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** There are about six weapons that are shared in some form. Three of them are totally identical between the factions: the S&W Model 10 revolver, the Makarov PM handgun, and the H&K [=P2A1=] flare gun. The other three are [[CosmeticallyDifferentSides functionally identical]] but physically different to represent the usual split between each side: Insurgents have older guns like the M1911 as a heavier-caliber pistol, full-auto-capable FAL as an alternate marksman's weapon, and Galil ARM with wooden furniture as an alternate assault rifle, while Security's variants are the more modern [=M45=] heavy pistol, semi-auto-only [=L1A1=] battle rifle, and polymer-furniture Galil SAR.

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** There are about six weapons that are shared in some form. Three of them are totally identical between the factions: the S&W Model 10 revolver, the Makarov PM handgun, and the H&K [=P2A1=] flare gun. The other three are [[CosmeticallyDifferentSides nearly-[[CosmeticallyDifferentSides functionally identical]] but physically different to represent the usual split between each side: Insurgents have older guns like the M1911 as a heavier-caliber pistol, full-auto-capable FAL as an alternate marksman's weapon, and Galil ARM with wooden furniture as an alternate assault rifle, while Security's variants are the more modern [=M45=] heavy pistol, semi-auto-only [=L1A1=] battle rifle, and polymer-furniture Galil SAR.
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* GameMod: Starts as one, and the commercial version includes a Steam Workshop support to easily subscribe (install) mods and publish mods. These can include everything from reskinned guns and sound mods to entire custom maps and gameplay modes, as well as new character skins. The latter can result in rather incongruous things like the Security forces consisting of [[Videogame/{{Overwatch}} D.Va clones]], the Website/SCPFoundation or [[VideoGame/GirlsFrontline M4 SOPMOD II Tactical Dolls]] fighting against [[Videogame/HalfLife2 the Combine]], [[Videogame/ModernWarfare Ultranationalist Russia]] or [[Franchise/StarWars Stormtroopers]].

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* GameMod: Starts Started as one, and the commercial version includes a Steam Workshop support to easily subscribe to (install) mods and publish mods. These can include everything from reskinned guns and sound mods to entire custom maps and gameplay modes, as well as new character skins. The latter can result in rather incongruous things like the Security forces consisting of [[Videogame/{{Overwatch}} D.Va clones]], the Website/SCPFoundation or [[VideoGame/GirlsFrontline M4 SOPMOD II Tactical Dolls]] fighting against [[Videogame/HalfLife2 the Combine]], [[Videogame/ModernWarfare Ultranationalist Russia]] or [[Franchise/StarWars Stormtroopers]].



** There are about six weapons that are shared in some form, three of which are identical between the factions (S&W Model 10 revolver, Makarov PM handgun, and [=P2A1=] flare gun) while the other three still play to the usual split: Insurgents have the older M1911 as a heavier-caliber pistol, FAL as an alternate marksman's weapon, and Galil ARM with wooden furniture as an alternate assault rifle, while Security's variants are the more modern [=M45=] heavy pistol, semi-auto-only [=L1A1=] battle rifle, and Galil SAR with polymer furniture.

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** There are about six weapons that are shared in some form, three form. Three of which them are totally identical between the factions (S&W factions: the S&W Model 10 revolver, the Makarov PM handgun, and the H&K [=P2A1=] flare gun) while the gun. The other three still play are [[CosmeticallyDifferentSides functionally identical]] but physically different to represent the usual split: split between each side: Insurgents have the older guns like the M1911 as a heavier-caliber pistol, full-auto-capable FAL as an alternate marksman's weapon, and Galil ARM with wooden furniture as an alternate assault rifle, while Security's variants are the more modern [=M45=] heavy pistol, semi-auto-only [=L1A1=] battle rifle, and polymer-furniture Galil SAR with polymer furniture.SAR.
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Trope was cut/disambiguated due to cleanup


* GutturalGrowler: The Insurgent leader has a significantly deeper voice than his grunt counterpart, conveying a more experienced and authoritative tone.

