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* AutomaticNewGame: Immediately after the opening logos, a Memory Dive stage of "Simple and Clean" is played with no menus or tutorials beforehand.



* MinigameCredits: The credits are a Memory Dive stage, so you can play along with the music.



* TitleDrop: All of the Darkened Worlds in World Tour feature the word "Melody" in the name in some way. The last world in the game is appropriately titled "Melody of Memory's End", signifying the game's ending and the last of Kairi's memories.

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* TitleDrop: All of the Darkened Worlds (except the boss stages) in World Tour feature the word "Melody" in the name in some way. The last world in the game is appropriately titled "Melody of Memory's End", signifying the game's ending and the last of Kairi's memories.
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* NoAntagonist: In a series first, the game has no real antagonist to speak of, due to the game's nature as a RecapEpisode and coda to the Dark Seeker Saga. Master Xehanort's shadow continues to loom after death, but the main conflict remains Kairi's search for Sora. [[spoiler:While Xehanort does show up as the FinalBoss, his presence is not too large in a game already barebones on new plotlines, and as it turns out he's only an apparation created by Kairi's heart, thus firmly placing the real Xehanort as a GreaterScopeVillain instead of a direct BigBad.]]

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* MarathonLevel: Memory Dive tracks tend to be significantly longer than either Field or Boss songs.

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* MarathonLevel: MarathonLevel:
**
Memory Dive tracks tend to be significantly longer than either Field or Boss songs.songs.
** The final stage of World Tour, [[spoiler:The Final World]]. Before entering it, you are warned that you will not be able to save until you finish everything in it. [[spoiler:It consists of two Memory Dive stages, one Boss stage, and all-new cutscenes that reveal Kairi's origin story]].
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** Some Disney characters take the place of one of your party members when playing certain songs for the first time. While they're in the party, Friend Orbs will appear in place of some enemies, and will provide a score boost when hit. Disney characters go away after the first clear, however.
** Using a Summoning Star adds King Mickey to the party for the duration of the song. Mickey will jump in front and strike enemies with rainbow targeting markers, granting a score bonus, and will sometimes heal the party if needed.

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** Some Disney characters take the place of one of your party members when playing certain songs for the first time. While they're in the party, Friend Orbs will appear in place of some enemies, and will provide a score boost bonus Rhythm Points when hit. Disney characters go away after the first clear, however.
** Using a Summoning Star adds King Mickey to the party for the duration of the song. Mickey will jump in front and strike enemies with rainbow targeting markers, granting a score Rhythm Point bonus, and [[AutoRevive will sometimes automatically heal the party once if needed.their HP reaches 0.]]
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* PurpleProse: [[spoiler:Terra-Xehanort engages in a ridiculously wordy monologue after sealing Kairi in The Ark explaining his intent to locate a Keyblade wielder using a Princess of Heart and the consequences in the event that said Keyblade wielder is at a world of neither light nor dark. Especially hilarious considering Kairi is literally a child and likely has no idea what he's on about.]]
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* AllThereInTheManual: While the functions of HP and Defense are pretty obvious, the game doesn't immediately explain what the purpose of the Strength stat is, since all enemies except multi-attack enemies and bosses [[OneHitKill die instantly when hitting a note.]] What Strength ''actually'' does is to increase the chance of stunning a multi-attack enemy, which renders it harmless even if the note is missed and grants a Rhythm Point bonus at the end of the song. The only place where the game bothers telling you this is buried in an optional tutorial screen that you usually won't have a reason to ever look at.

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** Ansem the Wise is the first to hit on the idea that [[spoiler:Sora is trapped in a fictional world, likely due to his own experience creating the digital Twilight Town that he trapped Roxas in during the prologue of ''II''.]]
** When Mickey hears that [[spoiler:Riku has ventured to Quadratum alone,]] he immediately tries to run off to go accompany him. He has to be pinned down by Donald and Goofy and chastised by Yen Sid for trying to act so rashly. Previous games such as ''Birth by Sleep'', ''0.2'', and ''III'' have demonstrated that when Mickey wants to help someone, he can blindly throw himself into danger to do it.



