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* BossBanter: Some bosses have at least a greeting quote and a defeat quote on the status box.

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* BossBanter: Some bosses have at least a greeting quote and a defeat quote talk on the status box.box at certain points of their fights.
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* BossBanter: Some bosses have at least a greeting quote and a defeat quote on the status box.
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** Nui Harime wears an eyepatch designed like a mix of the Japanese ideograms for her first name. She might have lost her eye to a wrinkly old man, but don't take a HumanoidAbomination like her lightly...

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** Nui Harime wears an eyepatch designed like a mix of the Japanese ideograms for her first name. She might have lost her left eye to a wrinkly old man, but don't take a HumanoidAbomination like her lightly...

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* EyepatchOfPower: Ganan wears an eyepatch and is the Reigard branch guild master.

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* EyepatchOfPower: EyepatchOfPower:
**
Ganan wears an eyepatch and is the Reigard branch guild master.master.
** Nui Harime wears an eyepatch designed like a mix of the Japanese ideograms for her first name. She might have lost her eye to a wrinkly old man, but don't take a HumanoidAbomination like her lightly...
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* IdiosyncraticDifficultyLevels: Quest difficulty is indicated by a number of stars ranging from 1 to 10 as well as something like [BGN], [PRO] or [AWK] on its title. Some bonus Exploring scenarios have something like [EX] or [SPEX] instead. [EX Nui] is an unique example that indicates a boss [[DamageSpongeBoss who has approximately a Nuillion HP]].
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* FlashStep: The Hooded Man fought in the Guest in the Shadows mission frequently dashes in and out of the screen, turning your characters into literal motionless sitting ducks who'll miss most of the damage on their super moves.

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* AwesomeButImpractical: When Clyde is upgraded to 5 stars, his Art changes from charging a sword beam of fire and swinging it into the opponent to slashing three times and turning into a flame missile to send the opponent sky-high. While it is powerful and cool-looking, this super move is ''very unwieldy''. Timing it to interrupt enemy Arts is terribly difficult, meaning most of the time you would be protecting ''the enemy'' from the rest of the party by pushing it away! Furthermore, you are forced to use it at point-blank range to even hit the missile, in a chaotic game where you can't directly control character movement... [[HitboxDissonance except its hitbox is so broken]] that either it will somehow still miss or let enemies slip off mid-flight.

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* AwesomeButImpractical: When Clyde is upgraded to 5 stars, his Art changes from charging a sword beam of fire and swinging it into the opponent to slashing three times and turning into a flame missile to send the opponent sky-high. While it is powerful and cool-looking, this super move is ''very unwieldy''. Timing it to interrupt enemy Arts is terribly difficult, meaning most of the time you would be protecting ''the enemy'' from the rest of the party by pushing it away! Furthermore, you are forced to use it at point-blank range to even hit the missile, in a chaotic game where you can't directly control character movement... [[HitboxDissonance except its hitbox is so broken]] that either it will somehow still miss or let enemies slip off mid-flight. Tellingly, upgrading Clyde to Awakened level changes the super to force the missile foward and removes the pushing gimmick.


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* OvershadowedByAwesome: Bizarrely, the protagonist Rayas suffers from this. He caps out at just level 70 without a True Art super and the CPU will frequently remove him from your team in favor of anyone else if you ask it to automatically set it up.


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* SetBonus: The "True Equips" have bonus effects when used by specific characters.
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* GratuitousJapanese: Marzex, the final boss, has a super move that starts with a long incantation that leaves a wall of text on the screen. For whatever reason this is left untranslated from the original Japanese in the English version of the game.
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* AwesomeButImpractical: When Clyde is upgraded to 5 stars, his Art changes from charging a sword beam of fire and swinging it into the opponent to slashing three times and turning into a flame missile to send the opponent sky-high. While it is powerful and cool-looking, this super move is ''garbage''. Timing it to interrupt enemy Arts is terribly difficult, meaning most of the time you would be protecting ''the enemy'' from the rest of the party by pushing it away! Furthermore, you are forced to use it at point-blank range to even hit the missile, in a chaotic game where you can't directly control character movement... [[HitboxDissonance except its hitbox is so broken]] that either it will somehow still miss or let enemies slip off mid-flight.

