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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/kiniro-no-corda_587.jpg]]
[[caption-width-right:240:[[CastFullOfPrettyBoys Being surrounded by cute boys]]... every fangirl's wet dream.]]

Also known as ''La Corda d'Oro'' (The Golden String), ''Kin'iro no Corda'' is a series of Otome {{Romance Game}}s developed by Creator/{{Koei|Tecmo}} with a {{manga}} and {{anime}} adaptation. The [[AnimeOfTheGame anime adaptation]] gives a face to the [[NoNameGiven nameless protagonist]] in the form of Hino Kahoko, an [[OrdinaryHighSchoolStudent ordinary high school student]] who was given a [[MacGuffin magical violin]] by [[FairyCompanion Lily]], the spirit of the school.

Every few years, the prestigious Seisou Academy holds a prominent musical competition, and only the very best students at the Academy are allowed to participate. Though all are eligible to apply, only students from the music department actually make it to the competition... until now.

The series proved successful and spawned various sequels: the first two ones feature Kahoko, but ''Kiniro no Corda 3'' takes place 8 years after the first game's timeline, featuring a new protagonist joining Seisou High School: Kanade Kohinata, as well as a new set of guys (but with the old ones doing cameos). The latter one was greenlit for an anime series in the Spring2014Anime season, and received a continuation with the game ''Kiniro no Corda 4''.
----
!!Examples:
[[foldercontrol]]
[[folder:First & second games]]
* AnimeOfTheGame: ''La Corda d'Oro: Primo Passo'' and ''Secondo Passo'' (a 2-episode OVA).
* AscendedFanboy: Kaji.
* BroughtDownToNormal: [[spoiler: After the strings get fixed, the violin is still no longer magical, so Kahoko has to play fair and square (and actually train harder) from then on]].
* CastFullOfPrettyBoys: Pretty much a given. Hell, just look at the trope image.
* ClassicalMusic: Lots and lots of it. The performances in the game and anime are actually pretty good.
* ElegantClassicalMusician: Almost all of the cast.
* {{Foil}}s: Among others: Hino and Tsukimori, Tsukimori and Tsuchiura, and Hihara and Yunoki.
* HeroesWantRedheads: All the boys towards Hino.
* HeroicBSOD: Happens to Kahoko [[spoiler:when she breaks her violin's strings]].
* {{Jerkass}}: Tsukimori, but he develops into a JerkWithAHeartOfGold. [[spoiler:Yunoki when he reveals his dark side.]]
* {{Keet}}: Hihara and Kaji.
* LastNameBasis: Many characters refers to others by their last name.
* LoveConfession:
** Out of all the characters, [[spoiler:Tsuchiura]] is the first to directly confess to Hino in Chapter 71.
** [[spoiler:Tsukimori]] in Chapter 75.
* MeaningfulName: ''La Corda d'Oro'' means "the golden string" in Italian.
* ObliviousToLove: Hino, to the rest of the boys' crushes on her.
* [[spoiler:OfficialCouple: Tsukimori and Hino in the manga.]]
* PinkySwear: Between Hino and Tsukimori when she asks him to attend the competition in Chapter 65.
* PoorCommunicationKills: Most recently in the manga, [[spoiler:Tsukimori kept it a secret of when he was leaving to study abroad from Hino because of how much she means to him. When Hino finds out the day he's leaving, she comes to the conclusion that she wasn't important enough to Tsukimori to be told of this. They get better.]]
* SchoolIdol: Azuma Yunoki
* SheIsNotMyGirlfriend: A funny incident involving Tsuchiura's ex. Involves both Tsukimori and Tsuchiura denying that Hino is their girlfriend.
* ShrinkingViolet: Fuyuumi.
* ThemeNaming: The main characters all have kanji in their last names that refer to the days of the week. Hino has the "sun" character from Sunday, Tsukimori has the "moon" character from Monday, Hihara "fire" from Tuesday, Shimizu "water" from Wednesday, Yunoki "tree" from Thursday, Kanaya "gold" from Friday, and Tsuchiura "earth" from Saturday. Of course, by the time they added Kaji and Etou to the cast, they had run out of days to work with...
* ThoseTwoGirls: Hino's two best friends.
* {{Tsundere}}: A bit with Tsukimori and [[spoiler:Yunoki]]. Also, Etou.
* UnwantedHarem: Do I really have to explain by now?
