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* LastLousyPoint

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* %%* LastLousyPoint

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* ShoutOut: At one point, exploring a room that's been ransacked by Adventurers, Grunk finds some graffiti that (when he finds somebody to read it for him) turns out to say "[[Webcomic/TheOrderOfTheStick Belkar]] was here".

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* ShoutOut: ShoutOut:
**
At one point, exploring a room that's been ransacked by Adventurers, Grunk finds some graffiti that (when he finds somebody to read it for him) turns out to say "[[Webcomic/TheOrderOfTheStick Belkar]] was here".here".
** The magic word for the gnome's glowing orb is "ztorf", and the wizard that gave it to him is from "Zobarf or Zzobor or something like that"--probably Zzoborf. These are SdrawkcabSpeech references to the ''VideoGame/{{Zork}}'' series. If Grunk asks the gnome about Zork, he'll confirm that the wizard mentioned something about it.


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* TwoHeadedCoin: If you flip the coin several times (getting heads each time), Grunk will look more closely and find that both sides are heads.
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* DevelopersForesight: There is the option to ask the gnome about any topic. You can choose to ask the gnome about himself, the area, Grunk, Grunk's mission, most of the games items and scenery, any strange words he mentions, his philosophies, and a lot more. It can actually take up most of your game time trying to find as many topics to talk to the gnome about as you can. There is a toggle-able menu that gives topics for you to talk to the gnome about based on what you have seen already and what he has mentioned, but even going through the whole DialogueTree created by this doesn't go through all the options.

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* DevelopersForesight: There is the option to ask the gnome about any topic. You can choose to ask the gnome about himself, the area, Grunk, Grunk's mission, most of the games game's items and scenery, any strange words he mentions, his philosophies, and a lot more. It can actually take up most of your game time trying to find as many topics to talk to the gnome about as you can. There is a toggle-able menu that gives suggests topics for you to talk to the gnome about based on what you have seen already and what he has mentioned, but even going through the whole DialogueTree created by this doesn't go through all the options.
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->Pig lost! Boss say that it Grunk fault. Say that Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. Boss say Grunk go find pig, bring it back.

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->Pig [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lostpig_cover.jpg]]
->''"Pig
lost! Boss say that it Grunk fault. Say that Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. Boss say Grunk go find pig, bring it back.
back."''
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* TheDevTeamThinksOfEverything: There is the option to ask the gnome about any topic. You can choose to ask the gnome about himself, the area, Grunk, Grunk's mission, most of the games items and scenery, any strange words he mentions, his philosophies, and a lot more. It can actually take up most of your game time trying to find as many topics to talk to the gnome about as you can. There is a toggle-able menu that gives topics for you to talk to the gnome about based on what you have seen already and what he has mentioned, but even going through the whole DialogueTree created by this doesn't go through all the options.

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* TheDevTeamThinksOfEverything: DevelopersForesight: There is the option to ask the gnome about any topic. You can choose to ask the gnome about himself, the area, Grunk, Grunk's mission, most of the games items and scenery, any strange words he mentions, his philosophies, and a lot more. It can actually take up most of your game time trying to find as many topics to talk to the gnome about as you can. There is a toggle-able menu that gives topics for you to talk to the gnome about based on what you have seen already and what he has mentioned, but even going through the whole DialogueTree created by this doesn't go through all the options.
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* HollywoodDarkness: All the underground locations, except for the room with the strange noise, are conveniently lit by (as the gnome later tells Grunk) "mossfuressence", the alchemical distillation of those mysterious glowing fungi and shaggy mosses that always seem to be growing wherever there's a hero lost underground with no torch.

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* HollywoodDarkness: FantasticLightSource: All the underground locations, except for the room with the strange noise, are conveniently lit by (as the gnome later tells Grunk) "mossfuressence", the alchemical distillation of those mysterious glowing fungi and shaggy mosses that always seem to be growing wherever there's a hero lost underground with no torch.
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* KeywordsConversation: How Grunk interacts with the gnome.
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* TheDevTeamThinksOfEverything: There is the option to ask the gnome about any topic. You can choose to ask the gnome about himself, the area, Grunk, Grunk's mission, most of the games items and scenery, any strange words he mentions, his philosophies, and a lot more. It can actually take up most of your game time trying to find as many topics to talk to the gnome about as you can. There is a toggle-able menu that gives topics for you to talk to the gnome about based on what you have seen already and what he has mentioned, but even going through the whole DialogueTree created by this doesn't go through all the options.
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* MediumAwareness: Grunk's conversation with the gnome includes an EasterEgg in which Grunk tells the gnome that they're both just characters in a computer game.
-->Gnome shake head and smile. "You will forgive me if I find that a little difficult to swallow."


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* UnreliableNarrator: Not within the game itself, but it's a running gag in the supporting materials that the game may not be an accurate representation of the "real" pig-finding expedition that inspired Grunk to write it. Particularly since much of the game requires the player character to progress by solving puzzles, and the player character is, well, Grunk.
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* {{Dissimile}}: Grunk describes an underground chamber lit by "mossfuressence":
-->It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it!
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* CharacterBlog: [[http://grunk.livejournal.com/300.html Grunk's Journal]], in which Grunk leave pig farm and join army. (The blog actually came first; the game is a prequel.)

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* LastLousyPoint: Awarded for [[spoiler:leaving everything in the place underground clean and tidy when Grunk departs]].

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* LastLousyPoint: Awarded KleptomaniacHero: Played with. The gnome has several grumpy things to say about earlier encounters with the type, and [[spoiler:the LastLousyPoint is awarded for [[spoiler:leaving everything in the place underground clean ''not'' acting like one, and tidy putting stuff back how it was when Grunk departs]].you're done with it]].
* LastLousyPoint

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