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Silver Lynx Games funded ''TabletopGame/HardWestTheBoardGame'' [[https://www.kickstarter.com/projects/silverlynxgames/hard-west-the-board-game-1 through]] Website/{{Kickstarter}}.


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Accuracy


* CattlePunk: While the setting is primarily the WeirdWest, several guns fall into the Cattle Punk trope, with many of them having extended capacities, extra barrels, AbnormalAmmo and the like.

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* CattlePunk: While the setting is primarily the WeirdWest, several The more bizarre guns fall into the Cattle Punk trope, with many of them having extended capacities, extra barrels, AbnormalAmmo available, such as a 9-barreled shotgun and the like. a revolving revolver, appear to be this. However, all those guns existed in RealLife. See AluminumChristmasTrees, above.
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* ArbitraryMinimumRange: Rifles and sniper rifles lose accuracy at close range, making it advantageous for a rifleman to carry a pistol or shotgun as a backup weapon.


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* NecessaryDrawback: Each type of firearm has its upsides and downsides.
** Standard pistols are good at short ranges, but lose power over distance. Some of them allow fanning, which fires three shots in quick succession at the cost of accuracy.
** 2-shot pistols (which also includes the 4-shot Lancaster pistol and the Chain Revolver) do less damage than standard pistols, but can be fired twice in the same turn. With the exception of the Chain Revolver, each of these weapons has a lower ammo capacity than regular pistols. The Chain Revolver, on the other hand, has a capacity of ''twenty'' rounds at the cost of being incapable of being reloaded.
** Shotguns are, [[ShortRangeShotgun good close up]] and come with the Cone Shot ability, allowing the player the ability to hit multiple targets at once, but are useless at any kind of distance, have low ammo capacity and do less damage to an enemy in cover than other weapons.
** Rifles are good at medium distances, but suffer accuracy penalties at closer ranges.
** Scoped Rifles are excellent long range weapons and can penetrate cover better than other weapons, but, like rifles, suffer accuracy penalties up close and have to be reloaded with every shot.
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* RareGuns: In addition to the usual western guns, such as revolvers, Derringers, doubled-barrelled shotguns, {{Sawed Off Shotgun}}s, and Winchester rifles, the game adds triple-barrelled shotguns, Quad-barrelled shotguns, Howdah pistols, Lever action pistols, and single shot {{Hand Cannon}}s. And that's not even getting into the crazier guns, such as chain pistols, twelve barrelled Pepperbox pistols, or single shot rifles that can obliterate anyone in a single hit.
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* CattlePunk: While the setting is primarily the WeirdWest, several guns fall into the Cattle Punk trope, with many of them having extended capacities, extra barrels, AbnormalAmmo and the like.
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* AlwaysAccurateAttack: The [[MagicBullet Golden Bullet]] ability allows a character to have a guaranteed hit on any enemy within line of sight of the party, completely ignoring cover and range.

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* AlwaysAccurateAttack: The [[MagicBullet Golden Bullet]] Bullet ability allows a character to have a guaranteed hit on any enemy within line of sight of the party, completely ignoring cover and range.
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* AlwaysAccurateAttack: The [[MagicBullet Golden Bullet]] ability allows a character to have a guaranteed hit on any enemy within line of sight of the party, completely ignoring cover and range.
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* DecoyProtagonist: The player can choose to invoke this at the end of ''On Earth, As It Is In Hell'' if they choose to [[spoiler: switch to playing as The Undertaker instead of Warren for the final battle.]]
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* BigGood: [[TheGrimReaper Death]], who has been TheNarrator for the entire game, recruits [[spoiler: The Undertaker/Father]] to stop Warren from destroying [[spoiler: Purgatory]]. There's hints that he's been helping Solomon [=DeLear=] during ''Method In Madness'' in the form of the Persons.


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* HoistByHisOwnPetard: It's possible to kill some characters with their own unique weapons once unlocked. In fact, there's an achievement for killing Joachim Perez with his signature Canon Calavera.
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* GameBreakingBug: ''Method In Madness'' had a pretty bad one where players found themselves unable to move on the map screen. Patch 1.5 finally fixed it.
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* FragileSpeedster: In battle, Cassandra is both the weakest party member and the one who can move the most during a turn.

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* FragileSpeedster: In battle, Cassandra is both the weakest party member and the one who can move the most during a turn. Though, give her the right gun and she becomes a GlassCannon as well.
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* ComicBookFantasyCasting: Warren's physical appearance is modeled after a young Creator/ClintEastwood.



* SanitySlippage: De[=Lear=] goes more and more insane through the course of ''Method in Madness''. Ingame, it results in incurable stat debuffs which grow progressively higger and higher.

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* SanitySlippage: De[=Lear=] goes more and more insane through the course of ''Method in Madness''. Ingame, it results in incurable stat debuffs which grow progressively higger and higher.
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!!The DLC scenario
!!! "Scars of Freedom"

* Main player character: Libertee
* Plot summary: An escaped slave is killed and revived as a Frankenstein's Monster and fights to survive in a strange new body.
* Special Gameplay Elements: Libertee and other "constructs" gain body parts instead of magic playing cards as in the main game, but must constantly manage their "essence" in the overworld, lest they rot away.
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The game includes elements of exploration and RPG. Using a worldmap, you advance the plotline by moving the party between points of interest. Reaching them triggers ChooseYourOwnAdventure-like dialogs, which can give new party members, gold or items (or loss of them), allow to visit a merchant, receive buffs or de-buffs (usually from receiving a wound), and enter into fight sequences. Each scenario has its own gameplay quirks, which usually alters this sequence in some way.

The combat sequences are turn-based, similar to those of ''VideoGame/XCOMEnemyUnknown''. Each character has two actions per turn (moving, reloading, shooting, using an item or an ability), using most weapons at the beginning of a turn consumes both action points, some parts of the scenery provide cover (there are two levels of cover) unless you're flanked, each character can carry two weapons, two consumables, and one trinket giving a permanent bonus, enemies have an overwatch mode. The combats also have more original elements. Each party member can equip up to five poker cards, which grant stat boosts, as well as either active or passive abilities. Some fight sequence starts with the enemy being unaware of your presence, which allows to move the party to position before starting the hostilities. Each scenario begins and ends with a battle.

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The game includes elements of exploration and RPG. Using a worldmap, you players advance the plotline by moving the party between points of interest. Reaching them triggers ChooseYourOwnAdventure-like dialogs, which can give either benefit or harm players, such as new party members, gold members or items (or loss of them), allow to visit a merchant, receive buffs or de-buffs (usually from receiving a wound), and enter into fight sequences.items. Each scenario has its own gameplay quirks, which usually alters this sequence in some way.

