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Fixing my example.
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* AtrociousArthropods: Most of the arthropods in the game have become enemies thanks to the dark crystal.
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* AtrociousArthropods: Most of the arthropods in the game have become enemies thanks to the dark crystal.
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Added example(s)
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* AtrociousArthropods: Most of the arthropods in the game have become enemies thanks to the dark crystal.
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''Kolibri'' is a 1995 UsefulNotes/SEGA32X ShootEmUp developed by Novotrade International, the same company behind the ''VideoGame/EccoTheDolphin'' games; many of the same people who worked on the 16-bit ''Ecco'' games worked on ''Kolibri'', including designer and producer Ed Annunziata.
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''Kolibri'' is a 1995 UsefulNotes/SEGA32X Platform/SEGA32X ShootEmUp developed by Novotrade International, the same company behind the ''VideoGame/EccoTheDolphin'' games; many of the same people who worked on the 16-bit ''Ecco'' games worked on ''Kolibri'', including designer and producer Ed Annunziata.
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--> ''[[OverlyNarrowSuperlative Best Hummingbird-based Shooter]]'' ''[[MemeticMutation Available for the 32X]]'' - [[https://www.penny-arcade.com/comic/2001/12/17/awards-ceremony-part-one Penny Arcade]]
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->''[[OverlyNarrowSuperlative Best Hummingbird-based Shooter]]'' ''[[MemeticMutation Available for the
-->--[[https://www.penny-arcade.com/comic/2001/12/17/awards-ceremony-part-one Penny Arcade]]
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* ThePlague: The game's story uses the Gaia Hypothesis and presents all life on Earth as part of a single 'body', with each living organism one of its 'cells'. The dark crystal's influence is likened to a ''cancer'', corrupting the 'cells' and threatening to see them destroy their own 'body'. This mostly comes from the manual, but is also reflected in levels names like "Metastasis" and "Remission".
to:
* ThePlague: The game's story uses the Gaia Hypothesis and presents all life on Earth as part of a single 'body', with each living organism one of its 'cells'. The dark crystal's influence is likened to a ''cancer'', corrupting the 'cells' and threatening to see them destroy their own 'body'. This mostly comes from the manual, but is also reflected in levels level names like "Metastasis" and "Remission".
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* CuteEmUp: Though it has a fairly realistic art style for the subgenre, you're still a tiny hummingbird fighting insects instead of a spaceship.
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* CuteEmUp: Though it has a fairly realistic art style for the subgenre, you're still a tiny hummingbird fighting insects instead of a spaceship.
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--> ''[[OverlyNarrowSuperlative Best Hummingbird-based Shooter]]'' ''[[MemeticMutation Available for the 32X]]'' - [[https://www.penny-arcade.com/comic/2001/12/17/awards-ceremony-part-one Penny Arcade]]
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* {{Panspermia}}: The Earth crystal's arrival is an (apparently) unintentional version of this. Nothing intentionally seeded Earth, but life did ultimately arise because of a celestial object.
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* DreadfulDragonfly: One type of enemies are dragonflies corrupted by the dark crystal.
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* DreadfulDragonfly: One type of enemies enemy are dragonflies corrupted by the dark crystal.
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* JungleJapes: The mangrove levels, Infestation, Expiry, and Metastasis are tropical jungle levels cross this setting with BubblegloopSwamp. Infected Forest and Old World Infection are more straightforward jungle levels.
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* JungleJapes: The mangrove levels, Infestation, Expiry, and Metastasis are tropical jungle levels that cross this setting with BubblegloopSwamp. Infected Forest and Old World Infection are more straightforward jungle levels.
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* AutoScrollingLevel: About half the levels are this, usually acting as bookends to each set of levels in a particular biome.
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* AutoScrollingLevel: About half the levels are this, constantly scrolling, usually acting as bookends to each set of levels in a particular biome.
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* BadassAdorable: Kolibri himself, of course. And not without justification - RealLife hummingbirds are incredibly cute and ''incredibly'' aggressive.
