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wingdinglish
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* {{Wingdinglish}}: The font used by the magic hat appears as gibberish. Turns out that the font was just misconfigured.
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%% * EconomyCast
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%% * PowersAsPrograms
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* CastOfSnowflakes: The game makes sure that every named character is visually distinct [[spoiler:, the one exception being justified as a literal 'copy' of another character.]]
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* CastOfSnowflakes: The game makes sure that every named character is visually distinct [[spoiler:, the distinct, [[spoiler:the one exception being justified as a literal 'copy' of another character.]]
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** Halcyon, who is a [[VideoGame/GameGenie 'game genie']]. He even does the same task: editing the game memory.
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** Halcyon, who is a [[VideoGame/GameGenie [[UsefulNotes/GameGenie 'game genie']]. He even does the same task: editing the game memory.
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* HeartSymbols: Blue ones are used as your LifeMeter, at the bottom left, depleting from right to left, until you have too many hearts to display, where the display turns into just a fractional representation of your HitPoints instead.
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* InfiniteOneUps / MeaninglessLives: Fairly early in the game there's a way to expand Alice's heart capacity as far as the player has patience for. Against late-game enemies and traps, her heart count is irrelevant, though. [[spoiler:The Automaton sets the player's speed to 0, the Wizard deals infinite damage, and several traps just intentionally crash the game.]]
to:
* InfiniteOneUps / MeaninglessLives: InfiniteOneUps: Fairly early in the game there's a way to expand Alice's heart capacity as far as the player has patience for. Against late-game enemies and traps, her heart count is irrelevant, though. [[spoiler:The Automaton sets the player's speed to 0, the Wizard deals infinite damage, and several traps just intentionally crash the game.]]
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* SequenceBreaking:
** An inevitable possibility in a game that lets you modify its code. But even before you get to that point, it's still possible at points.
** For example, by a certain point the developers assume you have solved a puzzle which lets you understand the glyphs that appear when using the magic hat. The intended solution to the warden puzzle requires that you [[spoiler:change your name using a mechanic that the player will only understand if the glyphs have been decoded.]] However, you can also get past the warden by [[spoiler:hacking your own movement speed, as allowed by one of the artifacts]], or by simply knowing from beforehand or online that you're supposed to [[spoiler:enter and then change your name]], as it still works even if you haven't decoded the glyphs. This can lead to some confusion when Alice demonstrates an ability to understand the text displayed by the magic hat later on, as it will still appear as glyphs to the player. Thankfully, however, the time-traveling amulet makes backtracking very easy.
** An inevitable possibility in a game that lets you modify its code. But even before you get to that point, it's still possible at points.
** For example, by a certain point the developers assume you have solved a puzzle which lets you understand the glyphs that appear when using the magic hat. The intended solution to the warden puzzle requires that you [[spoiler:change your name using a mechanic that the player will only understand if the glyphs have been decoded.]] However, you can also get past the warden by [[spoiler:hacking your own movement speed, as allowed by one of the artifacts]], or by simply knowing from beforehand or online that you're supposed to [[spoiler:enter and then change your name]], as it still works even if you haven't decoded the glyphs. This can lead to some confusion when Alice demonstrates an ability to understand the text displayed by the magic hat later on, as it will still appear as glyphs to the player. Thankfully, however, the time-traveling amulet makes backtracking very easy.
to:
* SequenceBreaking:
**SequenceBreaking: An inevitable possibility in a game that lets you modify its code. But even before you get to that point, it's still possible at points.
**For example, by By a certain point the developers assume you have solved a puzzle which lets you understand the glyphs that appear when using the magic hat. The intended solution to the warden puzzle requires that you [[spoiler:change your name using a mechanic that the player will only understand if the glyphs have been decoded.]] However, you can also get past the warden by [[spoiler:hacking your own movement speed, as allowed by one of the artifacts]], or by simply knowing from beforehand or online that you're supposed to [[spoiler:enter and then change your name]], as it still works even if you haven't decoded the glyphs. This can lead to some confusion when Alice demonstrates an ability to understand the text displayed by the magic hat later on, as it will still appear as glyphs to the player. Thankfully, however, the time-traveling amulet makes backtracking very easy.
**
**
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** Possible invoked, as the game begins at Act 2 instead of Act 1, and all that really changes is the numbers of the acts.
