Follow TV Tropes

Following

History VideoGame / HROT

Go To

OR

Is there an issue? Send a MessageReason:
None


** As of the 0.3.5 update, the Hussite Handgun has now replaced the rocket launcher, becoming much more common and utilizing standard explosive ammo drops while still being a muzzle-loading relic from the 1400s.

to:

** As of the 0.3.5 update, the Hussite Handgun has now replaced the rocket launcher, becoming much more common and utilizing standard explosive ammo drops while still being a muzzle-loading relic from the 1400s. The old Hussite Handgun was replaced with a crossbow.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BearsAreBadNews: The July 2021 "Degustation" update adds a new level, Tocnik (a Czech castle), where towards the end you are attacked by a couple of hostile bears. They are quite tough, requiring several full shotgun blasts to kill.

Added: 211

Changed: 15

Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: In the Early Access build of the game, clearing episode 1 rewards the player with [[spoiler:a beef stroganoff recipe.]]

to:

* AWinnerIsYou: In the Early Access build of the game, clearing episode 1 Kiss Me Gustav rewards the player with [[spoiler:a beef stroganoff recipe.]]


Added DiffLines:

** As of the 0.3.5 update, the Hussite Handgun has now replaced the rocket launcher, becoming much more common and utilizing standard explosive ammo drops while still being a muzzle-loading relic from the 1400s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: To the famous Soviet cartoon ''Animation/NuPogodi'' and the Elektronika ''UsefulNotes/GameAndWatch'' clone based on the show, which is a GameWithinAGame in [=E1M3=].
Is there an issue? Send a MessageReason:
None


* BreakOutTheMuseumPiece: One of the weapons in your arsenal is a 15th century Hussite gun. It kills most regular enemies in 1 shot, but ammo for it is extremely rare.

to:

* BreakOutTheMuseumPiece: One of the weapons in your arsenal is a 15th century Hussite gun. It kills It's not quite as strong as the rocket launcher, but does kill most regular enemies in 1 shot, but however ammo for it is extremely rare.
Is there an issue? Send a MessageReason:
None


* {{Homage}}: Is a Soviet-era Czech themed one to ''VideoGame/Quake'', with some additional influences from ''VideoGame/ChasmTheRift'' (such as progressing by shooting fans to access air vents and shooting electrical boxes to open doors).

to:

* {{Homage}}: Is a Soviet-era Czech themed one to ''VideoGame/Quake'', ''VideoGame/{{Quake}}'', with some additional influences from ''VideoGame/ChasmTheRift'' (such as progressing by shooting fans to access air vents and shooting electrical boxes to open doors).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Homage}}: Is a Soviet-era Czech themed one to ''VideoGame/Quake'', with some additional influences from ''VideoGame/ChasmTheRift'' (such as progressing by shooting fans to access air vents and shooting electrical boxes to open doors).

Added: 630

Changed: 37

Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: In the Early Access build of the game, clearing episode 1 rewards the player with [[spoiler:a beef stroganoff recipe.]]



* CouldntFindAPen: The warning "Do Not Enter The Tower" is scrawled in blood just before the end of the Mausoleum level. Naturally, the tower is where you need to go.



* LeanAndMean: Likvidator enemies, those armed with shotguns and wearing biohazard suits, have inhumanly long, spindly limbs. They're also quite fast and can kill you in only a few shots.



* RealIsBrown: Almost everything is some shade of brown, as the game is heavily inspired by the first ''VideoGame/{{Quake}}'' game.

to:

* RealIsBrown: Almost everything is some shade of brown, as the game is heavily inspired by the first ''VideoGame/{{Quake}}'' game.game and set in Soviet-era Eastern Europe.


Added DiffLines:

* UnorthodoxReload: Picking up a second pistol changes the reload animation to doing nothing but flipping the guns by tossing them in the air.
Is there an issue? Send a MessageReason:
None


* UniqueEnemy: The animated earthmover enemy only appears once in the game, but doesn't have a boss health bar.

to:

* UniqueEnemy: The animated earthmover bulldozer enemy only appears once in the game, but doesn't have a boss health bar.
Is there an issue? Send a MessageReason:
Bulldozer is a shorter and simpler to describe the vehicle.


