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The Karate Blazers are a team of martial artists training under their mentor, a Chinese martial arts master, in an academy honing their skills in a dojo within a crime-infested city. When their master gets assasinated by an old enemy of his, one seeking the secrets behind a "Killing Blow" technique developed by said master and the his daughter kidnapped as leverage, the Karate Blazers sets off to avenge their mentor.

to:

The Karate Blazers are a team of martial artists training under their mentor, a Chinese martial arts master, in an academy honing their skills in a dojo within a crime-infested city. When their master gets assasinated by an old enemy of his, one seeking the secrets behind a "Killing Blow" technique developed by said master and the his master's daughter kidnapped as leverage, the Karate Blazers sets off to avenge their mentor.
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The Karate Blazers are a team of martial artists training under their mentor, a Chinese martial arts master, in an academy honing their skills in a dojo within a crime-infested city. When their master was assasinated by an old enemy of his, seeking the secrets behind a "Killing Blow" technique and the master's daughter kidnapped, the Karate Blazers sets off to avenge their mentor.

to:

The Karate Blazers are a team of martial artists training under their mentor, a Chinese martial arts master, in an academy honing their skills in a dojo within a crime-infested city. When their master was gets assasinated by an old enemy of his, one seeking the secrets behind a "Killing Blow" technique developed by said master and the master's his daughter kidnapped, kidnapped as leverage, the Karate Blazers sets off to avenge their mentor.



** Also, let's meet the bosses!... none which have given names (their onscreen life-meter displays only identify them as "BOSS", yes, all of them). So you scroll over to the Sonic WIngs Wiki, did a search for ''Karate Blazers'', and get [[SarcasmMode awesomely creative monikers]] like "Eyepatch guy", "Orange-haired Guy", "Sword Guy", among a few others.

to:

** Also, let's meet the bosses!... none which have given names (their onscreen life-meter displays only identify them as "BOSS", yes, all of them). So you scroll over to the Sonic WIngs Wings Wiki, did a search for ''Karate Blazers'', and get [[SarcasmMode awesomely creative monikers]] like "Eyepatch guy", "Orange-haired Guy", "Sword Guy", among a few others.



** Several of the mooks uses recycles the sprites, with minor differences in their clothing and attire. Notably, there's an unnamed dreadlocked enemy (which gamers call "Jamaican thugs") which uses the same head [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaican.png three]] [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaicans.png times]] [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaicans2.png over]].

to:

** Several of the mooks uses recycles the use recycled sprites, with minor differences in their clothing and attire. Notably, there's an unnamed dreadlocked enemy (which gamers call "Jamaican thugs") which uses the same head [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaican.png three]] [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaicans.png times]] [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaicans2.png over]].



** One of the bosses [[https://1900hotdog.com/wp-content/uploads/2020/10/roll.gif can do this as well]], though instead of cartwheeling like Mark he instead crumples his own body into a ball first.

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** One of the bosses [[https://1900hotdog.com/wp-content/uploads/2020/10/roll.gif can do this as well]], though instead of cartwheeling like Mark he instead crumples his own body into a ball first.ball.
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* InformedAbility:
** Glen, the "Invincible" Wrestler, have roughly the same amount of health as the other players.
** Akira is supposedly a ninja... but he fights with punches and kicks, with none of his moves exactly shouting "NINJA!" at the players.
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''Karate Blazers'' is a 1991 BeatEmUp action game produced by Video System for Arcades.

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''Karate Blazers'' is a 1991 BeatEmUp action game produced by Video System for Arcades. System.

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* ExcusePlot: One that the opening credits literally fills in with a ''slideshow''. You get stills of the playable characters Mark, Glen, Gill, and Akira making some flashy kung-fu poses, a shot of their master's unnamed daughter looking scared while being threatened by a gun, vut to gameplay.

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* ExcusePlot: One that the opening credits literally fills in with a ''slideshow''. You get stills of the playable characters Mark, Glen, Gill, and Akira making some flashy kung-fu poses, a shot of their master's unnamed daughter looking scared while being threatened by a gun, vut cut to gameplay.gameplay.
* EyepatchOfPower: On the first and final boss (who may or may not be the same person). To the point where the Sonic Wings Wiki straight up identifies him as "Eyepatch Guy"!



