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** "Death Factory", the weapons testing area of Blake Dexter's plant, is quite vast. Of particular note is the minefield testing area, where Dr. Green sits in his skybox and detonates hogs in a facsimile of 1950's American suburbia. Dr. Greeninforms you over the intercom that the whole place is honeycombed with mines. If you wander into the path of one, it won't be fun.

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** "Death Factory", the weapons testing area of Blake Dexter's plant, is quite vast. Of particular note is the minefield testing area, where Dr. Green sits in his skybox and detonates hogs in a facsimile of 1950's American suburbia. Dr. Greeninforms Green informs you over the intercom that the whole place is honeycombed with mines. If you wander into the path of one, it won't be fun.



** So many ways to do that [[spoiler:to Soder]] in the last mission of 2016 Season 1. Just a pleasant hello will give him a shock and killed him, and tempering with his surgery will also do, but in case you want to outsource your killing again, just show the actual chief surgeon his patient is also his father's killer, and the nice doctor will off your target himself.

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** So many ways to do that dispatch [[spoiler:to Soder]] in the last mission of 2016 Season 1. Just a pleasant hello will give him a shock and killed kill him, and tempering tampering with his surgery will also do, but in case you want to outsource your killing again, just show the actual chief surgeon his patient is also his father's killer, and the nice good doctor will off your target himself.
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Each title follows the career of Mr. 47, a genetically-engineered super assassin. Accompanied by his handler, Diana, he carries out hits for the [[MurderInc International Contract Agency]] ICA whilst dodging the law (and industry rivals). It plays like a {{pastiche}} of spy and crime thrillers, blowing kisses at Creator/IanFleming and Creator/JohnWoo in particular.

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Each title follows the career of Mr. 47, a genetically-engineered super assassin. Accompanied by his handler, Diana, he carries out hits for the [[MurderInc International Contract Agency]] ICA whilst dodging the law (and industry rivals). It plays like a {{pastiche}} of spy and crime thrillers, blowing kisses at Creator/IanFleming and Creator/JohnWoo in particular.
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Each title follows the career of Mr. 47, a genetically-engineered super assassin. Accompanied by his handler, Diana, he carries out hits for the [[MurderInc International Contract Agency]] (ICA) whilst dodging lawmen and industry rivals. It plays like a {{pastiche}} of spy and crime thrillers, blowing kisses at Creator/IanFleming and Creator/JohnWoo in particular.

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Each title follows the career of Mr. 47, a genetically-engineered super assassin. Accompanied by his handler, Diana, he carries out hits for the [[MurderInc International Contract Agency]] (ICA) ICA whilst dodging lawmen and the law (and industry rivals.rivals). It plays like a {{pastiche}} of spy and crime thrillers, blowing kisses at Creator/IanFleming and Creator/JohnWoo in particular.



** In [=H2=], you can use the hospital vents to scope out which O.R. the cult leader is staying in, but the game engine apparently wasn't ready for this yet, so the "vent" is is accessible by ladder. You don't even have to crouch.

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** In [=H2=], you can use the hospital vents to scope out which O.R. the cult leader is staying in, but the game engine apparently wasn't ready for this yet, so the "vent" is is accessible by ladder. You don't even have to crouch.

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Moved to character sheets.


* AcceptableBreaksFromReality: Kind of like how James Bond still manages to be a "secret" agent while being treated like an international rock star, somehow, the Slenderman impersonator with the barcode tattoo doesn't get detained on sight, despite him being in the vicinity of high-profile murders . As the games go on, though, it becomes less and less plausible, particularly since (before the [=PS4=] release, that is) 47 never changed his standard appearance until he was neck-deep in the mission.

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* AcceptableBreaksFromReality: AcceptableBreaksFromReality:
**
Kind of like how James Bond still manages to be a "secret" agent while being treated like an international rock star, somehow, the Slenderman impersonator with the barcode tattoo doesn't get detained on sight, despite him being in the vicinity of high-profile murders . As the games go on, though, it becomes less and less plausible, particularly since (before the [=PS4=] release, that is) 47 never changed his standard appearance until he was neck-deep in the mission.mission.
** A notable thing about [=NPCs=] is that they aren't very observant. They rarely if ever glance upwards, and if a locked door is suddenly wide open, no one cares. (A common exploit is to shoot/wire guards through half-open doors.) If gasoline is pooling around their feet, no one smells it.
** The improved lighting engine doesn't help matters. The menacing outline of 47 is clearly seen, but enemies will not turn around to check where this shadow is coming from--even in restricted areas! In ''Absolution'', guards won't be able to spot you behind an air vent (even at eye-level), despite the telltale flicker of 47's lighter.
** As long as you're wearing the right disguise, guards generally don't mind if you try to navigate the levels in more-than-suspicious ways (climbing the pipes and walking on roofs). In one level of ''H2'', you can silently attach the bomb to a car while disguising as a limousine driver... and go straight down the sewer hatch, which guards apparently consider a perfectly normal thing to do.
** ''Absolution'': Wait until the "BBQ Pro" Mason [=McCready=] sends one of his men to fetch his hot sauce, which you were clever enough to exchange for some spicy butane. What's interesting is you do not hide, or even do anything during this scene. His friends will just gawk as Mason goes up in flames and will not attempt to help him. What is this, ''The Sims''?



** In [=H2=], you can use the hospital vents to scope out which O.R. the cult leader is staying in, but the game engine apparently wasn't ready for this yet, so the "vent" is 12 ft. tall and accessible by ladder. You don't even have to crouch.

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** In [=H2=], you can use the hospital vents to scope out which O.R. the cult leader is staying in, but the game engine apparently wasn't ready for this yet, so the "vent" is 12 ft. tall and is accessible by ladder. You don't even have to crouch.



** Agent Smith, often. No wonder he took up drinking.



* GangstaStyle: In the reveal trailer for Hitman (2016), 47 turns his pistol to the side before killing a target. This makes the casing eject straight into the air so he can catch it.



