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* ShoutOut:
** [[VideoGame/MonkeyIsland You fought like a dairy farmer!]]
** All of the unique minibosses are characters from VideoGame/{{Kongai}}.
** [[VideoGame/MonkeyIsland You fought like a dairy farmer!]]
** All of the unique minibosses are characters from VideoGame/{{Kongai}}.
to:
* ShoutOut:
**ShoutOut: [[VideoGame/MonkeyIsland You fought like a dairy farmer!]]
** All of the unique minibosses are characters from VideoGame/{{Kongai}}.farmer!]]
**
** All of the unique minibosses are characters from VideoGame/{{Kongai}}.
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* TheCameo: All of the unique minibosses are characters from VideoGame/{{Kongai}}.
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Put on YMMV if you want.
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* BraggingRightsReward: Zig Zagged with Overgrind Mode (a mode which basically makes the mooks slightly stonger and stretchs the level, which may border on BonusFeatureFailure depending on {{YMMV}}), which is unlocked by collecting both red badges (Unlock all upgrades and complete all zones in both [[PacifistRun pacifist]] and wipeout run). As this almost certainly unlocks almost all the other badges along the way, this is the closest thing players will get to 100% completion.
to:
* BraggingRightsReward: Zig Zagged with Overgrind Mode (a Mode, a mode which basically makes the mooks slightly stonger and stretchs the level, which may border on BonusFeatureFailure depending on {{YMMV}}), which is unlocked by collecting both red badges (Unlock all upgrades and complete all zones in both [[PacifistRun pacifist]] and wipeout run). As this almost certainly unlocks almost all the other badges along the way, this is the closest thing players will get to 100% completion.
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** Red Tier: Completed by completing all levels via pacifist and wipeout mode ([[Literature/WarAndPeace War]][[PunnyName and Peace]]) and buying all weapons, skills, and upgrades (Upgrade Complete). Completing this unlocks [[BraggingRightsReward Overgrind Mode]].
to:
** Red Tier: Completed by completing all levels via pacifist and wipeout mode ([[Literature/WarAndPeace War]][[PunnyName War]] [[PunnyName and Peace]]) and buying all weapons, skills, and upgrades (Upgrade Complete). Completing this unlocks [[BraggingRightsReward Overgrind Mode]].
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* AchievementSystem: As expected for this game, which is nine badges divided into three tiers.
** The Green Tier
** The Green Tier
to:
* AchievementSystem: As expected for this game, which is nine badges divided into three tiers.
tiers. You get permanent mechanic changes as you complete each tier.
** The GreenTierTier: Completing this tier makes Jim's allies no longer bound by {{Permadeath}} (see the listed trope below) and Jim himself now earns more money from completing levels. This involves completing the first level (The Genesis), opening 10 chests (Dead Man's Chest), complete 3 levels in pacifist mode (Value of Life) and kill 99 enemies (Merciless Killer).
** The Yellow Tier: Completing this tier grants your characters a 50 HP boost, enemy alert times are reduced by 2 seconds (Default 9), and you gain additional cash from completing Zones. This tier can be completed just by completing the final area (End of the road), as well as filling out all four character slots (The Usual Suspects) and buying 20 guns (Load of Guns). Its possible to get this tier last after completing the red tier.
** Red Tier: Completed by completing all levels via pacifist and wipeout mode ([[Literature/WarAndPeace War]][[PunnyName and Peace]]) and buying all weapons, skills, and upgrades (Upgrade Complete). Completing this unlocks [[BraggingRightsReward Overgrind Mode]].
** The Green
** The Yellow Tier: Completing this tier grants your characters a 50 HP boost, enemy alert times are reduced by 2 seconds (Default 9), and you gain additional cash from completing Zones. This tier can be completed just by completing the final area (End of the road), as well as filling out all four character slots (The Usual Suspects) and buying 20 guns (Load of Guns). Its possible to get this tier last after completing the red tier.
** Red Tier: Completed by completing all levels via pacifist and wipeout mode ([[Literature/WarAndPeace War]][[PunnyName and Peace]]) and buying all weapons, skills, and upgrades (Upgrade Complete). Completing this unlocks [[BraggingRightsReward Overgrind Mode]].
