History VideoGame / LuigisMansionDarkMoon

31st Jan '17 1:42:12 AM HyperEmerson
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An Arcade RailShooter adaptation of this game developed by Capcom, simply called ''Luigi's Mansion Arcade'' was released in 2015.
8th Nov '16 9:07:22 AM Xenothekid
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** Luigi actually ''lives'' in the rebuilt mansion from the first game. Apparently the Rank D mansion is the canonical one[[note]]not quite as bad as it sounds; the lowest was Rank H[[/note]].

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** Luigi actually ''lives'' in the rebuilt mansion from the first game. Apparently the Rank D mansion is the canonical one[[note]]not quite as bad as it sounds; the lowest was Rank H[[/note]].H, which was a tent.[[/note]].
7th Nov '16 10:03:12 PM rmctagg09
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* StealthyMook: The Sneakers are ghosts who go behind Luigi while invisible in order to scare him while he's in the middle of sucking up other ghosts.
4th Oct '16 11:22:32 PM MyFinalEdits
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* BonusStage: Each mansion has one, which is unlocked by catching all the Boos in the missions prior to the boss. All of them involve clearing out ghosts from randomly chosen rooms.

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* BonusStage: BonusStage:
**
Each mansion has one, which is unlocked by catching all the Boos in the missions prior to the boss. All of them involve clearing out ghosts from randomly chosen rooms.
4th Oct '16 11:20:43 PM MyFinalEdits
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* AllTheWorldsAreAStage: Treacherous Mansion, as some of its exhibition areas evoke the settings of the previous levels.



** For all intents and purposes, Treacherous Mansion seems to be a museum of glorification of all the other haunted locales in the game, so make of that what you will.



** JungleJapes: Haunted Towers.
** EternalEngine [[HailfirePeaks +]] ShiftingSandLand: Old Clockworks.
** SlippySlideyIceWorld [[HailfirePeaks +]] UndergroundLevel: Secret Mine.
** AllTheWorldsAreAStage: [[TheVeryDefinitelyFinalDungeon Treacherous Mansion.]]



* DramaticIrony: We know King Boo is the BigBad right from the opening cutscene, but Luigi and E. Gadd don't find out until much later.
* DubNameChange: Outside of America, the Poltergeist bosses are known as Boffins, the [=ScareScraper=] is called Thrill Tower, and some of the levels have different names (such as the final boss, which is changed from "[[spoiler:A Nightmare To Remember]]" to the straight-up "[[spoiler:Shatter The Illusion]]").
** Even some of the rooms have different names, despite mostly being straightforward. Can throw one off a bit when consulting a text-only walkthrough...

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* DramaticIrony: We know King Boo is clearly the BigBad as shown right from the opening cutscene, but Luigi and E. Gadd don't find out until much later.
* DubNameChange: Outside of America, the Poltergeist bosses are known as Boffins, the [=ScareScraper=] is called Thrill Tower, and some of the levels have different names (such as the final boss, which is changed from "[[spoiler:A Nightmare To Remember]]" to the straight-up "[[spoiler:Shatter The Illusion]]").
**
Illusion]]"). Even some of the rooms have different names, despite mostly being straightforward. Can throw one off a bit when consulting a text-only walkthrough...walkthrough.



* EternalEngine: Old Clockworks, an abandoned clock factory overrun by sand.



* FunWithAcronyms: The first letters of the five "mansions", the adjectives describing the Possessor bosses, and their unlockable ghost hunt missions spell G-H-O-S-T. And if you add in the [=ScareScraper=], it spells ghosts.

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* FunWithAcronyms: FunWithAcronyms:
**
The first letters of the five "mansions", the adjectives describing the Possessor bosses, and their unlockable ghost hunt missions spell G-H-O-S-T. And if you add in the [=ScareScraper=], it spells ghosts.



** Of course, they all are doing this while you are trying to suck them up with the Poltergust, and if they get back in you'll have to start the phase all over again.



* JungleJapes: Haunted Towers, as they were built close to a large tree whose branches and leaves have overrun them.



* MoneySpider: If you finish off a ghost with a charged vacuum suction (by pressing A), you will get money for catching it. The higher the meter is charged, the more money you get. You also get more money for catching multiple ghosts simultaneously.
** How could one forget the literal example too? The golden spiders (and bats, rats, crows and so on) that roam the grounds and yield money when defeated.
* MultiMookMelee: In the final level before the boss in Treacherous Mansion, the [[spoiler: timed]] ghost hunt culminates in [[spoiler:a fight with a horde of over 20 ghosts, who come in waves from the portal on the Terrace]].

