History VideoGame / JakIIRenegade

5th Oct '16 6:48:12 PM Etheru
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** In a different vein, there's a scene where Jak meets the Kid's pet Crocadog, who is surprisingly friendly towards Jak. When this is pointed out, Jak says "I guess I'm just

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** In a different vein, there's a scene where Jak meets the Kid's pet Crocadog, who is surprisingly friendly towards Jak. When this is pointed out, Jak says "I guess I'm justjust good with animals." [[spoiler: Except Jak is the Kid's future self, and the Crocadog is able to sense this.]]
* GameBreakingBug: There is a notorious glitch where if you don't go to the final bike race immediately before doing any other missions or side-quests, Keira will not appear, making it impossible to complete the game, and thus forcing you to start over completely from scratch.
* GatlingGood: The Vulcan Fury.
* GettingCrapPastTheRadar: Pecker lampshades his own name, but it's worth mentioning that his owner's name is [[Literature/TheBible Onin]]...
** In the end:
-->''Onin makes hand gestures''\\
'''Daxter:''' What'd she say?\\
'''Pecker:''' Something about [[ButWeUsedACondom rubber tubing]] and certain parts of your mother. [[YouDoNOTWantToKnow You don't wanna know.]]
* GhibliHills: The Mountain Temple and Haven Forest.
* GhostTown: Dead Town, a flooded locale made of crumbling, ancient stone buildings right outside Haven's shield walls, the result of Haven's old barrier wall being breached by a Metal Head attack, and the Baron ordering the Krimzon Guard to retreat behind the newly built shield wall, leaving behind the inhabitants to die. Only [[spoiler:a young Samos the Sage]] survived, who used a magic life seed to repel the onslaught.
* GiantSpider: Daxter gets chased by one in Mar's tomb.
* GiantSquid: Metal Head Squids, specifically, that reside in the Underport.
* GoneHorriblyRight: The Dark Warrior Program. Praxis and Erol got ''exactly'' what they wanted: an AxCrazy Dark Warrior. Unfortunately for them, he wasn't ''[[BrainwashedAndCrazy Brainwashed]]'' and AxCrazy.
* GogglesDoNothing
* GrayEyes: Kor.
* GreenHillZone: The hidden Sandover Village level.
* GrenadeHotPotato: Thrown by Vin to Daxter. He promptly throws it back. Who throws it back again, and so on until Daxter tosses it to Jak. [[OhCrap Whose hands are full with a crate of even more grenades.]]
* GrimyWater: All over Haven, particularly in the Sewers.
* GroundPound: Taken UpToEleven with Dark Jak's Dark Bomb move. It sends an electric shock-wave that obliterates every enemy close by.
* TheGuardsMustBeCrazy: The Krimzon Guards.
* GuideDangIt: Good luck finding all the Precursor Orbs on your own.
* GunFu: Jak is able to mix his hand-to-hand moves with his gunplay.
* HairDecorations: Tess and her pink hairband.
* HalfDressedCartoonAnimal: The Lurkers.
* HideYourChildren: With the exception of The Kid.
* HitPoints: You get eight -- too bad most attacks take away two of them.
* HollywoodHacking: Done by Vin.
* HordeOfAlienLocusts: The Metal Heads.
* HoverBoard: Er, JET-board, anyways.
* HurricaneKick: Can be [[GunFu mixed]] with the Rifle ForMassiveDamage.
* HyperspaceArsenal
* ICallItVera: Krew loves his weapons a little too much.
* ImDyingPleaseTakeMyMacGuffin: Baron Praxis gives Jak the Precursor Stone (albeit hidden inside the backup Piercer Bomb) [[spoiler:before he dies from the wounds inflicted by Metal Kor]].
* ImperialStormtrooperMarksmanshipAcademy: The Krimzon Guard, minus Ashelin, are usually lousy shots, but if they can fire off three or four shots in a row without being interrupted, the last one will be unerringly accurate.
* IndyEscape: In Mar's Tomb, Daxter has to outrun what at first appears to be a giant (FOR AN OTTSEL!) boulder, but later turns out to be something MUCH worse: a giant SPIDER!
* IndyHatRoll: Done in Mar's Tomb, with Daxter serving as the hat.
* InstantAwesomeJustAddMecha: The three Titan Suit segments from late in the game.
* InterfaceSpoiler: The remaster trophies don't even try to hide that [[spoiler: Kor leads the Metal Heads.]]
* InterspeciesRomance: Daxter and Tess.
* InvisibleMonsters: One mission involves hunting down a bunch of (almost) invisible Metal Heads hiding out in Haven Forest.
* {{Irony}}: The Baron stating via the propaganda machine that there are no Metal Heads in the city, and that anyone who contradicts this fact will be shot. In the game's climax, [[spoiler:he gets killed by an energy blast]] courtesy of the Metal head leader.
* IWillFightSomeMoreForever: You'd think the Krimzon Guards would've learned eventually that picking a fight with Jak is comparable to suicide. Nope.
* JerkAss: Erol, oh so much. Jak himself is a real [[IncrediblyLamePun Jak-Ass]] at first, being especially evident in his early chats with Kor and Torn, although it's hard to blame him considering what he's been through, and he does get better.
* JerkWithAHeartOfGold: Jak eventually develops into this by the end of the game and stops caring about personally getting even with the Baron in favor of just toppling his rule.
* KarmicDeath: [[spoiler:Erol]], who is so obsessed with personally killing Jak that he tries to run him down on a Zoomer in front of a huge crowd... only for Jak to dodge, and [[spoiler:Erol]] to crash and burn into a whole bunch of [[ExplodingBarrels eco barrels]].
* KnightTemplar: Baron Praxis will do anything to make sure the Metal Heads won't win... even if he has to arrange for everyone else to lose.
* LaResistance: The Underground.
* LaserSight: The Morph Gun.
* LastWords: Vin's last words [[spoiler:before his alleged death at the hands of Metal Heads.]]
-->'''Vin:''' The shield wall is down. I repeat: the shield wall is down! Sabotage! [[spoiler:Kor]] did it! I knew Metal Heads would be the end of me! Oh, no! Metal Heads are at the door! They're breaking through! Too many of them! [[KilledMidSentence Jak... the construction...site...]]
* LawOfInverseRecoil: Averted as Jak's gun actually does jerk back after firing.
* LethalLavaLand: The Dig site.
* LetsGetDangerous: Jak turning into Dark Jak prior to the battle against the final boss.
* LettingTheAirOutOfTheBand: Happens when our heroes start to celebrate another ItemGet, only to suddenly have the platform they're standing on collapse.
* LickedByTheDog: Played with: the growly Crocadog likes the equally growly Jak. We later find out why.
* LimitBreak: Dark Jak.
* LimitedWardrobe: Everyone in the game, obviously owing to the CrapsackWorld status.
* LivingMacGuffin: The Kid, who we find out at the end is the only one who [[spoiler:can open the Precursor Stone]].
* LocalHangout: The Hip Hog Heaven Saloon, [[spoiler:later The Naughty Ottsel.]]
* LordErrorProne: Baron Praxis.
* LostForever: The Metal Head Nest cannot be returned to after you beat the Metal Head leader, losing you seven Precursor Orbs and some Metal Head Skull Gems if you didn't take the time to snatch them up. Fortunately, there are 286 Orbs in the entire game, so it's not that big of a loss. The tower in Dead Town is rendered inaccessible due to it collapsing (although it's possible to reach the remaining platforms by using a well timed jump while using Dark Giant). The Drill Platform control tower is also rendered inaccessible after you blow it up late in the game. Also, some people think that the eco mines are inaccessible after the three missions you do there, but the entrance is conveniently located in the warpgate located in the first room you start the game in, right within the fortress! [[SarcasmMode Convienient, huh?]]
** If you are a trophy collector and have gotten the Jak And Daxter HD Collection, the previously mentioned Metal Head nest will make getting the platinum trophy impossible as the trophy requires you to get all 286 orbs. So yeah, [[SarcasmMode have fun with that]]. There is a GoodBadBug that allows you to obtain infinite Precursor Orbs, however, by restarting sidequests while getting the precursor orb required to beat the side quest. However, only a few side quests can be exploited and if you beat all of those sidequests AND failed to get all the precursor orbs in missable areas...then you're screwed.
* LostTechnology: In the Mountain Temple area.
* LuckBasedMission: Obtaining the piece of seal in the water slums from Brutter.
** Any race through the city or hidden orb rush, depending on the random placement and movement cycles of citizens and guards, both on foot and in vehicles. They REALLY love to get in your way.
* MacGuffin: The Precursor Stone, which has [[spoiler:the last Precursor life force]] hidden inside of it.
* MacGuffinDeliveryService: Just when Jak finds the stone, the Baron arrives with a MiniMecha to steal it. Jak technically wins the battle, but the Baron still gets away with the stone.
* MaleGaze: Daxter glances down at Tess' boobs when they meet at the bar. At least he looked her in the face first.
* TheManBehindTheCurtain: Early on, [[spoiler:Keira's]] interactions with Jak are delivered from behind a curtain and neither of them realize who they're talking to. This raises the question of how Jak and Daxter didn't realize who it was from the voice. [[spoiler:Keira can be forgiven, as she's never heard Jak speak and Daxter doesn't say anything. In fact, she only realizes it's Jak when Daxter finally gets fed up with the way she talks to Jak when she's behind the curtain and starts telling her off after staying quiet in the last few scenes.]]
-->[[spoiler:'''Daxter:''' Let me handle this, Jak. Listen lady, we beat your stupid course, and we can outrace anybody in this city!]]
-->[[spoiler:'''Keira:''' Wait! That voice...]]
-->[[spoiler:'''Daxter:''' And there's just two things you need to know. One, we don't want to join your stinking race team, and two... you just lost a date with Orange Lightning. Let's go, Jak.]]
-->[[spoiler:'''Keira:''' ''(Throws the curtain open)'' Daxter, it IS you!]]
-->[[spoiler:'''Daxter:''' KEIRA?!]]
* TheManBehindTheMan: The Metal Head leader to Praxis, who is extorting Eco from him in exchange for keeping the Metal Heads from invading the seemingly safe Haven City.
* ManHug: An incredibly drunk Daxter hugs Jak while slurring "I love you, man!", which earns a disturbed look from Jak.
* MechaMooks: The ball-bots that roll around bumping into Jak and the smaller spider robots. They make occasional appearances in the weapons factory, the Baron's fortress, and during the [[FlunkyBoss second boss fight with Baron Praxis]]. They later reappear in ''Jak 3'' as more prominent enemies.
* MindScrew: The more you try and piece together every aspect of the game's TimeTravel plot, the more it hurts. Lampshaded by Daxter, of course. Keira's just finished building a replica of the time machine that brought the group to Haven City, and is worried that she didn't remember it quite right.
-->'''Samos:''' It's perfect, Keira. This is the very machine we found... or, will find, later.
-->'''Keira:''' What? I just built this! After seeing the first one, I mean. It's based on what I remember from--
-->'''Daxter:''' Honey, the more you think about it, the more it hurts the head.
* MineralMacGuffin: The Precursor Stone is a big, green jewel.
* MiniMecha: The Baron's two combat mecha, the Krimzon Blast Bots, and the Titan Suit Jak uses late in the game.
* MoodWhiplash: Let's see, the [[VideoGame/JakAndDaxterThePrecursorLegacy first game]] was a fun little PlatformGame, filled with GhibliHills, and {{Arcadia}}. The second game starts out with a [[ColdBloodedTorture torture]], and takes place in a PoliceState called [[PeoplesRepublicOfTyranny Haven City]].
* MonsterProtectionRacket: Praxis and the Krimzon Guards do this with the Metal Heads, though it's an unusual variation as in this case the Metal Heads are a genuine threat rather than a hoax.
* {{Mordor}}: The eternally storm-ridden Metal Head Nest, the outskirts of it being littered with the rusty, crumbling remains of a failed attempt by the Baron to attack the nest years ago -- specifically, lots of stone walls and towers, lots of old, rotting tanks... and the superweapon Mar built to blast open the nest.
* MoreDakka: The Morph Gun's upgrades.
* MorphWeapon: The Morph Gun.
* MundaneUtility: Need to open a box? Shoot it!
* MythologyGag: The ItemGet jingle from the first game pops up at the end of the first mission you get, only to get parodied.
* NeverTrustATrailer: One tv promo showed Jak and Daxter being carried off by a Krimzon Guard cruiser in a scene that the trailer made it seem like they were being kidnapped from their world and brought to Haven City. The clip in question was from a part in the game where Jak and Daxter were ''willingly'' using the transport to just reach another destination.
* NewGamePlus: Hero Mode, which is unlocked by getting 200 Precursor Orbs. It beefs up the difficulty of the game, but grants you all four of your guns right off the bat, and makes it easier to get the Dark Jak powers, as the Metal Heads ''always'' drop skull gems in this mode. Getting 200 orbs in this mode also rewards you with the Alternate Scrapbook.
* NiceJobBreakingItHero: Jak is the reason the Metal Heads got into the world in the first place AND got them sent into Haven City, whether he intended it or not. Also, there is tipping off [[spoiler:Kor (while human)]] that the Baron was going to stab him in the back.
* NintendoHard: Parts of the game fall into this, but Hero Mode takes the cake.
* NitroBoost: In the Stadium races and the Port Race.
* NoKillLikeOverkill: Praxis plans to use a bomb that can destroy the universe to blow up the Metal Head nest. Justified as he is unaware of this.
* NoodleIncident: Jak to [[spoiler:his younger self]]: "Stay away from ANY wumpbee nests on your ninth birthday, okay?"