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* BadassAdorable: Kolibri himself, of course.course, being a cute hummingbird blasting his way through various enemies. And not without justification - RealLife hummingbirds are incredibly cute and ''incredibly'' aggressive.
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* BubblegloopSwamp: The mangrove levels, Infestation, Expiry, and Metastasis, cross this setting with JungleJapes.
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* BubblegloopSwamp: The mangrove levels, Infestation, Expiry, and Metastasis, are swamp levels that cross this setting with JungleJapes.
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* DreadfulDragonfly: The dragonflies corrupted by the dark crystal.
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* DreadfulDragonfly: The One type of enemies are dragonflies corrupted by the dark crystal.
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* JungleJapes: The mangrove levels, Infestation, Expiry, and Metastasis, cross this setting with BubblegloopSwamp. Infected Forest and Old World Infection are more straightforward jungle levels.
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* JungleJapes: The mangrove levels, Infestation, Expiry, and Metastasis, Metastasis are tropical jungle levels cross this setting with BubblegloopSwamp. Infected Forest and Old World Infection are more straightforward jungle levels.
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* PasswordSave: This is the form the game's save system takes.
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* PasswordSave: This is the form the game's The game uses passwords in order to save system takes.progress.
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* ScaryScorpions: Appear as level hazards in the hive levels.
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* ScaryScorpions: Appear Scorpions appear as level hazards in the hive levels.
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* SpidersAreScary: They're actually less scary than some enemies since they're stuck in one place, but they still appear as hazards in a few levels.
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* SpidersAreScary: They're actually less scary than some enemies since they're stuck in one place, but they spiders still appear as hazards in a few levels.
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* WickedWasps: Wasps make up the bulk of the dark crystal's troops.
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* WickedWasps: Wasps make up are as much part of the bulk of Earth organism as any other life form, but they appear to have been either particularly susceptible to the dark crystal's troops. corrupting influence or particularly desirable hosts, and either way make up the bulk of its forces.
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* AmphibianAssault: Frogs act as instant-death hazards in many levels. It's not clear if this is a result of the corruption or if it's just frogs acting as natural hummingbird predators; notably, they can't be killed.
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* PrettyButterflies: Some of the only arthropods that aren't affected by the corruption are butterflies.
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* PrettyButterflies: Some of the only arthropods that aren't affected by the dark crystal's corruption are butterflies.
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But one day, another shard of the advanced planet falls to Earth. This dark crystal, irradiated by the original planetary explosion, infects and corrupts the lifeforms of Earth, in particular the insects. Like a cancer, infected life forms reproduce uncontrollably, and Earth begins to die.
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But one day, another shard of the advanced planet falls to Earth. This dark crystal, irradiated by the original planetary explosion, infects and corrupts the lifeforms of Earth, in particular the insects.arthropods. Like a cancer, infected life forms reproduce uncontrollably, and Earth begins to die.
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* BigCreepyCrawlies: The arthropods are normal sized, but considering the player character is a bird about the size of a medium-sized insects, in context they count.
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* BigCreepyCrawlies: The arthropods are normal sized, but considering the player character is a bird about the size of a medium-sized insects, insect, in context they count.
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* ScaryScorpion: Appear as level hazards in the hive levels.
* ScenaryPorn: This game was in part meant to show off just what the 32X could do, and boy does it ever, with incredibly lush backgrounds for 1995.
* ScenaryPorn: This game was in part meant to show off just what the 32X could do, and boy does it ever, with incredibly lush backgrounds for 1995.
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* ScaryScorpion: ScaryScorpions: Appear as level hazards in the hive levels.
*ScenaryPorn: SceneryPorn: This game was in part meant to show off just what the 32X could do, and boy does it ever, with incredibly lush backgrounds for 1995.
*
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Fortunately, the original Earth crystal was able to empower the hummingbird Kolibri with the last of its power. Now, Kolibri must travel across the Earth, neutralizing the dark crystal's cancerous forces and destroying it before Earth succumbs to the infection.
