History VideoGame / KingsQuestVIHeirTodayGoneTomorrow

4th May '17 2:16:06 PM Pinokio
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* ChessMotifs: Chessboard Land, and the chessboard patterned Harlequin Hills, on the Isle of Wonder, guarded by the Red Knight and the White Knight. The living chess pieces are ruled by the Red Queen and the White Queen, who are always squabbling. In ''The King's Quest Companion'', the queens are known as Ruffina and Blanche.

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* ChessMotifs: ChessMotifs:
**
Chessboard Land, and the chessboard patterned Harlequin Hills, on the Isle of Wonder, guarded by the Red Knight and the White Knight. The living chess pieces are ruled by the Red Queen and the White Queen, who are always squabbling. In ''The King's Quest Companion'', the queens are known as Ruffina and Blanche.Blanche.
** The floor in front of the gate to the Winged Ones is in a checkered pattern.
25th Apr '17 4:10:56 PM eroock
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* TheLadysFavour: Cassima's ribbon and note.

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* TheLadysFavour: TheLadysFavour:
**
Cassima's ribbon and note.note.
** Also the dead knight at the Land of the Dead is wearing a blue feather if his lady, which didn't bring him much luck though.
2nd Mar '17 3:46:38 PM Pinokio
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Added DiffLines:

* ChessMotifs: Chessboard Land, and the chessboard patterned Harlequin Hills, on the Isle of Wonder, guarded by the Red Knight and the White Knight. The living chess pieces are ruled by the Red Queen and the White Queen, who are always squabbling. In ''The King's Quest Companion'', the queens are known as Ruffina and Blanche.
14th Jan '17 8:22:59 AM Gosicrystal
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* LostForever: It wouldn't be a Sierra game without it being possible to lose a few key items. If you have Alexander throw the rotten tomato at the stick in the mud himself, he'll never get the swamp ooze he needs for the magic ink spell.



* PermanentlyMissableContent: It wouldn't be a Sierra game without it being possible to lose a few key items. If you have Alexander throw the rotten tomato at the stick in the mud himself, he'll never get the swamp ooze he needs for the magic ink spell.



* {{Unwinnable}}: It wouldn't be a Sierra game without them, although this one did cut down on them a bit. Mainly things become Unwinnable when you pass a PointOfNoReturn and forget to get something. A notable one is with Swamp Ooze, which is necessary for the long path, but is possible to get LostForever, and you won't know the game can't be won until ''long'' after the fact, that path consumes the item that gives you access to the short path.

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* {{Unwinnable}}: It wouldn't be a Sierra game without them, although this one did cut down on them a bit. Mainly things become Unwinnable when you pass a PointOfNoReturn and forget to get something. A notable one is with Swamp Ooze, which is necessary for the long path, but is possible to get LostForever, can be {{Permanently Missable|Content}}, and you won't know the game can't be won until ''long'' after the fact, that path consumes the item that gives you access to the short path.



* WickedStepmother: Beauty has one.

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* %%* WickedStepmother: Beauty has one.
8th Dec '16 12:43:55 AM Mikeyfan93
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Released in 1992, the game follows Alexander, son of Graham and prince of Daventry. Desperately in love with Princess Cassima of the Land of the Green Isles, Alexander journeys to her kingdom, but is shipwrecked en route. He wakes up in the Land of the Green Isles, a strange and magical archipelago with islands based off the ''Arabian Nights'', ''Alice in Wonderland'', Ancient Greece, and other settings. Alexander quickly learns the place is not as friendly as he thought, and evil forces conspire against him as he tries to contact Cassima. His quest to find her takes him all over the land-- meeting strange characters, facing terrible perils, and making puns. [[HurricaneOfPuns Lots of puns.]] [[HaveANiceDeath And dying, that happens a lot, too.]] [[TheManyDeathsOfYou Quite a lot.]]

