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* AttackItsWeakPoint: The best and most efficient way to knock out a tank or armored car with a bazooka or Panzerschreck is to hit it in the engine compartment.

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* AttackItsWeakPoint: The best and most efficient way to knock out a tank or armored car with a bazooka bazooka, anti-tank rifle, or Panzerschreck is to hit it in the engine compartment.
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** Update 10 adds the Katyusha Strike, which is exclusive to the Red Army. It serves as their version of the Bombing Run, with the primary difference being that the Katyusha Strike's target radius is much larger, less precise, and more random.
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* SniperRifle: The WeaponOfChoice for the Sniper class, obviously. For the Americans, they get the [=M1903A4=] Springfield, while the Germans get a scoped Karabiner 98k.

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* SniperRifle: The WeaponOfChoice for the Sniper class, obviously. For the Americans, they get the [=M1903A4=] Springfield, while the Germans get a scoped Karabiner 98k.98k, and the Soviets get the scoped Mosin-Nagant [=M1891/30=] and the scoped SVT-40.
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** The IS-1 heavy tank. Like the Tiger, it has thick frontal armor and a powerful main game, but compared to the T-34 also used by the Soviets, its more sluggish and slower overall.

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** The IS-1 heavy tank. Like the Tiger, it has thick frontal armor and a powerful main game, gun, but compared to the T-34 also used by the Soviets, its more sluggish and slower overall.
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** The Soviet T-34 Medium tank is this in comparison to its foe, the German Panther. While having mobility that is just as

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** The Soviet T-34 Medium tank is this in comparison to its foe, the German Panther. While having mobility that is just as good or better than its German counterpart, its armor is also comparatively thinner.
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** The Soviet T-34 Medium tank is this in comparison to its foe, the German Panther. While having mobility that is just as


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** The IS-1 heavy tank. Like the Tiger, it has thick frontal armor and a powerful main game, but compared to the T-34 also used by the Soviets, its more sluggish and slower overall.
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* AntiArmor: The Anti-Tank class serves as this for the standard infantry squad, possessing an anti-tank rocket as one of their primary weapons. In addition to this, they can also construct towed anti-tank guns in certain locations, allowing infantry to destroy tanks from much longer ranges.

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* AntiArmor: The Anti-Tank class serves as this for the standard infantry squad, possessing an anti-tank rocket or anti-tank rifle as one of their primary weapons. In addition to this, they can also construct towed anti-tank guns in certain locations, allowing infantry to destroy tanks from much longer ranges.



* AwesomeButImpractical: Anti-tank guns. While they have much better stopping power and range than man portable anti-tank rocket launchers, they require about 50 resources and someone with a hammer to place down. What's more, they cannot be towed around once set up, and have a limited traverse. In short, they're only really useful for defending capture points against tanks and groups of infantry.

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* AwesomeButImpractical: Anti-tank guns. While they have much better stopping power and range than man portable anti-tank rocket launchers, launchers or anti-tank rifles, they require about 50 resources and someone with a hammer to place down. What's more, they cannot be towed around once set up, and have a limited traverse. In short, they're only really useful for defending capture points against tanks and groups of infantry.
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Set during UsefulNotes/WorldWarII's WorldWarII/WarInEuropeAndAfrica, the game offers 100 player matches on large, sprawling maps. Currently, maps are set in France, Belgium, and Germany, with the current factions being the United States and Nazi Germany. Future patches, however, plan on introducing more factions and maps to the game, with the Soviet Union being the next one planned.

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Set during UsefulNotes/WorldWarII's WorldWarII/WarInEuropeAndAfrica, the game offers 100 player matches on large, sprawling maps. Currently, maps are set in France, Belgium, and Germany, and the Soviet Union, with the current factions being the United States and States, Nazi Germany. Future patches, however, plan on introducing more factions Germany, and maps to the game, with the Soviet Union being the next one planned.
Union.



* EpicTankOnTankAction: Thanks to the large size of each map and both sides having access to tanks, tank-on-tank clashes are a common occurence.

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* EpicTankOnTankAction: Thanks to the large size of each map and both sides having access to tanks, tank-on-tank clashes are a common occurence. The biggest example is, undoubtedly, Kursk, where up to 6 player-controlled tanks can be spawned on the map, and the large, open terrain encourages tank-on-tank engagements.



