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* KillStreak: Two kinds. You get a little bonus XP for keeping a streak up long-term - but anyone who ''ends'' your streak will get a nice chunk of bonus XP themselves, rewarding pilots for staying alive and 'headhunting' those with large streaks. Scoring two or more kills in rapid succession results in announcements from your mech's computer. [[ShoutOut It stutters noticeably when announcing Triple, Quadra-, Penta-, and Hexa- kills]].
to:
* KillStreak: Two kinds. You get a little bonus XP for keeping a streak up long-term - but anyone who ''ends'' your streak will get a nice chunk of bonus XP themselves, rewarding pilots for staying alive and 'headhunting' those with large streaks. Scoring two or more kills in rapid succession results in announcements from your mech's computer. [[ShoutOut It stutters noticeably when announcing announcing]] [[VideoGame/UnrealTournament Triple, Quadra-, Penta-, and Hexa- kills]].
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* KillStreak: Two kinds. You get a little bonus XP for keeping a streak up long-term - but anyone who ''ends'' your streak will get a nice chunk of bonus XP themselves, rewarding pilots for staying alive ahd 'headhunting' those with large streaks. Scoring two or more kills in rapid succession results in announcements from your mech's computer. [[ShoutOut It stutters noticeably when announcing Triple, Quadra-, Penta-, and Hexa- kills]].
to:
* KillStreak: Two kinds. You get a little bonus XP for keeping a streak up long-term - but anyone who ''ends'' your streak will get a nice chunk of bonus XP themselves, rewarding pilots for staying alive ahd and 'headhunting' those with large streaks. Scoring two or more kills in rapid succession results in announcements from your mech's computer. [[ShoutOut It stutters noticeably when announcing Triple, Quadra-, Penta-, and Hexa- kills]].
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** Similarly, the Raider is a repurposed mech, originally a power-loader/cargo-transporter type known as a Merchantman. This caught a few fighters off-guard in the war, as they thought they were coming in to sell something and wound up taking flak to the face.
to:
** Similarly, the Raider is a repurposed mech, originally a power-loader/cargo-transporter type known as a Merchantman. This caught a few fighters off-guard in the war, as they thought they the Raiders were coming in to sell something and wound up taking flak to the face.
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* SecondaryFire: Almost every secondary weapon has an alternate function, whether it's as simple as lock-on for the Bruiser's Hellfires or zoom for the Sharpshooter's Sabot Rifle, or completely different modes such as the Raider's [=Corsair-KLA=] flipping between being a GrenadeLauncher and a ShortRangeShotgun.
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Changed line(s) 49 (click to see context) from:
* KillStreak: You get a little bonus XP for keeping one up, and scoring two or more kills results in announcements from your mech's computer. [[ShoutOut It stutters noticeably when announcing Triple, Quadra-, Penta-, and Hexa- kills]].
to:
* KillStreak: Two kinds. You get a little bonus XP for keeping one up, and scoring a streak up long-term - but anyone who ''ends'' your streak will get a nice chunk of bonus XP themselves, rewarding pilots for staying alive ahd 'headhunting' those with large streaks. Scoring two or more kills in rapid succession results in announcements from your mech's computer. [[ShoutOut It stutters noticeably when announcing Triple, Quadra-, Penta-, and Hexa- kills]].
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* KillStreak: You get a little bonus XP for keeping one up, and scoring two or more kills results in announcements from your mech's computer. [[ShoutOut It stutters noticeably when announcing Triple, Quadra-, Penta-, and Hexa- kills]].
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* MacrossMissileMassacre: The Rocketeer and Bruiser both have Hellfire Missiles as a special weapon, which fire a homing swarm of missiles, though, for balance, they distinctly don't have much punch.
to:
* MacrossMissileMassacre: The Rocketeer and Bruiser both have Hellfire Missiles as a special weapon, which fire a homing swarm of missiles, though, for balance, they distinctly don't have much punch.punch and their guidance isn't perfect.
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** Also the battleships in Siege mode. You ''can'' take them out using your mechs, but there's a reason the primary objective is an AA gun when they're active.