** Similarly, the charts for "Another Side" and "Another Side -Battle Ver.-" feature a lot of Neoshadows, referencing the original "Another Side, Another Story" cinematic where Roxas and Riku plow through hordes of them.



** Ansem the Wise is the first to hit on the idea that [[spoiler:Sora is trapped in a fictional world, likely due to his own experience creating the digital Twilight Town that he trapped Roxas in during the prologue of ''II''.]]
** When Mickey hears that [[spoiler:Riku has ventured to Quadratum alone,]] he immediately tries to run off to go accompany him. He has to be pinned down by Donald and Goofy and chastised by Yen Sid for trying to act so rashly. Previous games such as ''Birth by Sleep'', ''0.2'', and ''III'' have demonstrated that when Mickey wants to help someone, he can blindly throw himself into danger to do it.
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** Duplicate Cards still count towards Collection Lv. EXP, meaning that you don't actually need to collect every unique card to get all the bonuses.
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* StoryToGameplayRatio: Compared to most ''Kingdom Hearts'' games where the balance between cutscenes and gameplay is pretty even, ''Melody of Memory'' leans a lot more heavily into the gameplay side. There's less than an hour of cutscenes total, half of which is a RecapEpisode, while doing everything there is to offer in the game can take much, ''much'' longer.
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** For anybody who had not been privy to the data-mining of ''Re Mnd'', the fact that [[spoiler:Sora remotely takes control of Kairi's body to fight the apparition of Master Xehanort confirms that the good ending with Sora surviving his battle with Yozora is indeed the canonical ending.]]

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** For anybody who had not been privy to the data-mining of ''Re Mnd'', Mind'', the fact that [[spoiler:Sora remotely takes control of Kairi's body to fight the apparition of Master Xehanort confirms that the good ending with Sora surviving his battle with Yozora is indeed the canonical ending.]]
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** You can press X/Triangle on a material in the Synthesis Menu and the game will tell you exactly where to find it and its drop rate. It even offers to take you to its respective Synthesis recipe or to the Track Selection directly so you can play the song for it.

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* RealityEnsues: Despite wanting to go further, Kairi's lack of skills with a Keyblade hampers her a few times throughout the search for Sora. She doesn't suddenly get better with a Keyblade just because she wants to. [[spoiler:During the final confrontation with Xehanort in the dream world, she ultimately loses to Xehanort, who is a Keyblade Master with decades of experience. And in the ending, she can't join Riku in the journey to Quadratum. It's not because Kairi doesn't want to go; it's because she has yet to gain the Power of Waking, an ability only advanced Keyblade wielders possess.]]

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* RealityEnsues: Despite wanting to go further, Kairi's lack of skills with a Keyblade hampers her a few times throughout the search for Sora. She doesn't suddenly get better with a Keyblade just because she wants to. [[spoiler:During the final confrontation with Xehanort in the dream world, she ultimately loses to Xehanort, who is a Keyblade Master with decades of experience. And in the ending, It's for this reason that as much as she can't wants to join Riku in the Riku's journey to Quadratum. It's not because Kairi doesn't want Quadratum to go; help Sora, she decides it's because wisest that she has yet stay behind to gain the Power of Waking, an ability only advanced Keyblade wielders possess.continue her training.]]



** A quick line from [[spoiler:Master Xehanort in the climax suggests that he knew full well his actions “paved the way for Sora’s disappearance” - meaning that despite his death, he’s still plotting something, and it required Sora disappearing...]]
** For anybody who had not been privy to the data-mining of ''Re: MIND'', the fact that [[spoiler:Sora remotely takes control of Kairi’s body to fight the apparition of Master Xehanort confirms that the good ending with Sora surviving his battle with Yozora is indeed the canonical ending.]]

