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FINALLY got the right syntax.


* Main/Unwinnable: It is possible to cause this in many, ''many'' ways. While sometimes it won't be obvious what caused it or how long ago you did it, the game autosaves frequently and keeps all previous saves, so it's not ''too'' bad.

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* Main/Unwinnable: {{Unwinnable}}: It is possible to cause this in many, ''many'' ways. While sometimes it won't be obvious what caused it or how long ago you did it, the game autosaves frequently and keeps all previous saves, so it's not ''too'' bad.
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* [[Unwinnable]]: It is possible to cause this in many, ''many'' ways. While sometimes it won't be obvious what caused it or how long ago you did it, the game autosaves frequently and keeps all previous saves, so it's not ''too'' bad.

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* [[Unwinnable]]: Main/Unwinnable: It is possible to cause this in many, ''many'' ways. While sometimes it won't be obvious what caused it or how long ago you did it, the game autosaves frequently and keeps all previous saves, so it's not ''too'' bad.
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* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:wish for more wishes]].

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* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:wish for more wishes]].wishes]].
* [[Unwinnable]]: It is possible to cause this in many, ''many'' ways. While sometimes it won't be obvious what caused it or how long ago you did it, the game autosaves frequently and keeps all previous saves, so it's not ''too'' bad.
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** This is also possibly the reason the developers used the term "sprite" to refer to the fairy-like creatures.
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Oh yeah, and a couple of Zero Context Examples. Please do not re-add them without explaining why they are examples.

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Gamebreaker is YMMV. No spoilers on trope names. Example Indentation. Unfortunate Implications require citation.


%% * BadassPrincess
* BadassInDistress : The reason being, she was very quickly catching on to his plans and learning his methods, and he needed to make sure she couldn't be a threat. And even then she manages to kickstart the events of the game.
* CastOfSnowflakes: The game makes sure that every named character is visually distinct [[spoiler:, the one exception being justified as a literal 'copy' of another character.]]



* [[spoiler: CloningGambit: Florentine manages to put a stop to the wizards plans by duplicating her own code to create Alice. She knew that Alice would come and rescue her, because that's what she'd do.]]

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* [[spoiler: CloningGambit: Florentine manages to put a stop to the wizards plans by [[spoiler: duplicating her own code to create Alice. She knew that Alice would come and rescue her, because that's what she'd do.]]



* TheCracker: [[spoiler:The Wizard uses the same powers as Alice, but for malevolent ends.]]

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* TheCracker: [[spoiler:The The Wizard uses the same powers as Alice, but [[spoiler:but for malevolent ends.]]



* DecoyGetaway: [[spoiler:The first part of Alice's escape when imprisoned by the Wizard.]]
* EconomyCast
** CastOfSnowflakes: That being said, the game makes sure that every named character is visually distinct [[spoiler:, the one exception being justified as a literal 'copy' of another character.]]

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* DecoyGetaway: [[spoiler:The The first part of Alice's escape when imprisoned [[spoiler:imprisoned by the Wizard.]]
%% * EconomyCast
** CastOfSnowflakes: That being said, the game makes sure that every named character is visually distinct [[spoiler:, the one exception being justified as a literal 'copy' of another character.]]
EconomyCast



* GameBreaker: The [[spoiler:ENABLE_DEBUG_BUTTONS artifact]] can be obtained just before starting the final act of the game. It has three functions: it can change the speed of time similarly to the TIME_DISTORTION artifact, it can display some debugging information on the screen that isn't particularly useful for actual gameplay, as well as a far more useful function: allowing you to [[spoiler:teleport anywhere in the level by clicking there]]. This last function enables you to completely bypass almost all of the puzzles in the castle.



* OmnicidalManiac: [[spoiler:The Wizard isn't this at first, but takes his first defeat by Alice... poorly.]]
* PowersAsPrograms: Naturally.

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* OmnicidalManiac: [[spoiler:The Wizard Wizard]] isn't this at first, but takes his first defeat by [[spoiler: Alice... poorly.]]
%% * PowersAsPrograms: Naturally.PowersAsPrograms



* RedHeadedHero: Alice.
* RealityWarper: Alice [[spoiler:the Wizard, and Florentine.]]

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* RedHeadedHero: Alice.
* RealityWarper: Alice [[spoiler:the Wizard, and Florentine.]]
Alice. Red hair. Hero. It's all there.



