Follow TV Tropes

Following

History VideoGame / HeatSignature

Go To

OR

Added: 309

Removed: 314

Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Offworld Security's Concussion Guns have a limited capacity of 16 shots and are 'reloaded' by visiting friendly stations. They shoot light blue energy bolts that seem to disable targets through concussive/impact force (since they can still break windows) rather than being {{Static Stun Gun}}s



* FrickinLaserBeams: Offworld Security's Concussion Guns have a limited capacity of 16 shots and are 'reloaded' by visiting friendly stations. They shoot light blue energy bolts that seem to disable targets through concussive/impact force (since they can still break windows) rather than being {{Static Stun Gun}}s
Is there an issue? Send a MessageReason:
Crosswicked new trope Ammo Using Melee Weapon

Added DiffLines:

*AmmoUsingMeleeWeapon: The Crashblade can disable any shield and kill the shielded enemy behind it in one stroke, but only has one use before it turns into a regular longblade. Cherry's Fatal Attraction can pierce through shields and armor, teleports you to the enemy you're killing with it, and can be recharged between missions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Challenge Update added a bunch of new clients to work for. Two of them, the "Old Timer" and the "Soft Target" remove two of the most annoying elements of combat, namely contractors and shields.
Is there an issue? Send a MessageReason:
None


''Heat Signature'' is a WideOpenSandbox Roguelike Space Infiltration game with [[StealthBasedGame stealth elements]] developed by Suspicious Development of ''{{VideoGame/Gunpoint}}'' fame, led by Tom Francis. The game was developed over the course of four years, and was released on 21 September 2017. The game is available on {{UsefulNotes/Steam}} [[http://store.steampowered.com/app/268130/Heat_Signature/ here]].

to:

''Heat Signature'' is a WideOpenSandbox Roguelike Space Infiltration game with [[StealthBasedGame stealth elements]] developed by Suspicious Development of ''{{VideoGame/Gunpoint}}'' fame, led by Tom Francis. The game was developed over the course of four years, and was released on 21 September 2017. The game is available on {{UsefulNotes/Steam}} [[http://store.steampowered.com/app/268130/Heat_Signature/ here]].
here.]]
Is there an issue? Send a MessageReason:
None


* SparkOfTheRebellion: The tutorial shows Sader and Breaker liberating Coldrock Haven. The existence of an independant station causes [[PlayerCharacter mercenary types]] to flock to it, kick-starting the rebellion.

to:

* SparkOfTheRebellion: The tutorial shows Sader and Breaker liberating Coldrock Haven. The existence of an independant independent station causes [[PlayerCharacter mercenary types]] to flock to it, kick-starting the rebellion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SparkOfTheRebellion: The tutorial shows Sader and Breaker liberating Coldrock Haven. The existence of an independant station causes [[PlayerCharacter mercenary types]] to flock to it, kick-starting the rebellion.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


The story follows a galactic war between four factions, each acting independently. Each one rules the space stations that dot the nebula with an iron fist, and the hardworking folk that live in them want freedom. That's where you come in: maybe your wife was kidnapped by TheEmpire and you want to get her back, or maybe your brother was murdered by the CorruptCops of TheFederation. Either way, you're armed with a Breacher Pod, a short-range non-organic-matter teleporter, and a huge arsenal of futuristic weapons and gadgets to raise the money to fund your potential SuicideMission to save the ones you love or get revenge for their demise. Or maybe you just need to steal something to pay off an old debt.

to:

The story follows a galactic war between four factions, each acting independently. Each one rules the space stations that dot the nebula with an iron fist, and the hardworking folk that live in them want freedom. That's where you come in: maybe your wife was kidnapped by TheEmpire and you want to get her back, or maybe your brother was murdered by the CorruptCops of TheFederation. Or maybe you just need to steal something to pay off an old debt. Either way, you're armed with a Breacher Pod, a short-range non-organic-matter teleporter, and a huge arsenal of futuristic weapons and gadgets to raise the money to fund your potential SuicideMission to save the ones you love or get revenge for their demise. Or maybe you just need to steal something to pay off an old debt. \n
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** An easy but risky method is to hijack another ship, then fly it over to the target ship and open fire (the button you use to brake with your pod is used here to fire missiles). Unfortunately, there's no relative brake, handling an actual warship is about five times harder than flying with your pod, and the enemy ship will flee to a station while they return fire. Try to hijack a ship from the same faction as the one you're targeting, or they'll turn hostile when they detect you.

to:

** An easy but risky method is to hijack another ship, then fly it over to the target ship and open fire (the button you use to brake with your pod is used here to fire missiles). Unfortunately, there's no relative brake, handling an actual warship is about five times harder than flying with your pod, and the enemy ship will flee to a station station(although firing at their engines will end this attempt) while they return fire. Try to hijack a ship from the same faction as the one you're targeting, or they'll turn hostile when they detect you.

