History VideoGame / HalfLife1

29th Apr '16 9:30:18 PM FrustratedFox
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** On the initial train journey, you pass by a security guard banging on a door; in ''Blue Shift'', where you play as a security guard, the first door you come to malfunctions, and if you look around while waiting for the guard on the other side to open it, you'll see Freeman passing you by. Later on, you can overhear some soldiers complaining about having to do the crap work because Shephard's team hasn't arrived yet.

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** On the initial train journey, you pass by a security guard banging on a door; in ''Blue Shift'', where you play as a security guard, the first door you come to malfunctions, and if you look around while waiting for the guard on the other side to open it, you'll see Freeman passing you by. Later on, you can overhear some soldiers marines complaining about having to do the crap work because Shephard's team hasn't arrived yet.



** At multiple points you can encounter HECU soldiers battling Xen creatures, and wait around to take out the winner.

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** At multiple points you can encounter HECU soldiers marines battling Xen creatures, and wait around to take out the winner.



* FromBadToWorse: Dr. Freeman starts his day running late, gets trapped in the middle of an experiment GoneHorriblyWrong, has to escape from the ''creatures'' emerging from said experiment, ''then'' has to deal with the army working on [[KillEmAll containment]], ''THEN'' [[InstantAwesomeJustAddNinja black-ops ninjas]]. Even after that it gets ''even worse'' for him ''[[VideoGame/HalfLife2 and the rest of humanity]].''

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* FromBadToWorse: Dr. Freeman starts his day running late, gets trapped in the middle of an experiment GoneHorriblyWrong, has to escape from the ''creatures'' emerging from said experiment, ''then'' has to deal with the army marines working on [[KillEmAll containment]], ''THEN'' [[InstantAwesomeJustAddNinja black-ops ninjas]]. Even after that it gets ''even worse'' for him ''[[VideoGame/HalfLife2 and the rest of humanity]].''



** It's also a reverse of ''Doom''. You're playing a guy who just started his job and doing his job - his first real work he's done just happens to mark the end of the world as he knows it. And right when he think he's out of the chaos the rescuing army are there to kill him. The security guards, which in ''Doom'' are possessed and attempt to kill you, are friendly and are just trying to survive.

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** It's also a reverse of ''Doom''. You're playing a guy who just started his job and doing his job - his first real work he's done just happens to mark the end of the world as he knows it. And right when he think he's out of the chaos the rescuing army marines are there to kill him. The security guards, which in ''Doom'' are possessed and attempt to kill you, are friendly and are just trying to survive.



** Then the soldiers who are called in to take out the scientists - then the black ops team who are called in to take out the ''soldiers''.

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** Then the soldiers marines who are called in to take out the scientists - then the black ops team who are called in to take out the ''soldiers''.''marines''.



* ManualLeaderAIParty: In ''Opposing Force'', you're usually teamed up with a squad of AI soldiers which you can direct, and use to perform certain functions (but you can't directly play as one of them).
* MilitariesAreUseless: While the soldiers are pretty tough, and individually competent, the guy who gave them orders is probably very, very dumb. The lab accident engineered an inter-dimensional alien invasion? Let's kill the security guards to prevent them from doing their job! A particular scientist seems pretty good at killing loads of aliens for us? Let's devote all our resources to taking him down! Now because of all this mess we have [[LeaveNoWitnesses plenty of witnesses to kill]]? Let's shoot them on sight instead of gathering them (and ''then'' shooting them)! And now our soldiers are being overwhelmed by the aliens that just keep coming? Let's send ''other'' soldiers to kill these soldiers! In the end, they evacuate and just nuke the complex to end the resonance cascade, leaving [[PlayerCharacter Freeman]] alone to go to the alien dimension and stop the invasion.

to:

* ManualLeaderAIParty: In ''Opposing Force'', you're usually teamed up with a squad of AI soldiers marines which you can direct, and use to perform certain functions (but you can't directly play as one of them).
* MilitariesAreUseless: While the soldiers marines are pretty tough, and individually competent, the guy who gave them orders is probably very, very dumb. The lab accident engineered an inter-dimensional alien invasion? Let's kill the security guards to prevent them from doing their job! A particular scientist seems pretty good at killing loads of aliens for us? Let's devote all our resources to taking him down! Now because of all this mess we have [[LeaveNoWitnesses plenty of witnesses to kill]]? Let's shoot them on sight instead of gathering them (and ''then'' shooting them)! And now our soldiers are being overwhelmed by the aliens that just keep coming? Let's send ''other'' soldiers to kill these soldiers! In the end, they evacuate and just nuke the complex to end the resonance cascade, leaving [[PlayerCharacter Freeman]] alone to go to the alien dimension and stop the invasion.