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** Also the battleships in Siege mode. You ''can'' take them out using your mechs, but there's a reason the primary objective is an AA gun a [=SAM=] launcher silo when they're active.
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* RealRobotGenre
to:
* RealRobotGenre RealRobotGenre
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** Similarly, the Raider is a repurposed mech, apparently being made for... selling wares. This caught a few fighters off-guard in the war, as they thought they were coming in to sell something and wound up taking flak to the face.
to:
** Similarly, the Raider is a repurposed mech, apparently being made for... selling wares.originally a power-loader/cargo-transporter type known as a Merchantman. This caught a few fighters off-guard in the war, as they thought they were coming in to sell something and wound up taking flak to the face.
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* TheTurretMaster: EVERYONE can deploy turrets. They come in 2 variants, one armed with a Point D Vulcan Minigun and the other a TOW Launcher. Heavy mechs can turn into turrets via large metal shields mounted onto their chassis.
to:
* TheTurretMaster: EVERYONE can deploy turrets.turrets, assuming they decide to carry them. They come in 2 variants, one armed with a Point D Vulcan Minigun and the other a TOW Launcher. Heavy mechs can turn into turrets via large metal shields mounted onto their chassis.
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** Co-op, which pits four players against a wave of drones and robots, along with bosses every five waves.
to:
** Co-op, which pits four players against a wave after wave of drones and robots, along with bosses every five waves.
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* {{Overheating}}: Firing weapons for continuous periods without letting them cooldown will eventually result in them overheating. However, not only will overheating disable the weapons, it will also shut down all systems (save for movement), leaving overheated mechs sitting ducks for enemy fire. Played with by the Incinerator, which needs heat to fire its secondary weapon and activate its ability, but can still overheat if the pilot is careless.
to:
* {{Overheating}}: Firing weapons for continuous periods without letting them cooldown will eventually result in them overheating. However, not only will overheating disable the weapons, it will also shut down all systems (save for movement), leaving overheated mechs sitting ducks for enemy fire. Played with by the Incinerator, which needs heat (whether from teammates or its own heat) to fire its secondary weapon and activate its ability, but can still overheat if the pilot is careless.
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* TheWarSequence: Siege mode, which is a rush to destroy the enemy's battleship, or defend yours. The developers also want to implement a co-op horde mode.
to:
* TheWarSequence: Siege mode, which is a rush to destroy the enemy's battleship, or defend yours. The developers also want to implement yours.
** Co-op, which pits four players against aco-op horde mode.wave of drones and robots, along with bosses every five waves.
** Co-op, which pits four players against a
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* {{Overheating}}: Firing weapons for continuous periods without letting them cooldown will eventually result in them overheating. However, not only will overheating disable the weapons, it will also shut down all systems (save for movement), leaving overheated mechs sitting ducks for enemy fire.
to:
* {{Overheating}}: Firing weapons for continuous periods without letting them cooldown will eventually result in them overheating. However, not only will overheating disable the weapons, it will also shut down all systems (save for movement), leaving overheated mechs sitting ducks for enemy fire. Played with by the Incinerator, which needs heat to fire its secondary weapon and activate its ability, but can still overheat if the pilot is careless.
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* {{Bizarrchitecture}}: The Giga-Structure. More specifically, the "Origin" map, which is set right on top of the Giga-Structure. The map is highly irregular in design and plays as such.
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* {{Bizarrchitecture}: The Giga-Structure. More specifically, the "Origin" map, which is set right on top of the Giga-Structure. The map is highly irregular in design and plays as such.
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* {{Bizarrchitecture}: The Giga-Structure. More specifically, the "Origin" map, which is set right on top of the Giga-Structure. The map is highly irregular in design and plays as such.
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** Notably, despite being a prominent part of the game's backstory and TheNamesake of the game, the Hawken virus itself does not figure into the gameplay in any way, shape or form. At all.
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* MoreDakka: The Submachine Cannon and Point D Vulcan.
to:
* MoreDakka: The Submachine Cannon and Point D Vulcan. One of the assault mechs fields two Point-D Vulcans and a cooldown removal power to up the dakka.
