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''Instinct'' is a 2007 FirstPersonShooter developed by Digital Spray Studios and Newtonic Studio and published by Noviy Disk (in Russia; it was later released in North America by Wild Hare Entertainment), one which is VeryLooselyBasedOnATrueStory (emphasis on ''very'', artistic license be damned), notably from what was supposedly a nuclear blast from a faulty weapons test in North Korea, circa 2004. [[note]] [[http://edition.cnn.com/2004/WORLD/asiapcf/09/12/nkorea.blast/ Full story here]] [[/note]]

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''Instinct'' is a 2007 FirstPersonShooter developed by Digital Spray Studios (who also made ''VideoGame/YouAreEmpty'') and Newtonic Studio and published by Noviy Disk (in Russia; it was later released in North America by Wild Hare Entertainment), one which is VeryLooselyBasedOnATrueStory (emphasis on ''very'', artistic license be damned), notably from what was supposedly a nuclear blast from a faulty weapons test in North Korea, circa 2004. [[note]] [[http://edition.cnn.com/2004/WORLD/asiapcf/09/12/nkorea.blast/ Full story here]] [[/note]]
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''Instinct'' is a 2007 FirstPersonShooter co-produced between Digital Spray Studios, Newtonic Studios (both Ukraine) and Noviy Disk (Russia), one which is VeryLooselyBasedOnATrueStory (emphasis on ''very'', artistic license be damned), notably from what was supposedly a nuclear blast from a faulty weapons test in North Korea, circa 2004. [[note]] [[http://edition.cnn.com/2004/WORLD/asiapcf/09/12/nkorea.blast/ Full story here]] [[/note]]

Years after a mysterious, mushroom-cloud spawning explosion rocked the mountaineous regions of Noth Korea, a team of elite Spec-ops soldiers are sent to the region to investigate after receiving reports of possible illicit experimentations involving biological weapons and viral warfare.

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''Instinct'' is a 2007 FirstPersonShooter co-produced between developed by Digital Spray Studios, Studios and Newtonic Studios (both Ukraine) Studio and published by Noviy Disk (Russia), (in Russia; it was later released in North America by Wild Hare Entertainment), one which is VeryLooselyBasedOnATrueStory (emphasis on ''very'', artistic license be damned), notably from what was supposedly a nuclear blast from a faulty weapons test in North Korea, circa 2004. [[note]] [[http://edition.cnn.com/2004/WORLD/asiapcf/09/12/nkorea.blast/ Full story here]] [[/note]]

Years after a mysterious, mushroom-cloud spawning explosion rocked the mountaineous mountainous regions of Noth North Korea, a team of elite Spec-ops soldiers are sent to the region to investigate after receiving reports of possible illicit experimentations involving biological weapons and viral warfare.






* AirVentPassageway: A few stages sees you crawling through vents to sneak around the facility.
* AnachronicOrder: The levels aren't played in chronological order, where stages can be set in the present or weeks before the explosion and suddenly to a few ''months'' later. Before skipping back to the past, and so forth.

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* AirVentPassageway: A few stages sees see you crawling through vents to sneak around the facility.
* AnachronicOrder: The levels aren't played in chronological order, where so stages can be set in the present or weeks before the explosion and suddenly skip to a few ''months'' later. Before skipping back to the past, and so forth.



* CrowbarCombatant: Interestingly enough, despite being part of some military force your characters' default melee weapon is a crowbar. It's surprisingly effective in smashing out the skulls of zombies and North Korean soldiers alike to save ammo.

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* CrowbarCombatant: Interestingly enough, despite being part of some military force force, your characters' character's default melee weapon is a crowbar. It's surprisingly effective in smashing out the skulls of zombies and North Korean soldiers alike to save ammo.



* RodentsOfUnusualSize: More than one section of the facility contains gigantic, white lab rats who attacks by gnawing at your legs.
* SentryGun: A few areas in the research facility has gatling turrets which drops from the ceiling upon activation, and blasts away at the player on sight. Those areas are, unsurprisingly, devoid of zombies.

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* RodentsOfUnusualSize: More than one section of the facility contains gigantic, white lab rats who attacks which attack by gnawing at your legs.
* SentryGun: A few areas in the research facility has have gatling turrets which drops drop from the ceiling upon activation, and blasts blast away at the player on sight. Those areas are, unsurprisingly, devoid of zombies.



* ToServeMan: The undead enemies enjoys feasting on human flesh. There are several areas in research labs where the player can come across groups of undead chewing away at humans restrained on beds and operating tables, where they're mostly too busy eating to notice the player.
* ZombieInfectee: You can come across a scientist who used to be one of the facility's researcher (and a Russian, surprisingly - how he ends up in a North Korean biolab is beyond anyone's guess) who details you on the outbreak's backstory, that he's one of the last survivors and by entering the area you're ''already'' infected, due to the virus being airborne. He'll give you an antidote that suppresses zombification before [[AteHisGun blowing his own brains out]], but [[spoiler:from what the final cutscene shows, it ''didn't'' work]]...

to:

