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** Infantry classes are divided into Officers, Riflemen, Assault, Automatic Riflemen, Medics, Supports, and Engineers.
** Armor classes are divided into Tank Commanders and Crewmen.

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** Infantry classes are divided into Officers, Riflemen, Assault, Automatic Riflemen, Medics, Supports, Anti-Tanks, and Engineers.
Engineers. They're the backbone of the classes in-the game, and are always in the thick of combat.
** Armor classes are divided into Tank Commanders and Crewmen. Their role is mainly to crew tanks and armored vehicles.
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* CombatMedic: One of several playable classes, his role is to revive and heal downed players, while also being armed with a rifle and a handgun.
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* CharacterClassSystem: The game separates players into four distinct types: Commanders, Infantry, Armor, and Recon. And the latter 3 are further divided into several other classes that fulfill a number of different roles.
** Infantry classes are divided into Officers, Riflemen, Assault, Automatic Riflemen, Medics, Supports, and Engineers.
** Armor classes are divided into Tank Commanders and Crewmen.
** Recon classes are divided into Sniper and Spotter.
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* TheEngineer: One of several playable classes who fulfills a number of roles, including repairing tanks and vehicles in the field with his blowtorch, setting up anti-personnel and anti-tank mines, and helping construct fortifications.
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* AntiArmor: The Anti-Tank class serves as this for the standard infantry squad, possessing an anti-tank rocket as one of their primary weapons. In addition to this, towed anti-tank guns can be constructed in certain locations, allowing infantry to destroy tanks from much longer ranges.

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* AntiArmor: The Anti-Tank class serves as this for the standard infantry squad, possessing an anti-tank rocket as one of their primary weapons. In addition to this, they can also construct towed anti-tank guns can be constructed in certain locations, allowing infantry to destroy tanks from much longer ranges.
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* StoneWall: The [=M4A3E2=] 75 Heavy tank is this. While it has some of the thickest armor amongst the American tanks, its 75mm tank gun is woefully inadequate at penetrating the front armor of a Tiger or Panther.
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* ShoutOut: The Update 7 trailer has quite a number of references to films and TV shows set during the War in Europe, namely ''Film/Fury2014'', ''Film/SavingPrivateRyan'', and ''Series/BandOfBrothers''.

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* GlassCannon: The Sherman Medium Tank. Not as fast as the Stuart, but it's 76mm tank gun has the power to penetrate the armor of even the Tiger I Heavy tank. However, its armor is much thinner by contrast.

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* GlassCannon: The [=M4A1=] Sherman Medium Tank. Not as fast as the Stuart, but it's 76mm tank gun has the power to penetrate the armor of even the Tiger I Heavy tank. However, its armor is much thinner by contrast.


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* MightyGlacier:
** The [=M4A3E2=] Sherman Jumbo (76) has the heaviest armor amongst the American tanks in-game, and is armed with the same 76mm gun found on the [=M4A1=] Sherman, allowing it to penetrate the front armor of both the Panther and Tiger tanks. Compared to the Stuart and its Medium tank counterpart, however, its somewhat slower.
** The Tiger I tank. It has the most powerful tank gun and thickest armor in the game, at the cost of having somewhat less mobility than either the Panzer II or the Panther.
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* EasyLogistics: Averted. Among other things emphasized during a match is possessing enough supplies to perform certain tasks. Namely, these include: building fortifications, gun emplacements, and garrisons. In most cases, supplies must be delivered on foot, but recent updates have implemented drivable supply trucks which can deliver large amounts of supplies nearer to the frontline.

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* EasyLogistics: Averted. Among other things emphasized during a match is possessing enough supplies to perform certain tasks. Namely, these include: building fortifications, gun emplacements, and garrisons. In most cases, supplies must be delivered on foot, foot or dropped in by air, but recent updates have implemented drivable supply trucks which can deliver large amounts of supplies nearer to the frontline.

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* DeathFromAbove: Artillery strikes, which have the potential to kill entire squads of soldiers and even a few tanks or vehicles if zeroed in properly.

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* DeathFromAbove: DeathFromAbove:
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Artillery strikes, which have the potential to kill entire squads of soldiers and even a few tanks or vehicles if zeroed in properly.properly.
** Bombing runs, which have the Commander call in a few bombers to drop high explosives on certain parts on the map.
** Strafing Runs, which have the Commander call in a fighter bomber to strafe certain positions on the map.

