History VideoGame / LuigisMansionDarkMoon

28th Nov '17 4:29:20 PM TwilightLord
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* ForgotFlandersCouldDoThat: While Luigi is mostly portrayed (in this game and others) as rather clumsy and accident-prone, quite a few scenes in this game show him to be surprisingly handy with tools and very good at fixing things. Then you remember - he's a ''plumber''. He does that kind of thing for a living.
26th Nov '17 9:07:21 AM nombretomado
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* ConsoleCameo: E. Gadd gives Luigi a modified first generation UsefulNotes/NintendoDS in the opening cutscene. (He later calls it the "Dual Scream".) It serves as the source of the maps of the mansions and as a means of communication between Luigi and E. Gadd, similar to the [[GameBoyColor Game Boy Horror]] from the first game.

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* ConsoleCameo: E. Gadd gives Luigi a modified first generation UsefulNotes/NintendoDS in the opening cutscene. (He later calls it the "Dual Scream".) It serves as the source of the maps of the mansions and as a means of communication between Luigi and E. Gadd, similar to the [[GameBoyColor [[UsefulNotes/GameBoyColor Game Boy Horror]] from the first game.
18th Nov '17 9:13:10 AM 8BrickMario
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** In D-2, you find ghosts being strengthened by being encased in crystals. By the time you get up to them, they disappeare, so you peek into one, and see nothing...until a Sneaker abruptly pops up inside before breaking out.

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** In D-2, you find ghosts being strengthened by being encased in crystals. By the time you get up to them, they disappeare, disappear, so you peek into one, and see nothing...until a Sneaker abruptly pops up inside before breaking out.



* LastLousyPoint: One of the E. Gadd medals requires HundredPercentCompletion of the Vault (Gems, Boos, etc.) One of the stipulations is catching one of every type of Ghost, ''including'' all of the variants of the Scarescraper bosses. With 5 different bosses, and each having 9 different skins, this means you have '''45''' of them to catch, and the game randomly chooses from the lot every 5 floors. Expect to play it out for that last turtle-skinned Gobber for at least a few hours.

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* LastLousyPoint: One of the E. Gadd medals requires HundredPercentCompletion of the Vault (Gems, Boos, etc.) One of the stipulations is catching one of every type of Ghost, ''including'' all of the variants of the Scarescraper bosses. With 5 different bosses, and each having 9 different skins, this means you have '''45''' of them to catch, and the game randomly chooses from the lot every 5 floors. Expect The game can sometimes be generous and provide you with a long streak of uncaught ghosts, but other times, you can expect to play it out for that last turtle-skinned Gobber for at least a few hours.



** The Secret Mine has Fuzzballs, little fluffy monsters that are only interested in sleeping and playing with Luigi. While they can get stuck in your vacuum and be a nuisance, they can get around by rolling, and their fur can adorably poof out if you blow on them with the Poltergust. One even smiles at you when the Possessor tormenting it notices you watching through the Workshop window and leaves it alone.

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** The Secret Mine has Fuzzballs, little fluffy monsters that are only interested in sleeping and playing with Luigi. While they can get stuck in your vacuum and be a nuisance, they can get frequently roll around by rolling, to move, and their fur can adorably poof out if you blow on them with the Poltergust. One even smiles at you when the Possessor tormenting it notices you watching through the Workshop window and leaves it alone.
18th Nov '17 9:06:48 AM 8BrickMario
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* UniqueEnemy: While they belong to a class of recurring minibosses, there is only one Ancient Poltergeist and Strong Poltergeist in the game.
12th Nov '17 8:37:24 AM 8BrickMario
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* KingMook: Besides [[BigBad King Boo]] ([[ExactlyWhatItSaysOnTheTin of course]]), the main game has the Ancient Poltergeist and the Tough Poltergeist. In the [=ScareScraper=], every fifth floor has one [[DualBoss or two]] of these; the last floor always has The Brain ([[RuleOfThree another Poltergeist boss]]). Each of the Scarescraper bosses add gimmicks; Bomb Brothers[[note]]Greenies[[/note]] carry huge bombs and drop smaller ones while being vacuumed, Beetle Whisperers[[note]]Slammers[[/note]] have regenerating shields and summon Beetles, Terrible Teleporters[[note]]Sneakers[[/note]] create portals to other rooms, Primordial Goos[[note]]Creepers[[/note]] and Creeper Launchers[[note]]Gobbers[[/note]] can create other Creepers (full-size and mini Creepers, respectively), and The Brain can free himself from the Poltergusts.

