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Fixed minor typo in "Unwinabble by Mistake" first entry


* GettingSmiliesPaintedOnYourSoul: The Savant does this to Spock. Of course, the Savant doesn't realize how dangerous emotions are to a vulcan.

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* GettingSmiliesPaintedOnYourSoul: The Savant does this to Spock. Of course, the Savant doesn't realize how dangerous emotions are to a vulcan.Vulcan.



* NonStandardGameOver: A few exist, due to the nature of the game being a point-and-click adventure. A notable example is during the second mission ''The Sentinel'', where despite doing everything right for a maximum score in the mission, at the end your choices are to either shut down a computer archive with advanced scientific knowledge, or shut down a power generator that's protecting the planet's civilization from being contaminated by a vat of dangerous pheremones. If you choose to shut down the generator and save the archive instead, you complete the mission and are beamed back onboard. However on the Bridge you're instantly informed that [[spoiler: the planet's civilization is doomed to a life of aggression and violence, and Admiral Richards berates you for your choice and relieves you as Captain of the Enterprise...]]

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* NonStandardGameOver: A few exist, due to the nature of the game being a point-and-click adventure. A notable example is during the second mission ''The Sentinel'', where despite doing everything right for a maximum score in the mission, at the end your choices are to either shut down a computer archive with advanced scientific knowledge, or shut down a power generator that's protecting the planet's civilization from being contaminated by a vat of dangerous pheremones. If you choose to shut down the generator and save the archive instead, you complete the mission and are beamed back onboard. However on the Bridge you're instantly informed that [[spoiler: the planet's civilization is doomed to a life of aggression and violence, and Admiral Richards berates you for your choice and relieves you as Captain captain of the Enterprise...]]



* UnwinnableByMistake: An unfinished piece of code makes it impossible to complete the mission''Though This Be Madness'' if the wrong dialogue choice is selected during a certain conversation. [[spoiler: It's when Uhura talks to the "King" of the alien space craft to convince him to leave the room]].

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* UnwinnableByMistake: An unfinished piece of code makes it impossible to complete the mission''Though mission ''Though This Be Madness'' if the wrong dialogue choice is selected during a certain conversation. [[spoiler: It's when Uhura talks to the "King" of the alien space craft to convince him to leave the room]].

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Added second entry to "Unwinnable By Mistake"


* UnwinnableByMistake: An unfinished piece of code makes it impossible to complete one of the missions if the wrong dialogue choice is selected during a certain conversation. [[spoiler: It's when Uhura talks to the "King" of the alien space craft to convince him to leave the room]].

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* UnwinnableByMistake: An unfinished piece of code makes it impossible to complete one of the missions mission''Though This Be Madness'' if the wrong dialogue choice is selected during a certain conversation. [[spoiler: It's when Uhura talks to the "King" of the alien space craft to convince him to leave the room]].room]].
** Another game-breaking bug also appears later in the same mission. When you reach the room with Gormagon and Rackaback, if you attempt to use the Medkit on Rackaback the game immediately halts. An internal error message appears that states it can't locate a necessary animation and then the game aborts.

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* KirkSummation: Lampshaded by Breddell in "Federation": "You always did love to lecture, Kirk. You'll be the most self-righteous corpse in the galaxy."

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* KirkSummation: Lampshaded by Breddell in "Federation": "You "Federation":
--> You
always did love to lecture, Kirk. You'll be the most self-righteous corpse in the galaxy."
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Added to "Leaning on the Fourth Wall" and created "Non-Standard Game Over" entries

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** In the episode ''Voids'', you come across rocks in the dimensional rift that will cause short emotional outbursts. The stones can be used on the available crewmembers for different responses, but if the green stone is used on Kirk...
-->'''Kirk''': I don't know why I'm doing this. It's as though someone else were controlling my actions.


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* NonStandardGameOver: A few exist, due to the nature of the game being a point-and-click adventure. A notable example is during the second mission ''The Sentinel'', where despite doing everything right for a maximum score in the mission, at the end your choices are to either shut down a computer archive with advanced scientific knowledge, or shut down a power generator that's protecting the planet's civilization from being contaminated by a vat of dangerous pheremones. If you choose to shut down the generator and save the archive instead, you complete the mission and are beamed back onboard. However on the Bridge you're instantly informed that [[spoiler: the planet's civilization is doomed to a life of aggression and violence, and Admiral Richards berates you for your choice and relieves you as Captain of the Enterprise...]]
** Another example occurs in the seventh mission ''Voids''. After finally tracking down Spock, you have a few options to subdue both him and the Vurian creature that kidnapped Spock, including stunning them both with phasers. You can however, [[spoiler: use the 'kill' phaser setting on the Vurian as well... which enrages the Savant, and he disintegrates your landing party instantly for the death.]]
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* ContinuityPorn: The non-talkie version of the game contains an extensive database of the events of the TV series on Enterprise's computer. Any species, planet, person or piece of technology that played a significant part in an episode is likely to have an entry. The CD-ROM version pared this down significantly due to understandable space and cost limitations as all entries were read out loud by the computer.