* YouGottaHaveBlueHair: Seriously, nobody's hair color is the same as any other (just take a look at the top image, for crying out loud! It's a rainbow of manliness!). Hair dye must be really cheap in this world.
[[/folder]]
[[folder:Third & fourth games]]
[[/folder]]
[[folder:''Octave'']]
[[/folder]]
[[folder:''Starlight Orchestra'']]
* AbsurdlyPowerfulStudentCouncil: Jōyō is implied to have one; the school used to have a very bad reputation, and it was Seiji's being the student council president that saved the school rather than action from the principal or faculty.
* CardBattleGame
* ContinuityReboot: This game does this for the franchise; aside from the setting and bits of the lore, this game divorces itself from previous games' cast, has a totally new plot, and can be played independently without knowledge of previous works in the franchise.
* EveryoneCallsHimBarkeep: The heroine is referred to as "concertmistress" awfully frequently by an awful lot of characters.
* FinishingMove: The "finale", triggered at the end of a ''won'' level if the "finale" gauge is filled to 100% and up[[note]]filling the gauge but not accumulating enough score to win the level will not trigger the finale[[/note]]. During the finale sequence, the team leader gets a SuperMovePortraitAttack and a burst of points for spectators is achieved. Filling the gauge to 200% triggers an "SP finale", which gives even more spectator points.
* GameplayAndStoryIntegration: Official sources list Kei, Eiichi and Taiga alongside other main characters, but in-game they're not collectible since they're antagonists.
* HelloInsertNameHere: The player character's name – ''Yui Asahina'' by default – is customizable and never spoken aloud even when written in dialogue.
* LawOfChromaticSuperiority: Card rarities are color-coded: red for N, silver for R, gold for SR and rainbow for SSR.
* LimitBreak: Each card comes with a set of level caps, with the next cap reached (a star added) every time a duplicate is summoned or when manually unlocked using statues. Each card's limits can be broken seven times; any duplicate summoned for a card that already has 7 stars will be converted into statues.
* OfficiallyShortenedTitle: ''[=SutaOke=]''.
* OrderReborn: A mundane, non-fantasy version: the game's plot is about rebuilding the once-great Starlight Orchestra back from the ground up to take on national competitions.
* RandomNumberGod: Cards are collected via "scouting", which is basically a gacha.
* RareCandy: You can force level-up cards by feeding them music books; the higher the book's rarity, the more experience points given. Unlocking the training road requires another kind of materials (food), which must correspond with the character's home region. Limit-breaking requires ''another'' kind of materials (statues).
* SkillScoresAndPerks: The "training road" feature where you can increase a card's stats and unlock skills and side stories via a skill tree mechanic. Unlocking a node (called a "panel") requires materials that correspond with the character's region.
* SuperMovePortraitAttack: All characters present in a performance sequence get one each before the sequence starts, but the team leader gets a special animated one during finale. Concert levels begin with portraits of five main members.
* ThemeNaming: All over the place; the only school without a naming theme is Nakijin by virtue of having only one character.
** Seisō characters except heroine and Sakuya are named after TabletopGame/{{Shogi}} pieces.
** Heroine's CanonName and Sakuya: contrasting TemporalThemeNaming.
** Jōyō: FloralThemeNaming
** Sylph: StellarName, extended to the idol unit.
** South Hyūga: ColourfulThemeNaming
** Takagamine: AnimalThemeNaming
** Lazarus: AnimalThemeNaming after fish.
** Kakyō: RockThemeNaming, extended to two [=NPCs=] from St. Cecil Girls' Academy (Sango and Ruri)
* UselessItem: Training road materials from Tokyo can be collected via walking, but are never used – no playable characters are from Tokyo.
[[/folder]]
----

to:

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/kiniro-no-corda_587.jpg]]
[[caption-width-right:240:[[CastFullOfPrettyBoys Being surrounded by cute boys]]... every fangirl's wet dream.]]