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* KingMook: Besides [[BigBad King Boo]] ([[ExactlyWhatItSaysOnTheTin of course]]), the main game has the Ancient Poltergeist and the Tough Poltergeist. In the [=ScareScraper=], every fifth floor has one [[DualBoss or two]] of these; these, from five types based on the regular ghosts (save for Hiders). The last floor always has The Brain ([[RuleOfThree another Poltergeist boss]]). Each of the Scarescraper bosses add gimmicks; Bomb Brothers[[note]]Greenies[[/note]] carry huge bombs and drop smaller ones while being vacuumed, Beetle Whisperers[[note]]Slammers[[/note]] have regenerating shields and summon Beetles, Terrible Teleporters[[note]]Sneakers[[/note]] create portals to other rooms, Primordial Goos[[note]]Creepers[[/note]] and Creeper Launchers[[note]]Gobbers[[/note]] can create other Creepers (full-size and mini Creepers, respectively), and The Brain can free himself from the Poltergusts.



* NonstandardCharacterDesign: The Boos are the only ghosts in the game that don't glow, and they're also the only ones who appear opaque when not completely invisible altogether.

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* NonstandardCharacterDesign: The Boos are the only ghosts in the game that don't glow, to lack translucence and they're also glowing effects, instead appearing as solid white ghosts like in other Mario games. This was not the only ones who appear opaque when not completely invisible altogether.case in the first game.
12th Nov '17 8:28:15 AM 8BrickMario
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* AdvancingBossOfDoom: [[spoiler:Between battle phases, King Boo]] will swell up and roll after you, forcing you to run your way through an obstacle course to avoid getting hit.

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* AdvancingBossOfDoom: [[spoiler:Between battle phases, King Boo]] will swell up and [[IndyEscape roll after you, you]], forcing you to run your way through an obstacle course to avoid getting hit.
11th Nov '17 8:11:19 PM 8BrickMario
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** In D-2, you find ghosts being strengthened by being encased in crystals. By the time you get up to them, they seem to have disappeared, so you peek into one, and see nothing...until a Sneaker abruptly pops up inside before breaking out.
** Looking into the Workshop window in D-3 gives you a glimpse of the Shrewd Possessor trying to kill a Fuzzball, but it notices you and disappears. Then it pops up right against the window.

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** In D-2, you find ghosts being strengthened by being encased in crystals. By the time you get up to them, they seem to have disappeared, disappeare, so you peek into one, and see nothing...until a Sneaker abruptly pops up inside before breaking out.
** Looking into the Workshop window in D-3 gives you a glimpse of the Shrewd Possessor trying to kill a Fuzzball, but it the ghost notices you and disappears. Then it pops up right against the window.



* JungleJapes: Haunted Towers, as they were built close to a large tree whose branches and leaves have overrun them.
* KillItWithFire: The fire medal that let Luigi turn the Poltergust 3000 into a flamethrower doesn't show up in this game, but he can still make use of torches, candles, and combustable fuel often, mostly in places where there are a lot of spider webs or ice.
* KillerRabbit: Most of the enemy ghosts. One variety is described as having a fondness for cuddling, which they express by violently absorbing Luigi into their gelatinous bodies. Boos have pretty much always exemplified this trope, but they now ''squeak'' upon receiving damage and being sucked into the Poltergust, and take the form of little Boo Balls when defeated.
* KingMook: Besides [[BigBad King Boo]] ([[ExactlyWhatItSaysOnTheTin of course]]), the main game has the Ancient Poltergeist and the Tough Poltergeist. In the [=ScareScraper=], every fifth floor has one [[DualBoss or two]] of these; the last floor always has The Brain ([[RuleOfThree another Poltergeist boss]]). Each of the Scarescraper bosses add gimmicks; Greenies carry huge bombs and drop smaller ones while being vacuumed, Slammers have regenerating shields and summon Beetles, Sneakers create teleporters to other rooms, Creepers and Gobbers can create other Creepers, and The Brain can free himself from the Poltergusts.