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* GameMod: Starts as one, and the commercial version includes a Steam Workshop support to easily subscribe (install) mods and publish mods. These can include everything from reskinned guns and sound mods to entire custom maps and gameplay modes, as well as new character skins. The latter can result in rather incongruous things like the Security forces consisting of [[Videogame/{{Overwatch}} D.Va clones]], [[Website/SCPFoundation the SCP Foundation]] or [[VideoGame/GirlsFrontline M4 SOPMOD II Tactical Dolls]] fighting against [[Videogame/HalfLife2 the Combine]], [[Videogame/ModernWarfare Ultranationalist Russia]] or [[Franchise/StarWars Stormtroopers]].

to:

* GameMod: Starts as one, and the commercial version includes a Steam Workshop support to easily subscribe (install) mods and publish mods. These can include everything from reskinned guns and sound mods to entire custom maps and gameplay modes, as well as new character skins. The latter can result in rather incongruous things like the Security forces consisting of [[Videogame/{{Overwatch}} D.Va clones]], [[Website/SCPFoundation the SCP Foundation]] Website/SCPFoundation or [[VideoGame/GirlsFrontline M4 SOPMOD II Tactical Dolls]] fighting against [[Videogame/HalfLife2 the Combine]], [[Videogame/ModernWarfare Ultranationalist Russia]] or [[Franchise/StarWars Stormtroopers]]. Stormtroopers]].
* GoodGunsBadGuns: Each side has their own weapon pool, of which only a small handful of weapons are shared.
** Security generally gets fancier, more modern Western weapons: [=M16A4=], [=M4A1=] and Mk 18 as their primary assault rifles, [=MP5K=] and [=UMP45=] as submachine guns, Mossberg 590 shotgun, M249 machine gun, Mk 14 for marksman's use, [=M40A1=] as a sniper rifle, [=AT4=] as a rocket launcher, and the modern M67 and AN-M14 grenades for respectively anti-personnel and incendiary use.
** The Insurgents, meanwhile, are generally stuck with older castoffs, typically outdated Soviet equipment: AK-74, AKMSU and AKS-74U as their primary assault rifles, [=MP40=] and Sterling for submachine guns, TOZ-194 shotgun, RPK machine gun, their marksman's rifle is the SKS, the Mosin-Nagant is their sniper rifle, the RPG-7 as their rocket launcher, and older F1 grenades for anti-personnel and good old-fashioned Molotovs for incendiary purposes.
** There are about six weapons that are shared in some form, three of which are identical between the factions (S&W Model 10 revolver, Makarov PM handgun, and [=P2A1=] flare gun) while the other three still play to the usual split: Insurgents have the older M1911 as a heavier-caliber pistol, FAL as an alternate marksman's weapon, and Galil ARM with wooden furniture as an alternate assault rifle, while Security's variants are the more modern [=M45=] heavy pistol, semi-auto-only [=L1A1=] battle rifle, and Galil SAR with polymer furniture.
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* GameMod: Starts as one, and the commercial version includes a Steam Workshop support to easily subscribe (install) mods and publish mods. These can include everything from reskinned guns and sound mods to entire custom maps and gameplay modes, as well as new character skins. The latter can result in rather incongruous things like the Security forces consisting of [[Videogame/{{Overwatch}} D.Va clones]], [[Wiki/SCPFoundation the SCP Foundation]] or [[VideoGame/GirlsFrontline M4 SOPMOD II Tactical Dolls]] fighting against [[Videogame/HalfLife2 the Combine]], [[Videogame/ModernWarfare Ultranationalist Russia]] or [[Franchise/StarWars Stormtroopers]].

to:

* GameMod: Starts as one, and the commercial version includes a Steam Workshop support to easily subscribe (install) mods and publish mods. These can include everything from reskinned guns and sound mods to entire custom maps and gameplay modes, as well as new character skins. The latter can result in rather incongruous things like the Security forces consisting of [[Videogame/{{Overwatch}} D.Va clones]], [[Wiki/SCPFoundation [[Website/SCPFoundation the SCP Foundation]] or [[VideoGame/GirlsFrontline M4 SOPMOD II Tactical Dolls]] fighting against [[Videogame/HalfLife2 the Combine]], [[Videogame/ModernWarfare Ultranationalist Russia]] or [[Franchise/StarWars Stormtroopers]].
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''Insurgency'' is a 2007 freeware total conversion Source mod featuring realistic gun mechanics and teamwork-based gameplay set between a conventional army against partisans. The UsefulNotes/{{Steam}} release of the mod is titled ''Insurgency: Modern Infantry Combat''. Developed by [=InterWave Studios=], a commercial version released as ''Insurgency'' was later made by New World Interactive (with many of the mod's original developers) using the ''VideoGame/{{Portal 2}}'' Source engine, on January 22nd, 2014.

