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** The computer you log into at the start uses a male voice from [[UsefulNotes/AppleMacintosh MacInTalk]].

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** The computer you log into at the start uses a male voice from [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh MacInTalk]].
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* InfoDump: At the beginning, you are given files about the virus, [=CelGen=] Studios, and the three agents who were sent before you. They're also readable in your HUD's info screen.

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* InfoDump: At the beginning, you are given files about the virus, [=CelGen=] Studios, Entertainment, and the three agents who were sent before you. They're also readable in your HUD's info screen.
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* {{Permadeath}}: You only get a single file to save your game to, and [[SchmuckBait opening the wrong door in the maze]] or failing the final puzzle will erase the entire file, forcing you to start over again.

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* BeepingComputer: The computer at the beginning and endgame does a lot of this, especially when running the Linking Program.



* ComputerVoice: Done in two ways within the game.
** The computer you log into at the start uses a male voice from [[UsefulNotes/AppleMacintosh MacInTalk]].
** The female voice of your HUD is played by a regular voice actor.



* ChainReactionExplosion: Killing Gord@k causes the simulation to

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* ChainReactionExplosion: ChainReactionDestruction: Killing Gord@k causes the simulation to blow up, coupled with your interface saying, "Environment Unstable" while shutting down and returning you to the real world.

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* DiegeticInterface: The game starts with the player sitting in front of a CRT monitor, followed by activating a "Virtual Linking" program that draws the player's HUD outside the screen.

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* CoolShades: Agent Peter Christopher owned these, and wearing them lets you see a puzzle surrounding a door.
* ControlRoomPuzzle: The final puzzle of the game, where you confront Gord@k itself at a 4x4 grid of tiles that must be opened using Logic guns before Gord@k fills them with viruses.
* ChainReactionExplosion: Killing Gord@k causes the simulation to
* DiegeticInterface: The game starts with the player sitting in front of a CRT monitor, followed by activating a "Virtual Linking" program that draws the player's HUD outside the screen. The view window even gets held in place with ''screws''.


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* InsideAComputerSystem: The game takes place in a VR-style simulation inside [=CelGen=]'s server, presumably made of 3D models the company built.
* FeaturelessProtagonist: The game implies that ''you, the player'' are this, considering that it asks you to type in your name at the start. [[spoiler: If you fail the final puzzle, the game considers you missing and assumed dead, implying someone else will take your place.]]


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* MegaCorp: Implied with [=CelGen's=] backstory file, stating that their unparalleled graphics production effectively gave them a monopoly in worldwide animation.


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* PhantomZonePicture: A photo of Agent Christopher implies this, given how it warps inward and ''[[AndIMustScream screams at you]]'' if you click on it.

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FirstPersonSnapshooter: Played with if you find a digital camera. You can take eight pictures, but they're actually small versions of the game's panoramas.
{{Spinventory}}: You can rotate items in a special window in your HUD.

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* AiIsACrapshoot: Gord@k was developed by [=CelGen=] employee Lewis Laceter in an attempt to build a virtual actor. It went rogue due to his poor programming and took over the company server.
* DiegeticInterface: The game starts with the player sitting in front of a CRT monitor, followed by activating a "Virtual Linking" program that draws the player's HUD outside the screen.
* HintSystem: Your interface gives you the rules and controls of certain puzzles when in range.
* InfoDump: At the beginning, you are given files about the virus, [=CelGen=] Studios, and the three agents who were sent before you. They're also readable in your HUD's info screen.
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FirstPersonSnapshooter: Played with if you find a digital camera. You can take eight pictures, but they're actually small versions of the game's panoramas.
* FungusHumongous: The final area is a yard with enormous red-capped mushrooms surrounding a literal crooked house.
* GreenHillZone: The first area of the game is a park with cartoony 3D trees, and the second is a sprawling plain with rolling hills and a small canyon.
* LiveActionCutscene: Gord@k appears as a live-action game show host when you turn on a TV, and as a [[FlyingFace spectral head at the endgame]]. He also has an [[RepetitiveAudioGlitch eletronic stutter]] when talking.
* TheMaze: A dungeon-like maze shows up around the middle of the game, with a map that can only be seen with a magnifying glass.
* MissionControl: Agent James Road, director of CS Corporation, whom supplies updates via email.
* PixelHunt: Several items are scattered around the starting area in this manner, and they're required to continue the game. The manual has a cheat to bypass this, by holding the spacebar while left-clicking.
*
{{Spinventory}}: You can rotate items in a special window in your HUD.
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first entry, description expansion later

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[[quoteright:681:https://static.tvtropes.org/pmwiki/pub/images/4405446_gordk_windows_front_cover.jpg]]
[[caption-width-right:681:[[{{Tagline}} There is nowhere to hide!]] ]]

Gordak, stylized '''Gord@k''' is a prerendered panoramic PointAndClick game from 1996 by Hoffman & Associates, in which you are a special agent contracted to exterminate a sentient ComputerVirus called Gord@k that's taken over an animation company's server.

!!Gord@k contains examples of:
FirstPersonSnapshooter: Played with if you find a digital camera. You can take eight pictures, but they're actually small versions of the game's panoramas.
{{Spinventory}}: You can rotate items in a special window in your HUD.

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