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Released in 1992, the game follows Alexander, son of Graham and prince of Daventry. Desperately in love with Princess Cassima of the Land of the Green Isles, who he met back in the [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder previous game]], Alexander journeys to her kingdom, but is shipwrecked en route. He wakes up in the Land of the Green Isles, a strange and magical archipelago with islands based off the ''Arabian Nights'', ''Alice in Wonderland'', Ancient Greece, and other settings. Alexander quickly learns the place is not as friendly as he thought, and evil forces conspire against him as he tries to contact Cassima. His quest to find her takes him all over the land-- meeting strange characters, facing terrible perils, and making puns. [[HurricaneOfPuns Lots of puns.]] [[HaveANiceDeath And dying, that happens a lot, too.]] [[TheManyDeathsOfYou Quite a lot.]]
16th Nov '16 7:41:33 AM starofjusticev21
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* PaintingTheFourthWall: In order to successfully complete the "long path," you have to pick the right lamp from the lamp trader on the street. Finding out what the right lamp would be via a cutscene in-game; Alexander would have no way of knowing himself but thru the player (Although it's hardly the first time a puzzle in this series is predicated on knowledge the player has rather than the character).

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* PaintingTheFourthWall: In order to successfully complete the "long path," you have to pick the right lamp from the lamp trader on the street. Finding out what the right lamp would be via a cutscene in-game; Alexander would have no way of knowing himself but thru the player (Although it's hardly the first time a puzzle in this series is predicated on knowledge the player has rather than the character).player.
16th Nov '16 7:36:40 AM starofjusticev21
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* PaintingTheFourthWall: In order to successfully complete the "long path," you have to pick the right lamp from the lamp trader on the street. Finding out what the right lamp would be via a cutscene in-game; Alexander would have no way of knowing himself but thru the player.

to:

* PaintingTheFourthWall: In order to successfully complete the "long path," you have to pick the right lamp from the lamp trader on the street. Finding out what the right lamp would be via a cutscene in-game; Alexander would have no way of knowing himself but thru the player.player (Although it's hardly the first time a puzzle in this series is predicated on knowledge the player has rather than the character).
13th Nov '16 5:26:01 PM StansCoffins
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** The letter from Shardack confirms his motivation to be in order to make the kingdom less likely to organise in protest.
13th Nov '16 4:42:01 PM StansCoffins
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''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors -- novel concepts for a game rereleased for the PC CD-ROM back in 1993). This is due to most of the design being done by Creator/JaneJensen, rather than series starter Roberta Williams. The game added in some new features that were lacking in previous games, such as items with multiple uses and objectives that had to be completed within a time limit.

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''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors -- novel concepts for a game rereleased for the PC CD-ROM back in 1993). This is due to most of the design being done by Creator/JaneJensen, rather than series starter Roberta Williams. The game added in some new features that were lacking in previous games, such as items with multiple uses and objectives that had to be completed within a time limit.
Williams.
28th Oct '16 4:32:30 PM nombretomado
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* CopyProtection: The Cliffs of Logic simply ''cannot'' be scaled without the "Guidebook to the Land of the Green Isles" manual or the ''King's Quest Companion Booklet''. The re-release provides a copy of the former, but it doesn't have the genie story or the Land of the Dead section, probably because while they gave minor hints, they were more entertaining than useful. Also, the re-release combines the manuals for all 7 games into a single PDF file. The games are on one disc, and the manuals on the other, arguably as a subtle form of copy-protection, as first-timers are less likely to realize how ''ABSOLUTELY '''VITAL''''' the manual is throughout the series. There's a reason "A master of languages will..." is so easily recognized by {{Google}}. No, seriously, see how long it takes for Google to recognize that phrase.

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* CopyProtection: The Cliffs of Logic simply ''cannot'' be scaled without the "Guidebook to the Land of the Green Isles" manual or the ''King's Quest Companion Booklet''. The re-release provides a copy of the former, but it doesn't have the genie story or the Land of the Dead section, probably because while they gave minor hints, they were more entertaining than useful. Also, the re-release combines the manuals for all 7 games into a single PDF file. The games are on one disc, and the manuals on the other, arguably as a subtle form of copy-protection, as first-timers are less likely to realize how ''ABSOLUTELY '''VITAL''''' the manual is throughout the series. There's a reason "A master of languages will..." is so easily recognized by {{Google}}.Website/{{Google}}. No, seriously, see how long it takes for Google to recognize that phrase.
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