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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Anmon Guards.
** Also Mari's 3rd job. [[Anime/MagicalGirlLyricalNanohaAs That hammer of hers looks awfully familiar...]]
** And now there is [[ThePaladin Lime]]. [[{{BFS}} Her hammer is so gigantic she has to drag around the stage.]]
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Per TRS. Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.


* {{Bishonen}}: The guys appear as this due to the [[{{Animesque}} art]] [[GenericCuteness style]], but FanArt tends to hit Ronan and Lass with this a lot.
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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: Spearman Elesis, Dragon Knight Ronan, plus Viken and Vanquisher Ryan (Xenocider/Vanquisher/Avenger Ryan has [[{{BifurcatedWeapon}} two blades on a stick]]), and Warlord Sieghart.
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Everythings Better With Penguins is no longer a trope


* EverythingsBetterWithPenguins: The cute pet Peng Peng.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Unlock Ryan the Elven Druid and see for yourself.
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Up To Eleven is a defunct trope


** Sometimes your allies will appear to petrify themselves instead of doing attacks, usually due to skill tree abilities. [[{{UpToEleven}} Turned Up To Eleven]] with Jin's first job, where if he's not the room's host he can often be unable to deal damage with anything other than his basic combo.

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** Sometimes your allies will appear to petrify themselves instead of doing attacks, usually due to skill tree abilities. [[{{UpToEleven}} Turned Up To Eleven]] Exaggerated with Jin's first job, where if he's not the room's host he can often be unable to deal damage with anything other than his basic combo.



*** Sieghart's 4th job 3rd MP skill takes this UpToEleven by creating seven physical swords out of energy and then murdering things with them.

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*** Sieghart's 4th job 3rd MP skill takes this UpToEleven by creating creates seven physical swords out of energy and then murdering things with them.
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* {{Geometric Magic}}: Arme's magic circle.
* GenderBlenderName: Lass.
* GenericCuteness: The characters appear mostly like this, but not to [[TastesLikeDiabetes absurd levels]]. [[{{Kawaiiko}} Arme and Amy seem to try though.]]
* GiantMook: The Mongban and variants thereof.
** Hammermons included as well.

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* %%* {{Geometric Magic}}: Arme's magic circle.
* %%* GenderBlenderName: Lass.
* %%* GenericCuteness: The characters appear mostly like this, but not to [[TastesLikeDiabetes absurd levels]].levels. [[{{Kawaiiko}} Arme and Amy seem to try though.]]
* %%* GiantMook: The Mongban and variants thereof.
** %%** Hammermons included as well.



* GrievousHarmWithABody: Two of Sistina Amy's special moves.
* GunsAkimbo: Or rather, Crossbows Akimbo. Lire wields her 2nd job weapon this way.
* TheGunslinger: Mari's second job and Rufus/Lupus/Luxus.

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* %%* GrievousHarmWithABody: Two of Sistina Amy's special moves.
* %%* GunsAkimbo: Or rather, Crossbows Akimbo. Lire wields her 2nd job weapon this way.
* %%* TheGunslinger: Mari's second job and Rufus/Lupus/Luxus.



* HandicappedBadass: Zero, apparently.
* HolidayMode: for Christmas and Halloween.

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* %%* HandicappedBadass: Zero, apparently.
* %%* HolidayMode: for Christmas and Halloween.
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* DevelopmentHell: Alcubra. It started designed as a zone that followed Silver Land; starting at around Lv 30; and as such; the first few dungeons were designed as such. Then Silver Land's level was bumped up; and Alcubra's with it; putting it on par with late Xenia in levels; around Lv60; as were the final three dungeons of the continent. THEN Alcubra was seperated from Silver Land entirely and moved between Xenia and Archemedia. The result? A continent with a storyline that is basically a {{Filler}}; with dungeons designed for much lower-level content; some as many as 40 levels lower. The dungeon difficulty was largely brought up by giving mobs a load of [[ImmuneToFlinching Super Armor]]; and giving each boss a cheap attack that was a OneHitKill or had potential for such; while their other attacks amounted to CherryTapping.

