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* PaletteSwap: Whichever girl you marry will always wear the same attire after marriage; a blue dress with a braid. The only differences between them are the hair color.
to:
* PaletteSwap: Whichever girl you marry will always wear the same attire after marriage; a blue dress with a braid. The only differences difference between them are is the hair color.
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** The way relationships works differs. You can only really befriend the love interests and there are no heart events (though each girl has one special event once you get her affection to a certain degree).
to:
** The way relationships works differs. You can only really befriend the love interests and there are no heart events (though each girl has one special event once you get her affection to a certain degree). Also, their dialogue does NOT change as their heart levels increase; their locations and dialogue do change depending on the seasons, however.
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* BlindIdiotTranslation: It fares well, but sometimes there are just some lines that makes you facepalm. Case in point, when Ellen comes with a dog, she will tell you: "It's name is...you do it."
to:
* BlindIdiotTranslation: BlindIdiotTranslation:
** It fares well, but sometimes there are just some lines that makes you facepalm. Case in point, when Ellen comes with a dog, she will tell you: "It's name is...you do it."
** It fares well, but sometimes there are just some lines that makes you facepalm. Case in point, when Ellen comes with a dog, she will tell you: "It's name is...you do it."
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Changed line(s) 18 (click to see context) from:
* EarlyInstallmentWeirdness: This game feels quite different from future titles. For one, you can't ship past 6 PM and you can't ship "perishables" (like cakes and flowers). You also don't have a clock on default - instead you need to earn it - and the nights never end; you must go to bed for the next day to occur. The game has endings, twenty in fact.
to:
* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
** This game feels quite different from future titles. For one, you can't ship past 6 PM and you can't ship "perishables" (like cakes and flowers). You also don't have a clock on default - instead you need to earn it - and the nights never end; you must go to bed for the next day to occur. The game has endings, twenty in fact.
** This game feels quite different from future titles. For one, you can't ship past 6 PM and you can't ship "perishables" (like cakes and flowers). You also don't have a clock on default - instead you need to earn it - and the nights never end; you must go to bed for the next day to occur. The game has endings, twenty in fact.
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* FrothyMugsOfWater: Future localizations avoid this but in the original title you don't drink wine, you drink "juice". Eve works at a bar that sells "juice" which you can get drunk on. Ellen's father is the town drunk and he loves "juice". Nina is obviously drunk at more than one festival, even talking about seeing butterflies, but she's only drank the "juice".
* GettingCrapPastTheRadar: The most obvious being that when you go to bed with most wives their affection goes up. To drive the point home Eve's, who has abandonment issues, goes down each night.
* GettingCrapPastTheRadar: The most obvious being that when you go to bed with most wives their affection goes up. To drive the point home Eve's, who has abandonment issues, goes down each night.
to:
* FrothyMugsOfWater: Future localizations incarnations avoid this but in the original title you don't drink wine, you drink "juice". Eve works at a bar that sells "juice" which you can get drunk on. Ellen's father is the town drunk and he loves "juice". Nina is obviously drunk at more than one festival, even talking about seeing butterflies, but she's only drank the "juice".
*GettingCrapPastTheRadar: GettingCrapPastTheRadar:
** The most obvious being that when you go to bed with most wives their affection goes up. To drive the point home Eve's, who has abandonment issues, goes down each night.
*
** The most obvious being that when you go to bed with most wives their affection goes up. To drive the point home Eve's, who has abandonment issues, goes down each night.
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Added DiffLines:
** Ann is implied to be naked in her Star Night scenes at the [[HotSpringsEpisode hot springs]], though you only see her from the shoulders up. In three out of four of them, she also doesn't seem to mind Pete hopping in to join her, though she'll sometimes get annoyed at him being DistractedByTheSexy.
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Changed line(s) 28 (click to see context) from:
* PinkIsFeminine: Nana sports a pink dress and has pink hair.
to:
* PinkIsFeminine: Nana Nina sports a pink dress and has pink hair.
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Added DiffLines:
[[quoteright:372:http://static.tvtropes.org/pmwiki/pub/images/2b83226895044b32ca1ae295c12d588f.jpg]]
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Changed line(s) 5,8 (click to see context) from:
''Harvest Moon'' was one of the last games released for the ''[=SNES=]'' so it didn't get much recognition at the time. It was successful enough to have an EvenBetterSequel which spawned an entire franchise, along with some ''UsefulNotes/GameBoy'' side-games at the time. In 2008 it was added onto the UsefulNotes/{{Wii}}'s Virtual Console.
