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* EverybodysDeadDave: [[spoiler: After the death of HEV Barney and the scientist you were escorting, you don't come across any other survivors of the Black Mesa Staff. Its just you, the aliens, and the HECU.]]

to:

* EverybodysDeadDave: [[spoiler: After [[spoiler:After the death of HEV Barney and the scientist you were escorting, you don't come across any other survivors of the Black Mesa Staff. Its just you, the aliens, and the HECU.]]



* MonsterDelay: Whilst not monsters, the HECU's prescence is built up over the course of the latter half of the game. First, you see them from a distance, moving into the facility en-masse. Then you come across their bodies and overrun positions. Finally, they make their entrance by [[spoiler: rappelling into the parking lot, [[CavalryBetrayal killing HEV Barney and the scientist who were following you]], and then trying to kill you.]]
* MistakenIdentity: The HECU seem to believe either HEV Barney or the scientist with him is Gordon Freeman. [[spoiler: Its only after both are killed they realise they're not who they're looking for.]]

to:

* MonsterDelay: Whilst not monsters, the HECU's prescence is built up over the course of the latter half of the game. First, you see them from a distance, moving into the facility en-masse. Then you come across their bodies and overrun positions. Finally, they make their entrance by [[spoiler: rappelling [[spoiler:rappelling into the parking lot, [[CavalryBetrayal killing HEV Barney and the scientist who were following you]], and then trying to kill you.]]
* MistakenIdentity: The HECU seem to believe either HEV Barney or the scientist with him is Gordon Freeman. [[spoiler: Its [[spoiler:It's only after both are killed they realise they're not who they're looking for.]]



* OffscreenMomentOfAwesome: Just after you're seperated by a blast door, HEV Barney goes off to rescue a scientist, being pursued by a Mr. Friendly, quite possibly the same one who attacked you earlier. [[spoiler: By the time you meet back up with him, HEV Barney has killed it, presumably all by himself.]]

to:

* OffscreenMomentOfAwesome: Just after you're seperated by a blast door, HEV Barney goes off to rescue a scientist, being pursued by a Mr. Friendly, quite possibly the same one who attacked you earlier. [[spoiler: By [[spoiler:By the time you meet back up with him, HEV Barney has killed it, presumably all by himself.]]



* SacrificialLion: [[spoiler: HEV Barney, a NiceGuy and BadassNormal who's had your back for the last half an hour, gets shot in the head, to announce the arrival of the HECU and their CavalryBetrayal.]]

to:

* SacrificialLion: [[spoiler: HEV [[spoiler:HEV Barney, a NiceGuy and BadassNormal who's had your back for the last half an hour, gets shot in the head, to announce the arrival of the HECU and their CavalryBetrayal.]]



* UniqueEnemy: Due to the mod's brevity, some enemies are only encounted in a single room. The snarks, ichthyosaurs and [[spoiler: Black Ops assassins]] are of particular note. There is also one Alien Grunt protected by two layers of shields, which you never see or fight again.

to:

* UniqueEnemy: Due to the mod's brevity, some enemies are only encounted in a single room. The snarks, ichthyosaurs and [[spoiler: Black [[spoiler:Black Ops assassins]] are of particular note. There is also one Alien Grunt protected by two layers of shields, which you never see or fight again.



'''STATUS:''' ''Evaluation period complete.''

->'''OUTCOME:''' ''Unsuitable for employment.''\\
'''RATIONALE:''' ''Candidate #12 demonstrated keen ability but was susceptible to external influence.''

->'''POSTSCRIPT:'''

to:

'''STATUS:''' ''Evaluation period complete.''

->'''OUTCOME:'''
''\\
\\
'''OUTCOME:'''
''Unsuitable for employment.''\\
'''RATIONALE:''' ''Candidate #12 demonstrated keen ability but was susceptible to external influence.''

->'''POSTSCRIPT:'''
''\\
\\
'''POSTSCRIPT:'''



'''[[VideoGame/HalfLifeOpposingForce Candidate #07:]]''' ''Detained.''

-->''All [[VideoGame/HalfLifeBlueShift other]] [[VideoGame/HalfLifeDecay candidates]] dismissed. Awaiting further instructions...''

to:

'''[[VideoGame/HalfLifeOpposingForce Candidate #07:]]''' ''Detained.''

-->''All
''\\
\\
''All
[[VideoGame/HalfLifeBlueShift other]] [[VideoGame/HalfLifeDecay candidates]] dismissed. Awaiting further instructions...''
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* {{Gorn}}: Manages to be this going by the piles of corpses (alongside fleshy remains) which are normally found on spots with Zombies nearby. [[spoiler:The chestburster section also counts especially as they writhe in pain before the Snarks burst out from them.]]

to:

* {{Gorn}}: Manages The game proves to be this going by quite visceral when compared to the original, with piles of corpses (alongside fleshy remains) which are normally found on spots with Zombies nearby. [[spoiler:The chestburster section also counts especially littering the area (acting as they a feeding ground for zombies), [[spoiler:and an area where live victims writhe and scream in pain before the Snarks violently burst out from them.their hosts.]]
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* AmbiguouslyEvil: We never find out the Kingpin's true motives and why did he take interest in Candidate #12 to begin with.

to:

