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* ImprobableDodgingSkills: The second boss can dodge anything [[spoiler: unless he is busy getting a knife unstuck from the wall.]]
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* AnimalMotifs: Lots of them.


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* ShoutOut: The tiger mask is named Tony
** The werewolf mask is named Dennis, who is also one of the co-creators of the game and lead singer for [[http://fwamusic.bandcamp.com/ a band with "Werewolf" in its name]]
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* HitmanWithAHeartOfGold: The hitman has a soft spot for a drug-addicted woman he rescues.

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* HitmanWithAHeartOfGold: HitmanWithAHeart: The hitman has a soft spot for a drug-addicted woman he rescues.
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* {{Badass}}: The hitman and all of the bosses.


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* BullfightBoss: The second boss.


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* HitmanWithAHeartOfGold: The hitman has a soft spot for a drug-addicted woman he rescues.


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* KnifeNut: The hitman can be this, and the second boss is also this.
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* DegradedBoss: The ScaryBlackMan type enemy returns as an EliteMook who is immune to melee and can take a bit more gunfire.
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* MultipleEndings: Determined by [[spoiler:whether or not you invesitgate the {Big Bad Duumvirate}}'s computer before confronting them.]]

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* MultipleEndings: Determined by [[spoiler:whether or not you invesitgate investigate the {Big {{Big Bad Duumvirate}}'s computer before confronting them.]]
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* MultipleEndings: Determined by [[spoiler:whether or not you invesitgate the {Big Bad Duumvirate}}'s computer before confronting them.]]
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* {{Foreshadowing}}: The title screen being in Cyrillic; the significance of this is revealed [[spoiler: in the GoldenEnding]].
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* DeathIsASlapOnTheWrist
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* TheMafiya: The dude with the square-rimmed glasses suggests that some of the mooks are Russian.

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* TheMafiya: The dude with the square-rimmed glasses suggests that some mooks you kill are all Russian, as confirmed by most of the mooks are Russian.NPC dialogue. [[spoiler: Especially the GoldenEnding]]

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* AntiClimax: [[spoiler: The final level has you confront the two janitors in their underground base, only to leave all the questions unanswered]]

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* AndYourRewardIsClothes: High scores mean more masks.
* AntiClimax: [[spoiler: The Attempting the final level without discovering the hidden password has you confront confronting the two janitors in their underground base, only to leave all the questions unanswered]]



* ForTheEvulz: [[spoiler: The reason the janitors are manipulating all the animal-masked people]]

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* ForTheEvulz: [[spoiler: The reason the janitors are manipulating all the animal-masked people]]people.]]
** [[spoiler: Averted if you manage to access their computer - the two janitors are actually part of a paramilitary organization attempting to prevent the Russo-American coalition from forming.]]
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* AntiClimax: [[spoiler: The final level has you confront the two janitors in their underground base, only to leave all the questions unanswered]]


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* ForTheEvulz: [[spoiler: The reason the janitors are manipulating all the animal-masked people]]
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''Hotline Miami'' is a game by Creator/{{cactus}} and Dennis Wedlin (Dennaton Digital), published by Devolver Digital, about a hitman who is forced to confront his past and remember all of the missions he had done.

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''Hotline Miami'' is a game by Creator/{{cactus}} and Dennis Wedlin Wedin (Dennaton Digital), published by Devolver Digital, about a hitman who is forced to confront his past and remember all of the missions he had done.

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''Hotline Miami'' is a game by Creator/{{cactus}} and Dennaton Digital about a hitman who is forced to confront his past and remember all of the missions he had done.

Gameplay is simple - it is a top-down 2-D action game with movement by WASD and a few other buttons for killing.

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''Hotline Miami'' is a game by Creator/{{cactus}} and Dennaton Digital Dennis Wedlin (Dennaton Digital), published by Devolver Digital, about a hitman who is forced to confront his past and remember all of the missions he had done.

For a better idea of the atmosphere, see the [[http://www.youtube.com/watch?v=FMOdXb3GvwM storyline trailer]], [[http://www.youtube.com/watch?v=UgXM7ivgYTo live-action trailer]], [[http://www.youtube.com/watch?v=DqpZMsZBdNQ first gameplay trailer]], and [[http://www.youtube.com/watch?v=BbxweDS5qk8 second gameplay trailer]].

Gameplay is simple - it is a top-down 2-D action game with movement by WASD and a few other buttons for killing. All you have to do is kill all enemies and not be killed, although this is easier said than done.


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* AbsurdlySharpBlade: Any sufficiently-long blade can cut mooks in half, lop off their heads, etc. Shorter blades can still eviscerate and disembowel mooks with one slice.
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* CoolCar: The hitman's car is a [=DeLorean=].
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* OnlyInMiami: Taken to an extreme!
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* MindScrew: Things get ''weird'' the farther you get in the game.

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* HollywoodSilencer: The silenced handgun, which is quieter than most melee attacks.

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* HollywoodSilencer: The silenced handgun, which is quieter than most melee attacks. Using Peter the Unicorn makes ''all'' your weapons silent.


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* NoticeThis: Using [[TheOwlKnowingOne Rasmus]] adds a twinkling effect to hidden items.


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* PetTheDog: The hitman rescues an abused woman, who he then shares his apartment with. [[spoiler: [[StuffedIntoTheFridge It doesn't end well for her.]]]]


