History VideoGame / KingsQuestVIHeirTodayGoneTomorrow

16th Nov '16 7:41:33 AM starofjusticev21
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* PaintingTheFourthWall: In order to successfully complete the "long path," you have to pick the right lamp from the lamp trader on the street. Finding out what the right lamp would be via a cutscene in-game; Alexander would have no way of knowing himself but thru the player (Although it's hardly the first time a puzzle in this series is predicated on knowledge the player has rather than the character).

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* PaintingTheFourthWall: In order to successfully complete the "long path," you have to pick the right lamp from the lamp trader on the street. Finding out what the right lamp would be via a cutscene in-game; Alexander would have no way of knowing himself but thru the player (Although it's hardly the first time a puzzle in this series is predicated on knowledge the player has rather than the character).player.
16th Nov '16 7:36:40 AM starofjusticev21
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* PaintingTheFourthWall: In order to successfully complete the "long path," you have to pick the right lamp from the lamp trader on the street. Finding out what the right lamp would be via a cutscene in-game; Alexander would have no way of knowing himself but thru the player.

to:

* PaintingTheFourthWall: In order to successfully complete the "long path," you have to pick the right lamp from the lamp trader on the street. Finding out what the right lamp would be via a cutscene in-game; Alexander would have no way of knowing himself but thru the player.player (Although it's hardly the first time a puzzle in this series is predicated on knowledge the player has rather than the character).
13th Nov '16 5:26:01 PM StansCoffins
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** The letter from Shardack confirms his motivation to be in order to make the kingdom less likely to organise in protest.
13th Nov '16 4:42:01 PM StansCoffins
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''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors -- novel concepts for a game rereleased for the PC CD-ROM back in 1993). This is due to most of the design being done by Creator/JaneJensen, rather than series starter Roberta Williams. The game added in some new features that were lacking in previous games, such as items with multiple uses and objectives that had to be completed within a time limit.

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''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors -- novel concepts for a game rereleased for the PC CD-ROM back in 1993). This is due to most of the design being done by Creator/JaneJensen, rather than series starter Roberta Williams. The game added in some new features that were lacking in previous games, such as items with multiple uses and objectives that had to be completed within a time limit.
Williams.
28th Oct '16 4:32:30 PM nombretomado
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* CopyProtection: The Cliffs of Logic simply ''cannot'' be scaled without the "Guidebook to the Land of the Green Isles" manual or the ''King's Quest Companion Booklet''. The re-release provides a copy of the former, but it doesn't have the genie story or the Land of the Dead section, probably because while they gave minor hints, they were more entertaining than useful. Also, the re-release combines the manuals for all 7 games into a single PDF file. The games are on one disc, and the manuals on the other, arguably as a subtle form of copy-protection, as first-timers are less likely to realize how ''ABSOLUTELY '''VITAL''''' the manual is throughout the series. There's a reason "A master of languages will..." is so easily recognized by {{Google}}. No, seriously, see how long it takes for Google to recognize that phrase.

to:

* CopyProtection: The Cliffs of Logic simply ''cannot'' be scaled without the "Guidebook to the Land of the Green Isles" manual or the ''King's Quest Companion Booklet''. The re-release provides a copy of the former, but it doesn't have the genie story or the Land of the Dead section, probably because while they gave minor hints, they were more entertaining than useful. Also, the re-release combines the manuals for all 7 games into a single PDF file. The games are on one disc, and the manuals on the other, arguably as a subtle form of copy-protection, as first-timers are less likely to realize how ''ABSOLUTELY '''VITAL''''' the manual is throughout the series. There's a reason "A master of languages will..." is so easily recognized by {{Google}}.Website/{{Google}}. No, seriously, see how long it takes for Google to recognize that phrase.
10th Sep '16 8:39:25 PM eroock
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* VisualPun: The oyster bed on The Isle of Wonder consists of oysters resting on tiny beds.
26th Aug '16 8:24:11 AM Nevermore2002
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* BadBoss: Alhazred constantly command his Shamir by yelling at him. The Genie feels dejected whenever he carry out his orders.

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* BadBoss: Alhazred constantly command his genie Shamir by yelling at him. The Genie feels dejected whenever he carry carries out his orders.
19th Aug '16 11:46:40 AM Angeldeb82
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-->[[spoiler:'''Saladin:''' [[PreMortemOneLiner Since you cannot prove your point]], [[{{Pun}} I shall prove mine]]!]]

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-->[[spoiler:'''Saladin:''' [[PreMortemOneLiner Since you cannot prove your point]], point,]] [[{{Pun}} I shall prove mine]]!]]mine!]]]]



* InsurmountableWaistHighFence: The one surrounding the house of Beauty's stepmother. Justified in that the game says "Alexander doesn't want to intrude onto private property."

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* InsurmountableWaistHighFence: InsurmountableWaistHeightFence: The one surrounding the house of Beauty's stepmother. Justified in that the game says "Alexander doesn't want to intrude onto private property."
19th Aug '16 11:41:45 AM Angeldeb82
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* AlcoholHic: For genies, [[note]]or to be more precise, for Shamir; the Backstory reveals that different genies have different {{weak|sauceWeakness}}nesses; the one mentioned in the guidebook had a craving for mistletoe berries[[/note]] peppermint acts like alcohol does for humans. Give Shamir Shamazel a peppermint, and he suffers from hiccups, slurred speech, and disorientation.

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* AlcoholHic: For genies, [[note]]or genies,[[note]]or to be more precise, for Shamir; the Backstory reveals that different genies have different {{weak|sauceWeakness}}nesses; the one mentioned in the guidebook had a craving for mistletoe berries[[/note]] peppermint acts like alcohol does for humans. Give Shamir Shamazel a peppermint, and he suffers from hiccups, slurred speech, and disorientation.



* ExactEavesDropping: Alexander is JustInTime to overhear Alhazred [[SoundingItOut voicing]] his true plans for Cassima in a letter to Shadrack.

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* ExactEavesDropping: ExactEavesdropping: Alexander is JustInTime to overhear Alhazred [[SoundingItOut voicing]] his true plans for Cassima in a letter to Shadrack.
30th Jul '16 4:35:30 AM Nevermore2002
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Added DiffLines:

* BadBoss: Alhazred constantly command his Shamir by yelling at him. The Genie feels dejected whenever he carry out his orders.
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