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''KOF: Maximum Impact 2'' is a 3D [[FightingGame fighting game]] and the second game in the ''Maximum Impact'' sub-series in ''Franchise/TheKingOfFighters'' series. It was released for the Platform/Playstation2 on April 27, 2006 in Japan, September 19, 2006 in North America, and March 23, 2007 in Europe. It's also known as ''The King of Fighters 2006'' in North America.

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''KOF: Maximum Impact 2'' is a 3D [[FightingGame fighting game]] and the second game in the ''Maximum Impact'' sub-series in ''Franchise/TheKingOfFighters'' series. It was released for the Platform/Playstation2 Platform/PlayStation2 on April 27, 2006 in Japan, September 19, 2006 in North America, and March 23, 2007 in Europe. It's also known as ''The King of Fighters 2006'' in North America.

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''KOF: Maximum Impact 2'' is a 3D [[FightingGame fighting game]] and the second game in the ''Maximum Impact'' sub-series in ''Franchise/TheKingOfFighters'' series. It was released for the UsefulNotes/Playstation2 on April 27, 2006 in Japan, September 19, 2006 in North America, and March 23, 2007 in Europe. It's also known as ''The King of Fighters 2006'' in North America.

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''KOF: Maximum Impact 2'' is a 3D [[FightingGame fighting game]] and the second game in the ''Maximum Impact'' sub-series in ''Franchise/TheKingOfFighters'' series. It was released for the UsefulNotes/Playstation2 Platform/Playstation2 on April 27, 2006 in Japan, September 19, 2006 in North America, and March 23, 2007 in Europe. It's also known as ''The King of Fighters 2006'' in North America.



* ShoutOut: Leona's E and F color variations are made to resemble [[Anime/NeonGenesisEvangelion Asuka and Rei in their plugsuits]]

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* ShoutOut: ShoutOut:
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Leona's E and F color variations are made to resemble [[Anime/NeonGenesisEvangelion Asuka and Rei in their plugsuits]]
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** Rock's color variation G is [[VideoGame/TheLastBlade Kaede]]

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** Rock's color variation G is [[VideoGame/TheLastBlade Kaede]]Kaede]]
** Seth color variation E is [[VideoGame/StreetFighterIII Dudley]]
** Lien Costume 2 color variation G is [[Anime/MobileSuitGundam Char Aznable]]
** Billy Kane Costume 2 color variation H is [[Literature/JourneyToTheWest Sun Wukong]]
** Nagase Costume 2 color variations E and F are [[Anime/{{Yatterman}} Yatterman-2 and Yatterman-1]]
** Hanzo color variation H is the original [[Anime/MobileSuitGundam RX-78-2 Gundam]], while his Costume 2 color variation E is Series/KamenRiderV3
** Hyena Costume 2 color variation H is the [[UsefulNotes/McDonalds Hamburglar]]
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* ShoutOut: Leona's E and F color variations are made to resemble [[Anime/NeonGenesisEvangelion Asuka and Rei in their plugsuits]]

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* ShoutOut: Leona's E and F color variations are made to resemble [[Anime/NeonGenesisEvangelion Asuka and Rei in their plugsuits]]plugsuits]]
** Terry's F color variation resembles [[VideoGame/GuiltyGear Sol Badguy]], but with a hat
** Mai's color variation E is [[Manga/UruseiYatsura Lum]]
** Rock's color variation G is [[VideoGame/TheLastBlade Kaede]]
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* SecretCharacter: A whole mess of 'em. In total, there are 14 unlockable characters, each of which are unlocked by completing Story Mode with a certain number of characters.

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* SecretCharacter: A whole mess of 'em. In total, there are 14 unlockable characters, each of which are unlocked by completing Story Mode with a certain number of characters.characters.
* ShoutOut: Leona's E and F color variations are made to resemble [[Anime/NeonGenesisEvangelion Asuka and Rei in their plugsuits]]
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[[folder:Playable characters]]
!!Returning characters
* Returning from ''[[VideoGame/KOFMaximumImpact Maximum Impact]]'': [[TheHero Alba Meira]], [[DanceBattler Soiree Meira]], [[HitmanWithAHeart Lien Neville]], [[CuteWitch Mignon Beart]], [[DistaffCounterpart Chae Lim]], [[BadassAngster Rock Howard]], [[TheDon Duke]]
* Returning from ''[[VideoGame/TheKingOfFighters94 KOF '94]]'': [[PlayingWithFire Kyo Kusanagi]], [[LivingLegend Terry Bogard]], [[HeirToTheDojo Ryo Sakazaki]], [[GenkiGirl Yuri Sakazaki]], [[MsFanservice Mai Shiranui]], [[MagicalGirl Athena Asamiya]], [[BashBrothers Ralf Jones, Clark Still]], [[JusticeWillPrevail Kim Kaphwan]]
* Returning from ''[[VideoGame/TheKingOfFighters95 KOF '95]]'': [[AxCrazy Iori Yagami]], [[EvilBrit Billy Kane]]
* Returning from ''[[VideoGame/TheKingOfFighters96 KOF '96]]'': [[ReiAyanamiExpy Leona Heidern]], [[BreakoutVillain Geese Howard]][[note]]as Nightmare Geese[[/note]]
* Returning from ''[[VideoGame/TheKingOfFighters99 KOF '99]]'': [[NinetiesAntiHero K']], [[{{Cyborg}} Maxima]]
* Returning from ''[[VideoGame/TheKingOfFighters2000 KOF 2000]]'': [[BadassInANiceSuit Seth]], [[AnIcePerson Kula Diamond]]
* Returning from ''[[VideoGame/TheKingOfFightersXI KOF XI]]'': [[PirateGirl B. Jenet]]