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Fortunately, the original Earth crystal was able to empower the hummingbird Kolibri with the last of its power. Now, Kolibri must travel across the Earth, neutralizing the dark crystal's cancerous forces and destroying it before Earth succumbs to the infection.
infection. His progress is split between autoscrolling 'transit' levels and free-roam 'puzzle' levels.
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* BigGood: The Earth crystal.
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* BigGood: The Earth crystal.crystal, which with its dying strength gives Kolibri the powers he needs to save the world.
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* EasingIntoTheAdventure: Warning Signs gives the player time to get used to the basic controls and allows them to decide when to begin the game proper by sipping some nectar.
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* LockAndKeyPuzzle: Endemic in the puzzle levels, which require Kolibri to find a powerup that lets him blast stones blocking his way.
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* TheMaze: The puzzle levels get progressively more labyrinthine as the game progresses.
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* ScenaryPorn: This game was in part meant to show off just what the 32X could do, and boy does it ever, with incredibly lush backgrounds for 1995.
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* GreenHillZone: Kolibri's home meadow, featured in the levels Warning Signs, Rescue, and Eruption.
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* GreenHillZone: Kolibri's home meadow, featured in the levels Warning Signs, Rescue, and Eruption. Some later levels - Plains Infection, Terra Lesion, and Terra Decay - take place in what appears to be an African savannah.
* LoadBearingBoss: When Kolibri destroys the dark crystal, its ziggurat lair collapses.
* MarathonLevel: Remission is the final level, and it is a gargantuan maze that makes up around a third of the game's runtime all by itself - and that's if you don't get lost!
* MarathonLevel: Remission is the final level, and it is a gargantuan maze that makes up around a third of the game's runtime all by itself - and that's if you don't get lost!
* PlantMooks: A fair number of flowers have fallen victim to the dark crystal's corruption, including buds that spit projectiles and flowers that attempt to devour Kolibri.
* ScaryScorpion: Appear as level hazards in the hive levels.
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* ScaryScorpion: Appear as level hazards in the hive levels.
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* StalkingMission: A downplayed example appears in the levels Terra Decay, Penetration, and Remission. Kolibri must follow a particular insectoid creature in order to pass through gates that are meant to keep out hummingbirds, but the creature doesn't acknowledge Kolibri at all - the challenge is in keeping up the tail while everything ''else'' is trying to kill you.
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* BigCreepyCrawlies: The arthropods are normal sized, but considering the player character is a bird about the size of a medium-sized insects, in context they count.
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* BubblegloopSwamp: The mangrove levels, Infestation, Expiry, and Metastasis, cross this setting with JungleJapes.
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* DreadfulDragonfly: The dragonflies corrupted by the dark crystal.
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* GreenHillZone: Kolibri's home meadow, featured in the levels Warning Signs, Rescue, and Eruption.
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* JungleJapes: The mangrove levels, Infestation, Expiry, and Metastasis, cross this setting with BubblegloopSwamp. Infected Forest and Old World Infection are more straightforward jungle levels.
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* {{Mayincatec}}: The dark crystal makes its home in some Maya-looking ruins, featured in the final levels: Penetration, Extraction, and Remission.
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* PrettyButterflies: Some of the only arthropods that aren't affected by the corruption are butterflies.
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* ScaryScorpion: Appear as level hazards in the hive levels.
* SpidersAreScary: They're actually less scary than some enemies since they're stuck in one place, but they still appear as hazards in a few levels.
* UndergroundLevel: New Infection and Deep Seeding take place in a cave, while Cold Entrance, Dark Cavity, Dark Obstruction, and To the Light all take place in an underground hive.
* WickedWasps: Wasps make up the bulk of the dark crystal's troops.
* SpidersAreScary: They're actually less scary than some enemies since they're stuck in one place, but they still appear as hazards in a few levels.
* UndergroundLevel: New Infection and Deep Seeding take place in a cave, while Cold Entrance, Dark Cavity, Dark Obstruction, and To the Light all take place in an underground hive.