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''Insurgency'' is a 2007 freeware total conversion Source mod featuring realistic gun mechanics and teamwork-based gameplay set between pitting a conventional army against partisans. The UsefulNotes/{{Steam}} release of the mod is titled ''Insurgency: Modern Infantry Combat''. Developed by [=InterWave Studios=], a commercial version released as ''Insurgency'' was later made by New World Interactive (with many of the mod's original developers) using the ''VideoGame/{{Portal 2}}'' Source engine, on January 22nd, 2014.
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Up To Eleven is a defunct trope


* HeroicMime: {{Averted}} in normal gameplay, but PlayedStraight in the tutorial, where the commo rose is disabled, and the recruit never says a single word, even if he's being suppressed [[UpToEleven or if he's been hit by gunfire]].

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* HeroicMime: {{Averted}} in normal gameplay, but PlayedStraight in the tutorial, where the commo rose is disabled, and the recruit never says a single word, even if he's being suppressed [[UpToEleven or if he's been hit by gunfire]].gunfire.

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* DesertWarfare: A lot of the maps are set in the Middle East and feature a desert or arid environment.



** Rocket launchers deliver tons of area damage. In some maps (eg. Sinjar) a single rocket can frequently wipe an entire unprepared team. However, they take lots of supply points, are too damn heavy and are very prone to teamkilling, and thus requires some skill to use properly. If the player is not careful enough, they could even end up killing themselves with it.

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** Rocket launchers deliver tons of area damage. In some maps (eg. Sinjar) a single rocket can frequently wipe an entire unprepared team. However, they take lots of supply points, are too damn heavy and are very prone to teamkilling, and thus requires some skill to use properly. If the player is not careful enough, they could even end up killing themselves with it.



** The C4 and IED can be deadly weapons if used correctly. They have a large blast radius and can kill any enemy unfortunate enough to get caught in the explosion. However, they can be just as dangerous to the player using them. After the player has tossed the remote explosive and is now preparing to detonate it, they must make sure to keep a certain distance so that they don't end up blowing themselves up with it.

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** The C4 and IED can be deadly weapons if used correctly. They have a However, due to their large blast radius and can kill any enemy unfortunate enough to get caught in the explosion. However, radius, they can be just as dangerous to the player using them. After the player has tossed the remote explosive and is now preparing to detonate it, they must make sure to keep a certain distance so that they don't end up blowing themselves up with it.



* MolotovCocktail: An explosive weapon available to the Insurgent team, added in the aptly-named "Molotov Spring" update. It has a counterpart in the AN-M14 incendiary grenade used by the Security team. Not only does it provide temporary burning fire that will damage enemies passing on it, it also provides distortion for NVG wearing soldiers in night maps, and throws up enough smoke and flames to make it hard to aim through. Their damage-over-time also makes them perfect for destroying ammo caches. They also serve as an effective area denial weapon that can prevent the enemy from camping at a certain spot.

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* MolotovCocktail: An explosive weapon available to the Insurgent team, added in the aptly-named "Molotov Spring" update. It has a counterpart in the AN-M14 incendiary grenade used by the Security team. Not only does it provide temporary burning fire that will damage enemies passing on it, it also provides distortion for NVG wearing soldiers in night maps, and throws up enough smoke and flames to make it hard to aim through. Their damage-over-time also makes them perfect for destroying ammo caches. They also serve as an effective area denial weapon that can prevent the enemy enemies from camping at a certain spot.
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* KukrisAreKool: The melee weapon for the Insurgents is a kukri.

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* DefiantToTheEnd: How the teams' HQ usually reacts to being forced to defend the cache in Push modes, where they'll be out of reinfocements:

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* DefiantToTheEnd: How the teams' HQ usually reacts to being forced to defend the cache in Push modes, where they'll be out of reinfocements: reinforcements:



** Rocket launchers deliver tons of area damage. In some maps (eg. Sinjar) a single rocket can frequently wipe an entire unprepared team. However, they take lots of supply points, are too damn heavy and are very prone to teamkilling, and thus requires some skill to use properly. If the operator is not careful enough, they could even end up killing themselves with it.
** Scoring a BackStab on an enemy player. Instant death for them, but that requires getting in close, so if the potential victim turns around at the wrong time or has vigilant backup, you're hosed.

