History VideoGame / JoeAndMac

8th Apr '17 6:11:11 AM rahalstmin
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* ChivalrousPervert: In ''Joe & Mac Reutrns'', when the two heroes aren't out rescuing cavegirls, Joe and Mac try to peep at them while they're bathing, blow their bikinis tops off, or just outright steal their bikinis.

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* ChivalrousPervert: In ''Joe & Mac Reutrns'', Returns'', when the two heroes aren't out rescuing cavegirls, Joe and Mac try to peep at them while they're bathing, blow their bikinis tops off, or just outright steal their bikinis.
6th Mar '17 3:33:36 PM Wyldchyld
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* BoundAndGagged: The cavegirls, all tied up in various forms during boss fights. This [[{{Bowdlerise}} was removed from the SNES version]] [[FetishFuel for obvious reasons]].

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* BoundAndGagged: The cavegirls, all tied up in various forms during boss fights. This [[{{Bowdlerise}} was removed from the SNES version]] [[FetishFuel for obvious reasons]].reasons.
19th Nov '16 7:43:17 PM arrgh
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Added DiffLines:

* GiantSpaceFleaFromNowhere: The first game has two final bosses, depending on which version you play. Most versions feature [[spoiler: some sort of caveman-dinosaur hybrid that attacks by leaping at you in rapid somersaults, and spitting up larvae-like creatures. The NES game's manual identifies him as 'The Fabled Sagileocorn', whatever that means.]] The SNES version instead has [[spoiler: a BigRedDevil, complete with pitchfork and demonic cackle, who turns into a more challenging blue form when you beat him.]] Both of them count; even moreso since they are both fought inside of a t-rex, for some reason.
15th Nov '16 1:06:10 PM arrgh
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* BambooTechnology: Mook cavemen riding a foot powered helicopters. They throw bombs at you, for some odd reason.

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* BambooTechnology: Mook cavemen riding a foot powered foot-powered wooden helicopters. They throw bombs at you, for some odd reason.reason.
** In the village in Joe and Mac 2, a primitive telescope and pulley are present.
** The final boss of Joe and Mac Returns is a wooden GiantMecha. When you destroy it, the rider continues fighting you in one of the wood helicopters.
15th Nov '16 1:03:59 PM arrgh
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17th Oct '16 4:47:56 PM KamenRiderKrypton
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* PortingDisaster: The SNES version of the game did get expanded levels, sprites directly derived from the Arcade Game, and a lush color palette... But it removed elements like charged weapons, interacting with your co-op partner (a mode which is unlocked after beating the game), and (worst of all) suffered from sluggish controls and a ''drastically'' reduced frame rate that seemed to run at half the speed of its [[UsefulNotes/SegaGenesis]] counterpart. On that note, the Genesis version lacked two weapons from the arcade version and fell victim to the system's notoriously stingy color palette, but included nearly everything else and even ran ''faster'' than the arcade version for added challenge.

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* PortingDisaster: The SNES version of the game did get expanded levels, sprites directly derived from the Arcade Game, and a lush color palette... But it removed elements like charged weapons, interacting with your co-op partner (a mode which is unlocked after beating the game), and (worst of all) suffered from sluggish controls and a ''drastically'' reduced frame rate that seemed to run at half the speed of its [[UsefulNotes/SegaGenesis]] UsefulNotes/SegaGenesis counterpart. On that note, the Genesis version lacked two weapons from the arcade version and fell victim to the system's notoriously stingy color palette, but included nearly everything else and even ran ''faster'' than the arcade version for added challenge.
15th Aug '16 10:04:25 AM ZabelZarock
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* [[WizardNeedsFoodBadly]]: Its possible for your caveman to fall over dead from starvation in some versions, such as the arcade version, where your life gradually decreases (most versions, such as the SNES version, don't have this feature). Or more hilariously, fall over dead from starvation soon after surviving an attack with one HP left.


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* WizardNeedsFoodBadly: Its possible for your caveman to fall over dead from starvation in some versions, such as the arcade version, where your life gradually decreases (most versions, such as the SNES version, don't have this feature). Or more hilariously, fall over dead from starvation soon after surviving an attack with one HP left.
26th Jul '16 4:36:29 PM Mujaki
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Added DiffLines:

* PortingDisaster: The SNES version of the game did get expanded levels, sprites directly derived from the Arcade Game, and a lush color palette... But it removed elements like charged weapons, interacting with your co-op partner (a mode which is unlocked after beating the game), and (worst of all) suffered from sluggish controls and a ''drastically'' reduced frame rate that seemed to run at half the speed of its [[UsefulNotes/SegaGenesis]] counterpart. On that note, the Genesis version lacked two weapons from the arcade version and fell victim to the system's notoriously stingy color palette, but included nearly everything else and even ran ''faster'' than the arcade version for added challenge.
22nd Jul '16 3:03:18 AM Morgenthaler
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* [[spoiler:AbhorrentAdmirer: If you go down the middle and lower paths after the final boss, the ending will show you being chased by either an overweight middle-aged cavewoman or a male neanderthal in a drag. Though Joe and Mac have the same scared reaction when they're being chased by groupies.]]

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* [[spoiler:AbhorrentAdmirer: If AbhorrentAdmirer: [[spoiler:If you go down the middle and lower paths after the final boss, the ending will show you being chased by either an overweight middle-aged cavewoman or a male neanderthal in a drag. Though Joe and Mac have the same scared reaction when they're being chased by groupies.]]
22nd Jul '16 3:03:01 AM Morgenthaler
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