The combat sequences are turn-based, similar to those of ''VideoGame/XCOMEnemyUnknown''. Each character has two actions per turn (moving, reloading, shooting, using an item or an ability), using most weapons at the beginning of a turn consumes both action points, some with parts of the scenery provide cover (there are two levels of cover) unless you're flanked, each providing cover. Each character can carry two weapons, two consumables, and one trinket giving a permanent bonus, enemies have an overwatch mode. The combats also have more original elements. Each party member can equip up to five poker cards, which grant stat boosts, as well as either active or passive abilities. Some fight sequence starts sequences start with the enemy being unaware of your presence, which allows to move the party one to position before starting the hostilities. Each scenario begins and ends with a battle.
party for an ambush.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hard_west_map_poster.jpg]]
'''Hard West''' is a TurnBasedTactics game for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxONE, by [=CreativeForge=] Games and released in November 2015. The game is set in a WeirdWest universe, following the story of Warren and his father, as well as other protagonists who intervene in secondary story arcs.

''Hard West'' gameplay consists in two phases:
* The first is set on a worldmap, on which you advance in the plotline by moving the party between points of interest. Reaching them triggers ChooseYourOwnAdventure-like dialogs, which can give new party members, gold or items (or loss of them), allow to visit a merchant, receive buffs or de-buffs (usually from receiving a wound), and enter into fight sequences. Each scenario has its own gameplay quirks, which usually alters this sequence in some way.
* The second is a turn-based combat sequence. Its mechanics are similar to those of ''VideoGame/XCOMEnemyUnknown'': each character has two actions per turn (moving, reloading, shooting, using an item or an ability), using most weapons at the beginning of a turn consumes both action points, some parts of the scenery provide cover (there are two levels of cover) unless you're flanked, each character can carry two weapons, two consumables, and one trinket giving a permanent bonus, enemies have an overwatch mode. The combats also have more original elements. Each party member can equip up to five poker cards, which grant stat boosts, as well as either active or passive abilities. Some fight sequence starts with the enemy being unaware of your presence, which allows to move the party to position before starting the hostilities. Each scenario begins and ends with a battle.

''Hard West'' campaign is divided in eight scenarios, which themselves could be loosely divided in three story arcs[[note]]the scenarios themselves receive their official names; the arcs aren't named ingame and can only be inferred from the storylines' branching and the order each scenario is unlocked at completion of the previous ones[[/note]].


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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hard_west_map_poster.jpg]]
'''Hard West'''
org/pmwiki/pub/images/gard_west.png]]
''Hard West''
is a TurnBasedTactics game by [=CreativeForge=] Games for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxONE, by [=CreativeForge=] Games and released in November 2015. The game is set in a WeirdWest universe, following the story of Warren and his father, as well as other protagonists who intervene in secondary story arcs.

''Hard West'' gameplay consists in two phases:
*
The first is set on game includes elements of exploration and RPG. Using a worldmap, on which you advance in the plotline by moving the party between points of interest. Reaching them triggers ChooseYourOwnAdventure-like dialogs, which can give new party members, gold or items (or loss of them), allow to visit a merchant, receive buffs or de-buffs (usually from receiving a wound), and enter into fight sequences. Each scenario has its own gameplay quirks, which usually alters this sequence in some way.
*
way.

The second is a turn-based combat sequence. Its mechanics sequences are turn-based, similar to those of ''VideoGame/XCOMEnemyUnknown'': each ''VideoGame/XCOMEnemyUnknown''. Each character has two actions per turn (moving, reloading, shooting, using an item or an ability), using most weapons at the beginning of a turn consumes both action points, some parts of the scenery provide cover (there are two levels of cover) unless you're flanked, each character can carry two weapons, two consumables, and one trinket giving a permanent bonus, enemies have an overwatch mode. The combats also have more original elements. Each party member can equip up to five poker cards, which grant stat boosts, as well as either active or passive abilities. Some fight sequence starts with the enemy being unaware of your presence, which allows to move the party to position before starting the hostilities. Each scenario begins and ends with a battle.

''Hard West'' West'''s campaign is divided in eight scenarios, which themselves could be loosely divided in three story arcs[[note]]the scenarios themselves receive their official names; the arcs aren't named ingame and can only be inferred from the storylines' branching and the order each scenario is unlocked at completion of the previous ones[[/note]].

ones[[/note]].






* Main player character: Warren, [[spoiler: The Undertaker]]

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* Main player character: Warren, [[spoiler: The Undertaker]]Warren












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* AluminumChristmasTrees: [[http://meckamecha.tumblr.com/post/171506663559/tyrannosaurus-rex-bethany-anne-fisch A good portion of the absurd gun designs in the game are based on real (but no less weird) guns.]]
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'''Hard West''' is a TurnBasedTactics game for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxONE, by [=CreativeForge=] Games and released in november 2015. The game is set in a WeirdWest universe, following the story of Warren and his father, as well as other protagonists who intervene in secondary story arcs.

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'''Hard West''' is a TurnBasedTactics game for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxONE, by [=CreativeForge=] Games and released in november November 2015. The game is set in a WeirdWest universe, following the story of Warren and his father, as well as other protagonists who intervene in secondary story arcs.



* The second is a turn-based combat sequence. Its mechanics are similar to those of ''VideoGame/XCOMEnemyUnknown'': each character has two actions per turn (moving, reloading, shooting, using an item or an ability), using most weapons at the beginning of a turn consumes both action points, some parts of the scenery provide cover (there are two levels of cover) unless you're flanked, each character can carry two weapons, two consumables, and one trinket giving a permanent bonus, enemies have an overwatch mode. The combats also have more original elements. Each party member can equip up to five poker cards, which grant stat boosts, as well as either active or passive abilities. Some fight sequence starts with the enemy being unaware of your presence, which allows to move the party to position before starting the hostilies. Each scenario begins and ends with a battle.

''Hard West'' campaign is divided in eight scenarios, which themselves could be loosely divided in three story arcs[[note]]the scenarios themselves receive their official names; the arcs aren't named ingame and can only be infered from the storylines' branching and the order each scenario is unlocked at completion of the previous ones[[/note]].


to:

* The second is a turn-based combat sequence. Its mechanics are similar to those of ''VideoGame/XCOMEnemyUnknown'': each character has two actions per turn (moving, reloading, shooting, using an item or an ability), using most weapons at the beginning of a turn consumes both action points, some parts of the scenery provide cover (there are two levels of cover) unless you're flanked, each character can carry two weapons, two consumables, and one trinket giving a permanent bonus, enemies have an overwatch mode. The combats also have more original elements. Each party member can equip up to five poker cards, which grant stat boosts, as well as either active or passive abilities. Some fight sequence starts with the enemy being unaware of your presence, which allows to move the party to position before starting the hostilies.hostilities. Each scenario begins and ends with a battle.