Added: 238

Changed: 18

Is there an issue? Send a MessageReason:
None


-->'''Player:''' ''"I don't get it."''
-->'''Mirfak:''' ''"Sovereign have a white hair thing going on these days, dunno if you noticed."''
-->'''Player:''' ''"But you have no hair."''
-->'''Mirfak:''' ''"That's the joke. Welcome to the joke. It's bad here now."''

to:

-->'''Player:''' '''Player:''' ''"I don't get it."''
-->'''Mirfak:'''
"''\\
'''Mirfak:'''
''"Sovereign have a white hair thing going on these days, dunno if you noticed."''
-->'''Player:'''
"''\\
'''Player:'''
''"But you have no hair."''
-->'''Mirfak:'''
"''\\
'''Mirfak:'''
''"That's the joke. Welcome to the joke. It's bad here now."''


Added DiffLines:

* NoodleIncident: Characters with the ''Blacklisted'' negative modifier can never use shops. It's not stated why to the player, but it sure sounds like a textbook Incident;
--> '''You're banned from all shops and you know full well why.'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllForNothing: [[spoiler:If you're invested in an independent Drift, you get to sit and watch as Sader Fiasco's mysterious client swoops in and takes over the entire system with a titanic armada of siege ships, accomplishing what might have taken you ten to twenty hours in less than a minute.]]

Added: 291

Changed: 45

Is there an issue? Send a MessageReason:
Crosswicking.


* AntiFrustrationFeatures:

to:

* AntiFrustrationFeatures:AntiFrustrationFeatures: Mulitple:



-->'''Player:''' ''"Hey Mirfak. You're Sovereign, right?"''
-->'''Mirfak:''' ''"Is it the hair?"''

to:

-->'''Player:''' ''"Hey Mirfak. You're Sovereign, right?"''
-->'''Mirfak:'''
right?"''\\
'''Mirfak:'''
''"Is it the hair?"''hair?"''\\



--> '''Grenade Launcher:''' ''What if grenades but faster?''
--> '''Concussion Grenade Launcher:''' ''This device profoundly accelerates bedtime. -Offworld Security''

to:

--> '''Grenade Launcher:''' ''What if grenades but faster?''
-->
faster?''\\
'''Concussion Grenade Launcher:''' ''This device profoundly accelerates bedtime. -Offworld Security''



--> '''Asli Sixty:''' ''"Well, it's not my home. But it's about three and a half thousand light years... that way. Meph, where glitch was born. They were good at it there, better than us - they could glitch small things big distances, big things small distances..."''
--> '''Player:''' ''"Then?"''
--> '''Asli Sixty:''' ''"They tried teleporting a big thing a big distance. Teleported their entire fleet to the other side of the galaxy, leaving their planet defenseless and their fleet stranded. The fleet adapted: their short range glitch tech was beyond anything the rest of the galaxy had ever seen, so they could jump in and steal whatever they wanted from passing shipments. It was the weirdest war. Everyone's terrified of this hyper-advanced fleet, and the hyper-advanced fleet is just like, can we have some food please. Also does anyone want to join. This is boring."''

to:

--> '''Asli Sixty:''' ''"Well, it's not my home. But it's about three and a half thousand light years... that way. Meph, where glitch was born. They were good at it there, better than us - they could glitch small things big distances, big things small distances..."''
-->
"''\\
'''Player:''' ''"Then?"''
-->
''"Then?"''\\
'''Asli Sixty:''' ''"They tried teleporting a big thing a big distance. Teleported their entire fleet to the other side of the galaxy, leaving their planet defenseless and their fleet stranded. The fleet adapted: their short range glitch tech was beyond anything the rest of the galaxy had ever seen, so they could jump in and steal whatever they wanted from passing shipments. It was the weirdest war. Everyone's terrified of this hyper-advanced fleet, and the hyper-advanced fleet is just like, can we have some food please. Also does anyone want to join. This is boring."''



* SwapTeleportation: "Swapper" is one of the three available portable teleporter types. Its basic function is to swap the current PlayerCharacter's position with that of another living character (usually a guard) on the current map and can be used to access otherwise inaccessible locations.