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* MoneySpider: MoneySpider:
**
If you finish off a ghost with a charged vacuum suction (by pressing A), you will get money for catching it. The higher the meter is charged, the more money you get. You also get more money for catching multiple ghosts simultaneously.
** How could one forget the literal example too? The golden spiders (and bats, rats, crows and so on) that roam the grounds and yield money when defeated.
* MultiMookMelee: In the final level before the boss in Treacherous Mansion, the [[spoiler: timed]] timed ghost hunt culminates in [[spoiler:a fight with a horde of over 20 ghosts, who come in waves from the portal on the Terrace]].



* MythologyGag: The Toads make a squeaking sound whenever they walk, like in the Creator/DICEntertainment cartoons.

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* MythologyGag: MythologyGag:
**
The Toads make a squeaking sound whenever they walk, like in the Creator/DICEntertainment cartoons.



* RealityBreakingParadox: [[spoiler:In the "Paranormal Chaos" mission, King Boo creates a portal that summons a horde of ghosts, which threatens to create an effect like this unless Luigi can defeat the horde within a time limit (seeing as this is a TimedMission, it is implied that it happens if you fail to do so.)]]

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* RealityBreakingParadox: [[spoiler:In the "Paranormal Chaos" mission, King Boo creates a portal that summons a horde of ghosts, which threatens to create an effect like this unless Luigi can defeat the horde within a time limit (seeing as this is a TimedMission, it is implied that it happens if you fail to do so.)]]so)]].



* RecursiveReality: At one point, you can find a dollhouse with windows you can look through. If you do so, you see the very room that contains the dollhouse, with Luigi looking through the window. A circular spotlight suggests that it is ''Luigi'' looking through the dollhouse window at ''himself'' looking through the dollhouse window. MindScrew, much?
* {{Ridiculously Cute Critter}}s: The Toads, even more so than in other games. They're prone to hugging Luigi upon rescue and high-fiving him after solving a puzzle, make a squeaky noise like a soft toy when walking around, get scared easily and cry if they're separated from Luigi for too long, and yell "Wheeee!" if you send them flying with your vacuum.

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* RecursiveReality: At one point, you can find a dollhouse with windows you can look through. If you do so, you see the very room that contains the dollhouse, with Luigi looking through the window. A circular spotlight suggests that it is ''Luigi'' looking through the dollhouse window at ''himself'' looking through the dollhouse window. MindScrew, much?
window.
* {{Ridiculously Cute Critter}}s: RidiculouslyCuteCritter: The Toads, even more so than in other games. They're prone to hugging Luigi upon rescue and high-fiving him after solving a puzzle, make a squeaky noise like a soft toy when walking around, get scared easily and cry if they're separated from Luigi for too long, and yell "Wheeee!" if you send them flying with your vacuum.



* SoProudOfYou: E. Gadd tearfully says this to Luigi right before the final battle, after spending the entire game making jokes at his expense.
** [[spoiler: Mario's compliments to Luigi after being saved from being a painting can also be interpreted this way.]]

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* SoProudOfYou: SlippySlideyIceWorld: Secret Mine, located within a snowy region. The ice terrain makes the navigation more difficult, especially during the EscortMission as Toad is afraid of breakable ice.
* SoProudOfYou:
**
E. Gadd tearfully says this to Luigi right before the final battle, after spending the entire game making jokes at his expense.
** [[spoiler: Mario's compliments to Luigi after being saved from being a painting can also be interpreted this way.painting.]]



* SuddenlyVoiced: This is the closest the series has gotten to full voice-acting since ''VideoGame/SuperMarioSunshine''- while the characters don't directly speak their lines, they have some clear English phrases. This is most noticeable in the ending, when [[spoiler:Mario]] congratulates Luigi.

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* SuddenlyVoiced: This is the closest the series has gotten to full voice-acting since ''VideoGame/SuperMarioSunshine''- while the characters don't directly speak their lines, they have some clear English phrases. This is most noticeable in the ending, when [[spoiler:Mario]] [[spoiler:Mario congratulates Luigi.Luigi]].



* ThemeNaming[=/=]HurricaneOfPuns: The Boos once again are all puns with the word "Boo" in them. In addition, the "Possessor" ghosts that serve as the bosses each have an adjective one would often use to describe a college ''professor'', such as "Harsh Possessor", "Tough Possessor", "Grouchy Possessor", etc. In addition, putting the first letter of each of the Possessor's names spells out "GHOST".

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* ThemeNaming[=/=]HurricaneOfPuns: ThemeNaming: The Boos once again are all puns with the word "Boo" in them. In addition, the "Possessor" ghosts that serve as the bosses each have an adjective one would often use to describe a college ''professor'', such as "Harsh Possessor", "Tough Possessor", "Grouchy Possessor", etc. In addition, putting the first letter of each of the Possessor's names spells out "GHOST".



* TheVeryDefinitelyFinalDungeon: Treacherous Mansion. It's a huge castle-like structure suspended on a tiny piece of land above a gigantic ravine/waterfall, which also happens to be a museum based on the earlier levels in the game. And it has things like a pirate ship sticking out the side and part of a tree sticking out the roof for no real reason. The place could probably even pass as a ''[[Franchise/TheLegendOfZelda Legend of Zelda]]'' final dungeon...