''Hard West'' campaign is divided in eight scenarios, which themselves could be loosely divided in three story arcs[[note]]the scenarios themselves receive their official names; the arcs aren't named ingame and can only be infered inferred from the storylines' branching and the order each scenario is unlocked at completion of the previous ones[[/note]].




* Special gameplay elements: The protagonist benefits from a prospection licence, allowing to look for gold in several places (for a limited number of uses). There are several ways of prospecting (surface, deep, under the rock), each of them related to a special skill that can be trained (then granting more gold to the method used). The primary challenge is generating more gold than you spend on excavation. Also, it's the gold prospection which makes the plot progress.

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* Special gameplay elements: The protagonist benefits from a prospection prospecting licence, allowing to look for gold in several places (for a limited number of uses). There are several ways of prospecting (surface, deep, under the rock), each of them related to a special skill that can be trained (then granting more gold to the method used). The primary challenge is generating more gold than you spend on excavation. Also, it's the gold prospection prospecting which makes the plot progress.



* Plot summary: Warren's father fled the farm in the middle of ''Hard Times'', in an attempt to lure his curse far from his family. He eventually managed to work as an undertaker, then his new town is slaughtered by a demonic cult. With the help of one of the former bounty hunter Oswald Harrington (one of the only survivors), the undertaker tries to stop them.

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* Plot summary: Warren's father fled the farm in the middle of ''Hard Times'', in an attempt to lure his curse far from his family. He eventually managed to work as an undertaker, then his new town is slaughtered by a demonic cult. With the help of one of the former bounty hunter Oswald Harrington (one of the only survivors), the undertaker tries to stop them.



* Plot summary: Cassandra, a seer employed by De[=Lear=], managed to escape the destruction of De[=Lear=]'s order by Cervantès. On the run, she's eventually captured, then saved from the gallow by a duo of gunslinger sent by a mysterious benefactor known as "the Protector".
* Special gameplay elements: Some dialog options can trigger a premonition to Cassandra, which unlock some specific dialog lines. The player has the choice to accept or reject the premonition, since having one prevent another immediate use of the gift (you must rest or visit another place to refill it).

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* Plot summary: Cassandra, a seer employed by De[=Lear=], managed to escape the destruction of De[=Lear=]'s order by Cervantès. On the run, she's eventually captured, then saved from the gallow gallows by a duo of gunslinger gunslingers sent by a mysterious benefactor known as "the Protector".
* Special gameplay elements: Some dialog dialogue options can trigger a premonition to Cassandra, which unlock some specific dialog dialogue lines. The player has the choice to accept or reject the premonition, since having one prevent prevents another immediate use of the gift (you must rest or visit another place to refill it).



* TheChessmaster: The Devil. [[spoiler: Warren's miserable life have been manipulated to eventually makes him become the villain he is to destroy the Purgatory, thus doom humanity. Vasquèz (AKA the Masked Man, Warren's killer) was sent into the journey who changed him into a villain by Cervantès, who is himself explicitely described as a Devil's servant, turning the whole ''In Gold We Trust'' scenario in another step of this convoluted plan]].

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* TheChessmaster: The Devil. [[spoiler: Warren's miserable life have been manipulated to eventually makes him become the villain he is to destroy the Purgatory, thus doom humanity. Vasquèz (AKA the Masked Man, Warren's killer) was sent into the journey who changed him into a villain by Cervantès, who is himself explicitely explicitly described as a Devil's servant, turning the whole ''In Gold We Trust'' scenario in another step of this convoluted plan]].



** In ''Hard Times'', doing a bargain with the local gang leader (benefitting from his protection in exchange of a commission of your gold finding) is a metaphorical example, especially when said gang leader keeps claiming an higher and higher commission, eventually turning against Warren.

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** In ''Hard Times'', doing a bargain with the local gang leader (benefitting (benefiting from his protection in exchange of a commission of your gold finding) is a metaphorical example, especially when said gang leader keeps claiming an higher and higher commission, eventually turning against Warren.



* DrowningMySorrows: In ''As Good as Dead'', each time the party goes to the saloon with Old Man Murray in the team, the dialog mention him sitting at a table while drinking booze and repeating the name of a Roberta. He then suffers from a debuff named "ebriety".

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* DrowningMySorrows: In ''As Good as Dead'', each time the party goes to the saloon with Old Man Murray in the team, the dialog dialogue mention him sitting at a table while drinking booze and repeating the name of a Roberta. He then suffers from a debuff named "ebriety".



** In ''Law and Order'', Sister Rosario betrayed De[=Lear=] because he has a seer as an adviser. When she is in the party, there are no consequences for equiping her with occult trinkets or enchanted playing cards.

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** In ''Law and Order'', Sister Rosario betrayed De[=Lear=] because he has a seer as an adviser. When she is in the party, there are no consequences for equiping equipping her with occult trinkets or enchanted playing cards.



** The ricochet ability. Cf. PinballProjectile.

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** [[PinballProjectile The ricochet ability. Cf. PinballProjectile.ability]].



** DownerEnding: [[spoiler: If Warren kills the Undertaker's party then destroys the Purgatory, the cutscene tells that the Devil lied about finding Florence again: incapable of interacting with the living, the dead souls eventually flooded the world and caused the diseappearance of humanity, leaving the immortal Warren alone in a dead world]].

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** DownerEnding: [[spoiler: If Warren kills the Undertaker's party then destroys the Purgatory, the cutscene tells that the Devil lied about finding Florence again: incapable of interacting with the living, the dead souls eventually flooded the world and caused the diseappearance disappearance of humanity, leaving the immortal Warren alone in a dead world]].



* OneDegreeOfSeparation: While the scenarios can be separated into three independant arcs, several of the characters are involved in more than one.

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* OneDegreeOfSeparation: While the scenarios can be separated into three independant independent arcs, several of the characters are involved in more than one.



** The former prostitue saved and then recruited by Hardin and Cassandra during ''A Matter of Time'' reappears at the end of ''On Earth, as it is in Hell'' as a member of [[spoiler: the Undertaker's party]].

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** The former prostitue prostitute saved and then recruited by Hardin and Cassandra during ''A Matter of Time'' reappears at the end of ''On Earth, as it is in Hell'' as a member of [[spoiler: the Undertaker's party]].



* SanitySlippage: De[=Lear=] goes more and more insane through the course of ''Method in Madness''. Ingame, it results in incurable stat debuffs which grow progressively higer and higher.
* {{Satan}}: This shaddy guy who give power against a piece of yourself? Who gave Cervantès the task of destroying De[=Lear=]'s society? Yeah, he's the Devil. [[spoiler: And the ending of the last scenario explicitely states that his corrupting of Warren is part of a plan to make him destroy the Purgatory, thus releasing hordes of spirits on the living world and dooming everyone]].

