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Moving to YMMV


* GeniusBonus: [[spoiler: Giovanni Battista's consciousness]] ends up piloting a ship named the [[https://en.wikipedia.org/wiki/Giovanni_Battista_Piranesi the Piranesi]].
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Fixed broken italization and labeled tropes.


** [[spoiler: When the Piranesi enters the final system, it will proceed to glass and consume both habitable planets in the system, starting with the planet you chose not to colonize. If you can't complete the colonization steps for your chosen planet ''and' turning the Tiquun into a bomb once all personnel are evacuated before the Piranesi completes its meal, you get a NonStandardGameOver.]]

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** [[spoiler: When the Piranesi enters the final system, it will proceed to glass [[OrbitalBombardment glass]] and consume [[PlanetEater consume]] both habitable planets in the system, starting with the planet you chose not to colonize. If you can't complete the colonization steps for your chosen planet ''and' ''and'' turning the Tiquun into a bomb once all personnel are evacuated before the Piranesi completes its meal, you get a NonStandardGameOver.]]
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If you examine a planet after the Piranesi is done with it, the description will say that the surface is "vitrified" (which is literally fancy-talk for "glassed"). It seems that the Piranesi uses its exotic beam-weapon to first destroy all life on the planet - that it then consumes the remains is implied.


** [[spoiler: During the first encounter with the Piraensi, it will begin to flood the system you're in with clouds of drones which are programmed to disassemble the Tiquun. While you can buy yourself some time by researching a special technology which slows down the nanomachines when the Tiquun stops in a cloud of them, if you don't find a way to stop the Piranesi, between all you have to do to avoid the Piraesi's attacks and having nowhere in the system to stop which ''isn't'' infested by nanomachines, your ability to repair the Tiquun will eventually be outpaced by the nanomachines' damage, resulting in the station's destruction.]]
** [[spoiler: When the Piranesi enters the final system, it will proceed to consume both habitable planets in the system, starting with the planet you chose not to colonize. If you can't complete the colonization steps for your chosen planet ''and' turning the Tiquun into a bomb once all personnel are evacuated before the Piranesi completes its meal, you get a NonStandardGameOver.]]

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** [[spoiler: During the first encounter with the Piraensi, it will begin to flood the system you're in with clouds of drones which are programmed to disassemble the Tiquun. While you can buy yourself some time by researching a special technology which slows down the nanomachines drones when the Tiquun stops in a cloud of them, if you don't find a way to stop the Piranesi, between all you have to do to avoid the Piraesi's attacks and having nowhere in the system to stop which ''isn't'' infested by nanomachines, drones, your ability to repair the Tiquun will eventually be outpaced by the nanomachines' drones' damage, resulting in the station's destruction.]]
** [[spoiler: When the Piranesi enters the final system, it will proceed to glass and consume both habitable planets in the system, starting with the planet you chose not to colonize. If you can't complete the colonization steps for your chosen planet ''and' turning the Tiquun into a bomb once all personnel are evacuated before the Piranesi completes its meal, you get a NonStandardGameOver.]]
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The drones are described in text during events and are clearly quite large (they can move through the hallways of ships like the Piranesi and Entemenanki, and are described as looking somewhat like trilobites. In any case they're obviously not nanomachines)


** [[spoiler: During the first encounter with the Piraensi, it will begin to flood the system you're in with clouds of nanomachines which are programmed to disassemble the Tiquun. While you can buy yourself some time by researching a special technology which slows down the nanomachines when the Tiquun stops in a cloud of them, if you don't find a way to stop the Piranesi, between all you have to do to avoid the Piraesi's attacks and having nowhere in the system to stop which ''isn't'' infested by nanomachines, your ability to repair the Tiquun will eventually be outpaced by the nanomachines' damage, resulting in the station's destruction.]]

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** [[spoiler: During the first encounter with the Piraensi, it will begin to flood the system you're in with clouds of nanomachines drones which are programmed to disassemble the Tiquun. While you can buy yourself some time by researching a special technology which slows down the nanomachines when the Tiquun stops in a cloud of them, if you don't find a way to stop the Piranesi, between all you have to do to avoid the Piraesi's attacks and having nowhere in the system to stop which ''isn't'' infested by nanomachines, your ability to repair the Tiquun will eventually be outpaced by the nanomachines' damage, resulting in the station's destruction.]]
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* MadScientist: The most prominent members of the Marduk Council represent rare examples of Mad ''Sociologists'', seeking to use big data-based algorithmic predictions of public trends, constant surveillance and applied memetics in order to control and shape society (the "mad" part being that, in the process, they've come to view individuals as nothing more than mathematical variants, have no concern for how many people must die for their changes to stick, and have never ''asked'' anyone whether they'd like society changed like that). Also like a typical mad scientist, it's suggested that at least part of the extremity of their actions [[spoiler: namely, knowingly causing the Lunaclysm and killing off most of humanity just so a few thousands could resettle a planet on ''their'' terms]] was driven by insane bitterness over their ideas being dismissed and willingness to go to any length to prove they were right.
** Of course, other members of the Council, like Munchi and Battista, are plain-old traditional MadScientists who performed unethical human experiments at great cost of life.

