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* NintendoHard:
** It's one of the tougher {{Idle Game}}s out there, and it's even likened as "a ''VideoGame/DarkSouls'' of incremental gaming".
** Then there's Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends, and most buildings that increase job outputs are utterly useless. The only way to get Minerals is via meteors that drop from the sky. You do get Zebras (yes, [[{{Jerkass}} those Zebras]] who hate you for no reason) to help you out with hunting and gold, but the run is still excruciatingly slow even with all this. In fact, the game doesn't give you the [[NoFairCheating "Super Unethical Climax"]] '[[AchievementMockery achievement]]' if you use an Autoclicker in this mode.
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** The achievement for having 10 kittens dead is "[[Literature/ASongOfIceAndFire Winter Is Coming]]".

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** The achievement for having 10 kittens dead is "[[Literature/ASongOfIceAndFire Winter Is Coming]]".Coming]]", which is followed by the challenge "Winter Has Come".

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* PlayerNudge: Once the tech tree starts requiring manuscripts, the way the tooltip expands crafted materials can make it look like you need an impossibly high amount of culture -- so the first few of these helpfully point out that you don't need it ''all at once''.

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* PlayerNudge: PlayerNudge:
**
Once the tech tree starts requiring manuscripts, the way the tooltip expands crafted materials can make it look like you need an impossibly high amount of culture -- so the first few of these helpfully point out that you don't need it ''all at once''.once''.
** When failing to explore for new civilizations to trade with, the failure message will hint at what conditions you don't meet for whichever civilization the game thinks you should be finding next.
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The "stable mainline" release of the game, updated nightly, can be found [[http://kittensgame.com/web here]]. The "stable backup" version (which may lag behind by several months) can be found [[http://bloodrizer.ru/games/kittens/ here]]. A wiki is available [[http://bloodrizer.ru/games/kittens/wiki/index.php?page=Main+page on the same site.]] Mobile versions for Android and iOS have also been released.

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The "stable mainline" release of the game, updated nightly, can be found [[http://kittensgame.com/web here]]. A wiki is available [[https://wiki.kittensgame.com/en/home on the same site]]. The "stable backup" version (which may lag behind by several months) can be found [[http://bloodrizer.ru/games/kittens/ here]]. A here]], and a backup of the old wiki is available [[http://bloodrizer.ru/games/kittens/wiki/index.php?page=Main+page on the same site.]] Mobile versions for Android and iOS have also been released.
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* NoFairCheating: The "Super Unethical Climax" [[AchievementMockery "Achievement"]] is obtained if you clearly used an autoclicker to click on the "Gather Catnip" button and have had at least one kitten joining.

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* NoFairCheating: The "Super Unethical Climax" [[AchievementMockery "Achievement"]] is obtained if you clearly used an autoclicker to click on the "Gather Catnip" button and have had at least one kitten joining. It's also one of the few achievements to be [[MarkOfShame marked in red]].
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Crosswicking from Ability Depletion Penalty trope page.

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* AbilityDepletionPenalty: Shattering time crystals jumps forward in time and generates chronoheat. Having more chronoheat than your chronofurnaces can hold increases the cost in time crystals to move forward by any given number of years.
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** The "Super Unethical Climax" achievement is based on [[VideoGame/SaintsRowTheThird Professor Genki's Super Ethical Reality Climax]].
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** Trade Ships are made with scaffolding, plates and starcharts. The first two are refined from wood and iron which can be put to better use elsewhere while starcharts are only automated a long way into the techtree, so why get them at all? Because while only one ship is needed to get access to zebras (and therefore titanium), the amount of titanium traded increases with the amount of ships. Zebras randomly refusing to give you titanium is a lot less important when you can get several hundred with a single successful trade (as opposed to the one or two at the beginning). Add in one upgrade makes them boost storage limits and the fact that they can be manufactured automatically...

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** Trade Ships are made with scaffolding, plates and starcharts. The first two are refined from wood and iron which can be put to better use elsewhere while starcharts are only automated a long way into the techtree, so why get them at all? Because while only one ship is needed to get access to zebras (and therefore titanium), the chance of getting titanium ''and'' amount of titanium traded increases with the amount of ships. Zebras randomly refusing to give you titanium is a lot less important when you can get several hundred with a single successful trade (as opposed to the one or two at the beginning). Add in one upgrade makes them boost storage limits and the fact that they can be manufactured automatically...
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kittens_game.png]]
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* VideoGameCrueltyPunishment: The two achievements for letting 10 and 100 kittens die on you are bordered in red, essentially acting as an AchievementMockery and a MarkOfShame.
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** Atheism: The Order of the Sun and all its rewards are unavailable. Finishing this run with at least one working cryochamber will increase the effectiveness of Solar Revolution for each tier of Transcendence. %%repeated runs do something

