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* RedShirt: Unlike ''[[VideoGame/StarTrek2thAnniversary 25th Anniversary]]'' where each away-mission had a Red Shirt join the team (who could be killed if you made a mistake and cost you a hefty portion of your score), ''Judgment Rites'' features only two men from Security - and neither will die no matter what you do.

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* RedShirt: Unlike ''[[VideoGame/StarTrek2thAnniversary ''[[VideoGame/StarTrek25thAnniversary 25th Anniversary]]'' where each away-mission had a Red Shirt join the team (who could be killed if you made a mistake and cost you a hefty portion of your score), ''Judgment Rites'' features only two men from Security - and neither will die no matter what you do.
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** The Antares Rift itself may be just an ordinary {{Space Cloud|s}}, but it in fact contains a multitude of Negative Space Wedgies in the form of tiny space-time rifts leading to other dimensions. These wedgies are extremely dangerous, as they are practically undetectable even with cutting-edge Federation sensors, and cause severe system failure if collided-with. To make matters worse, there is a powerful {{Energy Being|s}} living [[PocketDimension inside one of these holes]] that is prone to kidnapping any [[PsychicPowers psionically-sensitive people]] that happen to show up in the area.

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** The Antares Rift itself may be just an ordinary {{Space Cloud|s}}, but it in fact contains a multitude of Negative Space Wedgies in the form of tiny space-time rifts leading to other dimensions. These wedgies are extremely dangerous, as they are practically undetectable even with cutting-edge Federation sensors, and cause severe system failure if collided-with. To make matters worse, there is a powerful {{Energy Being|s}} living [[PocketDimension inside one of these holes]] that is prone to kidnapping any [[PsychicPowers psionically-sensitive people]] that who happen to show up in the area.
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** The Antares Rift itself may be just an ordinary {{SpaceCloud|s}}, but it in fact contains a multitude of Negative Space Wedgies in the form of tiny space-time rifts leading to other dimensions. These wedgies are extremely dangerous, as they are practically undetectable even with cutting-edge Federation sensors, and cause severe system failure if collided-with. To make matters worse, there is a powerful {{Energy Being|s}} living [[PocketDimension inside one of these holes]] that is prone to kidnapping any [[PsychicPowers psionically-sensitive people]] that happen to show up in the area.

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** The Antares Rift itself may be just an ordinary {{SpaceCloud|s}}, {{Space Cloud|s}}, but it in fact contains a multitude of Negative Space Wedgies in the form of tiny space-time rifts leading to other dimensions. These wedgies are extremely dangerous, as they are practically undetectable even with cutting-edge Federation sensors, and cause severe system failure if collided-with. To make matters worse, there is a powerful {{Energy Being|s}} living [[PocketDimension inside one of these holes]] that is prone to kidnapping any [[PsychicPowers psionically-sensitive people]] that happen to show up in the area.
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* HorribleJudgeOfCharacter: Ensign Jons is this in "Light and Darkness". He immediately falls for the old [[LightIsGood]] and [[DarkIsEvil]] when first meeting Azrah and Vizznr, completely failing to listen to what they have to say, and to the tricorder scans revealing that neither of them is actually real anyway. Quickly overlaps with BeliefMakesYouStupid, as Jons begins to throw religious connotations into the mix.

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* HorribleJudgeOfCharacter: Ensign Jons is this in "Light and Darkness". He immediately falls for the old [[LightIsGood]] LightIsGood and [[DarkIsEvil]] DarkIsEvil when first meeting Azrah and Vizznr, completely failing to listen to what they have to say, and to the tricorder scans revealing that neither of them is actually real anyway. Quickly overlaps with BeliefMakesYouStupid, as Jons begins to throw religious connotations into the mix.
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** In Voids the entire party (except for Kirk) is made up of these. We have Sulu (his first and only away-mission in the game), Chekov (who also tags along in the next mission), and a RedShirt called Ensign Walker. Since the former two essentially fill the roles normally occupied by Spock and [=McCoy=], they also end up having similar WittyBanter throughout the mission - though Sulu and Chekov are much closer friends and thus much less vicious to one another.
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* TheEvilsOfFreeWill: The Savant (in the episode "Voids") believes free will is a pointless and detrimental concept, thus [[UtopiaByAnyMeans justifying its actions]]:

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* TheEvilsOfFreeWill: The Savant (in the episode "Voids") believes free will is a pointless and detrimental concept, thus [[UtopiaByAnyMeans [[UtopiaJustifiesTheMeans justifying its actions]]:
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* BermudaTriangle: The Antares Rift (visited in the episode "Voids") serves as a science-fiction equivalent of this. [[SpaceCloud It's a large, dense nebula]] that has not yet been charted because no ship sent there has ever returned. The ''U.S.S. Regulus'' is ordered to chart it but is reassigned at the last minute, leaving the job to the ''Enterprise''. Kirk is confident that the ship can brave the danger, because the last vessel to attempt it was many years prior and Starfleet technology has advanced considerably since then. The ''Enterprise'' does experience serious system malfunctions inside the Rift, but it discovers that the Rift is full of holes in space-time [[NegativeSpaceWedgie leading to other dimensions]] - holes that are nigh-undetectable until you collide with them - explaining the many disappearances. It is unclear whether [[spoiler: [[EnergyBeings the Savant]]]] is responsible for opening all of these holes; but it does live inside one of them, and repeatedly states that it could "clear a way" for the ''Enterprise'' to leave unharmed if it wanted to.

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* BermudaTriangle: The Antares Rift (visited in the episode "Voids") serves as a science-fiction equivalent of this. [[SpaceCloud [[SpaceClouds It's a large, dense nebula]] that has not yet been charted because no ship sent there has ever returned. The ''U.S.S. Regulus'' is ordered to chart it but is reassigned at the last minute, leaving the job to the ''Enterprise''. Kirk is confident that the ship can brave the danger, because the last vessel to attempt it was many years prior and Starfleet technology has advanced considerably since then. The ''Enterprise'' does experience serious system malfunctions inside the Rift, but it discovers that the Rift is full of holes in space-time [[NegativeSpaceWedgie leading to other dimensions]] - holes that are nigh-undetectable until you collide with them - explaining the many disappearances. It is unclear whether [[spoiler: [[EnergyBeings the Savant]]]] is responsible for opening all of these holes; but it does live inside one of them, and repeatedly states that it could "clear a way" for the ''Enterprise'' to leave unharmed if it wanted to.



** The Antares Rift itself may be just an ordinary SpaceCloud, but it in fact contains a multitude of Negative Space Wedgies in the form of tiny space-time rifts leading to other dimensions. These wedgies are extremely dangerous, as they are practically undetectable even with cutting-edge Federation sensors, and cause severe system failure if collided-with. To make matters worse, there is a powerful {{Energy Being|s}} living [[PocketDimension inside one of these holes]] that is prone to kidnapping any [[PsychicPowers psionically-sensitive people]] that happen to show up in the area.

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** The Antares Rift itself may be just an ordinary SpaceCloud, {{SpaceCloud|s}}, but it in fact contains a multitude of Negative Space Wedgies in the form of tiny space-time rifts leading to other dimensions. These wedgies are extremely dangerous, as they are practically undetectable even with cutting-edge Federation sensors, and cause severe system failure if collided-with. To make matters worse, there is a powerful {{Energy Being|s}} living [[PocketDimension inside one of these holes]] that is prone to kidnapping any [[PsychicPowers psionically-sensitive people]] that happen to show up in the area.

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* AscendToAHigherPlaneOfExistence: According to Emminata and the Savant, the Savant was once a physical being of some sort who got sick of experiencing negative emotions. Through some undisclosed process, he turned himself into a [[EnergyBeings being of pure emotion]] - joy.



* BermudaTriangle: The Antares Rift (visited in the episode "Voids") serves as a science-fiction equivalent of this. [[SpaceCloud It's a large, dense nebula]] that has not yet been charted because no ship sent there has ever returned. The ''U.S.S. Regulus'' is ordered to chart it but is reassigned at the last minute, leaving the job to the ''Enterprise''. Kirk is confident that the ship can brave the danger, because the last vessel to attempt it was many years prior and Starfleet technology has advanced considerably since then. The ''Enterprise'' does experience serious system malfunctions inside the Rift, but it discovers that the Rift is full of holes in space-time [[NegativeSpaceWedgie leading to other dimensions]] - holes that are nigh-undetectable until you collide with them - explaining the many disappearances. It is unclear whether [[spoiler: [[EnergyBeings the Savant]]]] is responsible for opening all of these holes; but it does live inside one of them, and repeatedly states that it could "clear a way" for the ''Enterprise'' to leave unharmed if it wanted to.