It has a direct sequel in ''VideoGame/HarvestMoon64'' and many characters were reused in the [[MilestoneCelebration 10th anniversary title]] ''VideoGam/HarvestMoonMagicalMelody''.
It has a direct sequel in ''VideoGame/HarvestMoon64'' and many characters were reused in the [[MilestoneCelebration 10th anniversary title]] ''VideoGam/HarvestMoonMagicalMelody''.
to:
''Harvest Moon'' was one of the last games released for the ''[=SNES=]'' so it didn't get much recognition at the time. It was successful enough to have an EvenBetterSequel which spawned an entire franchise, along with some ''UsefulNotes/GameBoy'' side-games at the time. In 2008 it was added onto the UsefulNotes/{{Wii}}'s Virtual Console.
Console.
It has a direct sequel in ''VideoGame/HarvestMoon64'' and many characters were reused in the [[MilestoneCelebration 10th anniversary title]]''VideoGam/HarvestMoonMagicalMelody''.
''VideoGam/HarvestMoonMagicalMelody''. The first portable game in the series, ''Harvest Moon GB'', is actually something of a demake of this game. It has the same basic plot, but removes a number of features from the ''[=SNES=]'' game: the marriage system is completely gone; the only area you can explore is your farm, the mountain area is gone, and the village is just a menu screen; there's no "real" ending like the ''[=SNES=]'' version, meaning you keep farming forever. The only addition is that ''[=HMGB=]'' was the first game in the series to allow the player to chose between playing as either a male or female.
It has a direct sequel in ''VideoGame/HarvestMoon64'' and many characters were reused in the [[MilestoneCelebration 10th anniversary title]]
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Changed line(s) 33 (click to see context) from:
* YouNoTakeCandle: Nina speaks in this manner, for some reason.
to:
* YouNoTakeCandle: Nina speaks in this manner, for some reason.reason.
----
----
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Changed line(s) 7,8 (click to see context) from:
It has a direct sequel in ''VideoGame/HarvestMoon64'' and many characters were reused in the [[MilestoneCelebration 10th anniversary title]] ''Harvest Moon Magical Melody''.
to:
It has a direct sequel in ''VideoGame/HarvestMoon64'' and many characters were reused in the [[MilestoneCelebration 10th anniversary title]] ''Harvest Moon Magical Melody''.
''VideoGam/HarvestMoonMagicalMelody''.
Added DiffLines:
** "Confirm the origin of fire" sounds sarcastic and like a joke when it's not supposed to be.
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Changed line(s) 28 (click to see context) from:
* {{Tomboy}}: Ann and Ellen.
to:
* {{Tomboy}}: Ann and Ellen.Ann.
* TomboyWithAGirlyStreak: Ellen. Dresses like a boy but have the most girly behaviour of all the bachelorettes.
* TomboyWithAGirlyStreak: Ellen. Dresses like a boy but have the most girly behaviour of all the bachelorettes.
Changed line(s) 31 (click to see context) from:
* YouNoTakeCandle: Nana speaks in this manner, for some reason.
to:
* YouNoTakeCandle: Nana Nina speaks in this manner, for some reason.
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* PinkIsFeminine: Nana sports a pink dress and has pink hair.
Changed line(s) 30 (click to see context) from:
* YouNoTakeCandle: Mary speaks in this manner, for some reason.
to:
* YouNoTakeCandle: Mary Nana speaks in this manner, for some reason.
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* BumblingInventor: Ann. During the day, you can find her working on a device, but other days she just sits with the finished invention beside her. If you talk to her, she will ask you to press the button on it. Saying yes will result in you pressing the button and the machine exploding in your face. Ann will apologize for it and revert to working on it.
to:
* BumblingInventor: BunglingInventor: Ann. During the day, you can find her working on a device, but other days she just sits with the finished invention beside her. If you talk to her, she will ask you to press the button on it. Saying yes will result in you pressing the button and the machine exploding in your face. Ann will apologize for it and revert to working on it.
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Added DiffLines:
* BumblingInventor: Ann. During the day, you can find her working on a device, but other days she just sits with the finished invention beside her. If you talk to her, she will ask you to press the button on it. Saying yes will result in you pressing the button and the machine exploding in your face. Ann will apologize for it and revert to working on it.