-->'''Player:''' ''"But it's OK to break their arms?"''
-->'''Geneva:''' ''"That's fine, yes."''

to:

-->'''Player:''' ''"But it's OK to break their arms?"''
-->'''Geneva:'''
arms?"''\\
'''Geneva:'''
''"That's fine, yes."''



-->'''Player:''' ''"What if you have the wrong person?"''
-->'''Geneva:''' ''"That's what we keep asking cultures who kill. All force is wrong when you're wrong. Ours doesn't leave anyone dead."''

to:

-->'''Player:''' ''"What if you have the wrong person?"''
-->'''Geneva:'''
person?"''\\
'''Geneva:'''
''"That's what we keep asking cultures who kill. All force is wrong when you're wrong. Ours doesn't leave anyone dead."''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Armored guards will not react in any way at stepping on an Acid Trap and having their armor literally melted away. Their companions will also not find anything strange in seeing their coworkers' armor disappear before their very eyes.
** Guards will walk past the pilot room and find no cause for alarm at noticing that the pilot is gone if you took him out.
Is there an issue? Send a MessageReason:
None


* HollywoodSilencer: Played with. Guns are normally quite loud, but can come in ''Quiet'' or ''Silent'' versions. ''Quiet'' reduces the sound radius significantly (though the weapon can still be heard in adjacent rooms), whilst ''Silent'' reduces the sound radius to one or two meters at most.

to:

* HollywoodSilencer: Played with. Guns are normally quite loud, but can come in ''Quiet'' or ''Silent'' versions. ''Quiet'' reduces the sound radius significantly and prevents it from being heard through walls or closed doors (though the weapon can still be heard in adjacent rooms), rooms via open hallways for a decent distance), whilst ''Silent'' reduces the sound radius to one or two meters at most.
Is there an issue? Send a MessageReason:
None


** Armor-piercing guns let you finally deal with armored opponents. However, they only use armor-piercing ammo, which can't be bought (aside from purchasing an expensive armor-piercing gun, which comes with a dozen such bullets) and are rare to find (and even then, only in small amounts). And since guards don't carry armor-piercing guns themselves, you can't restock your ammo from dropped guns like you can with normal guns. This makes the automatic versions of armor-piercing guns especially impractical, since their high rates of fire are largely irrelevant, given your very low ammo supply.

to:

** Armor-piercing guns let you finally deal with armored opponents. However, they only use armor-piercing ammo, which can't be bought (aside from purchasing an expensive armor-piercing gun, which comes with a dozen such bullets) costs six times the price of normal ammo (6 acid per twelve shots, to the preston standard rounds' cost of 1 for the same amount) and are rare to find (and even then, only in small amounts). And since guards don't carry armor-piercing guns themselves, you can't restock your ammo from dropped guns like you can with normal guns. This makes the automatic versions of armor-piercing guns especially impractical, since their high rates of fire are largely irrelevant, given your very low ammo supply.
Is there an issue? Send a MessageReason:
None


** Also added in the Challenge Update - Upon becoming alerted, guards will shout different phrases depending on what alerted them - if a gunshot or body did so, they will shout "Gunshot!" or "Body!", repsectively.

to:

** Also added in the Challenge Update - Upon becoming alerted, guards will shout different phrases depending on what alerted them - if a gunshot or body did so, they will shout "Gunshot!" or "Body!", repsectively.respectively.



* ArchaicWeaponForAnAdvancedAge: The lethal melee weapons are the Longblade and Shortblade, essentially a longsword and shortsword respectively. They clearly have some social/cultural function within Sovereign society, as many of their ships have sparring areas (complete with faded bloodstains) and Sovereign guards that don't carry guns will carry Longblades instead. Also notable in that all characters appear to wield the Longblade similarly to the classical european 'Ox guard' style (though on their left, rather than right).

to:

* ArchaicWeaponForAnAdvancedAge: The lethal melee weapons are the Longblade and Shortblade, essentially a longsword and shortsword respectively. They clearly have some social/cultural function within Sovereign society, as many of their ships have sparring areas (complete with faded bloodstains) and Sovereign guards that don't carry guns will carry Longblades instead. instead of the nonlethal pipe wrenches used by other factions. Also notable in that all characters appear to wield the Longblade similarly to the classical european European 'Ox guard' style (though on their left, rather than right).