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** Atheism: The Order of the Sun and all its rewards are unavailable. Finishing this run with at least one working cryochamber will increase the effectiveness of Solar Revolution for each tier of Transcendence. %%repeated Repeated runs do somethingenact an increasing penalty to culture, science, catpower, and happiness, but will continue to increase the boost to Solar Revolution.
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* LiveItem: {{Unicorn}}s and [[WingedUnicorn Alicorns]] are resources in the game. Interestingly enough, it's possible to have a decimal amount of them just like any other resource -- presumably, any decimal value means it's one that's not fully grown yet.
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* LostFoodGrievance: If you attempt to feed the Elders without any Necrocorns in stock, they get displeased and immediately depart.
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* SequenceBreaking: The intended method of getting into nuclear production is to trade titanium to the Dragons for enough uranium to build your first Accelerators. However, it's also possible -- and, on later runs and ''especially'' during the Black Sky {{challenge|Run}}, far more effective -- to hold out for the Orbital Geodesy upgrade that allows you to get it from Quarries. If you're feeling very silly, it's also possible to get to Dune and build Planet Crackers, thereby getting your first uranium from ''space''.
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** Winter Has Come: [[EndlessWinter The seasonal cycle is replaced with four winters]], making it much harder to produce enough catnip to feed your kittens -- and [[ObviousRulePatch just to be sure, paragon bonuses won't apply to catnip production]]. If you get to Helios under this challenge, you'll be rewarded with a higher chance of warm weather in future runs.
** Anarchy: [[CatsAreLazy Kittens are lazy]]; they eat more catnip, you can't assign a leader, and only half of them will do a job at all. Building an AI core under this challenge makes kittens in future runs count double towards Karma.
** Energy: Everything that consumes energy consumes twice as much. Building one of every energy source under this challenge will halve the penalties for energy deficits in future runs.
** Atheism: The Order of the Sun and all its rewards are unavailable. Finishing this run with at least one working cryochamber will increase the effectiveness of Solar Revolution for each tier of Transcendence.
** 1000 Years: Time stops progressing normally once you reach year 500. Reaching year 1000 under this run will cause time crystals to produce half as much chronoheat when shattered.
** Black Sky: Astronomical events don't occur, preventing you from getting starcharts until ''very'' late game. Building a Space Beacon under this challenge causes elders to arrive early in future runs.

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** Winter Has Come: [[EndlessWinter The seasonal cycle is replaced with four winters]], making it much harder to produce enough catnip to feed your kittens -- and [[ObviousRulePatch just to be sure, paragon bonuses won't apply to catnip production]]. If you get to Helios under this challenge, you'll be rewarded with a higher chance of warm weather in future runs.
Repeated runs have increasingly harsher weather, but increase the benefits of good weather during normal runs.
** Anarchy: [[CatsAreLazy Kittens are lazy]]; they eat more catnip, you can't assign a leader, and only half of them will do a job at all. Building an AI core under this challenge makes kittens in future runs count double towards Karma.
Repeated runs increase the percentage of lazy kittens during the challenge, but also increase the benefit of Master-rank skill during normal runs.
** Energy: Everything that consumes energy consumes twice as much. Building one of every energy source under this challenge will halve the penalties for energy deficits in future runs.
Repeated runs increase the energy cost during the challenge, but decrease energy costs in normal runs.
** Atheism: The Order of the Sun and all its rewards are unavailable. Finishing this run with at least one working cryochamber will increase the effectiveness of Solar Revolution for each tier of Transcendence.
%%repeated runs do something
** 1000 Years: Time stops progressing normally once you reach year 500. Reaching year 1000 under this run will cause time crystals to produce half as much chronoheat when shattered.
shattered. Repeated runs increase the cost to shatter time crystals during the challenge (including adding a whole new cost in void), but grant an increasing discount in time crystals to shattering in normal runs.
** Black Sky: Astronomical events don't occur, preventing you from getting starcharts until ''very'' late game. Building a Space Beacon under this challenge causes elders to arrive early in future runs. Repeated runs require additional beacons to complete, but add an increasing bonus to Markers during normal runs.



** Completing the Black Sky ChallengeRun improves Markers by 10% -- their corruption factor will increase from .00001% to .000011%, and they will increase leviathan energy cap by 5.5 instead of 5. This is explained exactly ''nowhere''. The corruption factor increase is at least reflected in the tooltip, but the energy cap isn't mentioned at all.

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** Completing the Black Sky ChallengeRun improves Markers by 10% -- their corruption factor will increase from .00001% to .000011%, and they will increase leviathan energy cap by 5.5 instead of 5. This is Until a challenge overhaul in 1.4.8.2, this was explained exactly ''nowhere''. The corruption factor increase is at least reflected in the tooltip, but the energy cap isn't mentioned at all.precisely ''nowhere''.
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* AchievementMockery: Any achievement which has a red-coloured border is essentially a MarkOfShame:

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* AchievementMockery: Any achievement which has a red-coloured border is essentially a MarkOfShame:MarkOfShame and is often achieved by doing something bad or foolish:

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* AchievementMockery:
** The "Super Unethical Climax" achievement is awarded to players who click the catnip-gathering button 2,500 consecutive times without 2.5 seconds ever passing between clicks -- i.e, [[NoFairCheating using an autoclicker]]. The achievement text is even coloured in red to show that it's a MarkOfShame.

