History VideoGame / JeffWaynesWarOfTheWorlds

23rd Dec '17 5:23:58 PM nombretomado
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* BritsWithBattleships - Literally, considering that ironclads are available units in game.
** The ''Formidable''-class ironclad [[http://en.wikipedia.org/wiki/Formidable_class_battleship did exist]], although its firepower was significantly {{nerf}}ed for game balance.
** Ditto for the [[http://en.wikipedia.org/wiki/Invincible_class_battlecruiser Invincible-class]], though the [[http://en.wikipedia.org/wiki/Warrior_class_ironclad Warrior-class]] is an anachronism, being from the ''1860s''
16th Apr '17 3:43:49 AM SpiritStoner
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* BritsWithBattleships - The Human faction. Also literally, considering that ironclads are available units in game.

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* BritsWithBattleships - The Human faction. Also literally, Literally, considering that ironclads are available units in game.



%%* FragileSpeedster - Armored lorries for the Humans, flying machines for the Martians. Both are excellent for scouting and for hit-and-run attacks. Flying machines can also be used to draw fire, or to spot for bombarding machines.

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%%* FragileSpeedster - Armored Armoured lorries for the Humans, flying machines for the Martians. Both are lightly armed and armoured, but are excellent for scouting and for hit-and-run attacks. Flying machines can also be used to draw fire, fire (due to being hard to hit), or to spot for bombarding machines.
16th Apr '17 3:35:22 AM SpiritStoner
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* AwesomeButImpractical - Electric machines have devastating firepower, but are both short ranged and slow. On the human side, submersibles can go underwater to avoid enemy detection, but are only armed with a pop-gun. Averted by [[AwesomeYetPractical tunneling track layers]], which are inherently cool {{Drill Tank}}s that can bypass enemy defences and unleash decent firepower when they resurface.

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* AwesomeButImpractical - Electric machines have devastating firepower, but are both short ranged and slow. On the human side, submersibles can go underwater to avoid enemy detection, but are only armed with a pop-gun. Averted by [[AwesomeYetPractical tunneling tunnelling track layers]], layers, which are inherently cool {{Drill Tank}}s Tank}}s, and practical in that they can bypass enemy defences and unleash decent firepower when they resurface.



* BritsWithBattleships - The ''Formidable''-class ironclad [[http://en.wikipedia.org/wiki/Formidable_class_battleship did exist]], although its firepower was significantly {{nerf}}ed for game balance.

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* BraveScot - Human combat units (as opposed to special units, which have StiffUpperLip, and naval units, which have DangerDeadpan). Downplayed though, as apart from the naval units they all exhibit audible fear when being shot at.
* BritsWithBattleships - The Human faction. Also literally, considering that ironclads are available units in game.
**
The ''Formidable''-class ironclad [[http://en.wikipedia.org/wiki/Formidable_class_battleship did exist]], although its firepower was significantly {{nerf}}ed for game balance.
22nd Oct '16 1:33:13 PM nombretomado
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* BritishAccents - Human units have a mix of English and Scottish responses.
* UsefulNotes/TheBritishEmpire - The Human faction



** They do however KickTheDog a bit in their victory movie, what with gloating about how “soon we shall farm and feast upon these animals” while the camera shows a human girl cowering away from a Bombarding Machine.

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** They do however KickTheDog a bit in their victory movie, what with gloating about how “soon we shall farm and feast upon these animals” animals” while the camera shows a human girl cowering away from a Bombarding Machine.
15th Sep '16 4:37:56 AM Eyeshield
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Added DiffLines:

* FactionCalculus: The "Powerhouse" aliens with specialized, powerful but expensive units versus the "Subversive" Humans with a weak but easily producable and rapidly expanding army.
7th Apr '16 3:54:55 PM TheOneWhoTropes
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* HeyItsThatVoice - The lead Human general is played by [[YesMinister Nigel Hawthorne]].
** One of the Martian Elders sounds exactly like [[Radio/TheHitchhikersGuideToTheGalaxy Marvin The Paranoid Android]]
8th Sep '15 2:21:46 PM HighCrate
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* FragileSpeedster - Armoured lorries for the Humans, flying machines for the Martians. Both are excellent for scouting and for hit-and-run attacks. Flying machines can also be used to draw fire, or to spot for bombarding machines.
* FriendlyFireproof - Averted.

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* %%* FragileSpeedster - Armoured Armored lorries for the Humans, flying machines for the Martians. Both are excellent for scouting and for hit-and-run attacks. Flying machines can also be used to draw fire, or to spot for bombarding machines.
* %%* FriendlyFireproof - Averted.
28th Apr '15 10:22:36 AM nombretomado
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* TheBritishEmpire - The Human faction

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* TheBritishEmpire UsefulNotes/TheBritishEmpire - The Human faction
12th Feb '15 4:32:05 PM jormis29
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In many ways, the game resembles the later ''{{Total War}}'' series. Each campaign is fought over a completely non-linear {{Risk style map}} in which units are built and deployed, with engagements against enemy forces being handled on a separate real-time “battle map”. The battle map is also used to construct buildings and site defenses, giving players complete control of their bases. The battle map graphics are surprisingly good for the day, and the game is notable for being one of the first RTS to use 3D models instead of sprites.

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In many ways, the game resembles the later ''{{Total War}}'' ''VideoGame/TotalWar'' series. Each campaign is fought over a completely non-linear {{Risk style map}} in which units are built and deployed, with engagements against enemy forces being handled on a separate real-time “battle map”. The battle map is also used to construct buildings and site defenses, giving players complete control of their bases. The battle map graphics are surprisingly good for the day, and the game is notable for being one of the first RTS to use 3D models instead of sprites.
27th Aug '13 3:22:47 PM SpiritStoner
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Added DiffLines:

* TheSiege - Sometimes the course of the war will leave certain sectors isolated, resulting in this. The most extreme version is when you are down to just your HQ sector (which the AI will always attack last).
** Another situational but noteworthy example for the Human faction: the sectors that the Martian pods land in are randomised each game, which can sometimes lead to certain Scottish sectors (such as Edinburgh) being untouched but isolated. If you were farsighted / lucky enough to get some builder units up there, then you get this trope as you race to build defences before the Martians get their comms centres up and running and launch an attack.
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