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* {{Tomboy}}: Ann and Ellen.
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Deleted line(s) 12 (click to see context) :
* AlwaysNight: When the day has turned into night, it will never turn into dawn. Once you go to bed the next day begins.
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Added DiffLines:
* AlwaysNight: When the day has turned into night, it will never turn into dawn. Once you go to bed the next day begins.
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Changed line(s) 28 (click to see context) from:
* YouTakeNoCandle: Mary speaks in this manner, for some reason.
to:
* YouTakeNoCandle: YouNoTakeCandle: Mary speaks in this manner, for some reason.
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Changed line(s) 27 (click to see context) from:
* YouGottaHaveBlueHair: Maria, one of the available bachelorettes.
to:
* YouGottaHaveBlueHair: Maria, one of the available bachelorettes.bachelorettes.
* YouTakeNoCandle: Mary speaks in this manner, for some reason.
* YouTakeNoCandle: Mary speaks in this manner, for some reason.
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Changed line(s) 26 (click to see context) from:
* VideoGameCrueltyPotential: What is traditional for the games; for example, you can leave animals out in a strom at night and they will look freaked out the next day.
to:
* VideoGameCrueltyPotential: What is traditional for the games; for example, you can leave animals out in a strom storm at night and they will look freaked out the next day.
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Deleted line(s) 12 (click to see context) :
* HeroesWantRedheads: If you marry Ann.
* HeroesWantRedheads: If you marry Ann.
* LadyLooksLikeADude: It would be hard to know Ellen was a girl by just looking at her.
* LadyLooksLikeADude: It would be hard to know Ellen was a girl by just looking at her.
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* {{Stripperiffic}}: Eve dresses in more pink, lighter clothes than the other bachelorettes.
to:
* {{Stripperiffic}}: Eve dresses in more pink, lighter clothes than the other bachelorettes.
* VideoGameCrueltyPotential: What is traditional for the games; for example, you can leave animals out in a strom at night and they will look freaked out the next day.
* YouGottaHaveBlueHair: Maria, one of the available bachelorettes.
* VideoGameCrueltyPotential: What is traditional for the games; for example, you can leave animals out in a strom at night and they will look freaked out the next day.
* YouGottaHaveBlueHair: Maria, one of the available bachelorettes.
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Changed line(s) 12 (click to see context) from:
* AllHeroesWantRedheads: If you marry Ann.
to:
* AllHeroesWantRedheads: HeroesWantRedheads: If you marry Ann.
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* RomancingTheWidow: Not you but Ann's father has a romance with Nina's mother, and if you marry Ann they get married. It goes both ways since they're a widower and a widow.
to:
* RomancingTheWidow: Not you but Ann's father has a romance with Nina's mother, and if you marry Ann they get married. It goes both ways since they're a widower and a widow.widow.
* {{Stripperiffic}}: Eve dresses in more pink, lighter clothes than the other bachelorettes.
* {{Stripperiffic}}: Eve dresses in more pink, lighter clothes than the other bachelorettes.
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Added DiffLines:
* AllHeroesWantRedheads: If you marry Ann.
Added DiffLines:
* BlindIdiotTranslation: It fares well, but sometimes there are just some lines that makes you facepalm. Case in point, when Ellen comes with a dog, she will tell you: "It's name is...you do it."
Added DiffLines:
* PaletteSwap: Whichever girl you marry will always wear the same attire after marriage; a blue dress with a braid. The only differences between them are the hair color.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* EarlyInstallmentWeirdness: This game feels quite different from future titles. For one, you can't ship past 6 PM and the night never ends; once it turns 6 PM you must go to sleep to enter the next day. You also don't have a clock on default - instead you need to earn it - and must follow the sun. You can't ship certain stuffs like flowers as well. Pete is unable to faint, he just can't use tools after a while.
to:
* EarlyInstallmentWeirdness: This game feels quite different from future titles. For one, you can't ship past 6 PM and the night never ends; once it turns 6 PM you must go to sleep to enter the next day. can't ship "perishables" (like cakes and flowers). You also don't have a clock on default - instead you need to earn it - and the nights never end; you must follow go to bed for the sun. You can't ship certain stuffs like flowers as well. Pete is unable next day to faint, he just can't use tools after a while.occur. The game has endings, twenty in fact.