* WickedWasps: Wasps make up the bulk of the dark crystal's troops.
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But one day, another shard of the exploding planet falls to Earth. This dark crystal, irradiated by the original planetary explosion, infects and corrupts the lifeforms of Earth, in particular the insects. Like a cancer, infected life forms reproduce uncontrollably, and Earth begins to die.
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But one day, another shard of the exploding advanced planet falls to Earth. This dark crystal, irradiated by the original planetary explosion, infects and corrupts the lifeforms of Earth, in particular the insects. Like a cancer, infected life forms reproduce uncontrollably, and Earth begins to die.
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* BadassAdorable: Kolibri himself, of course. And not without justification - RealLife hummingbirds are ''incredibly'' aggressive.
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* BadassAdorable: Kolibri himself, of course. And not without justification - RealLife hummingbirds are incredibly cute and ''incredibly'' aggressive.
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* BadassAdorable: Kolibri himself, of course. And not without justification - RealLife hummingbirds are ''incredibly'' aggressive.
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Moving to Trivia
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* InternationalCoproduction: Between SEGA of America and Novotrade International, a Hungarian company.
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''Kolibri'' is a 1995 UsefulNotes/SEGA32X ShootEmUp developed by Novotrade International, the same company behind the ''VideoGame/EccoTheDolphin'' games; many of the same people who worked on the 16-bit ''Ecco'' games worked on ''Kolibri'', including designer and producer Ed Annunziata.
In this game, the Earth is a living organism, with every lifeform upon it a cell in the greater whole. These 'cells' were created millions of years ago by a shard of crystal left over from an advanced planet exploding which happened to land on Earth; in the present day, it hums in the planetary core, providing the Earth organism with life energy.
But one day, another shard of the exploding planet falls to Earth. This dark crystal, irradiated by the original planetary explosion, infects and corrupts the lifeforms of Earth, in particular the insects. Like a cancer, infected life forms reproduce uncontrollably, and Earth begins to die.
Fortunately, the original Earth crystal was able to empower the hummingbird Kolibri with the last of its power. Now, Kolibri must travel across the Earth, neutralizing the dark crystal's cancerous forces and destroying it before Earth succumbs to the infection.
!! This game contains examples of:
* AlienInvasion: The dark crystal is functionally this. Instead of arriving with an army of its own, it instead corrupts the creatures of Earth to do its bidding.
* AutoScrollingLevel: About half the levels are this, usually acting as bookends to each set of levels in a particular biome.
* AllThereInTheManual: There is no story text in the game proper; everything about the Earth crystal, the dark crystal, and so on comes from the instruction booklet.
* BigBad: The dark crystal. It may or may not have any sentience of its own, but it's the driving force behind the metaphorical cancer that threatens the Earth, and eventually provides a final boss fight.
* BigGood: The Earth crystal.
* CreatorThumbprint: Anyone who's played the ''Ecco the Dolphin'' games can tell the same people made this one, with its similar puzzle structure and brand of "environmentalism with sci-fi weirdness".
* ADogNamedDog: Kolibri the kolibri is a 'foreign language' version of it; "kolibri" either directly means or is a root word for "hummingbird" in several European languages.
* CuteEmUp: Though it has a fairly realistic art style for the subgenre, you're still a tiny hummingbird fighting insects instead of a spaceship.
* GreenRocks: The Earth crystal which initially grants Kolibri his powers, as well as the crystals in later levels that spawn powerups.
* HomingProjectile: Several of Kolibri's weapons have a homing feature, including the [[HomingLaser laser weapon]].
* HyperactiveMetabolism: In the earliest levels, Kolibri can sip nectar to spawn health pickups. Justified by real-world hummingbirds famously having an actual hyperactive metabolism, to the point of having to hibernate instead of sleep every night lest they starve to death.
* InternationalCoproduction: Between SEGA of America and Novotrade International, a Hungarian company.
