Follow TV Tropes

Following

History VideoGame / KingOfTheCastle

Go To

OR

Is there an issue? Send a MessageReason:
None


** If all three regions rebel against the Monarch simultaneously, the Marshal gets drunk instead of trying to organise the troops to put down the rebellion, and with no-one left to support them, the Monarch is soon arrested and executed by the rebels.

to:

** If all three regions rebel against the Monarch simultaneously, the Marshal [[INeedAFreakingDrink gets drunk drunk]] instead of trying to organise the troops to put down the rebellion, and with no-one left to support them, the Monarch is soon arrested and executed by the rebels.
Is there an issue? Send a MessageReason:
Game titles go in italics.


** Per request of the Counts, Pestia sends the Monarch to a strange, empty world where they eventually find a brick wall with a door in it; inside are a group of skeletons playing poker[[note]]confirmed by KOTC writer Harry Tuffs to be a reference to the Skeleton Party from his game VideoGame/AHouseOfManyDoors[[/note]], and the Monarch is forced to play for their soul. They lose and become just another skeleton at the table.

to:

** Per request of the Counts, Pestia sends the Monarch to a strange, empty world where they eventually find a brick wall with a door in it; inside are a group of skeletons playing poker[[note]]confirmed by KOTC writer Harry Tuffs to be a reference to the Skeleton Party from his game VideoGame/AHouseOfManyDoors[[/note]], ''VideoGame/AHouseOfManyDoors''[[/note]], and the Monarch is forced to play for their soul. They lose and become just another skeleton at the table.
Is there an issue? Send a MessageReason:
None


** Per request of the Counts, Pestia sends the Monarch to a strange, empty world where they eventually find a brick wall with a door in it; inside are a group of skeletons playing poker[[note]]confirmed by KOTC writer Harry Tuffs to be a reference to the Skeleton Party from his game [[VideoGame/AHouseOfManyDoors]][[/note]], and the Monarch is forced to play for their soul. They lose and become just another skeleton at the table.

to:

** Per request of the Counts, Pestia sends the Monarch to a strange, empty world where they eventually find a brick wall with a door in it; inside are a group of skeletons playing poker[[note]]confirmed by KOTC writer Harry Tuffs to be a reference to the Skeleton Party from his game [[VideoGame/AHouseOfManyDoors]][[/note]], VideoGame/AHouseOfManyDoors[[/note]], and the Monarch is forced to play for their soul. They lose and become just another skeleton at the table.
Is there an issue? Send a MessageReason:
None


** Per request of the Counts, Pestia sends the Monarch to [[VideoGame/AHouseOfManyDoors a strange, empty world]] where they eventually find a brick wall with a door in it; inside are a group of skeletons playing poker, and the Monarch is forced to play for their soul. They lose and become just another skeleton at the table.

to:

** Per request of the Counts, Pestia sends the Monarch to [[VideoGame/AHouseOfManyDoors a strange, empty world]] world where they eventually find a brick wall with a door in it; inside are a group of skeletons playing poker, poker[[note]]confirmed by KOTC writer Harry Tuffs to be a reference to the Skeleton Party from his game [[VideoGame/AHouseOfManyDoors]][[/note]], and the Monarch is forced to play for their soul. They lose and become just another skeleton at the table.
Is there an issue? Send a MessageReason:
according to KOTC writer Harry Tuffs, the other dimension ending for Counts/Sorcery is a reference to his previous game


** Per request of the Counts, Pestia sends the Monarch to a strange, empty world where they eventually find a brick wall with a door in it; inside are a group of skeletons playing poker, and the Monarch is forced to play for their soul. They lose and become just another skeleton at the table.

to:

** Per request of the Counts, Pestia sends the Monarch to [[VideoGame/AHouseOfManyDoors a strange, empty world world]] where they eventually find a brick wall with a door in it; inside are a group of skeletons playing poker, and the Monarch is forced to play for their soul. They lose and become just another skeleton at the table.
Is there an issue? Send a MessageReason:
None


* VictoriousChildhoodFriend: If the Monarch refuses to marry any of the title characters in "Eligible Options" and tells the Queen Mother or Chancellor that their heart belongs to a lowborn commoner, it sets up the story event "A Secret Romance", in which we learn that this relationship has been going on since the Monarch was very young. They can then decide to stop sneaking around and make their love official by getting married (enchanting the peasantry but causing the Defiance of all three noble factions to spike).

to:

* VictoriousChildhoodFriend: If the Monarch refuses to marry any of the title characters in "Eligible Options" and tells the Queen Mother or Chancellor that their heart belongs to a lowborn commoner, it sets up the a story event "A Secret Romance", in which we learn that this relationship has been going on since the Monarch was very young. They can then decide to stop sneaking around and make their love official by getting married (enchanting the peasantry but causing the Defiance of all three noble factions to spike).
Is there an issue? Send a MessageReason:
None


* ProductPlacement: For the third stage of the Patricians' Monopoly scheme, they can vote to allow the Monarch to keep the throne, but only as a mascot for their cereal company, Coastbrek. If they succeed, they force the Monarch to include glowing references to their product (particularly its "creamy Costal crunch", the source of which disgusts the Monarch) in all of their speeches.

to:

* ProductPlacement: For the third stage of the Patricians' Monopoly scheme, they can vote to allow the Monarch to keep the throne, but only as a mascot for their cereal company, Coastbrek. If they succeed, they force the Monarch to include glowing references to their product (particularly its "creamy Costal Coastal crunch", the source of which disgusts the Monarch) in all of their speeches.