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* ScavengerWorld: Due to a blockade on the planet and dwindling supplies of the corporations, the war has turned it into this.
to:
* ScavengerWorld: Due to a blockade on the planet and the dwindling supplies of the corporations, the war has turned it into this.forced both corporations to scrounge what they can.
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The game entered open beta on December 12, 2012, and transferred to {{Steam}} February 2014.
to:
The game entered open beta on December 12, 2012, then launched and transferred to {{Steam}} on February 2014.
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* AnyoneCanDie: In the Hawken comic, all named characters die by the end of the second issue.
to:
* AnyoneCanDie: In the Hawken comic, [[spoiler: all named characters die by the end of the second issue.]]
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* CycleofHurting: The Genadier Rev-GL used to have a bug which caused it to reset a person's walking speed when it hit them. This resulted in people getting spammed by the Rev-GL and unable to walk anywhere. "Stunlocking" was eventually patched out.
to:
* CycleofHurting: The Genadier Rev-GL used to have a bug which caused it to reset a person's walking speed when it hit them. This resulted in people getting spammed by the Rev-GL and unable to walk anywhere. "Stunlocking" was eventually patched out. out.
* DamnYouMuscleMemory: In most FPS games, jumping doubles as a dodging technique, adding to the player's range of motion and making them harder to hit. In this game, using a mech's jump jets slows it down dramatically, making it much ''easier'' to hit. Many a player have tried to evade high-damage, non-hitscan weapons by jumping, only to lazily float by as their attacker easily lines up their grenade or rocket launcher. The ''actual'' side to side dodge maneuver is much more effective, since all mechs have a limited turning speed. An upgrade allows the dodge to be used while flying, which will seriously throw off anyone who's gotten used to shooting airborne targets.
* DifficultButAwesome: The Incinerator is often dismissed as gimmicky and ineffectual for its starting primary's low fire rate and lower HP compared to most C-Class mechs. The trick is to treat it like an A or B-Class and plan movement around avoiding direct contact. Because the Incinerator uses heat as ammo for its SAARE grenade launcher, it can fire grenades near-indefinitely and easily lay siege to a crowded objective. Since it also draws heat from nearby mechs, "near-indefinitely" becomes "indefinitely" if the Incinerator is acting in concert with teammates. The behavior described under "DamnYouMuscleMemory" also provides the Incinerator with many easy targets; the SAARE does more than enough damage to take advantage of ill-timed flying.
* DamnYouMuscleMemory: In most FPS games, jumping doubles as a dodging technique, adding to the player's range of motion and making them harder to hit. In this game, using a mech's jump jets slows it down dramatically, making it much ''easier'' to hit. Many a player have tried to evade high-damage, non-hitscan weapons by jumping, only to lazily float by as their attacker easily lines up their grenade or rocket launcher. The ''actual'' side to side dodge maneuver is much more effective, since all mechs have a limited turning speed. An upgrade allows the dodge to be used while flying, which will seriously throw off anyone who's gotten used to shooting airborne targets.
* DifficultButAwesome: The Incinerator is often dismissed as gimmicky and ineffectual for its starting primary's low fire rate and lower HP compared to most C-Class mechs. The trick is to treat it like an A or B-Class and plan movement around avoiding direct contact. Because the Incinerator uses heat as ammo for its SAARE grenade launcher, it can fire grenades near-indefinitely and easily lay siege to a crowded objective. Since it also draws heat from nearby mechs, "near-indefinitely" becomes "indefinitely" if the Incinerator is acting in concert with teammates. The behavior described under "DamnYouMuscleMemory" also provides the Incinerator with many easy targets; the SAARE does more than enough damage to take advantage of ill-timed flying.
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* BodyHorror: In the comic, the Hawken virus does this to any living thing - an infected cow goes from... a cow... to something resembling TV static.
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* ScavengerWorld:
to:
* ScavengerWorld:ScavengerWorld: Due to a blockade on the planet and dwindling supplies of the corporations, the war has turned it into this.