* NoMacGuffinNoWinner: Our heroes do have the stone by the end, but it's rendered useless when The Kid touches it, [[spoiler:thus releasing the Precursor Life Force hidden inside of it]].
* NonActionGuy: Daxter is still this, but starts to show signs of shedding it, as he actually helps Jak in some parts where he couldn't have done it himself; he is also the gunner when Jak is busy driving. Also, Vin.
* NoOSHACompliance: The Fortress, the Weapons Lab, the Eco Mine, the Drill Platform, and the Palace's support towers.
* NotInThisForYourRevolution: Jak joins up with the Underground solely because he's looking to hurt the Baron in any way he can. [[InvokedTrope Invoked]] by Torn when Jak accepts a mission, not because it'll help save the lives of other Underground fighters, but because it means he gets to trash some KG Hellcats.
--> '''Torn:''' Never part of a bigger cause, eh Jak? Fine, I'll take your help any way I can get it.
* NotTheFallThatKillsYou
* OmnicidalManiac: The Metal Head Leader.
* OneHitKill: Any attack from the Border Patrol robot will instantly kill you, even as Dark Jak with the invincibility power. However, [[GoodBadBugs it is possible to use the Dark Giant Dark Bomb to destroy it if you time it correctly]], allowing you to explore outside the intended areas.
* OnlyTheWorthyMayPass: The Kid must face the "Tests of Manhood", but since [[InfantImmortality he is too young]], Jak faces them instead. Of course, [[spoiler:Jak actually IS the kid, so it's all good.]]
* OneWingedAngel: [[spoiler:Kor]] when he reveals his true form to Jak and the Baron.
* OptionalTrafficLaws: As long as you don't hit one of them, the Krimzon Guard couldn't care less how many citizens you plow into...if you're in a vehicle. For some reason however, running into a citizen on your jet board alerts the guards and makes them come after you.
* OrphansPlotTrinket: The Seal of Mar.
* OutOfFocus: The Lurkers only have a very minor, disposable role in this game, as they have reformed in the time that has passed since the first game.
* OutrunTheFireball: At the end of the Ammo Dump mission.
* OverCrank: When Jak and Daxter escape the explosion of the Ammo Dump.
* {{Overheating}}: Can happen with the Turret Guns.
* PassThroughTheRings: On certain racing missions.
* PauseScumming: It really helps to pause during the seer's minigame and during the whack-a-Metalhead machine minigame.
* PercussiveMaintenance: During the first Pump Station mission, Daxter attempts to steal Jak's glory by turning the pump's main valve. Sadly, the valve is not only too heavy for Daxter to even MOVE, it's completely STUCK! So Jak fixes the problem by hitting the pipe, which instantly unsticks the valve...and promptly sucks Daxter on a ride through the pipes!
* PortTown: The Southern section of the city.
* PrisonEpisode: Any of the Fortress missions.
* PropagandaMachine: The Baron has planted these all over Haven City.
* ProperlyParanoid: Vin.
* PsychoSerum: Dark Eco.
* PunchClockVillain: When kept to themselves, the Krimzon Guard tend to have casual, friendly conversations with each other.
* PullThePlugOnTheTitle: Done in the opening credits.
* PurposelyOverpowered: The Peace-Maker and the Dark Giant.
* PuzzleBoss: Almost all of them.
* RacingMiniGame: Some parts of the game.
* RandomEventsPlot / KudzuPlot: Just try and sum up the entire plot, complete with all the threads, subplots, character arcs, time travel logic involved with it and foreshadowing it manages to cram in, and make any sense of it.
* RisingConflict: Jak's original motive is revenge on Baron Praxis for the two years of imprisonment and torturous experiments. By the time we reach the Third Act, he's working to save the city from the Metal Head invasion, and Baron Praxis [[spoiler:is killed by Metal Kor]].
* RuinsForRuinsSake: The Mountain Temple.
* TacticalSuicideBoss: All of the boss fights.
* TemporaryPlatform: In Dead Town, the Drill Platform, the Mountain Temple, and the Underport.
* TheReveal: Lots.
* SaveTheWorldClimax: The plot gradually turns into this with the escalating conflict between Haven City and the Metal Heads.
* SelfDisposingVillain: [[spoiler:Erol,]] (Jak 3 spoilers:) [[spoiler:until ''Jak 3'' reveals he survived.]]
* SeriousBusiness: Zoomer Racing.
* SequelDifficultySpike: This game is considered to be significantly harder than its [[Videogame/JakAndDaxterThePrecursorLegacy predessesor.]]
* ShameIfSomethingHappened: Krew to Jak, after he refuses to throw the Grand Championship race.
-->'''Krew:''' I wouldn't get too comfortable if I were you. *looking at Daxter* ''Everyone's'' expendable.
* ShipTease: Daxter ships Jak with Ashelin (in front of [[LoveInterest Keira]]!) after winning the first official race. Jak 3 spoilers: [[spoiler:HilariousInHindsight, as they actually kiss in the next game.]]
* ShootingGallery: There's one located in the Port.
* ShoutOut: A VideoGame/RatchetAndClank poster appears on a monitor in North Town.
** The Krimzon ball-bots from late in the game have more than a passing resemblence to [[StarWars Droidekas.]]
* SmugSnake: Erol.
* SneezeOfDoom: Done by Daxter when he and Jak are trekking on the roof of the Baron's palace. The doom part comes from the fact that Daxter's sneeze tips off the Baron that he has guests.
* SoProudOfYou: After Daxter wins in the Class Two Race, Jak tells him that he's proud of him.
* SpiderTank: The Baron's second combat mecha, as well as the Krimzon Blast Bots.
* StableTimeLoop: By the end of the game, [[spoiler: Young Jak goes back to the past, which stabilizes the time loop.]]
* {{Stripperific}}: Ashelin, the only female Krimzon Guard we see, wears a "uniform" like this.
* StuffBlowingUp: Lots of it in game, especially if you chose to pick a fight with the Krimzon Guards, have a lot of firepower at hand (or maybe Dark Jak) and feel like seeing some vehicles go ablaze...
* StunnedSilence: Jak's reaction to seeing the girl behind the curtain [[spoiler:(Keira)]] for the first time. Daxter even tries to snap him out of it.
* SuddenlyVoiced: Jak's first appearance after Daxter rescues them.
* SuperpoweredEvilSide: Dark Jak.
* SwissArmyGun: The Morph Gun has a shotgun, a rifle, a sub-machine gun, and a [[TheLastOfTheseIsNotLikeTheOthers lightning ball gun.]]
* TankGoodness: The Tank Jak encounters in his mission to blow up the Ammo Dump in the Fortress.
* TechnoBabble: Vin spouts a ton of this when Jak doubts his ability to activate the palace's old elevator system.
* TempleOfDoom: Mar's Tomb.
* ThereIsNoKillLikeOverkill: Praxis [[JustifiedTrope (unknowingly)]] is planning to use a bomb that can destroy the ENTIRE UNIVERSE to blow up the Metal Head Nest.
* ThisIsADrill: The '''MASSIVE''' Drill Platform, the huge drilling machine in the mines that Jak destroys, as well as the Baron's second combat mecha, which uses two drills to try and remove the Precursor Stone from its statue.
* TimedMission: Some parts of the game.
* TimeSkip: After the last scene in the previous game, this game skips two years ahead.
* ToAbsentFriends: At the end, Samos says "Let us not forget [[spoiler:Vin, and all the others]] who sacrificed their lives to defeat this evil and protect the child."
* TooAwesomeToUse: Dark Jak and the Peace Maker, not helped by their AwesomeButImpractical status.
* TookALevelInJerkass: Jak. If you'd been tortured for two years with no idea why, you'd be mad too.
* TrailersAlwaysSpoil: One of the game's trailers reveal that Jak is [[spoiler:in the future]], even though it's supposed to be a twist revealed a third of the way through the game.
* TrappedInAnotherWorld: [[spoiler:Subverted, as it starts off seeming like that, until Jak [[StrangerInAFamiliarLand finds out that this is instead]] a BadFuture of his world.]]
* TriangRelations: Type 7, as a major plot in the racing plot of the game is Jak competing with Erol for Keira, who has feelings for both. [[spoiler:As expected, Jak wins her back, while Erol is killed after trying to [[IfICantHaveYou run him down]] out of [[GreenEyedMonster envy]]...]](Jak 3 spoilers)[[spoiler:well, nearly killed anyway.]]
** There's also type 4, as Ashelin is also shown to harbor feelings towards Jak, such as when she flirts with him after he wins the first race. Jak 3 spoilers: [[spoiler:Though it's not as noticable as in the sequel.]]
* UnwinnableByMistake: Towards the end of the game, Jak gets sent on a mission to the Under-Port. After completing this challenging task, you will be instructed to find the Mechanic at the Stadium. If, however, you activated a stadium challenge prior to this (for, say, wanting to collect precursor orbs), when you arrive at the Stadium, the Mechanic is nowhere to be found, and you will be unable to progress beyond this point in the game's story. The only option is to either restart from the beginning, wasting about eleven hours of work, or send your memory card to Sony so they can fix it for you.
** If, however, you have a very large amount of precursor orbs, you can master the race you're stuck in, and look around other areas for orbs you've missed, or perhaps Onin's button-pressing minigame. If you get 200 orbs, you can activate [[NewGamePlus Hero Mode]], technically bypassing the bug, and meaning that all of your effort for the last eleven hours was worth it after all. If you're already playing Hero Mode, however... [[UnstoppableRage well, you're pretty fucked.]] Doubly true if you're playing the HD version on [=PS3=], since there's no memory card to send to Sony.
* UnexpectedGameplayChange
** GameplayRoulette: One moment it's a platformer; another it's VideoGame/GrandTheftAuto driving; another, it's jet-boarding; then it's Zoomer bike racing; then it's mech suit riding late in the game! Phew!
** UnexpectedShmupLevel: The Turrets located at the Drill Platform.
* UnnecessarilyLargeInterior: Mar's Tomb as a whole could probably dwarf all of Haven City -- the main room alone is as big, if not ''bigger'' than a football field! What on earth did Mar need all that extra space for?!
* UnusuallyUninterestingSight: The Krimzon Guard don't notice you until you hit one of them, unless you're taking on certain missions or hit a citizen while riding your jet board. Also, no one seems to be bothered by the fact that Daxter is a talking rodent who rides on Jak's shoulder.
* UrineTrouble: There's a cutscene in which the crocadog pees on Kor's walking staff. Jak and Daxter find this amusing; Kor does not.
* UsedFuture: Haven City features grungy industrial areas, rusty floating vehicles, and badly polluted waters, despite being a futuristic city. The surrounding areas are even worse, thanks to the Metal Heads.
* VampireRefugee: Jak learns to control his Dark powers throughout the game by exchanging large quantities of Metal Head Skull Gems with a Precursor Oracle located in the Water Slums.
* VictoriasSecretCompartment: Where Ashelin stores the Yellow Access Pass she gives to Jak.
* VideoGameCrueltyPotential: The game allows you to beat up and/or kill the many pedestrians of the city. While it may send a few Krimzon Guards your way, it won't have any effect on the story. This is also possible to do in stadium races by causing other racers to crash -- this can even be done with [[http://www.youtube.com/watch?v=U6Sdmt0vZnU&feature=related Erol]] (9:26).
* VillainousGlutton: Krew.
* WakeUpCallBoss: The first fight with the Baron.
* WeakTurretGun: The Krimzon Guard turrets, and the sewer turrets.
* WeaponOfPeace: The Peace-Maker.
* WellIntentionedExtremist: Baron Praxis, with emphasis on the extreme part. He's willing to go to any measure to ensure the Metal Heads are defeated, even if it means sacrificing innocent lives.
* WhamEpisode: There are a few, but the last mission of the first act is one of the biggest; Torn gives Jak and Daxter a mission to drive Metal Heads away from a sacred site in the ruins outside of the city. They do exactly that, then they see said sacred site for themselves. [[spoiler: It's Samos's hut from the first game. That's when they realize they're in the future.]]
* WhamLine: Jak's first line of dialogue.
-->'''Jak''': I'm going to kill Praxis!
** Before the FinalBoss, regarding "the Kid".
-->'''[[spoiler:Metal Kor]]''': Don't you recognize him? The boy is [[spoiler:''you'', Jak]].
* WhatMeasureIsAMook: Jak and Daxter can shoot/punch/maim hundreds of Krimzon Guards to death, but still be considered heroes. Then again, they are members of LaResistance fighting a PoliceState.
** Made worse by some proclamations from the PropagandaMachine which state that the penalty for hoverboarding is being conscripted into the Guard, and that one way to ensure your family's citizenship in Haven (which translates roughly to "keep them from being cast out into the waiting jaws of the Metal Heads") is to enlist.
* WireDilemma: Parodied in a cutscene near the end: Daxter crawls into the Piercer Bomb in order to get the Precursor Stone back and, theoretically, disarm it. He says things like "Should I clip the blue wire?" before just deciding to break a few more things to see if anything comes loose. It works.
* WombLevel: The inside of the Metal Head Nest.
* WretchedHive: Haven City.
* XtremeKoolLetterz: The Krimzon Guard.
* YourDaysAreNumbered: Praxis constantly reminds Jak of this via the PropagandaMachine. He also shoots down Jak's first boss victory over him with words to a similar effect.
* ZeppelinsFromAnotherWorld: Occasionally, enormous Krimzon Guard airships can be glimpsed above Haven City. They are most easily seen in Southtown, which has the most open skyline in the city.
5th Oct '16 6:29:00 PM Etheru
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* BoringButPractical: The Scatter Gun and Blaster Rifle will get you through most of the game, due to the Scatter Gun being good at clearing crowds at close range, and the Blaster Rifle being good at long range, and kills most enemies within two hits. Ammo drops also tend to be quite plentiful for them.