** A notable thing about [=NPCs=] is that they aren't very observant. They rarely if ever glance upwards, and if a locked door is suddenly wide open, no one cares. If gasoline is pooling around their feet, no one smells it. (In any other game, the door thing would be trivial. But a common exploit is to shoot/wire guards through half-open doors.)
** The improved lighting engine doesn't help matters. The menacing outline of 47 is clearly seen, but enemies will not turn around to check where this shadow is coming from--even in restricted areas! In ''Absolution'', guards won't be able to spot you behind an air vent (even at eye-level), despite the telltale flicker of 47's lighter.



** Smith steals general's clothes, guards sound alarm, gatekeeper is too engrossed in his book, ignores it. Finally reaches for the phone but stands at attention for 47 and Smith.
** As long as you're wearing right disguise, guards generally don't mind if you try to navigate the levels in more-than-suspicious ways (climbing the pipes and walking on roofs). In one level of ''H2'', you can silently attach the bomb to a car while disguising as a limousine driver... and go straight down the sewer hatch, which guards apparently consider a perfectly normal thing to do.

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** In "Tubeway Torpedo", Smith steals a general's clothes, the guards sound alarm, the gatekeeper is too engrossed in his book, ignores it. Finally reaches Finally, he starts to reach for the phone phone, but stands at attention for 47 and Smith.
** As long as you're wearing right disguise, guards generally don't mind if you try to navigate the levels in more-than-suspicious ways (climbing the pipes and walking on roofs). In one level of ''H2'', you can silently attach the bomb to a car while disguising as a limousine driver... and go straight down the sewer hatch, which guards apparently consider a perfectly normal thing to do.
Smith.



** ''Absolution'': Wait until the "BBQ Pro" Mason [=McCready=] sends one of his men to fetch his hot sauce, which you were clever enough to exchange for some spicy butane. What's interesting is you do not hide, or even do anything during this scene. His friends will just gawk as Mason goes up in flames and will not attempt to help him.
** No NPC ever detects the strong odor of gasoline at their feet in this game.



** Agent Smith, often. No wonder he took up drinking.



** Will wonders never cease? The police are shown actually ''doing their job'' in and around the Vixen Club, investigating the death of a girl found with a Hawaii postcard on her person. The staff insists that what the dancers do "on their own time" is not their problem. (Forgive us if we don't take the mob-owned nudie bar at their word.) Looks like the net is closing tight on Dom Osmond, even if you killed him already: the cops are seen combing through the basement with flashlights, not far from where Wade practices his grisly art. Dump a cadaver over the railing and at the officers' feet to close this case.

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** Will wonders never cease? The Hallelujah, the police are shown actually ''doing their job'' in and around the Vixen Club, investigating the death of a girl found with a Hawaii postcard on her person. The staff insists that what the dancers do "on their own time" is not their problem. (Forgive us if we don't take the mob-owned nudie bar at their word.) Looks like the net is closing tight on Dom Osmond, even if you killed him already: the cops are seen combing through the basement with flashlights, not far from where Wade practices his grisly art. Dump a cadaver over the railing and at the officers' feet to close this case.



* LighterAndSofter: ''Codename 47'', ''Silent Assassin'', and the 2016 ''Hitman'' all have a lighter, more adventurous "international man of mystery" feel to them,

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* LighterAndSofter: ''Codename 47'', ''Silent Assassin'', and the 2016 ''Hitman'' all have a lighter, more adventurous "international man of mystery" feel to them,them.



** Pablo Ochoa. Interestingly enough, Don Delgado wears the same attire: a white suit and pink shirt.

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** Pablo Ochoa. Interestingly enough, His counterpart in ''Blood Money'', Don Delgado Delgado, wears the same attire: a white suit and pink shirt.



* MasterOfUnlocking: ''Hitman'' was one of the early stealth series to use lockpicking several times during a mission, before games like ''Dead to Rights'' and ''Fallout'' caught on. Generally this becomes less and less useful as the games go on, as later stages rely on use electronic locks and keycards.
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** Nuristan, for those not in the know, is a region of Afghanistan which, unfortunately, looks nothing like its depiction in ''Silent Assassin''. It's more mountainous, surprisingly green, and the culture has a heavy Chinese influence. IO picked it because it's a place in Afghanistan.

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** The [=W2000=] rifle from ''[=H2=]'' is a bit different from the one used in ''[=C47=]'' in that it's a bolt-action, i.e. you have to reload after each shot. The Custom Rifle is more up your alley. It's wielded by the enemy snipers, so it's possible to grab one early -- if you don't care about ratings. The bolt-action is carried by Mr. 17, who is camped out in the Pushkin Building and waiting for your arrival.
** Mark Parchezzi and Alexander Cayne both carry Custom [=1911s=] loaded with magnum rounds.

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** The [=W2000=] rifle from ''[=H2=]'' is a bit different from the one used in ''[=C47=]'' in that it's a bolt-action, i.e. you have to reload after each shot. The Custom Rifle is more up your alley. It's wielded by the enemy snipers, so it's possible to grab one early -- if you don't care about ratings. The bolt-action is carried by Mr. 17, who is camped out in the Pushkin Building and waiting for your arrival.\n** Mark Parchezzi and Alexander Cayne both carry Custom [=1911s=] loaded with magnum rounds.
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Moved to Contracts


** The cool thing about SA ranks in ''Hitman: Contracts'' is that you're rewarded with silenced versions of the bad guy weapons. So if you're craving a PGM sniper rifle, you needn't torture yourself trying to find an unsuppressed version. (If you're some kind of OCD masochist, feel free to steal one from the Gendarme.)
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''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a former division of Eidos which was later a part ofe Creator/SquareEnix. As of June 2017, they are now an independent company.

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''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a former division of Eidos which was later a part ofe of Creator/SquareEnix. As of June 2017, they are now an independent company.