** Also, let's meet the bosses!... none which have given names (their onscreen life-meter displays only identify them as "BOSS", yes, all of them). So you scroll over to the Sonic WIngs Wiki, did a search for ''Karate Blazers'', and get [[SarcasmeMode awesomely creative monikers]] like "Eyepatch guy", "Orange-haired Guy", "Sword Guy", among a few others.

to:

** Also, let's meet the bosses!... none which have given names (their onscreen life-meter displays only identify them as "BOSS", yes, all of them). So you scroll over to the Sonic WIngs Wiki, did a search for ''Karate Blazers'', and get [[SarcasmeMode [[SarcasmMode awesomely creative monikers]] like "Eyepatch guy", "Orange-haired Guy", "Sword Guy", among a few others.



** The first and final boss uses the same sprite, albeit recoloured. No mention on whether they're the same guys or they're twins.

to:

** The first and final boss uses the same sprite, albeit recoloured.re-coloured. No mention on whether they're the same guys or they're twins.



* ShockwaveStomp: Glen's special move that creates a shockwave circle around him by thrushing his fists to the air, which knocks over everyone not on his side.
* SlideAttack: Players using Akira can perform this move by crouching and hitting jump, allowing AKira to skid left and right tripping over enemies in his way.

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* ShockwaveStomp: Glen's special move that creates a shockwave circle around him by thrushing thrusting his fists to the air, which knocks over everyone not on his side.
* SlideAttack: Players using Akira can perform this move by crouching and hitting jump, allowing AKira Akira to skid left and right tripping over enemies in his way.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/intro_13.png]]
[[caption-width-right:350:Mark, Glen, Gil and Akira about to take on the dreaded... Eyepatch Guy.]]

--> "104% of all games in the late 80s and early 90s were just reskinned arcade brawlers that the developers knew you would never beat, if only out of disinterest. They weren’t designed to be good, they were designed to bilk you out of seventy-five cents because ''VideoGame/SuperHangOn was busted. And ''Super Hang-On'' was ''always'' busted."

---> '''[[https://1900hotdog.com/2020/11/karate-blazers/ Robert Brockway's]]''' rather, ''ahem'', precise review-slash-opinoin of the early 90s' BeatEmUp video game industry

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''Karate Blazers'' is a 1991 BeatEmUp action game produced by Video System for Arcades.
The Karate Blazers are a team of martial artists training under their mentor, a Chinese martial arts master, in an academy honing their skills in a dojo within a crime-infested city. When their master was assasinated by an old enemy of his, seeking the secrets behind a "Killing Blow" technique and the master's daughter kidnapped, the Karate Blazers sets off to avenge their mentor.

The game allows up to four players at once. Oddly enough, unlike ''VideoGame/FinalFight'', ''VideoGame/StreetsOfRage'' and ''VideoGame/CaptainCommando'' or so many other similar games from the early 90s, the player's LifeMeter is depicted as a circle rather than a straight bar, while meters are granted only for bosses, and not low-level mooks (which makes it difficult to determine how many more punches can an enemy take after being knocked off their feet).

!! Players can choose between the four Karate Blazers:

* Mark, the Nomadic Mercenary
* Glen, the [[WrestlerInAllOfUs Invincible Wrestler]] with Thunderous Fists
* Gil, the Mysterious Fighter (though [[InformedAttribute the game doesn't explain why he's "mysterious"]])
* Akira, the Passionate Ninja with a Blundering Personality