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* GameplayAndStoryIntegration: [[spoiler: Should you choose to disconnect Edden, any alerts or announcements normally voiced by her will be silent instead.]]



* HurlItIntoTheSun: During your initial encounter with [[spoiler: the Piranesi]], the only way to stop it and leave the system you're currently in is by deliberately luring it into the system's sun. Emphasis on "stop" since [[spoiler: [[MadeOfIron the Piranesi returns damaged, but otherwise operational]], in the next system.]]



* KonamiCode: Entering the code during gameplay grants you [[spoiler: a hidden message from Naomi, further explaining her feelings towards DOLOS and the Marduk Council.]]



* NoFullNameGiven: [[spoiler: Naomi's first name is never revealed, likely due to her defection from the Marduk Council and subsequently becoming an {{Unperson}} amongst them.]]



* OrganicTechnology: The Ashtangites use it as part of their transhumanist, eco-societal agenda. On [[spoiler: Remus]], this involves such things as buildings grown out of rocks by introducing engineered, microscopic fungi into them (which hollow out the insides while secreting enzymes which strengthen the "walls"), fields plowed by oxen whose tails were modified into farm tools, and long-range communication via birds with organic radio and ultrasonic capabilities. They also possess incredible genetic engineering abilities, going so far as to, in one of the endings, [[spoiler: be able to modify the entire population of the Tiqqun into green-skinned posthumans like them simply by introducing retrovirii into the atmosphere]].
** Then there's the Piranesi, which isn't ever explicitly stated to be organic but ''is'' said to look from the inside more like a living creature than a machine, in order to highlight just how alien and impossibly advanced is the technology used to build it.

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* OrganicTechnology: The OrganicTechnology:
**The
Ashtangites use it as part of their transhumanist, eco-societal agenda. On [[spoiler: Remus]], this involves such things as buildings grown out of rocks by introducing engineered, microscopic fungi into them (which hollow out the insides while secreting enzymes which strengthen the "walls"), fields plowed by oxen whose tails were modified into farm tools, and long-range communication via birds with organic radio and ultrasonic capabilities. They also possess incredible genetic engineering abilities, going so far as to, in one of the endings, [[spoiler: be able to modify the entire population of the Tiqqun into green-skinned posthumans like them simply by introducing retrovirii into the atmosphere]].
** Then there's the The starship Piranesi, which isn't ever while never explicitly stated to be organic but organic, ''is'' said to look from the inside more like a living creature than a machine, in order to highlight just how alien and impossibly advanced is the technology used to build it.



* TimedMission: Staying in a system for too long adds a hit to station morale. In addition, you will eventually run out of mineable resources, requiring you to move on in order to not run out of essential hull-repairing alloy.

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* TimedMission: TimedMission:
**
Staying in a system for too long adds a permanent hit to station morale. In addition, you will eventually run out of mineable resources, requiring you to move on in order to not run out of essential hull-repairing alloy.alloy.
** [[spoiler: During the first encounter with the Piraensi, it will begin to flood the system you're in with clouds of nanomachines which are programmed to disassemble the Tiquun. While you can buy yourself some time by researching a special technology which slows down the nanomachines when the Tiquun stops in a cloud of them, if you don't find a way to stop the Piranesi, between all you have to do to avoid the Piraesi's attacks and having nowhere in the system to stop which ''isn't'' infested by nanomachines, your ability to repair the Tiquun will eventually be outpaced by the nanomachines' damage, resulting in the station's destruction.]]
** [[spoiler: When the Piranesi enters the final system, it will proceed to consume both habitable planets in the system, starting with the planet you chose not to colonize. If you can't complete the colonization steps for your chosen planet ''and' turning the Tiquun into a bomb once all personnel are evacuated before the Piranesi completes its meal, you get a NonStandardGameOver.]]
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Properly noted Take A Third Option trope in given example.


* HeroicSacrifice: Since the game ends with the Tiqqun ramming the Piranesi to finally defeat it after the entire crew has been evacuated, somebody has to stay behind to guide its final approach. Normally, that would be your trusty AI, Eden. If you've [[spoiler: deactivated Eden in order to detect Romolus, it'll be ''you'', the Administrator]]... [[TakeAThirdOption]] unless you had the foresight to [[spoiler: keep a copy of Valkyrie, which could be used to pilot the ship into the Piranesi instead while EveryoneLives.]]