* AmbiguouslyEvil: We never find out the Kingpin's true motives and why did he take interest in Candidate #12 to begin with.with, nor if it's even evil in the first place.
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* AmbiguouslyEvil: We never find out the Kingpin's true motives and why did he take interest in Candidate #12 to begin with.
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* EatenAlive: Happens alot, especially with all the barnacles around the place. Depending on whether they were eating or gestating within their victims, the snarks encountered later on could be particuarly guilty of this

to:

* EatenAlive: Happens alot, especially with all the barnacles around the place.place; one such barnacle can be seen devouring a maintenance guard at one point. Depending on whether they were eating or gestating within their victims, the snarks encountered later on could be particuarly guilty of this
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* DarkerAndEdgier: Rivals ''Opposing Force'' in terms of bleakness, as the chaos is more pronounced after the Resonance Cascade hits. And unlike in ''Blue Shift'' and ''Opposing Force'', you do not interact with any surviving personnel for the majority of the game (one scene has the shutter suddenly close in on Candidate #12 the moment he is about to follow through, after the survivors got ahead of him). The only survivors you can interact with are; the dying security guard who urges him to leave him behind, the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and the latter three ''all'' end up dead when the HECU show up, leaving Candidate #12 truly alone]].

to:

* DarkerAndEdgier: Rivals ''Opposing Force'' in terms of bleakness, as the chaos is more pronounced after the Resonance Cascade hits. And unlike in ''Blue Shift'' and ''Opposing Force'', you do not interact with any surviving personnel for the majority of the game (one scene has the shutter suddenly close in on Candidate #12 the moment he is about to follow through, after the survivors got ahead of him). The only survivors you can interact with are; the dying security guard who urges him to leave him behind, a scared technician who promptly slams the restroom door on you upon interaction, the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and the latter three ''all'' end up dead when the HECU show up, leaving Candidate #12 truly alone]].
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None


* TheUnfought: [[Mr. Friendly]] is only encountered in the flesh once, and you cannot fight it.

to:

* TheUnfought: [[Mr.[[spoiler:Mr. Friendly]] is only encountered in the flesh once, and you cannot fight it.
Is there an issue? Send a MessageReason:
None


* MonsterDelay: Whilst not monsters, the HECU's prescence is built up over the course of the latter half of the game. First, you see them from a distance, moving into the facility en-masse. Then you come across their bodies and overrun positions

to:

* MonsterDelay: Whilst not monsters, the HECU's prescence is built up over the course of the latter half of the game. First, you see them from a distance, moving into the facility en-masse. Then you come across their bodies and overrun positionspositions. Finally, they make their entrance by [[spoiler: rappelling into the parking lot, [[CavalryBetrayal killing HEV Barney and the scientist who were following you]], and then trying to kill you.]]
Is there an issue? Send a MessageReason:
None


* NothingIsScarier: After awakening from the first Gargantua attack at the beginning of the Cascade, Candidate #12 awakens to an empty corridor, decorated with blood and cordoned off by a broken barricade. He doesn't encounter an actual enemy for a while yet.

to:

* NothingIsScarier: After awakening recovering from the first Gargantua attack at the beginning of the Cascade, Candidate #12 awakens to an empty corridor, decorated with blood and cordoned off by a broken barricade. He doesn't encounter an actual enemy for a while yet.

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* BashBrothers: Candidate #12 and HEV Barney make one hell of a team.



* BossInMookClothing: More of a MiniBoss, but one Alien Grunt encountered just over halfway through the game is encountered with two layers of shields to protect it, as well as an entourage of [[WolfpackBoss Headcrab Zombies]].



* EscortMission: Mercifully short, and almost impossible to fail thanks to [[BadassNormal HEV Barney]] backing you up.



* MêléeàTrois: Happens alot after the HECU arrive on the scene, especially towards the climax.

to:

* MêléeàTrois: MeleeATrois: Happens alot after the HECU arrive on the scene, especially towards the climax. climax.
* MonsterDelay: Whilst not monsters, the HECU's prescence is built up over the course of the latter half of the game. First, you see them from a distance, moving into the facility en-masse. Then you come across their bodies and overrun positions


Added DiffLines:

* NoNameGiven: We never learn Candidate #12's name, all we know is that they're staff at Black Mesa.
* NothingIsScarier: After awakening from the first Gargantua attack at the beginning of the Cascade, Candidate #12 awakens to an empty corridor, decorated with blood and cordoned off by a broken barricade. He doesn't encounter an actual enemy for a while yet.


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* TankGoodness: The HECU roll in with a few of these, one of which serves as the PenultimateBoss
* TheUnfought: [[Mr. Friendly]] is only encountered in the flesh once, and you cannot fight it.


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* WhereItAllBegan: The game's final arena is the transit hub you move through in the beginning.
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Added DiffLines:

* MistakenIdentity: The HECU seem to believe either HEV Barney or the scientist with him is Gordon Freeman. [[spoiler: Its only after both are killed they realise they're not who they're looking for.]]
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Added DiffLines:

* EldritchLocation: Later on, you come across a portion of the facility overrun with bioluminescent, pink Xen growth. Returning to the same location earlier, it looks like the HECU have burnt it away with gasoline.
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Added DiffLines:

* ActionHorror: Whilst it definitely starts as a full-on SurvivalHorror, the latter half of the game escalates the situation to involve a lot more shootouts. The arrival of the HECU especially exacerbates this.


