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* StockDinosaurs: Naturally. Dinosaurs appearing in-game are ''Parasaurolophus'', ''Compsognathus'', ''Pachycephalosaurus'', ''Dilophosaurus'', ''Stegosaurus'', ''Triceratops'', ''Velociraptor'', and ''Tyrannosaurus''. Some other dinosaurs and other prehistoric animals are also seen in some of the game's artwork, such as a ''Brachiosaurus'' skeleton in the ninth level.
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* VideoGameCrueltyPotential: some levels require you to use explosives to blow up obstacles. Particularly, in the sixth level you need to cross a natural rock bridge to reach the plunger and destroy the bridge so that you can reach the main objective. You can leave one of your team members or dinosaurs on the rock bridge as you detonate the explosives, which will instantly kill them.
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* AntiClimaxBoss: the ''Tyrannosaurus'' standing between the party and the helipad in the last level is implicitly the FinalBoss, the last thing standing between you can success. Of course, before this you fought the last of the hunters and probably still have tons of dinosaurs left over and plenty of eggs besides, including your own tyrannosaurs, so all this together makes this final tyrannosaur a joke.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mv5bmjcxmtlizjgtmwu5zc00n2y0lwiwmtgtownlnmq1mwe5mta1xkeyxkfqcgdeqxvynjexode1mdc_v1.jpg]]
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* AntiClimaxBoss: the ''Tyrannosaurus'' standing between the party and the helipad in the last level is implicitly the FinalBoss, the last thing standing between you can success. Of course, before this you fought the last of the hunters and probably still have tons of dinosaurs left over and plenty of eggs besides, including your own tyrannosaurs, so all this together makes this final tyrannosaur a joke.
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* ActuallyFourMooks: the ''Compsognathus'' is actually three small dinosaurs in a group.

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* ActuallyFourMooks: the The ''Compsognathus'' is actually three small dinosaurs in a group.



* ArtificialStupidity: the AI leaves a bit to be desired. Probably the best example is in the seventh level, where a dinosaur nest in a very particular spot past a tree will cause explorers to constantly try to go around the tree back and forth, blocking each other's path endlessly if more than one has been tasked to collect the eggs.
* ColorCodedForYourConvenience: dinosaurs have collars indicating who controls them: blue is the player, red is the Hunters, and white is wild dinosaurs. Also, the ''Dilophosaurus''' venomous spit is colored according to its faction.

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* ArtificialStupidity: the The AI leaves a bit to be desired. Probably the best example is in the seventh level, where a dinosaur nest in a very particular spot past a tree will cause explorers to constantly try to go around the tree back and forth, blocking each other's path endlessly if more than one has been tasked to collect the eggs.
* ColorCodedForYourConvenience: dinosaurs Dinosaurs have collars indicating who controls them: blue is the player, red is the Hunters, and white is wild dinosaurs. Also, the ''Dilophosaurus''' venomous spit is colored according to its faction.



* FactionCalculus: there are two factions in the game (three if you count wild dinosaurs), though only one is playable: the explorers/research team, comprised of the main characters (blue); the Hunters, the main antagonists (red); and wild dinosaurs, who are neutral or aggressive to all--including other wild dinosaurs (white).

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* FactionCalculus: there There are two factions in the game (three if you count wild dinosaurs), though only one is playable: the explorers/research team, comprised of the main characters (blue); the Hunters, the main antagonists (red); and wild dinosaurs, who are neutral or aggressive to all--including other wild dinosaurs (white).



* FogOfWar: the tutorial lampshades this by the Research Assistant commenting on all the "black fog" that limits his field of vision to only a few feet. Unusually for a real-time strategy game, once the fog is lifted, you can see everything that goes on in that area even if none of your explorers or dinosaurs are anywhere near it.

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* FogOfWar: the The tutorial lampshades this by the Research Assistant commenting on all the "black fog" that limits his field of vision to only a few feet. Unusually for a real-time strategy game, once the fog is lifted, you can see everything that goes on in that area even if none of your explorers or dinosaurs are anywhere near it.



* GreenHillZone: the first two levels, set on Isla Nublar, have pleasant-sounding music are are populated only by ''Parasaurolophus'' and ''Compsognathus'', which pose little to no threat to you even on the highest difficulty, and only a few Hunters in the second level. In contrast, the third level has much more serious, foreboding music, the first dangerous dinosaurs you'll meet, and a ''lot'' more Hunters.
* HeroMustSurvive: usually averted, but the tenth mission requires Eddie to survive since he's the only one that can boot up the power plant that you need to complete the mission, and every named character must survive the final mission. In both cases, you get them for free.