* EmotionBomb: The colorful mineral rocks strewn about The Savant's PocketDimension cause this (with varying emotional reactions) when touched. Some of them will nearly cause a fight to break out among the away-team.
* EmotionControl: The Savant in "Voids" does this to any [[PsychicPowers psionically-gifted creatures]] it encounters, essentially forcing them to feel joy for all eternity. Emminata does not seem to mind, but then the Savant does the same thing [[GettingSmiliesPaintedOnYourSoul to the emotionless Vulcan Spock]]. The Savant actually has to "deprogram" Spock's natural defenses against strong emotions to avoid killing him.
* EmotionEater: Kirk speculates that the Savant (in "Voids") might be this:
--> '''Sulu:''' Why is this being done to Spock, Captain? What benefit does someone get from subjecting him to an emotion?\\
'''Kirk:''' [[Recap/StarTrekS3E7DayOfTheDove We've seen energy forms that feed on hatred]]. Why shouldn't there be some creature that feeds on happiness? An addict who ''must'' have happiness, and who relies on others to fulfill an increasing need for more happiness.
* TheEvilsOfFreeWill: The Savant (in the episode "Voids") believes free will is a pointless and detrimental concept, thus [[UtopiaByAnyMeans justifying its actions]]:
--> '''Savant:''' Free will is an arrogant deception, Captain. When one looks at the universe in a broad perspective, one finds that fate is far less flexible than it may appear.\\
'''Kirk:''' Savant, creatures like ourselves need to be free to make mistakes and to learn from them. Only then can our intellects advance the many orders of magnitude that are needed to equal yours.



* ForHappiness: The Savant believes that the highest goal of any living being is to experience joy - so it forces anyone it can to be happy all the time. It doesn't even concede the ''possibility'' that Spock [[TheStoic might not want to be happy at all]], and [[TheEvilsOfFreeWill regards free will as only leading to despair]].



* GeniusLoci: May be the case with the PocketDimension containing The Savant. Tricorder scans reveal that all matter in this dimension is organic, and it is later discovered that the colorful mineral formations littering the place are [[spoiler: physical manifestations of the Savant's unwanted emotions]]. This is not fully confirmed in the dialogue, but strongly hinted.



* KnockoutGas: Concocted expertly by [=McCoy=] to help knock out the Vurian trying to mess with the ship, in "Voids". It's specifically designed to knock out only Vurians, and it does the trick quite well.



* LeaveNoManBehind: Even when the Savant offers Kirk a way out of the Antares Rift with the ''Enterprise'' and the rest of its crew unharmed, Kirk is adamant that he will never leave without Spock. The Savant refuses to let Spock go, but tells Kirk that he will provide what he can to make Kirk's stay in his PocketDimension comfortable until he and the rest of the away team die of natural causes.



* NegativeSpaceWedgie: Gravity's End (in the mission "Federation") is a strange phenomenon where our universe is intersecting with another universe where a Big Bang is occurring. The phenomenon apparently throws out as much energy as 100 type-G stars [[note]]So, 100 times the energy of our sun[[/note]]. This is enough to allow Dr. Breddell to harness this power to [[spoiler: create a DoomsdayDevice that can destroy Earth]] from hundreds of light-years away.

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* NegativeSpaceWedgie: NegativeSpaceWedgie:
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Gravity's End (in the mission "Federation") is a strange phenomenon where our universe is intersecting with another universe where a Big Bang is occurring. The phenomenon apparently throws out as much energy as 100 type-G stars [[note]]So, 100 times the energy of our sun[[/note]]. This is enough to allow Dr. Breddell to harness this power to [[spoiler: create a DoomsdayDevice that can destroy Earth]] from hundreds of light-years away.away.
** The Antares Rift itself may be just an ordinary SpaceCloud, but it in fact contains a multitude of Negative Space Wedgies in the form of tiny space-time rifts leading to other dimensions. These wedgies are extremely dangerous, as they are practically undetectable even with cutting-edge Federation sensors, and cause severe system failure if collided-with. To make matters worse, there is a powerful {{Energy Being|s}} living [[PocketDimension inside one of these holes]] that is prone to kidnapping any [[PsychicPowers psionically-sensitive people]] that happen to show up in the area.


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* PocketDimension: The Savant lives inside one, connected to our dimension via one of the holes in the [[BermudaTriangle Antares Rift]]. It seems to be only a few hundred meters long, and completely surrounded by a VoidBetweenTheWorlds. Curiously, all matter inside this dimension appears to be organic, leading to the possibility that the entire dimension is a single GeniusLoci (essentially the body of the Savant and its physical byproducts).


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* RedShirt: Unlike ''[[VideoGame/StarTrek2thAnniversary 25th Anniversary]]'' where each away-mission had a Red Shirt join the team (who could be killed if you made a mistake and cost you a hefty portion of your score), ''Judgment Rites'' features only two men from Security - and neither will die no matter what you do.
** The first is Commander Ellis in "No Man's Land". He is actually the First Officer of the ''U.S.S. Zimbabwe'' as well as its Chief of Security. He doesn't really do anything throughout the mission, and mainly just serves as TheLoad.
** The second is Ensign Walker in "Voids". A bit of a pessimist, he may even be somewhat GenreSavvy about his designated role and chances of survival.
---> '''Walker:''' Captain, do you think we'll get out of this alive?\\
'''Kirk:''' I really don't know.\\
'''Walker:''' That doesn't give me much confidence. Really, Captain, do you think we'll get out of this alive?\\
'''Kirk:''' Are you trying to suggest we won't? Will I have to put you on report for threatening morale?\\
'''Walker:''' Thank you, sir!


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* SoleSurvivor: The Three Systems War that took place a hundred years earlier ended in the eradication of a species called the Vurians. [[TheLastOfHisKind Only a single Vurian]] managed to escape in her ship. She attempted an extremely-risky maneuver to evade her pursuers, and somehow ended up crashing into the Savant's PocketDimension.


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* TeleporterAccident: {{Averted}} but briefly teased in "Voids". The ''Enterprise'' suffers damage from collisions with space-time anomalies in the Antares Rift, causing all sorts of issues with its systems and blocking anyone from leaving the Bridge. Spock requests permission to beam over to the Auxiliary Control Room to try and get the sensors back on-line to help the ship avoid further collisions. Kirk agrees despite the risk, and Spock beams away - but the effect of the beaming is obviously not right. A moment after he disappears a strange alien appears in his place for a few moments - worrying everyone on the Bridge that Spock may have been mutated by a transporter malfunction. It later turns out that [[spoiler: the briefly-seen alien was actually kidnapping Spock to another dimension]].


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* UtopiaJustifiesTheMeans: The Savant does this in "Voids", kidnapping psychically-gifted people and ''forcing'' them to feel happy for all eternity.
--> '''Kirk:''' Do you honestly believe, because what you do may benefit them, that the ends justify the means?\\
'''Savant:''' Yes, Captain. For such a great good as that which I provide, the ends do justify the means.


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* VoidBetweenTheWorlds: In "Voids", the PocketDimension containing The Savant is completely surrounded by this.
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* DarkIsNotEvil: This becomes almost immediately obvious to Kirk when conversing with Vizznr, a demonic-looking projection encountered in "Light and Darkness". Vizznr's appearance may be grotesque, but his words are calm and rational, and convey the story of a species being hunted to extinction. It is, at the very least, far less aggressive a story than the one told to Kirk by the [[LightIsNotGood angelic-looking]] Azrah only moments earlier.


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* FusionDance: Must be done in "Light and Darkness", combining the Alphan and Omegan species together into a single species called the "Gammans". For bonus points, even the [[ProjectedMan holographic projection]] representing the new species, Cicissa, looks like a chimeric combination of the Alphan and Omegan representatives - half angel, half demon.


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* HorribleJudgeOfCharacter: Ensign Jons is this in "Light and Darkness". He immediately falls for the old [[LightIsGood]] and [[DarkIsEvil]] when first meeting Azrah and Vizznr, completely failing to listen to what they have to say, and to the tricorder scans revealing that neither of them is actually real anyway. Quickly overlaps with BeliefMakesYouStupid, as Jons begins to throw religious connotations into the mix.


