Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
The original game, released in 1983 for the UsefulNotes/AppleII by Creator/{{Broderbund|Software}}, consisted of 150 levels and was one of the first games to include a LevelEditor. A myriad of ports and remakes have been released ever since by companies such as Creator/{{Sierra}}, Creator/{{Bandai|NamcoEntertainment}}, and Creator/HudsonSoft (mostly due to the [[UsefulNotes/NintendoEntertainmentSystem NES]] version being [[GermansLoveDavidHasselhoff a resounding success in Japan]]). A true sequel, the aptly named ''Lode Runner 2'', was released in 1998 for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/AppleMacintosh Mac]]. In 1999, ''Lode Runner 3-D'' was released for the UsefulNotes/Nintendo64.
to:
The original game, released in 1983 for the UsefulNotes/AppleII Platform/AppleII by Creator/{{Broderbund|Software}}, consisted of 150 levels and was one of the first games to include a LevelEditor. A myriad of ports and remakes have been released ever since by companies such as Creator/{{Sierra}}, Creator/{{Bandai|NamcoEntertainment}}, and Creator/HudsonSoft (mostly due to the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] version being [[GermansLoveDavidHasselhoff a resounding success in Japan]]). A true sequel, the aptly named ''Lode Runner 2'', was released in 1998 for [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]] and [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac]]. In 1999, ''Lode Runner 3-D'' was released for the UsefulNotes/Nintendo64.
Platform/Nintendo64.
Changed line(s) 25 (click to see context) from:
* TheCameo: Who serves as the guards in Hudson Soft's NES version? Why, no other than VideoGame/{{Bomberman}}, of course! You may also find the titular characters as enemies in random levels in ''Battle Lode Runner'' for the UsefulNotes/TurboGrafx16 (also made by Hudson Soft) as well!
to:
* TheCameo: Who serves as the guards in Hudson Soft's NES version? Why, no other than VideoGame/{{Bomberman}}, of course! You may also find the titular characters as enemies in random levels in ''Battle Lode Runner'' for the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 (also made by Hudson Soft) as well!
Changed line(s) 38 (click to see context) from:
* HardModeFiller: In some ports of the original ''Lode Runner'', the levels eventually begin repeating themselves (for example, the UsefulNotes/Commodore64 cartridge version only has seventeen distinct level layouts), but with faster monks.
to:
* HardModeFiller: In some ports of the original ''Lode Runner'', the levels eventually begin repeating themselves (for example, the UsefulNotes/Commodore64 Platform/Commodore64 cartridge version only has seventeen distinct level layouts), but with faster monks.
Changed line(s) 50 (click to see context) from:
* LevelEditor: It really wouldn't be ''Lode Runner'' without it, since the original game is well known for having one of the first custom level editors. Most ports retained this feature, although the worldwide [[UsefulNotes/NintendoEntertainmentSystem NES]] port did not allow the player to save custom level data since the Data Recorder add-on [[NoExportForYou was not released outside Japan]].
to:
* LevelEditor: It really wouldn't be ''Lode Runner'' without it, since the original game is well known for having one of the first custom level editors. Most ports retained this feature, although the worldwide [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] port did not allow the player to save custom level data since the Data Recorder add-on [[NoExportForYou was not released outside Japan]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 57 (click to see context) from:
* OddballInTheSeries: ''Lode Runner's Rescue'' is an isometric SpinOff similar to ''VideoGame/CrystalCastles'', starring the Lode Runner's daughter [[SpinOffspring Alexandra]] (who could jump and swim, but not dig).
to:
* OddballInTheSeries: ''Lode Runner's Rescue'' is an isometric SpinOff similar to ''VideoGame/CrystalCastles'', ''VideoGame/{{Crystal Castles|1983}}'', starring the Lode Runner's daughter [[SpinOffspring Alexandra]] (who could jump and swim, but not dig).