* ToServeMan: The undead enemies enjoys enjoy feasting on human flesh. There are several areas in research labs where the player can come across groups of undead chewing away at humans restrained on beds and operating tables, where they're mostly too busy eating to notice the player.
* ZombieInfectee: You can come across a scientist who used to be one of the facility's researcher researchers (and a Russian, surprisingly - how he ends up in a North Korean biolab is beyond anyone's guess) who details you on the outbreak's backstory, that he's one of the last survivors and by entering the area you're ''already'' infected, due to the virus being airborne. He'll give you an antidote that suppresses zombification before [[AteHisGun blowing his own brains out]], but [[spoiler:from what the final cutscene shows, it ''didn't'' work]]...
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Notably, the English version of the game doesn't bother to have English dialogue, instead retaining the original Russian dialogue with subtitles. While the marketing for the game claims this was done "to honor the cultural authenticity" of the game, it's pretty clear it was done to save money because it's a budget title.
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* MooksButNoBosses: Not a single boss fight the whole game.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/5283146_instinct_windows_front_cover.jpg]]

''Instinct'' is a 2007 FirstPersonShooter co-produced between Digital Spray Studios, Newtonic Studios (both Ukraine) and Noviy Disk (Russia), one which is VeryLooselyBasedOnATrueStory (emphasis on ''very'', artistic license be damned), notably from what was supposedly a nuclear blast from a faulty weapons test in North Korea, circa 2004. [[note]] [[http://edition.cnn.com/2004/WORLD/asiapcf/09/12/nkorea.blast/ Full story here]] [[/note]]

Years after a mysterious, mushroom-cloud spawning explosion rocked the mountaineous regions of Noth Korea, a team of elite Spec-ops soldiers are sent to the region to investigate after receiving reports of possible illicit experimentations involving biological weapons and viral warfare.

Infiltrating a top-secret North Korean weapons facility, they are met with opposition from North Korean soldiers and further into the site's interiors... zombies?

No relation to the [[Series/{{Instinct}} TV series]] or the [[Film/{{Instinct}} film]].

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!! September 8th, 2004. 16:03.\\
Yangado Province, North Korea.\\
12 Hours and 20 Minutes before the Explosion...

* AirVentPassageway: A few stages sees you crawling through vents to sneak around the facility.
* AnachronicOrder: The levels aren't played in chronological order, where stages can be set in the present or weeks before the explosion and suddenly to a few ''months'' later. Before skipping back to the past, and so forth.
* AndThenJohnWasAZombie: [[spoiler:In the final stage, you escaped the facility as everything blows up behind you. But in the last minute, the camera pans before your character, showing you bearing the same visage as the undead creatures and that you've been infected. And you're heading for the nearest human city]]...
* AutomaticDoorMalfunction: A ''lethal'' version; one of the areas has a malfunctioning, automated sliding door covered in ''blood'', which crushes everything that tries crossing and turning zombies coming from the other room into a pile of red stuff. You'll need to find a control panel to stop said door momentarily before dashing through, but take note that said door can suddenly reactivate and squash you.
* BattleStrip: You perform one in the final cutscene, effortlessly ripping off your armor and shirt... [[spoiler:to expose your bare chest that contains the same veins and skin color as seen on the infected]].
* BodyArmorAsHitPoints: You can collect a vest that acts as a second layer of health; it absorbs hits from enemies partially and reduce the damage you're taking to the point where a single shotgun blast only deals 2% of damage!
* CrowbarCombatant: Interestingly enough, despite being part of some military force your characters' default melee weapon is a crowbar. It's surprisingly effective in smashing out the skulls of zombies and North Korean soldiers alike to save ammo.
* GangUpOnTheHuman: Most of the time, if there are zombies and still-surviving North Korean soldiers onscreen, they'll ''immediately'' target the player for no reason. That said, there is an area where you can raise an alarm attracting some North Korean soldiers into a zombie-infested morgue and [[SetAMookToKillAMook let them fight it out]].
* GatlingGood: The mini-gun, which comes with clips of ''500'' rounds at a time and can fire away without reloading until it's dry. What's even better is that you obtain it as early as the ''first'' stage.
* RodentsOfUnusualSize: More than one section of the facility contains gigantic, white lab rats who attacks by gnawing at your legs.
* SentryGun: A few areas in the research facility has gatling turrets which drops from the ceiling upon activation, and blasts away at the player on sight. Those areas are, unsurprisingly, devoid of zombies.
* ShootTheTelevision: In the opening credits, the player character - a soldier who's apparently in the aftermath of a failed relationship - angrily hurls his beer bottle at the television broadcasting news of the stray nuclear explosion in North Korea, destroying the whole television screen in the process.
* SyntheticPlague: The zombie virus, a top-secret North Korean project, is made in a lab before it inevitably leaks and spread out of control.
* ToServeMan: The undead enemies enjoys feasting on human flesh. There are several areas in research labs where the player can come across groups of undead chewing away at humans restrained on beds and operating tables, where they're mostly too busy eating to notice the player.
* ZombieInfectee: You can come across a scientist who used to be one of the facility's researcher (and a Russian, surprisingly - how he ends up in a North Korean biolab is beyond anyone's guess) who details you on the outbreak's backstory, that he's one of the last survivors and by entering the area you're ''already'' infected, due to the virus being airborne. He'll give you an antidote that suppresses zombification before [[AteHisGun blowing his own brains out]], but [[spoiler:from what the final cutscene shows, it ''didn't'' work]]...
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