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* TheVeryDefinitelyFinalDungeon: Treacherous Mansion. It's a huge castle-like structure suspended on a tiny piece of land above a gigantic ravine/waterfall, which also happens to be a museum based on the earlier levels in the game. And it has things like a pirate ship sticking out the side and part of a tree sticking out the roof for no real reason. The place could probably even pass as a ''[[Franchise/TheLegendOfZelda Legend of Zelda]]'' final dungeon...



* WeaksauceWeakness: [[spoiler:During part of the FinalBattle, King Boo has a weakness that Boos tend to have in Mario games: if Luigi looks at him directly in the face, he cannot attack Luigi or even move. This weakness is part of the strategy needed to defeat him (see HoistByHisOwnPetard above.)]]

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* WeaksauceWeakness: [[spoiler:During part of the FinalBattle, King Boo has a weakness that Boos tend to have in Mario games: if Luigi looks at him directly in the face, he cannot attack Luigi or even move. This weakness is part of the strategy needed to defeat him (see HoistByHisOwnPetard above.)]]him]].



* WhatHappenedToTheMouse: [[spoiler:King Boo is not seen again after being sucked into the Poltergust 5000. He's not in the vault, there's no cutscene showing him being pumped out, he's not put in a painting... his crown's jewel also gets an unknown fate. Luigi picks it up and pockets it after the battle, but we never see him take it out nor does it count for any money.]]

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* WhatHappenedToTheMouse: [[spoiler:King Boo is not seen again after being sucked into the Poltergust 5000. He's not in the vault, there's no cutscene showing him being pumped out, he's not put in a painting... his crown's jewel also gets an unknown fate. Luigi picks it up and pockets it after the battle, but we he's never see him seen take it out nor does it count for any money.]]



* WolfPackBoss: The Three Sisters; technically a MiniBoss, but it's three individual enemies at once. There are a few other battles that could be considered MiniBoss fights which have more than one enemy, but in the other cases the ghosts involved become common enemies afterwards.
* ZergRush: The game likes to simply throw a large number of Greenies at you in a small room, which can cause you quite a bit of difficulty if they get on top of you. Doubly so if they're equipped.

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* WolfPackBoss: WolfpackBoss: The Three Sisters; technically a MiniBoss, but it's three individual enemies at once. There are a few other battles that could be considered MiniBoss fights which have more than one enemy, but in the other cases the ghosts involved become common enemies afterwards.
* ZergRush: ZergRush:
**
The game likes to simply throw a large number of Greenies at you in a small room, which can cause you quite a bit of difficulty if they get on top of you. Doubly so if they're equipped.



** This is the whole point of mission E-4, when a paranormal portal opens in the mansion, releasing a large number of ghosts. Luigi must quickly capture them before the dimension itself collapses, and the level culminates with an absurd amount of ghosts fighting Luigi at once.

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** This is the whole point of mission E-4, E-5, when a paranormal portal opens in the mansion, releasing a large number of ghosts. Luigi must quickly capture them before the dimension itself collapses, and the level culminates with an absurd amount of ghosts fighting Luigi at once.
4th Oct '16 10:57:20 PM MyFinalEdits
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* {{Adorkable}}: ''Luigi, Luigi, Luigi''. From his interactions with the Toads and the little victory dances he does, Luigi exemplifies this trope to the fullest in this game.

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* {{Adorkable}}: ''Luigi, Luigi, Luigi''. From his interactions with the Toads and the little victory dances he does, Luigi exemplifies this trope to the fullest in this game.does.
13th Sep '16 5:58:45 AM 8BrickMario
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* ColorCodedForYourConvenience: Each ghost type is a different color.


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* FluffyDryCat: This happens to Fuzzballs when you use the Poltergust on them.


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* MyBrainIsBig: Poltergeists. This is lampshaded by the name of the super Poltergeist in the [=ScareScraper=] mode, "The Brain".
8th Sep '16 6:44:43 AM 8BrickMario
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* LighterAndSofter: To the first game, in many ways. While the original was a genuinely scary experience (by Nintendo standards), ''Dark Moon'' is much more comedic, has separate missions and more puzzle-solving elements than survival, and the aesthetic is much more stylized and quirky, with HollywoodDarkness in contrast to the true darkness of the first game.
7th Sep '16 8:21:51 AM 8BrickMario
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* ImpactSilhouette: The Polterpup leaves ghostly versions of these to indicate which walls it's traveled through.
30th Aug '16 8:40:11 AM 8BrickMario
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* ArcWelding: [[spoiler:King Boo, who it turns out was directing all the previous monsters that appeared unconnected using the possessors.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LuigisMansionDarkMoon