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* PrinciplesZealot: In "Light and Darkness", Ensign Jons is ordered to combine the Alphan and Omegan samples, but inexplicably fails to sequences the Alphan sample. It quickly turns out that Jons is deliberately failing, due to his stron moral beliefs leading him to the conclusion that the "pure and perfect" Omegans must not be "tainted" with the vile Alphan [=DNA=]. He does not even back down when the harsh consequences of disobedience are explained to him.
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* ProjectedMan: Azrah, Vizznr, and Cicissa in the episode "Light and Darkness". The first two are artificially intelligent holographic projections, each created by a computer containing a colony of single-celled creatures; However the projections are actually [[ArtificialIntelligence completely automated]], and have nothing to do with the creatures they are representing. It's all just a [[SecretTestOfCharacter]]: Azrah is the [[AngelicBeauty angelic-looking]] [[KnightTemplar]], whereas Vizznr is a [[DarkIsNotEvil monstrous-looking]] [[TheWoobie Woobie]]. Cicissa, who looks like a chimera of the other two, represents the combined third race - but is actually a projection being transmitted from someplace else.

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* ProjectedMan: Azrah, Vizznr, and Cicissa in the episode "Light and Darkness". The first two are artificially intelligent holographic projections, each created by a computer containing a colony of single-celled creatures; However the projections are actually [[ArtificialIntelligence completely automated]], and have nothing to do with the creatures they are representing. It's all just a [[SecretTestOfCharacter]]: SecretTestOfCharacter: Azrah is the [[AngelicBeauty angelic-looking]] [[KnightTemplar]], KnightTemplar, whereas Vizznr is a [[DarkIsNotEvil monstrous-looking]] [[TheWoobie Woobie]]. Cicissa, who looks like a chimera of the other two, represents the combined third race - but is actually a projection being transmitted from someplace else.
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* LightIsNotGood: Azrah makes this clear almost as soon as he starts talking, imploring Kirk to destroy the Alphans and referring to them as a blight that should be purged from the planet. Kirk catches pn to this almost immediately.

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* LightIsNotGood: Azrah makes this clear almost as soon as he starts talking, imploring Kirk to destroy the Alphans and referring to them as a blight that should be purged from the planet. Kirk catches pn on to this almost immediately.
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* LightIsNotGood: Azrah makes this clear almost as soon as he starts talking, imploring Kirk to destroy the Alphans and referring to them as a blight that should be purged from the planet. Kirk catches to this on almost immediately.

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* LightIsNotGood: Azrah makes this clear almost as soon as he starts talking, imploring Kirk to destroy the Alphans and referring to them as a blight that should be purged from the planet. Kirk catches pn to this on almost immediately.
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* AngelicBeauty: The Azrah hologram in "Voids" is this, at least in the eyes of [[BeliefMakesYouStupid Ensign Jons]] who immediately assumes that BeautyEqualsGoodness and sides with him.

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* AngelicBeauty: The Azrah hologram in "Voids" "Light and Darkness" is this, at least in the eyes of [[BeliefMakesYouStupid Ensign Jons]] who immediately assumes that BeautyEqualsGoodness and sides with him.



** In "Voids" it is Ensign Jons, an expert geneticist. He was brought along for his skills, but ends up taking sides between the Alphans and the Omegans based on their outward appearance, due to his [[BeliefMakesYouStupid strong moral beliefs]].

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** In "Voids" "Light and Darkness" it is Ensign Jons, an expert geneticist. He was brought along for his skills, but ends up taking sides between the Alphans and the Omegans based on their outward appearance, due to his [[BeliefMakesYouStupid strong moral beliefs]].



* ProjectedMan: Azrah, Vizznr, and Cicissa in the episode "Voids". The first two are artificially intelligent holographic projections, each created by a computer containing a colony of single-celled creatures; However the projections are actually [[ArtificialIntelligence completely automated]], and have nothing to do with the creatures they are representing. It's all just a [[SecretTestOfCharacter]]: Azrah is the [[AngelicBeauty angelic-looking]] [[KnightTemplar]], whereas Vizznr is a [[DarkIsNotEvil monstrous-looking]] [[TheWoobie Woobie]]. Cicissa, who looks like a chimera of the other two, represents the combined third race - but is actually a projection being transmitted from someplace else.

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* ProjectedMan: Azrah, Vizznr, and Cicissa in the episode "Voids"."Light and Darkness". The first two are artificially intelligent holographic projections, each created by a computer containing a colony of single-celled creatures; However the projections are actually [[ArtificialIntelligence completely automated]], and have nothing to do with the creatures they are representing. It's all just a [[SecretTestOfCharacter]]: Azrah is the [[AngelicBeauty angelic-looking]] [[KnightTemplar]], whereas Vizznr is a [[DarkIsNotEvil monstrous-looking]] [[TheWoobie Woobie]]. Cicissa, who looks like a chimera of the other two, represents the combined third race - but is actually a projection being transmitted from someplace else.



* SingleBiomePlanet: Oniyus II (in "Voids") qualifies, but is also {{justified}}. It's a class-M planet in a system where no such planet should be possible at all, with a thin atmosphere and constant meteorite impacts. It's bleak and barren, with nothing more than low rock formations as far as the eye can see. However, it was probably engineered to be that way by the Brassica, who've set it up as a test site.

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* SingleBiomePlanet: Oniyus II (in "Voids") "Light and Darkness") qualifies, but is also {{justified}}. It's a class-M planet in a system where no such planet should be possible at all, with a thin atmosphere and constant meteorite impacts. It's bleak and barren, with nothing more than low rock formations as far as the eye can see. However, it was probably engineered to be that way by the Brassica, who've set it up as a test site.
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* AlienNonInterferenceClause: Kirk cites the Prime Directive when refusing to help the Alphans and Omegans destroy each other - instead doing his best to find a compromise between the two species.


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* AngelicBeauty: The Azrah hologram in "Voids" is this, at least in the eyes of [[BeliefMakesYouStupid Ensign Jons]] who immediately assumes that BeautyEqualsGoodness and sides with him.


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* LightIsNotGood: Azrah makes this clear almost as soon as he starts talking, imploring Kirk to destroy the Alphans and referring to them as a blight that should be purged from the planet. Kirk catches to this on almost immediately.


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* ProjectedMan: Azrah, Vizznr, and Cicissa in the episode "Voids". The first two are artificially intelligent holographic projections, each created by a computer containing a colony of single-celled creatures; However the projections are actually [[ArtificialIntelligence completely automated]], and have nothing to do with the creatures they are representing. It's all just a [[SecretTestOfCharacter]]: Azrah is the [[AngelicBeauty angelic-looking]] [[KnightTemplar]], whereas Vizznr is a [[DarkIsNotEvil monstrous-looking]] [[TheWoobie Woobie]]. Cicissa, who looks like a chimera of the other two, represents the combined third race - but is actually a projection being transmitted from someplace else.


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* SingleBiomePlanet: Oniyus II (in "Voids") qualifies, but is also {{justified}}. It's a class-M planet in a system where no such planet should be possible at all, with a thin atmosphere and constant meteorite impacts. It's bleak and barren, with nothing more than low rock formations as far as the eye can see. However, it was probably engineered to be that way by the Brassica, who've set it up as a test site.


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* UnreliableExpositor: Azrah is this, telling all sorts of lies about his opponent Vizznr to try to persuade Kirk not to believe anything Vizznr says.
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** In "Voids" it is Ensign Jons, an expert geneticist. He was brought down for his skills, but ends up taking sides between the Alphans and the Omegans based on their outward appearance, due to his [[BeliefMakesYouStupid strong moral beliefs]].

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** In "Voids" it is Ensign Jons, an expert geneticist. He was brought down along for his skills, but ends up taking sides between the Alphans and the Omegans based on their outward appearance, due to his [[BeliefMakesYouStupid strong moral beliefs]].

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* GuestStarPartyMember: Technically this applies to every crewmate who travels with Kirk on a mission; the only ones who appear for more than one are Spock, [=McCoy=], Chekov, and Uhara. The best example of this is Lieutenant Commander Ellis, who isn't even a member of Kirk's crew, but rather a security officer from a different ship that was taken hostage just like Kirk, Spock, and [=McCoy=] were at the beginning the third mission.