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* BraggingRightsReward: Zig Zagged with Overgrind Mode (a mode which basically makes the mooks slightly stonger and stretchs the level), which is unlocked by collecting both red badges (Unlock all upgrades and complete all zones in both [[PacifistRun pacifist]] and wipeout run). As this almost certainly unlocks almost all the other badges along the way, this is the closest thing players will get to 100% completion.
to:
* BraggingRightsReward: Zig Zagged with Overgrind Mode (a mode which basically makes the mooks slightly stonger and stretchs the level), level, which may border on BonusFeatureFailure depending on {{YMMV}}), which is unlocked by collecting both red badges (Unlock all upgrades and complete all zones in both [[PacifistRun pacifist]] and wipeout run). As this almost certainly unlocks almost all the other badges along the way, this is the closest thing players will get to 100% completion.
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* GoddamnedBats: The Hunter Seekers, first introduced in zone 6. They have a mobility advantage in that they fly around the screen (and aggressively if provoked) focusing in
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* GoddamnedBats: The Hunter Seekers, first introduced in zone 6. They have a mobility advantage in that they fly around the screen (and aggressively if provoked) focusing inin on the player, making them difficult to drive off. Zone 9 introduces Winged Mutant, who can [[ShapedLikeItself fly]] AND have a far range attack in the form of [[AcidAttack acid spit]].
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* VideogameCrueltyPotential: The zones can ''also'' be completed by murdering everything hostile in sight. Like with pacifist runs, there are achievements for attaining a "wipeout", money bonuses for each hostile killed ($150 for first completing a wipeout run in a zone, and the kill bonus can be raised), and certain zones become easier to complete. It should also be noted to get 100% in the game, the player has to complete all the main zones with both methods.
to:
* VideogameCrueltyPotential: The zones can ''also'' be completed by murdering everything hostile in sight. Like with pacifist runs, there are achievements for attaining a "wipeout", money bonuses for each hostile killed ($150 for first completing a wipeout run in a zone, and the kill bonus can be raised), and certain zones become easier to complete. It should also be noted to get 100% in the game, the player has to complete all the main zones a few achievements with both methods.
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* AchievementSystem: As expected for this game, which is nine badges divided into three tiers.
** The Green Tier
** The Green Tier
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** All the playable characters's special abilities are either this or CripplingOverspecialization:
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** All the playable characters's special abilities are either this or and/or CripplingOverspecialization:
* GoddamnedBats: The Hunter Seekers, first introduced in zone 6. They have a mobility advantage in that they fly around the screen (and aggressively if provoked) focusing in
* NoPeripheralVision: Zig-zagged. Every enemie has a vision cone that, when facing forward, players must avoid to not render them hostile (if they do, they must avoid their vision for 10 seconds to pacify them). They can't look up though, so you can jump over them (just don't land on them though).
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* RegeneratingHealth: You health will slowly regenerate when outside of combat to the nearest quarter maximum total. If you have purchased the "Syringe +1" upgrade, then it will also slowly regenerate during combat.
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* RegeneratingHealth: You health will slowly regenerate when outside of combat to the nearest quarter maximum total. If you have purchased the enough "Syringe +1" upgrade, then it will also slowly regenerate during combat.
* TacticalRockPaperScissors: Very downplayed, and possible to subvert. In the game, it is recommended that using melee weapons is more effective when fighting ranged enemies and vice-versa. However, this doesn't matter if you replay an earlier zone with certain upgrades or a late-game weapon, where you can effortlessly mow your way through completion.
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* VideogameCrueltyPotential: The zones can ''also'' be completed by murdering everything hostile in sight. Like with pacifist runs, there are achievements for attaining a "wipeout", money bonuses for each hostile killed ($150 for first completing a wipeout run in a zone, and the kill bonus can be raised), and certain zones become easier to complete.
to:
* VideogameCrueltyPotential: The zones can ''also'' be completed by murdering everything hostile in sight. Like with pacifist runs, there are achievements for attaining a "wipeout", money bonuses for each hostile killed ($150 for first completing a wipeout run in a zone, and the kill bonus can be raised), and certain zones become easier to complete. It should also be noted to get 100% in the game, the player has to complete all the main zones with both methods.
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*** In fact, everybody else who usually has some form of Stats Increase as their special ability usually falls under this trope (Special mentions go to [[FieryRedhead Everlovely]] with a +20% bonus on [[ShotgunsAreJustBetter Shotgun]] damage, and [[AmbiguousGender SicMirx]] who's attacks are [[TheAce +10% faster]] (and +10% more damaging).