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* AchievementMockery:
AchievementMockery: Any achievement which has a red-coloured border is essentially a MarkOfShame:
** The "Winter is Coming" and "You Monster" Achievements are awarded to players who had 10 and 100 kittens starve to death respectively in one run, presumably as a form of VideoGameCrueltyPunishment.
** The "Super Unethical Climax" achievement is awarded to players who click the catnip-gathering button 2,500 consecutive times without 2.5 seconds ever passing between clicks -- i.e, [[NoFairCheating using an autoclicker]]. The achievement text is even coloured in red to show that it's a MarkOfShame.
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* DidWeJustHaveTeaWithCthulhu: The Leviathans are [[EldritchAbomination Elder Gods]] attracted to Black Pyramids and Markers. They are perfectly fine trading with your kittens to get Time Crystals, Black Liquid Sorrow, and Relics. Later on, you can even play their stock market that runs on their own eldritch Blackcoin currency.
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** To prevent the player from earing massive amounts of Unobtainium from boosts like Magnetos or Solar Revolution, it is one of the few resources unaffected by Magnetos, Reactors, Solar Revolution, or Paragon. Only Space Production bonuses will affect it.
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** The "Winter Has Come" challenge. In the early game, getting a sufficient catnip production is extremely difficult due to the permanent winter and subsequent catnip production cuts, as well as Paragon bonuses ''not'' applying to catnip production in the challenge. Once you research Aqueducts and better farming tools, all it will take are a few farmers to outgrow the production from catnip fields and offset the catnip demand, pretty much defeating most of the difficulty altogether.

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** The "Winter Has Come" challenge. In the early game, getting a sufficient catnip production is extremely difficult due to the permanent winter and subsequent catnip production cuts, as well as Paragon bonuses ''not'' applying to catnip production in the challenge. Once you research Aqueducts and better farming tools, all it will take are a few farmers (who are unaffected by the Catnip production penalty of winter) to outgrow the production from catnip fields and offset the catnip demand, pretty much defeating most of the difficulty altogether.
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** The Relic Station upgrade costs 5000 antimatter. Since antimatter storage is a ''huge'' energy sink, one might be tempted, after building the Relic Station, to disable your containment chambers and get that energy back. To discourage this, having less than 5000 antimatter storage linearly reduces the efficiency of the Relic Station.

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** The Relic Station upgrade costs 5000 antimatter. Since antimatter storage is a ''huge'' ''massive'' energy sink, one might be tempted, after building the Relic Station, to disable your containment chambers and get that energy back. To discourage this, having less than 5000 antimatter storage linearly reduces the efficiency of the Relic Station.
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--> '''Tooltip Description''': When active, significantly reduces your Coal production. Does nothing by default, but can do a lot of cool stuff once upgraded.

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--> ---> '''Tooltip Description''': When active, significantly reduces your Coal production. Does nothing by default, but can do a lot of cool stuff once upgraded.
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** The Steamworks. As its description suggests, it initially significantly reduces coal production and doesn't do anything by default. However, upgrades allow it to perform Manuscript Conversion, produce energy, perform GameplayAutomation by converting resources up to twice a year, and even boost the production effect of Magnetos.
--> '''Tooltip Description''': When active, significantly reduces your Coal production. Does nothing by default, but can do a lot of cool stuff once upgraded.
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* SlowTransformation: Once you have built Markers, it will gradually corrupt Alicorns into Necrocorns that can be used to feed Elders or build higher-tier religion buildings. The catch? This process is ''agonizingly slow'', even with dozens of Markers and several relevant upgrades.

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* SlowTransformation: Once you have built Markers, it will gradually corrupt Alicorns into Necrocorns that can be used to feed Elders or build higher-tier religion buildings. The catch? This process is ''agonizingly slow'', even with dozens of Markers and several relevant upgrades. And if you already have at least one Necrocorn, the speed is cut down to a quarter.
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* SlowTransformation: Once you have built Markers, it will gradually corrupt Alicorns into Necrocorns that can be used to feed Elders or build higher-tier religion buildings. The catch? This process is ''agonizingly slow'', even with 10 Markers around.

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* SlowTransformation: Once you have built Markers, it will gradually corrupt Alicorns into Necrocorns that can be used to feed Elders or build higher-tier religion buildings. The catch? This process is ''agonizingly slow'', even with 10 dozens of Markers around.and several relevant upgrades.

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