Is there an issue? Send a MessageReason:
Blackout Basement
* BlackoutBasement: ''The Legend Returns/Mad Monk's Revenge'' has a gimmick (also available in the LevelEditor) that turns a level into a "night" variant, where the entire stage is pitch-black, save for an illuminated circle that surrounds the player character.[[note]]It's explained [[AllThereInTheManual in the manual]] that Jake Peril has what's called a Xartanium Pendant that he wears around his neck that helps him see through in the dark.[[/note]]
Changed line(s) 55 (click to see context) from:
* NothingIsScarier: In ''Lode Runner: The Legend Returns'' (and ''Mad Monk's Revenge'' by extension) The Shadowlands world is a very direct example of this, combining limited vision with some rather unsettling [[https://www.youtube.com/watch?v=qN_R_V4GgyY ambient noise]] to boot.
to:
* NothingIsScarier: In ''Lode Runner: The ''The Legend Returns'' (and ''Mad Monk's Revenge'' by extension) The Shadowlands world is a very direct example of this, combining limited vision with some rather unsettling [[https://www.youtube.com/watch?v=qN_R_V4GgyY ambient noise]] to boot.
Is there an issue? Send a MessageReason:
Relocated "Nothing is Scarier" and "Surrealism" from YMMV because it's apparently not considered YMMV? The jury might be out on Ni S, but if that should be relocated again let me know.
Added DiffLines:
* NothingIsScarier: In ''Lode Runner: The Legend Returns'' (and ''Mad Monk's Revenge'' by extension) The Shadowlands world is a very direct example of this, combining limited vision with some rather unsettling [[https://www.youtube.com/watch?v=qN_R_V4GgyY ambient noise]] to boot.
Added DiffLines:
* {{Surrealism}}
** Lode Runner 2 gives us its most stand-out world in the game, aptly named "Wacky World." This bizarre dimension comes with neon colored ground, orange slices as bridges, dancing plant life, amorphous jelly-like blobs, lava lamps, giant smiley faces, you name it. And of course, the afformentioned [[TheFaceOfTheSun smiling sun]] with the creepy laugh.
** In Lode Runner 3-D the 4th world is called the "Bio-Hazard." This is an unsettlingly organic world where all of the transportation devices and breakable blocks are made out of strange, alien-like biomatter.
** Lode Runner 2 gives us its most stand-out world in the game, aptly named "Wacky World." This bizarre dimension comes with neon colored ground, orange slices as bridges, dancing plant life, amorphous jelly-like blobs, lava lamps, giant smiley faces, you name it. And of course, the afformentioned [[TheFaceOfTheSun smiling sun]] with the creepy laugh.
** In Lode Runner 3-D the 4th world is called the "Bio-Hazard." This is an unsettlingly organic world where all of the transportation devices and breakable blocks are made out of strange, alien-like biomatter.
Is there an issue? Send a MessageReason:
Typo fix
Changed line(s) 56 (click to see context) from:
* PiranhaProblem: In a cutscene in ''Mad Monk's Revenge'', we see two monks accidentally go for a swim in a pool infested with Piranhas in the Reef World.[[note]](Before the monks arrived on the scene, Jake was testing the waters of the pool himself by sticking a piranha warning sign into the water, which gets swiftly devoured) [[/note]] Needless to say, they get picked clean in a matter of seconds. This is subverted in the actual gameplay, however, as falling into a liquid tile just causes Jake or a monk to simply drown.