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*** In fact, everybody else who usually has some form of Stats Increase as their special ability usually falls under this trope (Special mentions go to [[FieryRedhead Everlovely]] with a +20% bonus on [[ShotgunsAreJustBetter Shotgun]] damage, and [[AmbiguousGender SicMirx]] who's attacks are [[TheAce +10% faster]] (and +10% more damaging).damaging)).
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*** In fact, everybody else who usually has some form of Stats Increase as their special ability usually falls under this trope (Special mentions go to [[FieryRedhead Everlovely]] with a +20% bonus on [[ShotgunsAreJustBetter Shotgun]] damage, and [[AmbiguousGender SicMirx]] who's attacks are +10% faster.
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*** In fact, everybody else who usually has some form of Stats Increase as their special ability usually falls under this trope (Special mentions go to [[FieryRedhead Everlovely]] with a +20% bonus on [[ShotgunsAreJustBetter Shotgun]] damage, and [[AmbiguousGender SicMirx]] who's attacks are [[TheAce +10% faster.faster]] (and +10% more damaging).
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*** In fact, everybody else who usually has some form of Stats Increase as their special ability usually falls under this trope (Special mentions go to [[FieryRedhead Everlovely]] with a +20% bonus on [[ShotgunsAreJustBetter Shotgun]] damage, and [[AmbiguousGender SicMirx]] who's attacks are +10% faster.
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*** Afritana is a hacker who if equipped with the skill Auto Hack, deals damage to Mechanical Enemies three times quicker without ever touching them. Good luck getting by until Level 9!
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*** Afritana is a hacker who if equipped with the skill Auto Hack, deals damage to Mechanical Enemies three times quicker without ever touching them. Good luck getting by until Level 9!9, when that's available!
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*** Afritana is a hacker who can use the skill Auto Hack to damage Mechanical Enemies without ever touching them. Good luck getting by until Level 9!
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*** Afritana is a hacker who can use if equipped with the skill Auto Hack to Hack, deals damage to Mechanical Enemies three times quicker without ever touching them. Good luck getting by until Level 9!
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** Passive upgrades. While they don't seem to do much in the beginning (being tidbits like increasing your melee resistance and survivor bonuses), eventually these will come in handy as you progress through the game when the upgrades become more expensive and the enemies get harder.
** All the playable characters's special abilities are either this or CripplingOverspecialization at first:
** All the playable characters's special abilities are either this or CripplingOverspecialization at first:
to:
** Passive upgrades. While they don't seem to do much in the beginning (being tidbits (upgrades like increasing your melee resistance and increasing the amount of money earned with survivor or wipeout bonuses), eventually these will come in handy as you progress through the game when the upgrades become more expensive and the enemies get harder.
** All the playable characters's special abilities are either this orCripplingOverspecialization at first:CripplingOverspecialization:
** All the playable characters's special abilities are either this or
*** Oksana and Jim Meenan both have a money-based special ability (Oksana gains a 20% increase in cash pickups from either collecting them on the map or killing enemies and Meenan always gets at least $25 from opening chests) that doesn't seem much at first, but much like the passive upgrades, they'll eventually becomes vital as upgrades become expensive.
***
***
* CripplingOverspecialization:
** The unmutated Mercenaries found near the end of the game all use firearms, so while they have a lot of health, they can be easily taken down with melee weapons.
** Some of the playable characters are also saddled with this at first as their special ability is only useful later on in the game.
*** Hellraiser deals +10% damage in heavy weapons and explosives, however he is useless in the beginning (where you'll probably find him) since the earliest suitable weapon he benefits cannot be found until Level 7 (Frag Grenades) so he only becomes viable near the endgame.
*** Sarsy's special ability lets him use cloak for twice as long (see Invisibility below). Downplayed as Cloak Trigger can be found after Level 4, making him more useful if you're going down that playstyle path, as Cloak and the Cattle Prod (also available in the same area) makes him a very good pacifist character.
*** Afritana is a hacker who can use the skill Auto Hack to damage Mechanical Enemies without ever touching them. Good luck getting by until Level 9!
** The unmutated Mercenaries found near the end of the game all use firearms, so while they have a lot of health, they can be easily taken down with melee weapons.
** Some of the playable characters are also saddled with this at first as their special ability is only useful later on in the game.
