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Welcome to the wacky world of the Creator/{{iNiS}} DS rhythm games, where [[ThePowerOfRock the power of music]], for no apparent reason, can change anyone's day with well-choreographed dancing. The way to do it is quite ingenious for any RhythmGame. You watch the touchscreen of your UsefulNotes/NintendoDS for circular numbered markers, paying close attention to the fast-shrinking rings that close onto the edges of each one, and then do your very best to tap each marker in order right when a ring shrinks right on the edge. Some markers may have a track that you have to drag the stylus along, keeping pace with a ball that moves back and forth from the marker. And then there may be an occasional moment where you have to make a rapid cranking motion with the stylus to spin a giant wheel to fill up a meter before a circle shrinks onto the spindle. All without letting your constantly shrinking LifeMeter reach zero.

This collection of games began and ended in Japan, where iNiS, looking to work on their next big rhythm project after the AcclaimedFlop that was ''VideoGame/GitarooMan'' for the UsefulNotes/PlayStation2, eventually came up with the idea of making a rhythm game about oendan to help raise flagging developer morale after several failed pitches, which began taking a life of its own once founder Keichi Yano learned about the UsefulNotes/NintendoDS and how its dual screen layout and touch input could be a perfect fit for the game. The end result was the smash hit ''VideoGame/OsuTatakaeOuendan'', published by Creator/{{Nintendo}} exclusively in Japan that drew upon fifteen J-pop hits and sparked clamors for a more international take on the game. After realizing that the concept of oendan would be too foreign outside Japan, iNiS began work on a brand-new IP that had the same engine and gameplay as ''Ouendan'', titled ''VideoGame/EliteBeatAgents''. In this game, the player leads a team of TheMenInBlack instead of oendan to pull off killer dance moves to raise the morale of people in need of help around the world, to the tune of more popular Western hits. This game repeated the critical success of ''Ouendan'' and incorporated new improvements, which also found their way into an ''Ouendan'' sequel, titled ''Moero! Nekketsu Rhythm Damashii - Osu! Tatakae! Ouendan 2'', which also included limited-time DownloadableContent that allowed players to obtain {{Crossover}} skins for the Agents. [[AcclaimedFlop None of these three games were commercially successful despite receiving rave reviews]], and as a result, [[OrphanedSeries ''Ouendan'' just got one sequel and ''Agents'' was relegated to a standalone, one-hit wonder]].

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Welcome to the wacky world of the Creator/{{iNiS}} DS rhythm games, where [[ThePowerOfRock the power of music]], for no apparent reason, can change anyone's day with well-choreographed dancing. The way to do it is quite ingenious for any RhythmGame. You watch the touchscreen of your UsefulNotes/NintendoDS Platform/NintendoDS for circular numbered markers, paying close attention to the fast-shrinking rings that close onto the edges of each one, and then do your very best to tap each marker in order right when a ring shrinks right on the edge. Some markers may have a track that you have to drag the stylus along, keeping pace with a ball that moves back and forth from the marker. And then there may be an occasional moment where you have to make a rapid cranking motion with the stylus to spin a giant wheel to fill up a meter before a circle shrinks onto the spindle. All without letting your constantly shrinking LifeMeter reach zero.

