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'''Little Nemo''' or simply '''Nemo''' is an arcade game based on ''Anime/LittleNemoAdventuresInSlumberland'' by Creator/{{Capcom}}' n 1990.
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'''Little Nemo''' or simply '''Nemo''' is an arcade game based on ''Anime/LittleNemoAdventuresInSlumberland'' by Creator/{{Capcom}}' n Creator/{{Capcom}} in 1990.
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* LocomotiveLevel: The first level, King Morpheus), takes place on top of a moving toy train.
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* LocomotiveLevel: The first level, King Morpheus), Morpheus, takes place on top of a moving toy train.
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'''Little Nemo''' or simply '''Nemo''' is an arcade game based on ''Anime/LittleNemoAdventuresInSlumberland'' by ''Creator/{{Capcom}}'' in 1990.
In this game the player controls Nemo (armed with the King's Sceptor) as he explores the dangerous enemy-infested Slumberland to find King Morpheus, and ultimately stop the released Nightmare King and restore peace to Slumberland. The game has 2-Player Co-Op, where the second player controls Flip, who is armed with his cane.
In this game the player controls Nemo (armed with the King's Sceptor) as he explores the dangerous enemy-infested Slumberland to find King Morpheus, and ultimately stop the released Nightmare King and restore peace to Slumberland. The game has 2-Player Co-Op, where the second player controls Flip, who is armed with his cane.
to:
'''Little Nemo''' or simply '''Nemo''' is an arcade game based on ''Anime/LittleNemoAdventuresInSlumberland'' by ''Creator/{{Capcom}}'' in Creator/{{Capcom}}' n 1990.
In this game the player controls Nemo (armed with the King'sSceptor) Scepter) as he explores the dangerous enemy-infested Slumberland to find King Morpheus, and ultimately stop the released Nightmare King and restore peace to Slumberland. The game has 2-Player Co-Op, where the second player controls Flip, who is armed with his cane.
In this game the player controls Nemo (armed with the King's
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* ClockworksArea: Stage 2 (Slumber Land) takes place within a giant clock, where the player has to navigate moving gear platforms.
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* ClockworksArea: Stage 2 (Slumber Land) 2, Slumber Land, takes place within a giant clock, where the player has to navigate moving gear platforms.
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* CriticalAnnoyance: An alarm osunds whenever a player gets low on health.
* DeathThrows: If either Nemo or Flip run out of Vitality, they fall off the screen. If they have a life to spare, they jump right back in.
* DualBoss: The first level boss are two Slumberland guards who attack the player on mobile tanks.
* EverythingTryingToKillYou: As is the usual case. Floating mini-zeppelins, toy soldiers, and little spiders among many.
* DeathThrows: If either Nemo or Flip run out of Vitality, they fall off the screen. If they have a life to spare, they jump right back in.
* DualBoss: The first level boss are two Slumberland guards who attack the player on mobile tanks.
* EverythingTryingToKillYou: As is the usual case. Floating mini-zeppelins, toy soldiers, and little spiders among many.
to:
* CriticalAnnoyance: An alarm osunds sounds whenever a player gets low on health.
* DeathThrows: If either Nemo or Fliprun runs out of Vitality, they fall he falls off the screen. If they have he has a life to spare, they jump he jumps right back in.
* DualBoss: The first levelboss bosses are two Slumberland guards who attack the player on mobile tanks.
* EverythingTryingToKillYou: As is the usual case. Floating mini-zeppelins, toy soldiers, and littlespiders spiders, among many.
* DeathThrows: If either Nemo or Flip
* DualBoss: The first level
* EverythingTryingToKillYou: As is the usual case. Floating mini-zeppelins, toy soldiers, and little
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* LifeMeter: A long life meter reading vitality (or "Vital") appears for both of the characters. A long yellow life meter for the boss appears when encountered.
* LocomotiveLevel: The first level (King Morpheus) takes place on top of a moving toy train.
* LocomotiveLevel: The first level (King Morpheus) takes place on top of a moving toy train.
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* LifeMeter: A long life meter reading vitality "Vitality" (or "Vital") appears for both of the characters. A long yellow life meter for the boss appears when encountered.
* LocomotiveLevel: The firstlevel (King Morpheus) level, King Morpheus), takes place on top of a moving toy train.
