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* DualBoss: The Wingate Family are the final bosses in the arcade version. Father Wingate is equipped with a machine gun, while his sons have rifles.
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* CompositeCharacter: Wingate, the final boss of the NES version, is a redesign of the Arcade version's eighth boss Los Pubro with the Wingate family's name.
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* CompositeCharacter: CompositeCharacter:
** Pig Joe and Fat Man from the arcades were compressed into a single boss, Fat Joe.
** Wingate, the final boss of the NES version, is a redesign of the Arcade version's eighth boss Los Pubro with the Wingate family's name.
** Pig Joe and Fat Man from the arcades were compressed into a single boss, Fat Joe.
** Wingate, the final boss of the NES version, is a redesign of the Arcade version's eighth boss Los Pubro with the Wingate family's name.
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* {{Bowderlise}}: All the enemies and bosses in the German arcade version are robots to comply with German censorship laws at the time.
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* {{Bowderlise}}: {{Bowdlerise}}: All the enemies and bosses in the German arcade version are robots to comply with German censorship laws at the time.
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* {{Bowderlise}}: All the enemies and bosses in the German arcade version are robots to comply with German censorship laws at the time.
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* ShoutOut: The enemies and bosses being robots in the German version is a nod to ''Film/{{Westworld}}''.
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Dewicked trope
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* KnifeNut: Roy, the second boss in the Arcade version. He spends a lot more time flipping around than attacking, so in a way he's easier to defeat than the first boss.
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''Gun.Smoke'' (not to be confused with the Western [[Radio/{{GunSmoke}} radio]] and [[Series/GunSmoke TV series]]) is a vertically-scrolling ShootEmUp, developed by Creator/{{Capcom}} and originally released in arcades in 1985. It was later ported to the UsefulNotes/NintendoEntertainmentSystem and numerous contemporary 8-bit computer gaming systems.
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''Gun.Smoke'' (not to be confused with the Western [[Radio/{{GunSmoke}} radio]] and [[Series/GunSmoke TV series]]) is a vertically-scrolling ShootEmUp, developed by Creator/{{Capcom}} and originally released in arcades as an UsefulNotes/ArcadeGame in 1985. It was later ported to the UsefulNotes/NintendoEntertainmentSystem and numerous contemporary 8-bit computer gaming systems.
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* CompositeCharacter: Wingate, the final boss of the NES version, is a redesign of the arcade's eighth boss Los Pubro with the Wingate family's name.
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* CompositeCharacter: Wingate, the final boss of the NES version, is a redesign of the arcade's Arcade version's eighth boss Los Pubro with the Wingate family's name.
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* KnifeNut: Roy, the second boss in the arcade version. He spends a lot more time flipping around than attacking, so in a way he's easier to defeat than the first boss.
* {{Ninja}}: The boss of the third stage in the arcade, and the fourth stage in the console/computer versions. He specializes in throwing shurikens and teleporting to random places with smoke bombs.
* {{Ninja}}: The boss of the third stage in the arcade, and the fourth stage in the console/computer versions. He specializes in throwing shurikens and teleporting to random places with smoke bombs.
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* KnifeNut: Roy, the second boss in the arcade Arcade version. He spends a lot more time flipping around than attacking, so in a way he's easier to defeat than the first boss.
* {{Ninja}}: The boss of the third stage in thearcade, Arcade version, and the fourth stage in the console/computer versions. He specializes in throwing shurikens and teleporting to random places with smoke bombs.
* {{Ninja}}: The boss of the third stage in the
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* PowerUpMount: In the arcade and NES versions, the player can obtain a horse that allows him to move faster and absorb a few extra hits before dying.
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* PowerUpMount: In the arcade Arcade and NES versions, the player can obtain a horse that allows him to move faster and absorb a few extra up to 3 hits before dying.
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* VictoryFakeout: After Wingate is eliminated [[DecapitatedArmy along with his goons]], his theme starts up again as "he" was [[ActuallyADoombot actually a body double]], and then the real one appears.
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* VictoryFakeout: After Wingate is eliminated [[DecapitatedArmy along with his goons]], his theme starts up again as "he" was [[ActuallyADoombot actually a body double]], and then the real one appears. Though given that the game repeatedly refers to the Wingates in a plural sense, it's possible they're just brothers and you're fighting them one at a time.