Added: 984

Changed: 319

Is there an issue? Send a MessageReason:
None


* DeflectorShields: Shielding units are available to both guards and the player. Guards may have emergency shields that only activate when they're alerted, or shields that are always active. You can use a manually-activated shield that lasts for a few seconds. In both cases, shields deflect all bullets and provide immunity to explosions.

to:

* DeflectorShields: DeflectorShields:
**
Shielding units are available to both guards and the player. Guards may have emergency shields that only activate when they're alerted, or shields that are always active. You can use a manually-activated shield that lasts for a few seconds. In both cases, shields deflect all bullets and provide immunity to explosions.explosions.
** Defender contractors have a special version that they give to all guards within radius of them that can't be crashed or subverted, requiring the player character to either take out the Defender first (who also always has a normal shield) or get creative with teleporter gadgets (as the vacuum of space does not care whether or not one has a shield).


Added DiffLines:

* InstantDeathRadius: The Predator contractor's glitch field is this: step into the purple radius and it instantly glitches to your character and wounds them. This trope also applies to ''the Predator itself'' if the player subverts it, causing the Predator to be teleported outside of the ship and asphyxiate.

Added: 712

Changed: 477

Is there an issue? Send a MessageReason:
None


** If you somehow manage to lock a keycard on the other side of the door it unlocks, you can just teleport it to you. You can also mark items as 'teleport to stash' if you don't have enough inventory space, and they'll be put into your stash when you undock, or are [[ExplosiveDecompression blown out a window or destroyed module]], or ThrownOutTheAirlock.

to:

** If you somehow manage to lock a keycard on the other side of the door it unlocks, you can just teleport it to you. You can also mark items as 'teleport to stash' if you don't have enough inventory space, and they'll be put into your stash when you undock, or are [[ExplosiveDecompression blown out next dock at a window or destroyed module]], or ThrownOutTheAirlock.station.



** The Offworld Angel pod makes it ''much'' easier to catch yourself and whoever else gets defenestrated into space ''and'' negates the [[MaximumHPReduction permanent bleed-out timer reduction]] that normally follows being wounded and then ThrownOutTheAirlock down to one-third of its original penalty. Barring the default replacement pod, it is also the cheapest boarding craft in the game and can usually be unlocked pretty early on.

to:

** The Offworld Angel pod makes it ''much'' easier to catch yourself and whoever else gets defenestrated into space ''and'' negates reduces the [[MaximumHPReduction permanent bleed-out timer reduction]] that normally follows being wounded and then ThrownOutTheAirlock down to one-third of its original penalty. Barring the default replacement pod, it is also the cheapest boarding craft in the game and can usually be unlocked pretty early on.



** "Automatic" weapons were changed to fire on release of the trigger, to make careful aiming with them actually possible. All guard guns were also changed to be Quiet by default, as a single gunshot could otherwise ''completely'' ruin stealth. As it stands it will still complicate things (as any guard in a fairly sizeable radius will hear it, unless there's a wall or door between them and the gunshot source), but you can recover from it if you're quick.



** The Sovereign Coldfire is a Breacher pod that uses StealthInSpace to be immune to visual sensors, and it has an alternate thruster mode that makes it immune to "heat sensors" - which are extremely rare. It looks cool, but avoiding visual sensors is quite easy anyway, and you can't shoot out windows from the outside either. Its alternate thruster mode doesn't seem to do anything else except provide a slower thruster mode that looks cool. You can't even sell it for money.

to:

** The Sovereign Coldfire is a Breacher pod that uses StealthInSpace to be immune to visual sensors, and it has an alternate thruster mode that makes it immune to "heat sensors" - which are extremely rare. It looks cool, but avoiding visual sensors is quite easy anyway, and you can't shoot out windows from the outside either. Its The rarity of ship-based heat sensors means that most of the time its alternate thruster mode doesn't seem to do anything else except provide a slower thruster mode that looks cool. You can't even sell it for money.



* BraggingRightsReward: Glory, accomplished by completing missions that award Glory - which are extremely difficult end-game level missions.

to:

* BraggingRightsReward: Glory, accomplished by completing missions that award Glory - which are extremely difficult end-game level missions. There are several levels of Glory mission too.



** On a slightly less direct note, guards carrying heat sensors can be more easily decoyed than those without them, particularly on thin-walled ships. It's possible to lure a key-carrying guard through a locked door by walking into his heat sensor radius on the opposite side of a wall, then knock him out and steal his key, all with minimal risk of being discovered.

to:

** On a slightly less direct note, prior to the Challenge Update, guards carrying heat sensors can could be more easily decoyed than those without them, particularly on thin-walled ships. It's It was possible to lure a key-carrying guard through a locked door by walking into his heat sensor radius on the opposite side of a wall, then knock knocking him out and steal stealing his key, all with minimal risk of being discovered.discovered. Post-Challenge, however, guards with heat sensors will shout [="INTRUDER!"=] and sound the alarm if you step into their sensor radius.



