History VideoGame / IzunaLegendOfTheUnemployedNinja

12th Mar '16 2:07:30 PM LtQuattro
Is there an issue? Send a Message

Added DiffLines:

** In [[http://www.atlus.com/izuna/comic.html one of the comics on the first game's website]] ("Made in Japan"), Izuna wonders if the game is really set in Japan. Shino jokingly replies that the setting is actually [[Anime/AuraBattlerDunbine B*ston Well]].
1st Nov '15 4:17:16 PM OmegaMetroid
Is there an issue? Send a Message

Added DiffLines:

* StandardStatusEffects: In the order listed on the trope page...
** Poison: Poison prevents the player's HP from [[RegeneratingHealth regenerating]] until it wears off or is healed. Poisoned enemies take damage each turn.
** Burn: The series doesn't explicitly have a Burn ailment, but stepping on a Fire Trap damages you and destroys any paper items you're carrying.
** Paralysis: Paralysis both immobilises you and prevents you from attacking for several turns. Anchored is a lesser version, which prevents you from moving, but allows you to attack. Unlike Sleep, neither wears off when you're hit.
** Sleep: Being Asleep renders you unable to move or attack for several turns. It wears off when you're hit, and possibly increaes your [[RegeneratingHealth HP regen rate]].
** Silence: The Sealed status prevents you from using Talismans (magic scrolls, basically), but doesn't prevent you from throwing them or sticking them to items. Shoulder Ache is a combination of this and Decover, preventing you from throwing items and raising healing orbs (unusually, including the {{Panacea}}, meaning you have to wait it out).
** Blind: Blindness both limits your visibility range to near-zero (it's just barely large enough to see a small amount of any enemies beside you) and decreases your accuracy.
** Confusion: Confused causes both movement and attacks to go in random directions, usually (but not always) other than the intended direction. Throwing items is strangely unaffected, making it the preferred way to fight while confused.
** Charm: While you can't be Charmed, enemies can, causing them to fight other enemies on your behalf; it wears off if you attack the enemy, and charmed enemies can sometimes still attack you if there aren't any enemies nearby. This can be dangerous, because low- and mid-level monsters level up when they kill other monsters, which can potentially create an enemy too powerful to beat early in the game. This is only a problem early on, before enemies are always Lv.3.
** Fear: Scared acts as a combination of ManaBurn and poison, quickly draining your SP. This can be dangerous, as not only is SP required to use Talismans, your damage is also increased based on your SP; because of this, fear quickly hobbles you. Interestingly, it can be cured by using an SP recovery item[[note]]A likeness (picture), suggesting that the cure is simply calming down.[[/note]]. Scared enemies simply run away from you.
** Curse: Curse halves your Exp. gains until you descend to the next floor. This can be problematic early on, but becomes a UselessUsefulSpell for your enemies once you hit the level cap.
** Decover: As previously mentioned, Shoulder Ache is a combination of this and ''Silenced'', preventing you from throwing items and raising healing orbs (unusually, including the {{Panacea}}, meaning you have to wait it out).
** Other:
*** Forgetful gives you a random chance of dropping an item every turn. It's a mild inconvenience at best.
*** Sweaty unequips your equipment, and prevents you from equipping anything until it wears off. [[CaptainObvious This can be problematic while you're being swarmed]].
*** Straddling the line between beneficial and detrimental, Floating keeps you from picking up items or descending the stairs to the next floor, but also keeps you from triggering traps.
*** The game also treats your two available buffs as ailments, causing the {{Panacea}} to remove them along with detrimental effects. Awakened increases your accuracy and evasion, and Excited doubles the damage you deal.
8th Oct '15 12:46:05 AM Zeke
Is there an issue? Send a Message

Added DiffLines:

* FashionableAsymmetry: For no apparent reason, Izuna's tights are full-length on the left, short on the right.
7th Oct '15 5:24:52 AM Zeke
Is there an issue? Send a Message


-->--A line from a magazine ad for the game.

to:

-->--A line from a magazine ad for the game.
game



* IdiotHair: Several characters sport these. Tsubaki and Himiko are the most dramatic, but Sayuri has one too, and even Ina, who had normal hair in the first game, has picked up an ahoge in the second.

to:

* IdiotHair: Several characters sport these. Tsubaki and Himiko are the most dramatic, but Sayuri has one too, and even Ina, who had normal hair in the first game, has picked up an ahoge in the second. (Interestingly, [[http://www.success-corp.co.jp/software/ds/izuna/rough/r_12.html Izuna herself had one briefly in the character design phase]]; according to Shino's "director's commentary", the idea was dropped because that ''and'' the goggles would have looked too busy.)
18th Sep '15 12:14:42 AM Zeke
Is there an issue? Send a Message

Added DiffLines:

* BareYourMidriff: Shino, surprisingly, in some of the official art for the first game. Apparently the purple undershirt was a late addition to her outfit. Utsuho also has a ''lot'' of midriff hanging out, though it's not obvious from the in-game art.
17th Sep '15 11:39:16 PM Zeke
Is there an issue? Send a Message

Added DiffLines:

* IdiotHair: Several characters sport these. Tsubaki and Himiko are the most dramatic, but Sayuri has one too, and even Ina, who had normal hair in the first game, has picked up an ahoge in the second.
8th Nov '14 12:00:08 AM MaliciousIllusion
Is there an issue? Send a Message


*** She is also very similar to [[Anime/PuellaMagiMadokaMagica Homura Akemi]]: both are black-, long-haired girls with unusual eye colours, both wear purple, both are calm and collected most of the time, and both watch over a more cheerful pink-haired girl.
10th May '14 8:52:25 PM Zeke
Is there an issue? Send a Message


* CoolBigSis: Shino to Izuna, and Shizune in the second game. Corona in the second game is a HotBlooded Big Sis bordering on MamaBear when she finds out that you "bullied" her younger siblings Stella and Alte.

to:

* CoolBigSis: Shino to Izuna, and to Shizune in the second game. Corona in the second game is a HotBlooded Big Sis bordering on MamaBear when she finds out that you "bullied" her younger siblings Stella and Alte. Izuna also describes Fuuka this way in the second game's manual.



* GogglesDoNothing: Izuna wears a set of bizarre, triangular goggles, solely for the fact that Shino gave them to her, which make her look like some sort of ninja CatGirl.

to:

* GogglesDoNothing: Izuna wears a set of bizarre, triangular goggles, solely for the fact that Shino Gen-An gave them to her, which make her look like some sort of ninja CatGirl.CatGirl. She describes them to Kagen as "limited-edition Dutch glasses".
19th Apr '14 9:50:29 PM honeycomet
Is there an issue? Send a Message


* AnimalMotifs: Five of the gods in the first game. Shuuchi's a snake, Fuuka a bird, Kagen a bear, and Suiren a fish. Utsuho's is hard to pin down, though it's been theorized that he's a frog.[[note]]Supporting evidence: his DegradedBoss copy is identified as "Frog Man".[[/note]] It's implied that Takushiki used to be ''something''; he won't say what, but invites you to guess.

to:

* AnimalMotifs: Five of the gods in the first game. Shuuchi's a snake, Fuuka a bird, Kagen a bear, and Suiren a fish. Utsuho's is hard to pin down, though it's been theorized that he's fish, and Utsuho a frog.[[note]]Supporting evidence: his DegradedBoss copy is identified as "Frog Man".[[/note]] frog. It's implied that Takushiki used to be ''something''; he won't say what, but invites you to guess.


Added DiffLines:

20th Jan '14 2:53:53 PM OmegaMetroid
Is there an issue? Send a Message


* MarathonLevel: TheVeryDefinitelyFinalDungeon in the first game--the Singularity--is 40 floors deep, double more than that of the previous dungeon, culminating in a very tough battle with [[spoiler:possessed Gen-An]]. And if that's not enough for you, each game also has a ''99-floor'' bonus dungeon--which in true roguelike tradition kicks you back to level 1 every time you enter.

to:

* MarathonLevel: TheVeryDefinitelyFinalDungeon in the first game--the Singularity--is 40 floors deep, double more than that of the previous dungeon, culminating in a very tough battle with [[spoiler:possessed Gen-An]]. And if that's not enough for you, each game also has a ''99-floor'' bonus dungeon--which in true roguelike tradition kicks you back to level 1 1, with no weapons or items, every time you enter.
This list shows the last 10 events of 23. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.IzunaLegendOfTheUnemployedNinja