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* GunsAkimbo: The player always holds two pistols and shoots with both, regardless of the direction.
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Unlike most shoot'em-ups at that time, players control a gunman walking on feet and move between the grounds. He can shoot diagonally when the players move him sideways.
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* DenialOfDiagonalAttack: Averted, despite the fact it being a vertical scrolling shooter: You can shoot diagonally when moving left and right.
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For a game with a similar concept, see ''VideoGame/SunsetRiders'' and ''VideoGame/{{Guwange}}''.
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For a game games with a similar concept, concepts, see ''VideoGame/SunsetRiders'' and ''VideoGame/{{Guwange}}''.
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For a game with a similar concept, see ''VideoGame/SunsetRiders''.
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For a game with a similar concept, see ''VideoGame/SunsetRiders''.''VideoGame/SunsetRiders'' and ''VideoGame/{{Guwange}}''.
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It received a SpiritualSuccessor in 2004 called ''VideoGame/RedDeadRevolver'', and ''that'' received a Spiritual Successor 6 years later called ''VideoGame/RedDeadRedemption''.
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It received a SpiritualSuccessor in 2004 called ''VideoGame/RedDeadRevolver'', and ''that'' received a Spiritual Successor 6 years later called ''VideoGame/RedDeadRedemption''.
''VideoGame/RedDeadRedemption'', followed by [[VideoGame/RedDeadRedemption2 its prequel]] eight years after the release of the first ''RDR''.
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For a game with a similar concept, see VideoGame/SunsetRiders.
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For a game with a similar concept, see VideoGame/SunsetRiders.''VideoGame/SunsetRiders''.
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* WantedPoster: Each stage begins by displaying a wanted poster of the area boss, his name, and the weapon he uses.
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* WantedPoster: Each stage begins by displaying a wanted poster of the area boss, his name, and the weapon he uses.uses.
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[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/gun_smoke_1985_game.png]]
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*SpiritualSuccessor: Received one a whole 19 years later called ''VideoGame/RedDeadRevolver''.
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It received a SpiritualSuccessor in 2004 called ''VideoGame/RedDeadRevolver'', and ''that'' received a Spiritual Successor 6 years later called ''VideoGame/RedDeadRedemption''.
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** The console versions adds these as regular enemies, as well.
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* VictoryFakeout: After Wingate is eliminated, his theme starts up again as "he" was [[ActuallyADoombot actually a body double]], and then the real one appears.
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* VictoryFakeout: After Wingate is eliminated, eliminated [[DecapitatedArmy along with his goons]], his theme starts up again as "he" was [[ActuallyADoombot actually a body double]], and then the real one appears.
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* VictoryFakeout: After Wingate is eliminated, his theme starts up again as it was [[ActuallyADoombot actually a body double]], and the real one appears.
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* VictoryFakeout: After Wingate is eliminated, his theme starts up again as it "he" was [[ActuallyADoombot actually a body double]], and then the real one appears.
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* VictoryFakeout: After Wingate is eliminated, his theme starts up again as it was [[ActuallyADoombot actually a body double]], and the real one appears.
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* CompositeCharacter: Wingate, the final boss of the NES version, is a redesign of the arcade's eighth boss Los Pubro with the Wingate family's name.
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* NoHeroDiscount: The villagers gladly sell items and weapons. Darn good, but you'd think they'd give the gunman saving them a bit of leniency in terms of payment (especially since the money is also ''the game's score'').
* PixelHunt: The wanted posters required to end the stage and fight the boss are hidden, so they must be shot and uncovered, [[GuideDangIt otherwise the stage loops]].
* PixelHunt: The wanted posters required to end the stage and fight the boss are hidden, so they must be shot and uncovered, [[GuideDangIt otherwise the stage loops]].
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* NintendoHard: The game is so notoriously difficult that the NES version is actually ''easier''.
* NoHeroDiscount:The In the NES version, the villagers gladly sell items and weapons. Darn good, but you'd think they'd give the gunman saving them a bit of leniency in terms of payment (especially since the money is also ''the the game's score'').
score).
* PixelHunt: The wanted posters required to end the stage and fight the boss are hidden, so they must be shot and uncovered, [[GuideDangIt otherwise the stage loops]]. You can buy them instead, but it's [[NoHeroDiscount not worth the trouble]].