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* HoistByTheirOwnPetard:
** A lot of enemies can be killed in this manner. Lee Hong, for instance, has a personal bodyhuard (Tzun) who follows him around. This man is also a taste-tester, so if you spike Hong's soup with laxative & pass it on to Tzun, Hong will be left totally defenseless. Here are some more unusual examples:
** ''Contracts'': Second verse, same as the first. You have to thwart Frantz's and Boris' attempts to get their hands on a bomb again. In this hotel, the nice thing about Fritz's dental clinic is that the walls are lead-lined to hide his explosive, so nobody outside (or inside, if you fire a gun next door) will hear your gunshots.
** Thanks to the dodgy a.i., it is possible to lure Vinnie out into the driveway after alerting the FBI, then sit back and watch as he gets run over by his own witness protection team.


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* HoistByTheirOwnPetard:
** A lot of enemies can be killed in this manner. Lee Hong, for instance, has a personal bodyhuard (Tzun) who follows him around. This man is also a taste-tester, so if you spike Hong's soup with laxative & pass it on to Tzun, Hong will be left totally defenseless. Here are some more unusual examples:
** ''Contracts'': Second verse, same as the first. You have to thwart Frantz's and Boris' attempts to get their hands on a bomb again. In this hotel, the nice thing about Fritz's dental clinic is that the walls are lead-lined to hide his explosive, so nobody outside (or inside, if you fire a gun next door) will hear your gunshots.
** Thanks to the dodgy a.i., it is possible to lure Vinnie out into the driveway after alerting the FBI, then sit back and watch as he gets run over by his own witness protection team.

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and his business is good.]]

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and his business is good.]]



* BondageIsBad: Worth it just for the fun of looking like a luchador going to a wedding
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''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a former division of Eidos which was later a part of Creator/SquareEnix. As of June 2017, they are now an independent company.

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''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a former division of Eidos which was later a part of ofe Creator/SquareEnix. As of June 2017, they are now an independent company.



* GoodGunsBadGuns: If the target isn't a crack dealer or a pimp, they're most likely running guns. ''Hitman'' doesn't think too highly of merchants of death--conveniently forgetting that 47 makes full use of Kruger-Schmidt's services in each game. Thankfully he buys ''good'' guns, y'know, the ones used on people other than himself. A vast majority of enemies in ''Hitman'' wield [=Uzis and AKs=].

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* GoodGunsBadGuns: If the target isn't a crack dealer or a pimp, they're most likely running guns. ''Hitman'' doesn't think too highly of merchants of death--conveniently forgetting death--forgetting that 47 makes full use of Kruger-Schmidt's services in each game. Thankfully he buys ''good'' guns, y'know, the ones used on people other than himself. 'good' guns. A vast majority of enemies in ''Hitman'' wield [=Uzis [=SMGs and AKs=].
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** Dr. Otto Wolfgang Ort-meyer is in charge of your education in the initial training level.
** Sergei appears in the flesh in H2's second mission, "St. Petersberg Stakeout". Like [[spoiler:the bride]] in ''Blood Money'', he's actually your mystery client, so sniping him by mistake results in a Game Over.
** In ''Blood Money'', Cayne spends the entire game recounting how he 'caught' 47 to Rick Hendersen, a reporter from ''First Addition''.
** Travis is steamed over Diana's defection from the Agency. He installs himself as your Handler to ensure the hit goes down smoothly. (It doesn't.)

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** ''Codename 47'': Dr. Otto Wolfgang Ort-meyer is in charge of your education in the initial training level.
** ''Silent Assassin'': Sergei appears in the flesh in H2's second mission, "St. Petersberg Stakeout". Like Just like [[spoiler:the bride]] in ''Blood Money'', he's actually your mystery client, so sniping him by mistake results in a Game Over.
** In ''Blood Money'', Money'': Cayne spends the entire game recounting how he 'caught' 47 to Rick Hendersen, a reporter from ''First Addition''.
** ''Absolution'': Travis is steamed over Diana's defection from the Agency. He installs himself as your Handler to ensure the hit goes down smoothly. (It doesn't.)



** Soders appears in your ICA Induction before becoming the last target of 2016 season 1. The Shadow client, who is expected to be the final boss overall, narrates the opening cinematic.

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** Soders ''Hitman'' (2016): [[spoiler:Soders appears in your ICA Induction Induction]] before becoming the last target of 2016 season 1. The Shadow client, who is expected to be the final boss overall, narrates the opening cinematic.
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** Margeaux takes over her father's drug cartel after Pappy's dementia takes a turn for the worse, mainly due to paranoia about being assassinated like Skip. She also arranges for the downfall of the Gator gang, killing six of their members and marrying their leader, Buddy, whom she puts a hit on immediately after their wedding. With Pappy, Skip, and Buddy all taking their dirt nap, Margeaux winds up holding the whole pie.

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** Margeaux takes over her father's drug cartel after Pappy's dementia takes a turn for the worse, mainly due to paranoia about being assassinated like Skip. She [[spoiler:She also arranges for the downfall of the Gator gang, killing six of their members and marrying their leader, Buddy, whom she puts a hit on immediately after their wedding.wedding]]. With Pappy, Skip, and Buddy all taking their dirt nap, Margeaux winds up holding the whole pie.

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* MakeItLookLikeAnAccident:
** A game mechanic introduced in ''Blood Money''. The player can shove people over balconies, rig heavy objects to fall on top of them and so on. It won't fool the coroner (their deaths are reported as "murders" in the press), but it will confuse the guards and keep them off you back. Of course, the obvious question is if you were to assassinate someone, why would you do it in such a questionable way? 'There are a million and one ways we can have this man killed, let's prioritize the least plausible ones.'
** Vice president Spaulding Burke was killed in a supposed limousine crash (staged by The Franchise). He died on the Maryland Beltway around 5:40 PM, when said limo spun out of control, flipped into oncoming traffic and was hit by a southbound tractor trailer. Yuck.
** The famous tenor, Alvaro D'Alvade, was once charged with the statutory rape of a 13-year-old girl. The charges were dropped after the girl refused to testify and subsequently 'disappeared'. Although Alvaro did fall under suspicion, her body was later found in a ravine and her death ruled a suicide.