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* BoringButPractical: The Scatter Gun and Blaster Rifle will get you through most of the game, due to the Scatter Gun being good at clearing crowds at close range, and the Blaster Rifle being good at long range, and kills along with killing most enemies within two hits. Ammo drops also tend to be quite plentiful for them.
5th Oct '16 6:25:51 PM Etheru
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* BoringButPractical: The Scatter Gun and Blaster Rifle.

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* BoringButPractical: The Scatter Gun and Blaster Rifle.Rifle will get you through most of the game, due to the Scatter Gun being good at clearing crowds at close range, and the Blaster Rifle being good at long range, and kills most enemies within two hits. Ammo drops also tend to be quite plentiful for them.



** In a different vein, there's a scene where Jak meets the Kid's pet Crocadog, who is surprisingly friendly towards Jak. When this is pointed out, Jak says "I guess I'm just good with animals." [[spoiler: Except Jak is the Kid's future self, and the Crocadog is able to sense this.]]
* GameBreakingBug: There is a notorious glitch where if you don't go to the final bike race immediately before doing any other missions or side-quests, Keira will not appear, making it impossible to complete the game, and thus forcing you to start over completely from scratch.
* GatlingGood: The Vulcan Fury.
* GettingCrapPastTheRadar: Pecker lampshades his own name, but it's worth mentioning that his owner's name is [[Literature/TheBible Onin]]...
** In the end:
-->''Onin makes hand gestures''\\
'''Daxter:''' What'd she say?\\
'''Pecker:''' Something about [[ButWeUsedACondom rubber tubing]] and certain parts of your mother. [[YouDoNOTWantToKnow You don't wanna know.]]
* GhibliHills: The Mountain Temple and Haven Forest.
* GhostTown: Dead Town, a flooded locale made of crumbling, ancient stone buildings right outside Haven's shield walls, the result of Haven's old barrier wall being breached by a Metal Head attack, and the Baron ordering the Krimzon Guard to retreat behind the newly built shield wall, leaving behind the inhabitants to die. Only [[spoiler:a young Samos the Sage]] survived, who used a magic life seed to repel the onslaught.
* GiantSpider: Daxter gets chased by one in Mar's tomb.
* GiantSquid: Metal Head Squids, specifically, that reside in the Underport.
* GoneHorriblyRight: The Dark Warrior Program. Praxis and Erol got ''exactly'' what they wanted: an AxCrazy Dark Warrior. Unfortunately for them, he wasn't ''[[BrainwashedAndCrazy Brainwashed]]'' and AxCrazy.
* GogglesDoNothing
* GrayEyes: Kor.
* GreenHillZone: The hidden Sandover Village level.
* GrenadeHotPotato: Thrown by Vin to Daxter. He promptly throws it back. Who throws it back again, and so on until Daxter tosses it to Jak. [[OhCrap Whose hands are full with a crate of even more grenades.]]
* GrimyWater: All over Haven, particularly in the Sewers.
* GroundPound: Taken UpToEleven with Dark Jak's Dark Bomb move. It sends an electric shock-wave that obliterates every enemy close by.
* TheGuardsMustBeCrazy: The Krimzon Guards.
* GuideDangIt: Good luck finding all the Precursor Orbs on your own.
* GunFu: Jak is able to mix his hand-to-hand moves with his gunplay.
* HairDecorations: Tess and her pink hairband.
* HalfDressedCartoonAnimal: The Lurkers.
* HideYourChildren: With the exception of The Kid.
* HitPoints: You get eight -- too bad most attacks take away two of them.
* HollywoodHacking: Done by Vin.
* HordeOfAlienLocusts: The Metal Heads.
* HoverBoard: Er, JET-board, anyways.
* HurricaneKick: Can be [[GunFu mixed]] with the Rifle ForMassiveDamage.
* HyperspaceArsenal
* ICallItVera: Krew loves his weapons a little too much.
* ImDyingPleaseTakeMyMacGuffin: Baron Praxis gives Jak the Precursor Stone (albeit hidden inside the backup Piercer Bomb) [[spoiler:before he dies from the wounds inflicted by Metal Kor]].
* ImperialStormtrooperMarksmanshipAcademy: The Krimzon Guard, minus Ashelin, are usually lousy shots, but if they can fire off three or four shots in a row without being interrupted, the last one will be unerringly accurate.
* IndyEscape: In Mar's Tomb, Daxter has to outrun what at first appears to be a giant (FOR AN OTTSEL!) boulder, but later turns out to be something MUCH worse: a giant SPIDER!
* IndyHatRoll: Done in Mar's Tomb, with Daxter serving as the hat.
* InstantAwesomeJustAddMecha: The three Titan Suit segments from late in the game.
* InterfaceSpoiler: The remaster trophies don't even try to hide that [[spoiler: Kor leads the Metal Heads.]]
* InterspeciesRomance: Daxter and Tess.
* InvisibleMonsters: One mission involves hunting down a bunch of (almost) invisible Metal Heads hiding out in Haven Forest.
* {{Irony}}: The Baron stating via the propaganda machine that there are no Metal Heads in the city, and that anyone who contradicts this fact will be shot. In the game's climax, [[spoiler:he gets killed by an energy blast]] courtesy of the Metal head leader.
* IWillFightSomeMoreForever: You'd think the Krimzon Guards would've learned eventually that picking a fight with Jak is comparable to suicide. Nope.
* JerkAss: Erol, oh so much. Jak himself is a real [[IncrediblyLamePun Jak-Ass]] at first, being especially evident in his early chats with Kor and Torn, although it's hard to blame him considering what he's been through, and he does get better.
* JerkWithAHeartOfGold: Jak eventually develops into this by the end of the game and stops caring about personally getting even with the Baron in favor of just toppling his rule.
* KarmicDeath: [[spoiler:Erol]], who is so obsessed with personally killing Jak that he tries to run him down on a Zoomer in front of a huge crowd... only for Jak to dodge, and [[spoiler:Erol]] to crash and burn into a whole bunch of [[ExplodingBarrels eco barrels]].
* KnightTemplar: Baron Praxis will do anything to make sure the Metal Heads won't win... even if he has to arrange for everyone else to lose.
* LaResistance: The Underground.
* LaserSight: The Morph Gun.
* LastWords: Vin's last words [[spoiler:before his alleged death at the hands of Metal Heads.]]
-->'''Vin:''' The shield wall is down. I repeat: the shield wall is down! Sabotage! [[spoiler:Kor]] did it! I knew Metal Heads would be the end of me! Oh, no! Metal Heads are at the door! They're breaking through! Too many of them! [[KilledMidSentence Jak... the construction...site...]]
* LawOfInverseRecoil: Averted as Jak's gun actually does jerk back after firing.
* LethalLavaLand: The Dig site.
* LetsGetDangerous: Jak turning into Dark Jak prior to the battle against the final boss.
* LettingTheAirOutOfTheBand: Happens when our heroes start to celebrate another ItemGet, only to suddenly have the platform they're standing on collapse.
* LickedByTheDog: Played with: the growly Crocadog likes the equally growly Jak. We later find out why.
* LimitBreak: Dark Jak.
* LimitedWardrobe: Everyone in the game, obviously owing to the CrapsackWorld status.
* LivingMacGuffin: The Kid, who we find out at the end is the only one who [[spoiler:can open the Precursor Stone]].
* LocalHangout: The Hip Hog Heaven Saloon, [[spoiler:later The Naughty Ottsel.]]
* LordErrorProne: Baron Praxis.
* LostForever: The Metal Head Nest cannot be returned to after you beat the Metal Head leader, losing you seven Precursor Orbs and some Metal Head Skull Gems if you didn't take the time to snatch them up. Fortunately, there are 286 Orbs in the entire game, so it's not that big of a loss. The tower in Dead Town is rendered inaccessible due to it collapsing (although it's possible to reach the remaining platforms by using a well timed jump while using Dark Giant). The Drill Platform control tower is also rendered inaccessible after you blow it up late in the game. Also, some people think that the eco mines are inaccessible after the three missions you do there, but the entrance is conveniently located in the warpgate located in the first room you start the game in, right within the fortress! [[SarcasmMode Convienient, huh?]]
** If you are a trophy collector and have gotten the Jak And Daxter HD Collection, the previously mentioned Metal Head nest will make getting the platinum trophy impossible as the trophy requires you to get all 286 orbs. So yeah, [[SarcasmMode have fun with that]]. There is a GoodBadBug that allows you to obtain infinite Precursor Orbs, however, by restarting sidequests while getting the precursor orb required to beat the side quest. However, only a few side quests can be exploited and if you beat all of those sidequests AND failed to get all the precursor orbs in missable areas...then you're screwed.
* LostTechnology: In the Mountain Temple area.
* LuckBasedMission: Obtaining the piece of seal in the water slums from Brutter.
** Any race through the city or hidden orb rush, depending on the random placement and movement cycles of citizens and guards, both on foot and in vehicles. They REALLY love to get in your way.
* MacGuffin: The Precursor Stone, which has [[spoiler:the last Precursor life force]] hidden inside of it.
* MacGuffinDeliveryService: Just when Jak finds the stone, the Baron arrives with a MiniMecha to steal it. Jak technically wins the battle, but the Baron still gets away with the stone.