This collection of games began and ended in Japan, where iNiS, looking to work on their next big rhythm project after the AcclaimedFlop that was ''VideoGame/GitarooMan'' for the UsefulNotes/PlayStation2, Platform/PlayStation2, eventually came up with the idea of making a rhythm game about oendan to help raise flagging developer morale after several failed pitches, which began taking a life of its own once founder Keichi Yano learned about the UsefulNotes/NintendoDS Platform/NintendoDS and how its dual screen layout and touch input could be a perfect fit for the game. The end result was the smash hit ''VideoGame/OsuTatakaeOuendan'', published by Creator/{{Nintendo}} exclusively in Japan that drew upon fifteen J-pop hits and sparked clamors for a more international take on the game. After realizing that the concept of oendan would be too foreign outside Japan, iNiS began work on a brand-new IP that had the same engine and gameplay as ''Ouendan'', titled ''VideoGame/EliteBeatAgents''. In this game, the player leads a team of TheMenInBlack instead of oendan to pull off killer dance moves to raise the morale of people in need of help around the world, to the tune of more popular Western hits. This game repeated the critical success of ''Ouendan'' and incorporated new improvements, which also found their way into an ''Ouendan'' sequel, titled ''Moero! Nekketsu Rhythm Damashii - Osu! Tatakae! Ouendan 2'', which also included limited-time DownloadableContent that allowed players to obtain {{Crossover}} skins for the Agents. [[AcclaimedFlop None of these three games were commercially successful despite receiving rave reviews]], and as a result, [[OrphanedSeries ''Ouendan'' just got one sequel and ''Agents'' was relegated to a standalone, one-hit wonder]].
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This collection of games began and ended in Japan, where iNiS, looking to work on their next big rhythm project after the AcclaimedFlop that was ''VideoGame/GitarooMan'' for the UsefulNotes/PlayStation2, eventually came up with the idea of making a rhythm game about oendan to help raise flagging developer morale after several failed pitches, which began taking a life of its own once founder Keichi Yano learned about the UsefulNotes/NintendoDS and how its dual screen layout and touch input could be a perfect fit for the game. The end result was the smash hit ''VideoGame/OsuTatakaeOuendan'', published by Creator/{{Nintendo}} exclusively in Japan that drew upon fifteen J-pop hits and sparked clamors for a more international take on the game. After realizing that the concept of oendan would be too foreign outside Japan, iNiS began work on a brand-new IP that had the same engine and gameplay as ''Ouendan'', titled ''VideoGame/EliteBeatAgents''. In this game, the player leads a team of MenInBlack instead of oendan to pull off killer dance moves to raise the morale of people in need of help around the world, to the tune of more popular Western hits. This game repeated the critical success of ''Ouendan'' and incorporated new improvements, which also found their way into an ''Ouendan'' sequel, titled ''Moero! Nekketsu Rhythm Damashii - Osu! Tatakae! Ouendan 2'', which also included limited-time DownloadableContent that allowed players to obtain {{Crossover}} skins for the Agents. [[AcclaimedFlop None of these three games were commercially successful despite receiving rave reviews]], and as a result, [[OrphanedSeries ''Ouendan'' just got one sequel and ''Agents'' was relegated to a standalone, one-hit wonder]].

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This collection of games began and ended in Japan, where iNiS, looking to work on their next big rhythm project after the AcclaimedFlop that was ''VideoGame/GitarooMan'' for the UsefulNotes/PlayStation2, eventually came up with the idea of making a rhythm game about oendan to help raise flagging developer morale after several failed pitches, which began taking a life of its own once founder Keichi Yano learned about the UsefulNotes/NintendoDS and how its dual screen layout and touch input could be a perfect fit for the game. The end result was the smash hit ''VideoGame/OsuTatakaeOuendan'', published by Creator/{{Nintendo}} exclusively in Japan that drew upon fifteen J-pop hits and sparked clamors for a more international take on the game. After realizing that the concept of oendan would be too foreign outside Japan, iNiS began work on a brand-new IP that had the same engine and gameplay as ''Ouendan'', titled ''VideoGame/EliteBeatAgents''. In this game, the player leads a team of MenInBlack TheMenInBlack instead of oendan to pull off killer dance moves to raise the morale of people in need of help around the world, to the tune of more popular Western hits. This game repeated the critical success of ''Ouendan'' and incorporated new improvements, which also found their way into an ''Ouendan'' sequel, titled ''Moero! Nekketsu Rhythm Damashii - Osu! Tatakae! Ouendan 2'', which also included limited-time DownloadableContent that allowed players to obtain {{Crossover}} skins for the Agents. [[AcclaimedFlop None of these three games were commercially successful despite receiving rave reviews]], and as a result, [[OrphanedSeries ''Ouendan'' just got one sequel and ''Agents'' was relegated to a standalone, one-hit wonder]].
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* GameplayGrading: In all three games, you'll be given a letter grade for each mission you complete on each difficulty, with the possible letters being (from best to worst) S, A, B, C, D. Take note that each game only remembers the grade of your highest-scoring performance.

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* BareYourMidriff: The cheerleaders that replace your dance team if you play on expert difficulty in any of the games. They're not too scantily clad for obvious censorship reasons.


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* FanserviceExtra: The cheerleaders that replace your dance team if you play on expert difficulty in any of the games. They're not too scantily clad for obvious censorship reasons.
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* NewWorkRecycledGraphics: Al three games use the same engine and gameplay mechanics. A few of the sound effects made are the same across all three games, and gameplay interfaces have been re-used and re-skinned for each installment. One graphic that surely remains the same are the timer circles, for instance.
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* ExcitedTitleTwoPartEpisodeNames: The official names of almost every mission in all three games are examples of this trope. Yes, even ''Agents'' does this!

