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* AmnesiacHero: The opening cutscene. After "dreaming" of being very messily killed by a demon, the player character awakens amnesiac and with a weird tattoo on the back.

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* AmnesiacHero: The opening cutscene. After "dreaming" of being very messily killed by a demon, the player character awakens amnesiac and with a weird tattoo on the back. The bulk of the game is finding out what happened and how to fix it. [[spoiler: While you do find out what happened, you never fix the amnesia.]]



* BadassBookworm: Any hunter worth his salt learns to hit the books; not only does this reveal the weaknesses (and species) of the boss monster, it also earns you more cash if you can deduce what you're dealing with.
* CharacterClassSystem: Several character classes are available at character creation (Ninja, Merceneray, Archeologist, etc.). They have an effect on the starting gear, the starting skills, and the starting experience level (each classes start at level 3, except the mercenary who starts at level 2, and the drifter who starts at level 1).
* ChestMonster: Two kinds of mimics have been revealed so far:
** The door mimic will try to grab the hunter with its tongue and then chew on them a few times before spitting them out. Luckily, it disappears whether it successfully grabs a meal or not.
** The painting mimic is hard to hit, has high DPS, and bursts into a mess of black tentacles that quickly cover the entire room.

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* AsteroidsMonster: Killing the massive Redhatch Spider will result in as many as a ''dozen'' Redhatch Spiderlings bursting out of it and gunning for you.
* AwesomeButImpractical:
** The M2 Rifle is ''the'' most expensive and powerful weapon in the game, hands down: it deals a whopping 120 damage ''per shot'', when the second strongest weapon only deals 77 damage. However, the M2 has to be reloaded after every shot, and takes a significant amount of time to do so. If you're not putting whatever it is you're shooting at in the ground with that first shot, you likely won't get a second shot.
** The M249 light machine gun uses light ammunition and has a ''huge'' 90 round magazine, making it both effective at MoreDakka and easy to spray and pray. But it does pitiful damage for a gun as expensive as it is, and it has ''the longest'' reload time in the game at almost 4 seconds. Enemies, especially bosses, will not give you 4 uninterrupted seconds to reload.
** Heavy Armor is much more protective than Light Armor, with the best armor in the game giving you 190 armor (compared to the best Light Armor at 110). However, unless you specialize in Heavy Armor, you will lose 40% of your dodge distance and dodge window, and even if you do specialize you still lose 20% of each. You can take ninja shoes to mitigate the dodge penalties, or even void out the penalties entirely, but that requires using another skill point of your limited pool. And for all of that, you get [[spoiler: an extra 6% reduction in damage at high levels]]. Light Armor isn't flashy, but it is much more efficient.
** Traps are very effective when used against the enemies they are designed to counter (such as the doorway guillotine on centipedes), but they have to be set up in advance, as they can't be set up while in combat. This means that you need to identify the cryptids that you're going to encounter before you engage them, requiring the use of a blacklight on a corpse, and your battery is limited to doing so three times per hunt. You also have no way of knowing ''which'' of the cryptids you'll learn about when you scan a corpse[[note]]You can't, for example, scan a body specifically to find out if a ghoul is on the map[[/note]]. As a result, traps are either AwesomeButImpractical, or DifficultButAwesome.
* BadassBookworm: Any hunter worth his salt learns to hit the books; not only does this reveal the enemies have weaknesses (and species) to specific types of ammunition, traps, and for the most dangerous, weapon attachments and charms. While it ''is'' possible to brute force anything, learning about and preparing for your hunts will make things much easier.
* BoringButPractical:
** Skills:
*** The first Survival skill, which increases your maximum health by 20 and removes the penalty for use of medkits, is all but required: no matter how good you are at dodging, you will take damage during hunts, and being able to heal is essential.
*** The Primary Weapon skill, available at level 6, lets you use primary weapons without a penalty. As the penalties are ''awful'' (generally increasing reload time by at least 75%) and primary weapons are so much more powerful and versatile than sidearms, this skill is basically required.
*** Treasure Hunter: Increases the chances of finding higher value signs by 100%. Higher value signs sell for a ''lot'' more money, and since you need money to buy better gear, this one is a no-brainer.
** Weapons:
*** The CZ Sharpshooter pistol is not the strongest pistol available at the start
of the boss monster, game, but it also earns you more cash if you can deduce what only costs $209, uses light ammo, has a generous 14 round magazine, reloads quickly and has a 20% chance to inflict a critical hit. As long as you're dealing with.