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* HeroicSacrifice: Since the game ends with the Tiqqun ramming the Piranesi to finally defeat it after the entire crew has been evacuated, somebody has to stay behind to guide its final approach. Normally, that would be your trusty AI, Eden. If you've [[spoiler: deactivated Eden in order to detect Romolus, it'll be ''you'', the Administrator]]... [[TakeAThirdOption]] [[TakeAThirdOption unless you had the foresight to [[spoiler: to]] [[spoiler:[[TakeAThirdOption keep a copy of Valkyrie, which could be used to pilot the ship into the Piranesi instead instead]] while EveryoneLives.]]
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Replaced now-obsoleted "Up To Eleven" trope with relevent trope. Also noted the "hurl into sun" spaceship destruction attempt with the appropriate trope.


* RammingAlwaysWorks: The only way to permanently defeat the Piraensi is to ram the Tiqqun into it... the Tiqqun being a city sized spacecraft. Moving at relativistic speed. After filling it to the brim with fully charged batteries, essentially turning it into a bomb. And that's ''after'' already heavily damaging it [[spoiler: by luring it into ''an exploding star''.]]

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* RammingAlwaysWorks: The only way to permanently defeat the Piraensi is to ram the Tiqqun into it... [[SerialEscalation the Tiqqun being a city sized spacecraft. Moving at relativistic speed. After filling it to the brim with fully charged batteries, essentially turning it into a bomb. ]] And that's ''after'' already heavily damaging it [[spoiler: [[spoiler:[[HurlItIntoTheSun by luring it into ''an exploding star''.]]]]]]
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Up To Eleven is no longer a trope


* RammingAlwaysWorks: The only way to permanently defeat the Piraensi is to ram the Tiqqun into it... [[UpToEleven the Tiqqun being a city sized spacecraft. Moving at relativistic speed. After filling it to the brim with fully charged batteries, essentially turning it into a bomb.]] And that's ''after'' already heavily damaging it [[spoiler: by luring it into ''an exploding star''.]]

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* RammingAlwaysWorks: The only way to permanently defeat the Piraensi is to ram the Tiqqun into it... [[UpToEleven the Tiqqun being a city sized spacecraft. Moving at relativistic speed. After filling it to the brim with fully charged batteries, essentially turning it into a bomb.]] And that's ''after'' already heavily damaging it [[spoiler: by luring it into ''an exploding star''.]]
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** Valkyrie is [[spoiler: Dolos, with his sombre, gentle tone and even repeating his final speech to mankind as its last words.

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** Valkyrie is [[spoiler: Dolos, with his sombre, gentle tone and even repeating his final speech to mankind as its last words.]]

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* SecretTestOfCharacter: In each of the three Ashtagnite temples you can explore to improve your worth to them, deciding to [[ShmuckBait explore any further than you have to after having already found your goal]] results in the entire science team being killed, inevitably in an ironic fashion that implies a misunderstanding of the temple's "lesson" (which may well be the work of the Ashtangites' SufficientlyAdvancedTechnology somehow "punishing" their ignorance):
** In the temple of Merit (where they're supposed to cast away the illusion of self-worth), the entire team ends up [[spoiler: killing each other over a valuable Ashtangite artifact, each of them believing only they are intelligent enough to safely get it back to the Tiqqun]].
** In the temple of Free Will (where they're supposed to cast away the illusion thereof), the entire team ends up [[spoiler: getting killed by the temple's various hazard, having decided to split up due to inability to agree on a single course of action even for the greater good.]]
** In the temple of Common Sense (where they're supposed to cast away the illusion of it in favor of true rationality), the entire team ends up [[spoiler: taking off their space helmets and aspyxiating to death, having collectively decided that the situation is so hopeless they might as well die quickly.]]



* [[Transhuman]]: The Ashtangites are radical transhumanist who seek to not only change themselves biologically but socially, psychologically and philosophically in a grand redefinition of "humanity" - seeking to cast aside what they see as the great "illusions" of self-worth, common-sense and free will in order to become a holistic part of the ecosystem. On the physical side, this involves becoming tall, spindly humanoids with green skin (so they can save food by photosythesizing), massive lungs (so they don't waste oxygen), enormous eyes and ElectronicTelepathy that lets them share thoughts and feelings as a society.