to:
* PiranhaProblem: In a cutscene in ''Mad Monk's Revenge'', we see two monks accidentally go for a swim in a pool infested with Piranhas piranhas in the Reef World.[[note]](Before the monks arrived on the scene, Jake Peril was testing the waters of the pool himself by sticking a piranha warning sign into the water, which gets swiftly devoured) [[/note]] Needless to say, they get picked clean in a matter of seconds. This is subverted in the actual gameplay, however, as falling into a liquid tile just causes Jake the player or a monk to simply drown.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PiranhaProblem: In a cutscene in ''Mad Monk's Revenge'', we see two monks accidentally go for a swim in a pool infested with Piranhas in the Reef World.[[note]](Before the monks arrived on the scene, Jake was testing the waters of the pool himself by sticking a piranha warning sign into the water, which gets swiftly devoured) [[/note]] Needless to say, they get picked clean in a matter of seconds. This is subverted in the actual gameplay, however, as falling into a liquid tile just causes Jake or a monk to simply drown.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SmolderingShoes:
** In a cutscene from ''The Legend Returns'', the mad monks chasing Jake get blown up by a bomb that's rolled at them, leaving their black boots behind.
** If you get killed by a bomb in ''Lode Runner 3-D'', it cuts to a still image of Jake's shoes still giving off smoke while the level restarts.
** In a cutscene from ''The Legend Returns'', the mad monks chasing Jake get blown up by a bomb that's rolled at them, leaving their black boots behind.
** If you get killed by a bomb in ''Lode Runner 3-D'', it cuts to a still image of Jake's shoes still giving off smoke while the level restarts.
Is there an issue? Send a MessageReason:
None
Changed line(s) 60 (click to see context) from:
* RuinsForRuinsSake: Ancient ruins are a common theme throughout the series, but special mention goes to the iconic Lost City of Ur from ''The Legend Returns''.
to:
* RuinsForRuinsSake: Ancient ruins are a common theme throughout the series, but special series.
** Special mention goes to the iconic Lost City of Ur from ''The LegendReturns''.Returns''.
** The mystical ''Mona World'' from ''Lode Runner 2'' is another noteworthy location.
** Special mention goes to the iconic Lost City of Ur from ''The Legend
** The mystical ''Mona World'' from ''Lode Runner 2'' is another noteworthy location.
Is there an issue? Send a MessageReason:
None
Changed line(s) 68 (click to see context) from:
** ''Mad Monk's Revenge'' introduces what is called a phaze block, which is undiggable turf that fades in and out on a set timer.
to:
** ''Mad Monk's Revenge'' introduces what is called a phaze block, which is undiggable turf that fades in and out on a set timer. It's the main gimmick of the 11th world, the Astral World.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TemporaryPlatform:
** ''Mad Monk's Revenge'' introduces what is called a phaze block, which is undiggable turf that fades in and out on a set timer.
** ''Lode Runner 2'' has a specific example via Wacky World's final level "Unstable Islands," where every single turf tile permanently vanishes when it's stepped on once.
** ''Mad Monk's Revenge'' introduces what is called a phaze block, which is undiggable turf that fades in and out on a set timer.
** ''Lode Runner 2'' has a specific example via Wacky World's final level "Unstable Islands," where every single turf tile permanently vanishes when it's stepped on once.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
** In the 'Mad Monk's Revenge'' re-release of the above mentioned, you can access a classic, Apple II themed tileset in the level editor if you click on a blank space in the world selection screen.
to:
** In the 'Mad ''Mad Monk's Revenge'' re-release of the above mentioned, you can access a classic, Apple II themed tileset in the level editor if you click on a blank space in the world selection screen.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* EasterEgg: In ''The Legend Returns'' you'll find the Presage Software logo engraved into a triangular stone in some of the backdrops of the Lost City of Ur world.
to:
* EasterEgg: EasterEgg:
** In ''The Legend Returns'' you'll find the Presage Software logo engraved into a triangular stone in some of the backdrops of the Lost City of Urworld.world.
** In the 'Mad Monk's Revenge'' re-release of the above mentioned, you can access a classic, Apple II themed tileset in the level editor if you click on a blank space in the world selection screen.
** In ''The Legend Returns'' you'll find the Presage Software logo engraved into a triangular stone in some of the backdrops of the Lost City of Ur
** In the 'Mad Monk's Revenge'' re-release of the above mentioned, you can access a classic, Apple II themed tileset in the level editor if you click on a blank space in the world selection screen.
