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* AmicableExes: [[spoiler:Maritte and Gilda dated between the game's end and epilogue, but separated when they realized they were in love with other people. They remain close friends, though.]]

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* AmicableExes: [[spoiler:Maritte and Gilda dated between the game's end and epilogue, but separated when they realized they were in love with other people.people (for Maritte, it's Pertisia, and for Gilda, it's implied to be Rook). They remain close friends, though.]]

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* BlackoutBasement: Some rooms in the Southern Dorms and the Roost are dark and have a few circles of light, making it difficult for you to see everything in the room, and easier to run into enemies.



* BossBanter: Some of the bosses will talk during battles, usually when the next stage is about to start.



* BreatherLevel: The abandoned prison is very short and only has a few enemy encounters, and doesn't have many hidden items so you don't need to backtrack there.
** Similarly, the Roost doesn’t have a boss fight once you reach the end of it.



* DamageOverTime: Some enemies can cause your party members to be poisoned, losing some of their HP for a certain number of their turns. Petronelle also has two skills where this can be done to enemies.

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* DamageOverTime: Some enemies can cause your party members to be poisoned, losing some of their HP for a certain number of their turns. Petronelle Petronella also has two skills where this can be done to enemies.



* DisconnectedSideArea: The Snatcher's Lair isn't seen on the map, and is initially reached by travelling through the Unseen; once you reach the end, you travel back to the school using a toilet. There's also the Ruins, which is seen on the map, but can only be travelled to by having the Raven take you there and back.



* DoorToBefore: You’ll often find that doors or openings which you can’t travel though at first will become available once you reach them from the other side after making it to the end of an area. There are also Traveller Oaks, which function as a warp system, and a few NPCs who can take you back to the beginning of a place so you don’t have to backtrack all the way through it.



* ExtremelyShortTimespan: The events of the game take place over one or two days after the prologue.



* {{Foreshadowing}}: During a cutscene after the party meets Ima, ze talks to Pertisia about a spell that she's under, but we don't learn the details until later: [[spoiler:it's to hide the scarring on her face]]. There are also a few scenes where Pertisia reacts with a VisibleSilence when secrets are brought up, [[spoiler:because the hidden scar is a secret of her own]].

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* {{Foreshadowing}}: {{Foreshadowing}}:
** When Maritte first sees the Twilight Yard, Rook tells her that it's a good place to go on dates, and then becomes quiet, claiming nothing is wrong when Maritte asks if he's alright. It's later revealed that [[spoiler:he and Safina used to date, but he broke up with her because he didn't like her keeping secrets from their other friends.]]
**
During a cutscene after the party meets Ima, ze talks to Pertisia about a spell that she's under, but we don't learn the details until later: [[spoiler:it's to hide the scarring on her face]]. There are also a few scenes where Pertisia reacts with a VisibleSilence when secrets are brought up, [[spoiler:because the hidden scar is a secret of her own]].own]].
* GameplayAndStorySegregation: At one point in the game, Maritte [[spoiler: gives up her fire magic]] and is temporarily unable to include in your active party. However, despite this, [[spoiler: she’ll still level up and learn new skills]], likely to save you the effort of having to do it yourself when she becomes playable again.


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* GuideDangIt:
** Some of the gem locations can be hard to find, mainly because they involve going offscreen to access them. Sometimes the edge of the room will have an indication of where to go, but other times parts of the room will be completely hidden until you do a specific action such as interacting with a bathroom mirror.
** The Orchard has an area with a memory shard and a gem that appears to be inaccessible because the only apparent way to get there is blocked by crates - you have to get there by going through an opening that’s hidden by a tree, which is only indicated if you pay attention to the path’s pattern.
** There’s an area in the Ruins with three chests that can only be reached by going through a secret passage from the narrow path after you’ve turned off the barrier - you’ll have to keep moving along the edge until you find it.
** Finding [[spoiler:the Allcat’s clan]] is also difficult - [[spoiler:you have to interact with the stones in one of the Dueling Hall’s rooms until they reveal a secret passage]].
** One of the bathrooms in the Spirit Oval has a secret passage that leads to a gem, but there’s another secret passage that branches off that and leads to [[spoiler:a creepy-looking part of the bathroom with a mirror]] where you can encounter a BonusBoss if you’ve completed Gwenora’s sidequest. She even lampshades that you won’t be able to find it.


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* InexplicableTreasureChests: There are chests everywhere that you can open to find useful items, even in bathrooms! They can also drop seemingly out of nowhere after winning an enemy encounter. However, the Gem Witch’s chest is one that she won’t let you open unless you bring her 10 Sparkly Gems.


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* NoticeThis: Most of the gems that aren’t in treasure chests will sparkle, complete with a sound effect, so you know where to look. The same sparkle is used for a fireplace that can take you between floors in the Southern Dorms, and a toilet in the Northern Dorms that takes you to the Snatcher’s Lair.
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* GradualRegeneration: Petronella's "Aura" and Ima's "Rainbow" can be used in party members to increase their HP over several of their turns, as can specific items.

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* GradualRegeneration: Petronella's "Aura" and Ima's "Rainbow" can be used in on party members to increase their HP over several of their turns, as can specific items.



* ToiletTeleportation: When you reach the end of the Snatcher's Lair, you'll find a toiler, which the Snatcher says will take you back to Ikenfell (specifically a bathroom in the Northern Dorms), which can be used to travel between the school and the lair should you want to backtrack.