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* [[Transhuman]]: {{Transhuman}}: The Ashtangites are radical transhumanist who seek to not only change themselves biologically but socially, psychologically and philosophically in a grand redefinition of "humanity" - seeking to cast aside what they see as the great "illusions" of self-worth, common-sense and free will in order to become a holistic part of the ecosystem. On the physical side, this involves becoming tall, spindly humanoids with green skin (so they can save food by photosythesizing), massive lungs (so they don't waste oxygen), enormous eyes and ElectronicTelepathy that lets them share thoughts and feelings as a society.
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* AllThereInTheManual: You'll miss out on ''a lot'' of plot details if you haven't thoroughly explored the game's promotional website and engaged in some cryptography with the lines that flash over the screen during a "Naomi Protocol" decision.


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* BrainUploading: [[spoiler: It's how AI's are created]]. You can tell which of the ones you encounter over the game were created using the brain of which character based on their use of characteristic catchphrases and mannerisms.
** Olympia is [[spoiler: based on Barjaville, with his distinctive French accent, long-winded manner of speech and catchprase of "trust in genetic conatus"]].
** Valkyrie is [[spoiler: Dolos, with his sombre, gentle tone and even repeating his final speech to mankind as its last words.
** Naraka is [[spoiler: Battista - greedy, gluttonous and arrogant, making the same chewing sounds as it speaks to you and repeating his line about "opportunity".]]
** Finally, [[spoiler: Eden is Naomi, the woman who developed the process and used to be a member of the Marduk Council, until the others had her killed and forcibly uploaded onto the ship when she started questioning the extremity of their methods]].


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* HeroicSacrifice: Since the game ends with the Tiqqun ramming the Piranesi to finally defeat it after the entire crew has been evacuated, somebody has to stay behind to guide its final approach. Normally, that would be your trusty AI, Eden. If you've [[spoiler: deactivated Eden in order to detect Romolus, it'll be ''you'', the Administrator]]... [[TakeAThirdOption]] unless you had the foresight to [[spoiler: keep a copy of Valkyrie, which could be used to pilot the ship into the Piranesi instead while EveryoneLives.]]


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* HyperSpaceIsAScaryPlace: Some of the anomalies you encounter depict the mind-bending horrors that can result from messing around with Self-Similar Space. Dimensions, time and causality are wonky over there. Some of the highlights include:
** Your scientists being driven insane by the [[NothingIsScarier indescribable horrors]] they encounter inside a structure larger on the inside.
** A scientist disappearing into a mysterious, mirrorlike sphere, only to be found [[spoiler: hundreds of light years away, on a completely different planet... as a colossal, kilometers long corpse]].
** A "maze" if mysterious, mirrored crystals large enough for a Science Ship to fly through. Shatter the crystals, and [[spoiler: the last you'll see of the scientists is their own corpses, perfectly sliced into pieces as if was themselves physically shattered]]. Don't, and [[spoiler: the last surviving scientist will return a few hours later... decades older and having spent said time going insane in the maze.]]
* MadeOfIron: The Piranesi, the BLS' hyper-advanced, self-sustaining, AI-driven starship, survives being lured into an exploding star well enough that it's still a planet-ending threat until rammed with the Tiqquen!


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** Then there's the Piranesi, which isn't ever explicitly stated to be organic but ''is'' said to look from the inside more like a living creature than a machine, in order to highlight just how alien and impossibly advanced is the technology used to build it.


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* RammingAlwaysWorks: The only way to permanently defeat the Piraensi is to ram the Tiqqun into it... [[UpToEleven the Tiqqun being a city sized spacecraft. Moving at relativistic speed. After filling it to the brim with fully charged batteries, essentially turning it into a bomb.]] And that's ''after'' already heavily damaging it [[spoiler: by luring it into ''an exploding star''.]]


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* WellIntentionedExtremist: The members of the Marduk Council legitimately, honestly all believe that they're the only ones who know what's best for mankind and may even be ''right'' in that it wouldn't survive without their guidance. However, they're so arrogantly convinced that they're willing to [[spoiler: possibly deliberately trigger the Lunaclysm, triggering a slow and horrible end for the vast majority of human civilization]], ''just'' so they have the opportunity to realize their own vision of a perfect society on some distant planet where there'd be nobody questioning their ideas. This callousness is what had [[spoiler: Naomi]] doubting them to the point of sabotaging the project int he first place.
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* BlueAndOrangeMorality: The Ashtagnites believe that the structure of human society as it evolved on Earth is irreparably flawed, seeking to instead emulate ant colonies in order to create a more enlightened one wherein there's no distinction between the individual and society and mankind is holistically integrated into the ecosystem. This involves casting behind them the three great "illusions" of traditional human society: self-worth (as everyone is actually equally valuable), common sense (which they regard simply as a justification for making irrational, emotion-based decisions where logic is required) and free will (as each individual's decision at any given juncture is the end result of too many factors beyond their control for free will to matter).