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* ItsRainingMen: Reinforcements can respawn in via airborne drop behind enemy lines, allowing a team to potentially outflank their enemies and capture an important objective.

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* ItsRainingMen: Reinforcements can respawn in via airborne drop the Airhead redeploy method behind enemy lines, allowing a team to potentially outflank their enemies and capture an important objective.



* RespawnPoint: Three types are utilized: HQ Spawns, Garrison Spawns, and Outpost Spawns.

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* RespawnPoint: Three Four types are utilized: HQ Spawns, Garrison Spawns, Airheads, and Outpost Spawns.


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** Airheads are temporary respawn points which can be set up anywhere by the Commander class. As the name implies, it allows troops to drop into the battlefield quickly.
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* ItsRainingMen: Reinforcements can respawn in via airborne drop behind enemy lines, allowing a team to potentially outflank their enemies and capture an important objective.
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* RareGuns: The Gewehr 43 is notable in that it's only available for a handful of German infantry classes, reflecting it's real world rarity compared to the Karabiner 98k.
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* StormingTheBeaches: The Omaha Beach and Utah Beach maps have the Americans spawning from landing craft, and having to fight their way onto shore and inland, while the Germans defend from fixed positions on high ground and in bunkers or trenches.
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* AndYourRewardIsClothes: Level up both your career and your classes, and you'll be able to unlock new uniforms, field caps, and helmets.
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* DeathFromAbove: Artillery strikes, which have the potential to kill entire squads of soldiers and even a few tanks or vehicles if zeroed in properly.
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Compare with ''VideoGame/DayOfInfamy'', another TacticalShooter set during [=WWII=] in Europe.
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* RespawnPoint: Three types: HQ Spawns, Garrison Spawns, and Outpost Spawns.

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* RespawnPoint: Three types: types are utilized: HQ Spawns, Garrison Spawns, and Outpost Spawns.



** Outpost Spawns can be established by either the Spotter or Officer classes. These allow any of the aforementioned member's squadmates to spawn in rather quickly. Like Garrison Spawns, however, they can be destroyed and overrun by enemy troops.

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** Outpost Spawns can be established by either the Spotter or Officer classes. These allow any of the aforementioned member's squadmates (and only their squadmates) to spawn in rather quickly. Like Garrison Spawns, however, they can be destroyed and overrun by enemy troops.
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* RespawnPoint: Three types: HQ Spawns, Garrison Spawns, and Outpost Spawns.
** HQ Spawns are the beginning spawn points for both factions, featuring transport trucks to get to the frontlines faster, as well as fuel and supply nodes for both infantry and tanks. This is where tanks and armored cars respawn exclusively.
** Garrison Spawns can be established by the Spotter, Officer, or Commander and are usually placed nearer to the frontlines, and as a result can be overrun and destroyed by the enemy. These points allow any infantry soldier to respawn here regardless of unit, in exchange for a longer respawn wait time.
** Outpost Spawns can be established by either the Spotter or Officer classes. These allow any of the aforementioned member's squadmates to spawn in rather quickly. Like Garrison Spawns, however, they can be destroyed and overrun by enemy troops.
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* CrewOfOne: Averted. To man a tank or armored car, you'll need 3 to 5 players, each acting as a different crew member.
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* PoorCommunicationKills: Thanks to the game's emphasis on squad and platoon-level tactics, communication can be a deciding factor on which side wins. Failure to coordinate with your own squad can result in not only you and your allies being killed, but even the loss of a vital outpost, garrison, or even an objective.
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** Light tanks. They're incredibly fast for an armored vehicle, to the point they can outrun infantry on foot and all other tank types. However, their armor is sorely lacking, and in a tank-on-tank engagement their armor stands little, if any, chance of stopping a shell.
** Armored cars as well. Like light tanks, they're very agile and are good for providing reconnaissance. Their drawback is the same as light tanks, with minimal or no armor protection for its crew.