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* GuestStarPartyMember: Technically this applies to every any crewmate other than Spock and [=McCoy=] who travels with Kirk on a mission; joins Kirk's away-team, especially given that Spock and [=McCoy=] were the only ones who appear for more than one are Spock, [=McCoy=], Chekov, and Uhara. The best example of regular away-team members in ''[[VideoGame/StarTrek25thAnniversary 25th Anniversary]]''. In this is game, Scotty, Sulu, Chekov and Uhura do join the away team at least once each.
**
Lieutenant Commander Ellis, who isn't even a member of Kirk's crew, but rather a security officer from a different ship that was taken hostage just like Kirk, Spock, the ''Enterprise'' in "No Man's Land". Unfortunately, he's a [[TheLoad Load]] who's got an axe to grind with Kirk.
** In "Voids" it is Ensign Jons, an expert geneticist. He was brought down for his skills, but ends up taking sides between the Alphans
and [=McCoy=] were at the beginning the third mission.Omegans based on their outward appearance, due to his [[BeliefMakesYouStupid strong moral beliefs]].

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* AFatherToHisMen: Kirk expresses this feeling - from the commander's perspective - when accused by Ellis that he is a [[BadBoss]] who throws the lives of his men away. He says that each and every man lost haunts him, and that he does his best to protect everyone - but space is a dangerous place, and people will die no matter what you do.

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* AFatherToHisMen: Kirk expresses this feeling - from the commander's perspective - when accused by Ellis that he is a [[BadBoss]] BadBoss who throws the lives of his men away. He says that each and every man lost haunts him, and that he does his best to protect everyone - but space is a dangerous place, and people will die no matter what you do.



** In "No Man's Land", Commander Ellis believes that Kirk is one of these - [[WeHaveReserves callously throwing away the lives of his men]] during dangerous missions. He spends the entire mission snarking at Kirk every time there's a situation where Ellis (a RedShirt) could potentially be sent to die.

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** In "No Man's Land", Commander Ellis believes that Kirk is one of these - [[WeHaveReserves callously throwing away the lives of his men]] during dangerous missions. He spends the entire mission snarking at Kirk every time there's a situation where Ellis (a RedShirt) [[LampshadeHanging could potentially be sent to die.die]].



* ChekhovsGun: Strolling through the Smithsonian Annex in ''Museum Piece'' before the terrorist attack begins allows you to inspect all of the exhibits, each and every one of which will come in handy later during the mission (except those that get [[DestructiveSaviour completely destroyed]]). For bonus points, the plaque for each exhibit specifically mentions the technological components for which it will be cannibalized - though this is done in such a way that you still need to be paying attention to catch it.

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* ChekhovsGun: Strolling through the Smithsonian Annex in ''Museum Piece'' before the terrorist attack begins allows you to inspect all of the exhibits, each and every one of which will come in handy later during the mission (except those that get [[DestructiveSaviour completely destroyed]]). For bonus points, the plaque for each exhibit specifically mentions the technological components for which it will later be cannibalized - though this is done in such a way that you still need to be paying attention to catch it.



** The whole point of the plot of "Though This Be Madness..." is to try to piece together what brought an alien ship to try to land on a Federation colony, and why that ship is full of mentally-damaged people. Simultaneously, [[spoiler:the whole point of the puzzle is to figure out that what little background story provided is far too vague and self-contradictory to be anything but a RedHerring. That is also why the episode has NoEnding]].

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** The whole point of the plot of "Though This Be Madness..." is to try to piece together what brought an alien ship to try to land on a Federation colony, and why that ship is full of mentally-damaged people. Simultaneously, At the same time, [[spoiler:the whole point of the puzzle real objective is to figure out realize that what little background story has been provided is far too vague and self-contradictory to be anything but a RedHerring. That This is also why the episode has NoEnding]].



* DestructiveSaviour: The entire sixth mission "Museum Piece" requires you to either cannibalize, break, or utterly destroy pretty much every single exhibit in the Smithsonian Annex - in order to save one specific exhibit from being stolen (although the thieves[=/=]terrorists also have hostages, they don't intend to harm them). In one particularly [[JustForFun/{{Egregious}} egregious]] instance, the LastLousyPoint actually ''requires'' you to damage an ancient suit of armor to prop a door open instead of just using the passcode to open that door.

to:

* DestructiveSaviour: The entire sixth mission "Museum Piece" requires you to either cannibalize, break, or utterly destroy pretty much every single exhibit in the Smithsonian Annex - in order to save one specific exhibit from being stolen (although the (the thieves[=/=]terrorists also have hostages, but they don't intend to harm them). In one particularly [[JustForFun/{{Egregious}} egregious]] instance, the LastLousyPoint actually ''requires'' you to damage an ancient suit of armor to prop a door open instead of just using the passcode to open that door.



* {{Expy}}: In the non-canon solution to "No Man's Land", [[DeusExMachina Trelane's nanny appears and takes him away]]. She is dressed in an [[Film/MaryPoppins awfully familiar style]], umbrella included.



* TheGuardsMustBeCrazy: In "No Man's Land", the inhabitants of Gothos all think that Kirk is an American fighter pilot who was downed and captured along with his "Enterprise Squadron". The away-team had also just escaped a prison cell by lighting the building on fire. Nevertheless, none of the German soldiers make any attempts to apprehend him - up to and including the commander of the local garrison, who is perfectly willing to hold a conversation with Kirk. When asked about this, the Germans say that they received orders from the Baron of Gothos (Trelane) not to harm Kirk - even though they proudly exclaim that Trelane has vowed to kill Kirk when they next meet. This is just one of the discrepancies that lead Spock to surmise that Gothos is not a real place.

to:

* TheGuardsMustBeCrazy: In "No Man's Land", the inhabitants of Gothos all think that Kirk is an American fighter pilot who was downed shot down and captured along with his "Enterprise Squadron". The away-team had also just escaped a prison cell by lighting setting the building on fire. Nevertheless, none of the German soldiers make any attempts to apprehend him them - up to and including the commander of the local garrison, garrison who is perfectly willing to hold a conversation with Kirk. When asked about this, the Germans say that they received orders from the Baron of Gothos (Trelane) not to harm Kirk - even though they proudly exclaim that Trelane has vowed to kill Kirk when they next meet. This is just one of the discrepancies that lead Spock to surmise that Gothos is not a real place.



* HaveWeMet: At the end of "No Man's Land", Gretel Gernsbeck appears to have a faint memory of having met Kirk before. They had actually met, and worked together, during the mission - but Gretel was {{Brainwashed}} by Trelane at the time. Kirk pretends like they never met, but he expresses a desire to meet Gretel again under more intimate circumstances.

to:

* HaveWeMet: At the end of "No Man's Land", Gretel Gernsbeck appears to have a faint memory of having met Kirk before. They had actually met, and met (and worked together, together) during the mission - but Gretel was {{Brainwashed}} by Trelane at the time. Kirk pretends like they never met, but he and expresses a desire to meet Gretel again under more intimate circumstances.



* KirkSummation: Occurs at least once per episode, as befitting ''[[StarTrekTheOriginalSeries The Original Series]]''.
** Lampshaded by Breddell in "Federation":

to:

* KirkSummation: Occurs at least once per episode, as befitting ''[[StarTrekTheOriginalSeries ''[[Series/StarTrekTheOriginalSeries The Original Series]]''.
** Lampshaded [[LampshadeHanging Lampshaded]] by Breddell in "Federation":



* TheLoad: Commander Ellis, First Officer of the ''U.S.S. Zimbabwe'', accompanies the away-team during the mission "No Man's Land". He is absolutely useless throughout the mission, and only serves to bicker with Kirk due to holding a grudge against him. Nevertheless, Kirk must intervene to save him from Trelane in order to win the high score.

to:

* TheLoad: Commander Ellis, First Officer of the ''U.S.S. Zimbabwe'', accompanies the away-team during the mission "No Man's Land". He is absolutely useless throughout the mission, and only serves to bicker with Kirk due to holding a grudge against him. Nevertheless, Kirk must intervene to save him from Trelane (even offering to sacrifice himself in exchange for Ellis's life) in order to win the high score.