* AnimateInanimateObject: A few of the bosses are inanimate objects that somehow come to life and attack you, including a statue of a gorilla in a playground, a construction site earthmover, and a charlie horse in a gym.

to:

* AnimateInanimateObject: A few of the bosses are inanimate objects that somehow come to life and attack you, including a statue of a gorilla in a playground, a construction site earthmover, bulldozer, and a charlie horse in a gym.
Is there an issue? Send a MessageReason:
None


* ShortRangeShotgun: The shotgun has a very wide spread, being ineffective past about 15 feet or so.

to:

* ShortRangeShotgun: The shotgun has a very wide spread, being ineffective past about 15 feet or so. Like it's ''Quake'' and ''Doom'' inspiration, the super shotgun has an even wider spread and shorter range, only really being effective at point blank range (but it absolutely ''destroys'' anything at that range).
Is there an issue? Send a MessageReason:
None


''HROT'' (which means "spike" in Czech) is a retro-inspired FirstPersonShooter heavily inspired by the original ''VideoGame/{{Quake}}'', set in a Soviet-era Eastern European City (Prague in Czechoslovakia). The game runs on a custom homebuilt engine made specifically for it and is developed and published by Spytihněv (a single-man operation) and was released on Steam via the Early Access program in January of 2021.

to:

''HROT'' (which means "spike" in Czech) is a retro-inspired FirstPersonShooter heavily inspired by the original ''VideoGame/{{Quake}}'', set in a Soviet-era Eastern European City (Prague in Czechoslovakia).Prague. The game runs on a custom homebuilt engine made specifically for it and is developed and published by Spytihněv (a single-man operation) and was released on Steam via the Early Access program in January of 2021.
Is there an issue? Send a MessageReason:
None


''HROT'' is a retro-inspired FirstPersonShooter heavily inspired by the original ''VideoGame/{{Quake}}'', set in a Soviet-era Eastern European City (Prague in Czechoslovakia). The game runs on a custom homebuilt engine made specifically for it and is developed and published by Spytihněv (a single-man operation) and was released on Steam via the Early Access program in January of 2021.

to:

''HROT'' (which means "spike" in Czech) is a retro-inspired FirstPersonShooter heavily inspired by the original ''VideoGame/{{Quake}}'', set in a Soviet-era Eastern European City (Prague in Czechoslovakia). The game runs on a custom homebuilt engine made specifically for it and is developed and published by Spytihněv (a single-man operation) and was released on Steam via the Early Access program in January of 2021.

Added: 553

Changed: 190

Is there an issue? Send a MessageReason:
None


* BreakOutTheMuseumPiece: One of the weapons in your arsenal is a 15th century Hussite gun.

to:

* BigCreepyCrawlies: Dog-sized spiders appear as an enemy in a catacombs-like area in one of the 1st episode's last levels. The boss of said level is the spiders' big mamma.
* BreakOutTheMuseumPiece: One of the weapons in your arsenal is a 15th century Hussite gun. It kills most regular enemies in 1 shot, but ammo for it is extremely rare.


Added DiffLines:

* HyperactiveMetabolism: The game's main healing items are canned blood and fat of pork (an old Soviet-era Czech product meant as a soup base) and bags of powdered skim milk.
* KingMook: The 3rd boss of the 1st episode is a giant version of the regular large spider enemies.


Added DiffLines:

* UniqueEnemy: The animated earthmover enemy only appears once in the game, but doesn't have a boss health bar.
Is there an issue? Send a MessageReason:
None


''HROT'' is a retro-inspired FirstPersonShooter heavily inspired by the original ''VideoGame/{{Quake}}'', set in a Soviet-era Eastern European City (Prague in Czechoslovakia). The game is developed and published by Spytihněv (a single-man operation) and was released on Steam via the Early Access program in January of 2021.

to:

''HROT'' is a retro-inspired FirstPersonShooter heavily inspired by the original ''VideoGame/{{Quake}}'', set in a Soviet-era Eastern European City (Prague in Czechoslovakia). The game runs on a custom homebuilt engine made specifically for it and is developed and published by Spytihněv (a single-man operation) and was released on Steam via the Early Access program in January of 2021.
Is there an issue? Send a MessageReason:
None