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* AmplifierArtifact: Trelane has three of these: [[spoiler: a clock, a blackboard, and a triplane]]. All three must be destroyed in order to weaken the forcefield guarding his castle. After this happens, you find out that Trelane has at least one more (a painting) in the castle itself, but Spock points out that the castle is likely full of them, and that Kirk would never destroy them all before Trelane got mad at him and did something nasty.

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* AmplifierArtifact: Trelane has three four of these: [[spoiler: a clock, a blackboard, a locket, and a triplane]]. All three four must be destroyed in order to weaken the forcefield guarding his castle. After this happens, you find out that Trelane has at least one more (a painting) in the castle itself, but Spock points out that the castle is likely full of them, and that Kirk would never destroy them all before Trelane got mad at him and did something nasty.



* ButThouMust: Can be averted in the final mission. You can decline to take the Brassica's final test, and you'll be sent back to your ship and receive a score of [[EpicFail zero percent]] for the mission.



* HammerSpace: Subtly lampshaded in "No Man's Land". Kirk shoves an entire chalkboard down the front of his shirt, looks at his crew, and simply shrugs.



* KirkSummation: Lampshaded by Breddell in "Federation": "You always did love to lecture, Kirk. You'll be the most self-righteous corpse in the galaxy."



* VillainWithGoodPublicity: Dr. Breddell, who has gained the trust of the vardaine people and given them aspirations of becoming an interstellar power. They don't realize how insane he really is, which means that Kirk will turn into a HeroWithBadPublicity if Breddell is simply gunned down. To avoid this eventuality it's necessary to expose Breddell's secret plans to his vardaine guards, and take him prisoner instead of killing him.

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* VillainWithGoodPublicity: Dr. Breddell, who has gained the trust of the vardaine Vardaine people and given them aspirations of becoming an interstellar power. They don't realize how insane he really is, which means that Kirk will turn into a HeroWithBadPublicity if Breddell is simply gunned down. To avoid this eventuality it's necessary to expose Breddell's secret plans to his vardaine guards, and take him prisoner instead of killing him.
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Each episode tells a single story, written in the style of the Original Series. For instance, in the first episode the Enterprise crew witness a ship coming through a rip in time, which warns them of the impending destruction of the Federation -- Which they then need to avert. In another episode, a creature called Trelane, a omnipotent spoiled brat (and familiar character from The Original Series) decides to pull Kirk and the rest of the ship's crew into a fantasy-world depicting a romanticized Germany in the midst of UsefulNotes/WorldWarI. Once an initial short space battle is won ([[HopelessBossFight or lost]]), the meat of the plot unfolds in AdventureGame mode, where Kirk and company must talk to each other and to NPCs, use items to interact with their environment, and finally solve the problem at hand and bring the episode to a close [[GameplayGrading in one way or another]].

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Each episode tells a single story, written in the style of the Original Series. For instance, in the first episode the Enterprise crew witness a ship coming through a rip in time, which warns them of the impending destruction of the Federation -- Which they then need to avert. In another episode, a creature called Trelane, a omnipotent spoiled brat (and familiar character from The Original Series) decides to pull Kirk and the rest of the ship's crew into a fantasy-world depicting a romanticized Germany in the midst of UsefulNotes/WorldWarI. Once an initial short space battle is won ([[HopelessBossFight or lost]]), the meat of the plot unfolds in AdventureGame mode, where Kirk and company must talk to converse with each other and to NPCs, with {{NPC}}s, use items to interact with their environment, and finally solve the problem at hand and bring the episode to a close [[GameplayGrading in one way or another]].
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''Star Trek: Judgment Rites'' was the second AdventureGame based on the ''Franchise/StarTrek'' franchise, developed in 1993. It is a sequel to the successful ''[[VideoGame/StarTrek25thAnniversary Star Trek: 25th Anniversary]]'', and generally follows the same idea: a surprisingly-faithful continuation of ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' in videogame form.