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** A quick line from [[spoiler:Master Xehanort in the climax suggests that he knew full well his actions “paved the way for Sora’s disappearance” - meaning that despite his death, he’s still plotting something, and it required Sora disappearing...]]
** For anybody who had not been privy to the data-mining of ''Re: MIND'', ''Re Mnd'', the fact that [[spoiler:Sora remotely takes control of Kairi’s Kairi's body to fight the apparition of Master Xehanort confirms that the good ending with Sora surviving his battle with Yozora is indeed the canonical ending.]]



* VillainRespect: [[spoiler:The apparition of Master Xehanort compliments Kairi on how far she’s come as a Keyblade wielder, even if she never truly poised a threat to him.]]
* VoiceGrunting: Sora, Roxas, Aqua, and Riku all use generic battle cries sourced from previous games when activating Ability Crystals. [[spoiler:Ditto for ''KHIII'' Sora, who uses ''III'' call-outs during the FinalBoss fight despite Xehanort noting him to be TheSpeechless.]]
* TheVoiceless: The game contains minimal voice acting until the final cutscenes. The only characters who have voiced lines throughout the main portion of the game are the party leaders Sora, Aqua, Riku, and Roxas (and even then their lines are stock audio being reused); the bosses Ansem, Xemnas, and Maleficent; the FinalBoss, and the game’s narrator, Kairi. This means that none of the additional party members or guest party members have any spoken lines in the game, with the exception of Donald and Goofy who speak in TheStinger.
* WhamShot: [[spoiler:During her fight against the memory of Master Xehanort, Kairi's rendered to the ground, Xehanort goes in for the attack… and the Kingdom Key appears in Kairi's hand.]]

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* VillainRespect: [[spoiler:The apparition of Master Xehanort compliments Kairi on how far she’s she's come as a Keyblade wielder, even if she never truly poised a threat to him.]]
* VoiceGrunting: Sora, Roxas, Aqua, and Riku all use generic battle cries sourced from previous games when activating Ability Crystals. [[spoiler:Ditto for ''KHIII'' ''Kingdom Hearts III'' Sora, who uses ''III'' call-outs during the FinalBoss fight despite Xehanort noting him to be TheSpeechless.]]
* TheVoiceless: The game contains minimal voice acting until the final cutscenes. The only characters who have voiced lines throughout the main portion of the game are the party leaders Sora, Aqua, Riku, and Roxas (and even then their lines are stock audio being reused); the bosses Ansem, Xemnas, and Maleficent; the FinalBoss, FinalBoss; and the game’s game's narrator, Kairi. This means that none of the additional party members or guest party members have any spoken lines in the game, with the exception of Donald and Goofy Goofy, who speak in TheStinger.
* WhamShot: [[spoiler:During her fight against the memory of Master Xehanort, Kairi's rendered to the ground, Xehanort goes in for the attack… attack...and the Kingdom Key Sora's Keyblade appears in Kairi's hand.]]
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** If you're missing some Cards, you have the option to use material to Synthesize cards, essentially allowing you to gamble for Cards you're looking for. A later unlockable option for the Moogle allows you to even pick from specific categories for Cards, further reducing the amount of luck needed to avoid the LastLousyPoint.

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* AntiFrustrationFeatures: World Tour is pretty lax on difficulty; only about half the Stars in the game are needed to clear World Tour, and the vast majority of the Missions can be done on any difficulty level. Players who are less experienced with rhythm games can thus breeze through World Tour at their leisure without encountering a big BeefGate.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
World Tour is pretty lax on difficulty; only about half the Stars in the game are needed to clear World Tour, and the vast majority of the Missions can be done on any difficulty level. Players who are less experienced with rhythm games can thus breeze through World Tour at their leisure without encountering a big BeefGate.BeefGate.
** If you can't or don't want to play online, you can play COM Battle, which pits you against bots. While the bots can get challenging later on, you have the option to use items, and you have the added bonus of being able to preview and obtain Station of Awakening Cards that are otherwise harder to find elsewhere.
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* AntiFrustrationFeatures: World Tour is pretty lax on difficulty; only about half the Stars in the game are needed to clear World Tour, and the vast majority of the Missions can be done on any difficulty level. Players who are less experienced with rhythm games can thus breeze through World Tour at their leisure without encountering a big BeefGate.
Is there an issue? Send a MessageReason:
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* ItemCrafting: The game features a simplified version of the ''Kingdom Hearts'' Synthesis mechanic, where materials that RandomlyDrop from cleared songs can be taken to the Moogle in the Team Menu to craft various items such as consumables, new songs, and [=ProfiCard=] icons. Synthesizing grants the Moogle EXP, and when it levels up (up to Lv. 8) new items are unlocked.