* PunchPackingPistol: For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the [=MP5=]. Also the Glock is given the miraculous ability to be fired underwater. The Python does far more damage than the .357 it's supposed to be as well, doing three times more damage than Opposing Force's M249, which fires rifle rounds that fairly realistically took down soldiers in full body armor after 3-5 hits.

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* PunchPackingPistol: For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the [=MP5=]. Also the Glock is given the miraculous ability to be fired underwater. The Python does far more damage than the .357 it's supposed to be as well, doing three times more damage than Opposing Force's M249, which fires rifle rounds that fairly realistically took down soldiers marines in full body armor after 3-5 hits.



* WhyDontYaJustShootHim: Double Subverted. Two soldiers who capture Freeman decide they should kill him instead of taking him in for questioning, in case he escapes and causes more trouble. But they ''don't'' shoot him; They just leave him in a trash compactor, still breathing.

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* WhyDontYaJustShootHim: Double Subverted. Two soldiers marines who capture Freeman decide they should kill him instead of taking him in for questioning, in case he escapes and causes more trouble. But they ''don't'' shoot him; They just leave him in a trash compactor, still breathing.
23rd Apr '16 11:59:24 AM rjd1922
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* In the fifth chapter of ''Opposing Force'' there are two scientists lying dead near their desks, which carry the nametags "S. Reardon" and "S. Jones", referencing Creator/GearboxSoftware developers Sean Reardon and Steven Jones.



* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything: DevelopersForesight:
19th Apr '16 5:38:59 AM rjd1922
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Added DiffLines:

* HilariousOuttakes: The [=PS2=] version had some DummiedOut voice lines like this, put to video [[https://www.youtube.com/watch?v=09pIWNW1o3w here]].
19th Apr '16 5:34:52 AM rjd1922
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* CutAndPasteEnvironments: ''Opposing Force'' has a rather odd case of this. When using the Displacement weapon, you can teleport to a random location somewhere in the Half-Life universe, and these locations are different any time you load into a new story map. However, after discovering about the first 5 or 6 maps, you come to realize that the later maps will reuse the previous locations with a slight variation on the items in the area. Basically, once you've used the Displacement gun a certain amount of times, you've basically seen all the locations.

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* CutAndPasteEnvironments: ''Opposing Force'' has a rather odd case of this. When using the Displacement weapon, you can teleport to a random location somewhere in the Half-Life universe, and these locations are different any time you load into a new story map. However, after discovering about the first 5 or 6 maps, you come to realize that the later maps will reuse the previous locations with a slight variation on the items in the area. Basically, once you've used the Displacement gun Gun a certain amount of times, you've basically seen all the locations.



* JustForPun: "Blue Shift" is the InUniverse name of the Black Mesa security team.


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* TitleDrop: "Blue Shift" is the InUniverse name of the security shift that Barney works on.
24th Mar '16 2:44:21 AM VeryBerry
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''Half-Life'', by developer team Creator/{{Valve|Software}} and originally published by Creator/{{Sierra}} in its final years, is the first in the ''VideoGame/HalfLife'' series and follows a day in the life of physicist Gordon Freeman, a bearded, bespectacled HeroicMime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a [[ElaborateUnderGroundBase top-secret complex]] in the middle of the New Mexico desert. While performing a test on a [[GreenRocks strange crystalline substance]], Gordon accidentally initiates a '[[NegativeSpaceWedgie resonance]] [[TechnoBabble cascade]]' -- an event which causes bizarre, violent creatures to be spontaneously transported from {{another dimension}}. Now Gordon must work his way across the base in pursuit of a way to close the dimensional rift, fighting off not only the acid-spewing, electricity-shooting, zombifying aliens but also the Hazardous Environment Combat Unit (HECU), a special unit under the [[ArmiesAreEvil US military]], who have swarmed into the complex and are destroying the creatures and silencing the facility's personnel with equal vigor.