* ShoutOut: To a disassembler application, of all things: one character is named Ida, after IDA Pro. (which stands for '''I'''nteractive '''D'''is'''a'''ssembler.)
** And to ''WesternAnimation/TheThiefAndTheCobbler'', a rather infamous film known for its fluid animation and extremely long production time. [[http://i.imgur.com/qbyp3aJ.jpg There is a door in the game that is directly based off of a door in the film.]]
* ShoutOut: To a disassembler application, of all things: one character is named Ida, after IDA Pro. (which stands for '''I'''nteractive '''D'''is'''a'''ssembler.)
** And to ''WesternAnimation/TheThiefAndTheCobbler'', a rather infamous film known for its fluid animation and extremely long production time. [[http://i.imgur.com/qbyp3aJ.jpg There is a door in the game that is directly based off of a door in the film.]]
to:
** Possible invoked, Invoked, as the game begins at Act 2 instead of Act 1, and all that really changes is the numbers of the acts.
*ShoutOut: ShoutOut:
** To a disassemblerapplication, of all things: application: one character is named Ida, after IDA Pro. Pro (which stands for '''I'''nteractive '''D'''is'''a'''ssembler.)
'''D'''is'''a'''ssembler).
**And to To ''WesternAnimation/TheThiefAndTheCobbler'', a rather infamous film known for its fluid animation and extremely long production time. [[http://i.imgur.com/qbyp3aJ.jpg There is a door in the game that is directly based off of a door in the film.]]
*
** To a disassembler
**
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* StealthPun: Isis' cat is named Script. So that makes it a [[spoiler:Script kitty]]. Badum-tss.
** This is also possibly the reason the developers used the term "sprite" to refer to the fairy-like creatures.
** We can't forget Halcyon, who is a [[VideoGame/GameGenie 'game genie']]. He even does the same task: editing the game memory.
** This is also possibly the reason the developers used the term "sprite" to refer to the fairy-like creatures.
** We can't forget Halcyon, who is a [[VideoGame/GameGenie 'game genie']]. He even does the same task: editing the game memory.
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* StealthPun: StealthPun:
** Isis' cat is named Script. So that makes it a[[spoiler:Script kitty]]. Badum-tss.
''script kitty''[[note]]A "script kiddie" is a computer hacker who uses other people's code and tools without understanding what they are really doing.[[/note]].
**This is also possibly the reason the developers used the The term "sprite" is used to refer to the fairy-like creatures.
**We can't forget Halcyon, who is a [[VideoGame/GameGenie 'game genie']]. He even does the same task: editing the game memory.
** Isis' cat is named Script. So that makes it a
**
**
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Added image, release date, etc.
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''Hack 'N' Slash'' is a PuzzleGame (but [[NonIndicativeName not]] a HackAndSlash, despite stylistic resemblance) by Creator/DoubleFine, in which a young woman and a red sprite ([[HelloInsertNameHere With default names]] AliceAndBob, respectively) attempt to overthrow the wizard who has corrupted the land. Alice's first (and primary) "weapon" in this quest is a sword that allows her to hack into the variables of various in-game objects.
----
----
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hack_n_slash.png]]
''Hack 'N' Slash'' is a 2014 PuzzleGame (but [[NonIndicativeName not]] a HackAndSlash, despite stylistic resemblance) for [[UsefulNotes/IBMPersonalComputer PC]] byCreator/DoubleFine, in which Creator/DoubleFine.
There, a young woman and a red sprite ([[HelloInsertNameHere With default names]] AliceAndBob, respectively) attempt to overthrow the wizard who has corrupted the land. Alice's first (and primary) "weapon" in this quest is a sword that allows her to hack into the variables of various in-gameobjects.
----objects.
''Hack 'N' Slash'' is a 2014 PuzzleGame (but [[NonIndicativeName not]] a HackAndSlash, despite stylistic resemblance) for [[UsefulNotes/IBMPersonalComputer PC]] by
There, a young woman and a red sprite ([[HelloInsertNameHere With default names]] AliceAndBob, respectively) attempt to overthrow the wizard who has corrupted the land. Alice's first (and primary) "weapon" in this quest is a sword that allows her to hack into the variables of various in-game
----
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* WishingForMoreWishes: The game has, to say the least, a unique mechanic for making wishes. Fitting with the theme of the game, a wish is made by literally specifying one of the game's [[BreakingTheFourthWall internal variables]] and something to set it to. While the game initially only gives you 3 wishes, the variable that stores how many wishes you have left is not immune to this mechanic.