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* DevelopmentHell: Alcubra. It started designed as It's first four dungeons were released at a zone that time when Alcubra followed Silver Land; starting Land, which was itself an alternate leveling route at around Lv 30; and as such; the first few time, putting those dungeons were designed as such. Then around Lv30. Silver Land's level Land later got increased in level; along with Alcubra, putting Alcubra around Lv50. This was bumped up; and when Alcubra's with it; putting it on par with late Xenia in levels; around Lv60; as were the final three remaining 3 dungeons of the continent. THEN were released. Then, Alcubra was got seperated from Silver Land entirely entirely; and moved between placed in the Lv70 range inbetween Xenia and Archemedia. The result? A continent with a storyline result is that is basically a {{Filler}}; with the dungeons are generally designed for much lower-level content; some as many as 40 lower level content, with mobs given large amounts of Super Armour to try and mitigate this. In addittion, most bosses were given a relatively cheap; very powerful attack, while the rest of their abilities dealt very low damage. Furthermore; the story of Alcubra is complete filler; and the final three levels lower. The dungeon difficulty was are largely brought up by giving mobs a load of [[ImmuneToFlinching Super Armor]]; and giving each boss a cheap attack that was a OneHitKill or had potential for such; while their other attacks amounted to CherryTapping.based on stage gimmicks which are never used again.
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tropen't


* YouGottaHaveBlueHair: Or purple. Or pink.


* StandardStatusEffects: Freeze and petrify are common, poison is rarely given to enemies and only one player character has an attack that actually poisons the target, while the other is an area effect cloud that stops affecting once victims leave it.

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* StandardStatusEffects: StatusEffects: Freeze and petrify are common, poison is rarely given to enemies and only one player character has an attack that actually poisons the target, while the other is an area effect cloud that stops affecting once victims leave it.
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None


''Grand Chase''[='=]s servers were [[DefunctOnlineVideoGames shut down]] on April 16, 2015. Players were able to (based on how much progress they'd made in ''Grand Chase'') transfer to ''VideoGame/{{Elsword}}'' and boost new characters up to higher levels, as well as receive a compensation package of cash shop items during an event following the shutdown.

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''Grand Chase''[='=]s original servers were [[DefunctOnlineVideoGames shut down]] on April 16, 2015. Players were able to (based on how much progress they'd made in ''Grand Chase'') transfer to ''VideoGame/{{Elsword}}'' and boost new characters up to higher levels, as well as receive a compensation package of cash shop items during an event following the shutdown.



On June 30th, 2021, six years after the game's shutdown, KOG Studios unveiled a relaunch of the original ''Grand Chase'' under the name ''Grand Chase Classic'' that is currently undergoing closed beta testing and is set to release in August 2021. The Steam page for ''Grand Chase Classic'' can be viewed [[https://store.steampowered.com/app/985810/GrandChase/ here]].

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On June 30th, 2021, six Six years after the game's shutdown, KOG Studios unveiled a relaunch of the original ''Grand Chase'' under the name ''Grand Chase Classic'' that is currently undergoing closed beta testing and is set to release in went online on August 2021. The Steam page for ''Grand Chase Classic'' can be viewed [[https://store.steampowered.com/app/985810/GrandChase/ here]].
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The Android remake was there for a long time and the classic version is on beta phase


''Grand Chase'' was a {{MMORPG}} created by KOG Studios, which was released worldwide with several different versions. It was similar to ''VideoGame/MapleStory'' in being a 2D side scroller. The difference is that the game is room-based, has 3D graphics, and produces an almost more distinctive gameplay than most other [=MMOs=]. Instead of normal character creation, players were given preset character classes, the first three being all female: Sword Knight (Elesis), which is a close-ranged character; Archer (Lire), which is pretty obvious, and a Mage (Arme), also very obvious. Other characters/classes could be unlocked. Each class started with unlocking a specific character first, then working towards unlocking others (some of these character unlocking quests were hard - unless you bought your way through them. Same for job changes, except much more hellish).

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''Grand Chase'' was is a {{MMORPG}} created by KOG Studios, which was released worldwide with several different versions. It was similar to ''VideoGame/MapleStory'' in being a 2D side scroller. The difference is that the game is room-based, has 3D graphics, and produces an almost more distinctive gameplay than most other [=MMOs=]. Instead of normal character creation, players were given preset character classes, the first three being all female: Sword Knight (Elesis), which is a close-ranged character; Archer (Lire), which is pretty obvious, and a Mage (Arme), also very obvious. Other characters/classes could be unlocked. Each class started with unlocking a specific character first, then working towards unlocking others (some of these character unlocking quests were hard - unless you bought your way through them. Same for job changes, except much more hellish).
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None


The game appears to be coming back, titled "Grand Chase Classic". Check it out on steam [[https://store.steampowered.com/app/985810/GrandChase/ here]].

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The game appears to be coming back, titled "Grand On June 30th, 2021, six years after the game's shutdown, KOG Studios unveiled a relaunch of the original ''Grand Chase'' under the name ''Grand Chase Classic". Check it out on steam Classic'' that is currently undergoing closed beta testing and is set to release in August 2021. The Steam page for ''Grand Chase Classic'' can be viewed [[https://store.steampowered.com/app/985810/GrandChase/ here]].

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