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* SanitySlippage: De[=Lear=] goes more and more insane through the course of ''Method in Madness''. Ingame, it results in incurable stat debuffs which grow progressively higer higger and higher.
* {{Satan}}: This shaddy shady guy who give power against a piece of yourself? Who gave Cervantès the task of destroying De[=Lear=]'s society? Yeah, he's the Devil. [[spoiler: And the ending of the last scenario explicitely explicitly states that his corrupting of Warren is part of a plan to make him destroy the Purgatory, thus releasing hordes of spirits on the living world and dooming everyone]].



* {{Undertaker}}: Why is Warren's father refered as "the Undertaker" in ''Graveyard Shift''? Because he's the undertaker of his new town (and he indeed wears more formal clothes than in ''Hard Times'').

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* {{Undertaker}}: Why is Warren's father refered referred as "the Undertaker" in ''Graveyard Shift''? Because he's the undertaker of his new town (and he indeed wears more formal clothes than in ''Hard Times'').



** Warren becomes one in ''As Good as Dead'' (cf PayEvilUntoEvil). In ''On Earth, as it is in Hell'', his goal is to invade and destroy [[spoiler: the Purgatory]], which would actually have terrible consequences. [[spoiler: It turns that Warren was an unwitting pawn of the Devil]].

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** Warren becomes one in ''As Good as Dead'' (cf PayEvilUntoEvil).Dead'', with a touch of PayEvilUntoEvil. In ''On Earth, as it is in Hell'', his goal is to invade and destroy [[spoiler: the Purgatory]], which would actually have terrible consequences. [[spoiler: It turns that Warren was an unwitting pawn of the Devil]].
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* FollowTheLeader: The tactical phase of the game is basically ''VideoGame/XCOMEnemyUnknown: WeirdWest Edition''.
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** On the other hand, unlocking certain items and completing a scenario lets them be purchased again from a "Fate Trader" in other scenarios.
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* Special gameplay elements: The protagonist benefits from a prospection licence, allowing to look for gold in several places (for a limited number of uses). There are several ways of prospecting (surface, deep, under the rock), each of them related to a special skill that can be trained (then granting more gold to the method used). Also, it's the gold prospection which makes the plot progress.

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* Special gameplay elements: The protagonist benefits from a prospection licence, allowing to look for gold in several places (for a limited number of uses). There are several ways of prospecting (surface, deep, under the rock), each of them related to a special skill that can be trained (then granting more gold to the method used). The primary challenge is generating more gold than you spend on excavation. Also, it's the gold prospection which makes the plot progress.
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* AndNowForSomethingCompletelyDifferent: All scenarios have different overworld mechanics for how you progress the story and generate resources.
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* CashGate: In ''A Matter of Time'', advancing the plot requires to take part in a poker tournament. You must gather $25,000 to be able to pay the entrance fee.
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* OptionalStealth: In some fight sequences, the enemy isn't alerted at the start, and remain this until you open fire, enter in one of their detection area, or perform a specific action scripted to start the combat. Since most of those missions require to shoot everyone, this stealth is usually just here to provide the option to place the team in strategic positions before starting the combat, though there's one mission (Reverend Ashmore's rescue in ''Graveyard Shift'') which can be entirely completed without firing a single shot.

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* OptionalStealth: In some fight sequences, the enemy isn't alerted at the start, and remain this until you open fire, enter in one of their detection area, or perform a specific action scripted to start the combat. Since most of those missions require to shoot everyone, this stealth is usually just here to provide the option to place the team in strategic positions before starting the combat, though there's one mission (Reverend some missions (such as Reverend Ashmore's rescue in ''Graveyard Shift'') which Shift'' or the bank robbery in ''As Good As Dead'') can be entirely completed without firing a single shot.

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* CrapsackWorld: As befitting the title of the game, life in the west is shown as harsh and merciless with murder, crime and corruption being commonplace alongside supernatural evils.



* WeirdWest: The game is set in a grim western frontier beset by gun-toting demons, an inexplicable force driving people to madness, ancient curses, and a dark-suited stranger offering wealth and power to those down on their luck.

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* WeirdWest: The game setting is explicitly described as such by the developers, being set in a grim western frontier beset by gun-toting demons, an inexplicable force driving people to madness, ancient curses, and a dark-suited stranger offering wealth and power to those down on their luck.luck...[[DealWithTheDevil for a price]].
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Added special gameplay info to As Good as Dead


* Special gameplay elements: N/A.

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* Special gameplay elements: N/A.
In order to find the location of his killer, Warren must cause $65000 worth of damage to the various properties they own. Optionally, Warren can also kill 100 people for special rewards, but the local shops will raise their prices as the bodycount grows and may even flee the area if it reaches an excessive amount.
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The missing finger is explained. Cervantes starts with a wounded hand in In Gold We Trust obviously due to being tortured. The game mechanics turn it into a missing finger over time (only if he is not healed before he leaves).


* NoodleIncident: Looking at Cervantès character's sheet in ''On Earth, as it is in Hell'' shows that lost a finger in the events between ''Law and Order'' and the current scenario. No reason is given.

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Added image.


'''Hard West''' is a TurnBasedTactics game for PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxONE, by [=CreativeForge=] Games and released in november 2015. The game is set in a WeirdWest universe, following the story of Warren and his father, as well as other protagonists who intervene in secondary story arcs.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hard_west_map_poster.jpg]]
'''Hard West''' is a TurnBasedTactics game for PC, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxONE, by [=CreativeForge=] Games and released in november 2015. The game is set in a WeirdWest universe, following the story of Warren and his father, as well as other protagonists who intervene in secondary story arcs.
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* FollowTheLeader: The tactical phase of the game is basically ''VideoGame/XCOMEnemyUnknown: WeirdWest Edition''.

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* The second is a turn-based combat sequence. Its mechanics are similar to those of ''VideoGame/XCOMEnemyUnknown'': each character has two actions per turn (moving, reloading, shooting, using an item or an ability), using most weapons at the beginning of a turn consumes both action points, some parts of the scenery provide cover (there are two levels of cover) unless you're flanked, each character can carry two weapons, two consumables, and one trinket giving a permanent bonus, enemies have an overwatch mode[[note]]in ''Hard West'', this feature is unavailable to the player characters, in order to force the player to flank the enemy instead of turning each fight into a purely defensive firefight[[/note]]. The combats also have more original elements. Each party member can equip up to five poker cards, which grant stat boosts, as well as either active or passive abilities. Some fight sequence starts with the enemy being unaware of your presence, which allows to move the party to position before starting the hostilies. Each scenario begins and ends with a battle.