* TheMagicPokerEquation: In "No Man's Land", Kirk has earned a few coins by cleaning an apartment, but needs more to buy one of Trelane's {{Amplifier Artifact}}s from the local shoppe. To do this, he plays poker in the back room of the local tavern. Within a few hours, he has completely cleaned out all three of the other players - who are supposedly experienced players themselves.

to:

* TheMagicPokerEquation: In "No Man's Land", Kirk has earned a few coins by cleaning an apartment, but needs more to buy one of Trelane's {{Amplifier Artifact}}s from the local shoppe. To do this, he plays poker in the back room of the local tavern. Within a few hours, hours he has completely cleaned out all three of the other players - who are supposedly experienced players themselves.



* OneDoseFitsAll: The away-team knocks out the two-man garrison in the Gothos armory by drugging their beer. The shipment was comprised for about a dozen large barrels.

to:

* OneDoseFitsAll: The away-team knocks out the two-man garrison in the Gothos armory by drugging their beer. The shipment was comprised for of about a dozen large barrels.



* RealityWarper: Trelane appears again, this time creating a ThemeParkVersion of UsefulNotes/WorldWarOne, [[{{Brainwashed}} brainwashing]] the crews of three different Federation vessels to serve as actors, and shrinking their ships (along with the ''Enterprise'') to fit into bottles on his shelf. Even Spock comments on how none of this should be possible - but hey...
* RecurringCharacter: Trelane, the omnipotent childish brat from the TV episode "[[Recap/StarTrekS1E17TheSquireOfGothos The Squire of Gothos]]". He is voiced by William Campbell, who played him in the live-action appearance.
* RedHerring: Any background information learned during "Though This Be Madness". Figuring this out is the point of the entire mission.

to:

* RealityWarper: Trelane appears again, this time creating a ThemeParkVersion of UsefulNotes/WorldWarOne, [[{{Brainwashed}} brainwashing]] the crews of three different Federation vessels to serve as actors, and shrinking their ships (along with the ''Enterprise'') to fit into bottles on his shelf. Even Spock comments on how none of this should be possible - but hey...
possible.
* RecurringCharacter: RecurringCharacter:
** Dr. Ies Breddell, the BigBad from the final mission of ''VideoGame/StarTrek25thAnniversary'', returns in the first mission of this game.
**
Trelane, the omnipotent childish brat from the TV episode "[[Recap/StarTrekS1E17TheSquireOfGothos The Squire of Gothos]]". He is voiced by William Campbell, who also played him in the live-action appearance.
* RedHerring: Any background information learned during "Though This Be Madness". Figuring out that this out is a Red Herring is the point of the entire mission.



* RevivingEnemy: Trelane's [[SpacePlane triplane]] can be defeated if you're skilled at space combat, but Trelane himself [[HopelessBossFight cannot be defeated by fighting]]. He will simply come back and claim that you cheated - defeating the ''Enterprise'' by knocking out the entire crew.

to:

* RevivingEnemy: Trelane's [[SpacePlane triplane]] can be defeated if you're skilled at space combat, but Trelane himself [[HopelessBossFight cannot be defeated by fighting]]. He will simply come back and claim that you cheated - defeating cheated, and then instantly defeats the ''Enterprise'' by knocking out the entire crew.



* SendInTheSearchTeam: When ships begin to disappear in the Delphi system, Starfleet sends the ''U.S.S. Zimbabwe'' to investigate. When the ''Zimbabwe'' disappears too, it's time to send the ''Enterprise''.
* SmartPeoplePlayChess: Chess appears twice in this game, and has to be won each time it appears. The first time, Kirk must aggressively outmaneuver a computer to get it to stop playing chess and become accessible again. The second time, Spock beats a [[SmarterThanYouLook Smarter Than He Looks]] goon in a [[VariantChess variant of chess]] that Spock had never even played before.

to:

* SendInTheSearchTeam: When ships begin to disappear start disappearing in the Delphi system, Starfleet sends the ''U.S.S. Zimbabwe'' to investigate. When the ''Zimbabwe'' disappears too, it's time to send the ''Enterprise''.
* SmartPeoplePlayChess: Chess appears twice in this game, and has to be won each time it appears. The first time, Kirk must aggressively outmaneuver a computer to get it to stop ''stop'' playing chess and become accessible again. The second time, Spock beats a [[SmarterThanYouLook Smarter Than He Looks]] goon in a [[VariantChess variant of chess]] that Spock had never even played before.



* StarfishAliens: The Savant, an incredibly-powerful, non-physical entity that exists in a pure state of joy - and seeks to spread that joy to others, whether they want it or not.

to:

* StarfishAliens: StarfishAliens:
**
The Savant, an incredibly-powerful, non-physical entity that exists in a pure state of joy - and seeks to spread that joy to others, whether they want it or not.not.
** The Brassica are borderline this. They have evolved from plants. They do stand upright, but have four short legs, bodies longer than a human's, three eyes (two large, one small above them), and a weird mouth.



* ThouShaltNotKill: Any use of outright violence (other than space combat, of course) is a sure-fire way of lowering your score. The "kill" phaser should only be used on inanimate objects, and only when absolutely necessary.

to:

* ThouShaltNotKill: Any use of outright violence (other than space combat, of course) is a sure-fire way of lowering almost guaranteed to lower your score. The "kill" phaser should only be used on inanimate objects, and only when absolutely necessary.



** Other uses of violence include using Spock to knock out various people with his Vulcan neck-pinch, and a few cases of firing the stun phaser at people when there is no other choice. If there ''is'' another choice, using the neck-pinch or the stun phaser to solve the problem ''will'' reduce your score.



* UnwinnableByDesign: In the last mission, if you give Dr. [=McCoy=] as the answer to the first of the Brassican questions, or Spock as the answer to the first or second question, the mission becomes impossible to complete.
* UnwinnableByMistake: An unfinished piece of code makes it impossible to complete the mission ''Though This Be Madness'' if the wrong dialogue choice is selected during a certain conversation. [[spoiler: It's when Uhura talks to the "King" of the alien space craft to convince him to leave the room]]. The latest [=CD-ROM=] version solves the problem -- not by fixing the dialogue, but by dumping all the missing items into your inventory if you arrive at the final scene without them.

to:

* UnwinnableByDesign: In the last mission, if you give Dr. [=McCoy=] as the answer to the first of the Brassican questions, or Spock as the answer to the first or second question, the mission becomes impossible to complete.
complete (though you can still get back to the ''Enterprise'' with a dismal score).
* UnwinnableByMistake: An unfinished piece of code makes it impossible to complete the mission ''Though "Though This Be Madness'' Madness" if the wrong dialogue choice is selected during a certain conversation. [[spoiler: It's when Uhura talks to the "King" of the alien space craft to convince him to leave the room]]. The latest [=CD-ROM=] version solves the problem -- not by fixing the dialogue, but by dumping all the missing items into your inventory if you arrive at the final scene without them.



** In "Though This Be Madness", shooting Rackaback with a stun phaser is the only option. If you talk with your crew they practically urge you to do so.
** To get the perfect score in "No Man's Land", it is necessary to help the old man in the street by punching out his aggressor.
** Two Vardaine guards in "Federation" will refuse to do a MookFaceTurn like the rest of the security team, requiring Spock to knock them out with a nerve-pinch. Nevertheless, this gives you a better score than stunning them with a phaser.



* WeHaveReserves: In "No Man's Land", Commander Ellis accuses Kirk of this. His friend - a RedShirt - was apparently killed in one of the episodes of the TV show ("[[Recap/StarTrekS2E13Obsession Obsession]]"), and Ellis believes this is a pattern of Kirk's behavior - throwing lives away callously. [[JerkassHasAPoint He has a point]], given the high deathrate among the original ''Enterprise's'' crew, although in truth Kirk [[AFatherToHisMen is haunted by each and every man he has lost]].

to:

* WeHaveReserves: In "No Man's Land", Commander Ellis accuses Kirk of this. His friend - a RedShirt - was apparently killed in one of the episodes of the TV show ("[[Recap/StarTrekS2E13Obsession Obsession]]"), and Ellis believes this is a pattern of Kirk's behavior - throwing lives away callously. [[JerkassHasAPoint He has a point]], given the high deathrate death-rate among the original ''Enterprise's'' crew, although in truth Kirk [[AFatherToHisMen is haunted by each and every man he has lost]].