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''Star Trek: Judgment Rites'' was the second AdventureGame based on the ''Franchise/StarTrek'' franchise, developed in 1993. It is a sequel to the successful ''[[VideoGame/StarTrek25thAnniversary Star Trek: 25th Anniversary]]'', and generally follows following the same idea: concept: a surprisingly-faithful continuation of ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' in videogame form.
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''Star Trek: Judgment Rites'' was the second AdventureGame based on the ''Franchise/StarTrek'' franchise, developed in 1993. It is a sequel to the successful ''[[VideoGame/StarTrek25thAnniversary Star Trek: 25th Anniversary]]'', and generally follows along the same lines as a surprisingly faithful continuation of ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' in videogame form.

to:

''Star Trek: Judgment Rites'' was the second AdventureGame based on the ''Franchise/StarTrek'' franchise, developed in 1993. It is a sequel to the successful ''[[VideoGame/StarTrek25thAnniversary Star Trek: 25th Anniversary]]'', and generally follows along the same lines as idea: a surprisingly faithful surprisingly-faithful continuation of ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' in videogame form.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/star_trek___judgment_rites_coverart.png]]

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Been wanting to rewrite this for a while now.


''Star Trek: Judgment Rites'' was the second AdventureGame based on the ''Franchise/StarTrek'' franchise, developed in 1993. It is a sequel to the successful ''[[VideoGame/StarTrek25thAnniversary Star Trek: 25th Anniversary]]'', and generally follows along the same lines: a relatively faithful representation of ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' in videogame form.

Once again, the game is split into several "episodes", each of which contains at least one space-battle (a space simulator) and a lengthy away-team mission (a PointAndClick adventure). While using the same engine as its predecessor, ''Judgment Rites'' introduces more diverse away-teams that include all the members of the original crew, like Chekov, Scotty and Uhura.

As in the first game, each episode has a stand-alone plot where the Enterprise crew have to solve some predicament or other. For instance, in the first episode the Enterprise witnesses a ship coming through a rip in time, warning them of the impending destruction of the Federation, which they then need to avert. In another, a creature called Trelane, a omnipotent spoiled brat (and familiar character from The Original Series) decides to pull Kirk and the rest of the ship's crew into a fantasy-world depicting a romanticized Germany in the midst of UsefulNotes/WorldWarI.

However, unlike the first game, ''Judgment Rites'' also contains what might be called an over-arching plot, wherein an alien species is attempting to [[spoiler: make first contact with the Federation and the Klingon Empire]] and is peppering the plot with various tests to determine whether [[spoiler: it would be worthwhile to pursue diplomatic relations with either species]]. This culminates in the last two episodes in the game, where Kirk and his crew are being explicitly tested.

Once again, the CD-ROM version of the game featured the voices of all of the regular crewmembers from The Original Series. In fact, this was Deforest Kelly's last ever performance as Dr. [=McCoy=], having last appeared on-screen as [=McCoy=] during the final Original Series movie, ''[[Film/StarTrekVITheUndiscoveredCountry The Undiscovered Country]]''.

to:

''Star Trek: Judgment Rites'' was the second AdventureGame based on the ''Franchise/StarTrek'' franchise, developed in 1993. It is a sequel to the successful ''[[VideoGame/StarTrek25thAnniversary Star Trek: 25th Anniversary]]'', and generally follows along the same lines: lines as a relatively surprisingly faithful representation continuation of ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' in videogame form.

Once again, As in the game previous game, ''Judgment Rites'' is split into several "episodes", each of which contains at least one short space-battle (a (played in a FauxFirstPerson3D space simulator) and a lengthy much lengthier away-team mission (a (played as a PointAndClick adventure). While using ''JudgmentRites'' uses the same engine design as its predecessor, ''Judgment Rites'' introduces more diverse away-teams that include all introducing many improvements in content - primarily the members inclusion of Scotty, Chekov, Sulu, and Uhura into the adventure portion of the game. And as in the previous game, the CD-ROM version features the voices of the original crew, like Chekov, Scotty and Uhura.

As
cast in their respective roles.[[note]]In fact, this was Deforest Kelly's last ever performance as Dr. [=McCoy=], having last appeared on-screen as [=McCoy=] during the first game, each final Original Series movie, ''[[Film/StarTrekVITheUndiscoveredCountry The Undiscovered Country]].''[[/note]]

Each
episode has tells a stand-alone plot where single story, written in the Enterprise crew have to solve some predicament or other. style of the Original Series. For instance, in the first episode the Enterprise witnesses crew witness a ship coming through a rip in time, warning which warns them of the impending destruction of the Federation, which Federation -- Which they then need to avert. In another, another episode, a creature called Trelane, a omnipotent spoiled brat (and familiar character from The Original Series) decides to pull Kirk and the rest of the ship's crew into a fantasy-world depicting a romanticized Germany in the midst of UsefulNotes/WorldWarI.