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* WishingForMoreWishes: The game has, to say the least, a unique mechanic for making wishes. Fitting with the theme of the game, a wish is made by literally specifying one of the game's [[BreakingTheFourthWall internal variables]] and something to set it to. While the game initially only gives you 3 wishes, the variable that stores how many wishes you have left is not immune to this mechanic.mechanic.
----
----
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Library of Babel shout-out
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** The Library's hexagonal rooms are an allusion to the ''Literature/TheLibraryOfBabel''.
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fixing ambigous pronouns in 'Badass in Distress'
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* BadassInDistress: [[spoiler:The Princess]] The reason being, she was very quickly catching on to his plans and learning his methods, and he needed to make sure she couldn't be a threat. And even then she manages to kickstart the events of the game.
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* BadassInDistress: [[spoiler:The Princess]] The reason being, she was very quickly catching on to his the Wizard's plans and learning his methods, and he needed to make sure she couldn't be a threat. And even then she manages to kickstart the events of the game.
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* BadassInDistress : The reason being, she was very quickly catching on to his plans and learning his methods, and he needed to make sure she couldn't be a threat. And even then she manages to kickstart the events of the game.
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* BadassInDistress : BadassInDistress: [[spoiler:The Princess]] The reason being, she was very quickly catching on to his plans and learning his methods, and he needed to make sure she couldn't be a threat. And even then she manages to kickstart the events of the game.
* HeartsAreHealth. Health is called hearts.
* HeartSymbols: Blue ones are used as your LifeMeter, at the bottom left, depleting from right to left, until you have too many hearts to display, where the display turns into just a fractional representation of your HitPoints instead.
* HeartSymbols: Blue ones are used as your LifeMeter, at the bottom left, depleting from right to left, until you have too many hearts to display, where the display turns into just a fractional representation of your HitPoints instead.
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* InTheHood: Alice starts off with one. [[spoiler:She uses it to complete a [[DecoyGetaway decoy]] as part of her escape, revealing a USB port in the back of her head.]]
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* InTheHood: Alice starts off with one. [[spoiler:She uses it to complete a [[DecoyGetaway decoy]] {{decoy|Getaway}} as part of her escape, revealing a USB port in the back of her head.]]
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* LifeMeter: Blue {{hearts|AreHealth}} are used to represent your number of HitPoints until you have too many, where it turns into a fractional representation of current health / maximum health.
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** We can't forget Halcyon, who is a [[GameGenie 'game genie']]. He even does the same task: editing the game memory.
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** We can't forget Halcyon, who is a [[GameGenie [[VideoGame/GameGenie 'game genie']]. He even does the same task: editing the game memory.
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%% * BadassPrincess
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* PuzzleReset: Messed with the code too much? Just use the amulet to reverse time. The game will even use it for you should you manage to break reality.
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* PuzzleReset: Messed with the code too much? Just use the amulet to reverse time. The game will even use it for you should you manage to break reality. (a.k.a. cause a runtime error)
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.
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* RedHeadedHero: Alice. Red hair. Hero. It's all there.
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* RedHeadedHero: RedIsHeroic: Alice. Red hair. Hero. It's all there.
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* CypherLanguage: The glyphs that you see whenever you use the hat or the opacity artifact are a simple substitution cypher. There is a puzzle later on that replaces the glyphs with proper letters, but there's nothing stopping you from [[GeniusBonus decoding them yourself]] which is easy once you guess a few words such as "Alice", "Bob" or "Fireball".
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It is VERY possible to return to The Dungeon, but only once you have later upgrades. It\'s possible with the Bomb and easy with the Library. In fact, you HAVE to do that to get all items. Not sure if there\'s a trope for that.
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* LostForever: The way out of the dungeon is one way only and there is no way to get thrown into it again. You better collect everything while you are there. [[spoiler:Fix the font. Get the self hacking artifact, the opacity artifact, Ida's pyramid and Halcyon's lamp.]]
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* RealityWritingBook: The library holds books containing the source code to everything. That includes yourself.
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* RealityWritingBook: The library holds books containing the source code to everything. That includes yourself. And the library.
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* GameBreakingBug: InUniverse example: [[spoiler:The Wizard ''weaponizes'' them, causing the game to crash at certain times.]]