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* BadassNormal: Candidate #12 by all accounts seems to be just another scientist, but ends up surviving far better than the vast majority of Black Mesa staff. The HEV suit Barney you encounter in the latter half survives just as well as you do. [[spoiler: For a while, at least.]]


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* BloodyHandprint: Used all over the place, especially in the earlier half.


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* CavalryBetrayal: To the surprise of no one who has played the original game, it turns out the HECU aren't here to rescue anyone.


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* DevouredByTheHorde: The fate of anyone caught by the zombies. Of particular mentions goes to the security guard sighted from within a vent, with zombies ripping into his chest.
* DisneyVillainDeath: Though not a villain, a security guard you're on your way to meetup with gets launched out of the control room he's hiding in by a Bullsquid. You can't get there in time to save him.


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* DroppedABridgeOnHim: It does have a moment of buildup, but [[spoiler: HEV Barney's sudden BoomHeadshot happens very abruptly. The scientist with him is gunned down by the HECU almost immediately afterwards.]]
* DwindlingParty: Early on, after the cascade hits, Candidate #12 ends up not far behind a mixed group of staff trying to get to the surface. They drop from over half a dozen over the course of the preceding stages, until you finally catch up with the last survivor, mortally wounded.
* EatenAlive: Happens alot, especially with all the barnacles around the place. Depending on whether they were eating or gestating within their victims, the snarks encountered later on could be particuarly guilty of this
* EverybodysDeadDave: [[spoiler: After the death of HEV Barney and the scientist you were escorting, you don't come across any other survivors of the Black Mesa Staff. Its just you, the aliens, and the HECU.]]


Added DiffLines:

* HalfTheManHeUsedToBe: One guard in the early hours of the game is found torn in two, with his spine in pieces between his torso and his waist.
* HopeSpot: More than once, it looks like things are finally going to turn out alright, especially after the military show up. Anyone who has played the original can guess how well that turns out.


Added DiffLines:

* MêléeàTrois: Happens alot after the HECU arrive on the scene, especially towards the climax.
* OffscreenMomentOfAwesome: Just after you're seperated by a blast door, HEV Barney goes off to rescue a scientist, being pursued by a Mr. Friendly, quite possibly the same one who attacked you earlier. [[spoiler: By the time you meet back up with him, HEV Barney has killed it, presumably all by himself.]]


Added DiffLines:

* SacrificialLion: [[spoiler: HEV Barney, a NiceGuy and BadassNormal who's had your back for the last half an hour, gets shot in the head, to announce the arrival of the HECU and their CavalryBetrayal.]]


Added DiffLines:

* UniqueEnemy: Due to the mod's brevity, some enemies are only encounted in a single room. The snarks, ichthyosaurs and [[spoiler: Black Ops assassins]] are of particular note. There is also one Alien Grunt protected by two layers of shields, which you never see or fight again.

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*** Dr Richard Keller can also be seen a little further into the chapter, waving at Candidate #12 from an elevator before the doors close.

to:

*** ** Dr Richard Keller can also be seen a little further into the chapter, waving at Candidate #12 from an elevator before the doors close.



* DarkerAndEdgier: Rivals ''Opposing Force'' in terms of bleakness as the chaos is more pronounced after the Resonance Cascade hits. And unlike in ''Blue Shift'' and ''Opposing Force'', you do not interact with any surviving personnel for the majority of the game (one scene has the shutter close in on the player character the moment he is about to follow through). The only survivors you can interact with are the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they ''all'' end up dead when the HECU show up, leaving Candidate #12 truly alone.]]

to:

* DarkerAndEdgier: Rivals ''Opposing Force'' in terms of bleakness bleakness, as the chaos is more pronounced after the Resonance Cascade hits. And unlike in ''Blue Shift'' and ''Opposing Force'', you do not interact with any surviving personnel for the majority of the game (one scene has the shutter suddenly close in on the player character Candidate #12 the moment he is about to follow through). through, after the survivors got ahead of him). The only survivors you can interact with are are; the dying security guard who urges him to leave him behind, the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they the latter three ''all'' end up dead when the HECU show up, leaving Candidate #12 truly alone.]]alone]].



* FramingDevice: The game as a whole is framed from the perspective of one of the G-Man's candidate evaluations, with the game affording observational remarks at both the start and end of the game, while the chapter names are listed as "Sequences".

to:

* FramingDevice: FramingDevice:
**
The game as a whole is framed from the perspective of one of the G-Man's candidate evaluations, with the game affording observational remarks at both the start and end of the game, while the chapter names are listed as "Sequences".



* SurvivalHorror: The mod is much more horror-oriented than the main game. Puzzles are scarce, ammo/armour/health are even scarcer, and only a handful of weapons (the Crowbar, Berreta 92FS and SPAS-12) are available for the vast majority of the game, with more lethal weapons such as (the M16, Crossbow and various explosives) only appearing in the final chapters, and the general atmosphere is much darker and more oppressive, with higher amounts of {{Gorn}} and darkness than the main game.

to:

* SurvivalHorror: The mod is much more horror-oriented than the main game. Puzzles are scarce, ammo/armour/health ammo/armor/health are even scarcer, and only a handful of weapons (the Crowbar, Berreta Berretta 92FS and SPAS-12) are available for the vast majority of the game, with more lethal weapons such as (the M16, Crossbow and various explosives) only appearing in the final chapters, and the general atmosphere is much darker and more oppressive, with higher amounts of {{Gorn}} and darkness than the main game.