*** Hellraiser deals +10% damage in heavy weapons and explosives, however he is useless in the beginning (where you'll probably find him) since the earliest suitable weapon he benefits cannot be found until Level 7 (Frag Grenades) so he only becomes viable near the endgame.
*** Sarsy's special ability lets him use cloak for twice as long (see Invisibility below). Downplayed as Cloak Trigger can be found after Level 4, making him more useful if you're going down that playstyle path, as Cloak and the Cattle Prod (also available in the same area) makes him a very good pacifist character.
*** Afritana is a hacker who can use the skill Auto Hack to damage Mechanical Enemies without ever touching them. Good luck getting by until Level 9!
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* NamesToRunAwayFromReallyFast: Hellraiser is a survivor who specializes in heavy weapons and explosives, dealing +10% damage if using them.
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* NamesToRunAwayFromReallyFast: Hellraiser is a survivor who specializes in heavy weapons and explosives, dealing +10% damage if using them.explosives.
* OneSteveLimit: Averted with Jim Greer and Jim Meenan. TruthInTelevision, as Greer was the co-founder and former CEO of Kongregate and Meenan was the former Kongregate vice president of Product, and both of them were working together during the time the game was made.
* OneSteveLimit: Averted with Jim Greer and Jim Meenan. TruthInTelevision, as Greer was the co-founder and former CEO of Kongregate and Meenan was the former Kongregate vice president of Product, and both of them were working together during the time the game was made.
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* RandomlyDrops: Chests usually contain money and/or ammo. However, a few of them contain an upgrade that permenantly boosts your maximum health by 2 HP. And a very minute percentage of them contain an upgrade that increases your maximum melee and ranged damage and DPS.
to:
* RandomlyDrops: Chests usually contain money and/or ammo. However, a few of them contain an upgrade that permenantly boosts your maximum health by 2 HP. And a very minute percentage of them contain an upgrade that increases your maximum melee and ranged damage and DPS. All the enemies may drop ammo or some money when killed as well.
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This game can be played at [[http://www.kongregate.com/games/nerdook/legends-of-kong here]].
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This game can be played at [[http://www.kongregate.com/games/nerdook/legends-of-kong here]]. There's also a page in the Kongregate Wiki that covers the [[https://kongregate.fandom.com/wiki/Legends_of_Kong whole game]].
* BoringButPractical: In an ActionRPG-Platformer as immersive as Legends of Kong, this trope will eventually show up.
** Firstly, the humble Fists (see below on Good Old Fisticuffs).
** Passive upgrades. While they don't seem to do much in the beginning (being tidbits like increasing your melee resistance and survivor bonuses), eventually these will come in handy as you progress through the game when the upgrades become more expensive and the enemies get harder.
** All the playable characters's special abilities are either this or CripplingOverspecialization at first:
*** The main character Jim Greer is initially the only character who can't be killed off, however he doesn't earn as much cash after completing levels when compared to nearly all the other survivors ($65 compared to $80), though luckily this gets rectified after completing all the green badges, when he gets a permanent 38% increase ($90). Even then, he's outclassed by [[IntrepidReporter Cassandra Khaw]], who earns $100 per level, but must be found to be playable.
** Firstly, the humble Fists (see below on Good Old Fisticuffs).
** Passive upgrades. While they don't seem to do much in the beginning (being tidbits like increasing your melee resistance and survivor bonuses), eventually these will come in handy as you progress through the game when the upgrades become more expensive and the enemies get harder.
** All the playable characters's special abilities are either this or CripplingOverspecialization at first:
*** The main character Jim Greer is initially the only character who can't be killed off, however he doesn't earn as much cash after completing levels when compared to nearly all the other survivors ($65 compared to $80), though luckily this gets rectified after completing all the green badges, when he gets a permanent 38% increase ($90). Even then, he's outclassed by [[IntrepidReporter Cassandra Khaw]], who earns $100 per level, but must be found to be playable.
* {{Expy}}: Mr. Waffles is one for [[Franchise/DeadSpace Issac Clark]], however instead of being an zombie-killing engineer, Waffles is the zombie-killing Owner of a Breakfast fast food chain!
** Because of Hellraiser's passive (and see why [[NamesToRunAwayFromReallyFast below]]), this is basically his signature.
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* NamesToRunAwayFromReallyFast: Hellraiser is a survivor who specializes in heavy weapons and explosives.