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* GameBreakingBug: GameBreakingBug:
** There's an InUniverse example: [[spoiler:The Wizard ''weaponizes'' them, causing the game to crash at certain times.]]
** There's also a straight example, and the situation makes it ''really'' nasty. Specifically, [[spoiler:if you resolve the first fight with the wizard in the wrong way -- by skipping straight to calling the victory function, which seems like an obvious solution -- then when you encounter him again in that room, the game will hit a fatal bug and crash. Worse, it happens right as he says "the code must have a bug in it!", so it ''looks'' like it's an in-universe example. It isn't; while it's theoretically possible to find and fix the bug in question, doing so isn't something any player without significant experience in programming is likely to have a shot at, and it's not intentional. Thankfully, it can also be fixed by quitting and restarting the game.]]
** There's an InUniverse example: [[spoiler:The Wizard ''weaponizes'' them, causing the game to crash at certain times.]]
** There's also a straight example, and the situation makes it ''really'' nasty. Specifically, [[spoiler:if you resolve the first fight with the wizard in the wrong way -- by skipping straight to calling the victory function, which seems like an obvious solution -- then when you encounter him again in that room, the game will hit a fatal bug and crash. Worse, it happens right as he says "the code must have a bug in it!", so it ''looks'' like it's an in-universe example. It isn't; while it's theoretically possible to find and fix the bug in question, doing so isn't something any player without significant experience in programming is likely to have a shot at, and it's not intentional. Thankfully, it can also be fixed by quitting and restarting the game.]]
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** Unlike in most cases, behind the abstraction provided by the game (the algorithm rooms) there actually ''is'' real hacking going on--that code you're looking at is ''the actual code of the game''.
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** Possible invoked, as the game begins at Act 2 instead of Act 1, and all that really changes is the numbers of the acts.
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* InfiniteOneUps / MeaninglessLives: Fairly early in the game there's a way to expand Alice's heart capacity as far as the player has patience for. Against late-game enemies and traps, her heart count is irrelevant, though. [[spoiler:The Automaton sets the player's speed to 0, the Wizard deals infinite damage, and several traps just intentionally crash the game.]]
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* MeaninglessLives: Fairly early in the game there's a way to expand Alice's heart capacity as far as the player has patience for. Against late-game enemies and traps, her heart count is irrelevant, though. [[spoiler:The Automaton sets the player's speed to 0, the Wizard deals infinite damage, and several traps just intentionally crash the game.]]
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silly to spoiler a trope that is mentioned by name two lines later without a spoiler.
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* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:[[WishingForMoreWishes wish for more wishes]]]].
to:
* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:[[WishingForMoreWishes [[WishingForMoreWishes wish for more wishes]]]].wishes]].
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None
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''Hack 'N' Slash'' is an PuzzleGame (but [[NonIndicativeName not]] a HackAndSlash, despite stylistic resemblance) by Creator/DoubleFine, in which a young woman and a red sprite ([[HelloInsertNameHere With default names]] AliceAndBob, respectively) attempt to overthrow the wizard who has corrupted the land. Alice's first (and primary) "weapon" in this quest is a sword that allows her to hack into the variables of various in-game objects.
to:
''Hack 'N' Slash'' is an a PuzzleGame (but [[NonIndicativeName not]] a HackAndSlash, despite stylistic resemblance) by Creator/DoubleFine, in which a young woman and a red sprite ([[HelloInsertNameHere With default names]] AliceAndBob, respectively) attempt to overthrow the wizard who has corrupted the land. Alice's first (and primary) "weapon" in this quest is a sword that allows her to hack into the variables of various in-game objects.
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Explanation for Halcyon
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** We can't forget Halcyon, who is a [[GameGenie 'game genie']].
to:
** We can't forget Halcyon, who is a [[GameGenie 'game genie']]. He even does the same task: editing the game memory.
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more details about proc gen
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* ProceduralGeneration: The library is generated from the directory tree of the game source code. [[spoiler: It doesn't cover quite everything by default. You can change the root folder with an optional artifact.]]
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* ProceduralGeneration: ProceduralGeneration:
** The algorithm rooms are generated on the fly for each function that you enter.
** Likewise, the code file rooms are generated on the fly based on the contents of the file.
** The library is generated from the directory tree of the game source code. [[spoiler: It doesn't cover quite everything by default. You can change the root folder with an optional artifact.]]