-->''All [[VideoGame/HalfLifeBlueShift other]] [[VideoGame/HalfLifeDecay candidates]] dismissed. Awaiting further instructions...''

to:

-->''All [[VideoGame/HalfLifeBlueShift other]] [[VideoGame/HalfLifeDecay candidates]] dismissed. Awaiting further instructions...''''
----
Is there an issue? Send a MessageReason:
None


->'''SUBJECT:''' ''Candidate #12.''
->'''STATUS:''' ''Evaluation commencing.''

to:

->'''SUBJECT:''' ''Candidate #12.''
->'''STATUS:'''
''\\
'''STATUS:'''
''Evaluation commencing.''



* DownerEnding: After [[spoiler: disposing of the Kingpin for attempting to kidnap the infant Alyx Vance, the G-Man leaves Candidate #12 at the doorstep of the Black Mesa dormitories, just as the nuke explodes and engulfs the building in a firewave]].

to:

* DownerEnding: After [[spoiler: disposing [[spoiler:disposing of the Kingpin for attempting to kidnap the infant Alyx Vance, the G-Man leaves Candidate #12 at the doorstep of the Black Mesa dormitories, just as the nuke explodes and engulfs the building in a firewave]].



->'''SUBJECT:''' ''Candidate #12.''
->'''STATUS:''' ''Evaluation period complete.''

->'''OUTCOME:''' ''Unsuitable for employment.''
->'''RATIONALE:''' ''Candidate #12 demonstrated keen ability but was susceptible to external influence.''

to:

->'''SUBJECT:''' ''Candidate #12.''
->'''STATUS:'''
''\\
'''STATUS:'''
''Evaluation period complete.''

->'''OUTCOME:''' ''Unsuitable for employment.''\\
'''RATIONALE:''' ''Candidate #12 demonstrated keen ability but was susceptible to external influence.
''
->'''RATIONALE:''' ''Candidate #12 demonstrated keen ability but was susceptible to external influence.''



-->'''[[VideoGame/HalfLifeAlyx Candidate #01:]]''' ''Extracted.''
-->'''[[VideoGame/HalfLife1 Candidate #03:]]''' ''Hired.''
-->'''[[VideoGame/HalfLifeOpposingForce Candidate #07:]]''' ''Detained.''

to:

-->'''[[VideoGame/HalfLifeAlyx Candidate #01:]]''' ''Extracted.''\\
'''[[VideoGame/HalfLife1 Candidate #03:]]''' ''Hired.''\\
'''[[VideoGame/HalfLifeOpposingForce Candidate #07:]]''' ''Detained.
''
-->'''[[VideoGame/HalfLife1 Candidate #03:]]''' ''Hired.''
-->'''[[VideoGame/HalfLifeOpposingForce Candidate #07:]]''' ''Detained.''
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None


** [[spoiler:Midway through the game, Candidate #12 accidentally stumbles into a dimensional rift incurred by a floating Xen crystal. He catches a few quick glimpses of the G-Man addressing Adrian Shepard aboard the osprey and Gordon Freeman in the tram, followed by various Combine forces flying by (specifically Gunships, Dropships, a couple of Mortar Synths and an Advisor). After a face-to-face encounter with the Kingpin, the G-Man then appears and seemingly wards the creature off. He then turns to Candidate #12, commenting that he's "not supposed to be there" and teleports him back, advising him to "forgot about all this".]]

to:

** [[spoiler:Midway through the game, Candidate #12 accidentally stumbles into a dimensional rift incurred by a floating Xen crystal. He catches a few quick glimpses of the G-Man addressing Adrian Shepard Shephard aboard the osprey and Gordon Freeman in the tram, followed by various Combine forces flying by (specifically Gunships, Dropships, a couple of Mortar Synths and an Advisor). After a face-to-face encounter with the Kingpin, the G-Man then appears and seemingly wards the creature off. He then turns to Candidate #12, commenting that he's "not supposed to be there" and teleports him back, advising him to "forgot about all this".]]



* DarkerAndEdgier: Rivals ''Opposing Force'' in terms of bleakness as the chaos is more pronounced after the Resonance Cascade hits. And unlike in ''Blue Shift'' and ''Opposing Force'', you do not interact with any surviving personnel at all (and one scene has the shutter close in on the player character the moment he is about to follow through). The only survivors you can interact with are the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they ''all'' end up dead when the HECU show up, leaving Candidate #12 truly alone.]]

to:

* DarkerAndEdgier: Rivals ''Opposing Force'' in terms of bleakness as the chaos is more pronounced after the Resonance Cascade hits. And unlike in ''Blue Shift'' and ''Opposing Force'', you do not interact with any surviving personnel at all (and one for the majority of the game (one scene has the shutter close in on the player character the moment he is about to follow through). The only survivors you can interact with are the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they ''all'' end up dead when the HECU show up, leaving Candidate #12 truly alone.]]



