Follow TV Tropes

Following

History VideoGame / HextechMayhem

Go To

OR

Is there an issue? Send a MessageReason:
None


* VariableMix: Successfully performing several arrows' moves in a row causes the music to gain extra guitars in the background. This appears after you miss one.

to:

* VariableMix: Successfully performing several arrows' moves in a row causes the music to gain extra guitars in the background. This appears disappears after you miss one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MinimalistCast: The only characters are Ziggs, Heimerdinger, the wardens and [[spoiler:the T-Hex]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/hextech.jpg]]
[[caption-width-right:616:It's good to be back, Piltover!]]

''Hextech Mayhem: A VideoGame/LeagueOfLegends Story'' is a TwoAndAHalfD auto-running [[PlatformGame Platform]] RhythmGame developed by Choice Provisions (known for the ''VideoGame/BitTrip'' series) and published by Riot Games. In it, you control resident MadBomber Ziggs as he throws bombs, jumps and {{Ground Pound}}s through various levels while HeroAntagonist Heimerdinger tries to stop him using his HumongousMecha.

Gameplay wise, the game is very similar to Choice Provisions' earlier game ''Bit.Trip Runner'', though it has enough differences to count as its own game. The main difference is that the gameplay is more about rhythm and collecting than platforming and LeParkour, with various arrows shown on screen indicating if you're supposed to jump, DoubleJump, GroundPound or [[ThrowDownTheBomblet throw a bomb]]. Doing so at the right time awards points. However, the game encourages you to go out of your way to grab the various gears scattered across the stage, with yellow gears (the most common variant) being used to unlock levels, blue gears (of which there are 3 in each level) being used to build Whammer Jammer mechas to take on Heimerdinger in boss fights, and white gears (of which there's one per level) being an optional collectable required for OneHundredPercentCompletion. Upon bumping into a wall or getting hit by an enemy, Ziggs doesn't die, but instead gets sent flying forward, tossing away every gear he touches until you successfully perform another arrow prompt. Thus, the main difficulty in the game lies in getting all the gears, rather than completing the stages themselves.

!!Just try to trope me, Heimerdinger!
* TwoAndAHalfD: The game has a cartoony SuperDeformed 3D artstyle, but movement is restricted to a 2D plane.
* AnimalMecha: [[spoiler:Heimerdinger eventually upgrades his HumongousMecha into a giant talking robot t-rex called the T-Hex for use in the FinalBoss fight]].
* AutobotsRockOut: The music adds more rock instruments when you obtain a high enough arrow combo to show how well you're doing.
* BlackComedy: Ziggs' mass destruction and bombings are PlayedForLaughs.
* CollectathonPlatformer: Mixed with RhythmGame. Every single collectable except for the white gears is required for progression. The yellow ones to unlock levels, and the blue ones to fight bosses.
* DamnYouMuscleMemory: Going from this game to [=Bit.Trip Runner=] or the reverse can result in some accidental mishaps. For example, playing this game and then playing ''Runner'' can lead to you trying to kick enemies or DoubleJump over an enemy, resulting in your death.
* ADayInTheLimelight: Ziggs, a regular champion in ''League of Legends'', becomes the main character here.
* DeathIsASlapOnTheWrist: Getting hit simply results in you being unable to collect any gears until you perform an arrow move. However, since you need the gears to progress, it could still signify your doom.
* DenserAndWackier: Far goofier than any previous ''League of Legends'' spinoff, to the point where it has a similar vibe to a SaturdayMorningCartoon.
* DoubleJump: Ziggs can jump in midair. Justified, as it's a RocketJump like his regular jump.
* DownloadableContent: The game has 3 DLC packs that add 3 levels and a costume for Ziggs each.
* FinalBoss: Heimerdinger, as usual. [[spoiler:Piloting the T-Hex]].
* GenreMashup: The game is equal parts platformer, autorunner and rhythm game.
* GoombaStomp: You can jump on enemies to kill them, though it's recommended that you GroundPound them instead due to the game's autorunner nature.
* GroundPound: Ziggs can slam into the ground, which serves as a way to kill enemies, as well as a way to reach the ground fast.
* HeroAntagonist: Heimerdinger is the game's main antagonist, but his motivation is to stop Ziggs from causing destruction.
* HumongousMecha: Heimerdinger fights Ziggs using one of these. It starts out as a simple pair of legs. In the second fight it gains arms, and in the FinalBoss fight, [[spoiler:It gets converted into a giant mechanical TalkingAnimal t-rex known as the T-Hex]].
* LargeHam: ''Absolutely everyone''. Both Ziggs and Heimerdinger can be extremely theatrical in their speech, especially the latter.
* MadBomber: Ziggs, as usual. His main motivation for causing all the destruction in-game is ForTheEvulz, and he's shown to consider his explosions a form of art.
* MickeyMousing: Following the directions of the arrows causes your moves to sync up with the music.
* MythologyGag: At several points, Ziggs refers to himself as "The Dean of Demolitions", a reference to outdated lore of him. It's even the name of the FinalBoss level!
* NoPlotNoProblem: The plot can accurately be summarized as Ziggs going on an explosion spree, with Heimerdinger trying to stop him. Though there are plenty of character interactions.
* RecurringBoss: Heimerdinger is the only boss in the game and is fought three times.
* RecurringRiff: The title screen theme pops up in some of the level themes.
* RocketJump: Ziggs "jumps" by exploding a bomb underneath him. This also allows him to DoubleJump. It later gains the ability to be charged when coming in contact with certain arrows, which lets you jump higher.
* SlasherSmile: Ziggs sports a demented grin 99% of the time.
* SuperDeformed: The game's artstyle. Most characters have heads the size of their bodies, which is combined with stylized cartoony 3D models.
* ThrowDownTheBomblet: Ziggs' main attack is to chuck bombs. It later gains a charged attack that can cause even more destruction.
* VariableMix: Successfully performing several arrows' moves in a row causes the music to gain extra guitars in the background. This appears after you miss one.
* WeCanRuleTogether: After his first boss fight, Ziggs suggests Heimerdinger become his sidekick, which he obviously declines. Ziggs responds by blowing up a bomb in his face. [[spoiler:At the end of the game, Heimerdinger requests the same to Ziggs, albeit this time with Ziggs as his apprentice. Ziggs declines the offer due to him considering explosions a form of art, rather than science]].

----

Top