Also known as ''La Corda d'Oro'' (The Golden String), ''Kin'iro no Corda'' is a series of Otome {{Romance Game}}s developed by Creator/{{Koei|Tecmo}} with a {{manga}} and {{anime}} adaptation. The [[AnimeOfTheGame anime adaptation]] gives a face to the [[NoNameGiven nameless protagonist]] in the form of Hino Kahoko, an [[OrdinaryHighSchoolStudent ordinary high school student]] who was given a [[MacGuffin magical violin]] by [[FairyCompanion Lily]], the spirit of the school.

Every few years, the prestigious Seisou Academy holds a prominent musical competition, and only the very best students at the Academy are allowed to participate. Though all are eligible to apply, only students from the music department actually make it to the competition... until now.

The series proved successful and spawned various sequels: the first two ones feature Kahoko, but ''Kiniro no Corda 3'' takes place 8 years after the first game's timeline, featuring a new protagonist joining Seisou High School: Kanade Kohinata, as well as a new set of guys (but with the old ones doing cameos). The latter one was greenlit for an anime series in the Spring2014Anime season, and received a continuation with the game ''Kiniro no Corda 4''.
----
!!Examples:
[[foldercontrol]]
[[folder:First & second games]]
* AnimeOfTheGame: ''La Corda d'Oro: Primo Passo'' and ''Secondo Passo'' (a 2-episode OVA).
* AscendedFanboy: Kaji.
* BroughtDownToNormal: [[spoiler: After the strings get fixed, the violin is still no longer magical, so Kahoko has to play fair and square (and actually train harder) from then on]].
* CastFullOfPrettyBoys: Pretty much a given. Hell, just look at the trope image.
* ClassicalMusic: Lots and lots of it. The performances in the game and anime are actually pretty good.
* ElegantClassicalMusician: Almost all of the cast.
* {{Foil}}s: Among others: Hino and Tsukimori, Tsukimori and Tsuchiura, and Hihara and Yunoki.
* HeroesWantRedheads: All the boys towards Hino.
* HeroicBSOD: Happens to Kahoko [[spoiler:when she breaks her violin's strings]].
* {{Jerkass}}: Tsukimori, but he develops into a JerkWithAHeartOfGold. [[spoiler:Yunoki when he reveals his dark side.]]
* {{Keet}}: Hihara and Kaji.
* LastNameBasis: Many characters refers to others by their last name.
* LoveConfession:
** Out of all the characters, [[spoiler:Tsuchiura]] is the first to directly confess to Hino in Chapter 71.
** [[spoiler:Tsukimori]] in Chapter 75.
* MeaningfulName: ''La Corda d'Oro'' means "the golden string" in Italian.
* ObliviousToLove: Hino, to the rest of the boys' crushes on her.
* [[spoiler:OfficialCouple: Tsukimori and Hino in the manga.]]
* PinkySwear: Between Hino and Tsukimori when she asks him to attend the competition in Chapter 65.
* PoorCommunicationKills: Most recently in the manga, [[spoiler:Tsukimori kept it a secret of when he was leaving to study abroad from Hino because of how much she means to him. When Hino finds out the day he's leaving, she comes to the conclusion that she wasn't important enough to Tsukimori to be told of this. They get better.]]
* SchoolIdol: Azuma Yunoki
* SheIsNotMyGirlfriend: A funny incident involving Tsuchiura's ex. Involves both Tsukimori and Tsuchiura denying that Hino is their girlfriend.
* ShrinkingViolet: Fuyuumi.
* ThemeNaming: The main characters all have kanji in their last names that refer to the days of the week. Hino has the "sun" character from Sunday, Tsukimori has the "moon" character from Monday, Hihara "fire" from Tuesday, Shimizu "water" from Wednesday, Yunoki "tree" from Thursday, Kanaya "gold" from Friday, and Tsuchiura "earth" from Saturday. Of course, by the time they added Kaji and Etou to the cast, they had run out of days to work with...
* ThoseTwoGirls: Hino's two best friends.
* {{Tsundere}}: A bit with Tsukimori and [[spoiler:Yunoki]]. Also, Etou.
* UnwantedHarem: Do I really have to explain by now?