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* ItemCrafting: The game features a simplified version of the ''Kingdom Hearts'' Synthesis mechanic, where materials that RandomlyDrop are [[RandomDrop semi-randomly obtained from cleared songs songs]] can be taken to the Moogle in the Team Menu to craft various items such as consumables, new songs, and [=ProfiCard=] icons. Synthesizing grants the Moogle EXP, and when it levels up (up to Lv. 8) new items are unlocked.
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* ItemCrafting: The game features a simplified version of the ''Kingdom Hearts'' Synthesis mechanic, where materials that RandomlyDrop from cleared songs can be taken to the Moogle in the Team Menu to craft various items such as consumables, new songs, and [=ProfiCard=] icons. Synthesizing grants the Moogle EXP, and when it levels up (up to Lv. 8) new items are unlocked.

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* CallBack: The box art evokes that of the ''Kingdom Hearts: All-In-One'' CompilationRerelease, except this time it's Kairi sitting in Sora's throne and the images are replaced with significant scenes from previous games that have something to do with Kairi (except ''358/2 Days'' and ''Birth by Sleep'').

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* CallBack: CallBack:
**
The box art evokes that of the ''Kingdom Hearts: All-In-One'' CompilationRerelease, except this time it's Kairi sitting in Sora's throne and the images are replaced with significant scenes from previous games that have something to do with Kairi (except ''358/2 Days'' and ''Birth by Sleep'').Sleep'').
** [[spoiler:One of the playable segments of The Final World involves Kairi collecting the flower-shaped fragments of her heart, similar to how Sora had to do so to restore her in ''Re MIND''.]]
** [[spoiler:Kairi's fight scene against Xehanort has her abusing the SummonToHand ability of the Keyblade multiple times to break out of her opponent's grabs, replicating how Sora used it against Roxas in ''II''.]]



** [[spoiler:One of the playable segments of The Final World involves Kairi collecting the flower-shaped fragments of her heart, similar to how Sora had to do so to restore her in ''Re MIND''.]]
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* VoiceGrunting: Sora, Roxas, Aqua, and Riku all use generic battle cries sourced from previous games when activating Ability Crystals. [[spoiler:Ditto for ''KHIII'' Sora, who uses ''III'' call-outs during the FinalBoss fight despite Xehanort noting him to be TheVoiceless.]]

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* VoiceGrunting: Sora, Roxas, Aqua, and Riku all use generic battle cries sourced from previous games when activating Ability Crystals. [[spoiler:Ditto for ''KHIII'' Sora, who uses ''III'' call-outs during the FinalBoss fight despite Xehanort noting him to be TheVoiceless.TheSpeechless.]]
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Added DiffLines:

* VoiceGrunting: Sora, Roxas, Aqua, and Riku all use generic battle cries sourced from previous games when activating Ability Crystals. [[spoiler:Ditto for ''KHIII'' Sora, who uses ''III'' call-outs during the FinalBoss fight despite Xehanort noting him to be TheVoiceless.]]