** The algorithm rooms are generated on the fly for each function that you enter.
** Likewise, the code file rooms are generated on the fly based on the contents of the file.
** The library is generated from the directory tree of the game source code. [[spoiler: It doesn't cover quite everything by default. You can change the root folder with an optional artifact.]]
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lots of tropes
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* GameBreakingBug: InUniverse example: [[spoiler:The Wizard ''weaponizes'' them, causing the game to crash with certain weapons.]]
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* GameBreakingBug: InUniverse example: [[spoiler:The Wizard ''weaponizes'' them, causing the game to crash with at certain weapons.times.]]
* GreatBigLibraryOfEverything: The library contains the source code to the entire game.
* HackingMinigame: You get to walk inside the bytecode for all functions in the game, being able to tweak things.
* HackingMinigame: You get to walk inside the bytecode for all functions in the game, being able to tweak things.
* InterfaceSpoiler: You will stumble upon code meant for a later part of the game sooner or later.
* ItsAllUpstairsFromHere The final act takes place in the castle, in which you climb up to the top.
* LostForever: The way out of the dungeon is one way only and there is no way to get thrown into it again. You better collect everything while you are there. [[spoiler:Fix the font. Get the self hacking artifact, the opacity artifact, Ida's pyramid and Halcyon's lamp.]]
* {{Meta}}: You can, and eventually will have to, hack parts of the hacking system itself.
* ProceduralGeneration: The library is generated from the directory tree of the game source code. [[spoiler: It doesn't cover quite everything by default. You can change the root folder with an optional artifact.]]
* PuzzleReset: Messed with the code too much? Just use the amulet to reverse time. The game will even use it for you should you manage to break reality.
* RealityWritingBook: The library holds books containing the source code to everything. That includes yourself.
* PuzzleReset: Messed with the code too much? Just use the amulet to reverse time. The game will even use it for you should you manage to break reality.
* RealityWritingBook: The library holds books containing the source code to everything. That includes yourself.
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* RewritingReality: Alice's abilities are all variations of this, [[spoiler:and the Wizard can do the same. Florentine can as well, although she's trapped in an encryption for most of the game]].
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* RewritingReality: Alice's abilities are all variations of this, [[spoiler:and the Wizard can do the same. Florentine can as well, although she's trapped in an encryption encrypted room for most of the game]].game]].
* RooftopConfrontation: The final boss takes place on part of the castle roof.
* RooftopConfrontation: The final boss takes place on part of the castle roof.
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self disponsing
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* SelfDisposingVillain: He ultimately traps himself in a book meant for you.
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* {{Unwinnable}}: It is possible to cause this in many, ''many'' ways. While sometimes it won't be obvious what caused it or how long ago you did it, the game autosaves frequently and keeps all previous saves, so it's not ''too'' bad.
to:
* {{Unwinnable}}: It is possible to cause this in many, ''many'' ways. While sometimes it won't be obvious what caused it or how long ago you did it, the game autosaves frequently and keeps all previous saves, so it's not ''too'' bad.bad.
* WishingForMoreWishes: The game has, to say the least, a unique mechanic for making wishes. Fitting with the theme of the game, a wish is made by literally specifying one of the game's [[BreakingTheFourthWall internal variables]] and something to set it to. While the game initially only gives you 3 wishes, the variable that stores how many wishes you have left is not immune to this mechanic.
* WishingForMoreWishes: The game has, to say the least, a unique mechanic for making wishes. Fitting with the theme of the game, a wish is made by literally specifying one of the game's [[BreakingTheFourthWall internal variables]] and something to set it to. While the game initially only gives you 3 wishes, the variable that stores how many wishes you have left is not immune to this mechanic.
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None
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* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:wish for more wishes]].
to:
* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:wish [[spoiler:[[WishingForMoreWishes wish for more wishes]].wishes]]]].
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It\'s not a spoiler that the wizard is evil.
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* TheCracker: The Wizard uses the same powers as Alice, [[spoiler:but for malevolent ends.]]
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* TheCracker: The Wizard uses the same powers as Alice, [[spoiler:but but for malevolent ends.]]
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** And to ''WesternAnimation/TheThiefAndTheCobbler'', a rather infamous film known for its fluid animation and extremely long production time. [[http://i.imgur.com/qbyp3aJ.jpg There is a door in the game that is directly based off of a door in the film.]]
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** We can't forget Halcyon, who is a [[GameGenie 'game genie']].