Glen and Gill notably had a quick cameo in a later Video System game, ''VideoGame/SonicWings''.
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!! Karate Blazers contain examples of:
* {{Acrofatic}}: There are overweight mooks wearing red headscarves with bulging bellies can move surprisingly fast despite their girth.
* AsianLionDogs: Chinese stone lions can be seen in the final stage, and smashed to bits for extra points and health items.
* BadassLongcoat: One of the game's deadlier enemies - black mooks armed with swords - are dressed in trench coats, and are among the game's stronger EliteMooks. They look somewhat like ''ComicBook/{{Blade}}'', though it's unknown if it's intentional or just a coincidence.
* {{Bookends}}: The game's first and last boss is... the same guy. Some unnamed bare-chested brute with an EyepatchOfPower, who uses the same attacks both times. Although it goes without saying that the second fight is harder since the boss now have additional EliteMooks as backup.
* ConstructionVehicleRampage: The warehouse level will sometimes throw bulldozers at the players, who needs to jump aside or get damaged. Unfortunate mooks standing in the way tend to suffer the same fate.
* CrateExpectations: Crates of various sizes appears in the warehouse and factory stages, and can be smashed for points and items.
* DamselInDistress: The unnamed daughter of the heroes' martial arts mentor, who's kidnapped by a criminal organization. Their subsequent rescue mission kicks off the game's plot.
* EvilOverlooker: In the opening FMV before the game, this is how the unnamed eyepatched main villain is depicted, looking over the four heroes.
* ExcusePlot: One that the opening credits literally fills in with a ''slideshow''. You get stills of the playable characters Mark, Glen, Gill, and Akira making some flashy kung-fu poses, a shot of their master's unnamed daughter looking scared while being threatened by a gun, vut to gameplay.
* FlunkyBoss: The game have five boss battles (three if you want to be technical; the first and last is the same guy) and all of them are surrounded by mooks. Which the game will regenerate if you defeat.
* GasMaskMooks: Enemies in {{hazmat suit}}s and wearing gas masks appears in the warehouse level.
* InformedFlaw: Akira is described in the intro as having a "Blundering Personality", implying him to be TheKlutz. This trait isn't displayed in-game at any point and his character plays out roughly the same as his fellow brawlers.
* MartialArtsHeadband: Worn by Gil and Akira, two out of four heroes.
* NoNameGiven:
** Your mentor's daughter, whose abduction literally kicks off the plot with you spending the entire game beating up mooks to rescue... is just "mentor's daughter". Wat.
** Also, let's meet the bosses!... none which have given names (their onscreen life-meter displays only identify them as "BOSS", yes, all of them). So you scroll over to the Sonic WIngs Wiki, did a search for ''Karate Blazers'', and get [[SarcasmeMode awesomely creative monikers]] like "Eyepatch guy", "Orange-haired Guy", "Sword Guy", among a few others.
* PaletteSwap:
** Several of the mooks uses recycles the sprites, with minor differences in their clothing and attire. Notably, there's an unnamed dreadlocked enemy (which gamers call "Jamaican thugs") which uses the same head [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaican.png three]] [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaicans.png times]] [[https://1900hotdog.com/wp-content/uploads/2020/10/Jamaicans2.png over]].
** The first and final boss uses the same sprite, albeit recoloured. No mention on whether they're the same guys or they're twins.
* RoboticReveal: There are enemies in the factory wearing gasmasks and full-body suits which appears to be human... until you beat them down. Then they explode, blowing off their suits, and revealing their metal exoskeletons which continues fighting you.
* RollingAttack:
** Mark's special move, which somehow allows him to cartwheel across the arena while surrounded by a RingOfFire emanating from his hands and feet... green TechnicolorFire, to be precise.
*** [[https://1900hotdog.com/wp-content/uploads/2020/10/spinny.gif It's even funnier when seen in action]].
** One of the bosses [[https://1900hotdog.com/wp-content/uploads/2020/10/roll.gif can do this as well]], though instead of cartwheeling like Mark he instead crumples his own body into a ball first.
* RoundhouseKick: All four Karate Blazers can do this by hitting the kick button repeatedly. Their kicks even have a visible energy aura that knocks enemies off the ground.
* ShockwaveStomp: Glen's special move that creates a shockwave circle around him by thrushing his fists to the air, which knocks over everyone not on his side.
* SlideAttack: Players using Akira can perform this move by crouching and hitting jump, allowing AKira to skid left and right tripping over enemies in his way.
* UseYourHead: Glen can execute a strong headbutt that knocks over enemies.
* AWinnerIsYou: Congrats on beating Karate Blazers! You then get... two still screenshots, first depicting the four Karate Blazers posing together, the second depicting the four Karate Blazers posing together with their master's unnamed daughter, before the end credits roll... over a repeated footage of the game's opening FMV.
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