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* NamesToRunAwayFromReallyFast: Hellraiser is a survivor who specializes in heavy weapons and explosives.explosives, dealing +10% damage if using them.
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* {{Tuckerization}}: All the playable characters are named after people who have either been working in or associated with Kongregate or were playtesters for the game.
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* {{Tuckerization}}: All the playable characters (20) are named after people who have either been working in or associated with Kongregate or were playtesters for the game.
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* ShoutOut: [[VideoGame/MonkeyIsland You fought like a dairy farmer!]]
to:
* ShoutOut: ShoutOut:
** [[VideoGame/MonkeyIsland You fought like a dairyfarmer!]]farmer!]]
** All of the unique minibosses are characters from VideoGame/{{Kongai}}.
** [[VideoGame/MonkeyIsland You fought like a dairy
** All of the unique minibosses are characters from VideoGame/{{Kongai}}.
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* {{Tuckerization}}: All the playable characters are named after people who have either been working in or associated with Kongregate or were playtesters for the game.
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* BraggingRightsReward: Zig Zagged with Overgrind Mode (a mode which basically makes the mooks slightly stonger and stretchs the level), which is unlocked by collecting both red badges (Unlock all upgrades and complete all zones in both [[PacifistRun pacifist]] and wipeout mode). As this almost certainly unlocks almost all the other badges along the way, this is the closest thing players will get to 100% completion.
to:
* BraggingRightsReward: Zig Zagged with Overgrind Mode (a mode which basically makes the mooks slightly stonger and stretchs the level), which is unlocked by collecting both red badges (Unlock all upgrades and complete all zones in both [[PacifistRun pacifist]] and wipeout mode).run). As this almost certainly unlocks almost all the other badges along the way, this is the closest thing players will get to 100% completion.
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* BraggingRightsReward: Zig Zagged with Overgrind Mode (a mode which basically makes the mooks slightly stonger and stretchs the level), which is unlocked by collecting both red badges (Unlock all upgrades and complete all zones in both [[PacifistRun pacifist]] and wipeout mode). As this almost certainly unlocks almost all the other badges along the way, this is the closest thing players will get to 100% completion.
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[[quoteright:213:https://static.tvtropes.org/pmwiki/pub/images/legends_of_kong.png]]
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* TheGoomba: Citizens. First encountered in zone 1, they do negligible damage to you, their walking and attacking patterns are simple, and can easily be taken out in a few hits (regardless of zone) - even with the non-boosted Fists.
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* TheGoomba: Citizens. First encountered in zone 1, they do negligible damage to you, their walking and attacking patterns are simple, and can easily be taken out in a few hits (regardless of zone) - even with the non-boosted Fists.
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An unnamed city has devolved into chaos with the people seeming to act as brain-dead slaves! As well as other creatures being released into the fray -- all with the same goal in mind, attacking unsuspecting citizens. You play as Jim Greer and his party of fellow unaffected civilians, hoping to destroy the twelve transmitters scattered throughout the city to free the populace of their mind-control and return the city back to a state of relative peace. Lead your party across a fairly large randomly generated city, and traverse across twelve zones (plus a final zone) the way you wish to. You can play violent by slaughtering everything that comes in your way, stealthily and pacifically by avoiding everything, or anywhere in between. With ninety-six upgrades to buy, thirty-six weapons to arm yourself with, several badges to earn, and a variety of characters to have in your party, can you save the city from a strange and shady villain?
to:
An unnamed city has devolved into chaos with the people seeming to act as brain-dead slaves! As well as other creatures being released into the fray -- all with the same goal in mind, attacking unsuspecting citizens. You play as Jim Greer and his party of fellow unaffected civilians, hoping to destroy the twelve transmitters scattered throughout the city to free the populace of their mind-control and return the city back to a state of relative peace. Lead your party across a fairly large randomly generated city, and traverse across twelve zones (plus a final zone) the way you wish to. You can play violent violently by slaughtering everything that comes in your way, stealthily and pacifically by avoiding everything, or anywhere in between. With ninety-six 96 upgrades to buy, thirty-six 36 weapons to arm yourself with, several badges to earn, and a variety of characters to have in your party, can you save the city from a strange and shady villain?
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* CriticalHit: Here, they melee criticals can do up to 200% more damage and ranged criticals can do up to 200% more damage, and buying certain skills increases the chances of attaining one.