''HROT'' is a retro-inspired FirstPersonShooter heavily inspired by the original ''VideoGame/{{Quake}}'', set in a Soviet-era Eastern European City (Prague in Czechoslovakia). The game is published by Spytihněv and was released on Steam via the Early Access program in January of 2021.

to:

''HROT'' is a retro-inspired FirstPersonShooter heavily inspired by the original ''VideoGame/{{Quake}}'', set in a Soviet-era Eastern European City (Prague in Czechoslovakia). The game is developed and published by Spytihněv (a single-man operation) and was released on Steam via the Early Access program in January of 2021.
Is there an issue? Send a MessageReason:
None


* NintendoHard: The game's overall difficulty is about on par with most 90's era shooters, however health, armor, and ammo are noticeably harder to find than games like ''VideoGame/{{Doom}}'' or ''VideoGame/{{Quake}}'', which can add significantly to the overall difficulty. Rather like the harder Build Engine games such as ''VideoGame/{{Blood}}'' or ''VideoGame/{{ShadowWarrior}}'', finding secrets for extra health and ammo is almost essential for smooth progress.

to:

* NintendoHard: The game's overall difficulty is about on par with most 90's era shooters, however health, armor, and ammo are noticeably harder to find than games like ''VideoGame/{{Doom}}'' or ''VideoGame/{{Quake}}'', which can add significantly to the overall difficulty. Rather like the harder Build Engine games such as ''VideoGame/{{Blood}}'' or ''VideoGame/{{ShadowWarrior}}'', ''[[VideoGame/ShadowWarrior1997 Shadow Warrior]]'', finding secrets for extra health and ammo is almost essential for smooth progress.
Is there an issue? Send a MessageReason:
None


* NintendoHard: The game's overall difficulty is about on par with most 90's era shooters, however health, armor, and ammo are noticeably harder to find than games like ''VideoGame/{{Doom}}'' or ''VideoGame/{{Quake}}'', which can add significantly to the overall difficulty. The difficulty balance is rather like the harder Build Engine games such as ''VideoGame/{{Blood}}'' or ''VideoGame/{{ShadowWarrior}}'', with finding secrets for extra health and ammo being almost essential for smooth progress.

to:

* NintendoHard: The game's overall difficulty is about on par with most 90's era shooters, however health, armor, and ammo are noticeably harder to find than games like ''VideoGame/{{Doom}}'' or ''VideoGame/{{Quake}}'', which can add significantly to the overall difficulty. The difficulty balance is rather Rather like the harder Build Engine games such as ''VideoGame/{{Blood}}'' or ''VideoGame/{{ShadowWarrior}}'', with finding secrets for extra health and ammo being is almost essential for smooth progress.
Is there an issue? Send a MessageReason:
None


* NintendoHard: The game's difficulty is about on par with most 90's era shooters, however health, armor, and ammo are noticeably harder to find than games like ''VideoGame/{{Doom}}'' or ''VideoGame/{{Quake}}'', which can add significantly to the overall difficulty.

to:

* NintendoHard: The game's overall difficulty is about on par with most 90's era shooters, however health, armor, and ammo are noticeably harder to find than games like ''VideoGame/{{Doom}}'' or ''VideoGame/{{Quake}}'', which can add significantly to the overall difficulty.difficulty. The difficulty balance is rather like the harder Build Engine games such as ''VideoGame/{{Blood}}'' or ''VideoGame/{{ShadowWarrior}}'', with finding secrets for extra health and ammo being almost essential for smooth progress.
Is there an issue? Send a MessageReason:
None


* PocketProtector: You pick up medals to use as armor, based on an old Eastern European joke about Soviet WW2 veterans having so many medals on their chest they'd be bulletproof.

to:

* PocketProtector: You pick up medals to use as armor, based on an old Eastern European joke about Soviet WW2 World War 2 veterans having so many medals on their chest they'd be bulletproof.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PocketProtector: You pick up medals to use as armor, based on an old Eastern European joke about Soviet WW2 veterans having so many medals on their chest they'd be bulletproof.
Is there an issue? Send a MessageReason:
None