However, unlike
UsefulNotes/WorldWarI. Once an initial short space battle is won ([[HopelessBossFight or lost]]), the first game, meat of the plot unfolds in AdventureGame mode, where Kirk and company must talk to each other and to NPCs, use items to interact with their environment, and finally solve the problem at hand and bring the episode to a close [[GameplayGrading in one way or another]].

Unlike its predecessor,
''Judgment Rites'' also contains what might be called an over-arching plot, wherein an includes a StoryArc that runs through most of its episodes: An alien species is attempting to [[spoiler: make first contact with the Federation and the Klingon Empire]] and is peppering the plot with various tests to determine whether [[spoiler: it would be worthwhile to pursue establish diplomatic relations with either species]]. government]]. This culminates in the last two episodes in the game, where Kirk and his crew are being explicitly tested.

Once again, the CD-ROM version of the game featured the voices of all of the regular crewmembers from The Original Series. In fact, this was Deforest Kelly's last ever performance as Dr. [=McCoy=], having last appeared on-screen as [=McCoy=] during the final Original Series movie, ''[[Film/StarTrekVITheUndiscoveredCountry The Undiscovered Country]]''.
tested.
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* LeaningOnTheFourthWall: In the Balkosi Chapter, we get this interesting exchange...

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* LeaningOnTheFourthWall: In the Balkosi Chapter, second chapter, ''Sentinel'' we get this interesting exchange...
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-->'''[[=McCoy=]]''': -With the subjects being treated like rats. It's criminal, Jim. These are -can be -thinking beings!

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-->'''[[=McCoy=]]''': -->'''[=McCoy=]''': -With the subjects being treated like rats. It's criminal, Jim. These are -can be -thinking beings!
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-->'''McCoy''': -With the subjects being treated like rats. It's criminal, Jim. These are -can be -thinking beings!

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-->'''McCoy''': -->'''[[=McCoy=]]''': -With the subjects being treated like rats. It's criminal, Jim. These are -can be -thinking beings!
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* LeaningOnTheFourthWall: In the Balkosi Chapter, we get this interesting exchange...
-->'''Spock''': It is possible we have stumbled in on an experiment, Captain.
-->'''McCoy''': -With the subjects being treated like rats. It's criminal, Jim. These are -can be -thinking beings!
-->'''Kirk''': I'm not certain it is the Balkosi that are the subjects, Bones. I think it's ''us''.
-->'''Spock''': Interesting hypothesis, Captain. What is your supporting data?
-->'''Kirk''': It's the way all of this is set-up, Spock! I can't put my finger on it but it just feels so, so...set-up! We keep finding out...just enough...to make ''choices''. The real question is who...who's doing this to us?
-->'''Spock''': And to what purpose, captain. Why?
-->'''Kirk''': Why indeed, Spock. Why indeed.
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added Meaningful Name.

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* MeaningfulName: Moll (a gangster's girlfriend or female companion) in "Though This Be Madness". Tuskin uses Gormagon and Rackaback to help him maintain control over the playroom, and Moll is the only person he trusts to bring him untainted food.
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As in the first game, each episode has a stand-alone plot where the Enterprise crew have to solve some predicament or other. For instance, in the first episode the Enterprise witnesses a ship coming through a rip in time, warning them of the impending destruction of the Federation, which they then need to avert. In another, a creature called Trelane, a omnipotent spoiled brat (and familiar character from The Original Series) decides to pull Kirk and the rest of the ship's crew into a fantasy-world depicting a romanticized Germany in the midst of WorldWarI.

to:

As in the first game, each episode has a stand-alone plot where the Enterprise crew have to solve some predicament or other. For instance, in the first episode the Enterprise witnesses a ship coming through a rip in time, warning them of the impending destruction of the Federation, which they then need to avert. In another, a creature called Trelane, a omnipotent spoiled brat (and familiar character from The Original Series) decides to pull Kirk and the rest of the ship's crew into a fantasy-world depicting a romanticized Germany in the midst of WorldWarI.
UsefulNotes/WorldWarI.



* AlmostDeadGuy: A soldier in Trelane's distorted recreation of WorldWarI is lying in a trench, perpetually on the verge of death.

to:

* AlmostDeadGuy: A soldier in Trelane's distorted recreation of WorldWarI UsefulNotes/WorldWarI is lying in a trench, perpetually on the verge of death.