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* ToiletTeleportation: When you reach the end of the Snatcher's Lair, you'll find a toiler, toilet, which the Snatcher says will take you back to Ikenfell (specifically a bathroom in the Northern Dorms), which can be used to travel between the school and the lair should you want to backtrack.
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* NewWorldTease: The map shows almost everywhere you will go to in the game. One particular place, the Ruins is shown near the top left corner, which isn’t visited until about halfway through the game.

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* NewWorldTease: The map shows almost everywhere you will go to in the game. One particular place, the Ruins Ruins, is shown near the top left corner, which and isn’t visited until about halfway through the game.
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* GoodiesInTheToilets: There are several bathrooms in the game where you can find gems that are hidden, some of which are ‘’in the toilets’’. Some bathrooms also have enemies in them.

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* GoodiesInTheToilets: There are several bathrooms in the game where you can find gems that are hidden, some of which are ‘’in actually ''in the toilets’’.toilets''. Some bathrooms also have enemies in them.
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* ActuallyFourMooks: Most of the PreexistingEncounters will turn out to be multiple enemies, and often not even the same kind.


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* AutoRevive: One of the items that can be bought from the Gem Witch has this ability, but it only works once per battle.


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* BagOfSharing: The party shares an inventory, with the only items brought to it when you get a new member being whichever items they’re initially equipped with.


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* ChestMonster: [[spoiler:There's a hidden room in the Stacks where opening the chest it contains will start a fight against Attack in the Box, who only takes 1HP of damage from regular attacks, and doesn't fight on its own but instead summons various enemies.]]
* DamageIncreasingDebuff: Some enemies are able to temporarily reduce a party member’s defense in battle, causing them to take more damage. There are also some items that allow the party to do this to the enemies.
* DamageOverTime: Some enemies can cause your party members to be poisoned, losing some of their HP for a certain number of their turns. Petronelle also has two skills where this can be done to enemies.


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* GoodiesInTheToilets: There are several bathrooms in the game where you can find gems that are hidden, some of which are ‘’in the toilets’’. Some bathrooms also have enemies in them.
* GradualRegeneration: Petronella's "Aura" and Ima's "Rainbow" can be used in party members to increase their HP over several of their turns, as can specific items.


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* InformedEquipment: No one in the party is seen wearing anything other than what they’re wearing when they join even if you swap it for other items. Most notably, Maritte has to wear Safina's hat and cloak to bypass a spell to get into her room, but she is not actually shown wearing them, and [[spoiler:one of your active party members has to wear all of the cat items found behind the cat doors in order to fight the Allcat, which they again are not shown wearing.]]


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* JoinedYourParty: You get a short message whenever a character joins the party. When Pertisia joins, since she's only helping you retrieve Safina's cloak at first, the text says "Pertisia joins the party. ...Sort of", and she can't be controlled in battle. After reaching the Snatcher's Lair, the text after a cutscene will say "Pertisia joins the party. ...For real this time", and you'll be able to control her actions.
* LastChanceHitPoint: The clutch. If an attack that reduces a character to 0HP is timed and defended well, they’ll revive with 1HP, but only once per battle, making it useless if the next turn is another attack directed at them.
* LazyBackup: You can only have 3 members in your active party at a time, and you can only switch them at save cats. If you lose a battle, you will get a game over and will either have to restart the fight with the same party members, or go back to your last save.
* LeakedExperience: Party members who aren’t in the active party and therefore don’t take part in battles will still gain experience points and level up, just not at the same rate as the ones who are.


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* NewWorldTease: The map shows almost everywhere you will go to in the game. One particular place, the Ruins is shown near the top left corner, which isn’t visited until about halfway through the game.


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* OneSizeFitsAll: Only weapons/wands are limited to party members [[spoiler:except the Kitty Wand, which can be used by anyone]]; anyone can wear any of the other items, regardless of whether it’s feminine or masculine (although it doesn’t really matter since one half of your party is female and the other half is non-binary).


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* StatusBuff: There are various items and skills that can temporarily increase one or more of a party member’s stats. Some enemies can also do this to each other.


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* ToiletTeleportation: When you reach the end of the Snatcher's Lair, you'll find a toiler, which the Snatcher says will take you back to Ikenfell (specifically a bathroom in the Northern Dorms), which can be used to travel between the school and the lair should you want to backtrack.


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* TurnBasedCombat: This is how battles work, with part of the interface conveniently showing whose turns are next. A character’s speed stat determines how often they get to have a turn, so the ratio of enemy to player turns can vary.


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* VendorTrash: You can get various coins, often from battles, that the descriptions explicitly say have no purpose other than to be sold for money.
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* NonLethalKO: Party members at 0HP will be KO'd rather than dying. However, they can only be revived with specific items rather than just any healing items. If the attack that reduces them to 0HP was defended well, they'll come back with 1HP, referre to as a "clutch", but it only works once per battle.

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* NonLethalKO: Party members at 0HP will be KO'd rather than dying. However, they can only be revived with specific items rather than just any healing items. If the attack that reduces them to 0HP was defended well, they'll come back with 1HP, referre referred to as a "clutch", but it only works once per battle.battle, and is pointless if the next turn is from one of the enemies.
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ArbitraryHeadcountLimit: You can only have 3 characters in your active party at a time, who will be shown in the overworld as well.

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* ArbitraryHeadcountLimit: You can only have 3 characters in your active party at a time, who will be shown in the overworld as well.



* PoorCommunicationKills: Safina caused a lot of this because she never told anyone exactly what she was up to. [[spoiler:When Pertisia confronted her about it, she responsed by trapping her in a mirror rather than actually telling her what was going on, and she destroyed the Summerstone without telling Aeldra that she was actually trying to free the Sapling and that the Dark Fold was dead, leading to Aeldra putting her under a sleep spell and trapping the two of them in the Spelltower, where she continued to keep the Sapling contained, causing earthquakes all over the school.]]

