History VideoGame / HalfLife1

14th Aug '17 9:43:44 PM Kalmbach
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* TemptingFate: You can overhear one HECU trooper telling another that he killed a bunch of scientists and "not one of them fought back", and proceed to do exactly that.
26th Jul '17 2:41:43 PM CynicalBastardo
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* BossBattle: The original game had three; the [[PuzzleBoss Tentacle]], the [[DamageSpongeBoss Gonarch]], and the [[FinalBoss Nihilanth]].
** MiniBoss: The Gargantuas, tanks, and helicopters.

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* BossBattle: BossBattle:
**
The original game had three; the [[PuzzleBoss Tentacle]], the [[DamageSpongeBoss Gonarch]], and the [[FinalBoss Nihilanth]].
** MiniBoss: The Gargantuas, tanks, and helicopters.helicopters.
** ''Opposing Force'' had the [[PuzzleBoss Pitworm]] and the [[GiantSpaceFleaFromNowhere Geneworm]].
** Averted in ''Blue Shift'', which doesn't even have a FinalBoss.
23rd Jul '17 10:33:24 AM CynicalBastardo
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** Friendly [=NPC=]s have a tendency to get lost, stuck in rooms, refuse to follow you after a while and shoot you in the back. ''Opposing Force'''s HECU Marines in particular suffer from this quite badly at times, forcing you to double back if you need them.
22nd May '17 1:34:23 PM Etheru
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** Ally and enemy alike can [[LudicrousGibs explode into a bunch of body parts]], which isn't as prominent in later installments.
19th May '17 3:23:30 PM Etheru
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* EarlyInstallmentWeirdness:
** The general design of the game and its Expansions are much brighter colored than its sequel.
** The Vortigaunts, due to the general lack of knowledge about Xen in this game, are called "Alien Slaves" [[AllThereInTheScript in the game files]], and talk in a stereotypically high-pitched, "alien" voice, as opposed to the monk-esque manner they do in the sequels.
8th May '17 9:23:11 PM DastardlyDemolition
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* ActionGirl: Gina and Colette in ''Decay''.

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* ActionGirl: Drs. Gina Cross and Colette in ''Decay''.Green.
* ActionSurvivor: Dr. Gordon Freeman and Barney Calhoun, the latter especially. Both men spend a lot of their time trying not to get killed by the aliens and the [=HECU=] forces but where as Gordon becomes an ActionHero, Barney's story is all about getting out of Black Mesa alive and not having to risk his life for extra reasons outside of his control.
26th Jan '17 8:47:20 PM Eon-the-Dragon
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** The player can actually do that with every enemy if there's a corner for the player to hide behind, making the Vortigaunt and Houndeyes very easy to pick off.
26th Jan '17 8:17:44 PM Eon-the-Dragon
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* CuttingTheKnot: The player can beat "On A Rail" the intended way, unlocking paths forward for the rail car and using it to progress... or the player can just foot it for most of the chapter and SequenceBreak at several locations. The only places riding the tram are required is to destroy some concrete barriers, go up an elevator shaft, and pass through some electrified water.
27th Dec '16 10:32:42 PM BaronVonFistcrunch
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* CreepyCockroach: Black Mesa has no shortage of them. As noted under ArtificialBrilliance. the Roaches in the game have a surprising amount of AI built into them, which is impressive given that even modern games usually give them pre-scripted animations or simply render them as particle effects.
28th Nov '16 7:49:03 AM Rytex
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* VideoGameCrueltyPotential: With the exception of a few [=NPCs=] necessary to advance, nothing is stopping you from killing every scientist or guard you see as long as you have a weapon. Killing said [=NPCs=] results in a NonStandardGameOver.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HalfLife1