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* ExcitedTitleTwoPartEpisodeNames: ExcitedTitleTwoPartEpisodeName: The official names of almost every mission in all three games are examples of this trope. Yes, even ''Agents'' does this!
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* ExcitedTitleTwoPartEpisodeNames: The official names of almost every mission in all three games are examples of this trope. Yes, even ''Agents'' does this!
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The three games [[FollowTheLeader inspired various clones]], including the FanGame ''VideoGame/{{Osu}}''. A 30+-minute summary about the games' development history can be seen [[https://www.youtube.com/watch?v=h-kubb640w8 here]]. A series of side-by-side videos showing similarities between ''Agents'' and ''Ouendan 2'' can also be seen [[https://www.youtube.com/watch?v=hQA3crV2_cQ&list=PLUVIr9uwKaYR4wWLjMvlH9DL4kg5_VKau here]].

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The three games [[FollowTheLeader inspired various clones]], including the FanGame ''VideoGame/{{Osu}}''. In addition, the games would also be acknowledged by Nintendo via the Ouendan, Agents and Divas appearing in ''VideoGame/SuperSmashBrosUltimate'' as spirits. A 30+-minute summary about the games' development history can be seen [[https://www.youtube.com/watch?v=h-kubb640w8 here]]. A series of side-by-side videos showing similarities between ''Agents'' and ''Ouendan 2'' can also be seen [[https://www.youtube.com/watch?v=hQA3crV2_cQ&list=PLUVIr9uwKaYR4wWLjMvlH9DL4kg5_VKau here]].
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** In ''Agents'' and ''Ouendan 2'', [[spoiler:it takes loud three-syllable chants to free the heroes from being [[TakenForGranite petrified]] or [[HumanPopsicle frozen]] after their HeroicSacrifice in the face of a global-level threat in the penultimate mission.]] It becomes [[RuleOfAwesome more awesome]] to [[https://youtu.be/PDuwn5XAHNU?t=115 hear the chants from both games overlapping in a side-by-side video of both games' finales]].

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** In ''Agents'' and ''Ouendan 2'', [[spoiler:it takes loud three-syllable chants to free the heroes from being [[TakenForGranite petrified]] or [[HumanPopsicle frozen]] after their HeroicSacrifice in the face of a global-level threat in the penultimate mission.]] It becomes [[RuleOfAwesome more awesome]] to [[https://youtu.be/PDuwn5XAHNU?t=115 be/JK2wroZ6etw?t=316 hear the chants from both games overlapping in a side-by-side video of both games' finales]].
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Welcome to the wacky world of the Creator/{{INiS}} DS rhythm games, where [[ThePowerOfRock the power of music]], for no apparent reason, can change anyone's day with well-choreographed dancing. The way to do it is quite ingenious for any RhythmGame. You watch the touchscreen of your UsefulNotes/NintendoDS for circular numbered markers, paying close attention to the fast-shrinking rings that close onto the edges of each one, and then do your very best to tap each marker in order right when a ring shrinks right on the edge. Some markers may have a track that you have to drag the stylus along, keeping pace with a ball that moves back and forth from the marker. And then there may be an occasional moment where you have to make a rapid cranking motion with the stylus to spin a giant wheel to fill up a meter before a circle shrinks onto the spindle. All without letting your constantly shrinking LifeMeter reach zero.

to:

Welcome to the wacky world of the Creator/{{INiS}} Creator/{{iNiS}} DS rhythm games, where [[ThePowerOfRock the power of music]], for no apparent reason, can change anyone's day with well-choreographed dancing. The way to do it is quite ingenious for any RhythmGame. You watch the touchscreen of your UsefulNotes/NintendoDS for circular numbered markers, paying close attention to the fast-shrinking rings that close onto the edges of each one, and then do your very best to tap each marker in order right when a ring shrinks right on the edge. Some markers may have a track that you have to drag the stylus along, keeping pace with a ball that moves back and forth from the marker. And then there may be an occasional moment where you have to make a rapid cranking motion with the stylus to spin a giant wheel to fill up a meter before a circle shrinks onto the spindle. All without letting your constantly shrinking LifeMeter reach zero.

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* DamnYouMuscleMemory: Can happen across songs, difficulty levels (particularly between the upper two you have to unlock) and games.

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* DamnYouMuscleMemory: Can happen across (and within) songs, difficulty levels (particularly between the upper two you have to unlock) and games.