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* AFatherToHisMen: Kirk expresses this feeling - from the commander's perspective - when accused by Ellis that he is a [[BadBoss]] who throws the lives of his men away. He says that each and every man lost haunts him, and that he does his best to protect everyone - but space is a dangerous place, and people will die no matter what you do.
* AllStereotypeCast: In "No Man's Land", every character in the town of Gothos other than Kirk and his team are stereotypes. This includes the female spy working as a barkeep, the over-the-top German officers, an old war veteran missing an arm, and a young soldier perpetually on the verge of death in the trenches - among others.



* AnachronisticClue: Spock will quickly spot several of these in the town of Gothos in the episode "No Man's Land" - revealing that the town is an artificial construct created by Trelane. The most prominent clue are the light bulbs, which Spock determines are far too efficient for the time (1918).



* ArtisticLicenseEngineering: InUniverse, in the episode "No Man's Land". Spock spots this in the town of Gothos, noting how the town is arranged in a completely inorganic way. That's because Trelane - who created the town - has no regard to verisimilitude, and is only interested in creating a ThemeParkVersion of World War One as he understands it.



* BadBoss:
** Dr. Ies Breddell is this to the Vardaine under his command. Not only does he treat them badly, and fails to respect their strict code of conduct, but he also puts their civilization at risk by planning to [[spoiler: destroy the Federation]], which would undoubtedly spark a massive retaliation from the survivors. This is one of the factors that ultimately leads most of the Vardaine guards to do a MookFaceTurn.
** In "No Man's Land", Commander Ellis believes that Kirk is one of these - [[WeHaveReserves callously throwing away the lives of his men]] during dangerous missions. He spends the entire mission snarking at Kirk every time there's a situation where Ellis (a RedShirt) could potentially be sent to die.



* BigFancyCastle: Trelane has created one of these on the outskirts of the town of Gothos to serve as his home. Inside, however, it is a pocket-dimension outside of reality.



* BloodlessCarnage: The version of the World War One trenches that appears next to the town of Gothos is this. It is a nice, tidy trench, in the middle of a nice sunny field, with some barbed wire but no enemies to be seen. The only soldier in the trench is a young man being held perpetually on the verge of death for dramatic effect. There is no blood anywhere, nor even a spot of mud. When Kirk convinces Trelane to recreate the scene based on the historical records in the ''Enterprise'' computer however, things are remarkably different.
* {{Brainwashed}}: Done "magically" by Trelane to the crews of the three kidnapped Federation vessels in "No Man's Land", so that the crews can populate the town of Gothos. They are unaware of their real identities until being released at the end of the episode, and then only have a very vague memory of having met Kirk.



* GooGooGodlike: Trelane, an immature omnipotent being that thinks our dimension is fun and [[IntriguedByHumanity Human wars are fascinating]]. He plays with humans as though they were toys while his parents (who stopped him the last time he tried to do it) are "away for a while". Fortunately, his [[DeusExMachina babysitter]] is looking for him.
* TheGuardsMustBeCrazy: In "No Man's Land", the inhabitants of Gothos all think that Kirk is an American fighter pilot who was downed and captured along with his "Enterprise Squadron". The away-team had also just escaped a prison cell by lighting the building on fire. Nevertheless, none of the German soldiers make any attempts to apprehend him - up to and including the commander of the local garrison, who is perfectly willing to hold a conversation with Kirk. When asked about this, the Germans say that they received orders from the Baron of Gothos (Trelane) not to harm Kirk - even though they proudly exclaim that Trelane has vowed to kill Kirk when they next meet. This is just one of the discrepancies that lead Spock to surmise that Gothos is not a real place.



* HaveWeMet: At the end of "No Man's Land", Gretel Gernsbeck appears to have a faint memory of having met Kirk before. They had actually met, and worked together, during the mission - but Gretel was {{Brainwashed}} by Trelane at the time. Kirk pretends like they never met, but he expresses a desire to meet Gretel again under more intimate circumstances.



* HopelessBossFight: If you're good at space combat, you can defeat Trelane's [[SpacePlane triplane]] - but he will simply [[RevivingEnemy come back]] anyway. The fight is exceptionally difficult to begin with, given that the triplane is much faster than the ''Enterprise'' and can knock out its shields with one shot. On the easiest combat difficulty setting, the fight is skipped entirely - with the ''Enterprise'' losing by default.
* InstantSedation: [=McCoy=] drugs an ale shipment destined for the local armory in "No Man's Land". By the time you walk from the tavern to the armory (about 15 seconds), the entire shipment has been delivered and the occupants of the armory are passed out on the floor.



* IntriguedByHumanity: Trelane is fascinated with Human historical warfare, attributing various notions of "glory" to it. He has moved on from the Napoleonic Wars (see "[[Recap/StarTrekS1E17TheSquireOfGothos The Squire of Gothos]]") to UsefulNotes/WorldWarOne, but has completely missed the part where millions of people died for nothing. Unfortunately, even when the truth is revealed to him, getting a childish, immortal, omnipotent entity to sympathize with senseless slaughter is nigh-impossible - but Kirk is going to try anyway.



* KirkSummation: Lampshaded by Breddell in "Federation":
--> You always did love to lecture, Kirk. You'll be the most self-righteous corpse in the galaxy.

to:

* KirkSummation: Occurs at least once per episode, as befitting ''[[StarTrekTheOriginalSeries The Original Series]]''.
**
Lampshaded by Breddell in "Federation":
--> ---> You always did love to lecture, Kirk. You'll be the most self-righteous corpse in the galaxy.



* TheLoad: Commander Ellis, First Officer of the ''U.S.S. Zimbabwe'', accompanies the away-team during the mission "No Man's Land". He is absolutely useless throughout the mission, and only serves to bicker with Kirk due to holding a grudge against him. Nevertheless, Kirk must intervene to save him from Trelane in order to win the high score.



* TheMagicPokerEquation: In "No Man's Land", Kirk has earned a few coins by cleaning an apartment, but needs more to buy one of Trelane's {{Amplifier Artifact}}s from the local shoppe. To do this, he plays poker in the back room of the local tavern. Within a few hours, he has completely cleaned out all three of the other players - who are supposedly experienced players themselves.
* MakeGamesNotWar: At the end of "No Man's Land", Kirk complains about a sore shoulder he received when "resolving the issue" with Commander Ellis. When Spock inquires whether they came to blows, Kirk says that they played an aggressive game of Zero-G Squash instead.



* OnceMoreWithClarity: There are two UsefulNotes/WorldWarOne trench scenes in the mission "No Man's Land". The first, right outside the town of Gothos, is pretty much a clean, romanticized version of the trenches that bears no resemblance to real life. The second appears at the end of the episode, but only if Kirk implores Trelane to recreate the trenches based on historical records. It is a scene of utter carnage and devastation, with amputated bodies and black mud everywhere.
* OneDoseFitsAll: The away-team knocks out the two-man garrison in the Gothos armory by drugging their beer. The shipment was comprised for about a dozen large barrels.
* PyrrhicVictory: Kirk points out to Trelane that UsefulNotes/WorldWarOne was one of these. At the sight of mutilated bodies in the ''realistic'' recreation of the trenches, Trelane argues that this is the fate befitting the losers. Kirk replies that, no, these are the ''winners''.
* RealityWarper: Trelane appears again, this time creating a ThemeParkVersion of UsefulNotes/WorldWarOne, [[{{Brainwashed}} brainwashing]] the crews of three different Federation vessels to serve as actors, and shrinking their ships (along with the ''Enterprise'') to fit into bottles on his shelf. Even Spock comments on how none of this should be possible - but hey...
* RecurringCharacter: Trelane, the omnipotent childish brat from the TV episode "[[Recap/StarTrekS1E17TheSquireOfGothos The Squire of Gothos]]". He is voiced by William Campbell, who played him in the live-action appearance.



* SpacePlane: An extremely literal example with Trelane's space-capable Fokker DR.I triplane. It can run circles around the Enterprise and is nigh undefeatable. For this reason, it turns into a SkippableBoss on the easiest difficulty, in which case the tri-plane instantly defeats the Enterprise and you are sent directly to the basement.

to:

* SpacePlane: An extremely literal example with RevivingEnemy: Trelane's space-capable Fokker DR.I triplane. It [[SpacePlane triplane]] can run circles around be defeated if you're skilled at space combat, but Trelane himself [[HopelessBossFight cannot be defeated by fighting]]. He will simply come back and claim that you cheated - defeating the Enterprise and is nigh undefeatable. For this reason, it turns into a SkippableBoss on ''Enterprise'' by knocking out the easiest difficulty, in which case the tri-plane instantly defeats the Enterprise and you are sent directly to the basement.entire crew.