* OneHitKill / OneHitPointWonder: Anyone that isn't you has exactly 1 HP. Each time you take lethal damage, you suffer from bloodloss and you'll lose about four to six seconds off your base thirty-second timer. This can only be prevented if you receive medical attention from the Offworld Angel pod's autodoc system.
** On the other hand, armor and shields seem to be effectively invulnerable to most forms of attack, making them a serious challenge. They can only be bypassed with an ArmorPiercingAttack or HollywoodHacking respectively.

to:

* OneHitKill / OneHitPointWonder: Anyone that isn't you has exactly 1 HP. Each time you take lethal damage, you suffer from bloodloss and you'll lose about four to six seconds off your base thirty-second timer. This can only be prevented The health loss is reduced if you receive medical attention from the Offworld Angel pod's autodoc system.
** On the other hand, armor and shields seem to be effectively invulnerable to most forms of attack, making them a serious challenge. They can only be bypassed with an ArmorPiercingAttack or HollywoodHacking respectively.respectively, short of launching the wearer into space.


Added DiffLines:

* PsychicLink: A newer feature is the Life-Link, which connects groups of guards by glowing green lines. If any linked guard is killed or knocked out, the other members of their squad will immediately be alerted. Commonly used on higher-difficulty ships.
Is there an issue? Send a MessageReason:
None


** Predators: Project a purple field that expands and contracts periodically. If you enter the field, they will immediately teleport to you and stab you. Shields won't protect you from their attacks, either.

to:

** Predators: Project a purple field that expands and contracts periodically. [[InstantDeathRadius If you enter the field, they will immediately teleport to you and stab you.you]]. Shields won't protect you from their attacks, either.

Added: 350

Changed: 508

Is there an issue? Send a MessageReason:
None


** The Offworld Angel pod makes it ''much'' easier to catch yourself and whoever else gets defenestrated into space ''and'' completely negates the [[MaximumHPReduction permanent bleed-out timer reduction]] that normally follows being wounded and then ThrownOutTheAirlock. Barring the default replacement pod, it is also the cheapest boarding craft in the game and can usually be unlocked pretty early on.

to:

** The Offworld Angel pod makes it ''much'' easier to catch yourself and whoever else gets defenestrated into space ''and'' completely negates the [[MaximumHPReduction permanent bleed-out timer reduction]] that normally follows being wounded and then ThrownOutTheAirlock.ThrownOutTheAirlock down to one-third of its original penalty. Barring the default replacement pod, it is also the cheapest boarding craft in the game and can usually be unlocked pretty early on.



* AwesomeButImpractical: The Everything Gun, which works kind of like HalfLife2's Gravity Gun. Upon firing, it will instantly teleport any loose objects within a large radius to your gun and fire them out a high speeds in a spread pattern, knocking out everything in its path. Since the projectiles ricochet all over the place, this can also knock ''you'' out, too. On top of that, if there aren't any loose objects lying around within range, the gun is literally useless.

to:

* AwesomeButImpractical: The Everything Gun, which works kind of like HalfLife2's the Gravity Gun.Gun from ''VideoGame/HalfLife2''. Upon firing, it will instantly teleport any loose objects within a large radius to your gun and fire them out a high speeds in a spread pattern, knocking out everything in its path. Since the projectiles ricochet all over the place, this can also knock ''you'' out, too. On top of that, if there aren't any loose objects lying around within range, the gun is literally useless.



** The Fleshstripper, a unique gun that ''[[AbnormalAmmo fires money]]'' at your enemies, is this by virtue of the local currency being extremely potent battery acid. Although it costs 1 unit per shot, it fires multiple projectiles that can instantly skeletonize multiple guards, and it completely ignores armor. Even its description points this out.



* DysfunctionJunction: The Foundry is a society of hardcore engineers, and they view all problems through the lense of a engineer. This includes things like mental health or sociological problems. If there's a problem, they work on a technical solution.

to:

* DysfunctionJunction: The Foundry is a society of hardcore engineers, and they view all problems through the lense lens of a engineer. This includes things like mental health or sociological problems. If there's a problem, they work on a technical solution.