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* The second is a turn-based combat sequence. Its mechanics are similar to those of ''VideoGame/XCOMEnemyUnknown'': each character has two actions per turn (moving, reloading, shooting, using an item or an ability), using most weapons at the beginning of a turn consumes both action points, some parts of the scenery provide cover (there are two levels of cover) unless you're flanked, each character can carry two weapons, two consumables, and one trinket giving a permanent bonus, enemies have an overwatch mode[[note]]in ''Hard West'', this feature is unavailable to the player characters, in order to force the player to flank the enemy instead of turning each fight into a purely defensive firefight[[/note]].mode. The combats also have more original elements. Each party member can equip up to five poker cards, which grant stat boosts, as well as either active or passive abilities. Some fight sequence starts with the enemy being unaware of your presence, which allows to move the party to position before starting the hostilies. Each scenario begins and ends with a battle.


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* MyRulesAreNotYourRules: Overwatch is unavailable to the player characters, in order to force the player to flank the enemy instead of turning each tactical battle into a purely defensive firefight.
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'''Hard West''' is a TurnBasedTactics game for PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxONE, by [=CreativeForge=] Games and released in november 2015. The game is set in a WeirdWest universe, following the story of Warren and his father, as well as other protagonists who intervene in secondary story arcs.

''Hard West'' gameplay consists in two phases:
* The first is set on a worldmap, on which you advance in the plotline by moving the party between points of interest. Reaching them triggers ChooseYourOwnAdventure-like dialogs, which can give new party members, gold or items (or loss of them), allow to visit a merchant, receive buffs or de-buffs (usually from receiving a wound), and enter into fight sequences. Each scenario has its own gameplay quirks, which usually alters this sequence in some way.
* The second is a turn-based combat sequence. Its mechanics are similar to those of ''VideoGame/XCOMEnemyUnknown'': each character has two actions per turn (moving, reloading, shooting, using an item or an ability), using most weapons at the beginning of a turn consumes both action points, some parts of the scenery provide cover (there are two levels of cover) unless you're flanked, each character can carry two weapons, two consumables, and one trinket giving a permanent bonus, enemies have an overwatch mode[[note]]in ''Hard West'', this feature is unavailable to the player characters, in order to force the player to flank the enemy instead of turning each fight into a purely defensive firefight[[/note]]. The combats also have more original elements. Each party member can equip up to five poker cards, which grant stat boosts, as well as either active or passive abilities. Some fight sequence starts with the enemy being unaware of your presence, which allows to move the party to position before starting the hostilies. Each scenario begins and ends with a battle.

''Hard West'' campaign is divided in eight scenarios, which themselves could be loosely divided in three story arcs[[note]]the scenarios themselves receive their official names; the arcs aren't named ingame and can only be infered from the storylines' branching and the order each scenario is unlocked at completion of the previous ones[[/note]].


[[folder:The scenarios – contains minor spoilers]]
!!Warren and his father – the main arc

!!!Hard Times
* Main player character: Father (prologue), Warren
* Plot summary: While travelling on the Oregon trail, a family (two unnamed parents and their son Warren) are captured and robbed by bandits. The father manages to escapes and kills all the bandits, saving his son, but he only finds his wife's severed head. A decade later, he and the now-adult Warren settled on the place of the tragedy, cultivating a (poor) farm. The discovery of gold in the region draws the attention of bandits, while poor decisions from Father brings a curse on the family...
* Special gameplay elements: The protagonist benefits from a prospection licence, allowing to look for gold in several places (for a limited number of uses). There are several ways of prospecting (surface, deep, under the rock), each of them related to a special skill that can be trained (then granting more gold to the method used). Also, it's the gold prospection which makes the plot progress.

!!!''As Good as Dead''

* Main player character: Warren
* Plot summary: Forced to flee his farm at the end of ''Hard Times'' while being wanted for murder, Warren is wandering with his girlfriend Florence, living from money he gains playing poker. He eventually pisses of the wrong guy, who have Warren and Florence killed. In his dying moment, Warren makes a DealWithTheDevil. Raised as an undead, Warren starts a RoaringRampageOfRevenge...
* Special gameplay elements: N/A.

!!!''Graveyard Shift''
* Main player character: The Undertaker
* Plot summary: Warren's father fled the farm in the middle of ''Hard Times'', in an attempt to lure his curse far from his family. He eventually managed to work as an undertaker, then his new town is slaughtered by a demonic cult. With the help of one of the former bounty hunter Oswald Harrington (one of the only survivors), the undertaker tries to stop them.
* Special gameplay elements: Each day is divided in five periods. Moving on the map advances the clock to the new period. Moving when the clock is on the last one forces the party to camp; you can feed each party member once (grants no buff and no debuff), twice (grants a buff), or nothing at all (grants a debuff), which requires to manage food. Also, the interactions offered by some places depends on the hour of the day.

!!!''On Earth, as it is in Hell''
* Main player character: Warren, [[spoiler: The Undertaker]]
* Plot summary: Having learned that he has a way to see Florence again, Warren gathers a team of the finest gunmen in order [[spoiler: invade and destroy the Purgatory]].
* Special gameplay elements: You need to have three party members in order to unlock the final battle. [[spoiler: At which point, you can choose to play it as Warren's team or as the Undertaker's, the unchosen party being the antagonists of the fight]].

!!The doctor, the inquisitor, and the seer

The first scenario of the arc is unlocked at completion of ''As Good as Dead''.

!!!''Method in Madness''
* Main player character: Solomon De[=Lear=]
* Plot summary: An epidemics of violent dementia plagues the region. Doctor Solomon De[=Lear=] intends to stop it. Having inherited the laboratory of an old rival of him, he also receives support from a mysterious trio of Pinkerton agents.
* Special gameplay elements: De[=Lear=] can research new items in the laboratory, allowing then to buy them. The items are sorted in three lists (technical, chemical, weapons), each research requires a blueprint to be achieved. Also, the further the plot advances, the more De[=Lear=]' sanity is affected (and the higher his combat stats are affected); at some occasions, De[=Lear=] can choose to give in to more insanity to receive a free blueprint.

!!!''Law and Order''
* Main player character: Gabriel de Cervantès
* Plot summary: Solomon De[=Lear=] managed to succeed to cure the dementia and formed a secret society to protect the area from it. The corrupt inquisitor Gabriel de Cervantès is tasked by the Devil to destroy all what De[=Lear=] managed to create.
* Special gameplay elements: Finding the final area requires to find and kill several members of De[=Lear=]'s order. You quickly find their approximative location, but must investigate more to have their exact identity. With their identity, you can show up on the place and convince the locals to kill the target themselves, which sometimes grants a reward. Or you can just choose to slaughter everyone, but it has consequences (for instances, several of those places work as shops...).

!!!''A Matter of Time''
* Main player character: Cassandra Lee Snowden
* Plot summary: Cassandra, a seer employed by De[=Lear=], managed to escape the destruction of De[=Lear=]'s order by Cervantès. On the run, she's eventually captured, then saved from the gallow by a duo of gunslinger sent by a mysterious benefactor known as "the Protector".
* Special gameplay elements: Some dialog options can trigger a premonition to Cassandra, which unlock some specific dialog lines. The player has the choice to accept or reject the premonition, since having one prevent another immediate use of the gift (you must rest or visit another place to refill it).

