History VideoGame / JetForceGemini

21st Sep '16 5:47:10 PM MyFinalEdits
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* LockedDoor: Doors are usually locked in one of the following three ways: By the life force of all the Drones and Airborne Squadrons that have to be dispatched beforehand, by requiring a key (in this case, a colored electronic card that matches the color of the seal that acts like the door's lock), or by requiring a specific item that is exclusive in access and use to one of the playable characters (a crowbar so Juno can enter the trap doors, a traditional key so Vela can open the door that leads to a mine in Rith Essa, a pair of googles so Lupus can open a door that leads to a very dark room, or simply the presence of Floyd so he can allow the current character to open a door leading to a minigame dedicated to Floyd himself).
2nd Apr '16 4:52:18 PM MyFinalEdits
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* LethalJokeCharacter: Fish Food can feed some enemy types, most enemies will dodge it as though it was a grenade and it can be useful for clearing mines.]]

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* LethalJokeCharacter: LethalJokeItem: Fish Food can feed some enemy types, most enemies will dodge it as though it was a grenade and it can be useful for clearing mines.]]
2nd Apr '16 4:16:03 PM MyFinalEdits
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* MarathonLevel: Goldwood and Rith Essa are the largest worlds in the game, as each has four individual levels, and among them Rim (in the former) and Interior (in the latter) stand out for ''their'' longevity. Meanwhile, the largest individual level is Military Base in Ichor, which also happens to be ''very'' difficult due to the high concentration of enemies and {{Elite Mook}}s, and is also one of the levels that culminate with a boss battle.
27th Nov '15 8:56:19 PM MyFinalEdits
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* JigglePhysics: Whenever Vela runs or walks, [[TheDevTeamThinksOfEverything boob mechanics]] ensue.

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* JigglePhysics: Whenever Vela runs or walks, [[TheDevTeamThinksOfEverything boob mechanics]] mechanics ensue.
19th Nov '15 2:49:14 PM MyFinalEdits
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** The sheer obscurity of what you need to do to get one of the ship parts needed to take on the final boss. First, find a hidden passage in the second level so you can do one of the Floyd racing/shooting minigames. Then get a Gold rank on said minigame, which requires memorizing the path and the things you need to shoot. This will give you a set of earplugs. Now, take these earplugs to a ''bear'' on one of the hidden planets. The game, to its credit, tells you the bear is having trouble sleeping because of all the noise Mizar's troops are making and that the Anubis (the second level) is a cargo ship, where you might find something helpful for him.

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** The sheer obscurity of what you need to do to get one of the ship parts needed to take on the final boss. First, find a hidden passage in the second level so you can do one of the Floyd racing/shooting minigames. Then get a Gold rank on said minigame, which requires memorizing the path and the things you need to shoot. This will give you a set of earplugs. Now, take these earplugs to a ''bear'' on one of the hidden planets. The game, to its credit, tells you the bear is having trouble sleeping because of all the noise Mizar's troops are making and that the Anubis (the second level) is a cargo ship, where you might find something helpful for him.her.
11th Nov '15 2:55:49 PM Helvetica
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* JigglePhysics: Whenever Vela runs or walks, [[TheDevTeamThinksOfEverything boob mechanics]] ensue.
11th Nov '15 2:48:07 PM Helvetica
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* PantyShot: Due to Vela's [[DangerouslyShortSkirt mini skirt]] you'll be treated to this if you play with the camera or by making her crouch or swim. Averted with the [[ModestyShorts upgraded suit]].
30th Oct '15 4:21:19 PM MyFinalEdits
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* MissileLockOn:
** The aptly-named Homing Missile weapon can target an enemy and (as long as the targeting button is held) keep it locked-on so the missile shot invariably aims at it to kill it.
** The Mechantids can shoot homing missiles during their boss battle against Lupus.



* ShiftingSandLand: Cerulean, notably having blue-colored sand [[MeaningfulName cerulean-colored]] mountains (which is why it looks like an snow-themed planet when it isn't).

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* ShiftingSandLand: Cerulean, notably having blue-colored sand and [[MeaningfulName cerulean-colored]] mountains (which is why it looks like an snow-themed planet when it isn't).


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* UnderTheSea: Water Ruin, a planet that consists of a very large body of water, and has its ground parts destroyed due to the BugWar.
* TheVeryDefinitelyFinalDungeon: Mizar's Asteroid, which can only be accessed when the legendary Tribal ship is fully repaired.
24th Oct '15 8:53:45 AM MyFinalEdits
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This game provides examples of:

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This !!This game provides examples of:



* AttackDrone: Floyd, unique in that he is controlled by player 2.



%%* BossRoom

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%%* BossRoom* BossRoom: Each boss has one, and is preceded by a room that invokes a SuspiciousVideogameGenerosity.
* BubblegloopSwamp: Tawfret, due to the lifeless state it got into after King Jeff had his magic spell misfired while he was attacking the incoming Drones. It's a gloomy, rainy marshland overrun by zombified enemies and abandoned rural houses. It ends with a BigBoosHaunt castle.



* CoolPet: Lupus. What's cooler than a dog [[WeaponizedAnimal with a GUN mounted on his back]] and foot-rocket boosters and tank upgrade?



* DeathMountain: Rith Essa, a beautiful planet with grassy mountains visited during sunset.



* JigglePhysics: Vela demonstrates an early, low-poly version of this, and her pigtails also exhibit a very noticeable bounce.



* TheLostWoods: The Rim and Lodge stages of Goldwood (the Outset and Interior ones are more outdoor-styled in design, making them GreenHillZone areas instead).



* PantyShot: Vela pre-upgrade.



* ShiftingSandLand: Cerulean, notably having blue-colored sand [[MeaningfulName cerulean-colored]] mountains (which is why it looks like an snow-themed planet when it isn't).



* SpaceStation: All three main characters visit a Drone vessel during their initial routes: S.S. Anubis for Juno, Sekhmet for Vela and the Spawnship for Lupus. Later in the game, all three characters can pay a visit to the wrecked Spacestation (though the first to come is Vela, as she unlocks it by completing a stage in Goldwood that is exclusive to her).



* YouGottaHaveBlueHair: Vela, whose blue hair fits her attire.
18th Oct '15 2:19:59 PM MyFinalEdits
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* DamnYouMuscleMemory: When you rest your reticle over an enemy, they flash green (the color usually associated with allies, meaning ''do not shoot them''), while Tribals flash red (meaning enemy, so blast away).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.JetForceGemini