* YouGottaHaveBlueHair: Seriously, nobody's hair color is the same as any other (just take a look at the top image, for crying out loud! It's a rainbow of manliness!). Hair dye must be really cheap in this world.
[[/folder]]
[[folder:Third & fourth games]]
[[/folder]]
[[folder:''Octave'']]
[[/folder]]
[[folder:''Starlight Orchestra'']]
* AbsurdlyPowerfulStudentCouncil: Jōyō is implied to have one; the school used to have a very bad reputation, and it was Seiji's being the student council president that saved the school rather than action from the principal or faculty.
* CardBattleGame
* ContinuityReboot: This game does this for the franchise; aside from the setting and bits of the lore, this game divorces itself from previous games' cast, has a totally new plot, and can be played independently without knowledge of previous works in the franchise.
* EveryoneCallsHimBarkeep: The heroine is referred to as "concertmistress" awfully frequently by an awful lot of characters.
* FinishingMove: The "finale", triggered at the end of a ''won'' level if the "finale" gauge is filled to 100% and up[[note]]filling the gauge but not accumulating enough score to win the level will not trigger the finale[[/note]]. During the finale sequence, the team leader gets a SuperMovePortraitAttack and a burst of points for spectators is achieved. Filling the gauge to 200% triggers an "SP finale", which gives even more spectator points.
* GameplayAndStoryIntegration: Official sources list Kei, Eiichi and Taiga alongside other main characters, but in-game they're not collectible since they're antagonists.
* HelloInsertNameHere: The player character's name – ''Yui Asahina'' by default – is customizable and never spoken aloud even when written in dialogue.
* LawOfChromaticSuperiority: Card rarities are color-coded: red for N, silver for R, gold for SR and rainbow for SSR.
* LimitBreak: Each card comes with a set of level caps, with the next cap reached (a star added) every time a duplicate is summoned or when manually unlocked using statues. Each card's limits can be broken seven times; any duplicate summoned for a card that already has 7 stars will be converted into statues.
* OfficiallyShortenedTitle: ''[=SutaOke=]''.
* OrderReborn: A mundane, non-fantasy version: the game's plot is about rebuilding the once-great Starlight Orchestra back from the ground up to take on national competitions.
* RandomNumberGod: Cards are collected via "scouting", which is basically a gacha.
* RareCandy: You can force level-up cards by feeding them music books; the higher the book's rarity, the more experience points given. Unlocking the training road requires another kind of materials (food), which must correspond with the character's home region. Limit-breaking requires ''another'' kind of materials (statues).
* SkillScoresAndPerks: The "training road" feature where you can increase a card's stats and unlock skills and side stories via a skill tree mechanic. Unlocking a node (called a "panel") requires materials that correspond with the character's region.
* SuperMovePortraitAttack: All characters present in a performance sequence get one each before the sequence starts, but the team leader gets a special animated one during finale. Concert levels begin with portraits of five main members.
* ThemeNaming: All over the place; the only school without a naming theme is Nakijin by virtue of having only one character.
** Seisō characters except heroine and Sakuya are named after TabletopGame/{{Shogi}} pieces.
** Heroine's CanonName and Sakuya: contrasting TemporalThemeNaming.
** Jōyō: FloralThemeNaming
** Sylph: StellarName, extended to the idol unit.
** South Hyūga: ColourfulThemeNaming
** Takagamine: AnimalThemeNaming
** Lazarus: AnimalThemeNaming after fish.
** Kakyō: RockThemeNaming, extended to two [=NPCs=] from St. Cecil Girls' Academy (Sango and Ruri)
* UselessItem: Training road materials from Tokyo can be collected via walking, but are never used – no playable characters are from Tokyo.
[[/folder]]
----
[[redirect:VideoGame/LaCordaDOro]]