** There's also ''Tesh's Instant Connection'', a unique concussion hammer that has an instant recovery and a slipstream effect upon landing a hit, and ''Cherry's Fatal Attraction'', a unique longblade that can be used once to both teleport to a target and stab them... through both shields and armor. While the hammer is even faster than the normal concussion hammer, its slipstream effect is hard to control and it can't do anything to shields or armor. Meanwhile, the longblade's teleport ability can only be used once before it simply behaves like a normal armor-piercing longblade. Nonetheless, those two weapons are still much more effective tools than normal.

to:

** There's also ''Tesh's Instant Connection'', a unique concussion hammer that has an instant recovery and a slipstream effect upon landing a hit, and ''Cherry's Fatal Attraction'', a unique longblade that can be used once to both teleport to a target and stab them... through both shields and armor. While the hammer is even faster than the normal concussion hammer, its slipstream effect is hard to control and it can't do anything to shields or armor. Meanwhile, the longblade's teleport ability can only be used once before it simply behaves like a normal armor-piercing longblade. Nonetheless, those two weapons are still much more effective tools than normal. The Space Birthday update also makes a weaker form of the Fatal Attraction more available in the form of the Crashblade that a downed Predator will drop, which does not pierce armor but can pierce shields once.



* ItsPersonal: ''Everyone'' has a goal that they want to achieve and this takes the form of their Personal Mission. Completing them allows the player to turn one of the items on the character's person to be named and turned into an artifact when they retire to be found by future characters and Steam friends. It also immediately unlocks an outpost liberation.

to:

* ItsPersonal: ''Everyone'' has a goal that they want to achieve and this takes the form of their Personal Mission. Completing them allows the player to turn one of the items on the character's person to be named and turned into an artifact when they retire to be found by future characters and Steam friends. It also immediately unlocks an outpost liberation.liberation, even two if the liberation progress is high enough before starting a Personal Mission.



* LaResistance: You're in it. Explicitly stated to be the best approach to dealing with Sovereign, the local MegaCorp: Sovereign can beat ''anyone'' in a standup fleet fight, no questions asked... but they're just not equipped or trained to fight against guerrilla tactics.

to:

* LaResistance: You're in Your characters all contribute to it. Explicitly A resistance is explicitly stated by ex-[[MegaCorp Sovereign]] employee Mirfak to be the best approach to dealing with Sovereign, the local MegaCorp: Sovereign: Sovereign can beat ''anyone'' in a standup fleet fight, no questions asked... but they're just not equipped or trained to fight against guerrilla tactics.



* WhatAPieceOfJunk: The Glitcher's Tick, a breacher pod just as rough and junky looking as any other Glitcher craft, complete with parts that constantly rattle mid-flight, yet preforms just as well as any other pod and comes with a teleporter-based automatic docking system to boot.

to:

* WhatAPieceOfJunk: The Glitcher's Tick, a breacher pod just as rough and junky looking as any other Glitcher craft, complete with parts that constantly rattle mid-flight, yet preforms performs just as well as any other pod and comes with a teleporter-based automatic docking system to boot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PurposelyOverpowered: Liberators are spawned by the game if liberations are going far too slowly. They are always armed to the teeth with some of the best and most dangerous gear possible, all to deal with the extremely hard "liberation missions" and then be retired. These are actually an optional feature, and can be toggled on or off depending on your preference.

Added: 293

Changed: 1

Is there an issue? Send a MessageReason:
None


* HollywoodSilencer: Played with. Guns are normally quite loud, but can come in ''Quiet'' or ''Silent'' versions. ''Quiet'' reduces the sound radius significantly (though the weapon can still be heard in adjacent rooms), whilst ''Silent'' reduces the sound radius to one or two meters at most.



* InvincibleHero: Invoked - Your character can get a reputation for this...and it's not a good thing. As you complete more and more missions with one character, stories of your exploits become more and more commonplace, and thus, less inspiring to the resistance, to the point where people just ''expect'' you to win all the time and don't pay attention. You need to move on to new heroes in order to keep the wheels of the resistance rolling.

to:

* InvincibleHero: Invoked - Your character can get a reputation for this... and it's not a good thing. As you complete more and more missions with one character, stories of your exploits become more and more commonplace, and thus, less inspiring to the resistance, to the point where people just ''expect'' you to win all the time and don't pay attention. You need to move on to new heroes in order to keep the wheels of the resistance rolling.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EliteMooks: Contractors, introduced with the Challenge Update. There are four kinds, each kind being noted on the misson briefing if they appear. The kinds are:
** Defenders: Provide shields to anyone nearby, including other contractors. These shields cannot be removed by any means unless the Defender who provides them is taken down - the Defender has an ordinary shield vulnerable to Crashers and Subverters.
** Trackers: Always know where you are - and as soon as they see you, they'll shoot you with their High-Velocity Rifles, which are impossible to dodge.
** Jammers: Lay down devices that disable all gadgets within the field they put up. They can be shut off once you get close enough, thankfully. If you try to glitch into the field the device puts up, the field disrupts the glitch, which may cause you to teleport into space.
** Predators: Project a purple field that expands and contracts periodically. If you enter the field, they will immediately teleport to you and stab you. Shields won't protect you from their attacks, either.

Added: 1394

Changed: 275

Is there an issue? Send a MessageReason:
None


On September 5, 2018, the "Challenge Update" beta was released, adding [[EliteMook Contractors]], new alarm responses, daily challenge missions, and modifiers for characters.



** As of the Challenge Update, bringing up the store menu for one store will bring up the menus for all the stores at once - so you no longer have to move about the shops to buy items of different kinds.
** Also added in the Challenge Update - Upon becoming alerted, guards will shout different phrases depending on what alerted them - if a gunshot or body did so, they will shout "Gunshot!" or "Body!", repsectively.



* CastFromMoney: The primary currency of the galaxy is the corrosive acid that makes up the nubulea around you. [[GameplayAndStoryIntegration What if you had a gun that could shoot corrosive acid?]]

to:

* BraggingRightsReward: Glory, accomplished by completing missions that award Glory - which are extremely difficult end-game level missions.
* CastFromMoney: The primary currency of the galaxy is the corrosive acid that makes up the nubulea nebula around you. [[GameplayAndStoryIntegration What if you had a gun that could shoot corrosive acid?]]



* FacelessGoons: All Offworld Security personnel aside from Gemini wear fully-obscuring headgear; guards appear to have an opaque-visored helmet, whilst officers seem to have a kind of... ballcap-goggles-headset-balaclava combo.

to:

* FacelessGoons: All Offworld Security personnel aside from Gemini Geneva wear fully-obscuring headgear; guards appear to have an opaque-visored helmet, whilst officers seem to have a kind of... ballcap-goggles-headset-balaclava combo.



** There's also ''Tesh's Instant Connection'', a unique concussion hammer that has an instant recovery and a slipstream effect upon landing a hit, and ''Cherry's Fatal Attraction'', a unique longblade that can be used once to both teleport to a target and stab them... through shields. While the hammer is even faster than the normal concussion hammer, its slipstream effect is hard to control and it can't do anything to shields or armor. Meanwhile, the longblade's teleport ability can only be used once before it simply behaves like an armor-piercing longblade. Nonetheless, those two weapons are still much more effective tools than normal.

to:

** There's also ''Tesh's Instant Connection'', a unique concussion hammer that has an instant recovery and a slipstream effect upon landing a hit, and ''Cherry's Fatal Attraction'', a unique longblade that can be used once to both teleport to a target and stab them... through shields.both shields and armor. While the hammer is even faster than the normal concussion hammer, its slipstream effect is hard to control and it can't do anything to shields or armor. Meanwhile, the longblade's teleport ability can only be used once before it simply behaves like an a normal armor-piercing longblade. Nonetheless, those two weapons are still much more effective tools than normal.


Added DiffLines:

** With the Challenge Update, characters can have the "Frail" modifier, which means that any lethal damage will immediately kill them - with no chance of being picked up by their pod.


Added DiffLines:

** The practice terminal explains that "NO DEATH IS REAL IN MAGIC REALITY. [[VideoGame/HotlineMiami R TO RESTART]]"


Added DiffLines:

** As of the Challenge Update, characters may start with a Bloodless vow - they can never cause someone's death, or they fail the vow.


Added DiffLines:

** The Challenge Update adds a "Dying" modifier to some characters, which gives them ten minutes to complete their personal mission and retire before they "[run] out of time".
Is there an issue? Send a MessageReason:
None


** The tutorial begins with Sader Fiasco getting punched through a window.

to:

** The tutorial begins with Sader Fiasco getting punched through a window. [[SeenItAll This makes her annoyed.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: Wrenches and longblades. They'll be the first weapons you pick up and likely see you through to retirement. While they're not the strongest and don't do anything fancy, they can handle any job that doesn't involve shields and armor largely on their own, and even those with a bit of support. They can even surpass guns in utility by being unlimited and silent by default.