** [[spoiler: BadassPrincess / BadassInDistress : The reason being, she was very quickly catching on to his plans and learning his methods, and he needed to make sure she couldn't be a threat. And even then she manages to kickstart the events of the game.]]



* SequenceBreaking: An inevitable possibility in a game that lets you modify its code. But even before you get to that point, it's still possible at points.

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* SequenceBreaking: SequenceBreaking:
**
An inevitable possibility in a game that lets you modify its code. But even before you get to that point, it's still possible at points.



* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:wish for more wishes]].
* UnfortunateImplications: Late in the game, a character gives you some bombs. She happens to share a name, most likely by accident, with a certain terrorist group that had been in the news around the time the game was officially released.

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* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:wish for more wishes]].
* UnfortunateImplications: Late in the game, a character gives you some bombs. She happens to share a name, most likely by accident, with a certain terrorist group that had been in the news around the time the game was officially released.
wishes]].
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* GameBreaker: The [[spoiler:ENABLE_DEBUG_BUTTONS artifact]] can be obtained just before starting the final act of the game. It has three functions: it can change the speed of time similarly to the TIME_DISTORTION artifact, it can display some debugging information on the screen that isn't particularly useful for actual gameplay, as well as a far more useful function: allowing you to [[spoiler:teleport anywhere in the level by clicking there]]. This last function enables you to completely bypass almost all of the puzzles in the castle.
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* GameMod: An rare in-universe example, in that you solve puzzles by making minor modifications to the game's actual code.

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* GameMod: An rare in-universe example, in that you solve puzzles by making minor modifications to the game's actual code. It also supports the traditional type of mods through Steam Workshop.
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** Even before that, you can actually skip the second (third?) act entirely. This of course means you won't get the magic hat at all, nor any of the other items in the dungeon (besides the sword, because you start with it.) All you need to do is [[spoiler:remember or look up the correct path through the Infinite Woods, and go that way]] before you enter the dungeon. You can still go back to the dungeon later though, and bring [[spoiler: the bombs]] with you to hack your way past obstacles in even more ways.

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** Even before that, you can actually skip the second (third?) act Act 3, as well as about half of Act 2, entirely. This of course means you won't get the magic hat at all, nor any of the other items in the dungeon (besides the sword, because you start with it.) All you need to do is [[spoiler:remember or look up the correct path through the Infinite Woods, and go that way]] before you enter the dungeon. You can still go back to the dungeon later though, and bring [[spoiler: the bombs]] with you to hack your way past obstacles in even more ways.
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* AlienGeometry: The Infinite Woods are the most obvious example, but the Library seems to exhibit this in a similar way.
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** Even before that, you can actually skip the second (third?) act entirely. This of course means you won't get the magic hat at all, nor any of the other items in the dungeon (besides the sword, because you start with it.) All you need to do is [[spoiler:remember or look up the correct path through the Infinite Woods, and go that way]] before you enter the dungeon. You can still go back to the dungeon later though, and bring [[spoiler: the bombs]] with you to hack your way past obstacles in even more ways.
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* StealthPun: Isis' cat is named Script. So that makes it a [[spoiler:Script kitty.]] Badum-tss.

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* StealthPun: Isis' cat is named Script. So that makes it a [[spoiler:Script kitty.]] kitty]]. Badum-tss.
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* StealthPun: Isis' cat is named Script. So that makes it a [[spoiler:Script kitty.]] Badum-tss.
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* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:wish for more wishes]].

to:

* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:wish for more wishes]].wishes]].
* UnfortunateImplications: Late in the game, a character gives you some bombs. She happens to share a name, most likely by accident, with a certain terrorist group that had been in the news around the time the game was officially released.
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* InTheHood: Alice starts off with one. [[spoiler:She uses it to finish off a [[DecoyGetaway decoy]] as part of her escape, revealing a USB port in the back of her head.]]

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* InTheHood: Alice starts off with one. [[spoiler:She uses it to finish off complete a [[DecoyGetaway decoy]] as part of her escape, revealing a USB port in the back of her head.]]
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* CheatCode: Averted. It's possible to do pretty much anything you would normally use a cheat code for through normal gameplay. For example, avoiding damage is not a major part of this game. This is because very early on you can get an insane amount of health by [[spoiler:using an easily-obtainable artifact to reset the variable that says a one-time event in which you receive 10 HP has occurred, so you can do it again and again.]] This is not a [[GoodBadBugs glitch]] like it may sound, but rather something the player is expected to do.