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** Rocket launchers deliver tons of area damage. In some maps (eg. Sinjar) a single rocket can frequently wipe an entire unprepared team. However, they take lots of supply points, are too damn heavy and are very prone to teamkilling, and thus requires some skill to use properly. If the operator player is not careful enough, they could even end up killing themselves with it.
** Scoring a BackStab on an enemy player. Instant player using the melee weapon. It results in an instant death for them, but that requires getting in close, so if the potential victim turns around at the wrong time or has vigilant backup, you're hosed.hosed.
** The C4 and IED can be deadly weapons if used correctly. They have a large blast radius and can kill any enemy unfortunate enough to get caught in the explosion. However, they can be just as dangerous to the player using them. After the player has tossed the remote explosive and is now preparing to detonate it, they must make sure to keep a certain distance so that they don't end up blowing themselves up with it.



* MolotovCocktail: An explosive weapon available to the Insurgent team, added in the aptly-named "Molotov Spring" update. It has a counterpart in the AN-M14 incendiary grenade used by the Security team. Not only does it provide temporary burning fire that will damage enemies passing on it, it also provides distortion for NVG wearing soldiers in night maps, and throws up enough smoke and flames to make it hard to aim through. Their damage-over-time also makes them perfect for destroying ammo caches. They also serve as an effective area denial weapon that can prevent the enemy from camping at a certain area.

to:

* MolotovCocktail: An explosive weapon available to the Insurgent team, added in the aptly-named "Molotov Spring" update. It has a counterpart in the AN-M14 incendiary grenade used by the Security team. Not only does it provide temporary burning fire that will damage enemies passing on it, it also provides distortion for NVG wearing soldiers in night maps, and throws up enough smoke and flames to make it hard to aim through. Their damage-over-time also makes them perfect for destroying ammo caches. They also serve as an effective area denial weapon that can prevent the enemy from camping at a certain area.spot.
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* BackStab: A single slash from behind instantly kills any enemy (or friendly depending on the server's setting).

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* BackStab: A single slash from behind with the knife or kukri instantly kills any enemy (or friendly depending on the server's setting).
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* AcceptableBreaksFromReality: Although the game is designed to be pretty high on the FacklerScaleOfFPSRealism to the point that you can't see the remaining ammo, no health meter, OneBulletClips is averted, recoil is as realistic as possible, and lack of crosshair with huge emphasis on aiming down sights, the game still features unrealistic features such as:

to:

* AcceptableBreaksFromReality: Although the game is designed to be pretty high on the FacklerScaleOfFPSRealism to the point that you can't see the remaining ammo, no health meter, ammo in each magazine, OneBulletClips is averted, recoil is as realistic as possible, and lack of crosshair with huge emphasis on aiming down sights, and one or two shots being enough to down a player, the game still features unrealistic features such as:



* EmergencyWeapon: The Beretta M9, Makarov PM, Model 10, and both 1911-type sidearms in the commercial game are mentioned to be along these lines by the training instructor, though actually carrying one is up to the player (some classes don't have one equipped by default, such as Support, which frequently has too much armor and ammo on his person to have the room for one). All players also automatically have a knife for this purpose... outside of CherryTapping someone they completely blindsided.

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* EmergencyWeapon: The Beretta M9, Makarov PM, Model 10, and both 1911-type sidearms in the commercial game are mentioned to be along these lines by the training instructor, though actually carrying one is up to the player (some classes don't have one equipped by default, such as Support, which frequently has too much armor and ammo on his person to have the room for one). All players also automatically have a knife melee weapon for this purpose... outside of CherryTapping someone they completely blindsided.
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* AcceptableBreaksFromReality: Although the game is designed to be pretty high on the FacklerScaleOfFPSRealism to the point that you can't see the remaining ammo, OneBulletClips is averted, recoil is as realistic as possible, and lack of crosshair with huge emphasis on aiming down sights, the game still features unrealistic features such as:

to:

* AcceptableBreaksFromReality: Although the game is designed to be pretty high on the FacklerScaleOfFPSRealism to the point that you can't see the remaining ammo, no health meter, OneBulletClips is averted, recoil is as realistic as possible, and lack of crosshair with huge emphasis on aiming down sights, the game still features unrealistic features such as:



** The lack of non-infantry support - you ''do'' hear airstrikes, and you also see tanks and technicals strewn through some levels, but they're there as scenery dressing.