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** The CR-T Recruit mechs are an ugly, unaerodynamic boxy shape to conserve precious tech and save on manufacturing.
to:
** The CR-T Recruit mechs are an ugly, unaerodynamic boxy shape to conserve precious tech and save on manufacturing. The flavor text post-Steam update also implies they're made from scrap, as well.
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** It's implied the reason why everything is reused or old-looking is because of a quarantine/blockade that surrounds the planet, forcing the corporations to scrape up what they can find.
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* OneStatToRuleThemAll: Before the HP nerf, Speed was generally regarded as being the most important stat. As light mechs could easily disengage from losing fights, while heavy mechs generally couldn't and thus died. After the HP nerf, light mechs can not so easily disengage from fights and thus must exercise more caution with their positioning.
to:
* OneStatToRuleThemAll: Before the an HP nerf, Speed was long generally regarded as being the most important stat. As stat, as light mechs could easily disengage from losing fights, fights while heavy mechs generally couldn't and thus died. After the HP nerf, light mechs can not so easily disengage from fights and thus must exercise more caution with their positioning.
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** The A2-Assault (M4 Brommens) has a second Point D Vulcan instead of a standard TOW launcher, giving it unparallelled close range sustained fire at the cost of long range capability.
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** The Scout, a mech that is lightning fast and has a damaging flak cannon, is very deadly in the right hands, but only has 500 points of health. A well-timed TOW rocket will almost kill it.
to:
** The Scout, a mech that is lightning fast and has a damaging flak cannon, is very deadly in the right hands, but only has 500 320 points of health. A well-timed TOW rocket will almost kill it.it.
*** Recent patches significantly reduced the health of all mechs as an aim to lower TTK (Time to Kill) which reduced the power of the A-Class mechs the most.
*** Recent patches significantly reduced the health of all mechs as an aim to lower TTK (Time to Kill) which reduced the power of the A-Class mechs the most.
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** Brawler post ascension update takes this to it next logical step. Starts with 1080 base HP (When the other C class mechs have around 900 to 980) that can be brought up to 1180 HP with tuning, has an alternate mode which boosts its defenses and gives it self healing, and packs a nasty flak gun which can be swapped out for what is essentially a fully automatic sniper rifle and the aforementioned Point-D vulcan. It also has the slowest base walking and boost speed in the game, and even when tuned is still way slower than any other mech in the game, combined with a crippling long weapon cool down period should it overheat (which is very easy to do).
*** Also the battleships in Siege mode. You ''can'' take them out using your mechs, but there's a reason the primary objective is an AA gun when they're active.
*** Also the battleships in Siege mode. You ''can'' take them out using your mechs, but there's a reason the primary objective is an AA gun when they're active.
to:
** Brawler post ascension update takes this to it next logical step. Starts with 1080 base HP (When the other C class mechs have around 900 to 980) that can be brought up to 1180 HP with tuning, It has an alternate mode which boosts its defenses and gives it self healing, and packs a nasty flak gun which can be swapped out for what is essentially a fully automatic sniper rifle and the aforementioned Point-D vulcan. It also has the slowest base walking and boost speed in the game, and even when tuned is still way slower than any other mech in the game, combined with a crippling long weapon cool down period should it overheat (which is very easy to do).
*** Earlier in the beta, the Turret mode's healing and damage reduction made the thing so durable, that it could be near impossible to dislodge one from a choke point without either flanking, or overwhelming (read: your entire team) firepower.
** Also the battleships in Siege mode. You ''can'' take them out using your mechs, but there's a reason the primary objective is an AA gun when they're active.
*** Earlier in the beta, the Turret mode's healing and damage reduction made the thing so durable, that it could be near impossible to dislodge one from a choke point without either flanking, or overwhelming (read: your entire team) firepower.
** Also the battleships in Siege mode. You ''can'' take them out using your mechs, but there's a reason the primary objective is an AA gun when they're active.
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* OneStatToRuleThemAll: Before the HP nerf, Speed was generally regarded as being the most important stat. As light mechs could easily disengage from losing fights, while heavy mechs generally couldn't and thus died. After the HP nerf, light mechs can not so easily disengage from fights and thus must exercise more caution with their positioning.