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* GeniusBonus: [[spoiler: Giovanni Battista's consciousness]] ends up piloting a ship named the [[https://en.wikipedia.org/wiki/Giovanni_Battista_Piranesi the Piranesi]].


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* MeaningfulName: ''Tiqqun'' might be a reference to the idea of Tiqqun Olam (although it's mispronounced by the game's characters), a concept in Jewish philosophy referring to the duty to improve the world of those who have the means to do so - a spot-on representation of the Marduk Council's intentions.


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* OrganicTechnology: The Ashtangites use it as part of their transhumanist, eco-societal agenda. On [[spoiler: Remus]], this involves such things as buildings grown out of rocks by introducing engineered, microscopic fungi into them (which hollow out the insides while secreting enzymes which strengthen the "walls"), fields plowed by oxen whose tails were modified into farm tools, and long-range communication via birds with organic radio and ultrasonic capabilities. They also possess incredible genetic engineering abilities, going so far as to, in one of the endings, [[spoiler: be able to modify the entire population of the Tiqqun into green-skinned posthumans like them simply by introducing retrovirii into the atmosphere]].


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* [[Transhuman]]: The Ashtangites are radical transhumanist who seek to not only change themselves biologically but socially, psychologically and philosophically in a grand redefinition of "humanity" - seeking to cast aside what they see as the great "illusions" of self-worth, common-sense and free will in order to become a holistic part of the ecosystem. On the physical side, this involves becoming tall, spindly humanoids with green skin (so they can save food by photosythesizing), massive lungs (so they don't waste oxygen), enormous eyes and ElectronicTelepathy that lets them share thoughts and feelings as a society.
* VillainousGlutton: The very first conversation you have with [[spoiler: Battista]], he's audibly chewing over the comms, instantly characterizing him as a selfish, gluttonous person who places his own instant gratification over others' respect. Surely enough, [[spoiler: he ends up taking advantage of the Lunaclysm to become the leader of the Black Market Society, living in unimaginable luxury in space while humanity goes extinct. Even further adding to the symbolism, it's his consciousness that becomes the basis for]] Naraka, the Piranesi's AI, whose sole purpose in existence is to endlessly devour.
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* MoraleMechanic: As the story progresses, the crew has increasing reasons to fall into despair, and you have to find ways to counteract the growing 'Dead Earth Syndrome' and prevent them from losing trust in your leadership. Angry and overworked people are also more likely to have accidents or go on strike.
* NoRecycling: Averted. Every time you deconstruct a building or ship, you get all of the resources back that was used to originally create it. Also, a major part of the interconnected industries is taking waste products from factories and recycling them into something else.

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* MoraleMechanic: As the story progresses, the crew has increasing reasons to fall into despair, and you have to find ways to counteract the growing 'Dead Earth Syndrome' Sickness' and prevent them from losing trust in your leadership. Angry and overworked people are also more likely to have accidents or go on strike.
* NoRecycling: Averted. Every time you deconstruct a building or ship, you get all of the resources back that was used to originally create it. Also, a major part of the interconnected industries is taking waste products from factories factories, farms and homes and recycling them into something else.



* SceneryPorn: The outside view of the 'Tiqqun' is accurate to its position within the system, with each of the stelllar bodies it can orbit viewable in this mode. The movements between locations are especially good eye-candy if you switch to the exterior view during the journeys.

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* SceneryPorn: The outside view of the 'Tiqqun' is accurate to its position within the system, with each of the stelllar stellar bodies it can orbit viewable in this mode. The movements between locations are especially good eye-candy if you switch to the exterior view during the journeys.

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* RingWorldPlanet: The ''Tiqqun'' is a toroidal space station with six separate sections.



* SpaceStation: The ''Tiqqun'' is a toroidal station with a slow rotation that allows for the creation of its ArtificialGravity, while also being able to travel through space. [[spoiler: This is also true of the ''Protagoras'', or at least, it ''was''.]]

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* SpaceStation: The ''Tiqqun'' is a toroidal [[RingWorldPlanet toroidal]] space station with a slow rotation that allows for the creation of its ArtificialGravity, while also being able to travel through space. [[spoiler: This is also true of the ''Protagoras'', or at least, it ''was''.]]
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** Your science, mining and cargo ships can travel through ice fields with no problems - it's only the electrical storms that require careful navigation to avoid.
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* ResourceManagementGame: As is standard for the genre, but is especially true for Alloy (which you need to repair the hull) and Food (which stops your people from committing mutiny due to starvation.)