* {{Gorn}}: Managed to be this going by the piles of corpses (alongside fleshy remains) which is normally found on spots with Zombies nearby. [[spoiler:The chestburster section also counts especially as they writhe in pain before the Snarks burst out from them.]]

to:

* {{Gorn}}: Managed Manages to be this going by the piles of corpses (alongside fleshy remains) which is are normally found on spots with Zombies nearby. [[spoiler:The chestburster section also counts especially as they writhe in pain before the Snarks burst out from them.]]



* SurvivalHorror: The mod is much more horror-oriented than the main game. Puzzles are scarce, ammo/armour/health are even scarcer, only a handful of weapons (the Crowbar, Berreta 92FS and SPAS-12) are available for the vast majority of the game, with more lethal weapons such as (the M16, Crossbow and various explosives) only appearing in the final chapters, and the general atmosphere is much darker and more oppressive, with higher amounts of {{Gorn}} and darkness than the main game.

to:

* SurvivalHorror: The mod is much more horror-oriented than the main game. Puzzles are scarce, ammo/armour/health are even scarcer, and only a handful of weapons (the Crowbar, Berreta 92FS and SPAS-12) are available for the vast majority of the game, with more lethal weapons such as (the M16, Crossbow and various explosives) only appearing in the final chapters, and the general atmosphere is much darker and more oppressive, with higher amounts of {{Gorn}} and darkness than the main game.
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Added DiffLines:

* FoldSpindleMutilation: A security guard's corpse can be seen at the bottom of an elevator shaft, jammed butt-first into a rip in the metal floor.
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None


''Half-Life: Echoes'' is a well-known high-quality GameMod for ''VideoGame/HalfLife1'', developed by user [=MrGnang=] as a tribute of sorts for the game, with a strong emphasis on the atmosphere and SurvivalHorror elements of the original. The mod revolves around a unnamed minor employee of Black Mesa, referred to as "Candidate #12", who becomes caught up in the midst of the Resonance Cascade, becoming trapped in the facility as he begins fighting his way to the surface. Unfortunately, it seems that [[BigBad the G-Man]] has other ideas for this particular individual...

to:

''Half-Life: Echoes'' is a well-known high-quality GameMod for ''VideoGame/HalfLife1'', developed by user [=MrGnang=] as a tribute of sorts for the game, with a strong emphasis on the atmosphere and SurvivalHorror elements of the original. The mod revolves around a an unnamed minor employee of Black Mesa, referred to as "Candidate #12", who becomes caught up in the midst of the Resonance Cascade, becoming trapped in the facility as he begins fighting his way to the surface. Unfortunately, it seems that [[BigBad the G-Man]] has other ideas for this particular individual...



** [[spoiler:Midway through the game, you accidentally stumble into a dimensional rift, where you get a few quick glimpses of Adrian Shepard aboard the osprey, Gordon Freeman in the tram, and various Combine forces flying by (specifically Gunships, Dropships, a couple of Mortar Synths and an Advisor). The G-Man then appears, comments that you're not supposed to be there, and teleports you back, telling you to "forgot about all this".]]
* ChestBurster: [[spoiler:At one point, you come across Snarks bursting out of scientists and marines a la ''Franchise/{{Alien}}''.]]

to:

** [[spoiler:Midway through the game, you Candidate #12 accidentally stumble stumbles into a dimensional rift, where you get rift incurred by a floating Xen crystal. He catches a few quick glimpses of the G-Man addressing Adrian Shepard aboard the osprey, osprey and Gordon Freeman in the tram, and followed by various Combine forces flying by (specifically Gunships, Dropships, a couple of Mortar Synths and an Advisor). The After a face-to-face encounter with the Kingpin, the G-Man then appears, comments appears and seemingly wards the creature off. He then turns to Candidate #12, commenting that you're not he's "not supposed to be there, there" and teleports you him back, telling you advising him to "forgot about all this".]]
* ChestBurster: [[spoiler:At one point, you come across Snarks bursting out of scientists and marines a la ''Franchise/{{Alien}}''.]]''Franchise/{{Alien}}'']].



* DarkerAndEdgier: Rivals ''Opposing Force'' in terms of bleakness as the chaos is more pronounced after the Resonance Cascade hits. And unlike in ''Blue Shift'' and ''Opposing Force'', you do not interact with any surviving personel at all (and one scene has the shutter close in on the player character the moment he is about to follow through). The only survivors you can interact with are the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they ''all'' end up dead when the HECU show up leaving Candidate #12 a sense of being alone.]]

to:

* DarkerAndEdgier: Rivals ''Opposing Force'' in terms of bleakness as the chaos is more pronounced after the Resonance Cascade hits. And unlike in ''Blue Shift'' and ''Opposing Force'', you do not interact with any surviving personel personnel at all (and one scene has the shutter close in on the player character the moment he is about to follow through). The only survivors you can interact with are the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they ''all'' end up dead when the HECU show up up, leaving Candidate #12 a sense of being truly alone.]]



* JustBeforeTheEnd: The opening portion of the game, which features Candidate #12 making his way through the Black Mesa parking lot and later one of the sectors. Throughout it, there are earthquakes, the lights flicker, and debris is starting to fall from the roof.

to:

* JustBeforeTheEnd: The opening portion of the game, which game features Candidate #12 making his way through the Black Mesa parking lot and later one of the sectors. Throughout it, there are earthquakes, the lights flicker, and debris is starting to fall from the roof.