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* RoaringRampageOfRevenge: [[spoiler: The hitman fights his way through an army of police in order to kill the imprisoned murderer of [[StuffedIntoTheFridge his girlfriend.]]]]
* SanitySlippage: The shop visits between missions eventually become disjointed and surreal, with corpses appearing everywhere and the dialogue becoming increasingly [[MindScrew Mind Screw-y]].


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* UnusableEnemyEquipment: Playing as [[spoiler: the Biker]] restricts you to using only a meat cleaver and 3 throwing knives.
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* AndNowForSomeoneCompletelyDifferent: [[spoiler: The final levels have you controlling the helmet-wearing boss you fought in "Prank Call", discovering the truth behind the answerphone messages.]]
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* LuckBasedMission: The weapons that spawn on a level are randomized, so if you rely on gunfighting then the game will be very luck-based.
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* CruelAndUnusualDeath: Some of the finishing moves are this. For example, pouring a pan full of boiling water down a mook's throat.


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* TheMafiya: The dude with the square-rimmed glasses suggests that some of the mooks are Russian.


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* ScaryBlackMan: The first boss.
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* TheOwlKnowingOne: Sure enough, the owl mask is better at finding secrets.

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* LudicrousGibs: Art by Creator/{{cactus}}, enough said.

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* LudicrousGibs: Art by Creator/{{cactus}}, enough said. What's more notable is the kills that do ''not'' involve blood.


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* OnceAnEpisode: Every mission begins with the hitman getting a message on his answering machine describing his next job, in coded language. He walks downstairs, gets in his car, and heads off.
** After each mission, the hitman stops by one of the establishments run by the dude with the square-rimmed glasses. The dude comments on the apparent mental state or health of the hitman, then offers him something "on the house." The hitman silently takes it and leaves.
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* MadeOfIron: The bosses, who are able to take quite a bit of damage before the hitman can finish them off.

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* LeaveNoSurvivors: The hitman must kill all enemies. He can never just go straight to his objective.



* MaskPower: The hitman gets a variety of animal masks, each of which has a different ability. For example, the tiger mask gives him faster finishing moves, while the horse mask increases the power of him slamming the door into people.

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* TheManyDeathsOfYou: As well as the many possible deaths of the enemies.
* MaskPower: The hitman gets a variety of animal masks, each of which has a different ability. For example, the tiger mask gives him faster finishing moves, while the horse mask increases the power of him slamming the door doors into people.mooks.


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* SuperStrength: Possessed by just about everyone in the game. For example, one of the bosses can punch the hitman's brains right out.


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* WeSellEverything: The dude with the square-rimmed glasses.
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* TheGuardsMustBeCrazy: The enemies primarily pick up on noise, scent, direct visual contact, etc. and will not care about mysteriously-opened doors or the sight of other dead mooks.
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* StealthBasedMission: Not strictly required, but it's less dangerous than gunfighting.

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* StealthBasedMission: StealthBasedGame: Not strictly required, but it's less dangerous practicing stealth is much more likely to lead to winning the game than gunfighting.just rushing in guns blazing.

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* HollywoodSilencer: The silenced handgun, which is quieter than most melee attacks.



* LudicrousGibs

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* LudicrousGibsLudicrousGibs: Art by Creator/{{cactus}}, enough said.


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* StealthBasedMission: Not strictly required, but it's less dangerous than gunfighting.

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''Hotline Miami'' is a game by Creator/{{cactus}} and Dennaton Digital about an amnesiac who is forced to remember his life as a hitman.

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''Hotline Miami'' is a game by Creator/{{cactus}} and Dennaton Digital about an amnesiac a hitman who is forced to confront his past and remember his life as a hitman.
all of the missions he had done.



* BlackAndGrayMorality: The hitman's enemies are certainly some nasty characters, shown to have chopped up and mutilated people, kidnapped drug-addicted women, etc., but the hitman himself is not sure he is in the right.



* KatanasAreJustBetter: The samurai sword, which has both reach and lethality.



* MaskPower: The hitman gets a variety of animal masks, each of which has a slightly different effect.

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* MaskPower: The hitman gets a variety of animal masks, each of which has a slightly different effect.ability. For example, the tiger mask gives him faster finishing moves, while the horse mask increases the power of him slamming the door into people.


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* ThrowingYourSwordAlwaysWorks: It works very well!
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''Hotline Miami'' is a game by Creator/{{cactus}} and Dennaton Digital about an amnesiac who is forced to remember his life as a hitman.

Gameplay is simple - it is a top-down 2-D action game with movement by WASD and a few other buttons for killing.
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!!This game contains examples of the following:
* GeorgeLucasThrowback: To violent 80's action films, as well as to films such as Film/{{Drive}}.
* GoodOldFisticuffs: Always an option, especially if you can get the drop on a lone enemy.
* LudicrousGibs
* MaskPower: The hitman gets a variety of animal masks, each of which has a slightly different effect.
* NintendoHard: One knife stab, baseball bat to the face, bullet to the head, etc. will kill you instantly. And you frequently face multiple opponents at once.
* OneHitPointWonder: The hitman and most mooks are effectively this whenever weapons are involved.
* {{Retraux}}: Pixel art and some 8-bit music.
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