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** In most missions, the final phase repeats a main refrain from the song, but slightly or significantly alters the typical beat format, which will punish unwary players who got too acclimated to the way how it was previously played earlier into the mission.
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* DifficultyByRegion: If you consider the entire trilogy as a whole, the Western-only ''Elite Beat Agents'', in some ways, is slightly easier than the Japan-only ''Ouendan'' games, but in different ways with respect to each installment. ''Agents'' is easier than the first ''Ouendan'' game thanks to special [[AntiFrustrationFeature Anti-Frustration Features]] like mission difficulty ratings and a post-mortem review system. The ''Ouendan'' sequel is harder than ''Agents'' in that most missions on expert difficulty add extra beats that were not in the hard difficulty, while ''EBA'' plainly mirrors the Sweatin' beatmaps to create the Hard ROCK difficulty!
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* HardModePerks: Hard mode displays multiple markers simultaneously, while expert mode shows them all one by one. The advantage you get in the latter is that this can take out the guesswork on how you are supposed to tap through a long chain of rapid-fire hit markers, which you don't have much time to figure out on your first go. One example of this in ''Agents'' is in [[spoiler:the very last mission's third phase, where there is a series of ''four'' long rapid-fire Hit Marker chains (each followed by a Spin Marker). [[GuideDangIt You're going to need a guide]] to easily and quickly understand how to tap through each of them on Sweatin', which you don't have to do that in Hard ROCK! because of how the markers display one by one]].

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* HardModePerks: Hard mode displays multiple markers simultaneously, while expert mode shows them all one by one. The advantage you get in the latter is that this can take out the guesswork on how you are supposed to tap through a long chain of rapid-fire hit markers, which you don't have much time to figure out on your first go. One example of this in ''Agents'' is in [[spoiler:the very last mission's third phase, where there is a series of ''four'' long rapid-fire Hit Marker chains (each followed by a Spin Marker). [[GuideDangIt You're going to need a guide]] to easily and quickly understand how to tap through each of them on Sweatin', which you don't have to do that in Hard ROCK! because of how the markers display one by one]].
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* HardModePerks: Hard mode displays multiple markers simultaneously, while expert mode shows them all one by one. The advantage you get in the latter is that this can take the guesswork on how you are supposed to tap through a long chain of rapid-fire hit markers, which you don't have much time to figure out on your first go. One example of this in ''Agents'' is in [[spoiler:the very last mission's third phase, where there is a series of ''four'' long rapid-fire Hit Marker chains (each followed by a Spin Marker). [[GuideDangIt You're going to need a guide]] to easily and quickly understand how to tap through each of them on Sweatin', which you don't have to do that in Hard ROCK! because of how the markers display one by one]].

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* HardModePerks: Hard mode displays multiple markers simultaneously, while expert mode shows them all one by one. The advantage you get in the latter is that this can take out the guesswork on how you are supposed to tap through a long chain of rapid-fire hit markers, which you don't have much time to figure out on your first go. One example of this in ''Agents'' is in [[spoiler:the very last mission's third phase, where there is a series of ''four'' long rapid-fire Hit Marker chains (each followed by a Spin Marker). [[GuideDangIt You're going to need a guide]] to easily and quickly understand how to tap through each of them on Sweatin', which you don't have to do that in Hard ROCK! because of how the markers display one by one]].
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* HardModePerks: Hard mode displays multiple markers simultaneously, while expert mode shows them all one by one. The advantage you get in the latter is that this can take the guesswork on how you are supposed to tap through a long chain of rapid-fire hit markers, which you don't have much time to figure out on your first go. One example of this in ''Agents'' is in [[spoiler:the very last mission's third phase, where there is a series of ''four'' long rapid-fire Hit Marker chains (each followed by a Spin Marker). [[GuideDangIt You're going to need a guide]] to easily and quickly understand how to tap through each of them on Sweatin', which you don't have to do that in Hard ROCK! because of how the markers display one by one]].
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** For example, if you've mastered Hard ROCK! for ''Agents'' (the expert difficulty, a pure mirror of Sweatin' with smaller markers and faster timer circles) and expect it to be the same for the equivalent expert difficulty of ''Ouendan 2'', Karei ni Oen, prepare to be surprised, as more than half of the missions add extra beats and markers that were not in the hard mode, Gekiretsu ni Oen.
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* TetrisEffect: Take care around polka-dots or circles after playing any of the three games.
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* AnthropomorphizedAnatomy / WombLevel: "One Night Carnival" in ''Ouendan'' and "La La" in ''Agents'' involve leading your dance team to rally anti-viral troops inside the human body against viral invaders that sicken the host. Played more straight in ''Agents'' as the titular team, with special technology, uses a special machine to shrink to microscopic size and go directly into the bloodstream's battlefield, compared to how the ''Ouendan'' remain outside at normal size to help their target fight a stomachache.