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* AwesomeButImpractical: When Clyde is upgraded to 5 stars, his Art changes from charging a sword beam of fire and swinging it into the opponent to slashing three times and turning into a flame missile to send the opponent sky-high. While it is powerful and cool-looking, this super move is ''garbage''.''very unwieldy''. Timing it to interrupt enemy Arts is terribly difficult, meaning most of the time you would be protecting ''the enemy'' from the rest of the party by pushing it away! Furthermore, you are forced to use it at point-blank range to even hit the missile, in a chaotic game where you can't directly control character movement... [[HitboxDissonance except its hitbox is so broken]] that either it will somehow still miss or let enemies slip off mid-flight.
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* AwesomeButImpractical: When Clyde is upgraded to 5 stars, his Art changes from charging a sword beam of fire and swinging it into the opponent to slashing three times and turning into a flame missile to send the opponent sky-high. While it is powerful and cool-looking, this super move is ''garbage''. Timing it to interrupt enemy Arts is terribly difficult, meaning most of the time you would be protecting ''the enemy'' from the rest of the party by pushing it away! Furthermore, you are forced to use it at point-blank range to even hit the missile... [[HitboxDissonance except its hitbox is so broken]] that either it will somehow still miss or let enemies slip off mid-flight.

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* AwesomeButImpractical: When Clyde is upgraded to 5 stars, his Art changes from charging a sword beam of fire and swinging it into the opponent to slashing three times and turning into a flame missile to send the opponent sky-high. While it is powerful and cool-looking, this super move is ''garbage''. Timing it to interrupt enemy Arts is terribly difficult, meaning most of the time you would be protecting ''the enemy'' from the rest of the party by pushing it away! Furthermore, you are forced to use it at point-blank range to even hit the missile...missile, in a chaotic game where you can't directly control character movement... [[HitboxDissonance except its hitbox is so broken]] that either it will somehow still miss or let enemies slip off mid-flight.
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Added DiffLines:

* AwesomeButImpractical: When Clyde is upgraded to 5 stars, his Art changes from charging a sword beam of fire and swinging it into the opponent to slashing three times and turning into a flame missile to send the opponent sky-high. While it is powerful and cool-looking, this super move is ''garbage''. Timing it to interrupt enemy Arts is terribly difficult, meaning most of the time you would be protecting ''the enemy'' from the rest of the party by pushing it away! Furthermore, you are forced to use it at point-blank range to even hit the missile... [[HitboxDissonance except its hitbox is so broken]] that either it will somehow still miss or let enemies slip off mid-flight.
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** In the main story mode, you can continue after defeat for free five times per day.
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* EleventhHourSuperpower: Rayas is granted his ultimate form by Goddess Iris to face Marzex at the end of Quest mode... [[CutscenePowerToTheMax in a cutscene]]. This does not affect his playable form at all, and it's in fact ''impossible'' to play as maxed out Rayas upon first playing that mission because the item that unlocks it is only obtained afterwards!

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* EleventhHourSuperpower: Rayas is granted his ultimate form by Goddess Iris to face Marzex at the end of Quest mode... [[CutscenePowerToTheMax in a cutscene]]. This does not affect his playable form at all, and it's in fact ''impossible'' to play as maxed out Rayas upon first playing that mission because the item that unlocks it is only obtained afterwards!in the [[ExtendedGameplay post-game]]!
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* EleventhHourSuperpower: Rayas is granted his ultimate form by Goddess Iris to face the Marzex at the end of Quest mode... [[CutscenePowerToTheMax in a cutscene]]. This does not affect his playable form at all, and it's in fact ''impossible'' to play as maxed out Rayas upon first playing that mission because the item that unlocks it is only obtained afterwards!