* NoHeroDiscount:
* PixelHunt: The wanted posters required to end the stage and fight the boss are hidden, so they must be shot and uncovered, [[GuideDangIt otherwise the stage loops]]. You can buy them instead, but it's [[NoHeroDiscount not worth the trouble]].
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* AntiFrustrationFeatures: The NES version has unlimited continues, a rarity for Capcom arcade game ports of the era.
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* AntiFrustrationFeatures: The NES version has unlimited continues, a rarity for Capcom arcade game ports of the era.continues and lets you keep any weapons not removed from losing lives.
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* AdamSmithHatesYourGuts: The villagers gladly sell items and weapons. Darn good, but you'd think they'd give the gunman saving them a discount (especially since the money is also ''the game's score'').
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* NoHeroDiscount: The villagers gladly sell items and weapons. Darn good, but you'd think they'd give the gunman saving them a bit of leniency in terms of payment (especially since the money is also ''the game's score'').
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* AdamSmithHatesYourGuts: The villagers gladly sell items and weapons. Darn good, but you'd think they'd give the gunman saving them a discount.
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* AdamSmithHatesYourGuts: The villagers gladly sell items and weapons. Darn good, but you'd think they'd give the gunman saving them a discount.discount (especially since the money is also ''the game's score'').
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* AdamSmithHatesYourGuts: The various villagers gladly sell items and weapons. Darn good, but you'd think they'd give the gunman saving them a discount.
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* AdamSmithHatesYourGuts: The various villagers gladly sell items and weapons. Darn good, but you'd think they'd give the gunman saving them a discount.
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* AdamSmithHatesYourGuts: The various villagers gladly sell items and weapons. Darn good, but you'd think they'd give the gunman saving them a discount.
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* AntiFrustrationFeatures: The NES version has unlimited continues, a rarity for Capcom arcade game ports of the era.
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* PixelHunt: The wanted posters required to end the stage and fight the boss are hidden, so they must be shot and uncovered, [[GuideDangIt otherwise the stage loops]].
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''Gun.Smoke'' (not to be confused with the Western [[Radio/{{GunSmoke}} radio]] and [[Series/GunSmoke TV series]]) is a vertically-scrolling ShootEmUp, developed by Creator/{{Capcom}} and originally released in arcades in 1985. It was later ported to the UsefulNotes/NintendoEntertainmentSystem and numerous contemporary 8-bit computer gaming systems.
A family of outlaws known as the Wingates stroll into a peaceful frontier town and kill its sheriff, plunging it into lawlessness and making it easy prey for bandit raids. It's left to a lone gunman to fight back against the Wingates and restore order.
For a game with a similar concept, see VideoGame/SunsetRiders.
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!!Tropes used in ''Gun.Smoke'':
* KnifeNut: Roy, the second boss in the arcade version. He spends a lot more time flipping around than attacking, so in a way he's easier to defeat than the first boss.
* {{Ninja}}: The boss of the third stage in the arcade, and the fourth stage in the console/computer versions. He specializes in throwing shurikens and teleporting to random places with smoke bombs.
* PowerUpMount: In the arcade and NES versions, the player can obtain a horse that allows him to move faster and absorb a few extra hits before dying.
* WantedPoster: Each stage begins by displaying a wanted poster of the area boss, his name, and the weapon he uses.
A family of outlaws known as the Wingates stroll into a peaceful frontier town and kill its sheriff, plunging it into lawlessness and making it easy prey for bandit raids. It's left to a lone gunman to fight back against the Wingates and restore order.
For a game with a similar concept, see VideoGame/SunsetRiders.
----
!!Tropes used in ''Gun.Smoke'':
* KnifeNut: Roy, the second boss in the arcade version. He spends a lot more time flipping around than attacking, so in a way he's easier to defeat than the first boss.
* {{Ninja}}: The boss of the third stage in the arcade, and the fourth stage in the console/computer versions. He specializes in throwing shurikens and teleporting to random places with smoke bombs.
* PowerUpMount: In the arcade and NES versions, the player can obtain a horse that allows him to move faster and absorb a few extra hits before dying.
* WantedPoster: Each stage begins by displaying a wanted poster of the area boss, his name, and the weapon he uses.