Added: 565

Changed: 10

Is there an issue? Send a MessageReason:
None


* RareCandy: You can force level-up cards by feeding them textbooks; the higher the book's rarity, the more experience points given. Unlocking the training road requires another kind of materials (food), which must correspond with the character's home region. Limit-breaking requires ''another'' kind of materials (statues).

to:

* RareCandy: You can force level-up cards by feeding them textbooks; music books; the higher the book's rarity, the more experience points given. Unlocking the training road requires another kind of materials (food), which must correspond with the character's home region. Limit-breaking requires ''another'' kind of materials (statues).


Added DiffLines:

* ThemeNaming: All over the place; the only school without a naming theme is Nakijin by virtue of having only one character.
** Seisō characters except heroine and Sakuya are named after TabletopGame/{{Shogi}} pieces.
** Heroine's CanonName and Sakuya: contrasting TemporalThemeNaming.
** Jōyō: FloralThemeNaming
** Sylph: StellarName, extended to the idol unit.
** South Hyūga: ColourfulThemeNaming
** Takagamine: AnimalThemeNaming
** Lazarus: AnimalThemeNaming after fish.
** Kakyō: RockThemeNaming, extended to two [=NPCs=] from St. Cecil Girls' Academy (Sango and Ruri)

Added: 139

Removed: 152

Is there an issue? Send a MessageReason:
None


* DumpStat: Dump RareCandy: training road materials from Tokyo can be collected via walking, but are never used – no playable characters are from Tokyo.


Added DiffLines:

* UselessItem: Training road materials from Tokyo can be collected via walking, but are never used – no playable characters are from Tokyo.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DumpStat: Dump RareCandy: training road materials from Tokyo can be collected via walking, but are never used – no playable characters are from Tokyo.

Added: 74

Changed: 44

Is there an issue? Send a MessageReason:
None


[[folder:The original continuity]]

to:

[[folder:The original continuity]][[folder:First & second games]]



[[folder:Third & fourth games]]
[[/folder]]
[[folder:''Octave'']]
[[/folder]]



* ContinuityReboot: This game does this for the franchise; aside from the setting and bits of the lore, this game divorces itself from previous games' cast entirely, has a totally new plot, and can be played independently without knowledge of previous works in the franchise.

to:

* ContinuityReboot: This game does this for the franchise; aside from the setting and bits of the lore, this game divorces itself from previous games' cast entirely, cast, has a totally new plot, and can be played independently without knowledge of previous works in the franchise.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAndStoryIntegration: Official sources list Kei, Eiichi and Taiga alongside other main characters, but in-game they're not collectible since they're antagonists.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OfficiallyShortenedTitle: ''[=SutaOke=]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbsurdlyPowerfulStudentCouncil: Jōyō is implied to have one; the school used to have a very bad reputation, and it was Seiji's being the student council president that saved the school rather than action from the principal or faculty.
Is there an issue? Send a MessageReason:
None


* FinishingMove: The "finale", triggered at the end of a ''won'' level if the "finale" gauge is filled to 100% and up[[note]]filling the gauge but not accumulating enough score to win the level will not trigger the finale[[/note]]. During the finale sequence, the team leader gets a SuperMovePortraitAttack and a burst of points for spectators is achieved. Filling the gauge to 200% triggers an "SP finale".

to:

* FinishingMove: The "finale", triggered at the end of a ''won'' level if the "finale" gauge is filled to 100% and up[[note]]filling the gauge but not accumulating enough score to win the level will not trigger the finale[[/note]]. During the finale sequence, the team leader gets a SuperMovePortraitAttack and a burst of points for spectators is achieved. Filling the gauge to 200% triggers an "SP finale".finale", which gives even more spectator points.