* MaleGaze: Daxter glances down at Tess' boobs when they meet at the bar. At least he looked her in the face first.
* TheManBehindTheCurtain: Early on, [[spoiler:Keira's]] interactions with Jak are delivered from behind a curtain and neither of them realize who they're talking to. This raises the question of how Jak and Daxter didn't realize who it was from the voice. [[spoiler:Keira can be forgiven, as she's never heard Jak speak and Daxter doesn't say anything. In fact, she only realizes it's Jak when Daxter finally gets fed up with the way she talks to Jak when she's behind the curtain and starts telling her off after staying quiet in the last few scenes.]]
-->[[spoiler:'''Daxter:''' Let me handle this, Jak. Listen lady, we beat your stupid course, and we can outrace anybody in this city!]]
-->[[spoiler:'''Keira:''' Wait! That voice...]]
-->[[spoiler:'''Daxter:''' And there's just two things you need to know. One, we don't want to join your stinking race team, and two... you just lost a date with Orange Lightning. Let's go, Jak.]]
-->[[spoiler:'''Keira:''' ''(Throws the curtain open)'' Daxter, it IS you!]]
-->[[spoiler:'''Daxter:''' KEIRA?!]]
* TheManBehindTheMan: The Metal Head leader to Praxis, who is extorting Eco from him in exchange for keeping the Metal Heads from invading the seemingly safe Haven City.
* ManHug: An incredibly drunk Daxter hugs Jak while slurring "I love you, man!", which earns a disturbed look from Jak.
* MechaMooks: The ball-bots that roll around bumping into Jak and the smaller spider robots. They make occasional appearances in the weapons factory, the Baron's fortress, and during the [[FlunkyBoss second boss fight with Baron Praxis]]. They later reappear in ''Jak 3'' as more prominent enemies.
* MindScrew: The more you try and piece together every aspect of the game's TimeTravel plot, the more it hurts. Lampshaded by Daxter, of course. Keira's just finished building a replica of the time machine that brought the group to Haven City, and is worried that she didn't remember it quite right.
-->'''Samos:''' It's perfect, Keira. This is the very machine we found... or, will find, later.
-->'''Keira:''' What? I just built this! After seeing the first one, I mean. It's based on what I remember from--
-->'''Daxter:''' Honey, the more you think about it, the more it hurts the head.
* MineralMacGuffin: The Precursor Stone is a big, green jewel.
* MiniMecha: The Baron's two combat mecha, the Krimzon Blast Bots, and the Titan Suit Jak uses late in the game.
* MoodWhiplash: Let's see, the [[VideoGame/JakAndDaxterThePrecursorLegacy first game]] was a fun little PlatformGame, filled with GhibliHills, and {{Arcadia}}. The second game starts out with a [[ColdBloodedTorture torture]], and takes place in a PoliceState called [[PeoplesRepublicOfTyranny Haven City]].
* MonsterProtectionRacket: Praxis and the Krimzon Guards do this with the Metal Heads, though it's an unusual variation as in this case the Metal Heads are a genuine threat rather than a hoax.
* {{Mordor}}: The eternally storm-ridden Metal Head Nest, the outskirts of it being littered with the rusty, crumbling remains of a failed attempt by the Baron to attack the nest years ago -- specifically, lots of stone walls and towers, lots of old, rotting tanks... and the superweapon Mar built to blast open the nest.
* MoreDakka: The Morph Gun's upgrades.
* MorphWeapon: The Morph Gun.
* MundaneUtility: Need to open a box? Shoot it!
* MythologyGag: The ItemGet jingle from the first game pops up at the end of the first mission you get, only to get parodied.
* NeverTrustATrailer: One tv promo showed Jak and Daxter being carried off by a Krimzon Guard cruiser in a scene that the trailer made it seem like they were being kidnapped from their world and brought to Haven City. The clip in question was from a part in the game where Jak and Daxter were ''willingly'' using the transport to just reach another destination.
* NewGamePlus: Hero Mode, which is unlocked by getting 200 Precursor Orbs. It beefs up the difficulty of the game, but grants you all four of your guns right off the bat, and makes it easier to get the Dark Jak powers, as the Metal Heads ''always'' drop skull gems in this mode. Getting 200 orbs in this mode also rewards you with the Alternate Scrapbook.
* NiceJobBreakingItHero: Jak is the reason the Metal Heads got into the world in the first place AND got them sent into Haven City, whether he intended it or not. Also, there is tipping off [[spoiler:Kor (while human)]] that the Baron was going to stab him in the back.
* NintendoHard: Parts of the game fall into this, but Hero Mode takes the cake.
* NitroBoost: In the Stadium races and the Port Race.
* NoKillLikeOverkill: Praxis plans to use a bomb that can destroy the universe to blow up the Metal Head nest. Justified as he is unaware of this.
* NoodleIncident: Jak to [[spoiler:his younger self]]: "Stay away from ANY wumpbee nests on your ninth birthday, okay?"
* NoMacGuffinNoWinner: Our heroes do have the stone by the end, but it's rendered useless when The Kid touches it, [[spoiler:thus releasing the Precursor Life Force hidden inside of it]].
* NonActionGuy: Daxter is still this, but starts to show signs of shedding it, as he actually helps Jak in some parts where he couldn't have done it himself; he is also the gunner when Jak is busy driving. Also, Vin.
* NoOSHACompliance: The Fortress, the Weapons Lab, the Eco Mine, the Drill Platform, and the Palace's support towers.
* NotInThisForYourRevolution: Jak joins up with the Underground solely because he's looking to hurt the Baron in any way he can. [[InvokedTrope Invoked]] by Torn when Jak accepts a mission, not because it'll help save the lives of other Underground fighters, but because it means he gets to trash some KG Hellcats.
--> '''Torn:''' Never part of a bigger cause, eh Jak? Fine, I'll take your help any way I can get it.
* NotTheFallThatKillsYou
* OmnicidalManiac: The Metal Head Leader.
* OneHitKill: Any attack from the Border Patrol robot will instantly kill you, even as Dark Jak with the invincibility power. However, [[GoodBadBugs it is possible to use the Dark Giant Dark Bomb to destroy it if you time it correctly]], allowing you to explore outside the intended areas.
* OnlyTheWorthyMayPass: The Kid must face the "Tests of Manhood", but since [[InfantImmortality he is too young]], Jak faces them instead. Of course, [[spoiler:Jak actually IS the kid, so it's all good.]]
* OneWingedAngel: [[spoiler:Kor]] when he reveals his true form to Jak and the Baron.
* OptionalTrafficLaws: As long as you don't hit one of them, the Krimzon Guard couldn't care less how many citizens you plow into...if you're in a vehicle. For some reason however, running into a citizen on your jet board alerts the guards and makes them come after you.
* OrphansPlotTrinket: The Seal of Mar.
* OutOfFocus: The Lurkers only have a very minor, disposable role in this game, as they have reformed in the time that has passed since the first game.
* OutrunTheFireball: At the end of the Ammo Dump mission.
* OverCrank: When Jak and Daxter escape the explosion of the Ammo Dump.
* {{Overheating}}: Can happen with the Turret Guns.
* PassThroughTheRings: On certain racing missions.
* PauseScumming: It really helps to pause during the seer's minigame and during the whack-a-Metalhead machine minigame.
* PercussiveMaintenance: During the first Pump Station mission, Daxter attempts to steal Jak's glory by turning the pump's main valve. Sadly, the valve is not only too heavy for Daxter to even MOVE, it's completely STUCK! So Jak fixes the problem by hitting the pipe, which instantly unsticks the valve...and promptly sucks Daxter on a ride through the pipes!
* PortTown: The Southern section of the city.
* PrisonEpisode: Any of the Fortress missions.
* PropagandaMachine: The Baron has planted these all over Haven City.
* ProperlyParanoid: Vin.
* PsychoSerum: Dark Eco.
* PunchClockVillain: When kept to themselves, the Krimzon Guard tend to have casual, friendly conversations with each other.
* PullThePlugOnTheTitle: Done in the opening credits.
* PurposelyOverpowered: The Peace-Maker and the Dark Giant.
* PuzzleBoss: Almost all of them.
* RacingMiniGame: Some parts of the game.
* RandomEventsPlot / KudzuPlot: Just try and sum up the entire plot, complete with all the threads, subplots, character arcs, time travel logic involved with it and foreshadowing it manages to cram in, and make any sense of it.
* RisingConflict: Jak's original motive is revenge on Baron Praxis for the two years of imprisonment and torturous experiments. By the time we reach the Third Act, he's working to save the city from the Metal Head invasion, and Baron Praxis [[spoiler:is killed by Metal Kor]].
* RuinsForRuinsSake: The Mountain Temple.
* TacticalSuicideBoss: All of the boss fights.
* TemporaryPlatform: In Dead Town, the Drill Platform, the Mountain Temple, and the Underport.
* TheReveal: Lots.
* SaveTheWorldClimax: The plot gradually turns into this with the escalating conflict between Haven City and the Metal Heads.
* SelfDisposingVillain: [[spoiler:Erol,]] (Jak 3 spoilers:) [[spoiler:until ''Jak 3'' reveals he survived.]]
* SeriousBusiness: Zoomer Racing.