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* JungleJapes: Haunted Towers, as they were the house was built close to a large tree whose branches and leaves have overrun them.
it and destroyed its middle section.
* KillItWithFire: The fire medal that let Luigi turn the Poltergust 3000 into a flamethrower doesn't show up in this game, but he can still make use of torches, logs, spider sacs, candles, and combustable fuel often, mostly in places where there are a lot of spider webs or ice.
* KillerRabbit: Most of the enemy ghosts. One variety is Creepers are described as having a fondness for cuddling, which they express by violently absorbing Luigi into their gelatinous bodies. Boos have pretty much always exemplified this trope, but they now ''squeak'' upon receiving damage and being sucked into the Poltergust, and take the form of little Boo Balls when defeated.
* KingMook: Besides [[BigBad King Boo]] ([[ExactlyWhatItSaysOnTheTin of course]]), the main game has the Ancient Poltergeist and the Tough Poltergeist. In the [=ScareScraper=], every fifth floor has one [[DualBoss or two]] of these; the last floor always has The Brain ([[RuleOfThree another Poltergeist boss]]). Each of the Scarescraper bosses add gimmicks; Greenies Bomb Brothers[[note]]Greenies[[/note]] carry huge bombs and drop smaller ones while being vacuumed, Slammers Beetle Whisperers[[note]]Slammers[[/note]] have regenerating shields and summon Beetles, Sneakers Terrible Teleporters[[note]]Sneakers[[/note]] create teleporters portals to other rooms, Creepers Primordial Goos[[note]]Creepers[[/note]] and Gobbers Creeper Launchers[[note]]Gobbers[[/note]] can create other Creepers (full-size and mini Creepers, respectively), and The Brain can free himself from the Poltergusts.



* LampshadeHanging: Prof. Gadd provides this (naturally, since [[HeroicMime he's one of the only two talking characters]]), such as the way the same cutscene plays when Luigi pixelshifts to a level ('You don't have to cower in fear every time, you know. You've done this over a dozen times and nothing's gone wrong.'), the way they're stuck with each other in the same small bunker, and the way Luigi can carry big items around with him (see BagOfHolding).

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* LampshadeHanging: Prof. Gadd provides this (naturally, since [[HeroicMime he's one of the only two talking characters]]), such as the way the same cutscene plays when Luigi pixelshifts pixelates to a level ('You don't have to cower in fear every time, you know. You've done this over a dozen times and nothing's gone wrong.'), the way they're stuck with each other in the same small bunker, and the way Luigi can carry big items around with him (see BagOfHolding).



* ManEatingPlant: Appear here and there, as seen [[http://nintendo3dsdaily.com/nintendo3dsnews/luigis-mansion-dark-moon-more-footage/ here]]. Not Piranha Plants, strangely.

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* ManEatingPlant: Appear here These appear frequently in the Haunted Towers, and there, as seen [[http://nintendo3dsdaily.com/nintendo3dsnews/luigis-mansion-dark-moon-more-footage/ here]]. Not there is just one in the Treacherous Mansion. They're completely unrelated to Piranha Plants, strangely.



* MediumAwareness: Luigi jumps at his own mission complete screen, although since it's serving as a Pixelshift monitor, it may be justified.

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* MediumAwareness: Luigi jumps at his own mission complete screen, although since it's serving as a Pixelshift Pixelator monitor, it may be justified.



** The Gold Greenies only appear if you search in certain vases, drawers, etc., and once you find them, they run around you in circles. (Except for one area in the Haunted Mine where there are two of them that attack Luigi.) They give out a ton of cash when you suck them in, so it is worth looking for them.

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** The Gold Greenies only appear if you search in certain vases, drawers, etc., and once you find them, they run around you in circles. (Except for one area in the Haunted Secret Mine where there are two of them that attack Luigi.) They give out a ton of cash when you suck them in, so it is worth looking for them.



* NonstandardGameOver: If you blow up the bomb sled or run out of time during the final Treacherous Mansion mission, it's an automatic game over.

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* NonstandardGameOver: If you blow up the bomb sled by taking too long against the Shrewd Possessor or run out of time during the final penultimate Treacherous Mansion mission, it's an automatic game over.



* {{Overheating}}: The Poltergust 5000 can be modified to let Luigi's flashlight shine "dark light", which reveals what ghosts have made invisible and makes solid what they have rendered intangible. The dark light feature only lasts a few seconds before it has to cool off, however.

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* {{Overheating}}: The Poltergust 5000 can be modified to let Luigi's flashlight shine "dark light", "dark-light", which reveals what ghosts have made invisible and makes solid what they have rendered intangible. The dark light feature only lasts a few seconds before it has to cool off, however. This will be upgraded for a longer limit with money.



