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* FakeDifficulty: The game will be more likely to spawn unavoidable sets of obstacles the longer you're able to last. While driving the S.A.M. mech, there is also at least one missile pattern that is deliberately impossible to completely block just so the powerup can't last forever.



* MercyInvulnerability: Played straight for S.A.M., but averted for the Shield power-up. It tends to be played straight in other instances where most hazards aren't {{one-hit kill}}s, such as the VideoGame/FruitNinja and Turbo Tidal Chase events.

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* MercyInvulnerability: Played straight MercyInvincibility: Crashing any vehicle or activating certain powerups like the flying money piggybank will disable obstacles for S.A.M., but averted a second. Averted for the Shield power-up.power-up, however, which makes the initial version practically useless. It tends to be played straight in other instances where most hazards aren't {{one-hit kill}}s, such as the VideoGame/FruitNinja and Turbo Tidal Chase events.
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* MercyInvulnerability: Played straight for S.A.M., but averted for the Shield power-up. It tends to be played straight in other instances where most hazards aren't {{one-hit kill}}s, such as the VideoGame/FruitNinja and Turbo Tidal Chase events.

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I was wrong about Mr. Cuddles being able to smash the scientists.


* MisguidedMissile: It's possible to trick missiles into hitting the device that chases you in the Turbo Tidal Chase event. This will actually slow it down and buy you some much-needed distance.



* UniversalDriversLicense: Barry takes this to utterly ridiculous extremes. He can competently pilot a jetpack, a CoolBike, a [[MiniMecha mechanical super stomper,]] [[GravityMaster a gravity-manipulating]] [[PoweredArmor cyber suit,]] [[NinjaPirateZombieRobot a flying, firebreathing, robotic hybrid dragon]], [[TeleportSpam a teleporter]], [[ExtremeOmnivore a coin-eating robot bird]], the [[Franchise/BackToTheFuture DeLorean Time Machine]], the [[Franchise/{{Ghostbusters}} Ecto-1]], the [[Franchise/StarTrek Voyager Shuttlecraft]] and a VideoGame/MetalSlug.
* VideoGameCrueltyPotential: The various ways you can mess with the scientists. The default jetpack is a ''[[MoreDakka machine gun]]'', which mows them down as efficiently as you'd expect. It gets worse for them when you have a vehicle, as all of them can knock scientists down by running into them, and a few (Lil' Stomper, Profit Bird, and Mr. Cuddles) can flat-out ''[[SquashedFlat crush]]'' by landing right on top of theim, obliterating the body and leaving only the pieces of their suit behind.

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* UniversalDriversLicense: Barry takes this to utterly ridiculous extremes. He can competently pilot a jetpack, a CoolBike, a [[MiniMecha mechanical super stomper,]] [[GravityMaster a gravity-manipulating]] [[PoweredArmor cyber suit,]] [[NinjaPirateZombieRobot a flying, firebreathing, robotic hybrid dragon]], [[TeleportSpam a teleporter]], [[ExtremeOmnivore a coin-eating robot bird]], the [[Franchise/BackToTheFuture DeLorean Time Machine]], the [[Franchise/{{Ghostbusters}} Ecto-1]], the [[Franchise/StarTrek Voyager Shuttlecraft]] Shuttlecraft]], and a VideoGame/MetalSlug.
* VideoGameCrueltyPotential: The various ways you can mess with the scientists. The default jetpack is a ''[[MoreDakka machine gun]]'', which mows them down as efficiently as you'd expect. It gets worse for them when you have a vehicle, as all of them can knock scientists down by running into them, and a few (Lil' Stomper, Profit Bird, and Mr. Cuddles) Bad Ass Hog) can flat-out ''[[SquashedFlat crush]]'' by landing right on top of theim, obliterating the body and leaving only the pieces of their suit behind.
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''Jetpack Joyride'' is an interesting and addicting little mobile game developed by Creator/HalfbrickStudios, free for download on iOS, Android, UsefulNotes/PlaystationNetwork for the UsefulNotes/PlayStation3, UsefulNotes/PlayStation4 and UsefulNotes/PlaystationVita, and Windows 8 (formerly).

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''Jetpack Joyride'' is an interesting and addicting little mobile game developed by Creator/HalfbrickStudios, free for download on iOS, Android, UsefulNotes/PlaystationNetwork Platform/PlaystationNetwork for the UsefulNotes/PlayStation3, UsefulNotes/PlayStation4 Platform/PlayStation3, Platform/PlayStation4 and UsefulNotes/PlaystationVita, Platform/PlaystationVita, and Windows 8 (formerly).
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* PiggyBank: When the "Flying Pig" gadget is equipped, the player will encounter flying piggy banks that burst open, releasing coins. SelectiveGravity applies to these coins, unlike the other coins in the game.


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* SelectiveGravity: Almost all coins and obstacles in the game float, while the player and the scientists on the ground are affected by gravity.