* SequelDifficultySpike: This game is considered to be significantly harder than its [[Videogame/JakAndDaxterThePrecursorLegacy predessesor.]]
* ShameIfSomethingHappened: Krew to Jak, after he refuses to throw the Grand Championship race.
-->'''Krew:''' I wouldn't get too comfortable if I were you. *looking at Daxter* ''Everyone's'' expendable.
* ShipTease: Daxter ships Jak with Ashelin (in front of [[LoveInterest Keira]]!) after winning the first official race. Jak 3 spoilers: [[spoiler:HilariousInHindsight, as they actually kiss in the next game.]]
* ShootingGallery: There's one located in the Port.
* ShoutOut: A VideoGame/RatchetAndClank poster appears on a monitor in North Town.
** The Krimzon ball-bots from late in the game have more than a passing resemblence to [[StarWars Droidekas.]]
* SmugSnake: Erol.
* SneezeOfDoom: Done by Daxter when he and Jak are trekking on the roof of the Baron's palace. The doom part comes from the fact that Daxter's sneeze tips off the Baron that he has guests.
* SoProudOfYou: After Daxter wins in the Class Two Race, Jak tells him that he's proud of him.
* SpiderTank: The Baron's second combat mecha, as well as the Krimzon Blast Bots.
* StableTimeLoop: By the end of the game, [[spoiler: Young Jak goes back to the past, which stabilizes the time loop.]]
* {{Stripperific}}: Ashelin, the only female Krimzon Guard we see, wears a "uniform" like this.
* StuffBlowingUp: Lots of it in game, especially if you chose to pick a fight with the Krimzon Guards, have a lot of firepower at hand (or maybe Dark Jak) and feel like seeing some vehicles go ablaze...
* StunnedSilence: Jak's reaction to seeing the girl behind the curtain [[spoiler:(Keira)]] for the first time. Daxter even tries to snap him out of it.
* SuddenlyVoiced: Jak's first appearance after Daxter rescues them.
* SuperpoweredEvilSide: Dark Jak.
* SwissArmyGun: The Morph Gun has a shotgun, a rifle, a sub-machine gun, and a [[TheLastOfTheseIsNotLikeTheOthers lightning ball gun.]]
* TankGoodness: The Tank Jak encounters in his mission to blow up the Ammo Dump in the Fortress.
* TechnoBabble: Vin spouts a ton of this when Jak doubts his ability to activate the palace's old elevator system.
* TempleOfDoom: Mar's Tomb.
* ThereIsNoKillLikeOverkill: Praxis [[JustifiedTrope (unknowingly)]] is planning to use a bomb that can destroy the ENTIRE UNIVERSE to blow up the Metal Head Nest.
* ThisIsADrill: The '''MASSIVE''' Drill Platform, the huge drilling machine in the mines that Jak destroys, as well as the Baron's second combat mecha, which uses two drills to try and remove the Precursor Stone from its statue.
* TimedMission: Some parts of the game.
* TimeSkip: After the last scene in the previous game, this game skips two years ahead.
* ToAbsentFriends: At the end, Samos says "Let us not forget [[spoiler:Vin, and all the others]] who sacrificed their lives to defeat this evil and protect the child."
* TooAwesomeToUse: Dark Jak and the Peace Maker, not helped by their AwesomeButImpractical status.
* TookALevelInJerkass: Jak. If you'd been tortured for two years with no idea why, you'd be mad too.
* TrailersAlwaysSpoil: One of the game's trailers reveal that Jak is [[spoiler:in the future]], even though it's supposed to be a twist revealed a third of the way through the game.
* TrappedInAnotherWorld: [[spoiler:Subverted, as it starts off seeming like that, until Jak [[StrangerInAFamiliarLand finds out that this is instead]] a BadFuture of his world.]]
* TriangRelations: Type 7, as a major plot in the racing plot of the game is Jak competing with Erol for Keira, who has feelings for both. [[spoiler:As expected, Jak wins her back, while Erol is killed after trying to [[IfICantHaveYou run him down]] out of [[GreenEyedMonster envy]]...]](Jak 3 spoilers)[[spoiler:well, nearly killed anyway.]]
** There's also type 4, as Ashelin is also shown to harbor feelings towards Jak, such as when she flirts with him after he wins the first race. Jak 3 spoilers: [[spoiler:Though it's not as noticable as in the sequel.]]
* UnwinnableByMistake: Towards the end of the game, Jak gets sent on a mission to the Under-Port. After completing this challenging task, you will be instructed to find the Mechanic at the Stadium. If, however, you activated a stadium challenge prior to this (for, say, wanting to collect precursor orbs), when you arrive at the Stadium, the Mechanic is nowhere to be found, and you will be unable to progress beyond this point in the game's story. The only option is to either restart from the beginning, wasting about eleven hours of work, or send your memory card to Sony so they can fix it for you.
** If, however, you have a very large amount of precursor orbs, you can master the race you're stuck in, and look around other areas for orbs you've missed, or perhaps Onin's button-pressing minigame. If you get 200 orbs, you can activate [[NewGamePlus Hero Mode]], technically bypassing the bug, and meaning that all of your effort for the last eleven hours was worth it after all. If you're already playing Hero Mode, however... [[UnstoppableRage well, you're pretty fucked.]] Doubly true if you're playing the HD version on [=PS3=], since there's no memory card to send to Sony.
* UnexpectedGameplayChange
** GameplayRoulette: One moment it's a platformer; another it's VideoGame/GrandTheftAuto driving; another, it's jet-boarding; then it's Zoomer bike racing; then it's mech suit riding late in the game! Phew!
** UnexpectedShmupLevel: The Turrets located at the Drill Platform.
* UnnecessarilyLargeInterior: Mar's Tomb as a whole could probably dwarf all of Haven City -- the main room alone is as big, if not ''bigger'' than a football field! What on earth did Mar need all that extra space for?!
* UnusuallyUninterestingSight: The Krimzon Guard don't notice you until you hit one of them, unless you're taking on certain missions or hit a citizen while riding your jet board. Also, no one seems to be bothered by the fact that Daxter is a talking rodent who rides on Jak's shoulder.
* UrineTrouble: There's a cutscene in which the crocadog pees on Kor's walking staff. Jak and Daxter find this amusing; Kor does not.
* UsedFuture: Haven City features grungy industrial areas, rusty floating vehicles, and badly polluted waters, despite being a futuristic city. The surrounding areas are even worse, thanks to the Metal Heads.
* VampireRefugee: Jak learns to control his Dark powers throughout the game by exchanging large quantities of Metal Head Skull Gems with a Precursor Oracle located in the Water Slums.
* VictoriasSecretCompartment: Where Ashelin stores the Yellow Access Pass she gives to Jak.
* VideoGameCrueltyPotential: The game allows you to beat up and/or kill the many pedestrians of the city. While it may send a few Krimzon Guards your way, it won't have any effect on the story. This is also possible to do in stadium races by causing other racers to crash -- this can even be done with [[http://www.youtube.com/watch?v=U6Sdmt0vZnU&feature=related Erol]] (9:26).
* VillainousGlutton: Krew.
* WakeUpCallBoss: The first fight with the Baron.
* WeakTurretGun: The Krimzon Guard turrets, and the sewer turrets.
* WeaponOfPeace: The Peace-Maker.
* WellIntentionedExtremist: Baron Praxis, with emphasis on the extreme part. He's willing to go to any measure to ensure the Metal Heads are defeated, even if it means sacrificing innocent lives.
* WhamEpisode: There are a few, but the last mission of the first act is one of the biggest; Torn gives Jak and Daxter a mission to drive Metal Heads away from a sacred site in the ruins outside of the city. They do exactly that, then they see said sacred site for themselves. [[spoiler: It's Samos's hut from the first game. That's when they realize they're in the future.]]
* WhamLine: Jak's first line of dialogue.
-->'''Jak''': I'm going to kill Praxis!
** Before the FinalBoss, regarding "the Kid".
-->'''[[spoiler:Metal Kor]]''': Don't you recognize him? The boy is [[spoiler:''you'', Jak]].
* WhatMeasureIsAMook: Jak and Daxter can shoot/punch/maim hundreds of Krimzon Guards to death, but still be considered heroes. Then again, they are members of LaResistance fighting a PoliceState.
** Made worse by some proclamations from the PropagandaMachine which state that the penalty for hoverboarding is being conscripted into the Guard, and that one way to ensure your family's citizenship in Haven (which translates roughly to "keep them from being cast out into the waiting jaws of the Metal Heads") is to enlist.
* WireDilemma: Parodied in a cutscene near the end: Daxter crawls into the Piercer Bomb in order to get the Precursor Stone back and, theoretically, disarm it. He says things like "Should I clip the blue wire?" before just deciding to break a few more things to see if anything comes loose. It works.
* WombLevel: The inside of the Metal Head Nest.
* WretchedHive: Haven City.
* XtremeKoolLetterz: The Krimzon Guard.
* YourDaysAreNumbered: Praxis constantly reminds Jak of this via the PropagandaMachine. He also shoots down Jak's first boss victory over him with words to a similar effect.
* ZeppelinsFromAnotherWorld: Occasionally, enormous Krimzon Guard airships can be glimpsed above Haven City. They are most easily seen in Southtown, which has the most open skyline in the city.