Changed line(s) 15 (click to see context) from:
** The game has endings, twenty in fact, unlike most other titles.
to:
** The game way relationships works differs. You can only really befriend the love interests and there are no heart events (though each girl has endings, twenty in fact, unlike most other titles. one special event once you get her affection to a certain degree).
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Harvest Moon'' is the first title in the ''HarvestMoon'' series, released in 1996 for the ''SuperNintendo''.
to:
''Harvest Moon'' is the first title in the ''HarvestMoon'' ''Videogame/HarvestMoon'' series, released in 1996 for the ''SuperNintendo''.
''UsefulNotes/SuperNintendo''.
Changed line(s) 5,6 (click to see context) from:
''Harvest Moon'' was one of the last games released for the ''[=SNES=]'' so it didn't get much recognition at the time. It was successful enough to have an EvenBetterSequel which spawned an entire franchise, along with some ''GameBoy'' side-games at the time. In 2008 it was added onto the {{Wii}}'s Virtual Console.
to:
''Harvest Moon'' was one of the last games released for the ''[=SNES=]'' so it didn't get much recognition at the time. It was successful enough to have an EvenBetterSequel which spawned an entire franchise, along with some ''GameBoy'' ''UsefulNotes/GameBoy'' side-games at the time. In 2008 it was added onto the {{Wii}}'s UsefulNotes/{{Wii}}'s Virtual Console.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MoreFriendsMoreBenefits: No matter who (if anyone) you marry, your end-of-game score is influenced by your relationship with all five bachelorettes. There's also a "Ladies' Man" ending sequence that you get for having a high relationship with all five girls, but not marrying any of them.
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Changed line(s) 13 (click to see context) from:
* EarlyInstallmentWeirdness: This game feels quite different from future titles. For one, you can't ship past 6 PM and the night never ends; once it turns 6 PM you must go to sleep to enter the next day. You also don't have a clock on default - instead you need to earn it - and must follow the sun. You can't ship certain stuffs like flowers as well.
to:
* EarlyInstallmentWeirdness: This game feels quite different from future titles. For one, you can't ship past 6 PM and the night never ends; once it turns 6 PM you must go to sleep to enter the next day. You also don't have a clock on default - instead you need to earn it - and must follow the sun. You can't ship certain stuffs like flowers as well. Pete is unable to faint, he just can't use tools after a while.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
* EarlyInstallmentWeirdness: This game feels quite different from future titles. For one, you can't ship past 6 PM and the night never ends; once it turns 6 PM you must go to sleep to enter the next day. You also don't have a clock on default - instead you need to earn it - and must follow the sun.
** The religion also seems much more Christian-like than in future titles, though it's still obviously Pagan. There's mention of Gods besides the Harvest Goddess, which weren't properly implemented until at least ten years later when the Harvest King became a character.
** The religion also seems much more Christian-like than in future titles, though it's still obviously Pagan. There's mention of Gods besides the Harvest Goddess, which weren't properly implemented until at least ten years later when the Harvest King became a character.
to:
* EarlyInstallmentWeirdness: This game feels quite different from future titles. For one, you can't ship past 6 PM and the night never ends; once it turns 6 PM you must go to sleep to enter the next day. You also don't have a clock on default - instead you need to earn it - and must follow the sun. You can't ship certain stuffs like flowers as well.
** The religion also seems much more Christian-like than in future titles, though it's still obviously Pagan. There's mention of Gods besides the Harvest Goddess, which weren't properly implemented until at least ten years later when the Harvest King became a character. The Harvest Goddess only pops up once and is referred to as the "God of the Land" for the most part.
** The religion also seems much more Christian-like than in future titles, though it's still obviously Pagan. There's mention of Gods besides the Harvest Goddess, which weren't properly implemented until at least ten years later when the Harvest King became a character. The Harvest Goddess only pops up once and is referred to as the "God of the Land" for the most part.
Is there an issue? Send a MessageReason:
None
* FrothyMugsOfWater: Future localizations avoid this but in the original title you don't drink wine, you drink "juice". Eve works at a bar that sells "juice" which you can get drunk on. Ellen's father is the town drunk and he loves "juice". Nina is obviously drunk at more than one festival, even talking about seeing butterflies, but she's only drank the "juice".
Changed line(s) 17 (click to see context) from:
* MagicRealism: It seems like a realistic enough game about a rural town but then you have certain things like the Harvest Goddess and Harvest Sprites.
to:
* MagicRealism: It seems like a realistic enough game about a rural town but then you have certain things like the Harvest Goddess and Harvest Sprites.Sprites.