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* PoorCommunicationKills: Safina caused a lot of this because she never told anyone exactly what she was up to. [[spoiler:When Pertisia confronted her about it, her plans, she responsed responded by trapping her in a mirror rather than actually telling her what was going on, her, and she destroyed the Summerstone without telling Aeldra that she was actually trying to free the Sapling and that the Dark Fold was dead, leading to Aeldra putting her under a sleep spell and trapping the two of them in the Spelltower, where she continued to keep the Sapling contained, causing earthquakes all over the school.]]

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* {{Foreshadowing}}: During a cutscene after the party meets Ima, ze talks to Pertisia about a spell that she's under, but we don't learn the details until later: [[spoiler:it's to hide the scarring on her face]]. There are also a few scenes where Pertisia reacts with a VisibleSilence when secrets are brought up, [[spoiler:because the hidden scar is a secret of her own]].



* SadBattleMusic: [[LonelyPianoPiece A sad piano song]] plays during the second phase of the final boss fight against [[spoiler:Ibn Oxley, having transformed into a monster as a result of losing control of his powers when he believes that Bax has died]]. A slower version plays in the third phase.

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* SadBattleMusic: [[LonelyPianoPiece A sad piano song]] plays during the second phase last phases of the final boss fight against [[spoiler:Ibn Oxley, having transformed into a monster as a result of losing control of his powers when he believes that Bax has died]]. A slower version plays in the third last phase.



** Safina and Petronella joined the Coven, with the latter successfully finding a way for [[spoiler:OIbn to keep his powers under control.]]

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** Safina and Petronella joined the Coven, with the latter successfully finding a way for [[spoiler:OIbn [[spoiler:Ibn to keep his powers under control.]]

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ArbitraryHeadcountLimit: You can only have 3 characters in your active party at a time, who will be shown in the overworld as well.



* DefrostingTheIceQueen: Pertisia starts off very standoffish to the point you can't even control her after she joins the party at first, however Maritte's kindness and warmth eventually win her over. [[spoiler:Pertisia even falls in love with Maritte due to Maritte's kindness.]]

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* DefrostingTheIceQueen: DefrostingIceQueen: Pertisia starts off very standoffish to the point you can't even control her after she joins the party at first, however Maritte's kindness and warmth eventually win her over. [[spoiler:Pertisia even falls in love with Maritte due to Maritte's kindness.]]



* EternalRecurrence: [[spoiler: A variation. Every thousand years, the "season" of magic changes, causing great upheaval of the magic system, changing the types of powers found in people, and causing all texts from that era to simply vanish. It also requires the Sapling to die to function properly, and Aeldra's refusal to let it do so threatens all of Ikenfell, if not the whole magic world.]]

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* EternalRecurrence: [[spoiler: A variation. Every thousand years, years or so, the "season" of magic changes, causing great upheaval of the magic system, changing the types of powers found in people, and causing all texts from that era to simply vanish. It also requires the Sapling to die to function properly, and Aeldra's refusal to let it do so threatens all of Ikenfell, if not the whole magic world.]]



* InterfaceScrew: If you have screen shake enabled, then when you go into the Stacks' basement, the screen will move with a heartbeat-like effect, including the dialogue boxes when characters are talking or when interacting with things.



* NonLethalKO: Party members at 0HP will be KO'd rather than dying. However, they can only be revived with specific items rather than just any healing items. If the attack that reduces them to 0HP was defended well, they'll come back with 1HP, referre to as a "clutch", but it only works once per battle.



* PoorCommunicationKills: Safina caused a lot of this because she never told anyone exactly what she was up to. [[spoiler:When Pertisia confronted her about it, she responsed by trapping her in a mirror rather than actually telling her what was going on, and she destroyed the Summerstone without telling Aeldra that she was actually trying to free the Sapling and that the Dark Fold was dead, leading to Aeldra putting her under a sleep spell and trapping the two of them in the Spelltower, where she continued to keep the Sapling contained, causing earthquakes all over the school.]]
* PreexistingEncounters: All enemies can be seen, and some can even be avoided if you're fast enough. However, there are some that block your way, meaning you will have to fight them to get past them.



* ShootTheDog: Occurs in the backstory, which led to the creation of the Summerstone. [[spoiler:When Aeldra and her friends attempted to stop the Dark Fold in the past, the Fold killed everyone but Aeldra. In grief and rage, Aeldra used her powers to seal away the Dark Fold with the Summer Sapling by using the souls of her dead comrades as the Dark Fold's prison. However, the guilt of having to do this and failing to save her friends has been eating away at Aeldra for over a thousand years, to the point it drives her to use {{blood magic}} to exile her pain and guilt.]]

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* ShootTheDog: Occurs in the backstory, which led to the creation of the Summerstone. [[spoiler:When Aeldra and her friends attempted to stop the Dark Fold in the past, the Fold killed everyone but Aeldra. In grief and rage, Aeldra used her powers to seal away the Dark Fold with the Summer Sapling by using the souls of her dead comrades as the Dark Fold's prison. However, the guilt of having to do this and failing to save her friends has been eating away at Aeldra for over a thousand many years, to the point it drives her to use {{blood magic}} to exile her pain and guilt.]]



* WhereAreTheyNowEpilogue: Two of them, one before the credits, and one after. The first one tells us what the main cast did after the ending cutscene, while the second one involves a TimeSkip.