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Currently, the game has several TemporaryOnlineContent events: Classic (''[[VideoGame/FlappyBird Zappy Bird]]'', ''[[VideoGame/FruitNinja Cut & Run]]'', ''[[BlingOfWar Bling It On!]]'', ''[[UsefulNotes/COVID19Pandemic Hygiene]]'' and ''[[MilestoneCelebration Anniversary]]''), Crossovers (''Franchise/BackToTheFuture'', ''VideoGame/MetalSlug'', ''Franchise/StarTrek'', ''Franchise/{{Ghostbusters}}'' and ''Franchise/TeenageMutantNinjaTurtles'') and [[HolidayEpisode Holidays]] (Christmas, Lunar New Year, Saint Patrick's Day, Easter, Pirates[[note]]Summer-themed event, usually runs between May and July.[[/note]] and Halloween).

Also has an [[https://jetpackjoyride.fandom.com/wiki/Jetpack_Joyride_India_Exclusive India-exclusive version]] and [[https://jetpackjoyride.fandom.com/wiki/Jetpack_Joyride_Arcade an arcade redemption game made by Adrenaline Amusements]]. [[TheBoardGame A board game adaptation]] by Lucky Duck Games was released in 2019. A sequel, titled ''VideoGame/JetpackJoyride2'' was soft launched in early 2021 and released on UsefulNotes/AppleArcade in 2022.

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Currently, the game has several TemporaryOnlineContent events: Classic (''[[VideoGame/FlappyBird Zappy Bird]]'', ''[[VideoGame/FruitNinja Cut & Run]]'', ''[[BlingOfWar Bling It On!]]'', ''[[UsefulNotes/COVID19Pandemic Hygiene]]'' and Hygiene]]'', ''[[MilestoneCelebration Anniversary]]''), Anniversary]]'' and ''[[AdvancingWallOfDoom Turbo Tidal Chase]]''), Crossovers (''Franchise/BackToTheFuture'', ''VideoGame/MetalSlug'', ''Franchise/StarTrek'', ''Franchise/{{Ghostbusters}}'' and ''Franchise/TeenageMutantNinjaTurtles'') and [[HolidayEpisode Holidays]] (Christmas, Lunar New Year, Saint Patrick's Day, Easter, Pirates[[note]]Summer-themed event, usually runs between May and July.[[/note]] [[/note]], Halloween and Halloween).

Thanksgiving).

Also has an [[https://jetpackjoyride.fandom.com/wiki/Jetpack_Joyride_India_Exclusive India-exclusive version]] and [[https://jetpackjoyride.fandom.com/wiki/Jetpack_Joyride_Arcade an arcade redemption game made by Adrenaline Amusements]]. [[TheBoardGame A board game adaptation]] by Lucky Duck Games was released in 2019. A sequel, titled ''VideoGame/JetpackJoyride2'' was soft launched in early 2021 and released on UsefulNotes/AppleArcade in 2022.
August of next year.



* AnAsskickingChristmas: After a mishap by Barry involving helping the scientists rig their Christmas decorations into a dubstep performance caused Santa to get a seizure, Barry and Flash take the Sleigh of Awesome to go deliver the presents. HilarityEnsues.



* ConspicuousElectricObstacle: Zappers are an electric fields that serve as game's primary obstacle and come in two variations: stationary yellow and rotating orange.



* PowerUpLetdown: Bad As Hog is the only vehicle that can't utilize the entire playing field, as its jump height peaks at about 2/3rds of the way up the screen. This can cause the player to miss out on goodies and be unable to brush up against flashing lights.
** ''All'' of the vehicles are a hindrance if you have a "high-five the scientists" mission, as none of them are able to do so (they just knock the scientists away or crush them).

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* PowerUpLetdown: PowerUpLetdown:
**
Bad As Hog is the only vehicle that can't utilize the entire playing field, as its jump height peaks at about 2/3rds of the way up the screen. This can cause the player to miss out on goodies and be unable to brush up against flashing lights.
lights if you have a mission that asks to do just that.
** ''All'' of the vehicles are can be a hindrance if you have a "high-five the scientists" mission, as none of them are able to do so (they just knock the scientists away or crush them).



* SubbingForSanta: In Christmas trailer. After a mishap by Barry involving helping the scientists rig their Christmas decorations into a dubstep performance caused Santa to get a seizure, he and Flash take the Sleigh of Awesome to go deliver the presents.



* VideoGameCrueltyPotential: The various ways you can mess with the scientists. The default jetpack is a ''[[MoreDakka machine gun]]'', which mows them down as efficiently as you'd expect. It gets worse for them when you have a vehicle, as any of the vehicles can knock them down by running into them, and a few of the vehicles (Lil' Stomper, Profit Bird, and Mr. Cuddles) can flat-out ''[[SquashedFlat crush]]'' them by landing right on top of them, obliterating the body and leaving only the hazmat suit behind.