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* CheatCode: Averted. It's possible to do pretty much anything you would normally use a cheat code for through normal gameplay. For example, avoiding damage is not a major part of this game. This is because very early on you can get [[MeaninglessLives an insane amount of health health]] by [[spoiler:using an easily-obtainable artifact to reset the variable that says a one-time event in which you receive 10 HP has occurred, so you can do it again and again.]] This is not a [[GoodBadBugs glitch]] like it may sound, but rather something the player is expected to do.
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* DecoyGetaway: [[spoiler:The first part of Alice's escape when imprisoned by the Wizard.]]


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* InTheHood: Alice starts off with one. [[spoiler:She uses it to finish off a [[DecoyGetaway decoy]] as part of her escape, revealing a USB port in the back of her head.]]


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* RedHeadedHero: Alice.
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* DeadpanSnarker: Alice and Eve, though Bob gets his moments occasionally.
* EconomyCast
** CastOfSnowflakes: That being said, the game makes sure that every named character is visually distinct [[spoiler:, the one exception being justified as a literal 'copy' of another character.]]


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* LargeHam: Christo just can't help but ham up every scene he's in.

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* RealityWarper: Alice [[spoiler:and the Wizard.]]
* RewritingReality: Alice's abilities are all variations of this, [[spoiler:and the Wizard can do the same]].

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* RealityWarper: Alice [[spoiler:and the Wizard.[[spoiler:the Wizard, and Florentine.]]
* RewritingReality: Alice's abilities are all variations of this, [[spoiler:and the Wizard can do the same]].same. Florentine can as well, although she's trapped in an encryption for most of the game]].
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* [[spoiler: CloningGambit: Florentine manages to put a stop to the wizards plans by duplicating her own code to create Alice. She knew that Alice would come and rescue her, because that's what she'd do.]]


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* SaveThePrincess: The wizard banished her for one reason or another.
** [[spoiler: BadassPrincess / BadassInDistress : The reason being, she was very quickly catching on to his plans and learning his methods, and he needed to make sure she couldn't be a threat. And even then she manages to kickstart the events of the game.]]

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* FunctionalMagic: The Game. Everything Alice can do involves programming, be it changing variables or outright meddling with the game's scripts.

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* FunctionalMagic: FormulaicMagic: The Game. Everything Alice can do involves programming, be it changing variables or outright meddling with the game's scripts.


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* PowersAsPrograms: Naturally.
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* FunctionalMagic: The Game. Everything Alice can do involves programming, be it changing variables or outright meddling with scripts.

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* FunctionalMagic: The Game. Everything Alice can do involves programming, be it changing variables or outright meddling with the game's scripts.
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* FunctionalMagic: The Game. Everything Alice can do involves programming, be it changing variables or outright meddling with scripts.
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* MeaninglessLives: Fairly early in the game there's a way to expand Alice's heart capacity as far as the player has patience for. Against late-game enemies and traps, her heart count is irrelevant, though. [[spoiler:The Automaton sets the player's speed to 0, the Wizard deals infinite damage, and several traps just intentionally crash the game.]]
* OneWingedAngel: The Wizard-Bat.
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* CheatCode: Averted. It's possible to do pretty much anything you would normally use a cheat code for through normal gameplay. For example, avoiding damage is not a major part of this game. This is because very early on you can get an insane amount of health by [[spoiler:using an easily-obtainable artifact to reset the variable that says a one-time event in which you receive 10 HP has occurred, so you can do it again and again.]] This is not a [[GoodBadBugs glitch]] like it may sound, but rather something the player is expected to do.



* ShoutOut: To a disassembler application, of all things: one character is named Ida, after IDA Pro. (which stands for '''I'''nteractive '''D'''is'''a'''ssembler.)

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* ShoutOut: To a disassembler application, of all things: one character is named Ida, after IDA Pro. (which stands for '''I'''nteractive '''D'''is'''a'''ssembler.))
* ThreeWishes: Upon finding the magic lamp, the genie Halcyon will give you three wishes. As the wishes are made by [[spoiler:specifying one of the game's internal variables and something to change it to]], it is also possible to [[spoiler:wish for more wishes]].
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** For example, by a certain point the developers assume you have solved a puzzle which lets you understand the glyphs that appear when using the magic hat. The intended solution to the warden puzzle requires that you [[spoiler:change your name using a mechanic that the player will only understand if the glyphs have been decoded.]] However, you can also get past the warden by [[spoiler:hacking your own movement speed, as allowed by one of the artifacts]], or by simply [[spoiler:knowing from beforehand or online that you're supposed to enter and then change your name]], as it still works even if you haven't decoded the glyphs. This can lead to some confusion when Alice demonstrates an ability to understand the text displayed by the magic hat later on, as it will still appear as glyphs to the player. Thankfully, however, the time-traveling amulet makes backtracking very easy.