using the appropriate ammunition, it will easily get rid of smaller cryptids, and can even take down ghouls will a little careful dodging.
*** The AOD Shotgun is one of the first shotguns available, and costs about $400. For that, you get a gun that does 6.25 damage ''per pellet'' (and fires 7 pellets), is reasonably accurate at mid-range and devastating at short range, and, if you have the Primary Weapon skill, reloads quickly. You can use this gun on anything up to Echurii. There are better weapons available, of course, but the ease of acquiring the AOD and its versatility make it very practical.
*** Regular ammunition. It doesn't do extra damage to cryptids, but it does ''full'' damage no matter what it hits[[note]]If a cryptid is hit by ammunition it's not weak to, it will only take half damage[[/note]]. Given that you're not able to change ammunition while in combat, regular ammunition is a great catch-all for clearing out enemies when you're not sure what you'll be facing. [[spoiler: However, it ''cannot'' be used on Phantoms, Echurii, or Poltergeists, as regular ammunition does not have the "deals damage to supernaturals" quality.]]
** Gear:
*** The Dead Man's Map is surprisingly useful for any kind of hunt. For the low cost of $35, you get a map of the location showing you every corpse (which you can analyze to find cryptids), as well as special locations to find hints that lead to clues. This is extremely helpful for low level (Phantom) investigations, where your gear gets disrupted by the tendrils. Higher level (Echurii and Poltergeist) investigations require that you find additional hints before giving you the clue, but even then, you still have a fully functional map of the location, which is helpful all on its own.
*** The Headlamp, and it's better upgrade, the Military Headlamp. The only thing they do is increase the area for your flashlight, letting you see more at once. This is extremely effective when you run into fast moving enemies that you need to keep track of, particularly Shadow Beasts.
* CharacterClassSystem: Several Downplayed. You can pick a character classes are available class at character creation (Ninja, Merceneray, Archeologist, etc.). They have an effect on the beginning of the game, which determines your starting gear, skills and gear. The Detective, for example, starts with skills in deduction, a rusty revolver, and some bandages, while the Field Medic starts with skills in healing and a First Aid kit, but a terrible pistol. However, after starting the game, every class can do anything if you put the skill points into the right skills, and they all play the starting experience level (each classes start at level 3, except the mercenary who starts at level 2, and the drifter who starts at level 1).
same.
* ChestMonster: Two There are two kinds of mimics have been revealed so far:
in the game.
** The door mimic will try to look like an unassuming door, but will ''very'' quickly grab the hunter you with its tongue tongue, chew on you a couple of times, and then chew on them a few times before spitting them out. Luckily, it spit you out, if you're not fast enough dodging it. It's invincible, but disappears whether it successfully grabs a meal permanently after making an attack, successful or not.
** * The painting mimic is hard to hit, has high DPS, and bursts into a mess (which can actually be almost anything wallmounted) will sprout dozens of black tentacles that and attack you very quickly cover the entire room.when you get close. They will disappear if you get too far away, but they won't leave until you kill them.



* CountryMatters: "Cunt" occasionally appears in dialogs, in its Australian meaning. The ingame help includes a lexicon, which translates the term as "good sir".
* CreepyCentipedes: The Blood Crawlers are 2-meters long centipedes. The Tasmanian Megapledes are another sort of giant centipedes, and are ''much'' longer and larger.
* CursedWithAwesome: Sure, you're stuck with "the equivalent of a living nuclear bomb strapped to your back", but hey, this job is killing you, and your buddy ensures you always come back - with a third of the paycheck!
* DeathIsASlapOnTheWrist: Thanks to your Hellsign, you wake up in bed every time you die. You even get to keep a third of what you found before your grisly obliteration!