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* ResourceManagementGame: ResourcesManagementGameplay: As is standard for the genre, but is especially true for Alloy (which you need to repair the hull) and Food (which stops your people from committing mutiny due to starvation.)
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* ResourcesManagementGame: As is standard for the genre, but is especially true for Alloy (which you need to repair the hull) and Food (which stops your people from committing mutiny due to starvation.)

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* ResourcesManagementGame: ResourceManagementGame: As is standard for the genre, but is especially true for Alloy (which you need to repair the hull) and Food (which stops your people from committing mutiny due to starvation.)

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* ReducedToRatburgers: Your first available food source is the Insect Farm.
* RidiculouslyFastConstruction: Due to the robots that populate the workshop and resource depots.

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* ReducedToRatburgers: Your first available food source is the Insect Farm.
Farm. Another effective but questionable food source is the Mushroom Wall, which turns waste products into edible fungi.
* RefiningResources: Almost all of the resources you can collect need to be refined into a useable resource with a specialised building. This includes ''people'' due to having to thaw out cryopods.
* ResourcesManagementGame: As is standard for the genre, but is especially true for Alloy (which you need to repair the hull) and Food (which stops your people from committing mutiny due to starvation.)
* RidiculouslyFastConstruction: Due to the robots power loaders that populate come standard with the workshop and resource depots.workshop.
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* AntiFrustrationFeatures:
** After a patch, research items that are mandatory to the main story path cost no Research points.
** Advanced buildings that process a resource to create usable materials, like Polymer and Electronics, do not cost of any of that material to build in case you're completely out at the time.


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* SpaceStation: The ''Tiqqun'' is a toroidal station with a slow rotation that allows for the creation of its ArtificialGravity, while also being able to travel through space. [[spoiler: This is also true of the ''Protagoras'', or at least, it ''was''.]]
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* ApocalypseHow: Class 3a, or close to it.
* AsteroidMiners: This is your main means of gaining raw materials (iron, carbon, silicon, hydrogen and ice), all of which need to be processed before they can be turned into useful materials.


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* FasterThanLightTravel: This is what the VOHLE jumps allow you to do. [[spoiler: At least, they do once you replace the faulty VOHLE engine with the prototype [[TitleDrop IXION]] one.]]


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* MoraleMechanic: As the story progresses, the crew has increasing reasons to fall into despair, and you have to find ways to counteract the growing 'Dead Earth Syndrome' and prevent them from losing trust in your leadership. Angry and overworked people are also more likely to have accidents or go on strike.


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* PropagandaMachine: One of the functions of the DLS Centre is to use propaganda to keep morale up.


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* ReducedToRatburgers: Your first available food source is the Insect Farm.


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* SpaceClouds: There are two types of 'space cloud' that can prove hazardous to your crew; ice-cold fields which can kill anyone doing EVA work while inside it, and electrical storms that can destroy ships passing through it.

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IXION is a survival-based city-building game by Bulwark Studios, the developers behind VideoGame/{{Crowntakers}} and [[VideoGame/Warhammer40000Mechanicus Warhammer 40,000: Mechanicus]].

Frequently described as VideoGame/{{Frostpunk}} [[JustForFun/RecycledInSpace IN SPACE]], or Frostpunk [[JustForFun/XMeetsY meets]] VideoGame/{{Startopia}}, ''IXION'' places you as the administrator of the space station ''Tiqqun''. Following a disastrous event that throws the station into the future, where the Earth is long dead and completely uninhabitable, you role is to keep the ''Tiqqun'' in one piece and its people from despair while searching for a new home for what little remains of humanity.

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IXION is a survival-based city-building colony-building game by Bulwark Studios, the developers behind VideoGame/{{Crowntakers}} and [[VideoGame/Warhammer40000Mechanicus Warhammer 40,000: Mechanicus]].

Frequently described as VideoGame/{{Frostpunk}} [[JustForFun/RecycledInSpace IN SPACE]], or Frostpunk [[JustForFun/XMeetsY meets]] VideoGame/{{Startopia}}, ''IXION'' places you as the administrator of the space station ''Tiqqun''. Following a disastrous event that throws the station into the future, where the Earth is long dead and completely uninhabitable, you role is to keep the ''Tiqqun'' in one piece and its people from despair while searching for a new home for what little remains of humanity.


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* TheArk: The ''Tiqqun'' ends up being this by accident, even though it was only a prototype that was meant to test interstellar flight, paving the way for later vessels.


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* ColorCodedForYourConvenience:
** Science ships are white, mining ships are yellow, and cargo ships are red.
** Each sector has its own colour, as does each group of buildings for specialisation, though there's no need to match the building group colours to the sectors unless you want to.
* [[spoiler: DetonationMoon:]] The launch of the ''Tiqqun'' [[spoiler: rips a huge chunk of the Moon into Earth orbit, and is almost certainly the event that caused the death of the Earth itself.]]