* LocomotiveLevel: The first
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* DeathThrows:If either Nemo or Flip run out of Vitality, they plummets off the screen. If they have a life to spare, they jump right back in.
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* DeathThrows:If DeathThrows: If either Nemo or Flip run out of Vitality, they plummets fall off the screen. If they have a life to spare, they jump right back in.
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[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/nemoarcade.png]]
'''Little Nemo''' or simply '''Nemo''' is an arcade game based on ''Anime/LittleNemoAdventuresInSlumberland'' by ''Creator/{{Capcom}}'' in 1990.
In this game the player controls Nemo (armed with the King's Sceptor) as he explores the dangerous enemy-infested Slumberland to find King Morpheus, and ultimately stop the released Nightmare King and restore peace to Slumberland. The game has 2-Player Co-Op, where the second player controls Flip, who is armed with his cane.
The game is a side-scrolling action game. Nemo and Flip can defeat enemies by whacking them with their melee weapons, throwing objects at them, or the good old fashioned stomp. There are also some power-ups in the game to restore health and a Yashichi that lets them shoot projectiles for a limited time.
This is not to be confused with the [[VideoGame/LittleNemoTheDreamMaster the NES Little Nemo game]], which was released in the same year.
!!The Little Nemo Arcade Game contains examples of:
* ClockworksArea: Stage 2 (Slumber Land) takes place within a giant clock, where the player has to navigate moving gear platforms.
* CoOpMultiplayer: The game has this, the first player is always Nemo, while a second player can join in and take control of Flip.
* CriticalAnnoyance: An alarm osunds whenever a player gets low on health.
* DeathThrows:If either Nemo or Flip run out of Vitality, they plummets off the screen. If they have a life to spare, they jump right back in.
* DualBoss: The first level boss are two Slumberland guards who attack the player on mobile tanks.
* EverythingTryingToKillYou: As is the usual case. Floating mini-zeppelins, toy soldiers, and little spiders among many.
* GoombaStomp: One of the ways the player can defeat enemies outside of your melee attack. You can jump on top of enemies to beat them.
* LifeMeter: A long life meter reading vitality (or "Vital") appears for both of the characters. A long yellow life meter for the boss appears when encountered.
* LocomotiveLevel: The first level (King Morpheus) takes place on top of a moving toy train.
'''Little Nemo''' or simply '''Nemo''' is an arcade game based on ''Anime/LittleNemoAdventuresInSlumberland'' by ''Creator/{{Capcom}}'' in 1990.
In this game the player controls Nemo (armed with the King's Sceptor) as he explores the dangerous enemy-infested Slumberland to find King Morpheus, and ultimately stop the released Nightmare King and restore peace to Slumberland. The game has 2-Player Co-Op, where the second player controls Flip, who is armed with his cane.
The game is a side-scrolling action game. Nemo and Flip can defeat enemies by whacking them with their melee weapons, throwing objects at them, or the good old fashioned stomp. There are also some power-ups in the game to restore health and a Yashichi that lets them shoot projectiles for a limited time.
This is not to be confused with the [[VideoGame/LittleNemoTheDreamMaster the NES Little Nemo game]], which was released in the same year.
!!The Little Nemo Arcade Game contains examples of:
* ClockworksArea: Stage 2 (Slumber Land) takes place within a giant clock, where the player has to navigate moving gear platforms.
* CoOpMultiplayer: The game has this, the first player is always Nemo, while a second player can join in and take control of Flip.
* CriticalAnnoyance: An alarm osunds whenever a player gets low on health.
* DeathThrows:If either Nemo or Flip run out of Vitality, they plummets off the screen. If they have a life to spare, they jump right back in.
* DualBoss: The first level boss are two Slumberland guards who attack the player on mobile tanks.
* EverythingTryingToKillYou: As is the usual case. Floating mini-zeppelins, toy soldiers, and little spiders among many.
* GoombaStomp: One of the ways the player can defeat enemies outside of your melee attack. You can jump on top of enemies to beat them.
* LifeMeter: A long life meter reading vitality (or "Vital") appears for both of the characters. A long yellow life meter for the boss appears when encountered.
* LocomotiveLevel: The first level (King Morpheus) takes place on top of a moving toy train.