* MasterOfUnlocking: ''Hitman'' was one of the early stealth series to use lockpicking several times during a mission, before games like ''Dead to Rights'' and ''Fallout'' caught on. Generally this becomes less and less useful as the games go on, as later stages rely on use electronic locks and keycards.



* MakeItLookLikeAnAccident:
** A game mechanic introduced in ''Blood Money''. The player can shove people over balconies, rig heavy objects to fall on top of them and so on. It won't fool the coroner (their deaths are reported as "murders" in the press), but it will confuse the guards and keep them off you back. Of course, the obvious question is if you were to assassinate someone, why would you do it in such a questionable way? 'There are a million and one ways we can have this man killed, let's prioritize the least plausible ones.'
** Vice president Spaulding Burke was killed in a supposed limousine crash (staged by The Franchise). He died on the Maryland Beltway around 5:40 PM, when said limo spun out of control, flipped into oncoming traffic and was hit by a southbound tractor trailer. Yuck.
** The famous tenor, Alvaro D'Alvade, was once charged with the statutory rape of a 13-year-old girl. The charges were dropped after the girl refused to testify and subsequently 'disappeared'. Although Alvaro did fall under suspicion, her body was later found in a ravine and her death ruled a suicide.

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* MakeItLookLikeAnAccident:
** A game mechanic introduced in ''Blood Money''. The player can shove people over balconies, rig heavy objects
MasterOfUnlocking: ''Hitman'' was one of the early stealth series to fall on top of them use lockpicking several times during a mission, before games like ''Dead to Rights'' and so ''Fallout'' caught on. It won't fool the coroner (their deaths are reported as "murders" in the press), but it will confuse the guards and keep them off you back. Of course, the obvious question is if you were to assassinate someone, why would you do it in such a questionable way? 'There are a million and one ways we can have Generally this man killed, let's prioritize becomes less and less useful as the least plausible ones.'
** Vice president Spaulding Burke was killed in a supposed limousine crash (staged by The Franchise). He died on the Maryland Beltway around 5:40 PM, when said limo spun out of control, flipped into oncoming traffic and was hit by a southbound tractor trailer. Yuck.
** The famous tenor, Alvaro D'Alvade, was once charged with the statutory rape of a 13-year-old girl. The charges were dropped after the girl refused to testify and subsequently 'disappeared'. Although Alvaro did fall under suspicion, her body was
games go on, as later found in a ravine stages rely on use electronic locks and her death ruled a suicide.keycards.
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* CIAEvilFBIGood: Inverted. Smith is an upstanding (if incompetent) CIA agent who has the best interests of his country at heart. The terror ringleader of ''Blood Money'' on the other hand, is a former Director of the FBI. This further complicated by Cayne's vast network of friends in the other agencies--including one Agent Martinez, a bag man for the CIA.

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* CIAEvilFBIGood: Inverted. Smith is an upstanding (if incompetent) CIA agent who has the best interests of his country at heart. The terror ringleader of ''Blood Money'' on the other hand, is a [[spoiler:a former Director of the FBI. FBI]]. This further complicated by Cayne's [[spoiler:Cayne]]'s vast network of friends in the other agencies--including one Agent Martinez, a bag man for the CIA.
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## In ''Blood Money'', The Franchise's mysterious boss is the same man spearheading a task force to capture 47.

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## In ''Blood Money'', The Franchise's mysterious boss is the same man spearheading [[spoiler:spearheading a task force to capture 47.]]
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## Diana lampshades this in ''Hitman'' '16, saying that all the contracts they did up to that point are from perfectly legitimate sources ([=MI6=], an Ether shareholder, Hamilton-Lowe and the Highmoore Family) but seem to serve some overarching purpose for a fixer behind the scenes.


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** The Jordan Cross hit serves no purpose other than drawing Cross' father away from his private island so the Shadow Client can take him out. The ICA is not happy upon finding out about this. Ironically, the ICA used the exact same method to draw out Hayamoto in ''Silent Assassin''.

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[[folder:#-D]]

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[[folder:#-D]]
[[folder:#-B]]




[[/folder]]

[[folder:C-E]]




[[/folder]]

[[folder:E-H]]


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[[/folder]]

[[folder:F-H]]
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* DangerRoomColdOpen:
** Ort-Meyer's training facility is a cardboard cityscape with pop-up cutouts to shoot ("Red is for baaaaad guys!"). There is also a shooting gallery and a stationary doll to strangle. In the updated ''Contracts'' training level, there are SWAT officers to sneak up on and kill.
** In the ''Hitman'' '16 training missions, the targets, guards and civilians are played be ICA employees. 47 can throw them off buildings, drown them in toilets or throw knives at them which remain stuck in their heads. Good thing Diana told him beforehand that all weapons are just "simulated".
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** 47's bone marrow. [[spoiler:Cayne]]'s main goal was to wipe out the ICA and acquire a DNA sample from 47, which holds the key to suppressing the albinos' rapid aging.

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** 47's bone marrow. [[spoiler:Cayne]]'s main goal was to wipe out the ICA and acquire a DNA sample from 47, which holds the key was required to suppressing the albinos' rapid aging.create a successful clone.
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** [=SMGs=] and rifles are noisy and therefore useless unless part of a disguise. The silenced SMG would be very silent and useful...if you could conceal it. Unfortunately, it is made less useful but the size of the sound suppressor, which makes it act as a rifle (i.e. it can't be hidden and you can only carry one). Also, the enemies usually have the same weapon, making them a considerable threat. Only use if in serious trouble. In a confined space, Kalashnikov is your best friend.

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** [=SMGs=] and rifles are noisy and therefore useless unless part of a disguise. The silenced SMG would be very silent and useful...if you could conceal it. Unfortunately, it is made less useful but by the size of the sound suppressor, which makes it act as a rifle (i.e. it can't be hidden and you can only carry one). Also, the enemies usually have the same weapon, making them a considerable threat. Only use if in serious trouble. In a confined space, Kalashnikov is your best friend.