to:

** In a different vein, there's a scene where Jak meets the Kid's pet Crocadog, who is surprisingly friendly towards Jak. When this is pointed out, Jak says "I guess I'm just good with animals." [[spoiler: Except Jak is the Kid's future self, and the Crocadog is able to sense this.]]
* GameBreakingBug: There is a notorious glitch where if you don't go to the final bike race immediately before doing any other missions or side-quests, Keira will not appear, making it impossible to complete the game, and thus forcing you to start over completely from scratch.
* GatlingGood: The Vulcan Fury.
* GettingCrapPastTheRadar: Pecker lampshades his own name, but it's worth mentioning that his owner's name is [[Literature/TheBible Onin]]...
** In the end:
-->''Onin makes hand gestures''\\
'''Daxter:''' What'd she say?\\
'''Pecker:''' Something about [[ButWeUsedACondom rubber tubing]] and certain parts of your mother. [[YouDoNOTWantToKnow You don't wanna know.]]
* GhibliHills: The Mountain Temple and Haven Forest.
* GhostTown: Dead Town, a flooded locale made of crumbling, ancient stone buildings right outside Haven's shield walls, the result of Haven's old barrier wall being breached by a Metal Head attack, and the Baron ordering the Krimzon Guard to retreat behind the newly built shield wall, leaving behind the inhabitants to die. Only [[spoiler:a young Samos the Sage]] survived, who used a magic life seed to repel the onslaught.
* GiantSpider: Daxter gets chased by one in Mar's tomb.
* GiantSquid: Metal Head Squids, specifically, that reside in the Underport.
* GoneHorriblyRight: The Dark Warrior Program. Praxis and Erol got ''exactly'' what they wanted: an AxCrazy Dark Warrior. Unfortunately for them, he wasn't ''[[BrainwashedAndCrazy Brainwashed]]'' and AxCrazy.
* GogglesDoNothing
* GrayEyes: Kor.
* GreenHillZone: The hidden Sandover Village level.
* GrenadeHotPotato: Thrown by Vin to Daxter. He promptly throws it back. Who throws it back again, and so on until Daxter tosses it to Jak. [[OhCrap Whose hands are full with a crate of even more grenades.]]
* GrimyWater: All over Haven, particularly in the Sewers.
* GroundPound: Taken UpToEleven with Dark Jak's Dark Bomb move. It sends an electric shock-wave that obliterates every enemy close by.
* TheGuardsMustBeCrazy: The Krimzon Guards.
* GuideDangIt: Good luck finding all the Precursor Orbs on your own.
* GunFu: Jak is able to mix his hand-to-hand moves with his gunplay.
* HairDecorations: Tess and her pink hairband.
* HalfDressedCartoonAnimal: The Lurkers.
* HideYourChildren: With the exception of The Kid.
* HitPoints: You get eight -- too bad most attacks take away two of them.
* HollywoodHacking: Done by Vin.
* HordeOfAlienLocusts: The Metal Heads.
* HoverBoard: Er, JET-board, anyways.
* HurricaneKick: Can be [[GunFu mixed]] with the Rifle ForMassiveDamage.
* HyperspaceArsenal
* ICallItVera: Krew loves his weapons a little too much.
* ImDyingPleaseTakeMyMacGuffin: Baron Praxis gives Jak the Precursor Stone (albeit hidden inside the backup Piercer Bomb) [[spoiler:before he dies from the wounds inflicted by Metal Kor]].
* ImperialStormtrooperMarksmanshipAcademy: The Krimzon Guard, minus Ashelin, are usually lousy shots, but if they can fire off three or four shots in a row without being interrupted, the last one will be unerringly accurate.
* IndyEscape: In Mar's Tomb, Daxter has to outrun what at first appears to be a giant (FOR AN OTTSEL!) boulder, but later turns out to be something MUCH worse: a giant SPIDER!
* IndyHatRoll: Done in Mar's Tomb, with Daxter serving as the hat.
* InstantAwesomeJustAddMecha: The three Titan Suit segments from late in the game.
* InterfaceSpoiler: The remaster trophies don't even try to hide that [[spoiler: Kor leads the Metal Heads.]]
* InterspeciesRomance: Daxter and Tess.
* InvisibleMonsters: One mission involves hunting down a bunch of (almost) invisible Metal Heads hiding out in Haven Forest.
* {{Irony}}: The Baron stating via the propaganda machine that there are no Metal Heads in the city, and that anyone who contradicts this fact will be shot. In the game's climax, [[spoiler:he gets killed by an energy blast]] courtesy of the Metal head leader.
* IWillFightSomeMoreForever: You'd think the Krimzon Guards would've learned eventually that picking a fight with Jak is comparable to suicide. Nope.
* JerkAss: Erol, oh so much. Jak himself is a real [[IncrediblyLamePun Jak-Ass]] at first, being especially evident in his early chats with Kor and Torn, although it's hard to blame him considering what he's been through, and he does get better.
* JerkWithAHeartOfGold: Jak eventually develops into this by the end of the game and stops caring about personally getting even with the Baron in favor of just toppling his rule.
* KarmicDeath: [[spoiler:Erol]], who is so obsessed with personally killing Jak that he tries to run him down on a Zoomer in front of a huge crowd... only for Jak to dodge, and [[spoiler:Erol]] to crash and burn into a whole bunch of [[ExplodingBarrels eco barrels]].
* KnightTemplar: Baron Praxis will do anything to make sure the Metal Heads won't win... even if he has to arrange for everyone else to lose.
* LaResistance: The Underground.
* LaserSight: The Morph Gun.
* LastWords: Vin's last words [[spoiler:before his alleged death at the hands of Metal Heads.]]
-->'''Vin:''' The shield wall is down. I repeat: the shield wall is down! Sabotage! [[spoiler:Kor]] did it! I knew Metal Heads would be the end of me! Oh, no! Metal Heads are at the door! They're breaking through! Too many of them! [[KilledMidSentence Jak... the construction...site...]]
* LawOfInverseRecoil: Averted as Jak's gun actually does jerk back after firing.
* LethalLavaLand: The Dig site.
* LetsGetDangerous: Jak turning into Dark Jak prior to the battle against the final boss.
* LettingTheAirOutOfTheBand: Happens when our heroes start to celebrate another ItemGet, only to suddenly have the platform they're standing on collapse.
* LickedByTheDog: Played with: the growly Crocadog likes the equally growly Jak. We later find out why.
* LimitBreak: Dark Jak.
* LimitedWardrobe: Everyone in the game, obviously owing to the CrapsackWorld status.
* LivingMacGuffin: The Kid, who we find out at the end is the only one who [[spoiler:can open the Precursor Stone]].
* LocalHangout: The Hip Hog Heaven Saloon, [[spoiler:later The Naughty Ottsel.]]
* LordErrorProne: Baron Praxis.
* LostForever: The Metal Head Nest cannot be returned to after you beat the Metal Head leader, losing you seven Precursor Orbs and some Metal Head Skull Gems if you didn't take the time to snatch them up. Fortunately, there are 286 Orbs in the entire game, so it's not that big of a loss. The tower in Dead Town is rendered inaccessible due to it collapsing (although it's possible to reach the remaining platforms by using a well timed jump while using Dark Giant). The Drill Platform control tower is also rendered inaccessible after you blow it up late in the game. Also, some people think that the eco mines are inaccessible after the three missions you do there, but the entrance is conveniently located in the warpgate located in the first room you start the game in, right within the fortress! [[SarcasmMode Convienient, huh?]]
** If you are a trophy collector and have gotten the Jak And Daxter HD Collection, the previously mentioned Metal Head nest will make getting the platinum trophy impossible as the trophy requires you to get all 286 orbs. So yeah, [[SarcasmMode have fun with that]]. There is a GoodBadBug that allows you to obtain infinite Precursor Orbs, however, by restarting sidequests while getting the precursor orb required to beat the side quest. However, only a few side quests can be exploited and if you beat all of those sidequests AND failed to get all the precursor orbs in missable areas...then you're screwed.
* LostTechnology: In the Mountain Temple area.
* LuckBasedMission: Obtaining the piece of seal in the water slums from Brutter.
** Any race through the city or hidden orb rush, depending on the random placement and movement cycles of citizens and guards, both on foot and in vehicles. They REALLY love to get in your way.
* MacGuffin: The Precursor Stone, which has [[spoiler:the last Precursor life force]] hidden inside of it.
* MacGuffinDeliveryService: Just when Jak finds the stone, the Baron arrives with a MiniMecha to steal it. Jak technically wins the battle, but the Baron still gets away with the stone.
* MaleGaze: Daxter glances down at Tess' boobs when they meet at the bar. At least he looked her in the face first.
* TheManBehindTheCurtain: Early on, [[spoiler:Keira's]] interactions with Jak are delivered from behind a curtain and neither of them realize who they're talking to. This raises the question of how Jak and Daxter didn't realize who it was from the voice. [[spoiler:Keira can be forgiven, as she's never heard Jak speak and Daxter doesn't say anything. In fact, she only realizes it's Jak when Daxter finally gets fed up with the way she talks to Jak when she's behind the curtain and starts telling her off after staying quiet in the last few scenes.]]
-->[[spoiler:'''Daxter:''' Let me handle this, Jak. Listen lady, we beat your stupid course, and we can outrace anybody in this city!]]
-->[[spoiler:'''Keira:''' Wait! That voice...]]
-->[[spoiler:'''Daxter:''' And there's just two things you need to know. One, we don't want to join your stinking race team, and two... you just lost a date with Orange Lightning. Let's go, Jak.]]
-->[[spoiler:'''Keira:''' ''(Throws the curtain open)'' Daxter, it IS you!]]
-->[[spoiler:'''Daxter:''' KEIRA?!]]
* TheManBehindTheMan: The Metal Head leader to Praxis, who is extorting Eco from him in exchange for keeping the Metal Heads from invading the seemingly safe Haven City.
* ManHug: An incredibly drunk Daxter hugs Jak while slurring "I love you, man!", which earns a disturbed look from Jak.
* MechaMooks: The ball-bots that roll around bumping into Jak and the smaller spider robots. They make occasional appearances in the weapons factory, the Baron's fortress, and during the [[FlunkyBoss second boss fight with Baron Praxis]]. They later reappear in ''Jak 3'' as more prominent enemies.
* MindScrew: The more you try and piece together every aspect of the game's TimeTravel plot, the more it hurts. Lampshaded by Daxter, of course. Keira's just finished building a replica of the time machine that brought the group to Haven City, and is worried that she didn't remember it quite right.
-->'''Samos:''' It's perfect, Keira. This is the very machine we found... or, will find, later.
-->'''Keira:''' What? I just built this! After seeing the first one, I mean. It's based on what I remember from--
-->'''Daxter:''' Honey, the more you think about it, the more it hurts the head.
* MineralMacGuffin: The Precursor Stone is a big, green jewel.
* MiniMecha: The Baron's two combat mecha, the Krimzon Blast Bots, and the Titan Suit Jak uses late in the game.
* MoodWhiplash: Let's see, the [[VideoGame/JakAndDaxterThePrecursorLegacy first game]] was a fun little PlatformGame, filled with GhibliHills, and {{Arcadia}}. The second game starts out with a [[ColdBloodedTorture torture]], and takes place in a PoliceState called [[PeoplesRepublicOfTyranny Haven City]].
* MonsterProtectionRacket: Praxis and the Krimzon Guards do this with the Metal Heads, though it's an unusual variation as in this case the Metal Heads are a genuine threat rather than a hoax.
* {{Mordor}}: The eternally storm-ridden Metal Head Nest, the outskirts of it being littered with the rusty, crumbling remains of a failed attempt by the Baron to attack the nest years ago -- specifically, lots of stone walls and towers, lots of old, rotting tanks... and the superweapon Mar built to blast open the nest.
* MoreDakka: The Morph Gun's upgrades.
* MorphWeapon: The Morph Gun.
* MundaneUtility: Need to open a box? Shoot it!
* MythologyGag: The ItemGet jingle from the first game pops up at the end of the first mission you get, only to get parodied.
* NeverTrustATrailer: One tv promo showed Jak and Daxter being carried off by a Krimzon Guard cruiser in a scene that the trailer made it seem like they were being kidnapped from their world and brought to Haven City. The clip in question was from a part in the game where Jak and Daxter were ''willingly'' using the transport to just reach another destination.
* NewGamePlus: Hero Mode, which is unlocked by getting 200 Precursor Orbs. It beefs up the difficulty of the game, but grants you all four of your guns right off the bat, and makes it easier to get the Dark Jak powers, as the Metal Heads ''always'' drop skull gems in this mode. Getting 200 orbs in this mode also rewards you with the Alternate Scrapbook.
* NiceJobBreakingItHero: Jak is the reason the Metal Heads got into the world in the first place AND got them sent into Haven City, whether he intended it or not. Also, there is tipping off [[spoiler:Kor (while human)]] that the Baron was going to stab him in the back.
* NintendoHard: Parts of the game fall into this, but Hero Mode takes the cake.
* NitroBoost: In the Stadium races and the Port Race.
* NoKillLikeOverkill: Praxis plans to use a bomb that can destroy the universe to blow up the Metal Head nest. Justified as he is unaware of this.
* NoodleIncident: Jak to [[spoiler:his younger self]]: "Stay away from ANY wumpbee nests on your ninth birthday, okay?"
* NoMacGuffinNoWinner: Our heroes do have the stone by the end, but it's rendered useless when The Kid touches it, [[spoiler:thus releasing the Precursor Life Force hidden inside of it]].