* TheThemeParkVersion: Trelane creates a Theme Park Version of a WorldWarI German town. Aside from the many StockCharacters and other cliches to be found there, the town is within walking distance of the trenches - which are remarkably peaceful and contain one soldier who is in a perpetual state of dying dramatically. For a perfect score, Kirk must [[spoiler: convince Trelane to research the matter and create a faithful representation of a World War I battlefield - which is decidedly gory and grim, and then present him with a new hobby of bottling airplanes]].

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* TheThemeParkVersion: Trelane creates a Theme Park Version of a WorldWarI UsefulNotes/WorldWarI German town. Aside from the many StockCharacters and other cliches to be found there, the town is within walking distance of the trenches - which are remarkably peaceful and contain one soldier who is in a perpetual state of dying dramatically. For a perfect score, Kirk must [[spoiler: convince Trelane to research the matter and create a faithful representation of a World War I battlefield - which is decidedly gory and grim, and then present him with a new hobby of bottling airplanes]].
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* TheProblemWithLicensedGames: Thoroughly averted. It is considered one of the best ''Franchise/StarTrek'' games to date, along with its predecessor.

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* Subverted in the Federation mission, where you MUST use the kill phaser on the Rancor-esque mutant Antarian Mankiller. In fact, using the stun setting on it does nothing, but instead allows it to turn and kill you.
* ThrowItIn: The CD-ROM talkie version of the game was made some time after it was initially released (on diskettes). Some of the spoken lines do not match the original text (for instance, whole sentences being skipped or altered). However, in one particular piece of text, where [=McCoy=] reports his medical scan of a cataleptic woman, he stumbles over his own words and stops halfway through a piece of {{Technobabble}} with an audible snigger. This was kept in (though it's possibly just bad Quality Assurance...).
** Also, in the random combat sections, Uhura has a couple lines which are read by another actress, perhaps from a temp track. Oddly enough, the same lines are read by Nichelle Nichols in the 25th Anniversary game.

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* ** Subverted in the Federation mission, where you MUST use the kill phaser on the Rancor-esque mutant Antarian Mankiller. In fact, using the stun setting on it does nothing, but instead allows it to turn and kill you. \n* ThrowItIn: The CD-ROM talkie version of the game was made some time after it was initially released (on diskettes). Some of the spoken lines do not match the original text (for instance, whole sentences being skipped or altered). However, in one particular piece of text, where [=McCoy=] reports his medical scan of a cataleptic woman, he stumbles over his own words and stops halfway through a piece of {{Technobabble}} with an audible snigger. This was kept in (though it's possibly just bad Quality Assurance...).\n** Also, in the random combat sections, Uhura has a couple lines which are read by another actress, perhaps from a temp track. Oddly enough, the same lines are read by Nichelle Nichols in the 25th Anniversary game.
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''Star Trek: Judgment Rites'' was the second AdventureGame based on the Star Trek franchise, developed in 1993. It is a sequel to the successful ''[[VideoGame/StarTrek25thAnniversary Star Trek: 25th Anniversary]]'', and generally follows along the same lines: a relatively faithful representation of ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' in videogame form.

to:

''Star Trek: Judgment Rites'' was the second AdventureGame based on the Star Trek ''Franchise/StarTrek'' franchise, developed in 1993. It is a sequel to the successful ''[[VideoGame/StarTrek25thAnniversary Star Trek: 25th Anniversary]]'', and generally follows along the same lines: a relatively faithful representation of ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' in videogame form.



On the whole, ''Judgment Rites'' is considered superior to its predecessor in every way despite running on the same exact game engine. This was mainly due to the writing of the episodes, the over-arching plots, the ability to control people other than Kirk, Spock and [=McCoy=], and the ability to tone down the space-combat portion (which was NintendoHard at times during the first game).

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On the whole, ''Judgment ''Star Trek: Judgment Rites'' is considered superior to its predecessor in every way despite running on the same exact game engine. This was mainly due to the writing of the episodes, the over-arching plots, the ability to control people other than Kirk, Spock and [=McCoy=], and the ability to tone down the space-combat portion (which was NintendoHard at times during the first game).
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On the whole, Judgment Rites is considered superior to its predecessor in every way despite running on the same exact game engine. This was mainly due to the writing of the episodes, the over-arching plots, the ability to control people other than Kirk, Spock and [=McCoy=], and the ability to tone down the space-combat portion (which was NintendoHard at times during the first game).

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On the whole, Judgment Rites ''Judgment Rites'' is considered superior to its predecessor in every way despite running on the same exact game engine. This was mainly due to the writing of the episodes, the over-arching plots, the ability to control people other than Kirk, Spock and [=McCoy=], and the ability to tone down the space-combat portion (which was NintendoHard at times during the first game).

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** For this reason, it turns into a SkippableBoss on the easiest difficulty, in which case the triplane instantly defeats the Enterprise and you are sent directly to the basement.