!!New characters
* [[MysteriousWaif Luise Meyrink]]: A butterfly-evoking woman of unknown origin, with even more unknown powers. She enters the tournament to rescue her father after he is kidnapped by Addes...or so she claims.
* [[HighlyVisibleNinja Nagase]]: A genetically enhanced young girl from the same batch as Duke. She works under Addes, but harbours no loyalty towards them.
* [[ChefOfIron Richard Meyer]]: The famed mixologist of the Pao Pao Café. While his capoeira expertise may be rusty, he still comes by the tournament because he felt like it.
* [[PluckyGirl Lilly Kane]]: Billy Kane's kid sister, she enters searching for her brother after he suddenly leaves for Southtown.
* [[VideoGame/SamuraiShodown Hanzo Hattori]]: Yes, ''him''...or at least, a hologram of him meant to serve as a sparring partner for Nagase.
* [[VideoGame/MetalSlug Fiolina "Fio" Germi]]: An agent of the Sparrows Intelligent Unit known for battling [[AlienInvasion aliens]], she enters the tournament to test her combat abilities against the Ikari Warriors.
* [[ElegantGothicLolita Ninon Beart]]: Mignon's younger sister, always feeling unloved in comparison. She enters to test Mignon's worthiness of their grandmother's power.
* [[{{Gonk}} Hyena]]: Duke's former servant, now entering the tournament himself to try and start up his own gang.
* [[FinalBoss Jivatma]]: A high-ranking member of Addes, and the man Duke was ''really'' working for in the previous game. If he doesn't look human to you, [[HumanAlien that's because he isn't]].

!!EX characters
* Classic Kyo: Kyo wearing his outfit from the Orochi saga, with his moveset from ''KOF '94'' and '''95''.
* Wild Wolf: Terry with his outfit from ''VideoGame/GarouMarkOfTheWolves'', and some playstyle differences.
* Mr. Karate II: Ryo donning his father's Mr. Karate mask and gi, as he did in ''VideoGame/BurikiOne''.
* Armor Ralf: ExactlyWhatItSaysOnTheTin...[[GameBreaker and just as overpowered as it sounds]].
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The Japanese release had a pack-in release with ''Anime/TheKingOfFightersAnotherDay'', a promotional 4-episode animated series produced by Creator/ProductionIG, which acts an {{Interquel}} between the two games. In the North America, it was announced as a PreOrderBonus for customers of [=EBGames=] and [=GameStop=], but SNK failed to ship it on release and it was only made available after a few weeks, in limited quantities for the pre-order customers.
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''Maximum Impact 2'' introduces additions that put the game in a more familiar ''KOF'' gameplay, with many characters from the main games getting back their Special Moves and Super Moves, and integrates the Super Cancel system from the main series. It has more contents, with expanded Challange Mode, an optional 3-versus-3 Mode like the mainline games, and tons of unlockable character costumes. This game is also one of the few ''KOF'' games that support the full English voice acting in the overseas version.

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''KOF: Maximum Impact 2'', also known as ''The King of Fighters 2006'' in North America, is a 3D Main/FightingGame, and a spin-off of ''Franchise/TheKingOfFighters'' series. It was released for the UsefulNotes/Playstation2 on April 27, 2006 in Japan, September 19, 2006 in North America, and March 23, 2007 in Europe.

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''KOF: Maximum Impact 2'', also known as ''The King of Fighters 2006'' in North America, 2'' is a 3D Main/FightingGame, [[FightingGame fighting game]] and a spin-off of the second game in the ''Maximum Impact'' sub-series in ''Franchise/TheKingOfFighters'' series. It was released for the UsefulNotes/Playstation2 on April 27, 2006 in Japan, September 19, 2006 in North America, and March 23, 2007 in Europe.
Europe. It's also known as ''The King of Fighters 2006'' in North America.


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* ActionizedSequel: ''Maximum Impact 2'' integrates the Super Cancel system from the main series (based on the ''[[VideoGame/TheKingOfFighters2002 KOF 2002]]'' incarnation), adding better combo expression than the first game.