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proper formatting


** As a RecapEpisode, nearly every Disney world in the series is revisited in this game; the ones that are missing are [[WesternAnimation/{{Tarzan}} Deep Jungle]] from the original ''Kingdom Hearts'', [[Franchise/WinnieThePooh the Hundred Acre Wood]], the worlds relating to ''Franchise/PiratesOfTheCaribbean'' (Port Royal from ''II'' and The Caribbean from ''III''), [[WesternAnimation/{{Fantasia}} Symphony of Sorcery]] from ''Dream Drop Distance'' and the four ''WesternAnimation/WreckItRalph'' worlds from ''Union χ''.\\
\\
Deep Jungle is omitted, as it has been from all subsequent ''Kingdom Hearts'' adaptations, allegedly due to issues with the Creator/EdgarRiceBurroughs estate. The ''Ralph'' worlds are missing because ''Union χ'' as a whole is OutOfFocus as stated below. Symphony of Sorcery's absence is likely due its soundtrack being only public domain music ill-fitting the theme of ''Kingdom Hearts'' music (with some Disney and other Square Enix games thrown in). The “Evil Grounds” in End of the World that depicted Bald Mountain, after its displacement from Symphony of Sorcery into that world, are also absent from the End of the World levels.

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** As a RecapEpisode, nearly every Disney world in the series is revisited in this game; the ones that are missing are [[WesternAnimation/{{Tarzan}} Deep Jungle]] from the original ''Kingdom Hearts'', [[Franchise/WinnieThePooh the Hundred Acre Wood]], the worlds relating to ''Franchise/PiratesOfTheCaribbean'' (Port Royal from ''II'' and The Caribbean from ''III''), [[WesternAnimation/{{Fantasia}} Symphony of Sorcery]] from ''Dream Drop Distance'' and the four ''WesternAnimation/WreckItRalph'' worlds from ''Union χ''.\\
\\
Deep
χ''.
**Deep
Jungle is omitted, as it has been from all subsequent ''Kingdom Hearts'' adaptations, allegedly due to issues with the Creator/EdgarRiceBurroughs estate. The ''Ralph'' worlds are missing because ''Union χ'' as a whole is OutOfFocus as stated below. Symphony of Sorcery's absence is likely due its soundtrack being only public domain music ill-fitting the theme of ''Kingdom Hearts'' music (with some Disney and other Square Enix games thrown in). The “Evil Grounds” in End of the World that depicted Bald Mountain, after its displacement from Symphony of Sorcery into that world, are also absent from the End of the World levels.
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* PointOfNoReturn: Upon selecting Melody of Memory's End, you are warned that the game will not save until you clear the entire world. Notable because said world involves roughly 20 minutes of cutscenes and three separate rhythm game portions all strung together into one big final level.

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* GuestStarPartyMember: Using a Summoning Star adds King Mickey to the party for the duration of the song. Mickey will jump in front and strike enemies with rainbow targeting markers, granting a score bonus, and will sometimes heal the party if needed.

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* GuestStarPartyMember: GuestStarPartyMember:
** Some Disney characters take the place of one of your party members when playing certain songs for the first time. While they're in the party, Friend Orbs will appear in place of some enemies, and will provide a score boost when hit. Disney characters go away after the first clear, however.
**
Using a Summoning Star adds King Mickey to the party for the duration of the song. Mickey will jump in front and strike enemies with rainbow targeting markers, granting a score bonus, and will sometimes heal the party if needed.
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* InterfaceSpoiler: [[spoiler:An attempt at an aversion with the BrutalBonusLevel songs, which don't appear on the world map at all until either ''Birth by Sleep'' or ''3D'' are fully cleared. Their Stars are also not marked on the UI and aren't counted towards the total until they appear. However, Proficards still show the full 354 Star total for Mission completion rate, which can tip some players off if they look very closely.]]