* NonActionGuy: Daxter is still this, but starts to show signs of shedding it, as he actually helps Jak in some parts where he couldn't have done it himself; he is also the gunner when Jak is busy driving. Also, Vin.
* NoOSHACompliance: The Fortress, the Weapons Lab, the Eco Mine, the Drill Platform, and the Palace's support towers.
* NotInThisForYourRevolution: Jak joins up with the Underground solely because he's looking to hurt the Baron in any way he can. [[InvokedTrope Invoked]] by Torn when Jak accepts a mission, not because it'll help save the lives of other Underground fighters, but because it means he gets to trash some KG Hellcats.
--> '''Torn:''' Never part of a bigger cause, eh Jak? Fine, I'll take your help any way I can get it.
* NotTheFallThatKillsYou
* OmnicidalManiac: The Metal Head Leader.
* OneHitKill: Any attack from the Border Patrol robot will instantly kill you, even as Dark Jak with the invincibility power. However, [[GoodBadBugs it is possible to use the Dark Giant Dark Bomb to destroy it if you time it correctly]], allowing you to explore outside the intended areas.
* OnlyTheWorthyMayPass: The Kid must face the "Tests of Manhood", but since [[InfantImmortality he is too young]], Jak faces them instead. Of course, [[spoiler:Jak actually IS the kid, so it's all good.]]
* OneWingedAngel: [[spoiler:Kor]] when he reveals his true form to Jak and the Baron.
* OptionalTrafficLaws: As long as you don't hit one of them, the Krimzon Guard couldn't care less how many citizens you plow into...if you're in a vehicle. For some reason however, running into a citizen on your jet board alerts the guards and makes them come after you.
* OrphansPlotTrinket: The Seal of Mar.
* OutOfFocus: The Lurkers only have a very minor, disposable role in this game, as they have reformed in the time that has passed since the first game.
* OutrunTheFireball: At the end of the Ammo Dump mission.
* OverCrank: When Jak and Daxter escape the explosion of the Ammo Dump.
* {{Overheating}}: Can happen with the Turret Guns.
* PassThroughTheRings: On certain racing missions.
* PauseScumming: It really helps to pause during the seer's minigame and during the whack-a-Metalhead machine minigame.
* PercussiveMaintenance: During the first Pump Station mission, Daxter attempts to steal Jak's glory by turning the pump's main valve. Sadly, the valve is not only too heavy for Daxter to even MOVE, it's completely STUCK! So Jak fixes the problem by hitting the pipe, which instantly unsticks the valve...and promptly sucks Daxter on a ride through the pipes!
* PortTown: The Southern section of the city.
* PrisonEpisode: Any of the Fortress missions.
* PropagandaMachine: The Baron has planted these all over Haven City.
* ProperlyParanoid: Vin.
* PsychoSerum: Dark Eco.
* PunchClockVillain: When kept to themselves, the Krimzon Guard tend to have casual, friendly conversations with each other.
* PullThePlugOnTheTitle: Done in the opening credits.
* PurposelyOverpowered: The Peace-Maker and the Dark Giant.
* PuzzleBoss: Almost all of them.
* RacingMiniGame: Some parts of the game.
* RandomEventsPlot / KudzuPlot: Just try and sum up the entire plot, complete with all the threads, subplots, character arcs, time travel logic involved with it and foreshadowing it manages to cram in, and make any sense of it.
* RisingConflict: Jak's original motive is revenge on Baron Praxis for the two years of imprisonment and torturous experiments. By the time we reach the Third Act, he's working to save the city from the Metal Head invasion, and Baron Praxis [[spoiler:is killed by Metal Kor]].
* RuinsForRuinsSake: The Mountain Temple.
* TacticalSuicideBoss: All of the boss fights.
* TemporaryPlatform: In Dead Town, the Drill Platform, the Mountain Temple, and the Underport.
* TheReveal: Lots.
* SaveTheWorldClimax: The plot gradually turns into this with the escalating conflict between Haven City and the Metal Heads.
* SelfDisposingVillain: [[spoiler:Erol,]] (Jak 3 spoilers:) [[spoiler:until ''Jak 3'' reveals he survived.]]
* SeriousBusiness: Zoomer Racing.
* SequelDifficultySpike: This game is considered to be significantly harder than its [[Videogame/JakAndDaxterThePrecursorLegacy predessesor.]]
* ShameIfSomethingHappened: Krew to Jak, after he refuses to throw the Grand Championship race.
-->'''Krew:''' I wouldn't get too comfortable if I were you. *looking at Daxter* ''Everyone's'' expendable.
* ShipTease: Daxter ships Jak with Ashelin (in front of [[LoveInterest Keira]]!) after winning the first official race. Jak 3 spoilers: [[spoiler:HilariousInHindsight, as they actually kiss in the next game.]]
* ShootingGallery: There's one located in the Port.
* ShoutOut: A VideoGame/RatchetAndClank poster appears on a monitor in North Town.
** The Krimzon ball-bots from late in the game have more than a passing resemblence to [[StarWars Droidekas.]]
* SmugSnake: Erol.
* SneezeOfDoom: Done by Daxter when he and Jak are trekking on the roof of the Baron's palace. The doom part comes from the fact that Daxter's sneeze tips off the Baron that he has guests.
* SoProudOfYou: After Daxter wins in the Class Two Race, Jak tells him that he's proud of him.
* SpiderTank: The Baron's second combat mecha, as well as the Krimzon Blast Bots.
* StableTimeLoop: By the end of the game, [[spoiler: Young Jak goes back to the past, which stabilizes the time loop.]]
* {{Stripperific}}: Ashelin, the only female Krimzon Guard we see, wears a "uniform" like this.
* StuffBlowingUp: Lots of it in game, especially if you chose to pick a fight with the Krimzon Guards, have a lot of firepower at hand (or maybe Dark Jak) and feel like seeing some vehicles go ablaze...
* StunnedSilence: Jak's reaction to seeing the girl behind the curtain [[spoiler:(Keira)]] for the first time. Daxter even tries to snap him out of it.
* SuddenlyVoiced: Jak's first appearance after Daxter rescues them.
* SuperpoweredEvilSide: Dark Jak.
* SwissArmyGun: The Morph Gun has a shotgun, a rifle, a sub-machine gun, and a [[TheLastOfTheseIsNotLikeTheOthers lightning ball gun.]]
* TankGoodness: The Tank Jak encounters in his mission to blow up the Ammo Dump in the Fortress.
* TechnoBabble: Vin spouts a ton of this when Jak doubts his ability to activate the palace's old elevator system.
* TempleOfDoom: Mar's Tomb.
* ThereIsNoKillLikeOverkill: Praxis [[JustifiedTrope (unknowingly)]] is planning to use a bomb that can destroy the ENTIRE UNIVERSE to blow up the Metal Head Nest.
* ThisIsADrill: The '''MASSIVE''' Drill Platform, the huge drilling machine in the mines that Jak destroys, as well as the Baron's second combat mecha, which uses two drills to try and remove the Precursor Stone from its statue.
* TimedMission: Some parts of the game.
* TimeSkip: After the last scene in the previous game, this game skips two years ahead.
* ToAbsentFriends: At the end, Samos says "Let us not forget [[spoiler:Vin, and all the others]] who sacrificed their lives to defeat this evil and protect the child."
* TooAwesomeToUse: Dark Jak and the Peace Maker, not helped by their AwesomeButImpractical status.
* TookALevelInJerkass: Jak. If you'd been tortured for two years with no idea why, you'd be mad too.
* TrailersAlwaysSpoil: One of the game's trailers reveal that Jak is [[spoiler:in the future]], even though it's supposed to be a twist revealed a third of the way through the game.
* TrappedInAnotherWorld: [[spoiler:Subverted, as it starts off seeming like that, until Jak [[StrangerInAFamiliarLand finds out that this is instead]] a BadFuture of his world.]]
* TriangRelations: Type 7, as a major plot in the racing plot of the game is Jak competing with Erol for Keira, who has feelings for both. [[spoiler:As expected, Jak wins her back, while Erol is killed after trying to [[IfICantHaveYou run him down]] out of [[GreenEyedMonster envy]]...]](Jak 3 spoilers)[[spoiler:well, nearly killed anyway.]]
** There's also type 4, as Ashelin is also shown to harbor feelings towards Jak, such as when she flirts with him after he wins the first race. Jak 3 spoilers: [[spoiler:Though it's not as noticable as in the sequel.]]
* UnwinnableByMistake: Towards the end of the game, Jak gets sent on a mission to the Under-Port. After completing this challenging task, you will be instructed to find the Mechanic at the Stadium. If, however, you activated a stadium challenge prior to this (for, say, wanting to collect precursor orbs), when you arrive at the Stadium, the Mechanic is nowhere to be found, and you will be unable to progress beyond this point in the game's story. The only option is to either restart from the beginning, wasting about eleven hours of work, or send your memory card to Sony so they can fix it for you.
** If, however, you have a very large amount of precursor orbs, you can master the race you're stuck in, and look around other areas for orbs you've missed, or perhaps Onin's button-pressing minigame. If you get 200 orbs, you can activate [[NewGamePlus Hero Mode]], technically bypassing the bug, and meaning that all of your effort for the last eleven hours was worth it after all. If you're already playing Hero Mode, however... [[UnstoppableRage well, you're pretty fucked.]] Doubly true if you're playing the HD version on [=PS3=], since there's no memory card to send to Sony.
* UnexpectedGameplayChange
** GameplayRoulette: One moment it's a platformer; another it's VideoGame/GrandTheftAuto driving; another, it's jet-boarding; then it's Zoomer bike racing; then it's mech suit riding late in the game! Phew!
** UnexpectedShmupLevel: The Turrets located at the Drill Platform.
* UnnecessarilyLargeInterior: Mar's Tomb as a whole could probably dwarf all of Haven City -- the main room alone is as big, if not ''bigger'' than a football field! What on earth did Mar need all that extra space for?!
* UnusuallyUninterestingSight: The Krimzon Guard don't notice you until you hit one of them, unless you're taking on certain missions or hit a citizen while riding your jet board. Also, no one seems to be bothered by the fact that Daxter is a talking rodent who rides on Jak's shoulder.
* UrineTrouble: There's a cutscene in which the crocadog pees on Kor's walking staff. Jak and Daxter find this amusing; Kor does not.
* UsedFuture: Haven City features grungy industrial areas, rusty floating vehicles, and badly polluted waters, despite being a futuristic city. The surrounding areas are even worse, thanks to the Metal Heads.
* VampireRefugee: Jak learns to control his Dark powers throughout the game by exchanging large quantities of Metal Head Skull Gems with a Precursor Oracle located in the Water Slums.
* VictoriasSecretCompartment: Where Ashelin stores the Yellow Access Pass she gives to Jak.
* VideoGameCrueltyPotential: The game allows you to beat up and/or kill the many pedestrians of the city. While it may send a few Krimzon Guards your way, it won't have any effect on the story. This is also possible to do in stadium races by causing other racers to crash -- this can even be done with [[http://www.youtube.com/watch?v=U6Sdmt0vZnU&feature=related Erol]] (9:26).
* VillainousGlutton: Krew.
* WakeUpCallBoss: The first fight with the Baron.
* WeakTurretGun: The Krimzon Guard turrets, and the sewer turrets.
* WeaponOfPeace: The Peace-Maker.
* WellIntentionedExtremist: Baron Praxis, with emphasis on the extreme part. He's willing to go to any measure to ensure the Metal Heads are defeated, even if it means sacrificing innocent lives.
* WhamEpisode: There are a few, but the last mission of the first act is one of the biggest; Torn gives Jak and Daxter a mission to drive Metal Heads away from a sacred site in the ruins outside of the city. They do exactly that, then they see said sacred site for themselves. [[spoiler: It's Samos's hut from the first game. That's when they realize they're in the future.]]
* WhamLine: Jak's first line of dialogue.
-->'''Jak''': I'm going to kill Praxis!
** Before the FinalBoss, regarding "the Kid".
-->'''[[spoiler:Metal Kor]]''': Don't you recognize him? The boy is [[spoiler:''you'', Jak]].
* WhatMeasureIsAMook: Jak and Daxter can shoot/punch/maim hundreds of Krimzon Guards to death, but still be considered heroes. Then again, they are members of LaResistance fighting a PoliceState.
** Made worse by some proclamations from the PropagandaMachine which state that the penalty for hoverboarding is being conscripted into the Guard, and that one way to ensure your family's citizenship in Haven (which translates roughly to "keep them from being cast out into the waiting jaws of the Metal Heads") is to enlist.
* WireDilemma: Parodied in a cutscene near the end: Daxter crawls into the Piercer Bomb in order to get the Precursor Stone back and, theoretically, disarm it. He says things like "Should I clip the blue wire?" before just deciding to break a few more things to see if anything comes loose. It works.
* WombLevel: The inside of the Metal Head Nest.
* WretchedHive: Haven City.
* XtremeKoolLetterz: The Krimzon Guard.
* YourDaysAreNumbered: Praxis constantly reminds Jak of this via the PropagandaMachine. He also shoots down Jak's first boss victory over him with words to a similar effect.
* ZeppelinsFromAnotherWorld: Occasionally, enormous Krimzon Guard airships can be glimpsed above Haven City. They are most easily seen in Southtown, which has the most open skyline in the city.
just
29th Sep '16 3:53:57 PM HawkbitAlpha
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* CarFu: Zoomers serve three purposes: transportation, racing, and crashing into stuff. Guess which is the more fun thing to do?

