History VideoGame / HalfLife

3rd Aug '16 10:35:12 AM morenohijazo
Is there an issue? Send a Message

Added DiffLines:



Added DiffLines:

* HiveDrone: There are several notable examples:
** The Ant Lions from ''VideoGames/HalfLife2''. The player exploits this later in the game by collecting Pheropods from a fallen Ant Lion Guard.
** The Combine operates on this concept for each dimension it conquers, by adapting the local dominant species (in Earth's case, humans) into obedient drones while draining their resources.
** Stalkers - emaciated former humans who work in the bowels of the Citadel. They are emaciated and mutilated, with crude prosthetics replacing their former limbs. And they only communicate by ''screaming''.
** Combine Synths, such as Striders, Gunships, and Hunters, may fall into this category, being support units for the Combine Overwatch.
18th Jun '16 5:34:55 PM Marios2
Is there an issue? Send a Message


There is a Steam group made by (and populated with) Tropers. [[http://steamcommunity.com/groups/tropers Check it out here]] and join up!
27th May '16 6:25:57 PM KingClark
Is there an issue? Send a Message


---> "No regrets, Mr. Freeman...[[DummiedOut but there are a few survivors of your personal holocaust, who would like the chance to meet the man responsible for the total annihilation of their race."]]

to:

---> "No regrets, Mr. Freeman...[[DummiedOut but there are a few survivors of your personal holocaust, who would like the chance to meet the man responsible for the total annihilation of their race."]]]]"
25th May '16 12:41:41 PM Daethalion
Is there an issue? Send a Message


* [[ConvectionSchmonvection Radiation Schmadiation]]: Only direct contact with radioactive waste causes any issues. Fair enough for Gordon, who has the HEV suit (designed for that sort of things) not valid for the few times [=NPCs=] also get near it unless it's stabilized.

to:

* [[ConvectionSchmonvection Radiation Schmadiation]]: Schmadiation]]:
**
Only direct contact with radioactive waste causes any issues. Fair enough for Gordon, who has the HEV suit (designed for that sort of things) thing), not valid for the few times [=NPCs=] also get near it unless it's stabilized.stabilized.
** Also played straight by Gordon himself in Episode 1, when he enters a reactor compartment flooded with radiation. Yes, he has his HEV suit, but since he ''never puts on the helmet'' his head is still completely exposed.
25th May '16 9:42:56 AM Daethalion
Is there an issue? Send a Message

Added DiffLines:

* EleventhHourSuperpower: The Super Gravity Gun, which appears in the final chapters of the second game and the first chapters of Episode 1, both times within the Citadel. It has enormous range, can grab people and Dark Energy balls as well as inanimate objects, and will always deliver a OneHitKill.
30th Mar '16 6:32:28 AM Dallenson
Is there an issue? Send a Message


** The elevator in Unforeseen Consequences in the [[VideoGame/HalfLife1 first game]] is modeled almost exactly off of the one in ''{{Manga/Akira}}''. The two expansions that feature this same elevator even acknowledge (atleast, Gear Box does) in that the brush is named "akiraelev".
** One of the deathmatch maps, Halls2, is based of of a similarly constructed netplay level in the first ''{{VideoGame/Marathon}}'', Halls of Death. Halls3 for ''VideoGame/HalfLife2: Deathmatch'' shows the same resemblence.

to:

** The elevator in Unforeseen Consequences in the [[VideoGame/HalfLife1 first game]] is modeled almost exactly off of the one in ''{{Manga/Akira}}''. The two expansions that feature this same elevator even acknowledge (atleast, this (at least, Gear Box does) in that the brush is named "akiraelev".
** One of the deathmatch maps, Halls2, [=Halls2=], is based of of a similarly constructed netplay level in the first ''{{VideoGame/Marathon}}'', Halls of Death. Halls3 [=Halls3=] for ''VideoGame/HalfLife2: Deathmatch'' shows the same resemblence.
27th Mar '16 3:09:25 PM mlsmithca
Is there an issue? Send a Message


* InformedAbility: The most technical things super-scientist Gordon Freeman has ever done are pushing a sample on a cart and plugging a teleporter in. Half-Life 2 explicitly refers to this fact. Early in the game Gordon has to plug in a cable and throw a switch, and Barney mentions that his MIT education is really paying off. It has been pointed out that the only bit of physics that Gordon ever seems to apply is F=ma. That is to say, he knows how to swing a crowbar ''really'' hard... that is until the advent of the Havoc physics engine, where Gordon now understands simple machines like levers and pulleys. According to the backstory, Gordon's PhD dissertation was a very complicated piece of work done on complex portal physics. Supposedly Gordon was given menial labor because he was young and was the new hire. Had the experiment worked Gordon almost certainly would have spent dozen of hours studying the results, running complex equations, organizing the data, and coming up with conclusions with a group of his peers. Later in Half Life 2, Eli is very eager to get Gordon out of his hazard suit and back into a lab coat. On both occasions, Gordon was forced into fight and flight due to an attack that occurred immediately afterwards.

to:

* InformedAbility: The most technical things super-scientist Gordon Freeman has ever done are pushing a sample on a cart and plugging a teleporter in. Half-Life 2 explicitly refers to this fact. Early in the game Gordon has to plug in a cable and throw a switch, and Barney mentions that his MIT education is really paying off. It has been pointed out that the only bit of physics that Gordon ever seems to apply is F=ma. That is to say, he knows how to swing a crowbar ''really'' hard... that is until the advent of the Havoc physics engine, where Gordon now understands simple machines like levers and pulleys. According to the backstory, Gordon's PhD [=PhD=] dissertation was a very complicated piece of work done on complex portal physics. Supposedly Gordon was given menial labor because he was young and was the new hire. Had the experiment worked Gordon almost certainly would have spent dozen of hours studying the results, running complex equations, organizing the data, and coming up with conclusions with a group of his peers. Later in Half Life 2, Eli is very eager to get Gordon out of his hazard suit and back into a lab coat. On both occasions, Gordon was forced into fight and flight due to an attack that occurred immediately afterwards.
23rd Feb '16 7:51:46 PM rjd1922
Is there an issue? Send a Message


!!The Half-Life series contains examples of:

to:

!!The Half-Life ''Half-Life'' series contains examples of:
23rd Feb '16 7:51:18 PM rjd1922
Is there an issue? Send a Message


The series now has a Recap page covering all games as well as both {{Videogame/Portal}} games. It is currently a black hole of red links and is in dire need of WikiMagic.

to:

The series now has a Recap page covering all games as well as both {{Videogame/Portal}} ''{{Videogame/Portal}}'' games. It is currently a black hole of red links and is in dire need of WikiMagic.
3rd Nov '15 3:55:50 PM ThePest179
Is there an issue? Send a Message


* CrowbarCombatant: Gordon Freeman can wield a crowbar for most of the series and each game in the main series has it as a weapon. It also appears as a usable weapon in the ExpansionPack ''Blue Shift'', for Barney Calhoun.

to:

* CrowbarCombatant: Gordon Freeman can wield a crowbar for most of the series and each game in the main series has it as a weapon.weapon (to the point where it is one of the most iconic examples of this trope). It also appears as a usable weapon in the ExpansionPack ''Blue Shift'', for Barney Calhoun.



%%* DoorToBefore

to:

%%* DoorToBefore* DoorToBefore: Quite a few appear in the main game, largely averted in the second.
This list shows the last 10 events of 93. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HalfLife