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** The world based on ''WesternAnimation/{{Tarzan}}'' is omitted from the original Kingdom Hearts, as it has been from all adaptations, allegedly due to issues with the Burroughs estate.
** As a RecapEpisode, nearly every Disney world in the series is revisited in this game; the ones that are missing are [[WesternAnimation/{{Tarzan}} Deep Jungle]] from the original ''Kingdom Hearts'', [[Franchise/WinnieThePooh the Hundred Acre Wood]], the worlds relating to ''Franchise/PiratesOfTheCaribbean'' (Port Royal from ''II'' and The Caribbean from ''III''), [[WesternAnimation/{{Fantasia}} Symphony of Sorcery]] from ''Dream Drop Distance'' and the four ''WesternAnimation/WreckItRalph'' worlds from ''[[VideoGame/KingdomHeartsX Union χ]]''.\\

to:

** The world based on ''WesternAnimation/{{Tarzan}}'' is omitted from the original Kingdom Hearts, as it has been from all adaptations, allegedly due to issues with the Burroughs estate.
** As a RecapEpisode, nearly every Disney world in the series is revisited in this game; the ones that are missing are [[WesternAnimation/{{Tarzan}} Deep Jungle]] from the original ''Kingdom Hearts'', [[Franchise/WinnieThePooh the Hundred Acre Wood]], the worlds relating to ''Franchise/PiratesOfTheCaribbean'' (Port Royal from ''II'' and The Caribbean from ''III''), [[WesternAnimation/{{Fantasia}} Symphony of Sorcery]] from ''Dream Drop Distance'' and the four ''WesternAnimation/WreckItRalph'' worlds from ''[[VideoGame/KingdomHeartsX Union χ]]''.''Union χ''.\\



Deep Jungle is omitted, as it has been from all subsequent ''Kingdom Hearts'' adaptations, allegedly due to issues with the Creator/EdgarRiceBurroughs estate. The ''Ralph'' worlds are missing because ''Union χ'' as a whole is OutOfFocus as stated below. Symphony of Sorcery's absence is likely due to using public domain music ill-fitting the theme of ''Kingdom Hearts'' music (with some Disney and other Square Enix games thrown in). The “Evil Grounds” in End of the World that depicted Bald Mountain, after its displacement from Symphony of Sorcery into that world, are also absent from the End of the World levels.

to:

Deep Jungle is omitted, as it has been from all subsequent ''Kingdom Hearts'' adaptations, allegedly due to issues with the Creator/EdgarRiceBurroughs estate. The ''Ralph'' worlds are missing because ''Union χ'' as a whole is OutOfFocus as stated below. Symphony of Sorcery's absence is likely due to using its soundtrack being only public domain music ill-fitting the theme of ''Kingdom Hearts'' music (with some Disney and other Square Enix games thrown in). The “Evil Grounds” in End of the World that depicted Bald Mountain, after its displacement from Symphony of Sorcery into that world, are also absent from the End of the World levels.



** No ''Franchise/FinalFantasy'' characters who have served as party members appear in the game, with Hercules remaining the default party member in Olympus Coliseum in lieu of Cloud, Auron or Zack.

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** No ''Franchise/FinalFantasy'' characters who have served as party members appear in the game, gameplay, with Hercules remaining the default party member in Olympus Coliseum in lieu of Cloud, Auron or Zack.
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None


** As a RecapEpisode, nearly every Disney world in the series is revisited in this game; the ones that are missing are [[WesternAnimation/{{Tarzan}} Deep Jungle]] from the original ''Kingdom Hearts'', [[Franchise/WinnieThePooh the Hundred Acre Wood]], the worlds relating to ''Franchise/PiratesOfTheCaribbean'' (Port Royal from ''II'' and The Caribbean from ''III''), [[WesternAnimation/{{Fantasia}} Symphony of Sorcery]] from ''Dream Drop Distance'' and the ''WesternAnimation/WreckItRalph'' worlds from ''[[VideoGame/KingdomHeartsX Union χ]]''.\\

to:

** As a RecapEpisode, nearly every Disney world in the series is revisited in this game; the ones that are missing are [[WesternAnimation/{{Tarzan}} Deep Jungle]] from the original ''Kingdom Hearts'', [[Franchise/WinnieThePooh the Hundred Acre Wood]], the worlds relating to ''Franchise/PiratesOfTheCaribbean'' (Port Royal from ''II'' and The Caribbean from ''III''), [[WesternAnimation/{{Fantasia}} Symphony of Sorcery]] from ''Dream Drop Distance'' and the four ''WesternAnimation/WreckItRalph'' worlds from ''[[VideoGame/KingdomHeartsX Union χ]]''.\\



** While Halloween Town, Space Paranoids and The Grid are playable worlds, any actual character from ''WesternAnimation/TheNightmareBeforeChristmas'' and the ''Franchise/{{Tron}}'' series fails to make an appearance, whether as a party member, in the Memory Dive music videos (which employ clips that show only Sora, Donald, Goofy and Riku in those worlds) or in the collectable cards.