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* CountryMatters: "Cunt" occasionally appears in dialogs, in its Australian meaning. The ingame in-game help includes a lexicon, which translates the term as "good sir".
* CreepyCentipedes: The Blood Crawlers are 2-meters long centipedes. The Tasmanian Megapledes Meglapedes are another sort of giant centipedes, and are ''much'' longer and larger.
larger.
* CursedWithAwesome: Sure, you're stuck with "the equivalent of a living nuclear bomb strapped to your back", but hey, this job is literally killing you, and your buddy ensures you always come back - with a third of the paycheck!
so at least you've got that going for you!
* DeathIsASlapOnTheWrist: Thanks to your Hellsign, you wake up in bed every time you die. You even If you're playing on normal difficulty, you get to keep a third of what everything you found before your grisly obliteration!you died, and completed objectives are still awarded.



* DifficultButAwesome:
** Traps, as mentioned in AwesomeButImpractical, are very effective when used in advance, but you generally don't get enough advance warning to make it worthwhile. With one exception: Bosses. You ''can'' summon a Phantom, Echurii, or Poltergeist without learning what it is, but generally speaking, you will at least learn what you're going to be fighting before you unleash a boss, if only for the money. Because you can summon a boss when and where you want, you can also set traps in the eventual arena to deal massive damage when you need it.



* GiantSpider: Giant spiders are among the most common enemies in the game and they come in various sizes. The smallest ones, Redhatch Spiderlings, are the size as small dogs like pomeranians, while the adult variant is as tall as an average human.

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* GiantSpider: Giant spiders are among the most common enemies in the game and they come in various sizes. The smallest ones, Redhatch Spiderlings, are the size as small dogs like pomeranians, while the adult variant is as tall as an average human. The Redhatch ''Spider'' is absolutely massive, and will mess you up if you're not prepared.



* InterfaceScrew: One of the hazards you can encounter during contracts is the explosion of lightbulbs inside a room. If you're caught in the blast and aren't wearing Protective Earwear, the screen will be blurred and the audio replaced with tinnitus for several seconds. Depending on whether it happens during a fight or not, it can result in either a minor annoyance, or a critical handicap which will cripple you enough to be unable to flee or defend yourself.

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* InfinityPlusOneSword: While there are a number of weapons in the game, some of them are simply ''better'' than others.
** The Italian for sidearms: a generous magazine (10 rounds), fast fire rate and ''blindingly'' fast reload, as well as damage on par with lower-level primary weapons. It doesn't do as much damage as the most powerful sidearms, but the big magazine and fast reload rate are much more effective than slower, stronger attacks.
** The VSS for primary weapons: not as strong as the most powerful primary weapons, a smaller magazine than other primary weapons, and slower to reload than some primary weapons, the VSS is still the king because it does an astounding amount of damage (77 per shot), reloads reasonably fast with a magazine instead of bullet-by-bullet like shotguns, and has a whopping ''30%'' critical hit rate, which can go even higher with some weapon attachments. Critical hits do ''double'' damage, which means that 3 times out of 10, the VSS will do 154 points of damage, more than any other weapon in the game. It's doesn't do any one thing spectacularly well, but it does ''everything'' very well.
* InterfaceScrew: One There's a wide variety of ways the hazards you can encounter during contracts is things you're hunting will mess with you.
** Spectres will cause massive distortion, resulting in
the explosion of lightbulbs inside screen becoming wavy and difficult to focus on. [[spoiler: A gas mask will prevent the distortion.]]
** In houses, there is
a room. chance that a light will suddenly overheat and explode. If you're caught in the blast and aren't wearing Protective Earwear, the screen standing too close, it will be blurred and the audio replaced with tinnitus for several seconds. Depending on whether it happens during give you a fight or not, it can result in either a minor annoyance, or a critical handicap concussion, which will cripple you enough result in double vision and tinnitus until it wears off after about 10 seconds. [[spoiler: Wearing ear protectors will prevent the damage.]]
** Efreet emit a horrible smoke that blinds and disorients their victims, making it hard
to be unable to flee or defend yourself.see and dodge their attacks. [[spoiler: A gas mask neutralizes the smoke.]]



* KillItWithFire: You have incendiary ammo and propane canisters. They work best on DemonicSpiders and Kelpies.
* KnowWhenToFoldThem: You always need to consider if you want to stay and earn more money and experience with the risk of losing 2/3rds of what you earned so far, or keep going up to fighting the big game worth tens of thousands.
* LevelCap: The maximum level your character can reach is 20. This means there are not enough skill points to get every skill in the game, so choose your upgrades carefully.
* LimitedLoadout: There's exactly two weapon slots: primary guns (assault rifles, [=SMGs=], shotguns), and sidearms (pistols and revolvers).