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** For example, by a certain point the developers assume you have solved a puzzle which lets you understand the glyphs that appear when using the magic hat. The intended solution to the warden puzzle requires that you [[spoiler:change your name using a mechanic that the player will only understand if the glyphs have been decoded.]] However, you can also get past the warden by [[spoiler:hacking your own movement speed, as allowed by one of the artifacts]], or by simply [[spoiler:knowing knowing from beforehand or online that you're supposed to enter [[spoiler:enter and then change your name]], as it still works even if you haven't decoded the glyphs. This can lead to some confusion when Alice demonstrates an ability to understand the text displayed by the magic hat later on, as it will still appear as glyphs to the player. Thankfully, however, the time-traveling amulet makes backtracking very easy.
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* SaveScumming: While there aren't really any random occurrences that can be exploited through this method, autosaves are taken every time you change maps, even if you've visited the area before. Early on in the game you are given a magical amulet that enables "time travel", which is really just the ability to load old saves, shown as branching timelines.
* SequenceBreaking: An inevitable possibility in a game that lets you modify its code. But even before you get to that point, it's still possible at points.
** For example, by a certain point the developers assume you have solved a puzzle which lets you understand the glyphs that appear when using the magic hat. The intended solution to the warden puzzle requires that you [[spoiler:change your name using a mechanic that the player will only understand if the glyphs have been decoded.]] However, you can also get past the warden by [[spoiler:hacking your own movement speed, as allowed by one of the artifacts]], or by simply [[spoiler:knowing from beforehand or online that you're supposed to enter and then change your name]], as it still works even if you haven't decoded the glyphs. This can lead to some confusion when Alice demonstrates an ability to understand the text displayed by the magic hat later on, as it will still appear as glyphs to the player. Thankfully, however, the time-traveling amulet makes backtracking very easy.
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* RewritingReality: Alice's abilities are all variations of this, [[spoiler:and the Wizard can do the same]].

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* RewritingReality: Alice's abilities are all variations of this, [[spoiler:and the Wizard can do the same]].same]].
* ShoutOut: To a disassembler application, of all things: one character is named Ida, after IDA Pro. (which stands for '''I'''nteractive '''D'''is'''a'''ssembler.)

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* CombinatorialExplosion: By manipulating code, you can do practically anything.



* HelloInsertNameHere: Alice is the protagonist's default name, but the player can input what they like. [[spoiler:Changing it later is the solution to a puzzle.]]

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* GameMod: An rare in-universe example, in that you solve puzzles by making minor modifications to the game's actual code.
* HelloInsertNameHere: Alice is the protagonist's default name, but the player can input what they like. [[spoiler:Changing it later is the intended solution to a puzzle.]]


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* RealityWarper: Alice [[spoiler:and the Wizard.]]
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''Hack 'N' Slash'' is an PuzzleGame (but [[NonIndicativeName not]] a HackAndSlash, despite stylistic resemblance) by Creator/DoubleFine, in which a young woman and a red sprite ([[HelloInsertNameHere With default names]] AliceAndBob, respectively) attempt to overthrow the wizard who has corrupted the land. Alice's first (and primary) "weapon" in this quest is a sword that allows her to hack into the variables of various in-game objects.


----
!!This game provides examples of:

* TheCracker: [[spoiler:The Wizard uses the same powers as Alice, but for malevolent ends.]]
* GameBreakingBug: InUniverse example: [[spoiler:The Wizard ''weaponizes'' them, causing the game to crash with certain weapons.]]
* HelloInsertNameHere: Alice is the protagonist's default name, but the player can input what they like. [[spoiler:Changing it later is the solution to a puzzle.]]
* TheMaze: The Infinite Forest.
* OmnicidalManiac: [[spoiler:The Wizard isn't this at first, but takes his first defeat by Alice... poorly.]]
* PlayfulHacker: Alice herself probably fits, Isis definitely does.
* RewritingReality: Alice's abilities are all variations of this, [[spoiler:and the Wizard can do the same]].

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