Changed line(s) 38 (click to see context) from:
* HighVoltageDeath: one of the ways Jake can die in ''Lode Runner 3-D'' if he comes into contact with the Mad Monk Emperor's electrical shockwave attack.
to:
* HighVoltageDeath: one One of the ways Jake can die in ''Lode Runner 3-D'' if he comes into contact with the Mad Monk Emperor's electrical shockwave attack.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* EasterEgg: In ''The Legend Returns'' you'll find the {{Creator/Sierra}} logo engraved into a triangular stone in some of the backdrops of the Lost City of Ur world.
to:
* EasterEgg: In ''The Legend Returns'' you'll find the {{Creator/Sierra}} Presage Software logo engraved into a triangular stone in some of the backdrops of the Lost City of Ur world.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EasterEgg: In ''The Legend Returns'' you'll find the {{Creator/Sierra}} logo engraved into a triangular stone in some of the backdrops of the Lost City of Ur world.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* RuinsForRuinsSake: Ancient ruins are a common theme throughout the series, but special mention goes to the iconic Lost City of Ur from ''The Legend Returns''.
Added DiffLines:
** ''The Legend Returns'' has a level in Skeleton's Keep that uses the blocks to spell out '''C++''', which is the programming language the game was made with.
Is there an issue? Send a MessageReason:
High Voltage, typos
* HighVoltageDeath: one of the ways Jake can die in ''Lode Runner 3-D'' if he comes into contact with the Mad Monk Emperor's electrical shockwave attack.
Changed line(s) 43 (click to see context) from:
* KingMook: In ''Lode Runner 3-D'', the main antagonist is shown as the mad Emperor Monk.
to:
* KingMook: In ''Lode Runner 3-D'', the main antagonist is shown as the mad Emperor Monk.Mad Monk Emperor.
Is there an issue? Send a MessageReason:
Typo
Changed line(s) 47 (click to see context) from:
* ManOnFire: The Furnace of Despair world in ''Lode Runner 3-D'' has a lot of heat based hazards, so naturally stepping on a platform that is ''literally glowing bright red from how hot it is'' will mean instant death. You even get a still image of Jake engulfed in flames while the level reloads. How pleasant..
to:
* ManOnFire: The Furnace of Despair world in ''Lode Runner 3-D'' has a lot of heat based hazards, so naturally stepping on a platform that is ''literally glowing bright red from how hot it is'' will mean instant death. You even get a still image of Jake engulfed in flames while the level reloads. How pleasant..pleasant...
Is there an issue? Send a MessageReason:
None
Changed line(s) 65 (click to see context) from:
* WorldTour: ''Battle Lode Runner,'' instead of the traditional "world biomes," has you visiting different parts of the world, [[Main/TimeTravel and at different points in time as well]].
to:
* WorldTour: ''Battle Lode Runner,'' Runner'', instead of the traditional "world biomes," has you visiting different parts of the world, [[Main/TimeTravel [[TimeTravel and at different points in time as well]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
* LogoJoke: Broderbund's "triple crown" logo provides the layout for Stage 4.
to:
* LogoJoke: Broderbund's "triple crown" logo provides the layout for Stage 4.4 of the original game.
* ManOnFire: The Furnace of Despair world in ''Lode Runner 3-D'' has a lot of heat based hazards, so naturally stepping on a platform that is ''literally glowing bright red from how hot it is'' will mean instant death. You even get a still image of Jake engulfed in flames while the level reloads. How pleasant..
* ManOnFire: The Furnace of Despair world in ''Lode Runner 3-D'' has a lot of heat based hazards, so naturally stepping on a platform that is ''literally glowing bright red from how hot it is'' will mean instant death. You even get a still image of Jake engulfed in flames while the level reloads. How pleasant..