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** The lack of non-infantry support - you ''do'' hear airstrikes, and you also see tanks and technicals strewn through some levels, but they're there as scenery dressing.dressing and can't be interacted with.



* JustifiedTutorial: The game offers a optional (but highly recommended) tutorial mode for newbies to the game. It is presented as a small training course for new recruits of the Security forces. The Instructor lampshades this by informing the player that as a trained military specialist he should already know most of the basics, but is new to the company and thus has to complete the course as a mandatory requirement. Movement controls, shooting mechanics and the game's supply point system is introduced professionally by the Instructor, and all skills are fully utilized in the final test [[spoiler:when ''actual'' insurgents launch a surprise attack on the base.]]

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* JustifiedTutorial: The game offers a an optional (but highly recommended) tutorial mode for newbies to the game. It is presented as a small training course for new recruits of the Security forces. The Instructor lampshades this by informing the player that as a trained military specialist he should already know most of the basics, but is new to the company and thus has to complete the course as a mandatory requirement. Movement controls, shooting mechanics and the game's supply point system is introduced professionally by the Instructor, and all skills are fully utilized in the final test [[spoiler:when ''actual'' insurgents launch a surprise attack on the base.]]
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** Rocket launchers deliver tons of area damage. In some maps (eg. Sinjar) a single rocket can frequently wipe an entire unprepared team. However, they take lots of supply points, are too damn heavy and are very prone to teamkilling, and thus requires some skill to use properly.

to:

** Rocket launchers deliver tons of area damage. In some maps (eg. Sinjar) a single rocket can frequently wipe an entire unprepared team. However, they take lots of supply points, are too damn heavy and are very prone to teamkilling, and thus requires some skill to use properly. If the operator is not careful enough, they could even end up killing themselves with it.



* InfiniteFlashlight: The flashlight weapon attachment. Also a case of TruthInTelevision.

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* InfiniteFlashlight: The flashlight weapon attachment.attachment never runs out of power. Also a case of TruthInTelevision.
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* MolotovCocktail: An explosive weapon available to the Insurgent team, added in the aptly-named "Molotov Spring" update. It has a counterpart in the AN-M14 incendiary grenade used by the Security team. Not only it provides temporary burning fire that will damage enemies passing on it, it also provides distortion for NVG wearing soldiers in night maps, and throws up enough smoke and flames to make it hard to aim through. Their damage-over-time also makes them perfect for destroying ammo caches.

to:

* MolotovCocktail: An explosive weapon available to the Insurgent team, added in the aptly-named "Molotov Spring" update. It has a counterpart in the AN-M14 incendiary grenade used by the Security team. Not only does it provides provide temporary burning fire that will damage enemies passing on it, it also provides distortion for NVG wearing soldiers in night maps, and throws up enough smoke and flames to make it hard to aim through. Their damage-over-time also makes them perfect for destroying ammo caches. They also serve as an effective area denial weapon that can prevent the enemy from camping at a certain area.
Is there an issue? Send a MessageReason:
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On 23 February 2016, New World Interactive alongside their new publishing partner company, Focus Home Interactive announced ''VideoGame/InsurgencySandstorm'', a remake of sorts on Unreal Engine 4 slated for release somewhere in 2017 for the PC as well as the [=PS4=] and Xbox One consoles. Aside from updated graphics and different game engine, it will also feature an [=eSports=] framework as well as the air support functions borrowed from ''Day of Infamy''.

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On 23 February 2016, New World Interactive alongside their new publishing partner company, Focus Home Interactive Creator/FocusHomeInteractive announced ''VideoGame/InsurgencySandstorm'', a remake of sorts on Unreal Engine 4 slated for release somewhere in 2017 for the PC as well as the [=PS4=] and Xbox One consoles. Aside from updated graphics and different game engine, it will also feature an [=eSports=] framework as well as the air support functions borrowed from ''Day of Infamy''.

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