to:

* CarFu: Zoomers serve three purposes: transportation, racing, [[BreadEggsMilkSquick and crashing into stuff.stuff]]. Guess which is the more fun thing to do?
22nd Sep '16 12:25:26 AM Killerikala
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Added DiffLines:

* InterfaceSpoiler: The remaster trophies don't even try to hide that [[spoiler: Kor leads the Metal Heads.]]
30th Aug '16 8:11:36 PM JewelSatellite
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** The machine at the back of the Hip Hog Heaven Saloon. It contains the [[spoiler:Time Map]], and on your first playthrough without being spoiled, you'd probably think that it's just there for decoration. [[spoiler: The Time Map is used to build a time machine later in the game.]]



* ChekhovsSkill: [[spoiler:The Dark Jak ability is not only what saves Jak from dying before the final battle against Kor, but can also be used to help turn the tide in the battle, as you can automatically trigger it during the fight once, regardless of eco meter. Keep in mind, outside of the first few minutes of the game, the ability has very little effect on the plot.]]
** [[spoiler:The machine at the back of the Hip Hog Heaven Saloon. It contains the Time Map, and on your first playthrough without being spoiled, you'd probably think that it's just there for decoration.]]

to:

* ChekhovsSkill: [[spoiler:The The Dark Jak ability is not only what saves [[spoiler:saves Jak from dying before the final battle against Kor, Kor]], but can also be used to help turn the tide in the battle, as you can automatically trigger it during the fight once, regardless of eco meter. Keep in mind, outside of the first few minutes of the game, the ability has very little effect on the plot.]]
** [[spoiler:The machine at the back of the Hip Hog Heaven Saloon. It contains the Time Map, and on your first playthrough without being spoiled, you'd probably think that it's just there for decoration.
]]



* ConvectionSchmonvection: The Dig.



* CoolGun: Vin has one.



* CrapsackWorld



* CurbStompBattle: Baron Praxis takes on Jak twice, both times using tough vehicles and an impressive arsenal of weaponry. Both battles are quite tough, with the first one being a notorious WakeUpCallBoss for some players. [[spoiler:Then he goes up against [[ConflictKiller Metal Kor]] with a glowing sword and a team of Krimzon Guards, [[CurbStompBattle and they get taken out with one shot]].]]

to:

* CurbStompBattle: Baron Praxis takes on Jak twice, both times using tough vehicles and an impressive arsenal of weaponry. Both battles are quite tough, with the first one being a notorious WakeUpCallBoss for some players. [[spoiler:Then Then he goes up against [[ConflictKiller Metal [[spoiler:Metal Kor]] with a glowing sword and a team of Krimzon Guards, [[CurbStompBattle and they get taken out with in one shot]].]]shot.
30th Aug '16 7:48:52 PM JewelSatellite
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** ChekovsGun: The Seal of Mar, which The Kid wears around his neck. [[spoiler: It allows Jak to visit the Mountain Temple and unlock the Tomb of Mar.]]
** ChekovsGunman: The Kid, whom Jak and Daxter meet at the beginning of the game, turns out to be [[spoiler: a young Jak.]]
** [[spoiler:[[ChekhovsSkill The Dark Jak ability]] is not only what saves Jak from dying before the final battle against Kor, but can also be used to help turn the tide in the battle, as you can automatically trigger it during the fight once, regardless of eco meter. Keep in mind, outside of the first few minutes of the game, the ability has very little effect on the plot.]]

to:

** ChekovsGun: * ChekhovsGun: The Seal of Mar, which The Kid wears around his neck. [[spoiler: It allows Jak to visit the Mountain Temple and unlock the Tomb of Mar.]]
** ChekovsGunman: * ChekhovsGunman: The Kid, whom Jak and Daxter meet at the beginning of the game, turns out to be [[spoiler: a young Jak.]]
** [[spoiler:[[ChekhovsSkill The * ChekhovsSkill: [[spoiler:The Dark Jak ability]] ability is not only what saves Jak from dying before the final battle against Kor, but can also be used to help turn the tide in the battle, as you can automatically trigger it during the fight once, regardless of eco meter. Keep in mind, outside of the first few minutes of the game, the ability has very little effect on the plot.]]
30th Aug '16 7:46:14 PM JewelSatellite
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* AristocratsAreEvil: Baron Praxis.

to:

* AristocratsAreEvil: Baron Praxis.Praxis is the ruler of [[CrapsackWorld Haven City]], and is the BigBad of the game.



* BottomlessBladder
* BrainUploading: Jak 3 spoilers: [[spoiler:How Vin survives the Metal Head invasion at the end of the game. We don't figure this out until ''Jak 3'', however.]]
* BraggingRightsReward: Getting all 286 of the Precursor Orbs. Getting all four of the Dark Jak powers ''before'' beating the final boss is also very rare.

to:

* BottomlessBladder
BottomlessBladder: Jak and Daxter will never take a break from any plot-related events in the game.
* BrainUploading: Jak 3 spoilers: [[spoiler:How Vin survives the Metal Head invasion at the end of the game. game]]. We don't figure this out until ''Jak 3'', however.]]
Videogame/Jak3Wastelander, however.
* BraggingRightsReward: Getting While getting 200 Precursor Orbs earns you Hero Mode (or if you're already in Hero Mode, a scrapbook), getting all 286 of the Precursor Orbs. Getting all four of the Dark Jak powers ''before'' beating the final boss is also very rare. Orbs earns you nothing.



* ChekhovsArmoury:
** [[spoiler:[[ChekhovsBoomerang The Time Machine]], which doesn't show up again until more than halfway through the game.]]
** [[spoiler:[[ChekhovsGun The Seal of Mar.]]]]
** [[spoiler:[[ChekhovsGunman The Kid.]]]]

to:

* ChekhovsArmoury:
** [[spoiler:[[ChekhovsBoomerang
ChekhovsBoomerang: The Time Machine]], which Machine that transported Jak and company to Haven City in the first place doesn't show up again until more than halfway through the game.game, when [[spoiler: Kiera tries to make another one. By the end of the game, Samos uses it to send a young Jak back to the past.]]
** [[spoiler:[[ChekhovsGun ChekovsGun: The Seal of Mar, which The Kid wears around his neck. [[spoiler: It allows Jak to visit the Mountain Temple and unlock the Tomb of Mar.]]]]
]]
** [[spoiler:[[ChekhovsGunman ChekovsGunman: The Kid.]]]]Kid, whom Jak and Daxter meet at the beginning of the game, turns out to be [[spoiler: a young Jak.]]



* EnemyChatter: The Krimzon Guards.

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* EnemyChatter: The Krimzon Guards.Guards occasionally interact with each other when not pursuing Jak.



* FakeLongevity: One could argue that the mission-based structure leads to a lot of boring and repetitive driving from one location to another, especially when the hub city is built to be such a maze that the drive distance between those locations is often unnecessarily long.

to:

* FakeLongevity: One could argue that the The mission-based structure leads to a lot of boring and repetitive tedious driving from one location to another, especially when the hub city is built to be such a maze that the drive distance between those locations is often unnecessarily long.



* FatBastard: Krew.

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* FatBastard: Krew.Krew, who's not only very selfish, but he needs a hoverchair to move because he's so fat.



* SequelDifficultySpike

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* SequelDifficultySpikeSequelDifficultySpike: This game is considered to be significantly harder than its [[Videogame/JakAndDaxterThePrecursorLegacy predessesor.]]



* StableTimeLoop: By the end of the game.

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* StableTimeLoop: By the end of the game.game, [[spoiler: Young Jak goes back to the past, which stabilizes the time loop.]]



* SuddenlyVoiced: Jak.

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* SuddenlyVoiced: Jak.Jak's first appearance after Daxter rescues them.



* ThreeActStructure
* ThirdPersonShooter



* TimeSkip: In the intro of the game.

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* TimeSkip: In After the intro of last scene in the game.previous game, this game skips two years ahead.



* TreacherousAdvisor: [[spoiler:Kor]]



* UnwinnableByMistake: Towards the end of the game, Jak gets sent on a mission to the Under-Port. After completing this challenging task, you will be instructed to find the Mechanic at the Coliseum. If, however, you activated a stadium challenge prior to this (for, say, wanting to collect precursor orbs), when you arrive at the Coliseum, the Mechanic is nowhere to be found, and you will be unable to progress beyond this point in the game's story. The only option is to either restart from the beginning, wasting about eleven hours of work, or send your memory card to Sony so they can fix it for you.

to:

* UnwinnableByMistake: Towards the end of the game, Jak gets sent on a mission to the Under-Port. After completing this challenging task, you will be instructed to find the Mechanic at the Coliseum. Stadium. If, however, you activated a stadium challenge prior to this (for, say, wanting to collect precursor orbs), when you arrive at the Coliseum, Stadium, the Mechanic is nowhere to be found, and you will be unable to progress beyond this point in the game's story. The only option is to either restart from the beginning, wasting about eleven hours of work, or send your memory card to Sony so they can fix it for you.



* ViceCity



-->''I'm going to kill Praxis!''

to:

-->''I'm -->'''Jak''': I'm going to kill Praxis!''Praxis!



* WideOpenSandbox
24th Aug '16 9:59:34 AM Alexsi
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To say that the sequel was [[EvenBetterSequel near-universally seen as an improvement over the original]] would be a total understatement: the world is even more elaborate and interesting than ever and the collect-a-thon and eco gameplay is completely eschewed in favor of mission-based gameplay, while still mixing in some healthy platforming segments throughout the game. There is much more variety in gameplay: you can use guns, Jet-Board through the city, hijack vehicles (à la ''VideoGame/GrandTheftAuto''), pilot a mech suit here and there, among other things. The difficulty was [[SequelDifficultySpike beefed up considerably]], [[TropesAreNotBad but this may have been a response to the original game's low difficulty]]. The story was vastly improved, with much more characterization and more plot twists than you can shake a stick at. While the game didn't sell as well as the first game, it still did well enough to be considered a hit and received universal praise from critics and gamers.

to:

To say that As a sequel, it's a massive departure from the sequel was [[EvenBetterSequel near-universally seen as an improvement over the original]] would be a total understatement: original: the world is even more elaborate and interesting detailed than ever previously and the collect-a-thon and eco gameplay is completely eschewed in favor of mission-based gameplay, while still mixing in some healthy platforming segments throughout the game. There is much more variety in gameplay: you can use guns, Jet-Board through the city, hijack vehicles (à la ''VideoGame/GrandTheftAuto''), pilot a mech suit here and there, among other things. The difficulty was [[SequelDifficultySpike beefed up considerably]], [[TropesAreNotBad but this may have been a response to the original game's low difficulty]]. The story was vastly improved, with much more characterization and more plot twists than you can shake a stick at. While the game didn't sell as well as the first game, it still did well enough to be considered a hit and received universal significant praise from critics and gamers.
26th Jul '16 10:22:52 PM Karxrida
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* DecapitatedArmy: The death of the Metal Head leader terminates the invasion of Metal Heads. [[spoiler:[[Jak3Wastelander For now]]]].

to:

* DecapitatedArmy: The death of the Metal Head leader terminates the invasion of Metal Heads. [[spoiler:[[Jak3Wastelander [[spoiler:[[VideoGame/Jak3Wastelander For now]]]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.JakIIRenegade