!!The prequel scenario

This scenario is unlocked at completion of ''As Good as Dead''.

!!!''In Gold We Trust''
* Main player character: Alvaro Vasquèz
* Plot summary: Alvaro Vasquèz mounts an expedition with a couple of friends to find a legendary treasure.
* Special gameplay elements: The worldmap phase of the scenario lies on the careful management of the expedition manpower and a food's stockpile. Several events require a minimum amount of food and workers to be available, and each action usually decreases the food amount, sometimes also draining the manpower. Food and men can be bought on the map; you can also gain food by hunting.

[[/folder]]


----
!!This game provides examples of the following:

* ArbitraryHeadcountLimit: In each scenario, the party consists in at least the current protagonist. You can have up to three followers, usually encountered in the progression of the plot.
* BadassPreacher:
** Cervantès, the VillainProtagonist of ''Law and Order'', is a high-ranking catholic prelate wearing the relevant uniform. It doesn't prevent him to be as capable as others party members in gunfights. The description of his unique gun states that he received it from the hands of the Pope.
** Sister Rosario, still in ''Law and Order'', is a nun who betrayed De[=Lear=] and can be hired by Cervantès. [[spoiler: At the end of the scenario, she understands Cervantès' true intents and leads a counterattack against the protagonists]].
** On the good side, there is Reverend Ashmore, a gunfighter hired by the Undertaker during ''Graveyard Shift''. [[spoiler: He shows up along the Undertaker and Harrington during the final boss fight of ''On Earth, as it is in Hell'']].
* BadassBookworm: De[=Lear=] is just a doctor, but his fighting skills aren't initially less good than the other protagonists. Until madness decreases his stats...
* BagOfSpilling: Player characters lose all their items, cards, and permanent buffs at the end of a scenario.
* BattleCouple: After rescuing his girlfriend Florence from the Mexican's hands in ''Hard Times'', she becomes a party member and intervenes in a couple of the next battles. ''As Good as Dead'' first battle consists in Warren and Florence trying to shoot as many mooks as possible before an unavoidable end.
* BodySurf: In ''Graveyard Shift'', Bathym Raum reappears by possessing mooks, as long long their are still mooks alive on the map. During the last fight of the chapter, you also can disable his body surfing ability by destroying the blood vials.
* BoozeBasedBuff: In ''As Good as Dead'', ordering a drink in the saloon grants Warren a buff for the next fight.
* CannibalClan: In ''As Good as Dead'', there is a battle against a clan of cannibals living in a ranch and keeping a CannibalLarder in their barn. You have to fight them to recruit a party member (who also knows information about the Masked Man).
* TheChessmaster: The Devil. [[spoiler: Warren's miserable life have been manipulated to eventually makes him become the villain he is to destroy the Purgatory, thus doom humanity. Vasquèz (AKA the Masked Man, Warren's killer) was sent into the journey who changed him into a villain by Cervantès, who is himself explicitely described as a Devil's servant, turning the whole ''In Gold We Trust'' scenario in another step of this convoluted plan]].
* ChoiceOfTwoWeapons: Each character can carry up to two guns and switch between them at will.
* CriticalExistenceFailure:
** Averted for the party members if you activated the "injury" feature. During the fight sequences, it turns very damaging hits into a debuff called "wound", which affects various stats, usually including a malus to the maximum hitpoints amount. After being carried during two fights, a wound is healed and replaced by a "scar", which grants a permanent buff as well as a low debuff to a specific stat.
** Played straight for the party if you didn't activate the option. Also, the enemy aren't affected by it.
* DealWithTheDevil:
** In ''Hard Times'', a mysterious man offers you to become better in exchange of "a part of yourself" (it permanently decreases the luck stat if accepted). He is the same man than the one met right before Warren's demise...
** In the beginning of ''As Good as Dead'', Warren turned to a cursed undead gunslinger after doing one while he was dying, to avenge his (and his girlfriend's) death. It turns that the same deal was offered to him before the (unwinnable) gunfight who saw his demise, but he didn't accept yet.
** In ''Hard Times'', doing a bargain with the local gang leader (benefitting from his protection in exchange of a commission of your gold finding) is a metaphorical example, especially when said gang leader keeps claiming an higher and higher commission, eventually turning against Warren.
* DevelopersForesight: The only available weapons in the game are firearms, there are no fistfight mechanics. What happens if you enter a tactical encounter with a character who doesn't have any weapon equipped? He receives a special gun named the "Rusty Peashooter", which is a sixshooter revolver inflicting 1 point of damage per shot.
* DrowningMySorrows: In ''As Good as Dead'', each time the party goes to the saloon with Old Man Murray in the team, the dialog mention him sitting at a table while drinking booze and repeating the name of a Roberta. He then suffers from a debuff named "ebriety".
* DumbMuscle: Paco, one of the party members of ''A Matter of Time'', is described as very strong and very dumb.
* EmpoweredBadassNormal:
** Each player character is pretty badass by himself[=/=]herself. Then you can equip your team with occult trinkets and playing cards granting supernatural abilities...
** Warren. He turns to an undead gunslinger during ''As Good as Dead'', but he already was pretty competent with guns since ''Hard Times''.
* ExtraTurn: One of the card active abilities gives its bearer an extra action point each time the character kills an enemy.
* FragileSpeedster: In battle, Cassandra is both the weakest party member and the one who can move the most during a turn.
* GameplayAndStorySegregation:
** In ''Law and Order'', Sister Rosario betrayed De[=Lear=] because he has a seer as an adviser. When she is in the party, there are no consequences for equiping her with occult trinkets or enchanted playing cards.
** Cassandra's premonitions are described to give her horrible headaches, justifying why she must rest to use her gift again. In her character's sheets, it doesn't give a negative modifier to her stats, which means that entering a fight without having rested (and thus, with a crippling migraine) won't have the slightest effect on her fighting abilities.
* GreaterScopeVillain: [[spoiler: While each scenario has its own specific big bad, it turns that the descent of Warren into darkness has been orchestrated by the Devil]].
* GreenRocks:
** In ''Method in Madness'', it's eventually revealed that the insanity has been caused by a meteorite which landed in the area.
** In ''On Earth, as it is in Hell'', Warren can get permanent buffs by absorbing meteorite fragments in his body.
* HeelRealization:
** In ''In Gold We Trust'', [[spoiler: Diego then Zacharias (after Diego's demise) eventually understand Vasquèz true intents and betray him. The penultimate and last fights of the scenario consist in fighting your former men]].
** In ''Law and Order'', [[spoiler: Sister Rosario eventually understands she has been used by Cervantès for his occult goal. She abruptly leaves the party after the penultimate fight. She reappears at the second part of the final mission, leading a counterattack which must be dispatch to win the scenario]].
* HeroAntagonist:
** Solomon De[=Lear=] in ''Law and Order''.
** ''On Earth, as it is in Hell'' ends with a fight between Warren's party and [[spoiler: a group of the actually heroic characters, lead by the Undertaker, determined to stop Warren to complete his insane plan]].
** ''In Gold We Trust'' ends with [[spoiler: Diego and Zacharias, two of Vasquèz friends, understanding the protagonist's true intents and trying to stop him]].
* HeroMustSurvive: Each scenario has a main protagonist who must survive the fights, as well as important party members who are involved in the plot (some other characters aren't plot critical, and only serve to provide more firepower during the battles). Losing one of those heroes requires to start the battle again, unless you play in "Iron Man" mode, in which case you'll have to restart the scenario from the beginning.
* HumanResources: Some of trinkets (ear necklace, tooth necklace, human hide shirt) are made with human body parts.
* HumanoidAbomination: [[spoiler: Undead Warren is eventually revealed to have been turned into one. It seems that the mere existence of the undead Warren is a bad enough violation of nature that it is what caused the souls of the recently departed to be trapped in Purgatory]].
* ImprobableAimingSkills:
** The ricochet ability. Cf. PinballProjectile.
** The golden bullet card active ability allows to shoot a target with 100% accuracy and the maximum amount of damage for the gun, regardless of cover or any obstacle (the only condition is that someone in the party has spotted the target).
* IJustWantToBeNormal: In ''A Matter of Time'', Cassandra have premonitions which are followed by crippling migraines. After being saved from the gallows by two men sent by the mysterious Protector, she decides to follow them to see the Protector when she learns that the Protector could get her rid of this gift.
* InfinityPlusOneSword: The Judge, a firearm earned in ''On Earth, as it is in Hell'' for recruiting H. Persons. Its damages are so high that it OneHitKill absolutely every character in the game who is not in cover position. Including the final bosses.
* InstantWinCondition: Averted in most battles (you either have to kill every enemy, survive for X turns, or lead the whole team on the exit point), but played straight at two occasions:
** The final battle of ''Graveyard Shift'' ends when the demon is defeated, regardless of whether there are still mooks alive or not (but only if the blood vials are destroyed).
** The final battle of ''A Matter of Time'' ends when Cassandra activates the machine.
* KarmaHoudini: Cervantès, depending on the choices. After ruining De[=Lear=]'s work, he chases Cassandra during her scenario, without suffering from any consequence. Can be averted in ''On Earth, as it is in Hell'' if you recruited him, and [[spoiler: fought the final battle as the Undertaker instead of Warren]].
* LuckStat: In combat, the luck stat affects the chance to dodge a bullet (each missed shot decreases the target's luck, each hit gives him[=/=]her some luck back); the special abilities granted by poker cards also consume luck when used. On the worldmap, the success chance of some actions is calculated from the protagonist's luck.
* ManaMeter: One of the uses of the luck stat. It only affects the abilities gained from the playing cards.
* MadArtist: One of the points of interest in ''Method in Madness'' is the cabin of a mad painter. Looking at his paintings worsens De[=Lear=]'s madness.
* MultipleEndings:
** BittersweetEnding: There are two way to unlock it, but it leads to the same final cutscene. [[spoiler: If the player eventually chooses to fight the final battle as the Undertaker, or if the player keeps playing as Warren, then kills the Undertaker and his posse, and finally chooses the suicide, the cutscene tells that the Devil's plan have been defeated, that Warren is sent to Hell while Florence goes to Heaven]].
** DownerEnding: [[spoiler: If Warren kills the Undertaker's party then destroys the Purgatory, the cutscene tells that the Devil lied about finding Florence again: incapable of interacting with the living, the dead souls eventually flooded the world and caused the diseappearance of humanity, leaving the immortal Warren alone in a dead world]].
** LastSecondEndingChoice: This choice appears after the end of the final battle.
* NightmareFace: After becoming an undead, the right side of Warren's face now has a glowing eye , scars, and holes in his cheek.
* NoNameGiven: Father[=/=]The Undertaked (though a fake name he uses is revealed in game), the Mexican, the Protector. Warren's surname is never revealed, and Old Man Murray doesn't really sounds like a proper name.
* NoodleIncident: Looking at Cervantès character's sheet in ''On Earth, as it is in Hell'' shows that lost a finger in the events between ''Law and Order'' and the current scenario. No reason is given.
* OneDegreeOfSeparation: While the scenarios can be separated into three independant arcs, several of the characters are involved in more than one.
** Cervantès is not only the protagonist of ''Law and Order'', he's also one of the hirable party members in ''On Earth, as it is in Hell'', as well as being the man who sent Vasquèz on his treasure hunt.
** ''In Gold We Trust'' is about how Vasquèz [[spoiler: became the Masked Man]].
** The former prostitue saved and then recruited by Hardin and Cassandra during ''A Matter of Time'' reappears at the end of ''On Earth, as it is in Hell'' as a member of [[spoiler: the Undertaker's party]].
** H. Persons, one of the available party members in ''On Earth, as it is in Hell'', is stated to be an ex-Pinkerton obsessed by some meteorite fragments. He is probably one of the "Persons" from ''Method in Madness''.
** The demon Bathym Raum, the big bad of ''Graveyard Shift'', appears as a NPC during ''Law and Order''. He eventually joins the party for the final fight.
** Lafortuna, the unseen gang leader serving as a villain for the beginning of ''In Gold We Trust'', is also involved in the events of ''A Matter of Time'', as being involved in the search of the Protector, as well as being the organizer of a poker tournament which you must enter to advance the plot.
* OneHitPointWonder: While it's normally averted, there is the card ability "Equalization", which drops the hit points of every characters on the map (enemies and party members) to 1. This is especially dangerous for the ability's user, because, being a card ability, using it consumes luck, which also decreases the dodge chance.
* OptionalStealth: In some fight sequences, the enemy isn't alerted at the start, and remain this until you open fire, enter in one of their detection area, or perform a specific action scripted to start the combat. Since most of those missions require to shoot everyone, this stealth is usually just here to provide the option to place the team in strategic positions before starting the combat, though there's one mission (Reverend Ashmore's rescue in ''Graveyard Shift'') which can be entirely completed without firing a single shot.
* PayEvilUntoEvil[=/=]RoaringRampageOfRevenge: In ''As Good as Dead'', an undead Warren tries to avenge his death and Florence's by causing enough damages in the Masked Man's properties to lure his attention and eventually have his revenge. In this scenarios, available options include poisoning the water supplies of a farm inhabited by cannibals, killing all the hunters who are poaching on the Indian lands, robbing a bank guarded by demons, or burn down the Mask Man's mansion with every servant inside, after locking every issue.