* RomancingTheWidow: Not you but Ann's father has a romance with Nina's mother, and if you marry Ann they get married. It goes both ways since they're a widower and a widow.
* RomancingTheWidow: Not you but Ann's father has a romance with Nina's mother, and if you marry Ann they get married. It goes both ways since they're a widower and a widow.
Is there an issue? Send a MessageReason:
None
Your grandfather has died and you decide to take over his old farm. You have a little over two years to get the farm back to what it once was. During that time you can get married, have children, or pretty much do whatever you please. After your time is up your father will appear and review your progress.
''Harvest Moon'' was one of the last games released for the ''[=SNES=]'' so it didn't get much recognition at the time. It was successful enough to have an EvenBetterSequel which spawned an entire franchise, along with some ''GameBoy'' side-games at the time. In 2008 it was added onto the {{Wii}}'s Virtual Console.
''Harvest Moon'' was one of the last games released for the ''[=SNES=]'' so it didn't get much recognition at the time. It was successful enough to have an EvenBetterSequel which spawned an entire franchise, along with some ''GameBoy'' side-games at the time. In 2008 it was added onto the {{Wii}}'s Virtual Console.
Changed line(s) 5,8 (click to see context) from:
--
This game provides examples of:
* AnachronismStew: This game seems to take place in the early 20th century judging from the fashion and technology, and the fact the sequel game seems to take place in a much more modern time, but you have a rather large color TV in your house.
This game provides examples of:
* AnachronismStew: This game seems to take place in the early 20th century judging from the fashion and technology, and the fact the sequel game seems to take place in a much more modern time, but you have a rather large color TV in your house.
to:
This
!!This game provides examples of:
* AnachronismStew: This game seems to take place in the early 20th century judging from the fashion and technology, and the fact the sequel game seems to take place in a much more modern time, but you have a
Added DiffLines:
** The game has endings, twenty in fact, unlike most other titles.
* GettingCrapPastTheRadar: The most obvious being that when you go to bed with most wives their affection goes up. To drive the point home Eve's, who has abandonment issues, goes down each night.
* GettingCrapPastTheRadar: The most obvious being that when you go to bed with most wives their affection goes up. To drive the point home Eve's, who has abandonment issues, goes down each night.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Harvest Moon'' is the first title in the ''HarvestMoon'' series, released in 1996 for the ''SuperNintendo''.
It has a direct sequel in ''VideoGame/HarvestMoon64'' and many characters were reused in the [[MilestoneCelebration 10th anniversary title]] ''Harvest Moon Magical Melody''.
--
This game provides examples of:
* AnachronismStew: This game seems to take place in the early 20th century judging from the fashion and technology, and the fact the sequel game seems to take place in a much more modern time, but you have a rather large color TV in your house.
* EarlyInstallmentWeirdness: This game feels quite different from future titles. For one, you can't ship past 6 PM and the night never ends; once it turns 6 PM you must go to sleep to enter the next day. You also don't have a clock on default - instead you need to earn it - and must follow the sun.
** The religion also seems much more Christian-like than in future titles, though it's still obviously Pagan. There's mention of Gods besides the Harvest Goddess, which weren't properly implemented until at least ten years later when the Harvest King became a character.
* MagicRealism: It seems like a realistic enough game about a rural town but then you have certain things like the Harvest Goddess and Harvest Sprites.
It has a direct sequel in ''VideoGame/HarvestMoon64'' and many characters were reused in the [[MilestoneCelebration 10th anniversary title]] ''Harvest Moon Magical Melody''.
--
This game provides examples of:
* AnachronismStew: This game seems to take place in the early 20th century judging from the fashion and technology, and the fact the sequel game seems to take place in a much more modern time, but you have a rather large color TV in your house.
* EarlyInstallmentWeirdness: This game feels quite different from future titles. For one, you can't ship past 6 PM and the night never ends; once it turns 6 PM you must go to sleep to enter the next day. You also don't have a clock on default - instead you need to earn it - and must follow the sun.
** The religion also seems much more Christian-like than in future titles, though it's still obviously Pagan. There's mention of Gods besides the Harvest Goddess, which weren't properly implemented until at least ten years later when the Harvest King became a character.
* MagicRealism: It seems like a realistic enough game about a rural town but then you have certain things like the Harvest Goddess and Harvest Sprites.