* UrbanWarfare: Several of the in-game maps feature towns, villages, and hamlets as major objectives, and both sides must contest and fight in these locations in order to gain control of them.

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* UrbanWarfare: Several of the in-game maps feature towns, villages, and hamlets as major objectives, and both sides must contest and fight in these locations in order to gain control of them. The biggest example, however, is Stalingrad, which dwarves even Carentan in size and scale.
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* TrappedBehindEnemyLines: The Recon classes, by default, are meant to operate deep within enemy territory, doings this such as sabotaging enemy garrisons, planting anti-personnel mines, and killing enemy officers and other important personnel. The Spotter is also the only class that can set up an Outpost Spawn deep within enemy territory, behind their frontline.

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* TrappedBehindEnemyLines: The Recon classes, by default, are meant to operate deep within enemy territory, doings this doing things such as sabotaging enemy garrisons, planting anti-personnel mines, and killing enemy officers and other important personnel. The Spotter is also the only class that can set up an Outpost Spawn deep within enemy territory, behind their frontline.
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* TrappedBehindEnemyLines: The Recon classes, by default, are meant to operate deep within enemy territory, doings this such as sabotaging enemy garrisons, planting anti-personnel mines, and killing enemy officers and other important personnel. The Spotter is also the only class that can set up an Outpost Spawn deep within enemy territory, behind their frontline.
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* AntiInfantry: Light machine guns can effectively wipe out entire platoons of enemy infantry provided they're placed in a good position. In addition, there's several buildable obstacles which can block the path of infantry, such as the Belgian Gate or barbed wire. The Engineer and Spotter class also have access to anti-personnel mines.

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* AntiInfantry: Light machine guns can effectively wipe out entire platoons of enemy infantry provided they're placed in a good position. In addition, there's several buildable obstacles which can block the path of infantry, such as the Belgian Gate or barbed wire. The Engineer Engineer, Spotter, and Spotter Sniper class also have access to anti-personnel mines.
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* SniperRifle: The WeaponOfChoice for the Sniper class, obviously. For the Americans, they get the [=M1903A4=] Springfield, while the Germans get a scoped Karabiner 98k.
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* AntiInfantry: Light machine guns can effectively wipe out entire platoons of enemy infantry provided they're placed in a good position. In addition, there's several buildable obstacles which can block the path of infantry, such as the Belgian Gate or barbed wire.

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* AntiInfantry: Light machine guns can effectively wipe out entire platoons of enemy infantry provided they're placed in a good position. In addition, there's several buildable obstacles which can block the path of infantry, such as the Belgian Gate or barbed wire. The Engineer and Spotter class also have access to anti-personnel mines.
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* AwesomeButImpractical: Anti-tank guns. While they have much better stopping power and range than man portable anti-tank rocket launchers, they require about 50 resources and someone with a hammer to place down. What's more, they cannot be towed around once set up, and have a limited traverse. In short, they're only really useful for defending capture points against tanks and groups of infantry.
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* StupidJetpackHitler: Averted in the game proper due to its focus on authenticity. Played straight, however, as an EasterEgg, with a single Landkreuzer P.1000 Ratte, a massive Super Heavy tank that was never built in RealLife, appearing in the outskirts of the Hurtgen Forest map.
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* EasterEgg: [[https://www.youtube.com/watch?v=xe5J5VgDvW8 The Landkreuzer P.1000 Ratte]] can be found in the Hurtgen Forest map.
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* HoldTheLine: The Offensive Mode is this in a nutshell, with one team attacking and attempting to capture all objectives, while the other defends the objectives to prevent them from capturing within the time limit given.
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* AntiVehicle: Both the Anti-Tank and Engineer classes have access to anti-tank mines, which can destroy enemy trucks, tanks, or armored cars should they run over one.
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* CrewOfOne: Downplayed and averted. While it ''is'' possible to man a tank or armored car by one's lonesome, it is also ''very'' tedious and time consuming to switch between crew positions, not to mention heavily discouraged. To make full use of a tank, at least 2 players are needed, with one manning the turret and the other driving.