* PinballProjectile: One of the cards active abilities allows to shoot some specific objects in order to have a ricochet, thus allowing to hit at full damage an enemy who is behind cover or impossible to aim; there's a Steam achievement for hitting an enemy after at least three ricochets. It decreases the accuracy of the bullet.
* PinkertonDetective:
** Three expendable Pinkerton agents (A. Persons, B. Persons, and C. Persons) serve as support for De[=Lear=] during ''Method in Madness''. Each of them is replaced by an identical man when killed, and they refuse to answer to the question about who sent them.
** Someone named H. Persons is one of the hirable gunslingers available during ''On Earth, as it is in Hell''. He is stated to be an ex-Pinkerton.
* {{Prospector}}: Warren does this in the first scenario. The amount of gold found depends on the level of skills which can be trained in a prospector camp.
* ProtagonistJourneyToVillain: What 'As Good as Dead'' is to Warren.
* RemixedLevel:
** In ''Hard Times'', Warren goes once to the Mexican's village to kill him and free Florence. Latter, there is a notification telling that the Mexican has been replaced by an even worse thug, and you receive a sidequest offering to go back to the same village to finish the job.
** In ''On Earth, as it is in Hell'', the fort you must defend in the beginning [[spoiler: as the Undertaker]] is the same place that the one in which H. Persons is latter held prisoner.
* SanitySlippage: De[=Lear=] goes more and more insane through the course of ''Method in Madness''. Ingame, it results in incurable stat debuffs which grow progressively higer and higher.
* {{Satan}}: This shaddy guy who give power against a piece of yourself? Who gave Cervantès the task of destroying De[=Lear=]'s society? Yeah, he's the Devil. [[spoiler: And the ending of the last scenario explicitely states that his corrupting of Warren is part of a plan to make him destroy the Purgatory, thus releasing hordes of spirits on the living world and dooming everyone]].
* SelfImposedChallenge: There are Steam achievements awarding this sort of things.
** "The Shootist": Complete any tactical encounter firing sure shots (100% Chance to Hit) exclusively.[[note]]Easier to say than to do, since it either requires lots of short-range combat and flanking, or heavy use of one of the sniper rifles (only one bullet in the magazine and an ability to use two action points score a perfect shot; using this weapon this way basically means you waste a turn before being able to shoot again)[[/note]]
** "Sudden Death": Use Equalization in the first combat turn, then complete the mission without raising your characters' Hit Points with items.
** "Arizona Colts": Complete any tactical encounter without firing weapons other than the Rusty Peashooter.
* ShootTheShaggyDog: While ''Method in Madness'' ends with De[=Lear=] finding a cure to the dementia, ''Law and Order'' consists in destroying his work and eventually killing him.
* ShortRangeShotgun: Averted. Shotguns have normal attacks (in which they fire at a single target and can hit at a relative long range while still inflicting the same amount of damage, though their accuracy drops faster than other weapons'), and a cone of damage' one (in which the weapon hits the targets standing inside a cone-shaped area, in a much shorter range).
* SinisterMinister: Gabriel de Cervantès, the "corrupt inquisitor". He actually is a servant of the Devil.
* SoLongAndThanksForAllTheGear: Averted. While there's several instances of party members leaving the party, each time it results in their items and cards being given back to the party's shared stash.
* StartOfDarkness: The ''In Gold We Trust'' prequel scenario is about how [[spoiler: Alvaro Vasquèz became the Masked Man]].
* TakeCover: The areas in which the battles occur have plenty of objects and obstacles (columns, tables, walls, stone benches, etc.) which can be used at cover. Being behind a cover greatly decreases the damage inflicted and drops the attacker's accuracy. Obstacles have two levels of cover, of varying efficiency.
* TamperingWithFoodAndDrink: In ''A Matter of Time'', at one point during the poker tournament, Cassandra has the possibility to remove an opponent from the competition by putting some laxative in an unattended glass ([[ChekhovsGun if you bought the laxative in the hospital]]).
* TheNoseKnows: One of the cards gives an ability allowing to locate wounded enemies by smelling their blood.
* {{Undertaker}}: Why is Warren's father refered as "the Undertaker" in ''Graveyard Shift''? Because he's the undertaker of his new town (and he indeed wears more formal clothes than in ''Hard Times'').
* UnstableEquilibrium: Losing non-essential party members can make later fights more difficult, as you may have to fight the next fight with an incomplete team (in some instances, their are opportunities to recruit some other peoples); making poor decisions during the ChooseYourOwnAdventure (or playing with the injuries activated and suffering from some of them) can also lead a character to suffer from the debuffs granted by wounds.
* UnwittingPawn: [[spoiler: Warren is eventually revealed to be this for the Devil. Telling him that he could see Florence again if he destroys the Purgatory was technically true, but it forgot two details: 1) the dead spirits are unable to interact with the living 2) releasing them would eventually cause the extinction of humanity. Oh, and the worst thing? The mere existence of the undead Warren is a bad enough violation of nature that it is what caused the souls of the recently departed to be trapped in Purgatory (Florence eventually goes to Heaven after Warren's death)]].
* VillainProtagonist:
** Warren becomes one in ''As Good as Dead'' (cf PayEvilUntoEvil). In ''On Earth, as it is in Hell'', his goal is to invade and destroy [[spoiler: the Purgatory]], which would actually have terrible consequences. [[spoiler: It turns that Warren was an unwitting pawn of the Devil]].
** Gabriel de Cervantès in ''Law and Order'' has been tasked by the Devil to destroy the work of Solomon De[=Lear=].
** Alvaro Vasquèz in ''In Gold We Trust''. In the course of the scenario, the expedition uses more and more extreme methods. After ordering the massacre of Indian villages to avoid them to meddle in your excavations in their lands, then [[spoiler: turning on his friends and companions for their betrayal when they tried to stop him. It turns that Vasquèz is the Masked Man, having found it near the end of the scenario]].
* VillainWithGoodPublicity: In ''Law and Order'', everyone trusts Cervantès, and several [=NPCs=] state that his visit is a honour to them. Not very surprising, since the man is described as very charismatic and is a high ranked catholic prelate wearing the relevant garb.
* WantedPoster: In ''As Good as Dead'', the progress of the objectives (destroying worth of $65,000 of the Masked Man properties, as well as the side objective of killing one hundred people) is reflected by the evolution of the numbers shown on Warren's own wanted poster, in the bottom left corner of the worldmap.
* WeirdWest: The game is set in a grim western frontier beset by gun-toting demons, an inexplicable force driving people to madness, ancient curses, and a dark-suited stranger offering wealth and power to those down on their luck.
* YouCantGoHomeAgain: At one point in ''Hard Times'', Warren's father decide to leave his loved ones in order to keep his curse away from them. Then, the scenario ends with Warren and Florence defending Warren's farm from an attack of bandits... who are then identified as men from a railroad company who acquired their land, forcing the couple to go on the run.

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