Changed: 503

Removed: 524

Is there an issue? Send a MessageReason:
None


--> '''Asli Sixty:''' ''"They tried teleporting a big thing a big distance.''
--> ''Teleported their entire fleet to the other side of the galaxy, leaving their planet defenceless and their fleet stranded.''
--> ''The fleet adapted: their short range glitch tech was beyond anything the rest of the galaxy had ever seen, so they could jump in and steal whatever they wanted from passing shipments.''
--> ''It was the weirdest war. Everyone's terrified of this hyper-advanced fleet, and the hyper-advanced fleet is just like, can we have some food please. Also does anyone want to join. This is boring."''

to:

--> '''Asli Sixty:''' ''"They tried teleporting a big thing a big distance.''
--> ''Teleported
Teleported their entire fleet to the other side of the galaxy, leaving their planet defenceless defenseless and their fleet stranded.''
--> ''The
stranded. The fleet adapted: their short range glitch tech was beyond anything the rest of the galaxy had ever seen, so they could jump in and steal whatever they wanted from passing shipments.''
--> ''It
shipments. It was the weirdest war. Everyone's terrified of this hyper-advanced fleet, and the hyper-advanced fleet is just like, can we have some food please. Also does anyone want to join. This is boring."''

Changed: 481

Removed: 511

Is there an issue? Send a MessageReason:
None


-->'''Geneva:''' ''"You know what?''
-->''There's a politic answer to this my CO would give to outsiders, about how seriously we take it, but no. It does. We are. I am.''
-->''I will beat twenty people unconscious if it stops one death.''
-->''I will break all of your fingers if I think one of them's going to pull a trigger.''
-->''I'll do worse, for less.''
-->''Pain ends. Death doesn't. That's the end of it for me, for us. I'm not here to make my culture palatable to you, so if you don't like it finish your drink and leave me the hell alone."''

to:

-->'''Geneva:''' ''"You know what?''
-->''There's
what? There's a politic answer to this my CO would give to outsiders, about how seriously we take it, but no. It does. We are. I am.''
-->''I
I will beat twenty people unconscious if it stops one death.''
-->''I
death. I will break all of your fingers if I think one of them's going to pull a trigger.''
-->''I'll
trigger. I'll do worse, for less.''
-->''Pain
less. Pain ends. Death doesn't. That's the end of it for me, for us. I'm not here to make my culture palatable to you, so if you don't like it finish your drink and leave me the hell alone."''
Is there an issue? Send a MessageReason:
None


-----> ''Teleported their entire fleet to the other side of the galaxy, leaving their planet defenceless and their fleet stranded.''
------> ''The fleet adapted: their short range glitch tech was beyond anything the rest of the galaxy had ever seen, so they could jump in and steal whatever they wanted from passing shipments.''
-------> ''It was the weirdest war. Everyone's terrified of this hyper-advanced fleet, and the hyper-advanced fleet is just like, can we have some food please. Also does anyone want to join. This is boring."''

to:

-----> --> ''Teleported their entire fleet to the other side of the galaxy, leaving their planet defenceless and their fleet stranded.''
------> --> ''The fleet adapted: their short range glitch tech was beyond anything the rest of the galaxy had ever seen, so they could jump in and steal whatever they wanted from passing shipments.''
-------> --> ''It was the weirdest war. Everyone's terrified of this hyper-advanced fleet, and the hyper-advanced fleet is just like, can we have some food please. Also does anyone want to join. This is boring."''



----->''There's a politic answer to this my CO would give to outsiders, about how seriously we take it, but no. It does. We are. I am.''
------>''I will beat twenty people unconscious if it stops one death.''
------->''I will break all of your fingers if I think one of them's going to pull a trigger.''
-------->''I'll do worse, for less.''
--------->''Pain ends. Death doesn't. That's the end of it for me, for us. I'm not here to make my culture palatable to you, so if you don't like it finish your drink and leave me the hell alone."''

to:

----->''There's -->''There's a politic answer to this my CO would give to outsiders, about how seriously we take it, but no. It does. We are. I am.''
------>''I -->''I will beat twenty people unconscious if it stops one death.''
------->''I -->''I will break all of your fingers if I think one of them's going to pull a trigger.''
-------->''I'll -->''I'll do worse, for less.''
--------->''Pain -->''Pain ends. Death doesn't. That's the end of it for me, for us. I'm not here to make my culture palatable to you, so if you don't like it finish your drink and leave me the hell alone."''

Top