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* Mooks : Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.

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* Mooks : Mooks: Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.
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* Mooks: Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.

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* Mooks: Mooks : Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.

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* Mooks: Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.
** EliteMooks: Aces. They are a ''lot'' harder to take down than basic fighters, and their oversized Rauser-ripoffs can give you some serious hurt if you let them blast you with automatic machine-gun fire.



* SuperPrototype: Your Rauser, being small, fast, and maneuverable. Your enemy sends 'Aces' after you, which are essentially much larger Rausers.

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* SuperPrototype: Your Rauser, being small, fast, and maneuverable. Your enemy sends 'Aces' after you, which are essentially much larger Rausers.Rausers that cannot auto-repair.
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* TakeThat: Before Luftrausers was released, a shameless ripoff called Skyfar was made. It had the tagline "War is my Distiny." Vlambeer responded by making one of the color schemes in Luftrausers the same as the one in Skyfar. The name of that color scheme? Distiny.
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There are four ligh... colors


* {{Retraux}}: The game is in two-color pixel art (though there are different palettes available), giving it a definite retro look.

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* {{Retraux}}: The game is in two-color four-color pixel art (though there are different palettes available), giving it a definite retro look.
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Added image.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/luftrausers_banner.jpg]]
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* LuckBasedMission: Anything involving [[spoiler: Laseraces]] or submarines, because of how infuriatingly rarely they spawn.
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* FightingClown: [[spoiler: The final ship you can unlock is the Infinity Plus One Sword ship the Urauser. It has every weapon in the game on it and is quite powerful. It has the appearance of a literal flying submarine.]]


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* InfinityPlusOneSword: [[spoiler: The final ship you can unlock, the Urauser, is the most powerful ship in the game, with it having all the in-game weapons on it.]]
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* RecurringRiff: Mo matter what the mix, the music will always go back to the same sweeping orchestral section at the end.
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Not to be confused with ''Luftrauser'', a free flash game which Luftrausers is an update of.

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Not to be confused with ''Luftrauser'', a free flash game which Luftrausers is an update more or less a [[VideoGameRemake remake]] of.
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* UnexpectedlyRealisticGameplay: The best way to ensure that bombs dropped by the Bomber hull land on target is to fly straight downwards while dropping them. In real life, it's called "[[http://en.wikipedia.org/wiki/Dive_bombing dive bombing]]", and reached the peak of its usage in UsefulNotes/WorldWar2, which is the main era Luftrausers draws its aesthetics from.

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* MilitaryMashupMachine: The submersible aircraft carrier you start from. Your plane too, if you pick a submersible hull.

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* MilitaryMashupMachine: The submersible aircraft carrier you start from. Your plane too, if you pick a submersible hull.engine.


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* PainfullySlowProjectile: The Cannon blasts have devastating damage and large area of effect, but move very slowly, so hitting things with them requires practice.


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* ShoutOut: About half of available rauser names are references to various media and famous real-world things and people.
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* RecoilBoost: The Spread weapon has knockback listed as its downside. Particularly skillful Rausers, however, can use the recoil to [[ImprobablePilotingSkills hover above boats and battleships while pumping them full of lead]].

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* AcePilot: You get to play one, and feel like one too.
* AlternateHistory: [[http://www.vlambeer.com/2014/04/06/response-to-recent-luftrausers-concerns/ According to]] [[WordOfGod Vlambeer]], the game is set somewhere in the 20th century, when intellegence services could figure out the enemy was working on secret weapons, but not quite what those weapons were.

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* AceCustom: Since you can customize the 'rauser loadout.
* AcePilot: You get to play one, and feel like one too.
too. Enemy Aces will come after you too - they have their own 'rauser-esque craft.
* AlternateHistory: [[http://www.vlambeer.com/2014/04/06/response-to-recent-luftrausers-concerns/ According to]] [[WordOfGod Vlambeer]], the game is set somewhere in the 20th century, when intellegence intelligence services could figure out the enemy was working on secret weapons, but not quite what ''what'' those weapons were.



* {{Dubstep}}: The laser weapon gives the background music this kind of edge.

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* {{Dubstep}}: The laser weapon gives and missile weapons and jet/rocket engine give the background music this kind of edge.



* FrickinLaserBeams: The laser weapon. Reduces your turn rate whilst firing.



* LightningBruiser: Jet + Heavy. Fast and tough, but slow maneuvering. You can smash through things no problem... though your 'rauser winds up looking a bit like a flying barrel.



* NaziProtagonist: Downplayed. The protagonists aren't Nazis, but they're PuttingOnTheReich with victorious gusto.

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* NaziProtagonist: Downplayed. The protagonists aren't Nazis, but they're PuttingOnTheReich with victorious serious gusto.


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* SuperPrototype: Your Rauser, being small, fast, and maneuverable. Your enemy sends 'Aces' after you, which are essentially much larger Rausers.

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* BulletHell: SFMT[[note]]It's a running gag that Vlambeer has never said what SFMT actually stands for[[/note]] Mode.

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* BulletHell: The game in general, but also SFMT[[note]]It's a running gag that Vlambeer has never said what SFMT actually stands for[[/note]] Mode.



* TakingYouWithMe: This is the whole reason for the nuke body. It makes you explode in a glorious fireball after you have been shot down, raking up a nice amout of points for your final score.
* VariableMix: The music track changes depending on which parts you have selected.

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* TakingYouWithMe: This is the whole reason for the nuke body. It makes you explode in a glorious fireball after you have been shot down, raking racking up a nice amout of points for your final score.
* VariableMix: The music track changes depending on which parts you have selected.selected, with parts defining either the bassline (weapon), drums (chassis), or lead (engine).