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* WhereAreTheyNowEpilogue: Two of them, one before the credits, and one after. The first one tells us what the main cast did after the ending cutscene, while the second one involves a TimeSkip.TimeSkip.
** Aeldra retired from her position as Headmistress and moved to the countryside with Ifig. Meanwhile, Radegund became the new Headmistress.
** Safina and Petronella joined the Coven, with the latter successfully finding a way for [[spoiler:OIbn to keep his powers under control.]]
** Ima did more research about [[spoiler:the seasons of magic.]]
** Rook and Gilda decided to travel overseas to do more magic research. Maritte saw them off while also meeting other people with powers like hers.
** Pertisia [[spoiler:went back to performing music as Salia Snow.]]

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* AndNowForSomeoneCompletelyDifferent: After a certain even where [[spoiler:Maritte suffers a HeroicBSOD and rejects her magic over what Safina did with the Summerstone]], Ima temporarily takes over the role of party leader from Maritte. It's justified by zir being a junior professor and sixth-year student, and ze's already trusted by the other party members anyway.

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* AndNowForSomeoneCompletelyDifferent: After a certain even event where [[spoiler:Maritte suffers a HeroicBSOD and rejects her magic over what Safina did with the Summerstone]], Ima temporarily takes over the role of party leader from Maritte. It's justified by zir being a junior professor and sixth-year student, and ze's already trusted by the other party members anyway.



** A menu option lets you shut off {{Seizuriffic}} lights and attack patterns.

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** A menu option lets you shut off {{Seizuriffic}} lights and attack patterns. There's also an option to include content warnings so you can be prepared, or so you can skip the cutscenes they happen in.



* BonusBoss: The game has a few optional boss fights, if you can find them. These include [[spoiler: the Allcat, the Spectres, and Codexus]]. They don't become available until during the final dungeon, however, as [[spoiler: finding the Allcat and the Spectres involve sidequests that require access to said dungeon, while Codexus is a book that gets knocked off the top of a shelf in a specific cutscene, also during the final dungeon]].

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* BonusBoss: The game has a few optional boss fights, if you can find them. These include [[spoiler: the Allcat, the Spectres, and Codexus]]. They don't become available until during the final dungeon, however, as [[spoiler: finding the Allcat and the Spectres involve sidequests that require access to said dungeon, while Codexus is a book that gets knocked off the top of a shelf in a specific cutscene, also during the final dungeon]]. There's also [[spoiler: Attack in the Box, who only takes 1HP of damage from regular attacks and doesn't fight but instead relies on summoned enemies, and can be found in a hidden room in the Stacks]].



* EnemySummoner: Quite a few of the bosses will summon other enemies as part of the fight, making it more difficult as you not only have to deal with their attacks but the turn order is also changed to include them.



* ImportantHaircut: [[spoiler:After regaining her magic and vowing to find Safina in order to get the truth, Maritte gains MismatchedEyes (one red, one blue), and her hair turns from redheaded to a sparkling maroon.]]
* InfinityPlusOneSword: In the final level, the party can acquire their best weapons by doing optional trials with one member doing a solo battle against a group of enemies. [[spoiler: There's also the Kitty Wand, which can be equipped by any party member and is just as powerful as the weapons earned through the trials.]]

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* ImportantHaircut: [[spoiler:After regaining her magic and vowing to find Safina in order to get the truth, Maritte gains MismatchedEyes (one red, one blue), and her hair turns from redheaded to a sparkling maroon.]] [[spoiler:She's also shown to have had her hair cut short in the post-credits epilogue.]]
* InfinityPlusOneSword: In the final level, the party can acquire their best weapons by doing optional trials with one member doing a solo battle against a group of enemies. [[spoiler: There's [[spoiler:There's also the Kitty Wand, which can be equipped by any party member and is just as powerful as the weapons earned through the trials.]]



* MookMaker: Quite a few of the bosses will summon other enemies as part of the fight, making it more difficult as you not only have to deal with their attacks but the turn order is also changed to include them.



* SadBattleMusic: A sad piano song plays during the second phase of the final boss fight against [[spoiler:Ibn Oxley, having transformed into a monster as a result of losing control of his powers when he believes that Bax has died]]. A slower version plays in the third phase.

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* SadBattleMusic: [[LonelyPianoPiece A sad piano song song]] plays during the second phase of the final boss fight against [[spoiler:Ibn Oxley, having transformed into a monster as a result of losing control of his powers when he believes that Bax has died]]. A slower version plays in the third phase.

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* MookMaker: Quite a few of the bosses will summon other enemies as part of the fight, making it more difficult as you not only have to deal with their attacks but the turn order is also changed to include them.



* RespawningEnemies: Leaving an area and entering it again will have previously-defeated enemies re-appear. It can be a nuisance when backtracking to find secrets, but it's also useful for LevelGrinding.

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* RespawningEnemies: Leaving an area and entering it again will have previously-defeated enemies re-appear. It can be a nuisance when backtracking to find secrets, but it's also useful for LevelGrinding.LevelGrinding (until you reach level 30).

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** Most scenes before boss fights will have [[SuspiciousVideoGameGenerosity a save cat and sometimes even a shop nearby]], as well as [[BossWarningSiren a specific song playing]], to let you know you're about to enter a boss fight.

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** Most scenes before boss fights will have [[SuspiciousVideoGameGenerosity a save cat and sometimes even a shop nearby]], as well as [[BossWarningSiren a specific song playing]], to let you know you're about to enter a boss fight. And for fights that ''don't'' have this beforehand, if you lose you'll get the option to restart the fight rather than go back to your last save (this also applies to all other fights).