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** While Halloween Town, Space Paranoids and The Grid are playable worlds, any no actual character from ''WesternAnimation/TheNightmareBeforeChristmas'' and the ''Franchise/{{Tron}}'' series fails to make makes an appearance, whether as a party member, in the recap clip shows and Memory Dive music videos (which employ clips that show only Sora, Donald, Goofy and Riku in those worlds) worlds), or in the collectable collectible cards.



*** Some of the collectable cards, including Character, Enemy, and Keyblade Cards, have a similar "crown"-shape design to the ''Chain of Memories'' cards.

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*** Some of the collectable collectible cards, including Character, Enemy, and Keyblade Cards, have a similar "crown"-shape design to the ''Chain of Memories'' cards.
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Those are levels, not bosses


* BonusBoss: [[spoiler:About 3/4 of the way into World Tour, a "secret" area of the map appears, consisting of "One-Winged Angel", "The Other Promise", and "Rage Awakened". Unlocking this region requires more Stars than needed to beat the game, and the Missions here are significantly more challenging than those found elsewhere in World Tour.]]

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* BonusBoss: BrutalBonusLevel: [[spoiler:About 3/4 of the way into World Tour, a "secret" area of the map appears, consisting of "One-Winged Angel", "The Other Promise", and "Rage Awakened". Unlocking this region requires more Stars than needed to beat the game, and the Missions here are significantly more challenging than those found elsewhere in World Tour.]]
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* TheVoiceless: The game contains minimal voice acting until the final cutscenes. The only characters who have voiced lines throughout the main portion of the game are the party leaders Sora, Aqua, Riku, and Roxas (and evening then their lines are stock audio being reused); the bosses Ansem, Xemnas, and Maleficent; and the game’s narrator, Kairi. This means that none of the additional party members or guest party members have any spoken lines in the game, with the exception of Donald and Goofy who speak in TheStinger.

to:

* TheVoiceless: The game contains minimal voice acting until the final cutscenes. The only characters who have voiced lines throughout the main portion of the game are the party leaders Sora, Aqua, Riku, and Roxas (and evening even then their lines are stock audio being reused); the bosses Ansem, Xemnas, and Maleficent; the FinalBoss, and the game’s narrator, Kairi. This means that none of the additional party members or guest party members have any spoken lines in the game, with the exception of Donald and Goofy who speak in TheStinger.
Is there an issue? Send a MessageReason:
None


** The map for Sinister Shadows from ''II'' is filled almost exclusively with the Armored Knight and Surveillance Robot Heartless. This is a reference to the Battle of the 1000 Heartless, which similarly consisted entirely of those two Heartless.

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** The map note chart for Sinister Shadows "Sinister Shadows" from ''II'' is filled almost exclusively with the Armored Knight and Surveillance Robot Heartless. This is a reference to the Battle of the 1000 Heartless, which similarly consisted entirely of those two Heartless.

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** The worlds relating to ''Franchise/PiratesOfTheCaribbean'' (Port Royal from ''II'' and The Caribbean from ''III'') and [[WesternAnimation/{{Fantasia}} Symphony of Sorcery]] from ''Dream Drop Distance'' are not featured in the game. The latter is likely due to using public domain music ill-fitting the theme of ''Kingdom Hearts'' music (with some Disney and other Square-Enix games thrown in). The “Evil Grounds” in End of the World that depicted Bald Mountain, after its’ displacement into that world, are also absent from the End of the World levels.
** Hundred Acre Wood also fails to put in an appearance.
** Olympus Coliseum is included twice in the game to reflect its appearances in the first game and II, but understandably its depiction in Birth by Sleep is not playable since it didn’t include any original themes. The third game’s iteration of the world, Olympus, only appears via cutscene.
** No Final Fantasy characters who have served as party members appear in the game, with Hercules remaining the default party member in Olympus Coliseum in lieu of Cloud, Auron, and Zack.