* EliteMooks: The Skapuci ("Hooded") appear similar to the regular soldier-type enemies, except their wear black hooded trenchcoats instead of brown uniforms, fire their AK-47 rifles in bursts rather than single-shot, can TeleportSpam around you, and take somewhat more damage to bring down.
* {{Expy}}: Quite a few of the enemies are directly inspired by monsters from ''Quake''. The Kejdovec ("Slurry") is a FatBastard in riot gear wielding a riot club and a grenade launching pistol, behaving similarly to the Ogres from ''Quake''. A large floating head that spits at you is very similar to the Scrags. And the FinalBoss of Episode 1, [[spoiler: former President Klement Gottwald with the lower half of his body replaced by spider legs]], looks and attacks very similar to the Vores.

to:

* EliteMooks: The Skapuci ("Hooded") appear similar to the regular soldier-type enemies, except their they wear black hooded trenchcoats instead of brown uniforms, fire their AK-47 vz. 58 rifles in bursts rather than single-shot, can TeleportSpam around you, and take somewhat more damage to bring down.
* {{Expy}}: Quite a few of the enemies are directly inspired by monsters from ''Quake''. The Kejdovec ("Slurry") is a FatBastard in riot gear wielding a riot club and a grenade launching pistol, behaving similarly to the Ogres from ''Quake''. A large floating head that spits glowing darts at you is very similar to the Scrags. And the FinalBoss of Episode 1, [[spoiler: former President Klement Gottwald with the lower half of his body replaced by spider legs]], looks and attacks very similar to the Vores.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreakOutTheMuseumPiece: One of the weapons in your arsenal is a 15th century Hussite gun.
Is there an issue? Send a MessageReason:
None


* GeniusBonus: Anyone familiar with communist-era Czechoslovakia will get a lot of references they might otherwise miss. For instance, the name of the first episode, "Kiss Me Gustav", is a reference to [[https://plus.rozhlas.cz/gustav-husak-politicky-vezen-i-symbol-normalizace-6509336 the kiss between USSR Premier Leonid Brezhnev and Czechoslovakian president Gustáv Husák]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GeniusBonus: Anyone familiar with communist-era Czechoslovakia will get a lot of references they might otherwise miss. For instance, the name of the first episode, "Kiss Me Gustav", is a reference to [[https://plus.rozhlas.cz/gustav-husak-politicky-vezen-i-symbol-normalizace-6509336 the kiss between USSR Premier Leonid Brezhnev and Czechoslovakian president Gustáv Husák]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_95.jpg]]
[[caption-width-right:350:Taking GasMaskMooks to another level.]]

Added: 234

Changed: 1573

Is there an issue? Send a MessageReason:
None


* AnimateInanimateObject: A few of the bosses are inanimate objects that somehow come to life and attack you, including a statue of a gorilla in a playground, and a charlie horse in a gym.
* EliteMooks: The "Hooded" appear similar to the regular soldier-type enemies, except their wear black hooded trenchcoats instead of brown uniforms, fire their AK-47 rifles in bursts rather than single-shot, can TeleportSpam around you, and take somewhat more damage to bring down.
* {{Expy}}: Quite a few of the enemies are directly inspired by monsters from ''Quake''. The "Slurry" is a FatBastard in riot gear wielding a riot club and a grenade launching pistol, behaving similarly to the Ogres from ''Quake''. A large floating head that spits at you is very similar to the Scrags. And the FinalBoss of Episode 1, [[spoiler: some sort of Eastern European military commander with spider-like legs]], looks and attacks very similar to the Vores.
* HellishHorse: One particularly tough enemy type is a large and aggressive horse wearing a gas mask that uses hit-and-run tactics. They're tough, fast, unpredictable, extremely creepy, and can often catch you by surprise.

to:

* AnimateInanimateObject: A few of the bosses are inanimate objects that somehow come to life and attack you, including a statue of a gorilla in a playground, a construction site earthmover, and a charlie horse in a gym.
* CameBackWrong: The FinalBoss of episode 1 is [[spoiler: the former President of Communist Czechoslovakia, Klement Gottwald, back from the dead and with the lower half of his body replaced by spider legs.]]
*
EliteMooks: The "Hooded" Skapuci ("Hooded") appear similar to the regular soldier-type enemies, except their wear black hooded trenchcoats instead of brown uniforms, fire their AK-47 rifles in bursts rather than single-shot, can TeleportSpam around you, and take somewhat more damage to bring down.
* {{Expy}}: Quite a few of the enemies are directly inspired by monsters from ''Quake''. The "Slurry" Kejdovec ("Slurry") is a FatBastard in riot gear wielding a riot club and a grenade launching pistol, behaving similarly to the Ogres from ''Quake''. A large floating head that spits at you is very similar to the Scrags. And the FinalBoss of Episode 1, [[spoiler: some sort of Eastern European military commander former President Klement Gottwald with spider-like the lower half of his body replaced by spider legs]], looks and attacks very similar to the Vores.
* HellishHorse: One particularly tough enemy type type, the Semik, is a large and aggressive horse wearing a gas mask that uses hit-and-run tactics. They're tough, fast, unpredictable, extremely creepy, and can often catch you by surprise.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TranslationConvention: All signs and posters are in Czech. Using the interact key on them will give you English subtitles.
Is there an issue? Send a MessageReason:
None


* AnimateInanimateObjects: A few of the bosses are inanimate objects that somehow come to life and attack you, including a statue of a gorilla in a playground, and a charlie horse in a gym.

to:

* AnimateInanimateObjects: AnimateInanimateObject: A few of the bosses are inanimate objects that somehow come to life and attack you, including a statue of a gorilla in a playground, and a charlie horse in a gym.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''HROT'' is a retro-inspired FirstPersonShooter heavily inspired by the original ''VideoGame/{{Quake}}'', set in a Soviet-era Eastern European City (Prague in Czechoslovakia). The game is published by Spytihněv and was released on Steam via the Early Access program in January of 2021.

Players take the role of a civil defense volunteer who emerges from a bunker underneath the city to find the country has been taken over by an army of strange men (and even stranger creatures) in gas masks and protective gear. Fulfill your patriotic duty to the State and blast the invaders with your Soviet-era weaponry.

----
!!HROT provides examples of:

* AnimateInanimateObjects: A few of the bosses are inanimate objects that somehow come to life and attack you, including a statue of a gorilla in a playground, and a charlie horse in a gym.
* EliteMooks: The "Hooded" appear similar to the regular soldier-type enemies, except their wear black hooded trenchcoats instead of brown uniforms, fire their AK-47 rifles in bursts rather than single-shot, can TeleportSpam around you, and take somewhat more damage to bring down.
* {{Expy}}: Quite a few of the enemies are directly inspired by monsters from ''Quake''. The "Slurry" is a FatBastard in riot gear wielding a riot club and a grenade launching pistol, behaving similarly to the Ogres from ''Quake''. A large floating head that spits at you is very similar to the Scrags. And the FinalBoss of Episode 1, [[spoiler: some sort of Eastern European military commander with spider-like legs]], looks and attacks very similar to the Vores.
* HellishHorse: One particularly tough enemy type is a large and aggressive horse wearing a gas mask that uses hit-and-run tactics. They're tough, fast, unpredictable, extremely creepy, and can often catch you by surprise.
* RealIsBrown: Almost everything is some shade of brown, as the game is heavily inspired by the first ''VideoGame/{{Quake}}'' game.
* GasMaskMooks: Every single humanoid enemy wears either a gas mask or a protective hazmat suit. Even the HellishHorse enemies wear gas masks.
* NintendoHard: The game's difficulty is about on par with most 90's era shooters, however health, armor, and ammo are noticeably harder to find than games like ''VideoGame/{{Doom}}'' or ''VideoGame/{{Quake}}'', which can add significantly to the overall difficulty.
* ShortRangeShotgun: The shotgun has a very wide spread, being ineffective past about 15 feet or so.
----

Top