* SendInTheSearchTeam: When ships begin to disappear in the Delphi system, Starfleet sends the ''U.S.S. Zimbabwe'' to investigate. When the ''Zimbabwe'' disappears too, it's time to send the ''Enterprise''.



* SpacePlane: An extremely literal example with Trelane's space-capable Fokker DR.I triplane. It can run circles around the Enterprise and is nigh undefeatable. For this reason, it turns into a SkippableBoss on the easiest difficulty, in which case the tri-plane instantly defeats the Enterprise and you are sent directly to the basement.



* TheThemeParkVersion: Trelane creates a Theme Park Version of a UsefulNotes/WorldWarI German town. Aside from the many StockCharacters and other cliches to be found there, the town is within walking distance of the trenches - which are remarkably peaceful and contain one soldier who is in a perpetual state of dying dramatically. For a perfect score, Kirk must [[spoiler: convince Trelane to research the matter and create a faithful representation of a World War I battlefield - which is decidedly gory and grim, and then present him with a new hobby of bottling airplanes]].

to:

* TheThemeParkVersion: ThemeParkVersion: Trelane creates a Theme Park Version of a UsefulNotes/WorldWarI German town. Aside from the many StockCharacters and other cliches to be found there, the town is within walking distance of the trenches - which are remarkably peaceful and contain one soldier who is in a perpetual state of dying dramatically. For a perfect score, Kirk must [[spoiler: convince Trelane to research the matter and create a faithful representation of a World War I battlefield - which is decidedly gory and grim, and then present him with a new hobby of bottling airplanes]].airplanes]].
* ThisIsReality: Kirk tries to do this to Trelane, arguing that his depiction of UsefulNotes/WorldWarOne is [[BloodlessCarnage complete fiction]]. Unfortunately, the sight of the ''real'' bloody and gory trenches does nothing to dissuade Trelane from his fascination with Earth's wars. There is exactly one dialogue chain - in a ''long'' DialogueTree - that will actually get Trelane to ''consider'' how awful war can be.


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* WeHaveReserves: In "No Man's Land", Commander Ellis accuses Kirk of this. His friend - a RedShirt - was apparently killed in one of the episodes of the TV show ("[[Recap/StarTrekS2E13Obsession Obsession]]"), and Ellis believes this is a pattern of Kirk's behavior - throwing lives away callously. [[JerkassHasAPoint He has a point]], given the high deathrate among the original ''Enterprise's'' crew, although in truth Kirk [[AFatherToHisMen is haunted by each and every man he has lost]].
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** The Antarian Mankiller in "Federation" - a gigantic [[ExactlyWhatItSaysOnTheTin man-killing monster]] - must be shot and vaporized with the "Kill" phaser. This is the only time the Kill phaser can be used throughout this entire game without significantly reducing your score - and there is no other way to finish the mission.

to:

** The Antarian Mankiller in "Federation" - -- a gigantic [[ExactlyWhatItSaysOnTheTin man-killing monster]] - -- must be shot and vaporized with the "Kill" phaser. This is the only time the Kill phaser can be used on a living being throughout this entire game without significantly reducing your score - and there is no other way to finish the mission.
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* UnwinnableByMistake: An unfinished piece of code makes it impossible to complete the mission ''Though This Be Madness'' if the wrong dialogue choice is selected during a certain conversation. [[spoiler: It's when Uhura talks to the "King" of the alien space craft to convince him to leave the room]].

to:

* UnwinnableByMistake: An unfinished piece of code makes it impossible to complete the mission ''Though This Be Madness'' if the wrong dialogue choice is selected during a certain conversation. [[spoiler: It's when Uhura talks to the "King" of the alien space craft to convince him to leave the room]]. The latest [=CD-ROM=] version solves the problem -- not by fixing the dialogue, but by dumping all the missing items into your inventory if you arrive at the final scene without them.
Is there an issue? Send a MessageReason:
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* SmartPeoplePlayChess: Chess appears twice in this game, and has to be won each time it appears. The first time, Kirk must aggressively outmaneuver a computer to get it to stop playing chess and become accessible again. The second time, Spock beats a SmarterThanHeLooks goon in a [[VariantChess variant of chess]] that he had never even played before.

to:

* SmartPeoplePlayChess: Chess appears twice in this game, and has to be won each time it appears. The first time, Kirk must aggressively outmaneuver a computer to get it to stop playing chess and become accessible again. The second time, Spock beats a SmarterThanHeLooks [[SmarterThanYouLook Smarter Than He Looks]] goon in a [[VariantChess variant of chess]] that he Spock had never even played before.
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* MutuallyAssuredDestruction: Kirk points out to Security Chief Kamend on Espoir Station that if the Vardaine destroy the Federation, the survivors will quickly figure out who did it and come after them. This is what finally convinces Kamend to do a [[MookFaceTurn]].

to:

* MutuallyAssuredDestruction: Kirk points out to Security Chief Kamend on Espoir Station that if the Vardaine destroy the Federation, the survivors will quickly figure out who did it and come after them. This is what finally convinces Kamend to do a [[MookFaceTurn]].MookFaceTurn.
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* MadScientist: Dr. Ies Breddell. Besides tampering with [[EvilutionaryBiology genetics]] to create [[SuperSoldier]]s, and then building {{Effective Knockoff}}s of Federation starships, he decides to top it all off by building a DoomsdayDevice and pointing it at [[spoiler:Earth]] [[DisproportionateRetribution just to get back at Kirk for foiling his plans]].

to:

* MadScientist: Dr. Ies Breddell. Besides tampering with [[EvilutionaryBiology [[EvilutionaryBiologist genetics]] to create [[SuperSoldier]]s, {{Super Soldier}}s, and then building {{Effective Knockoff}}s of Federation starships, he decides to top it all off by building a DoomsdayDevice and pointing it at [[spoiler:Earth]] [[DisproportionateRetribution just to get back at Kirk for foiling his plans]].

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** The whole point of the plot of "Though This Be Madness..." is to try to piece together what brought an alien ship to try to land on a Federation colony, and why that ship is full of mentally-damaged people. Simultaneously, [[spoiler:the whole point of the puzzle is to figure out that what little background story provided is far too vague and self-contradictory to be anything but a lie. That is also why the episode has NoEnding]].

to:

** The whole point of the plot of "Though This Be Madness..." is to try to piece together what brought an alien ship to try to land on a Federation colony, and why that ship is full of mentally-damaged people. Simultaneously, [[spoiler:the whole point of the puzzle is to figure out that what little background story provided is far too vague and self-contradictory to be anything but a lie.RedHerring. That is also why the episode has NoEnding]].


Added DiffLines:

* RedHerring: Any background information learned during "Though This Be Madness". Figuring this out is the point of the entire mission.
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* ColonyDrop: At the beginning of the penultimate episode/level, a giant colony ship housing an assortment of invalids and head cases is set to land smack in the middle of a planet in the Klingon Neutral Zone. The object of the mission (ostensibly) is to convince its computer to keep it from doing that.

to:

* ColonyDrop: At the beginning of the penultimate episode/level, a giant colony ship housing an assortment of invalids and head cases is set to land smack in the middle of a planet Federation colony in the Klingon Neutral Zone. The object of the mission (ostensibly) is to convince its computer to keep it from doing that.
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* CivilizationDestroyer: Dr. Breddell's DoomsdayDevice will somehow destroy the entire Federation if Kirk doesn't stop him. It's later revealed that this is primarily because [[spoiler: it is pointed at Earth]]. Kirk also argues that there will be survivors who will [[MutuallyAssuredDestruction avenge the destruction]], using this argument to convince some of Breddell's followers to [[MookFaceTurn switch sides]].