* SurvivalHorror: The mod is much more horror-based than the main game. Puzzles are scarce, ammo, armour and health are even scarcer, only a handful of weapons are available (the Crowbar, Berreta 92FS and SPAS-12 are the only weapons available for the vast majority of the game, with more lethal weapons such as the M16, Crossbow and various explosives only appearing in the final chapters), and the general atmosphere is much darker and more oppressive, with higher amounts of {{Gorn}} and darkness than the main game.

to:

* SurvivalHorror: The mod is much more horror-based horror-oriented than the main game. Puzzles are scarce, ammo, armour and health ammo/armour/health are even scarcer, only a handful of weapons are available (the Crowbar, Berreta 92FS and SPAS-12 SPAS-12) are the only weapons available for the vast majority of the game, with more lethal weapons such as the (the M16, Crossbow and various explosives explosives) only appearing in the final chapters), chapters, and the general atmosphere is much darker and more oppressive, with higher amounts of {{Gorn}} and darkness than the main game.
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: Rivals Opposing Force in terms of bleakness as the chaos is more pronounced after the Resonance Cascade hits. And unlike in Blue Shift and Opposing Force, you do not interact with any surviving personel at all (and one scene has the shutter close in on the player character the moment he is about to follow through). The only survivors you can interact with are the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they ''all'' end up dead when the HECU show up leaving Candidate #12 a sense of being alone.]]

to:

* DarkerAndEdgier: Rivals Opposing Force ''Opposing Force'' in terms of bleakness as the chaos is more pronounced after the Resonance Cascade hits. And unlike in Blue Shift ''Blue Shift'' and Opposing Force, ''Opposing Force'', you do not interact with any surviving personel at all (and one scene has the shutter close in on the player character the moment he is about to follow through). The only survivors you can interact with are the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they ''all'' end up dead when the HECU show up leaving Candidate #12 a sense of being alone.]]
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* DakerAndEdgier: Rivals Opposing Force in terms of bleakness as the chaos is more pronounced after the Resonance Cascade hits. And unlike in Blue Shift and Opposing Force, you do not interact with any surviving personel at all (and one scene has the shutter close in on the player character the moment he is about to follow through). The only survivors you can interact with are the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they ''all'' end up dead when the HECU show up leaving Candidate #12 a sense of being alone.]]

to:

* DakerAndEdgier: DarkerAndEdgier: Rivals Opposing Force in terms of bleakness as the chaos is more pronounced after the Resonance Cascade hits. And unlike in Blue Shift and Opposing Force, you do not interact with any surviving personel at all (and one scene has the shutter close in on the player character the moment he is about to follow through). The only survivors you can interact with are the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they ''all'' end up dead when the HECU show up leaving Candidate #12 a sense of being alone.]]
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Added DiffLines:

* DakerAndEdgier: Rivals Opposing Force in terms of bleakness as the chaos is more pronounced after the Resonance Cascade hits. And unlike in Blue Shift and Opposing Force, you do not interact with any surviving personel at all (and one scene has the shutter close in on the player character the moment he is about to follow through). The only survivors you can interact with are the HEV Barney, a scientist, and the maintenance manager, [[spoiler:and they ''all'' end up dead when the HECU show up leaving Candidate #12 a sense of being alone.]]
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* {{Gorn}}: Managed to be this going by the piles of corpses (alongside fleshy remains) which is normally found on spots with Zombies nearby. The chestburster section also counts especially as they writhe in pain before the snarks burst out from them.

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* {{Gorn}}: Managed to be this going by the piles of corpses (alongside fleshy remains) which is normally found on spots with Zombies nearby. The [[spoiler:The chestburster section also counts especially as they writhe in pain before the snarks Snarks burst out from them.]]
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Adding a description to avoid Zero Context Example


* {{Gorn}}

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* {{Gorn}}{{Gorn}}: Managed to be this going by the piles of corpses (alongside fleshy remains) which is normally found on spots with Zombies nearby. The chestburster section also counts especially as they writhe in pain before the snarks burst out from them.
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[[caption-width-right:350:[[ArcWords Prepare for ... unforeseen consequences..."]]]]

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[[caption-width-right:350:[[ArcWords Prepare "Prepare for ... unforeseen consequences..."]]]]

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->[[ArcWords Prepare for ... unforeseen consequences..."]]
-->-- '''[[BigBad The G-Man]]'''
''Half-Life: Echoes'' is a well-known high quality GameMod for ''VideoGame/HalfLife1'', developed by user [=MrGnang=] as a tribute of sorts for the game, with a strong emphasis on the atmosphere and SurvivalHorror elements of the original. The mod revolves around a unnamed minor employee of Black Mesa, referred to as "Candidate #12", who becomes caught up in the midst of the Resonance Cascade, becoming trapped in the facility as he begins fighting his way to the surface. Unfortunately, it seems that [[BigBad the G-Man]] has other ideas for this particular individual...

to:

->[[ArcWords [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hle_title_7.jpg]]
[[caption-width-right:350:[[ArcWords
Prepare for ... unforeseen consequences..."]]
"]]]]
->'''SUBJECT:''' ''Candidate #12.''
->'''STATUS:''' ''Evaluation commencing.''
-->-- '''[[BigBad The G-Man]]'''
'''Sequence 1: FOUNDATION'''
''Half-Life: Echoes'' is a well-known high quality high-quality GameMod for ''VideoGame/HalfLife1'', developed by user [=MrGnang=] as a tribute of sorts for the game, with a strong emphasis on the atmosphere and SurvivalHorror elements of the original. The mod revolves around a unnamed minor employee of Black Mesa, referred to as "Candidate #12", who becomes caught up in the midst of the Resonance Cascade, becoming trapped in the facility as he begins fighting his way to the surface. Unfortunately, it seems that [[BigBad the G-Man]] has other ideas for this particular individual...