* SuperMovePortraitAttack: All characters present in a performance sequence get one each before the sequence starts, but the team leader gets a special animated one during finale.

to:

* SuperMovePortraitAttack: All characters present in a performance sequence get one each before the sequence starts, but the team leader gets a special animated one during finale. Concert levels begin with portraits of five main members.

Added: 179

Changed: 15

Is there an issue? Send a MessageReason:
None


* FinishingMove: The "finale", triggered at the end of a ''won'' level if the "finale" gauge is filled to 100% and up[[note]]filling the gauge but not accumulating enough score to win the level will not trigger the finale[[/note]]. During the finale sequence, the team leader gets a SuperMovePortraitAttack and a burst of points is achieved. Filling the gauge to 200% triggers an "SP finale".

to:

* FinishingMove: The "finale", triggered at the end of a ''won'' level if the "finale" gauge is filled to 100% and up[[note]]filling the gauge but not accumulating enough score to win the level will not trigger the finale[[/note]]. During the finale sequence, the team leader gets a SuperMovePortraitAttack and a burst of points for spectators is achieved. Filling the gauge to 200% triggers an "SP finale".


Added DiffLines:

* SuperMovePortraitAttack: All characters present in a performance sequence get one each before the sequence starts, but the team leader gets a special animated one during finale.

Added: 392

Changed: 32

Is there an issue? Send a MessageReason:
None


* ContinuityReboot: Unlike previous mobile games, this game does this for the franchise; aside from the setting and bits of the lore, this game divorces itself from previous games' cast entirely, has a totally new plot, and can be played independently without knowledge of previous works in the franchise.

to:

* ContinuityReboot: Unlike previous mobile games, this This game does this for the franchise; aside from the setting and bits of the lore, this game divorces itself from previous games' cast entirely, has a totally new plot, and can be played independently without knowledge of previous works in the franchise.


Added DiffLines:

* FinishingMove: The "finale", triggered at the end of a ''won'' level if the "finale" gauge is filled to 100% and up[[note]]filling the gauge but not accumulating enough score to win the level will not trigger the finale[[/note]]. During the finale sequence, the team leader gets a SuperMovePortraitAttack and a burst of points is achieved. Filling the gauge to 200% triggers an "SP finale".

Added: 883

Changed: 51

Is there an issue? Send a MessageReason:
None


* LimitBreak: Each card comes with a set of level caps, with the next cap reached (a star added) every time a duplicate is summoned or when manually unlocked using statues. Each card's limits can be broken seven times; any duplicate summoned for a card that already has 7 stars will be converted into statues.



* RandomNumberGod: Cards are collected using a gacha and rarity mechanic.

to:

* RandomNumberGod: Cards are collected using via "scouting", which is basically a gacha gacha.
* RareCandy: You can force level-up cards by feeding them textbooks; the higher the book's rarity, the more experience points given. Unlocking the training road requires another kind of materials (food), which must correspond with the character's home region. Limit-breaking requires ''another'' kind of materials (statues).
* SkillScoresAndPerks: The "training road" feature where you can increase a card's stats
and rarity mechanic.unlock skills and side stories via a skill tree mechanic. Unlocking a node (called a "panel") requires materials that correspond with the character's region.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LawOfChromaticSuperiority: Card rarities are color-coded: red for N, silver for R, gold for SR and rainbow for SSR.


Added DiffLines:

* RandomNumberGod: Cards are collected using a gacha and rarity mechanic.

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