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* GreenHillZone: the The first two levels, set on Isla Nublar, have pleasant-sounding music are are populated only by ''Parasaurolophus'' and ''Compsognathus'', which pose little to no threat to you even on the highest difficulty, and only a few Hunters in the second level. In contrast, the third level has much more serious, foreboding music, the first dangerous dinosaurs you'll meet, and a ''lot'' more Hunters.
* HeroMustSurvive: usually Usually averted, but the tenth mission requires Eddie to survive since he's the only one that can boot up the power plant that you need to complete the mission, and every named character must survive the final mission. In both cases, you get them for free.



* LightningBruiser: most of the dinosaurs qualify, but special mention goes to the ''Tyrannosaurus''.

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* LightningBruiser: most Most of the dinosaurs qualify, but special mention goes to the ''Tyrannosaurus''.



* WorkerUnit: the Research Assistant. Any of the characters can build all the same buildings and do all the same things, but only the Research Assistant can not only be recruited multiple times, but also is the only character that can't be upgraded.
* YouAllLookFamiliar: the Research Assistant. Richard Attenborough's narration for him as John Hammond lampshades this by saying that he can "appear to be everywhere at once."
* ZergRush: a viable tactic, especially against wild dinosaurs since their AI can't really handle being attacked from multiple directions, allowing you to unload on them while they're unable to fight back.

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* WorkerUnit: the The Research Assistant. Any of the characters can build all the same buildings and do all the same things, but only the Research Assistant can not only be recruited multiple times, but also is the only character that can't be upgraded.
* YouAllLookFamiliar: the The Research Assistant. Richard Attenborough's narration for him as John Hammond lampshades this by saying that he can "appear to be everywhere at once."
* ZergRush: a A viable tactic, especially against wild dinosaurs since their AI can't really handle being attacked from multiple directions, allowing you to unload on them while they're unable to fight back.
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None

Added DiffLines:

* ArtificialStupidity: the AI leaves a bit to be desired. Probably the best example is in the seventh level, where a dinosaur nest in a very particular spot past a tree will cause explorers to constantly try to go around the tree back and forth, blocking each other's path endlessly if more than one has been tasked to collect the eggs.
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* MediumAwareness: Eddie knows he's in a video game, since he knows the game is an adaptation of the movie and knows he ''died'' in the movie.
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Adding in a really funny moment in the tutorial.

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* ComicallyMissingThePoint: In the tutorial, the Research Assistant finds some eggs. Naturally, he thinks they're food.
---> R.A.: Hey, look what I found.
---> Hammond: Well, what do you suppose you got there?
---> R.A.: Breakfast!
---> Hammond: *chuckling* No, no, no, no, no.
---> R.A.: Big old Denver Omelet with a side of bacon...
---> Hammond: ''Those''... are very valuable dinosaur eggs that you can ''hatch''.
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''Jurassic Park: Chaos Island'', also known as ''Chaos Island: The Lost World Jurassic Park'', is a 1997 tie-in video game for ''Film/TheLostWorldJurassicPark''. The player takes control of all the main protagonists from the movie--Ian Malcolm (Jeff Goldblum), Sarah Harding (Julianne Moore), Nick Van Owen (Vince Vaughn), Eddie Carr (Richard Schiff), and Kelly Curtis (Vanessa Lee Chester), who are all voiced by the original actors--to enact the basic premise of the film: they are sent to Isla Sorna, "Site B", where John Hammond and InGen created the dinosaurs for Jurassic Park four years after the events of the first movie. Disaster eventually strikes and the heroes need to escape from the island. On the way, they are harassed by the [[EvilPoacher Hunters]], who plan to take dinosaurs off the island to make a profit, and by the dinosaurs themselves, but can hatch their own dinosaurs using a DNA serum which allows them to control them. It's basically ''VideoGame/CommandAndConquer'' with a ''Franchise/JurassicPark'' wrapper.

to:

''Jurassic Park: Chaos Island'', also known as ''Chaos Island: The Lost World Jurassic Park'', is a 1997 tie-in video game for ''Film/TheLostWorldJurassicPark''. The player takes control of all the main protagonists from the movie--Ian Malcolm (Jeff Goldblum), Sarah Harding (Julianne Moore), Nick Van Owen (Vince Vaughn), Eddie Carr (Richard Schiff), and Kelly Curtis (Vanessa Lee Chester), who are all voiced by the original actors--to enact the basic premise of the film: they are sent to Isla Sorna, "Site B", where John Hammond and InGen [=InGen=] created the dinosaurs for Jurassic Park four years after the events of the first movie. Disaster eventually strikes and the heroes need to escape from the island. On the way, they are harassed by the [[EvilPoacher Hunters]], who plan to take dinosaurs off the island to make a profit, and by the dinosaurs themselves, but can hatch their own dinosaurs using a DNA serum which allows them to control them. It's basically ''VideoGame/CommandAndConquer'' with a ''Franchise/JurassicPark'' wrapper.
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ZCE


* CorruptCorporateExecutive: the Hunters are working for one.
* EvilPoacher: the Hunters.

to:

* %%* CorruptCorporateExecutive: the Hunters are working for one.
* %%* EvilPoacher: the Hunters.



* FragileSpeedster: ''Compsognathus'' and to a lesser extent ''Dilophosaurus''.

to:

* %%* FragileSpeedster: ''Compsognathus'' and to a lesser extent ''Dilophosaurus''.
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Added namespaces.


''Jurassic Park: Chaos Island'', also known as ''Chaos Island: The Lost World Jurassic Park'', is a 1997 tie-in video game for ''TheLostWorldJurassicPark''. The player takes control of all the main protagonists from the movie--Ian Malcolm (Jeff Goldblum), Sarah Harding (Julianne Moore), Nick Van Owen (Vince Vaughn), Eddie Carr (Richard Schiff), and Kelly Curtis (Vanessa Lee Chester), who are all voiced by the original actors--to enact the basic premise of the film: they are sent to Isla Sorna, "Site B", where John Hammond and InGen created the dinosaurs for Jurassic Park four years after the events of the first movie. Disaster eventually strikes and the heroes need to escape from the island. On the way, they are harassed by the [[EvilPoacher Hunters]], who plan to take dinosaurs off the island to make a profit, and by the dinosaurs themselves, but can hatch their own dinosaurs using a DNA serum which allows them to control them. It's basically ''CommandAndConquer'' with a ''JurassicPark'' wrapper.

to:

''Jurassic Park: Chaos Island'', also known as ''Chaos Island: The Lost World Jurassic Park'', is a 1997 tie-in video game for ''TheLostWorldJurassicPark''.''Film/TheLostWorldJurassicPark''. The player takes control of all the main protagonists from the movie--Ian Malcolm (Jeff Goldblum), Sarah Harding (Julianne Moore), Nick Van Owen (Vince Vaughn), Eddie Carr (Richard Schiff), and Kelly Curtis (Vanessa Lee Chester), who are all voiced by the original actors--to enact the basic premise of the film: they are sent to Isla Sorna, "Site B", where John Hammond and InGen created the dinosaurs for Jurassic Park four years after the events of the first movie. Disaster eventually strikes and the heroes need to escape from the island. On the way, they are harassed by the [[EvilPoacher Hunters]], who plan to take dinosaurs off the island to make a profit, and by the dinosaurs themselves, but can hatch their own dinosaurs using a DNA serum which allows them to control them. It's basically ''CommandAndConquer'' ''VideoGame/CommandAndConquer'' with a ''JurassicPark'' ''Franchise/JurassicPark'' wrapper.
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None

Added DiffLines:

* GreenHillZone: the first two levels, set on Isla Nublar, have pleasant-sounding music are are populated only by ''Parasaurolophus'' and ''Compsognathus'', which pose little to no threat to you even on the highest difficulty, and only a few Hunters in the second level. In contrast, the third level has much more serious, foreboding music, the first dangerous dinosaurs you'll meet, and a ''lot'' more Hunters.

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Changed: 801

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* ActuallyFourMooks: the Compsognathus is actually three small dinosaurs in a group

to:

* ActuallyFourMooks: the Compsognathus ''Compsognathus'' is actually three small dinosaurs in a groupgroup.
* AdaptedOut
---> Eddie: Didn't I die? In the, in the movie I died.
** Also, most of the other characters from the movie are omitted, including the BigBad Peter Ludlow and GreatWhiteHunter Roland Tembo.
* ColorCodedForYourConvenience: dinosaurs have collars indicating who controls them: blue is the player, red is the Hunters, and white is wild dinosaurs. Also, the ''Dilophosaurus''' venomous spit is colored according to its faction.
* CorruptCorporateExecutive: the Hunters are working for one.
* EvilPoacher: the Hunters.