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* HomeworldEvacuation: Even before the disaster, the Earth was reaching the point where it could no longer support humanity. However, the DOLOS administration staff will admit that there was no chance of transporting all of humanity to a new home, and that most people would be left behind on the dying Earth.

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* AcceptableBreaksFromReality:
** Roads cost no resources, and can be freely deleted without requiring the worker bots to drive up to them.
** All of your workers are multi-skilled, able to handle any job from researching science to working a steel mill to farming insects.



* HumanPopsicle: Discovering human bodies (either preserved in cryogenic pods or frozen in the vacuum of space) and reviving them through the use of cryogenic stations is your primary means of increasing the station's population.

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* EarlyGameHell: You can make things a lot harder on yourself by not prioritising branches of research that give bonuses to the entire playthrough, like faster passive research or cheaper solar panel construction. Losing too many people to early accidents or story events can also make it difficult to get enough buildings manned to replenish your losses.
* HumanPopsicle: Discovering human bodies (either preserved in cryogenic pods or frozen in the vacuum of space) and reviving them through the use of cryogenic with cryo stations is your primary means of increasing the station's population.



* NoRecycling: Averted. Every time you deconstruct a building or ship, you get all of the resources back that was used to originally create it.

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* NoRecycling: Averted. Every time you deconstruct a building or ship, you get all of the resources back that was used to originally create it. Also, a major part of the interconnected industries is taking waste products from factories and recycling them into something else.


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* The WikiRule: [[https://ixion.fandom.com/wiki/Ixion_Wiki Here.]]

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[[caption-width-right:350:''In Dolos We Trust'']]

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[[caption-width-right:350:''In Dolos DOLOS We Trust'']]


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* PunnyName: ''Tiqqun'' is pronounced like ''Tycoon', essentially making the game 'Space Station Tycoon'.


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* RingWorldPlanet: The ''Tiqqun'' is a toroidal space station with six separate sections.
* SceneryPorn: The outside view of the 'Tiqqun' is accurate to its position within the system, with each of the stelllar bodies it can orbit viewable in this mode. The movements between locations are especially good eye-candy if you switch to the exterior view during the journeys.

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(more to follow)

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(more * AfterTheEnd: The entire game after the prologue takes place in the wake of the Earth's devastation and the near-extinction of humanity.
* ApocalypticLog: You will encounter several of these in abandoned/destroyed ships and research stations.
* BreadAndCircuses: Like ''Frostpunk'', you can build fighting arenas
to follow)give your people entertainment and emotional release to increase a sector's Stability.
* HumanPopsicle: Discovering human bodies (either preserved in cryogenic pods or frozen in the vacuum of space) and reviving them through the use of cryogenic stations is your primary means of increasing the station's population.
* HumanResources: While you have the option to turn corpses into waste products to be recycled, this policy takes a hit on sector morale.
* NoRecycling: Averted. Every time you deconstruct a building or ship, you get all of the resources back that was used to originally create it.
* RidiculouslyFastConstruction: Due to the robots that populate the workshop and resource depots.
* TimedMission: Staying in a system for too long adds a hit to station morale. In addition, you will eventually run out of mineable resources, requiring you to move on in order to not run out of essential hull-repairing alloy.
* YouLoseAtZeroTrust: If trust in the administrator (increased or decreased by station stability and various events) drops to zero, the people mutiny and oust you from your position, causing a game over.
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Frequently described as VideoGame/{{Frostpunk}} [[JustForFun/RecycledInSpace IN SPACE]], or ''Frostpunk'' [[JustForFun/XMeetsY meets]] VideoGame/{{Startopia}}, ''IXION'' places you as the administrator of the space station ''Tiqqun''. Following a disastrous event that throws the station into the near future, where the Earth is long dead and completely uninhabitable, you role is to keep the ''Tiqqun'' in one piece and its people from despair while searching for a new home for what little remains of humanity.

to:

Frequently described as VideoGame/{{Frostpunk}} [[JustForFun/RecycledInSpace IN SPACE]], or ''Frostpunk'' Frostpunk [[JustForFun/XMeetsY meets]] VideoGame/{{Startopia}}, ''IXION'' places you as the administrator of the space station ''Tiqqun''. Following a disastrous event that throws the station into the near future, where the Earth is long dead and completely uninhabitable, you role is to keep the ''Tiqqun'' in one piece and its people from despair while searching for a new home for what little remains of humanity.
Is there an issue? Send a MessageReason:
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Frequently described as VideoGame/{{Frostpunk}} [[JustForFun/RecycledInSpace IN SPACE]], or ''Frostpunk'' [[JustForFun/XMeetsY meets]] VideoGame/{{Startopia}}, ''IXION'' places you as the administrator of the space station ''Tiqqun''. Following a disastrous launch that throws the station into the near future, where the Earth is long dead and completely uninhabitable, you role is to keep the ''Tiqqun'' in one piece and its people from despair while searching for a new home for what little remains of humanity.