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* BossWarningSiren: During most scenes that take place before boss fights, the song "Save Cat" will play to let you know that when you next interact with whoever is involved, it will initiate a boss fight. This isn't always the case, however, and you might be thrown into some fights without getting a chance to save beforehand.


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* TakeYourTime: During the final dungeon, [[spoiler:the earthquakes keep getting worse and worse, causing cracks to open in the ground]]. Despite the sense of urgency, there are two sidequests and three optional bosses (two of which are unlocked by completing said sidequests) that can't be finished until this stage in the game. You're out of luck if you expect there to be a PlayableEpilogue to finish them; you'll have to do them before the facing the final bosses, even if it means ignoring the other characters urging you to hurry.
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* BrokenBridge: These are found ''all over'' the game, mostly in the form of entrances to buildings being locked or blocked by something. Some areas of Ikenfell's grounds are also blocked by vines that are cleared after certain plot advancements.



* WhamEpisode: Chapter 4 serves as one. [[spoiler:After the boss battle, a memory shard shows that Safina intentionally shattered the Summerstone, the only thing keeping the Dark Fold in check. When Maritte finds out, she undergoes a HeroicBSOD and gives up her magic because of how shocked she is that her sister would do that.]]

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* WhamEpisode: Chapter 4 serves as one. [[spoiler:After the boss battle, a memory shard shows that Safina intentionally shattered the Summerstone, the only thing keeping the Dark Fold in check. When Maritte finds out, she undergoes a HeroicBSOD and gives up her magic because of how shocked she is that her sister would do that.]]]]
* WhereAreTheyNowEpilogue: Two of them, one before the credits, and one after. The first one tells us what the main cast did after the ending cutscene, while the second one involves a TimeSkip.

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* BonusBoss: The game has a few optional boss fights, if you can find them. These include [[spoiler: the Allcat, which requires a sidequest to be able to fight, and Codexus, a book in the room in the Library where you meet Pertisia that doesn't become available to fight until during the final dungeon]].

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* BonusBoss: The game has a few optional boss fights, if you can find them. These include [[spoiler: the Allcat, which requires a sidequest to be able to fight, the Spectres, and Codexus, a book in the room in the Library where you meet Pertisia that doesn't Codexus]]. They don't become available to fight until during the final dungeon, however, as [[spoiler: finding the Allcat and the Spectres involve sidequests that require access to said dungeon, while Codexus is a book that gets knocked off the top of a shelf in a specific cutscene, also during the final dungeon]].



* InformationBroker: Meracchi a student who uses a army of mice familiars to collect intel and offers to sell it to the player.

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* InformationBroker: Meracchi Meracchi, a student who uses a army of mice familiars to collect intel and offers to sell it to the player.



* RecurringBoss: Gilda fights Maritte a few times before she joins the party.

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* RecurringBoss: Gilda fights Maritte a few three times before she joins the party.


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* RespawningEnemies: Leaving an area and entering it again will have previously-defeated enemies re-appear. It can be a nuisance when backtracking to find secrets, but it's also useful for LevelGrinding.
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** Most scenes before boss fights will have [[SuspiciousVideoGameGenerosity a save cat and sometimes even a shop nearby]], as well as [[BossWarningSiren a specific song playing]], to let you know you're about to enter a boss fight.


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* BonusBoss: The game has a few optional boss fights, if you can find them. These include [[spoiler: the Allcat, which requires a sidequest to be able to fight, and Codexus, a book in the room in the Library where you meet Pertisia that doesn't become available to fight until during the final dungeon]].


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* SealedEvilInACan: The Dark Fold, which was imprisoned in the Summerstone before [[spoiler:Safina destroyed it]]. [[spoiler:Or so Aeldra thought. It turns out that the Dark Fold was actually destroyed when it was sealed, with only the Sapling remaining. The real danger is that keeping the Sapling contained is doing more harm than good, causing earthquakes that open cracks in the ground]].

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* BigDamnHeroes: [[spoiler:Petronella saves the day at the end of the game. They use their alchemy, along with a healing rune from Rook, to being Bax back from the brink of death. This enables Bax to talk down Ibn Oxley from his despair-induced madness.]]

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* BigDamnHeroes: [[spoiler:Petronella saves the day at the end of the game. They use their alchemy, along with a healing rune from Rook, to being bring Bax back from the brink of death. This enables Bax to talk down Ibn Oxley from his despair-induced madness.]]


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* SadBattleMusic: A sad piano song plays during the second phase of the final boss fight against [[spoiler:Ibn Oxley, having transformed into a monster as a result of losing control of his powers when he believes that Bax has died]]. A slower version plays in the third phase.
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* ShoutOut: Ima's song "Paint the Future" has zir saying ze'll use zir art "something like I'm [[Series/TheJoyOfPainting Bob Ross]]".

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* AmicableExes: [[spoiler:Maritte and Gilda dated between the game's end and epilogue, but separated when they realized they were in love with other people.]]

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* AmicableExes: [[spoiler:Maritte and Gilda dated between the game's end and epilogue, but separated when they realized they were in love with other people. They remain close friends, though.]]



* BaddieFlattery: The boss of the Dueling Arena is essentially the school's equivalent of a gym teacher. During the fight, she'll praise your characters for getting her down to half health, and once again after beating her. Justified, as she's testing your strength; the fact you're winning is what she wanted to see.
* BarrierWarrior: Pertisia fights using glass and ice constructs to form shields.