* LifeMeter: Takes the form of up to five miniature hummingbirds circling Kolibri. They only appear when he either heals or takes a hit.
* ThePlague: The game's story uses the Gaia Hypothesis and presents all life on Earth as part of a single 'body', with each living organism one of its 'cells'. The dark crystal's influence is likened to a ''cancer'', corrupting the 'cells' and threatening to see them destroy their own 'body'. This mostly comes from the manual, but is also reflected in levels names like "Metastasis" and "Remission".
* PasswordSave: This is the form the game's save system takes.
* RespawningEnemies: Enemies respawn as soon as their starting positions scroll offscreen, which can hinder navigation in the puzzle levels.
* SingleUseShield: A straightforward example - the shield rings protect Kolibri from only one hit before vanishing.
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In this game, the Earth is a living organism, with every lifeform upon it a cell in the greater whole. These 'cells' were created millions of years ago by a shard of crystal left over from an advanced planet exploding which happened to land on Earth; in the present day, it hums in the planetary core, providing the Earth organism with life energy.
But one day, another shard of the exploding planet falls to Earth. This dark crystal, irradiated by the original planetary explosion, infects and corrupts the lifeforms of Earth, in particular the insects. Like a cancer, infected life forms reproduce uncontrollably, and Earth begins to die.
Fortunately, the original Earth crystal was able to empower the hummingbird Kolibri with the last of its power. Now, Kolibri must travel across the Earth, neutralizing the dark crystal's cancerous forces and destroying it before Earth succumbs to the infection.
!! This game contains examples of:
* AlienInvasion: The dark crystal is functionally this. Instead of arriving with an army of its own, it instead corrupts the creatures of Earth to do its bidding.
* AutoScrollingLevel: About half the levels are this, usually acting as bookends to each set of levels in a particular biome.
* AllThereInTheManual: There is no story text in the game proper; everything about the Earth crystal, the dark crystal, and so on comes from the instruction booklet.
* BigBad: The dark crystal. It may or may not have any sentience of its own, but it's the driving force behind the metaphorical cancer that threatens the Earth, and eventually provides a final boss fight.
* BigGood: The Earth crystal.
* CreatorThumbprint: Anyone who's played the ''Ecco the Dolphin'' games can tell the same people made this one, with its similar puzzle structure and brand of "environmentalism with sci-fi weirdness".
* ADogNamedDog: Kolibri the kolibri is a 'foreign language' version of it; "kolibri" either directly means or is a root word for "hummingbird" in several European languages.
* CuteEmUp: Though it has a fairly realistic art style for the subgenre, you're still a tiny hummingbird fighting insects instead of a spaceship.
* GreenRocks: The Earth crystal which initially grants Kolibri his powers, as well as the crystals in later levels that spawn powerups.
* HomingProjectile: Several of Kolibri's weapons have a homing feature, including the [[HomingLaser laser weapon]].
* HyperactiveMetabolism: In the earliest levels, Kolibri can sip nectar to spawn health pickups. Justified by real-world hummingbirds famously having an actual hyperactive metabolism, to the point of having to hibernate instead of sleep every night lest they starve to death.
* InternationalCoproduction: Between SEGA of America and Novotrade International, a Hungarian company.
* LifeMeter: Takes the form of up to five miniature hummingbirds circling Kolibri. They only appear when he either heals or takes a hit.
* ThePlague: The game's story uses the Gaia Hypothesis and presents all life on Earth as part of a single 'body', with each living organism one of its 'cells'. The dark crystal's influence is likened to a ''cancer'', corrupting the 'cells' and threatening to see them destroy their own 'body'. This mostly comes from the manual, but is also reflected in levels names like "Metastasis" and "Remission".
* PasswordSave: This is the form the game's save system takes.
* RespawningEnemies: Enemies respawn as soon as their starting positions scroll offscreen, which can hinder navigation in the puzzle levels.
* SingleUseShield: A straightforward example - the shield rings protect Kolibri from only one hit before vanishing.
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