Added: 3413

Changed: 1008

Is there an issue? Send a MessageReason:
None


* DuelToTheDeath: The code of the duel is an integral part of the culture of the South, and several story events see various Grandees getting into duels on matters of honour with nobles from other regions; though the object is usually first blood, sometimes the duels get out of hand and the loser is killed. If the Monarch sanctions the duels, they risk the practice getting out of control and leading to many deaths, but if the Monarch bans duelling altogether, the Grandees' Defiance will spike, as they regard it as an attack on their traditions.

to:

** "A Bright Idea" spawns if the Consort is an abject failure at everything they try to do and entails a request for the Monarch to invoke an old law and make them a regional governor for six months. Several of the directions the governorship can take involve the Consort implementing a plan that backfires in ways they really should have seen coming, including crashing the economy by losing a fortune in treasury funds at the casino or mass scrapping industry subsidies, causing food shortages by converting farms to wild game preserves which are quickly hunted clean, making soldiers practise combat by fighting each other with real weapons, or building a tall copper church on a hilltop that acts as a lightning rod and electrocutes the entire congregation during a storm.
* DuelToTheDeath: The code of the duel is an integral part of the culture of the South, and several story events events, including "An Honourable Challenge" and the storyline that begins with "An Untimely Death", see various Grandees getting into duels on matters of honour with nobles from other regions; though the object is usually first blood, sometimes the duels get out of hand and the loser is killed. If the Monarch sanctions the duels, they risk the practice getting out of control and leading to many deaths, but if the Monarch bans duelling altogether, the Grandees' Defiance will spike, as they regard it as an attack on their traditions.


Added DiffLines:

* EpicFail: One of the possible "hooks" for the Consort is utter incompetence at everything they try to do; they don't just fail, they fail ''spectacularly''. The stage is set in "A Bright Idea" with narration that tells us they almost drowned when they took up swimming, gave the Monarch a twelve-sleeved shirt when they tried their hand at knitting, and put half the Palace Watch in the hospital after a foray into beekeeping.
** Their "bright idea" is to take advantage of an old law that allows the Monarch to appoint the Consort as a regional governor for six months (though not of their home region, where they are too well-known), and whichever region they are given to administer, their efforts to improve things go horribly yet hilariously wrong.
*** If they focus on Trade, they'll either embezzle a huge portion of the region's treasury and try to double it at the gambling tables, only to lose it all, or scrap all industry subsidies since they don't know what they are, sending the regional economy into freefall.
*** Should they concentrate on Farming, they'll either poison the soil with a fertilisation formula of their own creation and kill all of the crops (and some of the cows), or decide hunting is just as good as farming and turn most farms into wild game preserves (which are soon picked clean).
*** Directing their attention to Military results in either giving the soldiers real battle experience by having them fight each other with ''real weapons'', resulting in many deaths, or having the soldiers read seventeen huge books on historic battles, resulting in many desertions.
*** If they aspire to spread the word of the Ninth God, they build a tall copper church on a high hilltop. Then a thunderstorm hits during a service, and lightning strikes the tower and electrocutes the entire congregation.
** The failures continue in "Another Bright Idea" if the Monarch is willing to give the Consort another chance.
*** They can make them Commander of the City Watch, which crashes the Treasury when the Consort decides to pay the officers ''per arrest'', causing them to throw citizens in jail left and right for even the most minor crime (or even for no reason at all).
*** If they are put in charge of overseeing the construction of a giant statue of the Monarch, the resulting monstrosity has a lopsided face, bugged out eyes, and too many teeth, turning the Monarch into a laughingstock among the common folk and nobility alike.
*** The Monarch can decide to aim low by asking the Consort to keep the Treadwater River flowing... but they decide its course is too inefficient and try to build a straight channel for it, and when the river doesn't follow the channel, they build a dam to force it through, resulting in the entire Capital being flooded.
Is there an issue? Send a MessageReason:
None


** The object of the Patricians' Corruption scheme is to saturate the royal court with bribes to weaken their principles. The second part of their scheme involves shifting from bribing lesser members of the palace hierarchy to buying the loyalties of the Monarch's inner circle; the Spymaster is too savvy to fall for it, while the Chancellor is fiercely loyal to the Monarch, but the Treasurer and the Marshal are more receptive to having their allegiances bought off.

to:

** The object of the Patricians' Corruption scheme is to saturate the royal court with bribes to weaken their principles. The second part of their scheme involves shifting from bribing lesser members of the palace hierarchy to buying the loyalties of the Monarch's inner circle; the Spymaster is too savvy to fall for it, while the Chancellor is (usually) fiercely loyal to the Monarch, but the Treasurer and the Marshal are more receptive to having their allegiances bought off.
Is there an issue? Send a MessageReason:
None


** According to official game lore, the First God disappeared when the Ninth arose and was never seen again, while the Ninth God conspired with the Sixth God to depose the others. The Second God was stripped of his powers and left to WanderTheEarth, while the Fifth God was burned to ash and scattered across the world; they are only sparingly mentioned in the game, but the other deities play larger roles.

to:

** According to official game lore, the First God disappeared when the Ninth arose and was never seen again, while the Ninth God conspired with the Sixth God to depose the others. The Second God was stripped of his powers and left to WanderTheEarth, has been WalkingTheEarth ever since, while the Fifth God was burned to ash and scattered across the world; they are only sparingly mentioned in the game, but the other deities play larger roles.

Top