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* EleventhHourSuperpower: Rayas is granted his ultimate form by Goddess Iris to face the Marzex at the end of Quest mode... [[CutscenePowerToTheMax in a cutscene]]. This does not affect his playable form at all, and it's in fact ''impossible'' to play as maxed out Rayas upon first playing that mission because the item that unlocks it is only obtained afterwards!
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* EleventhHourSuperpower: Rayas is granted his ultimate form by Goddess Iris to face the Marzex at the end of Quest mode... [[CutscenPowerToTheMax in a cutscene]]. This does not affect his playable form at all, and it's in fact ''impossible'' to play as maxed out Rayas upon first playing that mission because the item that unlocks it is only obtained afterwards!

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* EleventhHourSuperpower: Rayas is granted his ultimate form by Goddess Iris to face the Marzex at the end of Quest mode... [[CutscenPowerToTheMax [[CutscenePowerToTheMax in a cutscene]]. This does not affect his playable form at all, and it's in fact ''impossible'' to play as maxed out Rayas upon first playing that mission because the item that unlocks it is only obtained afterwards!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EleventhHourSuperpower: Rayas is granted his ultimate form by Goddess Iris to face the Marzex at the end of Quest mode... [[CutscenPowerToTheMax in a cutscene]]. This does not affect his playable form at all, and it's in fact ''impossible'' to play as maxed out Rayas upon first playing that mission because the item that unlocks it is only obtained afterwards!
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* GamePlaysItself: You can set up how automatic mode works in general in the settings menu, specify whether a given character will use their Arts automatically and toggle the mode on and off during battles. While the CPU cannot always judge the right occasion for every kind of ability, particularly when defending or when trying to interrupt boss Arts with a well-timed Break, this option is necessary because it's also difficult to determine when to manually use skills and attack equipment properly with all the chaos going on. Furthermore, auto mode bypasses the brief delay between pressing the Arts menu on a character and it actually triggering due to it sharing the button with their normal skill.
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+[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grand_summoners_image_cropped.png]]

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+[[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grand_summoners_image_cropped.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grand_summoners_image_cropped.png]]

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[[quoteright:350:https://static.+[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grand_summoners_image_cropped.png]]


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* CloningBlues: There are side scenarios where both Grad and Nier have mass-produced clones. Played for more drama in the latter case, as Rayas befriends the good-natured Nier clone who asks him to destroy the cloning factory and even names her "Nerr" but finds she wasn't made to last long and fails to protect her.
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* ExactWords: The game sometimes advertises 50% greater drop rates on the characters people actually want. Of course, 50% of zero is still zero.

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* ExactWords: The game sometimes advertises 50% greater drop rates on the characters people actually want. Of course, 50% of 1.5 times zero is still zero.
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* BreakingTheFourthWall: When Nui uses her True Art, Marionnette, she warps out of view and pops up on the interface, over the lowest Arts gauge in the team. She drops an energy ball that boosts the gauge by 100 points and warps back into the field to slash the opponent.
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* LightIsNotGood: Nui Harime from ''Kill la Kill'' is one of the most bubbly dark-type units in the game, with her deceptively friendly appearance, pink dress and parasol. However, the game downplays this by making the illustration of her profile card one where she's got a [[GameFace wide snake-like smile]] with ScaryTeeth and a dark shapeshifting artificial limb where her left arm should be.

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* LightIsNotGood: Nui Harime from ''Kill la Kill'' is one of the most bubbly dark-type units in the game, with her deceptively friendly appearance, pink dress and parasol. However, the game downplays this by making the illustration of her Awakened profile card one where she's got a [[GameFace wide snake-like smile]] with ScaryTeeth and a dark shapeshifting artificial limb where her left arm should be.
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* RedIsHeroic: Rayas dresses in Red and is the main protagonist of the story.