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* KillItWithFire: You Fire is one of the three primary methods of damaging supernatural creatures and cryptids, and you have incendiary ammo tracer ammunition for your guns to exploit that weakness, as well as cans of petrol and propane canisters. They work best on DemonicSpiders and Kelpies.
pressurized gas canisters.
* KnowWhenToFoldThem: Played horribly straight in Hardcore mode. If you die in Hardcore, you lose ''almost everything'': you get zero payout for the job no matter what you accomplished, you lose almost everything you collected (the only exception is items you carved from defeated enemies), and anything used on the job is lost. You always need get to consider if you want to stay and earn more money and keep your experience with the risk of losing 2/3rds of what you earned so far, or keep going up to fighting the big game worth tens of thousands.
points and that's pretty much it.
* LevelCap: The maximum level your character can reach is 20. This means there are not enough skill points to get every skill in the game, so choose your upgrades carefully.
game.
* LimitedLoadout: There's exactly two weapon slots: primary guns (assault rifles, [=SMGs=], shotguns), and sidearms (pistols and revolvers). You can also only carry up to three investigation tools, one major trap, and two "auxiliary" items (extra ammo, minor traps, etc).



* McNinja: The Ninja character class' starting gear includes Japanese sandals[[note]]ninja shoes are a special class of footwear which helps to dodge better, but can only be worn after taking the relevant skill[[/note]] and caltrops (and a small handgun). Each player character is supposed to b Australian, though there's an Asian-looking character portrait available. Note that each character can be played like this, but the Ninja class is the only one to start with the relevant skills and gear.
* NailEm: A nailgun is the starting weapon of the Drifter class (it functionally counts as a sidearm). The nailgun itself and its ammo can be acquired for free at the store, regardless of the character class.

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* MagikarpPower: The Drifter class starts with the least amount of gear: the starting EMF and blacklight, a single-use syringe for healing, and a nailgun with a lot of nails[[note]]The nailgun is a basic weapon that has no cost, and as such is terrible[[/note]]. However, they're the only class that starts at level 1, which allows you to build your character any way you want.
* McNinja: The Ninja character class' starting gear includes Japanese sandals[[note]]ninja shoes are a special class of footwear which helps to dodge better, but can only be worn after taking the relevant skill[[/note]] and caltrops (and a small handgun). Each player character is supposed to b be Australian, though there's an Asian-looking character portrait available. Note that each character can be played like this, but the Ninja class is the only one to start with the relevant skills and gear.
* NailEm: A nailgun is the starting weapon of the Drifter class (it functionally counts as a sidearm). The nailgun itself and its ammo can be acquired for free at the store, regardless of the character class.class, so that you're never ''completely'' defenseless.



* OurBansheesAreLouder: Banshees can scream loud enough to deal brain damage, summon tendrils of ectoplasm, or summon cute little ghosts that eat away at your health and are hard to hit.

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* OurBansheesAreLouder: Banshees can scream loud enough to deal brain damage, summon tendrils of ectoplasm, or summon cute little ghosts that eat away at your health and are hard to hit. [[spoiler: Ear protection is a must when hunting them.]]



* ParanormalInvestigation: The premise of the game is basically a mix of paranormal investigation and ActionRPG gameplay, where you must carefully prepare your missions, take the right gear onsite, explore places with various tools (an EMF meter, a blacklight, a micro...), and fight monsters.

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* ParanormalInvestigation: The premise of the game is basically a mix of paranormal investigation and ActionRPG gameplay, where you must carefully prepare your missions, take the right gear onsite, explore places with various tools (an EMF meter, a blacklight, a micro...), microphone), and fight monsters.



* RecoiledAcrossTheRoom: The craftable Nock Volley Gun has 7 shotgun barrels, letting it dish out massive damage per shot... at the expense of having so much recoil you will be thrown to the floor about five feet back from where you fired, taking damage in the process.
* RevolversAreJustBetter: Revolvers are one kind of sidearm, the other being pistols. Revolvers are more powerful, more accurate, and have a longer range.