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* WeaponizedExhaust: One of the engine options can essentially be summed up as 'propelled by bullets'.
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* {{Dubstep}}: The laser weapon gives the background music this kind of edge.
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* BulletHell: SMFT[[note]]It's a running gag that Vlambeer has never said what SMFT actually stands for[[/note]] Mode.

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* BulletHell: SMFT[[note]]It's SFMT[[note]]It's a running gag that Vlambeer has never said what SMFT SFMT actually stands for[[/note]] Mode.
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* BulletHell: SMFT[[note]]It's a running gag that Vlambeer has never said what SMFT actually stands for[[/note]] Mode.
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* RammingAlwaysWorks: One of the hulls facilitates ramming as a tactic.

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* RammingAlwaysWorks: One of the hulls facilitates ramming as a tactic. With the nuke body, this can be an effective way to take down a battleship as a grand finale.
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''Luftrausers'' is a score attack dogfighting game made by Vlambeer and published by Devolver Digital. The main draw of the game is trying to rack up as much score as you can [[EndlessGame before you are inevitably shot down]].

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''Luftrausers'' is a score attack dogfighting game made by Vlambeer and published by Devolver Digital. The main draw of the game is trying to rack up as much score as you can [[EndlessGame before you are inevitably shot down]].
down]]. Added into the mix are various combinations of weapon, body and engine to not only vary up the play styles, but also the missions to beat in order to unlock more parts, as well as the background music.
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* TakingYouWithMe: This is the whole reason for the nuke body. It makes you explode in a glorious fireball after you have been shot down. Raking up a nice amout of points for your final score.

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* TakingYouWithMe: This is the whole reason for the nuke body. It makes you explode in a glorious fireball after you have been shot down. Raking down, raking up a nice amout of points for your final score.
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Not to be confused with ''Luftrauser''. A free flash game from which Luftrausers is an update of.

to:

Not to be confused with ''Luftrauser''. A ''Luftrauser'', a free flash game from which Luftrausers is an update of.
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Not to be confused with ''Luftrauser''. A free flash game from which Luftrausers is an update of.
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* Fanfare: The normal wubs in the soundtrack will always change to a portentous synthetic fanfare after some time. It can truly be the CrowningMomentOfAwesome if you manage to pull off some kind of epic maneuver while this part of the soundtrack is playing.

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* Fanfare: {{Fanfare}}: The normal wubs in the soundtrack will always change to a portentous synthetic fanfare after some time. It can truly be the CrowningMomentOfAwesome if you manage to pull off some kind of epic maneuver while this part of the soundtrack is playing.
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* Fanfare: The normal wubs in the soundtrack will always change to a portentous synthetic fanfare after some time. It can truly be the CrowningMomentOfAwesome if you manage to pull off some kind of epic maneuver while this part of the soundtrack is playing.

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!! This show provides examples of:

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!! This show game provides examples of:


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* DeathIsTheOnlyOption: Your rauser will be eventually shot down no matter what.
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* TakingYouWithMe: This is the whole reason for the nuke body. It makes you explode in a glorious fireball after you have been shot down. Raking up a nice amout of points for your final score.
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* SpreadShot: The "Spread" weapon is ExactlyWhatItSaysOnTheTin.
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* VillainProtagonist: Again, according to Vlambeer, the side you play are not Nazis, but they're still considered "bad guys" that "our side" is spying on.

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* VillainProtagonist: Again, according to Vlambeer, the side you play are not Nazis, but they're still considered "bad guys" that "our side" is spying on.on.
----
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''Luftrausers'' is a score attack dogfighting game made by Vlambeer and published by Devolver Digital. The main draw of the game is trying to rack up as much score as you can [[EndlessGame before you are inevitably shot down]].

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!! This show provides examples of:
* AcePilot: You get to play one, and feel like one too.
* AlternateHistory: [[http://www.vlambeer.com/2014/04/06/response-to-recent-luftrausers-concerns/ According to]] [[WordOfGod Vlambeer]], the game is set somewhere in the 20th century, when intellegence services could figure out the enemy was working on secret weapons, but not quite what those weapons were.
* DesignItYourselfEquipment: There are five types of hull, weapons, and engine, for a total of 125 combinations. You can unlock them by doing mini-missions.
* EndlessGame: The game only ends when you are shot down, so the main objective is scoring as many points and completing as many objectives as possible in one run.
* ImprobablePilotingSkills: Your plane can rotate on a dime so long as the engine isn't on, which gives you the ability to outmaneuver pretty much anything. [[MemeticMutation As the saying goes]], thrust vectoring owns the sky, aerodynamics and G-forces be damned.
* MilitaryMashupMachine: The submersible aircraft carrier you start from. Your plane too, if you pick a submersible hull.
* NaziProtagonist: Downplayed. The protagonists aren't Nazis, but they're PuttingOnTheReich with victorious gusto.
* OneManArmy: You are just one Rauser... but one Rauser is more than enough to put up a fight. Subverted, however, in that you eventually get shot down no matter what.
* PuttingOnTheReich: The side you're playing as looks like a parody of Nazi Germany, [[NoSwastikas albeit with no swastikas or Roman salute]]. WordOfGod says they're not Nazis, though, but some sort of "[[VillainByDefault generic enemy force]]".
* RammingAlwaysWorks: One of the hulls facilitates ramming as a tactic.
* RegeneratingHealth: Your plane will fix itself, so long as you aren't firing.
* {{Retraux}}: The game is in two-color pixel art (though there are different palettes available), giving it a definite retro look.
* VariableMix: The music track changes depending on which parts you have selected.
* VillainProtagonist: Again, according to Vlambeer, the side you play are not Nazis, but they're still considered "bad guys" that "our side" is spying on.

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