** In exchange for the research funding, Ort-Meyer provided his former comrades with donor organs harvested from clone bodies, which significantly extended their longevity. In his correspondence with Lee Hong, Frantz Fuchs seems to be feeling his age more than the other donor, thus explaining his impatience with Ort-Meyer: "I'm sick and tired of waiting for this old man. As you know my work needs a steady hand and sharp wit. And I'm not getting younger. Therefore I support the idea about splitting the fruit. Let's split the fruit while we can still savor it!"

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** In exchange for the research funding, Ort-Meyer provided his former comrades with donor organs harvested from clone bodies, which significantly extended their longevity. In his correspondence with Lee Hong, Frantz Fuchs seems to be feeling his age more than the other donor, donors, thus explaining his impatience with Ort-Meyer: "I'm sick and tired of waiting for this old man. As you know my work needs a steady hand and sharp wit. And I'm not getting younger. Therefore I support the idea about splitting the fruit. Let's split the fruit while we can still savor it!"
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* ImmortalityImmorality:
** In exchange for the research funding, Ort-Meyer provided his former comrades with donor organs harvested from clone bodies, which significantly extended their longevity. In his correspondence with Lee Hong, Frantz Fuchs seems to be feeling his age more than the other donor, thus explaining his impatience with Ort-Meyer: "I'm sick and tired of waiting for this old man. As you know my work needs a steady hand and sharp wit. And I'm not getting younger. Therefore I support the idea about splitting the fruit. Let's split the fruit while we can still savor it!"
** Mark Parchezzi III is the best clone that the Franchise could produce, but he is also a class 2 clone and therefore dies after only 18 months of reaching maturity. It is revealed that Parchezzi is haunted by this fact and seeks to acquire a sample of 47's bone marrow, which holds the key to reversing his rapid aging.
** [[spoiler:Soders]] suffers from a rare condition, Situs Inversus, in which his internal organs are reversed. He received his first heart transplant in 1995, a procedure which might have involved illegal, black market organ trading. However, being an [[spoiler:ICA employee]], no formal investigation was made. However, Intel suggests that [[spoiler:Soders]] is once again dying and in need of a heart transplant. His second donor heart is from a Brazilian "guttersnipe", a pejorative generally used to describe a young, poor and often homeless person.

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** ''Contracts'': All we know about Alistair Beldingford is that he hates the Northcott family but loves to hit the booze -- hard. If 47 steals the glass that the butler (constantly) refills, he can poison Alistair's drink, which kills him quietly and instantly without his drunk friend noticing.

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** ''Contracts'': All we know about Alistair Beldingford is that he hates and a hunting buddy are getting hammered in a 1st floor study. They don't even turn to look at the Northcott family but loves butler to hit the booze -- hard. see if it's him. If 47 steals the glass that the butler (constantly) refills, he can poison Alistair's drink, which kills him quietly and instantly quietly, without his drunk intoxicated friend noticing.


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* OfCorpseHesAlive:
** Alastair Beldingford keeps ordering more whiskey, so at any point 47 can poison the caske, and that will snuff him out. Everyone will assume Alistair couldn't hold his whiskey, so leave the body as is.
** In "A New Life", if you can poison Vinnie in his barcalounger while he's watching TV, the FBI agent will sit back down next to Vinnie and never even notice he's dead.
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** In ''Codename 47'', you are to go to Romania for a final assignment, and it takes place within a psychiatric hospital. A relatively simple mission, but there is more than meets the eye here. It is a high security facility and you are not allowed to bring in firearms. Diana doesn't even allow you to purchase weapons. When you reach the basement, you will find that whatever Body Armor you brought with you has been stripped away. In addition, while you still have the weapons you gained from the previous mission, any extra ammo will be stripped away as well. And, finally, there is no map to display on this mission.

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* GatlingGood: [[spoiler:The InfinityPlusOneSword of ''Contracts''. AwesomeButImpractical - 47's damn slow. One of the Mr. 48s comes after 47 with one.]]



** The series owes a good bit to James Bond. This is not news. From the well-dressed heroes with funny names (Agent 47 and his lovely assistant, [[PunnyName Diana Burnwood]]), to the exotic locations, to the use of "Tomorrow Never Dies" (''not'' [[Film/TomorrowNeverDies the Sheryl Crow song]]) for the end credits, they're the greatest 007 games never made.

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** The series owes a good bit to James Bond. This is not news. From the well-dressed heroes with funny names (Agent 47 and his lovely assistant, [[PunnyName Diana Burnwood]]), to the exotic locations, to the use of "Tomorrow Never Dies" (''not'' [[Film/TomorrowNeverDies the Sheryl Crow song]]) for the end credits, they're the greatest 007 games never made.
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### The second happens at the end of ''Blood Money'', at an art deco crematorium somewhere on the east coast, where Cayne plans to destroy 47's remains so nobody can create clones of him. The upside is 47 gets to shoot the attendees of his own funeral.

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### The second happens at the end of ''Blood Money'', at an art deco crematorium somewhere on the east coast, where Cayne [[spoiler:Cayne plans to destroy 47's remains so nobody can create clones of him. The upside is 47 gets to shoot the attendees of at his own funeral.]]



** Sergei appears in the flesh in H2's second mission, "St. Petersberg Stakeout". Like the bride in ''Blood Money'', he's actually your mystery client, so sniping him by mistake results in a Game Over.

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** Sergei appears in the flesh in H2's second mission, "St. Petersberg Stakeout". Like the bride [[spoiler:the bride]] in ''Blood Money'', he's actually your mystery client, so sniping him by mistake results in a Game Over.



** Inverted with Rick Henderson, a Washington reporter who just happened to be in the wrong place at the wrong time. In the beginning, Rick thinks he's been assigned to record Cayne's "post-retirement reflections" and write an opinion piece on terrorism. This is actually a cover story for Cayne's real scoop: the capture of Mr. 47. Initially, Rick doesn't trust Cayne's account of events and attempts to poke holes in the story. But when he sees 47's 'body' being readied for cremation, he realizes that the "story of the century" has fallen right into his lap -- just in time for the antidote to kick in, poor bastard. Although he will try to run away from the bloodbath, Diana locked the gates to prevent his escape.