* TheThemeParkVersion: Trelane creates a Theme Park Version of a WorldWarI German town. Aside from the many StockCharacters and other cliches to be found there, the town is within walking distance of the trenches - which are remarkably peaceful and contain one soldier who is in a perpetual state of dying dramatically. For a perfect score, Kirk must [[spoiler: convince Trelane to research the matter and create a faithful representation of a World War I battlefield - which is decidedly gory and grim]].

to:

* TheThemeParkVersion: Trelane creates a Theme Park Version of a WorldWarI German town. Aside from the many StockCharacters and other cliches to be found there, the town is within walking distance of the trenches - which are remarkably peaceful and contain one soldier who is in a perpetual state of dying dramatically. For a perfect score, Kirk must [[spoiler: convince Trelane to research the matter and create a faithful representation of a World War I battlefield - which is decidedly gory and grim]].grim, and then present him with a new hobby of bottling airplanes]].


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* Subverted in the Federation mission, where you MUST use the kill phaser on the Rancor-esque mutant Antarian Mankiller. In fact, using the stun setting on it does nothing, but instead allows it to turn and kill you.
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* GuestStarPartyMember: Technically, this applies to every crewmate who travels with Kirk on a mission; the only ones who appear for more than on are Spock, [=McCoy=], Chekov, and Uhara. The best example of this is Lieutenant Commander Ellis, the who isn't even a member of Kirk's crew, but rather taken hostage with him alongside Spock and [=McCoy=] during the third mission.

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* GuestStarPartyMember: Technically, Technically this applies to every crewmate who travels with Kirk on a mission; the only ones who appear for more than on one are Spock, [=McCoy=], Chekov, and Uhara. The best example of this is Lieutenant Commander Ellis, the who isn't even a member of Kirk's crew, but rather a security officer from a different ship that was taken hostage with him alongside Spock just like Kirk, Spock, and [=McCoy=] during were at the beginning the third mission.
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* GuestStarPartyMember: Technically, this applies to every crewmate who travels with Kirk on a mission; the only ones who appear for more than on are Spock, [=McCoy=], Chekov, and Uhara. The best example of this is Lieutenant Commander Ellis, the who isn't even a member of Kirk's crew, but rather taken hostage with him alongside Spock and [=McCoy=] during the third mission.

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* ICantUseTheseThingsTogether: Can't use Spock together with a Bench!



* [[LastOfHisKind Last Of Her Kind]]: Emminata is the last of the Vurians. She escaped her species' annihilation only to be rescued from death by the Savant.

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* [[LastOfHisKind Last Of Her Kind]]: LastOfHerKind: Emminata is the last of the Vurians. She escaped her species' annihilation only to be rescued from death by the Savant.
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** First, [[spoiler:the last question from the Brassica is "Which of the two of you should leave this place alive?", to which the correct answer is "Either we both leave, or neither of us does".]]
** Then, [[spoiler:the Brassica offer Kirk a disc supposedly containing a detailed scan of Klingon space, in exchange for forming an alliance with them. The correct move is to take the disc, but then give it to the Klingon captain.]]
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* TakeAThirdOption: The only correct solution [[spoiler: at the very end of the game]].

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* TakeAThirdOption: The only correct solution [[spoiler: at the very end of the game]]. Twice.
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* PolishedPort: The Mac version of the game had improved music and sound effects, several bug fixes, and at least one additional pre-rendered cutscene.
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** Also, in the random combat sections, Uhura has a couple lines which are read by another actress, perhaps from a temp track. Oddly enough, the same lines are read by Nichelle Nichols in the 25th Anniversary game.
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None

Added DiffLines:

''Star Trek: Judgment Rites'' was the second AdventureGame based on the Star Trek franchise, developed in 1993. It is a sequel to the successful ''[[VideoGame/StarTrek25thAnniversary Star Trek: 25th Anniversary]]'', and generally follows along the same lines: a relatively faithful representation of ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' in videogame form.

Once again, the game is split into several "episodes", each of which contains at least one space-battle (a space simulator) and a lengthy away-team mission (a PointAndClick adventure). While using the same engine as its predecessor, ''Judgment Rites'' introduces more diverse away-teams that include all the members of the original crew, like Chekov, Scotty and Uhura.

As in the first game, each episode has a stand-alone plot where the Enterprise crew have to solve some predicament or other. For instance, in the first episode the Enterprise witnesses a ship coming through a rip in time, warning them of the impending destruction of the Federation, which they then need to avert. In another, a creature called Trelane, a omnipotent spoiled brat (and familiar character from The Original Series) decides to pull Kirk and the rest of the ship's crew into a fantasy-world depicting a romanticized Germany in the midst of WorldWarI.