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** Light tanks. They're incredibly fast for an armored vehicle, to the point they can outrun infantry on foot and all other tank types. However, their armor is sorely lacking, and easily capable of being knocked out by a man portable anti-tank rocket or towed anti-tank tank. And, in a tank-on-tank engagement engagement, their armor stands little, if any, chance of stopping a an armor-piercing shell.
** Armored cars as well. Like light tanks, they're very agile and are good for providing reconnaissance. decently armed. Their drawback is the same as light tanks, with minimal or no armor protection for its crew.crew, anti-tank rockets can easily punch through their armor, and against tanks, they're easy targets.

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* FragileSpeedster: Light tanks. They're incredibly fast, to the point they can outrun infantry on foot and all other tank types. However, their armor is sorely lacking, and in a tank-on-tank engagement their armor stands little, if any, chance of stopping a shell.

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* FragileSpeedster: FragileSpeedster:
**
Light tanks. They're incredibly fast, fast for an armored vehicle, to the point they can outrun infantry on foot and all other tank types. However, their armor is sorely lacking, and in a tank-on-tank engagement their armor stands little, if any, chance of stopping a shell.shell.
** Armored cars as well. Like light tanks, they're very agile and are good for providing reconnaissance. Their drawback is the same as light tanks, with minimal or no armor protection for its crew.
* GlassCannon: The Sherman Medium Tank. Not as fast as the Stuart, but it's 76mm tank gun has the power to penetrate the armor of even the Tiger I Heavy tank. However, its armor is much thinner by contrast.
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* FragileSpeedster: Light tanks. They're incredibly fast, to the point they can outrun infantry on foot and all other tank types. However, their armor is sorely lacking, and in a tank-on-tank engagement their armor stands little, if any, chance of stopping a shell.
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* TankGoodness: Tanks are available for both the Allied and Axis factions, and in the right hands they can absolutely devastate entire squads of infantry with their machine guns and main armament.

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* TankGoodness: Tanks are available for both the Allied and Axis factions, and in the right hands they can absolutely devastate entire squads of infantry with their machine guns and main armament.armament.
* WinterWarfare: Currently, there's the map Foy, which is set in Belgium during the Battle of the Bulge. In contrast to other maps, this one is blanketed entirely in snow, and both factions spawn in with winter clothing by default.
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* CharacterCustomization: Players can customize the appearances of their various classes, ranging from different helmets and uniforms to other loadouts.

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* UrbanWarfare: Several of the in-game maps feature towns, villages, and hamlets as major objectives, and both sides must contest and fight in these locations in order to gain control of them.

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* EpicTankOnTankAction: Thanks to the large size of each map and both sides having access to tanks, tank-on-tank clashes are a common occurence.
* UrbanWarfare: Several of the in-game maps feature towns, villages, and hamlets as major objectives, and both sides must contest and fight in these locations in order to gain control of them.them.
* TankGoodness: Tanks are available for both the Allied and Axis factions, and in the right hands they can absolutely devastate entire squads of infantry with their machine guns and main armament.
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* AntiInfantry: Light machine guns can effectively wipe out entire platoons of enemy infantry provided they're placed in a good position. In addition, there's several buildable obstacles which can block the path of infantry, such as the Belgian Gate or barbed wire.
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* AntiArmor: The Anti-Tank class serves as this for the standard infantry squad, possessing an anti-tank rocket as one of their primary weapons. In addition to this, towed anti-tank guns can be constructed in certain locations, allowing infantry to destroy tanks from much longer ranges.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hll_title_new_1.jpg]]

''Hell Let Loose'' is a [[TacticalShooter tactical]] FirstPersonShooter developed by Australian Studio Black Matter and published by Creator/Team17.

Set during UsefulNotes/WorldWarII's WorldWarII/WarInEuropeAndAfrica, the game offers 100 player matches on large, sprawling maps. Currently, maps are set in France, Belgium, and Germany, with the current factions being the United States and Nazi Germany. Future patches, however, plan on introducing more factions and maps to the game, with the Soviet Union being the next one planned.

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!''Hell Let Loose'' contains examples of:

* EasyLogistics: Averted. Among other things emphasized during a match is possessing enough supplies to perform certain tasks. Namely, these include: building fortifications, gun emplacements, and garrisons. In most cases, supplies must be delivered on foot, but recent updates have implemented drivable supply trucks which can deliver large amounts of supplies nearer to the frontline.
* UrbanWarfare: Several of the in-game maps feature towns, villages, and hamlets as major objectives, and both sides must contest and fight in these locations in order to gain control of them.

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