** The gems all have the same shape in each level, but they have different colors.
** All of the [=ScareScraper=] ghosts are palette swaps of ghosts found in the single-player campaign.

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** The sets of gems all have the same shape in each level, of the mansions are identical, but they have different colors.
colors for each area.
** All of the [=ScareScraper=] boss ghosts are large palette swaps of ghosts found in the single-player campaign.campaign, and each of the five types has eight of its own palette swaps in the form of themed skins.



* PeekABogeyman: In the garage, a {{mook}} is seen scaring Luigi by jumping out of an old-fashioned car, then laughing about it.

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* PeekABogeyman: In the garage, The Hiders embody this, lurking in various pieces of furniture and popping out with a {{mook}} is seen scaring laugh if Luigi by jumping out of an old-fashioned car, then laughing about it.tracks them down. Several other ghosts get in on the game, too.



* PullingTheRugOut: This is how you defeat the Tough Possessor. It possesses a suit of armor which you must lure onto a carpet so you can suck it up with the Poltergust, causing the armor to fall over.

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* PullingTheRugOut: This is how you defeat the Tough Possessor. It first divides itself to possess multiple regular suits of armor, which all must be lured onto one rug, which then must be pulled out with the Poltergust to force the Possessor to exit and regroup. (Some Greenies have a similar tactic and defeat in an earlier mission.) Then it possesses a gigantic suit of armor which whose huge feet you must need to lure onto a carpet so you can suck it up with the Poltergust, causing the armor to fall over.separate carpets which must be pulled out in succession.



** All the floors in the multiplayer mode are randomly generated (including the types of enemies found within).

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** All the floors in the multiplayer mode are randomly generated (including the types of enemies and boss ghosts found within).



** Secret Mine has a couple of fuzzballs in it that are only interested in sleeping and playing with Luigi.

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** The Secret Mine has a couple of fuzzballs in it Fuzzballs, little fluffy monsters that are only interested in sleeping and playing with Luigi.Luigi. While they can get stuck in your vacuum and be a nuisance, they can get around by rolling, and their fur can adorably poof out if you blow on them with the Poltergust. One even smiles at you when the Possessor tormenting it notices you watching through the Workshop window and leaves it alone.



* SeeTheInvisible: The Darklight Device attachment allows you to see illusions (items that ghosts have removed from the physical plane) and ghosts that are currently sneaking around invisible. This is required for some Greenies in the Old Clockworks, who will not come out of hiding until exposed with the darklight.

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* SeeTheInvisible: The Darklight Dark-Light Device attachment allows you to see illusions (items that ghosts have removed from the physical plane) and ghosts that are currently sneaking around invisible. This is required for some Greenies in the Old Clockworks, who will not come out of hiding until exposed with the darklight.dark-light.



* SiblingSenioritySquabble: Subverted with the Three Sisters in that ''the matter of who is older'' is the debate, as their bios state that Sister Herlinda and Belinda both claim the other is the eldest.

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* SiblingSenioritySquabble: Subverted with the Three Sisters in that ''the matter fact of who is older'' is the debate, as their bios state that Sister Herlinda and Belinda both claim the other is the eldest.



* {{Slapstick}}: When something goes wrong for poor Luigi, nine times out of ten, it's going to go wrong in the most humorous way possible. Luigi ends up on his butt or flat on his face at least once a mission.
* SlippySlideyIceWorld: Secret Mine, located within a snowy region. The ice terrain makes the navigation more difficult, especially during the EscortMission as Toad is afraid of breakable ice.

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* {{Slapstick}}: When something goes wrong for poor Luigi, nine times out of ten, it's going to go wrong in the most humorous way possible. Luigi ends up on his butt or flat on his face at least once a mission.
mission. This also applies to the Boo defeat method- pulling back on their tongues to ricochet them around the rooms they appear in.
* SlippySlideyIceWorld: Secret Mine, located within a snowy region. The ice terrain makes the navigation more difficult, especially during the EscortMission as the Toad is afraid of breakable thin ice.[[note]]And for good reason-your combined weight will break it, so he has to be launched across.[[/note]]



* StealthyMook: The Sneakers are ghosts who go behind Luigi while invisible in order to scare him while he's in the middle of sucking up other ghosts.