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* BaddieFlattery: The boss of the Dueling Arena is Professor Radegund, essentially the school's equivalent of a gym teacher. During the fight, she'll praise your characters for getting her down to half health, and once again after beating her. Justified, as she's Professor Radegund's testing your strength; the fact you're winning is what she wanted to see.
* BarrierWarrior: Pertisia fights using glass and ice to form piercing constructs to form and shields.



* BrokenPedestal: Maritte learns some pretty bad things about her big sister over the course of the story, but what really hurts her the most is that Safina kept Maritte a secret from the other students out of shame. [[spoiler:Well, all of them except Pertisia. Petronella and Rook aren't too happy when they find out they Safina intentionally didn't tell her best friends about her sister.]]
* CantDropTheHero: Played with. Maritte is the central focus of the story, and must always be in the party. However, after a certain even where [[spoiler:Maritte suffers a HeroicBSOD and rejects her magic over what Safina did with the Summerstone]], Ima takes over the role of party leader instead. Maritte is still technically in the party, but she just can't be switched into the front lines. Maritte becomes playable again later, but she can be switched out freely after she becomes playable again.

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* BrokenPedestal: Maritte learns some pretty bad things about her big sister over the course of the story, but what really hurts her the most is that Safina kept Maritte a secret from the other students out of shame. [[spoiler:Well, all of them except Pertisia. Petronella and Rook aren't too happy when they find out they Safina intentionally didn't tell her best friends about her sister. Also, as Maritte learns more about what Safina did by supposedly releasing the Dark Fold and keeping everyone else LockedOutOfTheLoop, the pedestal breaks even further. At the end of the game, Maritte even tells Safina that [[RejectedApology she can't forgive her for everything that she's done yet]] because of how much Safina hurt her feelings.]]
* CantDropTheHero: Played with. Maritte is the central focus of the story, and must always be in the party. However, after a certain even where [[spoiler:Maritte suffers a HeroicBSOD and rejects her magic over what Safina did with the Summerstone]], Ima takes over the role of party leader instead. Maritte is still technically in the party, but she just can't be switched into the front lines. Maritte becomes playable again later, but and she can be switched out freely after she becomes playable again.



* DefrostingTheIceQueen: Pertisia starts off very standoffish to the point you can't even control her after she joins the party at first, however Maritte's kindness and warmth eventually win her over.

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* DefrostingTheIceQueen: Pertisia starts off very standoffish to the point you can't even control her after she joins the party at first, however Maritte's kindness and warmth eventually win her over. [[spoiler:Pertisia even falls in love with Maritte due to Maritte's kindness.]]


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* RedOniBlueOni: Safina is the red, and Maritte is the blue. Safina is hotheaded, egotistical, and impulsive; she even keeps people LockedOutOfTheLoop and just assumes everything will work out because of how good she is. Maritte is respectful, analytical, and cunning; she makes concerted plans for how to accomplish her goals, and is much more down-to-earth. Other characters frequently note the contrast between the two sisters, with many of them remarking that it's hard to believe that Safina and Maritte are related.
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* ShockAndAwe: Gilda's newfound power takes the form of lightning magic.
* ShootTheDog: Occurs in the backstory, which led to the creation of the Summerstone. [[spoiler:When Aeldra and her friends attempted to stop the Dark Fold in the past, the Fold killed everyone but Aeldra. In grief and rage, Aeldra used her powers to seal away the Dark Fold with the Summer Sapling by using the souls of her dead comrades as the Dark Fold's prison. However, the guilt of having to do this and failing to save her friends has been eating away at Aeldra for over a thousand years, to the point it drives her to get in the party's way.]]

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* ShockAndAwe: Gilda's newfound power takes the form of lightning magic.
magic. Apparently, Gilda thought she was the only one in the world who had such a power, since it fuels her already-large ego when she gets it.
* ShootTheDog: Occurs in the backstory, which led to the creation of the Summerstone. [[spoiler:When Aeldra and her friends attempted to stop the Dark Fold in the past, the Fold killed everyone but Aeldra. In grief and rage, Aeldra used her powers to seal away the Dark Fold with the Summer Sapling by using the souls of her dead comrades as the Dark Fold's prison. However, the guilt of having to do this and failing to save her friends has been eating away at Aeldra for over a thousand years, to the point it drives her to get in the party's way.use {{blood magic}} to exile her pain and guilt.]]
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* BewareTheSillyOnes: Ibn Oxley is an amicable, foppish coven wizard who goes down easily in a fight to a teenage girl who has been using her powers for all of a few minutes. [[spoiler: Except he is an exceptionally powerful spirit mage who is being restrained by his handler/lover Bax, and once that restraint is removed, all bets are off.]]

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* BewareTheSillyOnes: Ibn Oxley is an amicable, foppish coven wizard who goes down easily in a fight to a teenage girl who has been using her powers for all of a few minutes. [[spoiler: Except [[spoiler:Except he is an exceptionally powerful spirit mage who is being restrained by his handler/lover Bax, and once that restraint is removed, all bets are off.]]

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* AntiFrustrationFeatures: Several quality-of-life options are included to make the game easier or for people with photosensitivity.

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* AntiFrustrationFeatures: Several quality-of-life options are included to make the game easier or for to not harm people with photosensitivity.



** In sections where you have to sneak past sentries, your party will be reduced to only the character you're controlling. This way, you only need to worry about one character instead of three.

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** In sections where you have to sneak past sentries, your party will be reduced to only the character you're controlling. This way, controlling, since it wouldn't be fair if you only need had to worry about one character instead the [=NPCs=] of three.your party getting caught.