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* CrewOfOne: Downplayed and averted. While it ''is'' possible to man a tank or tank, armored car car, or anti-tank gun by one's lonesome, it is also ''very'' tedious and time consuming to switch between crew positions, not to mention heavily discouraged. To make full use of a tank, tank or anti-tank gun, at least 2 players are needed, with one manning the turret or gun and the other driving.driving or loading.
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* WinterWarfare: Currently, there's the map Foy, which is set in Belgium during the Battle of the Bulge. In contrast to other maps, this one is blanketed entirely in snow, and both factions spawn in with winter clothing by default.

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* WinterWarfare: Currently, there's the map Foy, which is set in Belgium during the Battle of the Bulge. In contrast to other maps, this one is blanketed entirely in snow, and both factions spawn in with winter clothing by default.snow.
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* SmokeOut: Certain classes and loadouts have access to smoke grenades, which can allow squads or platoons to advance without the risk of getting hit by enemy fire. Field artillery guns also have access to smoke shells, which can do this on a much larger scale and for a much longer duration.
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* CrewOfOne: Averted. To man a tank or armored car, you'll need 3 to 5 players, each acting as a different crew member.

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* CrewOfOne: Averted. To Downplayed and averted. While it ''is'' possible to man a tank or armored car, you'll need 3 car by one's lonesome, it is also ''very'' tedious and time consuming to 5 players, each acting as a different switch between crew member.positions, not to mention heavily discouraged. To make full use of a tank, at least 2 players are needed, with one manning the turret and the other driving.

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* ShoutOut: The Update 7 trailer has quite a number of references to films and TV shows set during the War in Europe, namely ''Film/Fury2014'', ''Film/SavingPrivateRyan'', and ''Series/BandOfBrothers''.

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* ShoutOut: ShoutOut:
**
The Update 7 trailer has quite a number of references to films and TV shows set during the War in Europe, namely ''Film/Fury2014'', ''Film/SavingPrivateRyan'', and ''Series/BandOfBrothers''.''Series/BandOfBrothers''.
** The Carentan map features the Cafe de Normandie building found in ''Recap/BandOfBrothersS1E3Carentan'', complete with the trademark blue sign.
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* PinnedDown: The game uses a suppression system that causes the player's vision to become greyed out and blurred when enemy gunfire is near their location.
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* WarIsHell: It's even in the game's title. Among other things, the game has deaths being quick and sudden events, limbs flying off when soldiers are killed by explosions, getting PinnedDown and suppressed in the presence of gunfire near your position, and artillery and bombing runs being genuinely scary even when they're near-misses.
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* LightningBruiser: The Panther Medium Tank. Compared to its rival, the Sherman, it can take far more damage, while also boasting a high velocity 75mm tank that has far more potency than the 76mm used on the American tank. In addition, for a tank of its size, its surprisingly fast.
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* AttackItsWeakPoint: The best and most efficient way to knock out a tank or armored car with a bazooka or Panzerschreck is to hit it in the engine compartment.
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* RespawnPoint: Four types are utilized: HQ Spawns, Garrison Spawns, Airheads, and Outpost Spawns.

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* RespawnPoint: Four types are utilized: HQ Spawns, Garrison Spawns, Airheads, Airhead Spawns, and Outpost Spawns.



** Airheads are temporary respawn points which can be set up anywhere by the Commander class. As the name implies, it allows troops to drop into the battlefield quickly.

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** Airheads Airhead Spawns are temporary respawn points which can be set up anywhere by the Commander class. As the name implies, it allows troops to drop into the battlefield quickly.
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** Armor classes are divided into Tank Commanders and Crewmen. Their role is mainly to crew tanks and armored vehicles.
** Recon classes are divided into Sniper and Spotter.

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** Armor classes are divided into Tank Commanders and Crewmen. Their role is mainly to crew tanks and armored vehicles.
** Recon classes are divided into Sniper and Spotter. Their jobs are to spot enemies as well as give targets for the Commander. In the sniper's case, this also includes taking out vital enemy positions from afar.

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* CombatMedic: One of several playable classes, his role is to revive and heal downed players, while also being armed with a rifle and a handgun.

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* CombatMedic: One of several playable classes, his role is to revive and heal downed players, while also being rather heavily armed with a rifle and a handgun.


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* TargetSpotter: One of several classes in-game, and one of two recon classes alongside the sniper. His job, as the name suggests, is to spot targets for his allies.

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