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** The only mechs that avert this is the Infiltrator, a SuperPrototype that is continuously upgraded with new parts, and the Cupcake, a mech that was reserved [[ElitesAreMoreGlamorous for Prosk's "royal guard".]]
to:
** The only mechs that avert this is the Infiltrator, a SuperPrototype that is continuously upgraded with new parts, and the Cupcake, a mech that was reserved [[ElitesAreMoreGlamorous for Prosk's "royal guard".]]guard"]] and was enough to spark a riot by jealous pilots, and the Predator, which is born out of the same tech that powers the Infiltrator.
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Changed line(s) 18,21 (click to see context) from:
The game entered open beta on December 12, 2012.
Now confirmed to be on {{Steam}} as of February 2014.
Now confirmed to be on {{Steam}} as of February 2014.
to:
The game entered open beta on December 12, 2012.
Now confirmed2012, and transferred to be on {{Steam}} as of February 2014.
Now confirmed
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Now confirmed to be on {{Steam}} as of February 2014.
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* The Raider mech as default uses the 'Muller' chassis set, which is styled after upper chassis of the M1 Abrams main battle tank.
to:
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Changed line(s) 61 (click to see context) from:
** Similarly, the [[Irony Raider]] is a repurposed mech, apparently being made for... selling wares. This caught a few fighters off-guard in the war, as they thought they were coming in to sell something and wound up taking flak to the face.
to:
** Similarly, the [[Irony Raider]] Raider is a repurposed mech, apparently being made for... selling wares. This caught a few fighters off-guard in the war, as they thought they were coming in to sell something and wound up taking flak to the face.
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** Similarly, the Raider is a repurposed mech, apparently being made for... selling wares. This caught a few fighters off-guard in the war, as they thought they were coming in to sell something and wound up taking flak to the face.
to:
** Similarly, the Raider [[Irony Raider]] is a repurposed mech, apparently being made for... selling wares. This caught a few fighters off-guard in the war, as they thought they were coming in to sell something and wound up taking flak to the face.
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The game entered open beta at the 12th of December.
to:
The game entered open beta at the 12th of December.
on December 12, 2012.
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* PromotionalPowerlessPieceOfGarbage: The special Vanguard Cupcake mech, exclusive to players that purchased the Vanguard Initiative pre-order packs. While by no means useless, it is generally regarded as the weakest of the Heavy mechs due to its weapons not complementing each other (its primary weapons are all direct-hit continuous fire, while its secondary fires arcing grenades)Not to mention, Cupcake's status as a Heavy Mech does not means its primary armaments' 'run and gun' nature does not synergise well with the mech's slow and tanky nature.
to:
* PromotionalPowerlessPieceOfGarbage: The special Vanguard Cupcake mech, exclusive to players that purchased the Vanguard Initiative pre-order packs. While by no means useless, it is generally regarded as the weakest of the Heavy mechs due to its weapons not complementing each other (its primary weapons are all direct-hit continuous fire, while its secondary fires arcing grenades)Not to mention, Cupcake's status as a Heavy Mech does not means its primary armaments' 'run and gun' nature does not synergise well with the mech's slow and tanky nature. grenades).
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There is also a literal walking tank, the Raider mech as default uses the 'Muller' chassis set, which is styled after the M1 Abrams main battle tank family, the upper chassis in particular.
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Changed line(s) 61 (click to see context) from:
** Similarly, the Raider is a repurposed mech.
to:
** Similarly, the Raider is a repurposed mech.mech, apparently being made for... selling wares. This caught a few fighters off-guard in the war, as they thought they were coming in to sell something and wound up taking flak to the face.
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Not enough examples regarding tropes.
Changed line(s) 54 (click to see context) from:
* PromotionalPowerlessPieceOfGarbage: The special Vanguard Cupcake mech, exclusive to players that purchased the Vanguard Initiative pre-order packs. While by no means useless, it is generally regarded as the weakest of the Heavy mechs due to its weapons not complementing each other (its primary weapons are all direct-hit continuous fire, while its secondary fires arcing grenades)
to:
* PromotionalPowerlessPieceOfGarbage: The special Vanguard Cupcake mech, exclusive to players that purchased the Vanguard Initiative pre-order packs. While by no means useless, it is generally regarded as the weakest of the Heavy mechs due to its weapons not complementing each other (its primary weapons are all direct-hit continuous fire, while its secondary fires arcing grenades)grenades)Not to mention, Cupcake's status as a Heavy Mech does not means its primary armaments' 'run and gun' nature does not synergise well with the mech's slow and tanky nature.