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** The As a RecapEpisode, nearly every Disney world in the series is revisited in this game; the ones that are missing are [[WesternAnimation/{{Tarzan}} Deep Jungle]] from the original ''Kingdom Hearts'', [[Franchise/WinnieThePooh the Hundred Acre Wood]], the worlds relating to ''Franchise/PiratesOfTheCaribbean'' (Port Royal from ''II'' and The Caribbean from ''III'') and ''III''), [[WesternAnimation/{{Fantasia}} Symphony of Sorcery]] from ''Dream Drop Distance'' and the ''WesternAnimation/WreckItRalph'' worlds from ''[[VideoGame/KingdomHeartsX Union χ]]''.\\
\\
Deep Jungle is omitted, as it has been from all subsequent ''Kingdom Hearts'' adaptations, allegedly due to issues with the Creator/EdgarRiceBurroughs estate. The ''Ralph'' worlds
are not featured in the game. The latter missing because ''Union χ'' as a whole is OutOfFocus as stated below. Symphony of Sorcery's absence is likely due to using public domain music ill-fitting the theme of ''Kingdom Hearts'' music (with some Disney and other Square-Enix Square Enix games thrown in). The “Evil Grounds” in End of the World that depicted Bald Mountain, after its’ its displacement from Symphony of Sorcery into that world, are also absent from the End of the World levels.
** Hundred Acre Wood also While Halloween Town, Space Paranoids and The Grid are playable worlds, any actual character from ''WesternAnimation/TheNightmareBeforeChristmas'' and the ''Franchise/{{Tron}}'' series fails to put make an appearance, whether as a party member, in an appearance.
the Memory Dive music videos (which employ clips that show only Sora, Donald, Goofy and Riku in those worlds) or in the collectable cards.
** Olympus Coliseum is included twice in the game to reflect its appearances in the first game and II, ''II'', but understandably its depiction in Birth ''Birth by Sleep Sleep'' is not playable since it didn’t include any original themes. The third game’s ''Kingdom Hearts III'' iteration of the world, Olympus, only appears via cutscene.
in recap cutscenes.
** No Final Fantasy ''Franchise/FinalFantasy'' characters who have served as party members appear in the game, with Hercules remaining the default party member in Olympus Coliseum in lieu of Cloud, Auron, and Auron or Zack.



* FramingDevice: Kairi's memories are used as the explanation for the rhythm game revisiting TheStationsOfTheCanon. The heroes hope that doing this will give them a clue as to where Sora is. [[spoiler:It does, just not in the way they expected. Master Xehanort reveals where Sora is.]]

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* FramingDevice: Kairi's memories are used as the narrative for the RecapEpisode clip shows and the explanation for the rhythm game revisiting TheStationsOfTheCanon. The heroes hope that doing this will give them a clue as to where Sora is. [[spoiler:It does, just not in the way they expected. A memory apparition of Master Xehanort reveals where Sora is.]]



* OutOfFocus: ''Union X'' is mostly ignored in terms of content. Scenes from the game as well as ''Back Cover'' appear as collectable cards and concepts from it are briefly alluded to during Kairi's recap, but the game doesn't appear as a playable segment in World Tour and no original songs from it are featured.

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* OutOfFocus: ''Union X'' χ'' is mostly ignored in terms of content. Scenes from the game as well as ''Back Cover'' appear as collectable cards and concepts from it are briefly alluded to during Kairi's recap, but the game doesn't appear as a playable segment in World Tour and no original songs from it are featured.

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