History VideoGame / HalfLife1

26th Jan '17 8:47:20 PM Eon-the-Dragon
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** The player can actually do that with every enemy if there's a corner for the player to hide behind, making the Vortigaunt and Houndeyes very easy to pick off.
26th Jan '17 8:17:44 PM Eon-the-Dragon
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* CuttingTheKnot: The player can beat "On A Rail" the intended way, unlocking paths forward for the rail car and using it to progress... or the player can just foot it for most of the chapter and SequenceBreak at several locations. The only places riding the tram are required is to destroy some concrete barriers, go up an elevator shaft, and pass through some electrified water.
27th Dec '16 10:32:42 PM BaronVonFistcrunch
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* CreepyCockroach: Black Mesa has no shortage of them. As noted under ArtificialBrilliance. the Roaches in the game have a surprising amount of AI built into them, which is impressive given that even modern games usually give them pre-scripted animations or simply render them as particle effects.
28th Nov '16 7:49:03 AM Rytex
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* VideoGameCrueltyPotential: With the exception of a few [=NPCs=] necessary to advance, nothing is stopping you from killing every scientist or guard you see as long as you have a weapon. Killing said [=NPCs=] results in a NonStandardGameOver.
20th Nov '16 4:31:20 AM SeptimusHeap
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* FromBadToWorse: Dr. Freeman starts his day running late, gets trapped in the middle of an experiment GoneHorriblyWrong, has to escape from the ''creatures'' emerging from said experiment, ''then'' has to deal with the marines working on [[KillEmAll containment]], ''THEN'' [[InstantAwesomeJustAddNinja black-ops ninjas]]. Even after that it gets ''even worse'' for him ''[[VideoGame/HalfLife2 and the rest of humanity]].''

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* FromBadToWorse: Dr. Freeman starts his day running late, gets trapped in the middle of an experiment GoneHorriblyWrong, has to escape from the ''creatures'' emerging from said experiment, ''then'' has to deal with the marines working on [[KillEmAll containment]], ''THEN'' [[InstantAwesomeJustAddNinja black-ops ninjas]].ninjas. Even after that it gets ''even worse'' for him ''[[VideoGame/HalfLife2 and the rest of humanity]].''
9th Oct '16 2:41:48 PM Retloclive
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* SequenceBreaking: In "Blast Pit," it's possible to save the scientist who would have been taken away by a Tentacle by quickly rushing over to him, and speaking to him; cancelling the scientist's scripted event.
14th Jun '16 8:16:25 AM rjd1922
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* BootstrappedTheme: [[https://www.youtube.com/watch?v=o5iUt1EtUqs Hazardous Materials]] is the music from the logo for Creator/ValveSoftware.

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* BootstrappedTheme: [[https://www.youtube.com/watch?v=o5iUt1EtUqs Hazardous Materials]] Environments]] is the music from the logo for Creator/ValveSoftware.
11th Jun '16 12:14:07 PM crashkey
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* WhatHappenedToTheMouse: Race X and poor Adrian Shephard. Marc Laidlaw has said that he doesn't want to develop further on Race X, saying that they were only experiments by Gearbox for future games, and that Gearbox would have developed them further if they were still doing expansions for Half-Life. He has also jokingly called Adrian a case of Schrödinger's cat, as he is in a state of being both canonical and non-canonical at the same time. His ultimate fate depends on what Valve want to do with him in the future. Gabe Newell has reportedly been wanting to incorporate him in the canon for some time.[[note]]His name appears in the co-op ending sequence for ''VideoGame/{{Portal 2}}'' as one of the frozen test subjects, but that's almost certainly not meant to be taken seriously.[[/note]]

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* WhatHappenedToTheMouse: Race X and poor Adrian Shephard. Marc Laidlaw has said that he doesn't want to develop further on Race X, saying that they were only experiments by Gearbox for future games, and that Gearbox would have developed them further if they were still doing expansions for Half-Life. He has also jokingly called Adrian a case of Schrödinger's cat, as he is in a state of being both canonical and non-canonical at the same time. His ultimate fate depends on what Valve want to do with him in the future. Gabe Newell has reportedly been wanting to incorporate him in the canon for some time.[[note]]His name appears in the co-op ending sequence for ''VideoGame/{{Portal 2}}'' as one of the frozen test subjects, but that's almost certainly not meant to be taken seriously.[[/note]]
4th Jun '16 9:40:20 AM nombretomado
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* DamnYouMuscleMemory: "Jump" in the PS2 port is L1 by default; luckily, the schematic is remappable.

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* DamnYouMuscleMemory: "Jump" in the PS2 [=PS2=] port is L1 by default; luckily, the schematic is remappable.
27th May '16 6:03:47 PM KingClark
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** In the fifth chapter of ''Opposing Force'' [[DeathByCameo there are two scientists lying dead near their desks]], which carry the nametags "S. Reardon" and "S. Jones", referencing Creator/GearboxSoftware developers Sean Reardon and Steven Jones.



* In the fifth chapter of ''Opposing Force'' there are two scientists lying dead near their desks, which carry the nametags "S. Reardon" and "S. Jones", referencing Creator/GearboxSoftware developers Sean Reardon and Steven Jones.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HalfLife1