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There is also a literal walking tank, the Raider mech as default uses the 'Muller' chassis set, which is styled after the M1 Abrams main battle tank family, the upper chassis in particular.
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Changed line(s) 29 (click to see context) from:
* ColorWash: So far, the playable areas tend to have a specific color theme. "Prosk" is sea green, "Uptown" has golden hues, "Origin" is ... [[PurpleProse periwinkle]] and "Bazaar" is full of sandy tan colors, "Frontline" is sky blue, "Facility" has dull flame orange, "Last Eco" sports mostly natural green tints.
to:
* ColorWash: So far, the playable areas tend to have a specific color theme. "Prosk" is sea green, "Uptown" has golden hues, "Origin" is ... [[PurpleProse periwinkle]] and periwinkle]], "Bazaar" is full of sandy tan colors, "Frontline" is sky blue, "Facility" has dull flame orange, and "Last Eco" sports mostly natural green tints.
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** The Vanguard, despite being a heavy mech, is this. With its boosted tuned to max, its faster than all C class mechs, and even out speeds most B class mechs and even a few A class mechs, but it only has 900 base HP, and its weapons are the rather puny SMC or the mini-flak.
to:
** The Vanguard, despite being a heavy mech, is this. With its boosted boosters tuned to max, its faster than all C class mechs, and even out speeds most B class mechs and even a few A class mechs, but it only has 900 base HP, and its weapons are the rather puny SMC or SMC, [[ShortRangeShotgun the mini-flak.mini-flak]], and the Point-D Vulcan
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* WalkingTank: The C class mechs are essentially this. They can even use their turret mode to be a makeshift tank in all but name.
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* ColorWash: So far, the playable areas tend to have a specific color theme. "Prosk" is sea green, "Uptown" has golden hues, "Origin" is ... [[PurpleProse periwinkle]] and "Bazaar" is full of sandy tan colors.
to:
* ColorWash: So far, the playable areas tend to have a specific color theme. "Prosk" is sea green, "Uptown" has golden hues, "Origin" is ... [[PurpleProse periwinkle]] and "Bazaar" is full of sandy tan colors.colors, "Frontline" is sky blue, "Facility" has dull flame orange, "Last Eco" sports mostly natural green tints.
** The Vanguard, despite being a heavy mech, is this. With its boosted tuned to max, its faster than all C class mechs, and even out speeds most B class mechs and even a few A class mechs, but it only has 900 base HP, and its weapons are the rather puny SMC or the mini-flak.
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* Brawler post ascension update takes this to it next logical step. Starts with 1080 base HP(When the other C class mechs have around 900 to 980) that can be brought up to 1180 HP with tuning, has an alternate mode which boosts its defenses and gives it self healing, and packs a nasty flak gun which can be swapped out for what is essentially a fully automatic sniper rifle and the aforementioned Point-D vulcan. It is also has the slowest base walking and boost in the game, and even when tuned is still way slower than anything, combined with a crippling long weapon cool down period should it overheat(which is very easy to do).
to:
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** Also the battleships in Siege mode. You ''can'' take them out using your mechs, but there's a reason the primary objective is an AA gun when they're active.
to:
*** Also the battleships in Siege mode. You ''can'' take them out using your mechs, but there's a reason the primary objective is an AA gun when they're active.
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** It's implied the reason why everything is reused or old-looking is because of a quarantine/blockade that surrounds the planet, forcing the corporations to scrape up what they can find.
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* CycleofHurting: The Genadier Rev-GL used to have a bug which caused it to reset a person's walking speed when it hit them. This resulted in people getting spammed by the Rev-GL and unable to walk anywhere. "Stunlocking" was eventually patched out.