* FogOfWar: the tutorial lampshades this by the Research Assistant commenting on all the "black fog" that limits his field of vision to only a few feet. Unusually for a real-time strategy game, once the fog is lifted, you can see everything that goes on in that area even if none of your explorers or dinosaurs are in the area.
* HeroMustSurvive: usually averted, but the 10th mission requires Eddie to survive since he's the only one that can boot up the power plant that you need to complete the mission, and every named character must survive the final mission. In both cases, you get them for free.

to:

* FragileSpeedster: ''Compsognathus'' and to a lesser extent ''Dilophosaurus''.
* FogOfWar: the tutorial lampshades this by the Research Assistant commenting on all the "black fog" that limits his field of vision to only a few feet. Unusually for a real-time strategy game, once the fog is lifted, you can see everything that goes on in that area even if none of your explorers or dinosaurs are anywhere near it.
* GentleGiant: ''Parasaurolophus'' will usually not attack even if provoked, preferring to run away; the only ones you'll see attack anyone are the ones you control. Averted with every other herbivore
in the area.
game, which will go chasing after your explorers and dinosaurs with no provocation.
* HeroMustSurvive: usually averted, but the 10th tenth mission requires Eddie to survive since he's the only one that can boot up the power plant that you need to complete the mission, and every named character must survive the final mission. In both cases, you get them for free.free.
* IDontLikeTheSoundOfThatPlace: Ian puts it succinctly:
---> Ian: The Valley of Death? Perfect, just perfect...
* LightningBruiser: most of the dinosaurs qualify, but special mention goes to the ''Tyrannosaurus''.
* StockDinosaurs: Naturally. Dinosaurs appearing in-game are ''Parasaurolophus'', ''Compsognathus'', ''Pachycephalosaurus'', ''Dilophosaurus'', ''Stegosaurus'', ''Triceratops'', ''Velociraptor'', and ''Tyrannosaurus''. Some other dinosaurs and other prehistoric animals are also seen in some of the game's artwork, such as a ''Brachiosaurus'' skeleton in the ninth level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Jurassic Park: Chaos Island'', also known as ''Chaos Island: The Lost World Jurassic Park'', is a 1997 tie-in video game for ''TheLostWorldJurassicPark''. The player takes control of all the main protagonists from the movie--Ian Malcolm (Jeff Goldblum), Sarah Harding (Julianne Moore), Nick Van Owen (Vince Vaughn), Eddie Carr (Richard Schiff), and Kelly Curtis (Vanessa Lee Chester), who are all voiced by the original actors--to enact the basic premise of the film: they are sent to Isla Sorna, "Site B", where John Hammond and InGen created the dinosaurs for Jurassic Park four years after the events of the first movie. Disaster eventually strikes and the heroes need to escape from the island. On the way, they are harassed by the [[EvilPoacher Hunters]], who plan to take dinosaurs off the island to make a profit, and by the dinosaurs themselves, but can hatch their own dinosaurs using a DNA serum which allows them to control them. It's basically ''CommandAndConquer'' with a ''JurassicPark'' wrapper.

----
!!This game provides examples of:

* ActuallyFourMooks: the Compsognathus is actually three small dinosaurs in a group
* FactionCalculus: there are two factions in the game (three if you count wild dinosaurs), though only one is playable: the explorers/research team, comprised of the main characters (blue); the Hunters, the main antagonists (red); and wild dinosaurs, who are neutral or aggressive to all--including other wild dinosaurs (white).
* FogOfWar: the tutorial lampshades this by the Research Assistant commenting on all the "black fog" that limits his field of vision to only a few feet. Unusually for a real-time strategy game, once the fog is lifted, you can see everything that goes on in that area even if none of your explorers or dinosaurs are in the area.
* HeroMustSurvive: usually averted, but the 10th mission requires Eddie to survive since he's the only one that can boot up the power plant that you need to complete the mission, and every named character must survive the final mission. In both cases, you get them for free.
* WorkerUnit: the Research Assistant. Any of the characters can build all the same buildings and do all the same things, but only the Research Assistant can not only be recruited multiple times, but also is the only character that can't be upgraded.
* YouAllLookFamiliar: the Research Assistant. Richard Attenborough's narration for him as John Hammond lampshades this by saying that he can "appear to be everywhere at once."
* ZergRush: a viable tactic, especially against wild dinosaurs since their AI can't really handle being attacked from multiple directions, allowing you to unload on them while they're unable to fight back.

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