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* AnthropomorphizedAnatomy / WombLevel: "One Night Carnival" in ''Ouendan'' and "La La" in ''Agents'' involve leading your dance team to rally anti-viral troops inside the human body against viral invaders that sicken the host. Played more straight in ''Agents'' as the titular team, with special technology, uses a special machine to shrink to microscopic size and go directly into the bloodstream's battlefield, compared to how the ''Ouendan'' remain outside at normal size to help their target fight a stomachache.
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* TimeTravel: "Neraiuchi" in ''Ouendan'' brings the heroes ancient Egypt to help Cleopatra, while ''Agents'' has "I Was Born To Love You", in which the titular team travels back in time to Renaissance Italy to help famous artist Leonardo Da Vinci win the love of Mona Lisa.

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* TimeTravel: "Neraiuchi" in ''Ouendan'' brings the heroes to ancient Egypt to help Cleopatra, while ''Agents'' has "I Was Born To Love You", in which the titular team travels back in time to Renaissance Italy to help famous artist Leonardo Da Vinci win the love of Mona Lisa.
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** The ending to "I Was Born To Love You" ''Agents'' skips over one month after Leo and Mona Lisa start a romantic relationship, in which he gets to work painting the famous picture.

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** The ending to "I Was Born To Love You" in ''Agents'' skips over one month after Leo and Mona Lisa start a romantic relationship, in which he gets to work painting the famous picture.
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** The ending to "I Was Born To Love You" ''Agents'' skips over one month after Leo and Mona Lisa start a romantic relationship, in which he gets to work painting the famous picture.
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* AnthropomorphizedAnatomy / WombLevel: "One Night Carnival" in ''Ouendan'' and "La La" in ''Agents'' involve leading your dance team to rally anti-viral troops inside the human body against viral invaders that sicken the host.

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* AnthropomorphizedAnatomy / WombLevel: "One Night Carnival" in ''Ouendan'' and "La La" in ''Agents'' involve leading your dance team to rally anti-viral troops inside the human body against viral invaders that sicken the host. Played more straight in ''Agents'' as the titular team, with special technology, uses a special machine to shrink to microscopic size and go directly into the bloodstream's battlefield, compared to how the ''Ouendan'' remain outside at normal size to help their target fight a stomachache.
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* TimeTravel: "Neraiuchi" in ''Ouendan'' brings the heroes ancient Egypt to help Cleopatra, while ''Agents'' has "I Was Born To Love You", in which the titular team travels back in time to Renaissance Italy to help famous artist Leonardo Da Vinci win the love of Mona Lisa.
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* AnthropomorphizedAnatomy / WombLevel: "One Night Carnival" in ''Ouendan'' and "La La" in ''Agents'' involve leading your dance team to rally anti-viral troops inside the human body against viral invaders that sicken the host.
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* OcularGushers: Some non-playable characters throughout three games can let out unrelenting tears from their eyes.


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* ThePowerOfFriendship: What [[spoiler:saves the heroes in the final mission]] in ''Agents'' and ''Ouendan 2''.
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** Two months pass between the third and fourth phases of "Believe" in ''Ouendan 2'', in which Mana Shiratori prepares for her international figure-skating contest in memory of her late older sister Rina.
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* TropeyComeHome:
** ''Elite Beat Agents'' has "Highway Star" where you help the Agents guide a lost dog 200 miles back home.
** ''Ouendan 2'' has the bonus mission "Monkey Magic", where you help the Asahi Town Ouendan guide a toy monkey and his soldier friend back to the girl who owned them.
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* SomeDexterityRequired: The unlockable harder difficulty levels tend to have beatmaps that'll require you to tap carefully and quickly, especially with the expert mode, which has smaller markers. The reduction in size means there's the possibility that you thought you tapped the marker when you actually didn't. Hope you like seeing long chains of rapid-fire hit markers, or having a chain of hit markers to play right after a phrase marker...
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**Averted in the final mission of ''Ouendan 2'', because you'll only see just two dancers on the touch screen. As [[DevelopersForesight anticipated]] by the developers, this makes it impossible for the camera to zoom in when the life bar drops to a low level. In that case, the two dancers simply just droop down as the camera stays put, which has the potential downside of preventing the player from being more aware about being in danger of failing.
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* AmbiguouslyRelated: In ''Elite Beat Agents'', the "Canned Heat" mission sees the Agents going to what is presumably Tokyo to help the son of the boss of Sushi Motors retrieve stolen car plans from rival company Moo Moo Motors. In ''Ouendan 2'', the late-game mission "Music Hour" has you leading the Asahi Town Ouendan to help three women rescue a pop star idol from the Moo Moo Gangsters, who are named identically to Moo Moo Motors and may possibly have ties to the company.

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