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* CriticalHit: Here, they melee Melee criticals can do up to 200% more damage and ranged criticals can do up to 200% more damage, and buying certain skills increases the chances of attaining one.
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Final Death has been disambiged
Deleted line(s) 17,18 (click to see context) :
* FinalDeath: Until you attain all four green badges, any character other than Jim Greer once killed, will be removed from the party. Once the four green badges are attained, the only way to remove characters is to manually kick them out.
** But at the same time averted, it is possible to find them again if they're "killed"
** But at the same time averted, it is possible to find them again if they're "killed"
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* {{Permadeath}}: Played with. Until you attain all four green badges, any character other than Jim Greer once killed, will be removed from the party. Once the four green badges are attained, the only way to remove characters is to manually kick them out. However, it is possible to find them again if they're "killed".
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* MoreDakka: There are lots of automatic guns to choose from, as well as skills that let you shoot faster, reload faster, and carry more ammo.
* NamesToRunAwayFromReallyFast: Hellraiser is a survivor who specializes in heavy weapons and explosives.
* NamesToRunAwayFromReallyFast: Hellraiser is a survivor who specializes in heavy weapons and explosives.
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* PistolWhip: An equippable skill that lets you use your gun to push melee attackers away. Very handy for keeping them at a distance while you shoot them.
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* ShoutOut: [[MonkeyIsland You fought like a dairy farmer!]]
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* ShoutOut: [[MonkeyIsland [[VideoGame/MonkeyIsland You fought like a dairy farmer!]]
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* ShoutOut: [[MonkeyIsland You fought like a dairy farmer!]]
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''Legends of Kong'' is an [[WebGame online]] 2D [[AdobeFlash Flash]] ActionRPG/[[PlatformGame Platformer]] game developed by [[http://www.facebook.com/pages/Nerdook-Productions/164269730266269 Nerdook]].
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''Legends of Kong'' is an [[WebGame online]] 2D [[AdobeFlash [[UsefulNotes/AdobeFlash Flash]] ActionRPG/[[PlatformGame Platformer]] game developed by [[http://www.facebook.com/pages/Nerdook-Productions/164269730266269 Nerdook]].
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* TakingYouWithMe: If you die with the Kill Trigger skill equipped, every nearby enemy will explode and give you a cash bonus.
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* ActionBomb: Slime mutants explode violently when you kill them, making it a bad idea to use melee attacks on them.
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* GatlingGood: One of the strongest weapons in the game is the minigun, which is unlocked very late in the game.
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An unnamed city has devolved into chaos with the people seeming to act as brain-dead slaves! As well as other creatures being released into the fray - all with the same goal in mind, attacking unsuspecting citizens. You play as Jim Greer and his party of fellow unaffected civilians, hoping to destroy the twelve transmitters scattered throughout the city to free the populace of their mind-control and return the city back to a state of relative peace. Lead your party across a fairly large randomly generated city, and traverse across twelve zones (plus a final zone) the way you wish to. You can play violent by slaughtering everything that comes in your way, stealthily and pacifically by avoiding everything, or anywhere in between. With ninety-six upgrades to buy, thirty-six weapons to arm yourself with, several badges to earn, and a variety of characters to have in your party, can you save the city from a strange and shady villain?
to:
An unnamed city has devolved into chaos with the people seeming to act as brain-dead slaves! As well as other creatures being released into the fray - -- all with the same goal in mind, attacking unsuspecting citizens. You play as Jim Greer and his party of fellow unaffected civilians, hoping to destroy the twelve transmitters scattered throughout the city to free the populace of their mind-control and return the city back to a state of relative peace. Lead your party across a fairly large randomly generated city, and traverse across twelve zones (plus a final zone) the way you wish to. You can play violent by slaughtering everything that comes in your way, stealthily and pacifically by avoiding everything, or anywhere in between. With ninety-six upgrades to buy, thirty-six weapons to arm yourself with, several badges to earn, and a variety of characters to have in your party, can you save the city from a strange and shady villain?
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** But at the same time avedrted, it is possible to find them again if they're "killed"
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** But at the same time avedrted, averted, it is possible to find them again if they're "killed"
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Pulling to discussion.
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* WorldMap: Of the unnamed city and twelve zones that the game takes place in.
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** But at the same time avedrted, it is possible to find them again if they're "killed"