Like ''Frostpunk'', the game requires resource management to keep on top of the ''Tiqqun'''s constantly deteriorating hull and expand the station, while also juggling the health, workload and morale of its individual occupants. The game also has a strong narrative focus for a city-builder, with a definite goal and endgame for your journey, and frequent storylets that fill in the gaps of what happened to humanity between the station's launch and its present.

to:

Frequently described as VideoGame/{{Frostpunk}} [[JustForFun/RecycledInSpace IN SPACE]], or ''Frostpunk'' [[JustForFun/XMeetsY meets]] VideoGame/{{Startopia}}, ''IXION'' places you as the administrator of the space station ''Tiqqun''. Following a disastrous launch event that throws the station into the near future, where the Earth is long dead and completely uninhabitable, you role is to keep the ''Tiqqun'' in one piece and its people from despair while searching for a new home for what little remains of humanity.

Like ''Frostpunk'', the game requires resource management to keep on top of the ''Tiqqun'''s constantly deteriorating hull and expand the station, while also juggling the health, workload and morale of its individual occupants. The game also has a strong narrative focus for a city-builder, with a definite goal and endgame for your journey, and frequent storylets that fill in the gaps of what happened to humanity between the station's launch past and its present.
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Frostpunk is a survival-based city-building game by Bulwark Studios, the developers behind VideoGame/{{Crowntakers}} and [[VideoGame/Warhammer40000Mechanicus Warhammer 40,000: Mechanicus]].

Frequently described as VideoGame/{{Frostpunk}} [[JustForFun/RecycledInSpace IN SPACE]], or ''Frostpunk'' [[JustForFun/XMeetsY meets]] VideoGame/{{Startopia}}, ''Ixion'' places you as the administrator of the space station ''Tiqqun''. Following a disastrous launch that throws the station into the near future, where the Earth is long dead and completely uninhabitable, you role is to keep the ''Tiqqun'' in one piece and its people from despair while searching for a new home for what little remains of humanity.

to:

Frostpunk IXION is a survival-based city-building game by Bulwark Studios, the developers behind VideoGame/{{Crowntakers}} and [[VideoGame/Warhammer40000Mechanicus Warhammer 40,000: Mechanicus]].

Frequently described as VideoGame/{{Frostpunk}} [[JustForFun/RecycledInSpace IN SPACE]], or ''Frostpunk'' [[JustForFun/XMeetsY meets]] VideoGame/{{Startopia}}, ''Ixion'' ''IXION'' places you as the administrator of the space station ''Tiqqun''. Following a disastrous launch that throws the station into the near future, where the Earth is long dead and completely uninhabitable, you role is to keep the ''Tiqqun'' in one piece and its people from despair while searching for a new home for what little remains of humanity.



!!''Ixion'' contains examples of these tropes:

to:

!!''Ixion'' !!''IXION'' contains examples of these tropes:
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!!''Frostpunk'' contains examples of these tropes:

to:

!!''Frostpunk'' !!''Ixion'' contains examples of these tropes:
Is there an issue? Send a MessageReason:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_715.jpg]]
[[caption-width-right:350:''In Dolos We Trust'']]

Frostpunk is a survival-based city-building game by Bulwark Studios, the developers behind VideoGame/{{Crowntakers}} and [[VideoGame/Warhammer40000Mechanicus Warhammer 40,000: Mechanicus]].

Frequently described as VideoGame/{{Frostpunk}} [[JustForFun/RecycledInSpace IN SPACE]], or ''Frostpunk'' [[JustForFun/XMeetsY meets]] VideoGame/{{Startopia}}, ''Ixion'' places you as the administrator of the space station ''Tiqqun''. Following a disastrous launch that throws the station into the near future, where the Earth is long dead and completely uninhabitable, you role is to keep the ''Tiqqun'' in one piece and its people from despair while searching for a new home for what little remains of humanity.

Like ''Frostpunk'', the game requires resource management to keep on top of the ''Tiqqun'''s constantly deteriorating hull and expand the station, while also juggling the health, workload and morale of its individual occupants. The game also has a strong narrative focus for a city-builder, with a definite goal and endgame for your journey, and frequent storylets that fill in the gaps of what happened to humanity between the station's launch and its present.

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!!''Frostpunk'' contains examples of these tropes:

(more to follow)

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