* BigDamnHeroes: [[spoiler:Petronella saves the day at the end of the game. They use their alchemy, along with a healing rune from Rook, to being Bax back from the brink of death. This enables Bax to talk down Ibn Oxley from his despair-induced madness.]]



* BossTease: It turns out [[spoiler:Ibn Oxley really is the most powerful mage in the coven. It's just that Bax was intentionally holding back his magic]].

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* BossTease: It turns out [[spoiler:Ibn Oxley really is the most powerful mage in the coven. It's just that Bax was intentionally holding back his magic]].magic. When Ibn thinks Bax is dead, Ibn loses control of his power]].

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With her new [[PlayingWithFire Pyromancy]], she must find her way into the school and uncover the mystery of her missing sister as well as the sudden wild shifts in magic that are plaguing the area.

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With her new [[PlayingWithFire Pyromancy]], she pyromancy]], Maritte must find her way into the school and uncover the mystery of her missing sister as well as the sudden wild shifts in magic that are plaguing the area.


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* EyeScream: [[spoiler:Pertisia's left eye is covered with a nasty scar that forces her to keep it closed, which she received after being attacked by the Unseen. Ima has been using zir magic to cover up the wound, but Perty tells zir to remove it during Chapter 8.]]


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* MundaneUtility: The epilogue shows Maritte using her fire magic to keep warm in an icy village while wearing only a cocktail dress. Rook, bundled up over several layers, notes that it must be nice to have.
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** In sections where you have to sneak past sentries, your party will be reduced to only the character you're controlling. This way, you only need to worry about one character instead of three.

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* AlwaysSecondBest: Gilda felt like an incompetent at Ikenfell, not helped by Safina's bullying, until she suddenly developed previously unseen lightning magic. Finally thinking she has come into her own, Gilda then keeps losing to Safina's formerly [[{{Muggle}} Ordinary]] younger sister Maritte, who only just developed her own magic. Gilda takes a major hit to her self-esteem for a while because of this.

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* AlwaysSecondBest: Safina tends to invoke this reaction.
**
Gilda felt like an incompetent at Ikenfell, not helped by Safina's bullying, until she suddenly developed previously unseen lightning magic. Finally thinking she has come into her own, Gilda then keeps losing to Safina's formerly [[{{Muggle}} Ordinary]] younger sister Maritte, who only just developed her own magic. Gilda takes a major hit to her self-esteem for a while because of this.this.
** Maritte was always looking up to her big sister Safina, but could never measure up. [[spoiler:The shame of her sister being an Ordinary caused Safina to not tell anyone else at the school except Pertisia that Saf even ''had'' a sister. Maritte is rather upset by this news, to the point that she ends up making Safina's apology a RejectedApology at the game's end because of Saf's behavior.]]
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* NoAntagonist: Deconstructed. [[spoiler:Despite the evidence that suggests that an EldritchAbomination called the Dark Fold being the game's antagonist, it turns out that it's long gone. However, Headmistress Aeldra legitimately fears that it's still alive. Fueled by said fears and years of suppressed guilt and self-loathing, Aeldra causes more than a few problems out of paranoia. The season of magic changing is being held back by Aeldra, out of a refusal to let the past die and for magic to change.]]

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* NoAntagonist: Deconstructed. There ''is'' an antagonist, but their behavior and goals are purely benevolent. [[spoiler:Despite the evidence that suggests that an EldritchAbomination called the Dark Fold being the game's antagonist, it turns out that it's long gone. However, Headmistress Aeldra legitimately fears that it's still alive. Fueled by said fears and years of suppressed guilt and self-loathing, Aeldra causes more than a few problems out of paranoia. The season of magic changing is being held back by Aeldra, out of a refusal to let the past die and for magic to change. Safina found this out, and attempted to stop Aeldra from holding it back, because a refusal to let magic change would mean TheEndOfTheWorldAsWeKnowIt.]]
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* EldritchLocation: The Stacks, which is where the oldest tomes of magic are kept in Ikenfell. The place is haunted by shadow monsters and ghosts, and killing the ghosts unleashes splotches of BloodMagic. The boss of the area is also an avatar of pain called Agony. The basement of the place is literally covered in blood, with the entire screen pulsating like a heartbeat, which increases in volume and frequency the closer you get to Agony. [[spoiler:The blood is from Aeldra, who is literally siphoning away her pain and guilt over what she did with the Summerstone and the Dark Fold.]]


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* SavePoint: Cats. Finding and petting a cat restores all of your HP, as [[HealingCheckpoint its purring relaxes the party]]. This even lasts into an EldritchLocation known as the Stacks, where the party is healed in spite of the feelings of unease.

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* AndNowForSomeoneCompletelyDifferent: After a certain even where [[spoiler:Maritte suffers a HeroicBSOD and rejects her magic over what Safina did with the Summerstone]], Ima temporarily takes over the role of party leader from Maritte. It's justified by zir being a junior professor and sixth-year student, and ze's already trusted by the other party members anyway.



* CantDropTheHero: Played with. Maritte is the central focus of the story, and must always be in the party. However, after a certain even where [[spoiler:Maritte suffers a HeroicBSOD and rejects her magic over what Safina did with the Summerstone]], Ima takes over this role instead. Maritte rejoins the party later, but she can be switched out freely after she rejoins.
* CastFullOfGay: There are quite a few gay and transgender people in this game. Most of the party shows blatant attraction to women or non-binary people, with Rook, Ima, and Petronella preferring to not identify as a gender. (They are, respectively, he/him, ze/zir, and they/them for pronouns.) Outside of that, there are several other same-sex couples, including Gilda openly hitting on Maritte, and Ibn and Bax also being in a romantic relationship.