!!''Half-Life: Echoes'' contains examples of:

to:

!!''Half-Life: Echoes'' contains !!ASSIGNMENT: Evaluate examples of:of tropes demonstrated by ''Half-Life: Echoes'':
* EleventhHourSuperpower: [[spoiler:The Gluon Gun is used to defeat the Gargantua at the climax of the mod's final combat sequence]].



** If you enter the woman's restroom before the resonance cascade, you can find Gina Cross and Colette Green in the toilets. You don't see their faces or bodies, but you do see their feet from under the cubicle doors, and they will make a voice line when you first touch the doors.
** [[spoiler:Midway through the game, you accidently stumble into a dimensional rift, where you get a few quick glimpses of Gordon Freeman in the tram, Adrian Shepard aboard the ship, and some Combine ships flying. The G-Man then appears, comments that you're not supposed to be there, and teleports you back, telling you to "just forgot (you) saw anything".]]

to:

** If you enter the woman's restroom in the first chapter before the resonance cascade, you can find ''Half-Life: Decay'' protagonists Gina Cross and Colette Green in the toilets. You don't see their faces or bodies, but you do see their feet from under the cubicle doors, and they will make a voice line when you first touch the doors.
*** Dr Richard Keller can also be seen a little further into the chapter, waving at Candidate #12 from an elevator before the doors close.
** [[spoiler:Midway through the game, you accidently accidentally stumble into a dimensional rift, where you get a few quick glimpses of Adrian Shepard aboard the osprey, Gordon Freeman in the tram, Adrian Shepard aboard the ship, and some various Combine ships flying. forces flying by (specifically Gunships, Dropships, a couple of Mortar Synths and an Advisor). The G-Man then appears, comments that you're not supposed to be there, and teleports you back, telling you to "just forgot (you) saw anything"."forgot about all this".]]



* CrowbarCombatant: The Crowbar reappears as the main weapon of the game.

to:

* CrowbarCombatant: The Crowbar reappears as the main signature melee weapon of the game.game.
* DownerEnding: After [[spoiler: disposing of the Kingpin for attempting to kidnap the infant Alyx Vance, the G-Man leaves Candidate #12 at the doorstep of the Black Mesa dormitories, just as the nuke explodes and engulfs the building in a firewave]].
* FramingDevice: The game as a whole is framed from the perspective of one of the G-Man's candidate evaluations, with the game affording observational remarks at both the start and end of the game, while the chapter names are listed as "Sequences".
** The device is most apparent in the game's main and pause menus, where many of the menu options have been renamed accordingly: "Resume Observation" (Resume Game), "Begin Observation" (New Game), "Retrieve Data" (Load Game), "Archive Data" (Save Game), "Alter Parameters" (Options), and "Terminate Session" (Quit).
** When starting a new game, the difficulty select screen states to "Select criteria for evaluation", with the available options being "Relaxed" (Easy), "Conventional" (Normal) and "Stringent" (Hard).



* JustBeforeTheEnd: The opening portion of the game, which features Candidate #12 making his way through the Black Mesa parking lot and later one of the sectors. Throughout it, there are earthquakes, the lights flicker, and debris are starting to fall from the roof.

to:

* JustBeforeTheEnd: The opening portion of the game, which features Candidate #12 making his way through the Black Mesa parking lot and later one of the sectors. Throughout it, there are earthquakes, the lights flicker, and debris are is starting to fall from the roof.roof.
* RecurringBoss: From the very start of the Resonance Cascade until the end of the game, Candidate #12 is hounded by a Gargantua that is out for his blood, making multiple attempts on the scientist's life in several major sequences.



* SurvivalHorror: The mod is much more horror-based than the main game. Puzzles are scarce, ammo, armour and health are even scarcer, only a handful of weapons are available (the crowbar, pistol, shotgun, assault rifle and grenades), and the general atmosphere is much darker and more oppressive, with higher amounts of {{Gorn}} and darkness than the main game.

to:

* SurvivalHorror: The mod is much more horror-based than the main game. Puzzles are scarce, ammo, armour and health are even scarcer, only a handful of weapons are available (the crowbar, pistol, shotgun, assault rifle Crowbar, Berreta 92FS and grenades), SPAS-12 are the only weapons available for the vast majority of the game, with more lethal weapons such as the M16, Crossbow and various explosives only appearing in the final chapters), and the general atmosphere is much darker and more oppressive, with higher amounts of {{Gorn}} and darkness than the main game.game.
----
->'''SUBJECT:''' ''Candidate #12.''
->'''STATUS:''' ''Evaluation period complete.''

->'''OUTCOME:''' ''Unsuitable for employment.''
->'''RATIONALE:''' ''Candidate #12 demonstrated keen ability but was susceptible to external influence.''