However, unlike the first game, ''Judgment Rites'' also contains what might be called an over-arching plot, wherein an alien species is attempting to [[spoiler: make first contact with the Federation and the Klingon Empire]] and is peppering the plot with various tests to determine whether [[spoiler: it would be worthwhile to pursue diplomatic relations with either species]]. This culminates in the last two episodes in the game, where Kirk and his crew are being explicitly tested.

Once again, the CD-ROM version of the game featured the voices of all of the regular crewmembers from The Original Series. In fact, this was Deforest Kelly's last ever performance as Dr. [=McCoy=], having last appeared on-screen as [=McCoy=] during the final Original Series movie, ''[[Film/StarTrekVITheUndiscoveredCountry The Undiscovered Country]]''.

On the whole, Judgment Rites is considered superior to its predecessor in every way despite running on the same exact game engine. This was mainly due to the writing of the episodes, the over-arching plots, the ability to control people other than Kirk, Spock and [=McCoy=], and the ability to tone down the space-combat portion (which was NintendoHard at times during the first game).

Having demonstrated the potential for Star-Trek-based adventure games thanks to their success, ''Judgment Rites'' opened the way to the release of the Next-Generation-based ''VideoGame/AFinalUnity''.

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!! This work contains examples of the following tropes:

* AlmostDeadGuy: A soldier in Trelane's distorted recreation of WorldWarI is lying in a trench, perpetually on the verge of death.
* AmplifierArtifact: Trelane has three of these: [[spoiler: a clock, a blackboard, and a triplane]]. All three must be destroyed in order to weaken the forcefield guarding his castle. After this happens, you find out that Trelane has at least one more (a painting) in the castle itself, but Spock points out that the castle is likely full of them, and that Kirk would never destroy them all before Trelane got mad at him and did something nasty.
* BeautyEqualsGoodness: Played by aliens as a trick to see whether Kirk and company would fall for it. One science officer does.
* BeliefMakesYouStupid: The science officer mentioned above is unusually religious by Star Trek standards, and quickly falls for appearances when one alien species looks demonic and the other angelic.
* BlackAndWhiteMorality: Subverted several times, but most importantly in the episode ''Light and Darkness'', where the heroes meet two alien species whose anthropomorphic holograms appear as a demon and an angel, but in truth neither of them is good nor evil. In fact, [[spoiler: it's a test to see whether Kirk and his men would tag the demon as evil and the angel as good. In fact, it's the demon that's passive, and the angel that's aggressive, although in the end these are just single-celled organisms who were separated long ago and should be reunited]].
* BreakOutTheMuseumPiece: Unsurprisingly used (repeatedly) in the mission "Museum Piece". Almost every single exhibit in the museum has some application towards completing this mission.
* ChekhovsGun: A pun is played on this in the "Museum Piece" mission when Chekhov suggests creating an improvised mass driver in order to break through a security door.
* ConvectionSchmonvection: The Enterprise fires its phaser banks at a planet's surface, melting some rocks in order to create enough heat for a nearby geothermal device. The away team is standing not 10 meters away at the time.
* CrypticallyUnhelpfulAnswer: What you'll receive if you ask the Brassicans for help in choosing the right answers to their already-cryptic questions.
* DartBoardOfHate: Dr. Breddell has one of these of Kirk, hanging on his quarters' wall.
* DespairEventHorizon: A woman on an alien spaceship crosses this and becomes catatonic, when the ship's information database is vandalized by another passenger. She had spent her entire life trying to learn all of that information.
* GettingSmiliesPaintedOnYourSoul: The Savant does this to Spock. Of course, the Savant doesn't realize how dangerous emotions are to a vulcan.
* ICantUseTheseThingsTogether: Can't use Spock together with a Bench!
* InsufficientlyAdvancedAlien: During one mission, the crew meets a group of mentally-ill alien colonists on a ship that's about to land on top of a Federation settlement.
* [[LastOfHisKind Last Of Her Kind]]: Emminata is the last of the Vurians. She escaped her species' annihilation only to be rescued from death by the Savant.
* LEGOGenetics: A very mild case. A genetic sequencer is used for uniting the Alphans and Omegans back into a single, viable species. Justifiable because both of these single-celled species were ''specifically designed'' for this to be possible.
* LiteraryAllusionTitle: To Shakespeare, in the episode titles ''Though This Be Madness...'' and the following episode ''...Yet There Is Method In It'', from Hamlet.
* LogicBomb: {{inverted|Trope}}, with a computer that's been locked into a stable loop trying to win an unwinnable game of 3D chess. Spock and Kirk must figure out a way to interject and end the game in order to free up the computer again.