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* OddlyNamedSequel2ElectricBoogaloo: This game is rebranded as ''The King of Fighters 2006'' in the North America. This is a strange decision because a) this is not a mainline game and plays quite differently, b) the first game, which this one is a sequel to, was released as ''KOF: Maximum Impact'' in the North America, and c) the main series stopped doing NPlusOneSequelTitle after ''VideoGame/TheKingOfFighters2003'', like ''VideoGame/TheKingOfFightersXI'' released a year earlier. So why did SNK decide to call this game ''KOF 2006''?


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* RecycledSoundtrack: The night version of Neo Geo Land stage fittingly features the music of SNK games that corresponds to specific characters, like ''VideoGame/FatalFury'', ''VideoGame/ArtOfFighting'', ''VideoGame/MetalSlug'', Pachislot ''KOF'' games, and ''VideoGame/TwinkleStarSprites''.
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* InconsistentDub:
** Pretty much every music track has different names in the OST and the in-game SoundTest. For example, the sub-boss battle theme is known as "There's a Semi-Sale in that Forest" in the former and "Cedar Cicada Sellout" in the latter.
** Most of the inconsistencies surrounding attack names from the first game are present and accounted for. The only real difference is that there's more of them.
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* PunchCatch: This game introduces the Sabaki reversal -- after pressing the R2 button, your character assumes a defensive stance. If they're hit by a melee attack while in this stance, the opponent is staggered, and you're free to follow it up with your own attacks.

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''KOF: Maximum Impact 2'', also known as ''The King of Fighters 2006'' in North America, is a 3D Main/FightingGame, and a spin-off of Franchise/TheKingOfFighters series. It was released for the UsefulNotes/Playstation2 on April 27, 2006 in Japan, September 19, 2006 in North America, and March 23, 2007 in Europe.

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''KOF: Maximum Impact 2'', also known as ''The King of Fighters 2006'' in North America, is a 3D Main/FightingGame, and a spin-off of Franchise/TheKingOfFighters ''Franchise/TheKingOfFighters'' series. It was released for the UsefulNotes/Playstation2 on April 27, 2006 in Japan, September 19, 2006 in North America, and March 23, 2007 in Europe.



* MechanicallyUnusualFighter:
** Luise Meyrink can dash and sidestep in the air by tapping any direction on the D-Pad twice.
** Armor Ralf is unable to block. Instead, he has full-body super armor, which causes most attacks to deplete his Guard gauge instead of inflicting hitstun. If he gets Guard Crushed, he takes hitstun like a normal character until his Guard gauge is replenished.
** Kyo Kusanagi Classic and Mr. Karate can manually charge their Power meters by holding the Taunt button.



* PromotedToPlayable: Hyena, Duke's MiddleManagementMook from the first game, is one of this game's many secret characters, unlocked after Story Mode is completed with 13 different characters.

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* PromotedToPlayable: PromotedToPlayable:
**
Hyena, Duke's MiddleManagementMook from the first game, is one of this game's many secret characters, unlocked after Story Mode is completed with 13 different characters.
** After appearing in ''VideoGame/FatalFuryKingOfFighters'' as a non-playable opponent, then spending the rest of the series DemotedToExtra, Richard Meyer is finally playable in this game, where he's unlocked by completing Story Mode with two
characters.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kof_maximum_impact_2_jp_box.jpg]]
''KOF: Maximum Impact 2'', also known as ''The King of Fighters 2006'' in North America, is a 3D Main/FightingGame, and a spin-off of Franchise/TheKingOfFighters series. It was released for the UsefulNotes/Playstation2 on April 27, 2006 in Japan, September 19, 2006 in North America, and March 23, 2007 in Europe.

Following their leader's defeat in [[VideoGame/KOFMaximumImpact the previous tournament]], the Mephistopheles syndicate vanished from Southtown. The local media, no longer under their thumb, publishes a series of lurid exposés about their former oppressors. However, despite this new torrent of information, few suspected that an even larger entity was pulling Mephistopheles' puppet strings.

Addes is an organization shrouded in mystery, and Mephistopheles was just one of its subsidiaries. When and who created it? Where was its headquarters? How far was its reach? — No one really had an inkling as to what this organization truly entailed.

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!!This work shows examples of:
* NoPlotNoProblem: The unlockable characters can be used in Story Mode, but they don't get much of a story to speak of -- they have a generic OpeningScroll, don't get any cutscenes for the bosses, and the game simply skips to the end credits after they defeat [[FinalBoss Jivatma]].
* PromotedToPlayable: Hyena, Duke's MiddleManagementMook from the first game, is one of this game's many secret characters, unlocked after Story Mode is completed with 13 different characters.
* SecretCharacter: A whole mess of 'em. In total, there are 14 unlockable characters, each of which are unlocked by completing Story Mode with a certain number of characters.

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