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* CantDropTheHero: Played with. Maritte is the central focus of the story, and must always be in the party. However, after a certain even where [[spoiler:Maritte suffers a HeroicBSOD and rejects her magic over what Safina did with the Summerstone]], Ima takes over this the role of party leader instead. Maritte rejoins is still technically in the party party, but she just can't be switched into the front lines. Maritte becomes playable again later, but she can be switched out freely after she rejoins.
becomes playable again.
* CastFullOfGay: There are quite a few gay and transgender people in this game. Most All of the party shows blatant members are non-heterosexual and/or transgender. Several of them show attraction to women the same gender or non-binary people, with Rook, Ima, and Petronella preferring to not identify as a gender. (They are, respectively, (Respectively, they use he/him, ze/zir, and they/them for pronouns.) Outside of that, there are several other same-sex couples, including Gilda openly hitting on Maritte, and Ibn Oxley and Bax also being in a romantic relationship.relationship, both of whom are men.



* ElementalPowers: Several characters have suddenly developed these despite it not being normally possible for mages to do such things.

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* ElementalPowers: Several characters have suddenly developed these despite it not being normally possible for mages to do such things. Among them, Maritte gets fire magic despite supposedly being an Ordinary, and Gilda's magic changes to lightning power.



* MultiStageBattle: The final battle with [[spoiler:a grief-stricken Ibn Oxley starts at the top of the spell tower before he drags the party into the Ghost Realm]].
* NoAntagonist: Deconstructed. [[spoiler:Despite the evidence that suggests that an EldritchAbomination called the Dark Fold being the game's antagonist, it turns out that it's long gone. However, Headmistress Aeldra legitimately fears that it's still alive, and fueled by said fears and years of suppressed guilt and self-loathing, it has her cause more than a few problems. The season of magic changing is being held back by Aeldra, out of a refusal to let the past die and for magic to change.]]

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* MultiStageBattle: The final battle battle. [[spoiler:It starts with [[spoiler:a a grief-stricken Ibn Oxley starts at the top of the spell tower before he drags the party into the Ghost Realm]].
* NoAntagonist: Deconstructed. [[spoiler:Despite the evidence that suggests that an EldritchAbomination called the Dark Fold being the game's antagonist, it turns out that it's long gone. However, Headmistress Aeldra legitimately fears that it's still alive, and fueled alive. Fueled by said fears and years of suppressed guilt and self-loathing, it has her cause Aeldra causes more than a few problems.problems out of paranoia. The season of magic changing is being held back by Aeldra, out of a refusal to let the past die and for magic to change.]]



* TragicMonster: Both of the back-to-back final bosses qualify. [[spoiler:Headmistress Aeldra]] is literally possessed by years and years of suppressed guilt and self-loathing, and [[spoiler:Ibn Oxley loses control of his incredibly powerful spirit magic when a possessed Aeldra mortally wounds his lover/partner, Bax.]]

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* ShootTheDog: Occurs in the backstory, which led to the creation of the Summerstone. [[spoiler:When Aeldra and her friends attempted to stop the Dark Fold in the past, the Fold killed everyone but Aeldra. In grief and rage, Aeldra used her powers to seal away the Dark Fold with the Summer Sapling by using the souls of her dead comrades as the Dark Fold's prison. However, the guilt of having to do this and failing to save her friends has been eating away at Aeldra for over a thousand years, to the point it drives her to get in the party's way.]]
* TragicMonster: Both of the back-to-back final bosses qualify. qualify.
** The first of the final bosses,
[[spoiler:Headmistress Aeldra]] Aeldra]], is literally possessed by years and years of suppressed guilt and self-loathing, self-loathing over [[ShootTheDog doing what they had to do against the Dark Fold]]. They're presented less as a paranoid maniac and more as someone who's guilt has eaten away their good sense.
** After the first phase of the final boss, the second phase occurs when
[[spoiler:Ibn Oxley loses control of his incredibly powerful spirit magic when a possessed Aeldra mortally wounds his lover/partner, Bax.]]Bax]].



* UnSorcerer: Maritte is an Ordinary, meaning she lacks magic powers compared to her sister Safina; it's also implied that she's the only Ordinary in her family. However, when she steps onto school grounds, she awakens to fire abilities. [[spoiler:After her DespairEventHorizon over Safina's actions, she wills her magic away, turning her back into an Ordinary. She gets better.]]

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* UnSorcerer: Maritte is an Ordinary, meaning she lacks magic powers compared to her sister Safina; it's also implied that she's the only Ordinary in her family. However, when she steps onto school grounds, she awakens to fire abilities. [[spoiler:After her DespairEventHorizon over Safina's actions, she wills her magic away, turning her back into an Ordinary. She gets better.better, embracing her magic and becoming a witch for real.]]
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* BaddieFlattery: The boss of the Dueling Arena is essentially the school's equivalent of a gym teacher. During the fight, she'll praise your characters for getting her down to half health, and once again after beating her. Justified, as she's testing your strength; the fact you're winning is what she wanted to see.


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* CantDropTheHero: Played with. Maritte is the central focus of the story, and must always be in the party. However, after a certain even where [[spoiler:Maritte suffers a HeroicBSOD and rejects her magic over what Safina did with the Summerstone]], Ima takes over this role instead. Maritte rejoins the party later, but she can be switched out freely after she rejoins.


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* ImportantHaircut: [[spoiler:After regaining her magic and vowing to find Safina in order to get the truth, Maritte gains MismatchedEyes (one red, one blue), and her hair turns from redheaded to a sparkling maroon.]]

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