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** Inverted with Rick Henderson, a Washington reporter who just happened to be in the wrong place at the wrong time. In the beginning, Rick thinks he's been assigned to record Cayne's "post-retirement reflections" and write an opinion piece on terrorism. This is actually a cover story for Cayne's real scoop: the capture of Mr. 47. Initially, Rick doesn't trust Cayne's account of events and attempts to poke holes in the story. But when he sees 47's 'body' being readied for cremation, he realizes that the "story of the century" has fallen right into his lap -- just [[spoiler:just in time for the antidote to kick in, poor bastard. Although he will try to run away from the bloodbath, Diana locked the gates to prevent his escape.]]



** The objective of "Requiem" is to kill ''everyone'' at the church who can positively identify 47, as Rick's story hasn't hit the presses yet. That means taking out the 12 guards, Cayne (a paraplegic who can barely roll away), the Chaplain, and Rick Hendersen himself. Depending on which directions your enemies scatter, Rick will probably be your last target. Put a cap in his dome to end the game.

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** The objective of "Requiem" is to kill [[spoiler:kill ''everyone'' at the church who can positively identify 47, as Rick's story hasn't hit the presses yet. That means taking out the 12 guards, Cayne (a paraplegic who can barely roll away), the Chaplain, and Rick Hendersen himself. ]] Depending on which directions your enemies scatter, Rick will probably be your last target. Put a cap in his dome to end the game.



** Intentional or no, the scenes with Alexander Cayne call to mind ''Film/InterviewWithTheVampire''. Just like Malloy, Rick gets killed as soon as the interview ends.

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** Intentional or no, the The scenes with Alexander Cayne call to mind ''Film/InterviewWithTheVampire''. Just like Malloy, Rick [[spoiler:Rick gets killed as soon as the interview ends.]]



** Article of interest in a Nevada paper: ''"Lady Luck Gets a New Twang: Bajou Beauty Spreads the Chips".'' This "Bajou Beauty" is none other than Margeaux [=LeBlanc=], the black widow bride from "Till Death Do Us Apart". Looks like she fled Mississippi after the spate of murders and became a local celebrity, thanks to your help.

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** Article of interest in a Nevada paper: ''"Lady Luck Gets a New Twang: Bajou Beauty Spreads the Chips".'' This "Bajou Beauty" is none other than Margeaux [=LeBlanc=], the [[spoiler:the black widow bride from "Till Death Do Us Apart". Looks like she fled Mississippi after the spate of murders and became a local celebrity, celebrity]], thanks to your help.



* LastSecondEndingChoice: In [=C47=] and ''Blood Money'', there are two endings to the final mission, depending on whether you hesitate to kill your adversary (Dr. Ort-Meyer in the original, and Alexander "Wheelchair Guy" Cayne in ''Blood Money''), with the former being the bad ending.

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* LastSecondEndingChoice: In [=C47=] and ''Blood Money'', there are two endings to the final mission, depending on whether you hesitate to kill your adversary (Dr. Ort-Meyer in the original, and Alexander [[spoiler:Alexander "Wheelchair Guy" Cayne Cayne]] in ''Blood Money''), with the former being the bad ending.



** Subverted in ''Blood Money''. "Requiem" starts on 47 cleaning his pistols in anticipation of a gunfight with Cayne which will make Normandy look like a tea party, but Diana wisely sneaks up and sedates him before he can act. The payoff turns out to be a combo of stealth and brawn, as Diana smuggles 47's body into the Franchise's lair and revives him while everyone else is distracted and at ease. (Although it is possible, albeit very difficult, to kill them all with "accidents".)

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** Subverted in ''Blood Money''. "Requiem" starts on 47 cleaning his pistols in anticipation of a gunfight with Cayne [[spoiler:Cayne]] which will make Normandy look like a tea party, but Diana wisely sneaks up and sedates him before he can act. The payoff turns out to be a combo of stealth and brawn, as Diana smuggles 47's body into the Franchise's lair and revives [[spoiler:revives him while everyone else is distracted and at ease.ease]]. (Although it is possible, albeit very difficult, to kill them all with "accidents".)



** 47's bone marrow. Cayne's main goal was to wipe out the ICA and acquire a DNA sample from 47, which holds the key to suppressing the albinos' rapid aging.

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** 47's bone marrow. Cayne's [[spoiler:Cayne]]'s main goal was to wipe out the ICA and acquire a DNA sample from 47, which holds the key to suppressing the albinos' rapid aging.



** In "Till Death Do Us Part", the bride wins her mob war without firing a shot.

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** In "Till Death Do Us Part", the bride [[spoiler:the bride]] wins her mob war without firing a shot.



** "Pappy" [=LeBlanc=] is a Mississippi crime boss as well as the father of Margeaux, who is arranged to be married to the boss of a rival cartel. Margeaux has other plans, and hires 47 to bumps off her father, uncle, ''and'' husband, allowing her to skip town with all their cash; when last seen Margeuax is partying with a {{Chippendales dancer|s}} in Vegas.

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** "Pappy" [=LeBlanc=] is a Mississippi crime boss as well as the father of Margeaux, who is arranged to be married to the boss of a rival cartel. Margeaux has other plans, and [[spoiler:and hires 47 to bumps off her father, uncle, ''and'' husband, allowing her to skip town with all their cash; cash]]; when last seen Margeuax is partying with a {{Chippendales dancer|s}} in Vegas.



** Margeaux is a black window who put out a hit on her bridegroom and father in order to inherit all their money.

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** Margeaux [[spoiler:Margeaux]] is a black window who put out a hit on her bridegroom and father in order to inherit all their money.



** On the loading screen for Lorne's mansion, you'll probably be curious as to who the '?' is. This represents a female assassin who's been sent to kill you by Cayne.

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** On the loading screen for Lorne's mansion, you'll probably be curious as to who the '?' is. This represents a female assassin who's been sent to kill you by Cayne.[[spoiler:Cayne]].



