History VideoGame / LauraBow

8th Jan '16 10:21:35 AM Mikeyfan93
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* EarlyBirdCameo: Colonel Dijon appeared as an opponent in the first ''Hoyle'' game, which was released a few months before ''Colonel's Bequest''. He claims to be an expert card player, but he's only considered an amateur at most of the games featured, minus Gin Rummy.
25th Nov '15 9:05:08 AM REV6Pilot
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Not at all related to ''VideoGame/FranBow''.
5th Nov '15 9:12:23 PM Aquillion
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* NotProven: If you fail to find enough evidence, even if you've already figured out who the murderer is. In ''Amon Ra'', even if you identify the killer but fail to convict them, [[spoiler:Laura will eventually be murdered in her sleep.]]

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* NotProven: If This happens in the second game if you fail to find enough evidence, even if you've already figured out who the murderer is. In ''Amon Ra'', even Even if you identify the killer but fail to convict them, [[spoiler:Laura will eventually be murdered in her sleep.]] Averted in the first game; while your score will depend on the evidence you collected, [[spoiler:it has only a minor effect on the ending, provided you made the correct final choice, since the killer is already dead.]]
3rd Nov '15 12:26:47 AM Mikeyfan93
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* BookEnds: The BadEnding of ''The Dagger of Amon Rah'' mimicks the opening except with the layout of the room mirrored [[spoiler: and Laura getting shot instead of strangled]].

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* BookEnds: The BadEnding of ''The Dagger of Amon Rah'' Ra'' mimicks the opening except with the layout of the room mirrored [[spoiler: and Laura getting shot instead of strangled]].



* BrokenBridge: The Museum in the second instalment gets locked overnight, and none of the suspects are allowed to leave until the investigations are over. Naturally the keys get misplaced, the phone lines cut, and the murderer is ''inside''.

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* BrokenBridge: The Museum in the second instalment installment gets locked overnight, and none of the suspects are allowed to leave until the investigations are over. Naturally the keys get misplaced, the phone lines cut, and the murderer is ''inside''.



* DeadMansChest: In The Dagger of Amon Ra.

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* DeadMansChest: In The ''The Dagger of Amon Ra.Ra''.



* EveryoneIsASuspect: The first game as there is nobody in the mansion except for Laura and the Colone's family.

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* EveryoneIsASuspect: The first game as there is nobody in the mansion except for Laura and the Colone's Colonel's family.



* LadyDrunk: Ethel Prune in the first game

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* LadyDrunk: Ethel Prune in the first gamegame.



* MorallyAmbiguousDoctorate: Dr. Feels

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* MorallyAmbiguousDoctorate: Dr. FeelsFeels.



* NotInFrontOfTheParrot: In Bequest, the parrot can actually give Laura some information of dialogue it overheard, after some coercion.

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* NotInFrontOfTheParrot: In Bequest, the first game, the parrot can actually give Laura some information of dialogue it overheard, after some coercion.
3rd Nov '15 12:23:08 AM Mikeyfan93
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The second and last in the series, ''The Dagger of Amon Ra'' (1992), used 8 bit colors and a point-and-click interface. It takes place a year after the first game, in New York, where Laura, now a newspaper reporter, is charged to write a story about the disappearance of an antique dagger from a local museum. Attending a benefit at the museum, she meets the various suspects, who quickly begin to die off one by one. This game had a similar time system but involved more straight-forward, item-based puzzles than the previous game. Like its predecessor, it also required the player to make their own conclusions in order to solve the murders. The identity of the murderer is not revealed at the end of the game, and instead the player is asked a series of questions in order to determine who the culprit is based on evidence collected.

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The second and last in the series, ''The Dagger of Amon Ra'' (1992), used 8 bit colors VGA graphics and a point-and-click interface. It takes place a year after the first game, in New York, where Laura, now a newspaper reporter, is charged to write a story about the disappearance of an antique dagger from a local museum. Attending a benefit at the museum, she meets the various suspects, who quickly begin to die off one by one. This game had a similar time system but involved more straight-forward, item-based puzzles than the previous game. Like its predecessor, it also required the player to make their own conclusions in order to solve the murders. The identity of the murderer is not revealed at the end of the game, and instead the player is asked a series of questions in order to determine who the culprit is based on evidence collected.
27th Sep '15 2:28:23 AM Mikeyfan93
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* TheVerse: A flyer at Tulane University in ''VideoGame/GabrielKnight'' reveals Laura eventually married Steve and now gives lectures at Tulane on investigative journalism, linking the two series together.
1st Sep '15 3:49:36 PM Vios
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/laura_bow.jpg]]
26th Jul '15 5:55:05 PM Bissek
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* TheTontine: The Colonel's estate is to be divided equally among those of his employees and relatives that outlive him. Within an hour of his announcing this, the number of people in said group starts dropping rapidly.
9th Jun '15 11:18:54 PM Mikeyfan93
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* DropInNemesis: various things Laura did could cause the murderer to appear out of nowhere in the first game, including taking a shower, in an homage to ''Film/{{Psycho}}'', complete with a snarky HaveANiceDeath. Which is kind of odd seeing as this could happen right at the beginning of the game [[spoiler: long before Lillian snaps, starting her killing spree.]]

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* DropInNemesis: various Various things Laura did can do could cause the murderer to appear out of nowhere in the first game, including taking a shower, in an homage to ''Film/{{Psycho}}'', complete with a snarky HaveANiceDeath. Which is kind of odd seeing as this could happen right at the beginning of the game [[spoiler: long before Lillian snaps, starting her killing spree.]]



* EverythingTryingToKillYou: in true Sierra fashion, Laura will die if she so much as takes a wrong step, quite often in accidental but nevertheless cruel and brutal ways.

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* EverythingTryingToKillYou: in In true Sierra fashion, Laura will die if she so much as takes a wrong step, quite often in accidental but nevertheless cruel and brutal ways.



* GuideDangIt: even more than a typical Sierra game, considering many of the actions required to get the best ending don't make sense.

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* GuideDangIt: even Even more than a typical Sierra game, considering many of the actions required to get the best ending don't make sense.



* TheJeeves: Lampshaded with the butler ''named'' Jeeves!

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* TheJeeves: Lampshaded with With the butler ''named'' Jeeves!



* NotProven: if you fail to find enough evidence, even if you've already figured out who the murderer is. In ''Amon Ra'', even if you identify the killer but fail to convict them, [[spoiler:Laura will eventually be murdered in her sleep.]]

to:

* NotProven: if If you fail to find enough evidence, even if you've already figured out who the murderer is. In ''Amon Ra'', even if you identify the killer but fail to convict them, [[spoiler:Laura will eventually be murdered in her sleep.]]



* PerfectPoison: in the first game, sleeping powder is used, and mixed with Alcohol.

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* PerfectPoison: in In the first game, sleeping powder is used, and mixed with Alcohol.
20th May '15 5:00:28 PM TheomanZero
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* LosingAShoeInTheStruggle: [[spoiler:Steve in ''The Dagger of Amon Ra''. And you have to give it back to him at the right time, or he'll hurt his foot and the killer will catch up to you.]]

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* LosingAShoeInTheStruggle: [[spoiler:Steve in In ''The Dagger of Amon Ra''. And Ra'', you find a shoe surrounded by signs of a struggle. [[spoiler:It's Steve's, and you have to give it back to him at the right time, or he'll hurt his foot and the killer will catch up to you.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LauraBow