->'''POSTSCRIPT:'''
-->'''[[VideoGame/HalfLifeAlyx Candidate #01:]]''' ''Extracted.''
-->'''[[VideoGame/HalfLife1 Candidate #03:]]''' ''Hired.''
-->'''[[VideoGame/HalfLifeOpposingForce Candidate #07:]]''' ''Detained.''

-->''All [[VideoGame/HalfLifeBlueShift other]] [[VideoGame/HalfLifeDecay candidates]] dismissed. Awaiting further instructions...''

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** If you enter the woman's restroom before the resonance cascade, you can find Gina Cross and Colette Green in the toilets (You don't see their faces or bodies, but you do see their feet from under the cubicle doors, and they will make a voice line when you first touch the doors.

to:

** If you enter the woman's restroom before the resonance cascade, you can find Gina Cross and Colette Green in the toilets (You toilets. You don't see their faces or bodies, but you do see their feet from under the cubicle doors, and they will make a voice line when you first touch the doors.doors.
** [[spoiler:Midway through the game, you accidently stumble into a dimensional rift, where you get a few quick glimpses of Gordon Freeman in the tram, Adrian Shepard aboard the ship, and some Combine ships flying. The G-Man then appears, comments that you're not supposed to be there, and teleports you back, telling you to "just forgot (you) saw anything".]]
* ChestBurster: [[spoiler:At one point, you come across Snarks bursting out of scientists and marines a la ''Franchise/{{Alien}}''.]]



* JustBeforeTheEnd: The opening portion of the game, which features Candidate #12 making his way through the Black Mesa parking lot and later one of the sectors. Throughout it, there are earthquakes, the lights flicker, and debris are starting to fall from the roof.

to:

* JustBeforeTheEnd: The opening portion of the game, which features Candidate #12 making his way through the Black Mesa parking lot and later one of the sectors. Throughout it, there are earthquakes, the lights flicker, and debris are starting to fall from the roof.roof.
* ShotgunsAreJustBetter: The SPAS-12 shotgun reappears as one of the few weapons the player gets access to.
* SurvivalHorror: The mod is much more horror-based than the main game. Puzzles are scarce, ammo, armour and health are even scarcer, only a handful of weapons are available (the crowbar, pistol, shotgun, assault rifle and grenades), and the general atmosphere is much darker and more oppressive, with higher amounts of {{Gorn}} and darkness than the main game.
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None

Added DiffLines:

* CrowbarCombatant: The Crowbar reappears as the main weapon of the game.

Added: 89

Changed: 91

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''Half-Life: Echoes'' is a well-known high quality GameMod for ''VideoGame/HalfLife1'', developed by user [=MrGnang=] as a tribute of sorts for the game. The game revolves around a unnamed minor employee of Black Mesa, referred to as "Candidate #12", who becomes caught up in the midst of the Resonance Cascade, becoming trapped in the facility as he begins fighting his way to the surface. Unfortunately, it seems that [[BigBad the G-Man]] has other ideas for this particular individual...

to:

''Half-Life: Echoes'' is a well-known high quality GameMod for ''VideoGame/HalfLife1'', developed by user [=MrGnang=] as a tribute of sorts for the game. game, with a strong emphasis on the atmosphere and SurvivalHorror elements of the original. The game mod revolves around a unnamed minor employee of Black Mesa, referred to as "Candidate #12", who becomes caught up in the midst of the Resonance Cascade, becoming trapped in the facility as he begins fighting his way to the surface. Unfortunately, it seems that [[BigBad the G-Man]] has other ideas for this particular individual...


Added DiffLines:

* ArmiesAreEvil: The HECU and Black Ops, as to be expected.
* BigBad: The G-Man.


Added DiffLines:

* {{Gorn}}
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None


** If you enter the woman's restroom before the resonance cascade, you can find Gina Cross and Colette Green in the toilets (You don't see their faces or bodies, but you do see their feet from under the cubicle doors, and they will make a voice line when you first touch the doors.

to:

** If you enter the woman's restroom before the resonance cascade, you can find Gina Cross and Colette Green in the toilets (You don't see their faces or bodies, but you do see their feet from under the cubicle doors, and they will make a voice line when you first touch the doors.doors.
* JustBeforeTheEnd: The opening portion of the game, which features Candidate #12 making his way through the Black Mesa parking lot and later one of the sectors. Throughout it, there are earthquakes, the lights flicker, and debris are starting to fall from the roof.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->[[ArcWords Prepare for ... unforeseen consequences..."]]
-->-- '''[[BigBad The G-Man]]'''
''Half-Life: Echoes'' is a well-known high quality GameMod for ''VideoGame/HalfLife1'', developed by user [=MrGnang=] as a tribute of sorts for the game. The game revolves around a unnamed minor employee of Black Mesa, referred to as "Candidate #12", who becomes caught up in the midst of the Resonance Cascade, becoming trapped in the facility as he begins fighting his way to the surface. Unfortunately, it seems that [[BigBad the G-Man]] has other ideas for this particular individual...

The mod can be downloaded [[https://www.moddb.com/mods/half-life-echoes here]] from [=ModDB=].
----
!!''Half-Life: Echoes'' contains examples of:
* TheCameo:
** If you enter the woman's restroom before the resonance cascade, you can find Gina Cross and Colette Green in the toilets (You don't see their faces or bodies, but you do see their feet from under the cubicle doors, and they will make a voice line when you first touch the doors.

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