** "St. Petersberg Revisited", and the reemergence of a very familiar face. To quote Jeremy Irons, Sergei practically gift-wrapped that clone for you, 17, and you couldn't even dispose of him.

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** "St. Petersberg Revisited", and the reemergence of a very familiar face. To quote Jeremy Irons, Sergei practically gift-wrapped that clone for you, 17, and you couldn't even dispose of him.



** Mr. Cayne in ''Hitman: Blood Money''. Turns out [[spoiler:he's the BigBad.]]

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** Mr. Cayne [[spoiler:Cayne]] in ''Hitman: Blood Money''. Turns out [[spoiler:he's he's the BigBad.]]FinalBoss.



## "Requiem": If you act quickly to revive 47, you can shoot Cayne in the head before he is wheeled out. He travels with an escort, too, so he won't be as easy to grab when he's on the move. Cayne also packs a powerful sidearm, if it comes to that.

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## "Requiem": If you act quickly to revive 47, you can shoot Cayne [[spoiler:Cayne]] in the head before he is wheeled out. He travels with an escort, too, so he won't be as easy to grab when he's on the move. Cayne [[spoiler:Cayne]] also packs a powerful sidearm, if it comes to that.

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* WorldOfBuxom: In Hitman's world, there are two types of people: Ashen hags and supermodels. There is no middle ground. In the original, 47 rescued a woman who by all accounts looks like she was raised in an Saudi sheik's pleasure cage.
** A better way to phrase the issue: there are three types of human in ''Hitman'': targets, guards, and civilians. The game only considers women capable of two of those roles. Targets (dressed in latex bondage nun outfits) and civilians (whose job is to get scared and run away) And anyway, most of the men are ''impossibly'' ripped, too.

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* WorldOfBuxom: In Hitman's world, there are two types of people: Ashen hags and supermodels. There is no middle ground. In the original, 47 rescued a woman who by all accounts looks like she was raised in an Saudi sheik's pleasure cage.
** A better way to phrase the issue: there
are three types of human in ''Hitman'': targets, guards, and civilians. The game only considers women capable of two of those roles. Targets (dressed in latex bondage nun outfits) and civilians (whose job is to get scared and run away) And anyway, most of the men are ''impossibly'' ripped, too.




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* YouJustToldMe:
** In ''Contacts'', heading to the Wang Fou bar initiates a funny conversation where 47 extracts the truth from a bartender by giving him nervous bowel syndrome.
** In ''Absolution'' The prologue shows 47 driving up to Diana's gate in an ice cream van, pretending to be lost. The guard approaches an unseen 47 in the window and tells him they don't want any Fudgsicles today. "What about your partner?", 47 murmurs. "What partner?" the guard sneers, right before getting wired and dragged into the van.

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** No shortage of ammunition in South Dakota. "Birdie's Gift" can go very wrong if 47 starts a shootout at the gun range; all [=NPCs=] except for one are packing firearms.

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** No shortage of ammunition in South Dakota. "Birdie's Gift" can Gift": Shooting someone in the middle of a crowded gun range? Sure, nothing could possibly go very wrong if there! Well, unless you count 47 starts being turned into a shootout at the gun range; all [=NPCs=] except for one are packing firearms.human colander as something wrong...



* SchmuckBait: Shooting a bouncer in the middle of a crowded midwest saloon? Sure, nothing could possibly go wrong there! Well, unless you count 47 being turned into a human colander as something wrong...



* SenselessViolins: 47 hides his [[SniperRifle WA 2]][[RareGuns 000]] in a guitar case during the events of ''[[TieInNovel Enemy Within]]''.



** The Police Chief of Rotterdam enlists 47 to recover some photos of him having sex in the back of the cruiser. Not the kind of image enhancement you want, especially when running for Mayor.

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** The Police Chief of client in Rotterdam enlists 47 to recover some photos of him having sex in the back of the cruiser.a police van. Not the kind of image enhancement you want, especially when running for Mayor.



** The son of Colorado's own Senator, Chad Bingham Jr., managed to bribe his way out of prison after an adventure with a stripper went bad. Write your congressman today and help correct this grave injustice. --Scratch that, it's an election year and daddy's friend can't afford to let Junior upset any more apple carts.

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** The son of Colorado's own Senator, Chad Bingham Jr., managed to bribe his way out of prison after an adventure with a stripper went bad. Write your congressman today and help correct this grave injustice. --Scratch that, it's an election year and daddy's friend daddy can't afford to let Junior upset any more apple carts.

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** Each of the 'boss' characters in ''Absolution'' carry unique equipment which can be added to your collect. For instance, the leader of the Saints, [=LaSandra=], carries an Ares Charging Ram with an engraving of barbed wire running up the barrel. The Agency outfits all of its people with ICA-branded guns and knives.

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** Each of the 'boss' characters in ''Absolution'' carry unique equipment which can be added to your collect.collection. For instance, the leader of the Saints, [=LaSandra=], carries an Ares Charging Ram with an engraving of barbed wire running up the barrel. The Agency outfits all of its people with ICA-branded guns and knives.



* CallBack:
** In ''Absolution'', as 47 walks out of the church at the end of the "Operation Sledgehammer" mission, "Ave Maria" from Blood Money plays in the background.
*** The name of the mission is in itself a Call Back to the game's opening cutscene, where Travis remarks that "the job calls for a scalpel, not a sledgehammer".



* CombatDiplomacyStealth: , Most missions give you the options of run-and-gunning (at the risk of killing civilians), disguises (which sometimes let you access areas or talk to people whom you couldn't otherwise), or avoiding or evading conflict in the first place via stealth.

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* CombatDiplomacyStealth: , Most missions give you the options of run-and-gunning (at the risk of killing civilians), disguises (which sometimes let you access areas or talk to people whom you couldn't otherwise), or avoiding or evading conflict in the first place via stealth.



* EvenEvilHasStandards: Many of Wade's henchmen are very uncomfortable with shooting up an orphanage full of nuns.