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* StealthyMook: The Sneakers are ghosts who go behind Luigi while invisible in order to scare him while he's in the middle of sucking up other ghosts, only appearing visible during their scares or for very brief moments during their sneaking. The Dark-Light Device can reveal their location, but when capturing ghosts, this is not an option.
* StupidityIsTheOnlyOption: While capturing them isn't required, there are a couple of Greenies in the Treacherous Mansion that will only come out if you fall for their pranks. The first time, it is likely they will genuinely fool the player, but in replays, you still have to willingly lead Luigi into their tricks if you want to catch the
ghosts.



* SurpriseSlideStaircase: Those are encountered a few times during the game, most notably during the ascend of the Eerie Staircase in the Haunted Towers.

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* SurpriseSlideStaircase: Those are encountered a few times during the game, most notably if you choose the wrong paths during the ascend ascent of the Eerie Staircase in the Haunted Towers.
11th Nov '17 4:04:54 PM 8BrickMario
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* HoistByHisOwnPetard: [[spoiler:In order to defeat King Boo in the Final Battle, Luigi has to fool him into hurting himself. If Luigi positions him so that one of his own spiked balls falls on him, he is stunned for a couple of seconds, letting Luigi use the Poltergust 5000 on him.]]

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* HeelRealization: Some of the ghosts at the end, when the Dark Moon restores them to sanity. The Polterpup looks particularly ashamed of his repeatedly obstructive actions beforehand. [[spoiler: Luigi instantly forgives him.]]
* HoistByHisOwnPetard: [[spoiler:In order to defeat King Boo in the Final Battle, Luigi has to fool him into hurting himself. If Luigi positions takes advantage of his Boo shyness to position him so that right under one of his own the falling spiked balls falls on him, he summons, King Boo is stunned for a couple of seconds, letting Luigi use the Poltergust 5000 on him.]]



* ImprobableWeaponUser: The Greenies typically arm themselves with things like shovels and rolling pins, along with garbage can lids to use as shield, basically anything that could plausibly be used as a weapon in the area they're in (although they sometimes use actual weapons too, like swords and, in one area, spears).
* InterchangeableAntimatterKeys: A justified example; they ''disintegrate'' after you use them. In an old demo, the keys were eaten by the door instead.

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* ImprobableWeaponUser: The Greenies typically arm themselves with things like shovels and rolling pins, along with garbage can lids to use as shield, shields. They'll pick up basically anything that could plausibly be used as a weapon in the area they're in (although they sometimes use actual weapons too, like swords and, in one area, spears).
* InterchangeableAntimatterKeys: A justified example; they ''disintegrate'' after you use them. Luigi quickly gets used to this tendency. In an old demo, the keys were eaten by the door instead.


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** While perhaps not so much to the player, Sneakers are the embodiment of this to Luigi, as their M.O. is sneaking up behind him and giving him a startle powerful enough to break his concentration and interrupt any ghost captures he may be attempting.


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** In D-2, you find ghosts being strengthened by being encased in crystals. By the time you get up to them, they seem to have disappeared, so you peek into one, and see nothing...until a Sneaker abruptly pops up inside before breaking out.
** Looking into the Workshop window in D-3 gives you a glimpse of the Shrewd Possessor trying to kill a Fuzzball, but it notices you and disappears. Then it pops up right against the window.
11th Nov '17 3:50:16 PM 8BrickMario
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* {{Antepiece}}: A couple of mechanics appear to train the player for their use against bosses.
** Gloomy Manor's penultimate level focuses on burning the spiderwebs that have taken over the house, allowing you to practice with web balls and attached web sacs, which are used to clear out larger webs. These skills are necessary to force the Grouchy Possessor out of his spider host in the boss mission.
** The Tough Possessor haunts suits of armor, who must be knocked onto their backs by pulling rugs out from under them. The first mission of the Treacherous Mansion features a couple of Greenies with the same tactic and defeat strategy so you know what to do when you eventually face the boss.
** The Boos you capture throughout the game should have you well prepared for the Big Boo fight, which requires a similar approach.
9th Nov '17 12:18:55 AM Crossover-Enthusiast
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An Arcade RailShooter adaptation of this game developed by Capcom, simply called ''Luigi's Mansion Arcade'' was released in 2015.

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An Arcade RailShooter adaptation of this game developed by Capcom, simply called ''Luigi's Mansion Arcade'' Arcade'', was released in 2015.
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