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* VideoGameCrueltyPotential: The various ways you can mess with the scientists. The default jetpack is a ''[[MoreDakka machine gun]]'', which mows them down as efficiently as you'd expect. It gets worse for them when you have a vehicle, as any all of the vehicles them can knock them scientists down by running into them, and a few of the vehicles (Lil' Stomper, Profit Bird, and Mr. Cuddles) can flat-out ''[[SquashedFlat crush]]'' them by landing right on top of them, theim, obliterating the body and leaving only the hazmat pieces of their suit behind.
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* VideoGameCrueltyPotential: The various ways you can mess with the scientists. The default jetpack is a ''[[MoreDakka machine gun]]'', which mows them down as efficiently as you'd expect. It gets worse for them when you have a vehicle, as any of the vehicles can knock them down by running into them, and a few of the vehicles (Lil' Stomper, Profit Bird, and Mr. Cuddles) can flat-out ''[[SquashedFlat crush]]'' them by landing right on top of them, obliterating the body and leaving only the hazmat suit behind.

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* {{Antepiece}}: Whenever the player ends up in control of S.A.M., the first few missiles launched at them follow a predictable pattern — one at the very bottom, one at the very top, and then five staggered from top to bottom — to get the player used to the idea that [[UnexpectedGameplayChange S.A.M.'s gameplay]] is based around intercepting missiles with its controllable arm rather than trying to avoid them.



* AuthorAvatar: Some of the costumes are based on the developers of the game, though they are usually added when the developer leaves the company, with Honest Phil being the only exception. Other costumes are Harwood, Tall Pete and Prince Ali.

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* AuthorAvatar: Some of the costumes are based on the developers of the game, though they are usually added when the developer leaves the company, with Honest Phil being the only exception. Other costumes are Harwood, Tall Pete Pete, and Prince Ali.



** The vehicles were deliberately designed to evoke this. They have cool designs, give Barry an additional hit point, and serve as a short break from the regular gameplay, but also change your controls and give very little time to adjust, leaving you to lose them very quickly. This is shown best with Crazy Freaking Teleporter, which teleports you to a position of an arrow that uncontrollably moves up and down, was the result of the developers trying to see how dumb the vehicles can be, while the description states that despite the ability to teleport being seen as a breakthrough, "its range made it quite worthless".

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** The vehicles were deliberately designed to evoke this. They have cool designs, give Barry an additional hit point, and serve as a short break from the regular gameplay, but also change your controls and give very little time to adjust, leaving you to lose them very quickly. This is shown best with Crazy Freaking Teleporter, which teleports you to a position of an arrow that uncontrollably moves up and down, was the result of the developers trying to see how dumb the vehicles can be, while the description states that despite the ability to teleport being seen as a breakthrough, "its range made it quite worthless". However, at least some of the vehicles can veer into DifficultButAwesome territory.



** Colossatron, Bone Dragon, Chinese Dragon, Frost Wyvern, Retro Roarer, Mecha Micro, Dullahan, Nian Chopper, Celtic Teleporter, Sleigh of Awesome, Chariot of Harmony, Sleigh of Gingerbread, Wave Rider and Brazen Barnacle vehicles all have their own themes as well. Since 2023, all default vehicles (except for Profit Bird) have their own themes as well.
** Equipping DJ Barry as a "head" replaces main theme with the one used for S.A.M (The aforementioned Dubstep Remix).

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** Colossatron, Bone Dragon, Chinese Dragon, Frost Wyvern, Retro Roarer, Mecha Micro, Dullahan, Nian Chopper, Celtic Teleporter, Sleigh of Awesome, Chariot of Harmony, Sleigh of Gingerbread, Wave Rider Rider, and Brazen Barnacle vehicles all have their own themes as well. Since 2023, all default vehicles (except for Profit Bird) have their own themes as well.
** Equipping DJ Barry as a "head" replaces the main theme with the one used for S.A.M (The M. (the aforementioned Dubstep Remix).



* DifficultButAwesome: A few of the vehicles veer into this territory, but the standout example is the Crazy Freaking Teleporter, which can teleport right past zappers and missiles that it's about to plow into (without even changing altitude) with good timing, even when the layout of hazards would be [[YouAreAlreadyDead unavoidable]] for anything else. However, the player has minimal control over where they're teleporting to, and teleporting is the only way to change altitude, which makes it easy to miss out on coins, spin tokens, and event tokens, and can cause the player to teleport right into another hazard if they're unlucky.



* HoverBike: Hover Hog is a futuristic version of Bad As Hog that is kept afloat thanks to the time and space bending quantum engine it has.

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* HoverBike: Hover Hog is a futuristic version of Bad As Hog that is kept afloat thanks to the time and space bending quantum engine it has. It can't jump any higher than the default version, though.


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* PowerUpLetdown: Bad As Hog is the only vehicle that can't utilize the entire playing field, as its jump height peaks at about 2/3rds of the way up the screen. This can cause the player to miss out on goodies and be unable to brush up against flashing lights.
** ''All'' of the vehicles are a hindrance if you have a "high-five the scientists" mission, as none of them are able to do so (they just knock the scientists away or crush them).

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