** "Requiem".



** The strike team in "Rosewood" need swift death. Wade lays waste to an children's hospital full of clergymen, something which disturbs even his posse. ("Whatever happened to ''duct tape?''") As if that wasn't enough, some hoods are ransacking the drug dispensary for personal and entrepreneurial use. Even Satan is like 'Are you serious??'

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** The strike team in "Rosewood" need swift death. Wade lays waste to an children's hospital full of clergymen, something which disturbs even his posse. ("Whatever happened to ''duct tape?''") As if that wasn't enough, some hoods are ransacking the drug dispensary for personal and entrepreneurial use. Even Satan is like 'Are you serious??'

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** Mark Puriyah has an [=SG552=] stashed in his command center (fan-nicknamed the Big Bird Building), though he oddly never uses it. In real life, the grip is made of transparent plastic to let you see how much ammo you have at a glance. Mark Parchezzi and Alexander Cayne both carry Custom [=1911s=] loaded with magnum rounds.

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** Mark Puriyah has an [=SG552=] stashed in his command center (fan-nicknamed the Big Bird Building), though he oddly never uses it. In real life, the grip is made of transparent plastic to let you see how much ammo you have at a glance. Mark Parchezzi and Alexander Cayne both carry Custom [=1911s=] loaded with magnum rounds.



** ''Codename 47'' has the Hong Kong Chief of Police. While he does his best to keep the bloodshed to a minimum, his relationship with the Hong Kong Triad is a cozy one. The big fear is that something might happen to the Chief to replace him a callow, more naive subordinate who refuses to play ball.
** ''Contracts'' features one as the main antagonist, Inspector Albert Fournier.

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** ''Codename 47'' has the Hong Kong Chief of Police. While he does his best to keep the bloodshed to a minimum, his relationship with the Hong Kong Triad is a cozy one. The big fear is that something might happen to the Chief to replace him a callow, more naive callow subordinate who refuses to play ball.
** ''Contracts'' features one as the main antagonist, Inspector antagonist. Albert Fournier.Fornier is a police inspector with tendrils stretching all across Paris. He has been educated about 47 by the Franchise (as revealed in ''Blood Money''), and sends a 51-man GIGN team to kill him. In ''Blood Money'', the Tenor is making his big comeback after his acquittal on statutory rape charges. Although the lead witness was later found dead in a ravine, her death was ruled a suicide...
** The client in "Rendezvous in Rotterdam" is a Mayoral candidate who is photographed with a prostitute in the back of a police van. Between that, and his relationship with Teller (the Target), it can be guessed that he worked for the police before entering politics.



* EliteMooks: [=SWAT=] officers are equipped with body armor, assault rifles, and have a unique A.I. that actually sweeps through the level in squads searching for you, instead of simply guarding one location and reacting to your actions like every other enemy type in the game. They also attack much faster than regular enemies. ''Absolution'' has commandoes in full body armor and wielding assault rifles, and the final confrontation is [[spoiler:against a 3-man team of the Agency's best commandoes, codenamed the Praetorians.]]

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* EliteMooks: EliteMooks:
**
[=SWAT=] officers are equipped with body armor, assault rifles, and have a unique A.I. that actually sweeps through the level in squads searching for you, instead of simply guarding one location and reacting to your actions like every other enemy type in the game. They also attack much faster than regular enemies. ''Absolution'' has commandoes in full body armor and wielding assault rifles, and the final confrontation is [[spoiler:against a 3-man team of the Agency's best commandoes, codenamed the Praetorians.]]



** Travis' last line of defense is referred to as the Praetorian Guard: a squad of white-haired special forces who hole in at the church and booby trap the outside. As badass as they may be, they go down just like everybody else.



* FramingDevice: At the opening of ''Contracts'', 47 gets shot in the chest. As he lies in a hotel room bleeding out, he begins to hallucinate and has flashbacks to previous hits he carried out, which form the game's levels.



* PraetorianGuard: Travis' last line of defense is referred to this by name. TheyLookJustLikeEveryoneElse in being a nuanced, realistic version, a squad of older special forces soldiers who hole in at the church and booby trap the outside. As badass as they may be, they go down just like everybody else.



* RareGuns:
** All over the place...gold plated, silenced, you name it, he's fired it. His [[http://en.wikipedia.org/wiki/AMT_Hardballer default pistols are rare enough as is.]]
** The almighty W2000. Only 176 of these rifles were ever made because it was too expensive to reach widespread sales of the weapon. Notably, it is the single most expensive weapon in [=C47=]. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Remington 700 until then). After that, 47 uses it as his primary rifle. (It is also featured in the sequels and The Movie.)
** The final level of [=C47=] is crawling with Mr. [=48s=], one of whom is toting around a minigun [!]. It's seen again in ''Contracts'' in the hands of a mental patient, but getting it is a case of GuideDangIt.

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* RareGuns:
**
RareGuns: All over the place...gold plated, silenced, you name it, he's fired it. His [[http://en.wikipedia.org/wiki/AMT_Hardballer default pistols are rare enough as is.]]
** The almighty W2000. Only 176 of these rifles were ever made because it was too expensive to reach widespread sales of the weapon. Notably, it is the single most expensive weapon in [=C47=]. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Remington 700 until then). After that, 47 uses it as his primary rifle. (It is also featured in the sequels and The Movie.)
)
** The final level of [=C47=] A rather unusual handgun, the .22 S (based on the AWC Amphibian), is crawling a small caliber pistol with Mr. [=48s=], a built-in silencer. It is also made out of materials that won't set off metal detectors. Not very powerful, or even accurate from medium to long distance, but it does make for an interesting addition. To highlight its simplistic beauty, Hayamoto has one of whom is toting around a minigun [!]. It's seen again on display in ''Contracts'' his museum.
** Mark Puriyah has an [=SG552=] stashed
in his command center (fan-nicknamed the hands Big Bird Building), though he oddly never uses it. In real life, the grip is made of transparent plastic to let you see how much ammo you have at a mental patient, but getting it is a case of GuideDangIt.glance.

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