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* RecoiledAcrossTheRoom: The craftable Nock Volley Gun has 7 shotgun barrels, letting it dish out massive damage per shot... shot, at the expense of having so much recoil you will be thrown to the floor about five feet back from where you fired, taking damage in the process.
* RevolversAreJustBetter: Revolvers are one kind of sidearm, the other being pistols. Revolvers are more powerful, more accurate, and have a longer range.range, but are slower to reload and have a slow rate of fire.



* TheScreamParody: One of the graffitis that can be seen on buildings' outside walls looks like ''The Scream''.
* ScrewThisImOuttaHere: This is a ''gameplay mechanic''. Sometimes, a contract will be much harder than expected, and you still get paid a fraction of your contract fee if you do some basic legwork before you run. And if you try to summon the boss after your mission but get pummeled, you can escape to the van at any time.

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* RunOrDie: The Nephilim, a monster that spawns out of spontaneously formed blood pools and attacks by failing at you with far too many arms, is described in the cryptonomicon as "invincible", and it's not lying: nothing you do will hurt it. Get away from it or die screaming.
* TheScreamParody: One of the graffitis graffiti that can be seen on buildings' buildings outside walls looks like ''The Scream''.
* ScrewThisImOuttaHere: This is You generally have multiple objectives when you take on a ''gameplay mechanic''. Sometimes, a contract will be much harder than expected, job, and can leave at any time. If you still get paid identify a fraction of your contract fee particularly dangerous cryptid that you can't fight, or if you do some basic legwork before you run. And if you try to summon don't have the boss after your mission but get pummeled, traps or ammunition to take on a boss, you can escape to always just leave. However, the van at game encourages putting yourself in danger by letting you keep any time.rewards you've earned even if you die.
** Played ''very'' straight in Hardcore mode: if you die, you lose ''everything'' from the job. There's no sense looking for that last sign when you're one hit from death: hit the road and keep what you can.
Willbyr MOD

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hellsign.jpg]]

-->"All of us are cursed. Haunted, by things you can't see, can't escape, and can't kill...
-->But what if you '''could'''?"

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%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17144171280.26324000
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hellsign.jpg]]

-->"All
org/pmwiki/pub/images/hellsign_trailer_thumbnail.jpg]]
%%
->"All
of us are cursed. Haunted, by things you can't see, can't escape, and can't kill...
-->But
kill...\\
But
what if you '''could'''?"


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note about nock volley gun

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* RecoiledAcrossTheRoom: The craftable Nock Volley Gun has 7 shotgun barrels, letting it dish out massive damage per shot... at the expense of having so much recoil you will be thrown to the floor about five feet back from where you fired, taking damage in the process.
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* VideoGameCrueltyPunishment: In the open maps and outside the house, you will sometimes stumble across trees with raven calls coming out of them. Shooting them will cause some ravens to fly out, which you can kill with your guns. Go out of your way to kill too many and [[spoiler: you will summon [[MamaBear Mother Bird]]'s wrath, a gigantic bird that tramples you with her massive foot, killing you instantly.]]
-> [[spoiler: '''Mother Bird''': ''"LEAVE MY BABIES ALONE YOU MURDERER!"'']]

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* TwentyBearAsses: Most of your money comes from selling the evidence of supernatural attacks to a fixer, who then resells them to the case managers with an analysis.



* DemonicPossession: [[spoiler: The player character is possessed by a demon called the Invuche. It will speak whenever the player wakes up again after being killed, refusing to let them die. Ridding yourself of it is the final task of the game, requiring you to kill three Poltergeists.]]



* GiantSpider: Giant spiders are among the most common enemies in the game and they come in various sizes. The smallest ones, Redhatch Spiderlings, are the size as small dogs like pomeranians, while the adult variant is as tall as an average human.



* LevelCap: The maximum level your character can reach is 20. This means there are not enough skill points to get every skill in the game, so choose your upgrades carefully.



* LivingShadow: Shadow Poltergeists are giant shadow spiders.

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* LivingShadow: Shadow Poltergeists are giant shadow spiders.spiders while Shadow Beasts are shadowy bovines.


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* ResurrectiveImmortality: The player character is cursed to always rise from the dead, thanks to [[spoiler: the demon possessing them.]]