* MookFaceTurn: Menao Sheme pulls one, as do the rest of Espoir Station's personnel once you expose Breddell's plans to them.
* MyBelovedSmother: The Phays is a computer on an alien ship whose sole purpose is to care for the society of invalids living onboard. It treats everyone - including the Enterprise's away team when it beams over - as its children. Unfortunately, damage to the computer has caused it to lose much of its coherence, and it seems to be doping all the food with mild tranquilizers - and doing little else.
* NoEnding: After spending an entire mission ("Though This Be Madness...") trying to figure out why an alien ship full of mental patients is trying to land on top of a Federation colony, the Enterprise away team finds the core of the ship's computer and delve into the archives. They do find some explanations, including that the people who built the ship may have sent their invalids out on a long space romp until cures could be found for their mental illnesses, but Kirk notes that each bit of information seems to conflict with the others. Eventually the whole thing is [[HandWave revealed to be]] just another Brassican experiment.
* RevengeBeforeReason: Played straight and defied in the first mission:
** Dr. Breddell plays it straight, by building a superweapon capable of destroying the Federation and much of the Alpha Quadrant, all because he's pissed off that Kirk foiled his plan to build superior versions of Constitution-class starships.
** Defied by a security guard who's guarding Kirk, Spock and [=McCoy=] in a brig at the start of the mission. Talking to him will reveal that Breddell had the guard's father killed for opposing his anti-Federation policies, but trying to use this to motivate the guard into turning on Breddell for revenge will just cause the guard to say that he'd be viewed as a traitor by his people, and it wouldn't bring back his father. Reason, on the other hand, ''does'' work, as he'll set you free if you point out that the survivors of the Federation will go after his people when they work out who was responsible.
* SpacePlane: An extremely literal example with Trelane's space-capable Fokker DR.I triplane. It can run circles around the Enterprise and is nigh undefeatable.
* SecretTestOfCharacter: Kirk and his crew go through this, particularly in the final missions. Though it's actually [[spoiler: The Federation that's being tested]].
* SpoilerTitle
* StarfishAliens: The Savant, an incredibly-powerful, non-physical entity that exists in a pure state of joy - and seeks to spread that joy to others, whether they want it or not.
* TakeAThirdOption: The only correct solution [[spoiler: at the very end of the game]].
* TalkingYourWayOut: Required in several situations, as per the Federation's idiom. It is also usually an alternative to violence, in which case Talking Your Way Out is necessary for the high score.
* TheProblemWithLicensedGames: Thoroughly averted. It is considered one of the best ''Franchise/StarTrek'' games to date, along with its predecessor.
* TheThemeParkVersion: Trelane creates a Theme Park Version of a WorldWarI German town. Aside from the many StockCharacters and other cliches to be found there, the town is within walking distance of the trenches - which are remarkably peaceful and contain one soldier who is in a perpetual state of dying dramatically. For a perfect score, Kirk must [[spoiler: convince Trelane to research the matter and create a faithful representation of a World War I battlefield - which is decidedly gory and grim]].
* ThouShaltNotKill: Any use of outright violence (other than space combat, of course) is a sure-fire way of lowering your score. The "kill" phaser should only be used on inanimate objects, and only when absolutely necessary.
* ThrowItIn: The CD-ROM talkie version of the game was made some time after it was initially released (on diskettes). Some of the spoken lines do not match the original text (for instance, whole sentences being skipped or altered). However, in one particular piece of text, where [=McCoy=] reports his medical scan of a cataleptic woman, he stumbles over his own words and stops halfway through a piece of {{Technobabble}} with an audible snigger. This was kept in (though it's possibly just bad Quality Assurance...).
* UnwinnableByDesign: In the last mission, if you give Dr. [=McCoy=] as the answer to the first of the Brassican questions, or Spock as the answer to the first or second question, the mission becomes impossible to complete.
* UnwinnableByMistake: An unfinished piece of code makes it impossible to complete one of the missions if the wrong dialogue choice is selected during a certain conversation. [[spoiler: It's when Uhura talks to the "King" of the alien space craft to convince him to leave the room]].
* VillainWithGoodPublicity: Dr. Breddell, who has gained the trust of the vardaine people and given them aspirations of becoming an interstellar power. They don't realize how insane he really is, which means that Kirk will turn into a HeroWithBadPublicity if Breddell is simply gunned down. To avoid this eventuality it's necessary to expose Breddell's secret plans to his vardaine guards, and take him prisoner instead of killing him.

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