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* CivilizationDestroyer: Dr. Breddell's DoomsdayDevice will somehow destroy the entire Federation if Kirk doesn't stop him. It's later revealed that this is primarily because [[spoiler: it is pointed at Earth]]. Kirk also argues that there will be survivors who will [[MutuallyAssuredDestruction avenge the destruction]], using and uses this argument to convince some of Breddell's followers to [[MookFaceTurn switch sides]].
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* CivilizationDestroyer: Dr. Breddell's [[DoomsdayDevice]] will somehow destroy the entire Federation if Kirk doesn't stop him. It's later revealed that this is primarily because [[spoiler: it is pointed at Earth]]. Kirk also argues that there will be survivors who will [[MutuallyAssuredDestruction avenge the destruction]], using this argument to convince some of Breddell's followers to [[MoonFaceTurn switch sides]].

to:

* CivilizationDestroyer: Dr. Breddell's [[DoomsdayDevice]] DoomsdayDevice will somehow destroy the entire Federation if Kirk doesn't stop him. It's later revealed that this is primarily because [[spoiler: it is pointed at Earth]]. Kirk also argues that there will be survivors who will [[MutuallyAssuredDestruction avenge the destruction]], using this argument to convince some of Breddell's followers to [[MoonFaceTurn [[MookFaceTurn switch sides]].

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* HaveWeMetYet: Narrowly avoided by Kirk when the ''U.S.S. Alexander'' hails the ''Enterprise'' at the end of "Federation". The ''Enterprise'' had previously witnessed a future version of the ''Alexander'' (which had jumped back in time) explode to pieces.
* HiddenInPlainSight: [[DoubleSubversion doubly subverted]]. Kirk finds Breddell's secret code to his DoomsdayDevice written plainly in his journal. However this code will trigger a trap if used (fortunately, Spock is skilled enough to stop that from happening). Fortunately, Kirk [[DefiedTrope recognizes the trope]], and discovers the ''real'' code encrypted into the journal's electronic bookmark.



* TakeYourTime: None of the {{Ticking Clock}}s in the game will actually run out, no matter how long you wait.



** Breddell's

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** Breddell's Breddell sets his DoomsdayDevice to fire at [[spoiler:Earth]] just before he's arrested. As Spock says, it could fire "at any moment".
** The alien ship "Compassion" is ''about'' to land on a Federation colony, and must be stopped [=ASAP=].
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* ArchEnemy: Dr. Ies Breddell serves this purpose for Kirk in this game and the previous one - including a backstory for their rivalry going a decade back - although he [[spoiler: gets thrown in jail in the very first episode of ''Judgment Rites''. The game doesn't actually have any real BigBad]].
* AWolfInSheepsClothing: The commander of Espoir Station, Dr. Munroe, pretends to be completely unaware of anything going on in the vicinity of his station, and warmly invites Kirk and his team to come inspect the station for anything suspicious. This is a ruse [[spoiler: to capture Kirk under orders from old arch-enemy Dr. Ies Breddell]].



* CivilizationDestroyer: Dr. Breddell's [[DoomsdayDevice]] will somehow destroy the entire Federation if Kirk doesn't stop him. It's later revealed that this is primarily because [[spoiler: it is pointed at Earth]]. Kirk also argues that there will be survivors who will [[MutuallyAssuredDestruction avenge the destruction]], using this argument to convince some of Breddell's followers to [[MoonFaceTurn switch sides]].



* CrypticBackgroundReference:
** Kirk's first visit to the planet Vardaine while he was First Officer on the ''U.S.S. Farragut'' is mentioned several times during "Federation", but is never told in full. The only thing we really need to know, anyway, is that Kirk thwarted Breddell's plans to take over his planet, and that Menao Sheme's father helped hide Kirk from the government.
** The whole point of the plot of "Though This Be Madness..." is to try to piece together what brought an alien ship to try to land on a Federation colony, and why that ship is full of mentally-damaged people. Simultaneously, [[spoiler:the whole point of the puzzle is to figure out that what little background story provided is far too vague and self-contradictory to be anything but a lie. That is also why the episode has NoEnding]].



* DecoyHidingPlace: In a sense. Beaming into Espoir Station's Security Office and trying to stun all the guards would be impossible, since the guards would detect the transport and be ready for the team when it appears. To counter this, Kirk has the team beam in while holding training dummies. The guards become confused, and shoot at the dummies instead of the team - giving Kirk time to stun them all. [=McCoy=] does get shot though.



* DisproportionateRetribution: Kirk thwarted Breddell's plan to take over his homeworld's government a decade ago. He then foiled Breddell's plans to manufacture {{Effective Knockoff}}s of Constitution-class Starships in ''25th Anniversary''. So naturally, Breddell now plans to [[spoiler: blow up Earth and destroy the Federation]].



* HisNameIs: Luke Rayner, commander of the ''U.S.S. Alexander'', has ''just'' enough time to warn Kirk that [[spoiler: the Federation is about to be destroyed]], but not enough time to reveal anything else.



* MadScientist: Dr. Ies Breddell. Besides tampering with [[EvilutionaryBiology genetics]] to create [[SuperSoldier]]s, and then building {{Effective Knockoff}}s of Federation starships, he decides to top it all off by building a DoomsdayDevice and pointing it at [[spoiler:Earth]] [[DisproportionateRetribution just to get back at Kirk for foiling his plans]].



* MutuallyAssuredDestruction: Kirk points out to Security Chief Kamend on Espoir Station that if the Vardaine destroy the Federation, the survivors will quickly figure out who did it and come after them. This is what finally convinces Kamend to do a [[MookFaceTurn]].



* NegativeSpaceWedgie: Gravity's End (in the mission "Federation") is a strange phenomenon where our universe is intersecting with another universe where a Big Bang is occurring. The phenomenon apparently throws out as much energy as 100 type-G stars [[note]]So, 100 times the energy of our sun[[/note]]. This is enough to allow Dr. Breddell to harness this power to [[spoiler: create a DoomsdayDevice that can destroy Earth]] from hundreds of light-years away.



* NominalHero: All but two of the Vardaine security officers on Espoir Station do a MookFaceTurn, although most of them do this simply for self-interest - realizing that their boss is a MadScientist and that destroying the Federation would also mean doom for Vardaine.



* OminousMessageFromTheFuture: The ''U.S.S. Alexander'' [[CasualTimeTravel somehow]] travels 8 days back from the future, to warn the ''U.S.S. Enterprise'' that the entire Federation is about to be destroyed. Unfortunately, the ''Alexander'' [[HisNameIs explodes right before its captain can explain who did it]].



* SmartPeoplePlayChess: Chess appears twice in this game, and has to be won each time it appears. The first time, Kirk must aggressively outmaneuver a computer to get it to stop playing chess and become accessible again. The second time, Spock beats a SmarterThanHeLooks goon in a [[VariantChess variant of chess]] that he had never even played before.



* TickingClock: There are a few nominal ones, but [[TakeYourTime none of them actually affect gameplay.]]
** Breddell's



** There is no way to defeat the Savant in "Voids" without harming it first. This is in stark contrast to any other mission in this game and its predecessor, where the 100% score is contingent on TalkingYourWayOut.

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** There is no way to defeat the Savant in "Voids" without harming it first. This is in stark contrast to any other mission in this game and its predecessor, where the 100% score is contingent on TalkingYourWayOut.TalkingYourWayOut.
* VirtueIsWeakness: Dr. Breddell pretty much sums up Nietzsche's "Slave Morality" as a reason to ignore [[KirkSummation Kirk's pleas]].
--> '''Breddell:''' Morality! It is an invention designed to make lesser people feel superior. The universe is full of moral people, and for the most part they are deadwood. People who are preoccupied with morality never make history.
* WeNeedToGetProof: It quickly becomes clear during "Federation" that taking out Breddell without making him become a VillainWithGoodPublicity requires finding proof of his [[MadScientist insane plans]] first.
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* TitleDrop: At the end of "Though This Be Madness", just before entering the next mission "Yet There Is Method In It", [=McCoy=] gets angry at being [[SecretTestOfCharacter secretly tested]] by the Brassica, and calls it all madness. Kirk replies by quoting the line from Theater/{{Hamlet}} that makes up these two episodes' titles.

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* TitleDrop: At the end of "Though This Be Madness", just before entering the next mission "Yet There Is Method In It", [=McCoy=] gets angry at being [[SecretTestOfCharacter secretly tested]] by the Brassica, and calls it all madness. Kirk replies by quoting the line from Theater/{{Hamlet}} Theatre/{{Hamlet}} that makes up these two episodes' titles.

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