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* TwentyBearAsses: Most of your money comes from selling the evidence of supernatural attacks to a fixer, who then resells them to the case managers with an analysis.
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* EatsBabies: Shadow Poltergeists are noted to have an "odd craving for digesting infants".
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''[=HellSign=]'' is unrelated with ''Manga/{{Hellsing}}'' beside both being horror-themed works. It's also unrelated to ''VideoGame/{{Hellsinger}}''.

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''[=HellSign=]'' is unrelated with ''Manga/{{Hellsing}}'' beside both being horror-themed works. It's also unrelated to ''VideoGame/{{Hellsinger}}''.
''Hellsinger''.
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''[=HellSign=]'' is unrelated with ''Manga/{{Hellsing}}'' beside both being horror-themed works.

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''[=HellSign=]'' is unrelated with ''Manga/{{Hellsing}}'' beside both being horror-themed works.
works. It's also unrelated to ''VideoGame/{{Hellsinger}}''.

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* CombatPragmatist: You get to use a wide variety of traps against monsters, many of which are downright brutal[[note]]spiders are easily set on fire, centipedes don't do well against caltrops, ghouls typically get their feet stuck in bear claws, swarms are easily distracted by meat, shadow beasts instantly die the instant they meet an ultraviolet light, Banshees are weak to Silver rounds and can be damaged with EMP mines, Kelpies are weak to Incendiary rounds and explosions, and Shadows are weak to ultraviolet rounds and floodlights. You can also install ''guillotines'' and EMP tripmines on doors[[/note]].

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* CombatPragmatist: You get to use a wide variety of traps against monsters, many of which are downright brutal[[note]]spiders are easily set on fire, centipedes don't do well against caltrops, ghouls typically get their feet stuck in bear claws, swarms are easily distracted by meat, shadow beasts instantly die the instant they meet an in ultraviolet light, Banshees are weak to Silver rounds and can be damaged with EMP mines, Kelpies are weak to Incendiary rounds and explosions, and Shadows are weak to ultraviolet Ultraviolet rounds and floodlights. You can also install ''guillotines'' and EMP tripmines trip-mines on doors[[/note]].



* CursedWithAwesome: Sure, you're stuck with "the equivalent of a living nuclear bomb strapped to your back", but hey, this job is killing you, and you still come back with a third of the paycheck!

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* CursedWithAwesome: Sure, you're stuck with "the equivalent of a living nuclear bomb strapped to your back", but hey, this job is killing you, and your buddy ensures you still always come back - with a third of the paycheck!paycheck!
* DeathIsASlapOnTheWrist: Thanks to your Hellsign, you wake up in bed every time you die. You even get to keep a third of what you found before your grisly obliteration!



* ScrewThisImOuttaHere: Appears as a gameplay mechanics. Each contract grants a money reward at completion. Leaving before completing the mission results in the player character forfeiting the cash, but leaving ''alive'' at any time allows to keep the signs[[note]]occult items, which can be sold to gain cash or serve as crafting ingredients[[/note]] which have already been found; while dying teleports you back to your safehouse but you lose some of the signs you were carrying.

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* ScrewThisImOuttaHere: Appears as This is a gameplay mechanics. Each ''gameplay mechanic''. Sometimes, a contract grants will be much harder than expected, and you still get paid a money reward at completion. Leaving fraction of your contract fee if you do some basic legwork before completing you run. And if you try to summon the boss after your mission results in but get pummeled, you can escape to the player character forfeiting the cash, but leaving ''alive'' van at any time allows to keep the signs[[note]]occult items, which can be sold to gain cash or serve as crafting ingredients[[/note]] which have already been found; while dying teleports you back to your safehouse but you lose some of the signs you were carrying.time.



* TitleDrop: The "[[PowerTattoo HellSign]]" is occasionally refered by name in some conversation.

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* TitleDrop: The "[[PowerTattoo HellSign]]" is occasionally refered referred by name in some conversation.

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A new trope which is more relevant


* TheScreamParody: One of the graffitis that can be seen on buildings' outside walls looks like ''The Scream''.



* ShoutOut: One of the graffitis that can be seen on buildings' outside walls looks like ''[[Creator/EdvardMunch The Scream]]''.

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