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* RedIsHeroic: Rayas dresses in Red and is the main protagonist of the story.story.
* TitleScream: Characters shout the game's title on the start screen, though not all of them. In the case of the ''Kill la Kill'' girls, the only one who does this is Nui, who was added several months after the other three.
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* ExactWords: The game sometimes advertises 50% greater drop rates on the characters people actually want. Of course, 50% of zero is still zero.
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* GameplayAndStoryIntegration: Saitama from ''One Punch Man'' is a playable character. He's beatable and cannot knock out your units in a single hit, but he also doesn't react to damage at all and simply leaves while waving goodbye if he runs out of HP.

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* GameplayAndStoryIntegration: Saitama from ''One Punch Man'' is a playable character. He's beatable and cannot knock out your units opponents in a single hit, but he also doesn't react to damage at all and simply leaves while waving goodbye if he runs out of HP.
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* GameplayAndStoryIntegration: Saitama from ''One Punch Man'' is a playable character. He's beatable and cannot knock out you units in a single hit, but he also doesn't react to damage at all and simply leaves while waving goodbye if he runs out of HP.

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* GameplayAndStoryIntegration: Saitama from ''One Punch Man'' is a playable character. He's beatable and cannot knock out you your units in a single hit, but he also doesn't react to damage at all and simply leaves while waving goodbye if he runs out of HP.

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** The game's battles can be set to automated mode, with the characters using skills whenever appropriate. This effect on Arts can be toggled on or off separetely on each character, as some are best used at specific times. Also, automatic use of arts and equipment only activates during boss battles even if the enemies on the way give the party a hard time, so you can't just leave high difficulty missions running alone from the beginning.

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** The game's battles You can be set skills, equipment and Arts to automated mode, with the be used automatically and specify certain characters using skills whenever appropriate. This effect on Arts can be toggled to remain on or off separetely on each character, as some menual use in case they are best used better performed at specific times. Also, automatic use of arts and equipment By default, the auto CPU will only activates during use equips and Arts on boss battles even if the enemies on the way give the party a hard time, so you can't just leave high difficulty missions running alone from the beginning.fights.


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* GameplayAndStoryIntegration: Saitama from ''One Punch Man'' is a playable character. He's beatable and cannot knock out you units in a single hit, but he also doesn't react to damage at all and simply leaves while waving goodbye if he runs out of HP.


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* LightIsNotGood: Nui Harime from ''Kill la Kill'' is one of the most bubbly dark-type units in the game, with her deceptively friendly appearance, pink dress and parasol. However, the game downplays this by making the illustration of her profile card one where she's got a [[GameFace wide snake-like smile]] with ScaryTeeth and a dark shapeshifting artificial limb where her left arm should be.
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* BribingYourWayTOVictory: You can purchase crystals with real money and use them in truckloads to bet on gacha and brute-force difficult quests. Purchased crystals actually count as a separate category from ones obtained in-game for the purposes of gacha betting.

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* BribingYourWayTOVictory: You can purchase crystals with real money and use them in truckloads to bet on gacha and brute-force difficult quests. Purchased crystals actually count as a separate category from ones obtained in-game for the purposes of gacha betting.betting, so you can expect it to cheat to hell and back so you'll never get good characters with free crystals after the first couple of summons.



* LuckBasedMission: It's a darn gacha game. Success depends on whether you get powerful characters and items from random summons or not.

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* LuckBasedMission: It's a darn gacha game. Success depends on whether you get powerful characters and items from random summons or not. And don't expect to get all your cool favorite crossover characters without spending hard cash on the game...
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->"Failed to ''[[YouMakeMeSic updated]]'' the app."

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->"Failed -->"Failed to ''[[YouMakeMeSic updated]]'' the app."

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* GameBreakingBug: The game is known to frequently break and completely fail to download update files after connecting to its server regardless of the player's internet connection performance or available space on the phone.

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* GameBreakingBug: The game is known to frequently break and completely fail to download or update files after connecting to its server regardless of the player's internet connection performance or available space on the phone.phone.
->"Failed to ''[[YouMakeMeSic updated]]'' the app."

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