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''Half-Life'', by developer team Creator/{{Valve|Software}} and originally published by Creator/{{Sierra}} in its final years, is the first in the ''VideoGame/HalfLife'' series and follows a day in the life of physicist Gordon Freeman, a bearded, bespectacled HeroicMime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a [[ElaborateUnderGroundBase top-secret complex]] in the middle of the New Mexico UsefulNotes/NewMexico desert. While performing a test on a [[GreenRocks strange crystalline substance]], Gordon accidentally initiates a '[[NegativeSpaceWedgie resonance]] [[TechnoBabble cascade]]' -- an event which causes bizarre, violent creatures to be spontaneously transported from {{another dimension}}. Now Gordon must work his way across the base in pursuit of a way to close the dimensional rift, fighting off not only the acid-spewing, electricity-shooting, zombifying aliens but also the Hazardous Environment Combat Unit (HECU), a special unit under the [[ArmiesAreEvil US military]], who have swarmed into the complex and are destroying the creatures and silencing the facility's personnel with equal vigor.
17th Mar '16 1:02:12 PM Jminator31
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** One of the cut monsters for
the game was called "[[http://half-life.wikia.com/wiki/Mr._Friendly Mr. Friendly]]", a creature that would attempt to "rape the player to death" according to the behind-the-scenes book, ''Raising the Bar''.

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** One of the cut monsters for
for the game was called "[[http://half-life.wikia.com/wiki/Mr._Friendly Mr. Friendly]]", a creature that would attempt to "rape the player to death" according to the behind-the-scenes book, ''Raising the Bar''.
10th Mar '16 8:47:38 AM rjd1922
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** One of the early Beta monsters for the game was called "[[http://half-life.wikia.com/wiki/Mr._Friendly Mr. Friendly]]", a creature that would attempt to "rape the player to death" according to the behind-the-scenes book, ''Raising the Bar''.
** The Gonarch toward the end of the first game was literally conceived because someone in the studio suggested "putting a huge testicle on a set of spider legs". It's name is also blatantly "King of Gonads".

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** The Gonarch toward the end of the game was literally conceived because someone in the studio suggested "putting a huge testicle on a set of spider legs". Its name is also blatantly a portmanteau of "gonads" and "monarch".
** One of the early Beta cut monsters for for
the game was called "[[http://half-life.wikia.com/wiki/Mr._Friendly Mr. Friendly]]", a creature that would attempt to "rape the player to death" according to the behind-the-scenes book, ''Raising the Bar''.
** The Gonarch toward the end of the first game was literally conceived because someone in the studio suggested "putting a huge testicle on a set of spider legs". It's name is also blatantly "King of Gonads".
Bar''.
9th Mar '16 8:52:09 PM Josef5678
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Added DiffLines:

* BootstrappedTheme: [[https://www.youtube.com/watch?v=o5iUt1EtUqs Hazardous Materials]] is the music from the logo for Creator/ValveSoftware.
7th Mar '16 9:50:41 PM rjd1922
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** Also, you go down an ''Manga/{{AKIRA}}''-esque lift in ''Unforseen Consequences'', and then down a similar one at the beginning of ''Lambda Core''.

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** Also, you go down an ''Manga/{{AKIRA}}''-esque lift in at the end of ''Unforseen Consequences'', Consequences'' (the first chapter after the Resonance Cascade), and then down a similar one at the beginning of ''Lambda Core''.Core'' (the last chapter to take place at Black Mesa).
26th Feb '16 5:01:46 PM rjd1922
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* BookEnds: The game begins and ends in a tram. ''Opposing Force'' matches this by beginning and ending in a military transport aircraft.

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* BookEnds: {{Bookends}}: The game begins and ends in a tram. ''Opposing Force'' matches this by beginning and ending in a military transport aircraft.aircraft.
** Also, you go down an ''Manga/{{AKIRA}}''-esque lift in ''Unforseen Consequences'', and then down a similar one at the beginning of ''Lambda Core''.
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