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* WhamEpisode: The fourth dungeon not only has a reveal that re-contextualizes your quest, but Annika being [[spoiler:a normal human for the duration]] makes it nearly impossible to continue ignoring details that have appeared but were easily missed before.
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* ChekhovsGun: One of the first things you can find is [[spoiler:a newspaper article about a ferry lost off the coast of the island]]. You can find another couple of references to [[spoiler:the ferry]] that also don't impact the main quest, but it's not until the end of the game that you find out that it's essentially what the game has really been about the entire time. The ending even has a secondary element to this when it shows that the [[spoiler:theoretical bridge mentioned in the article was eventually built]].
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* KeyUnderTheDoormat: The first puzzle is finding the key to Lisa's house, which is hidden in a very conspicuous chest right behind the house that is merely surrounded by crates.
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* SavePoint: Mrs. Save serves this purpose in the game. Also a JustifiedSavePoint, as explained by her impeccable memory, which also ties into a greater theme of the game about memories.

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* SavePoint: Mrs. Save serves this purpose in the game. Also a JustifiedSavePoint, as explained by you recounting your adventures and her having an impeccable memory, which also ties into a greater theme of the game about memories.
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* SavePoint: Mrs. Save serves this purpose in the game. She has impeccable memory.

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* SavePoint: Mrs. Save serves this purpose in the game. She has Also a JustifiedSavePoint, as explained by her impeccable memory.memory, which also ties into a greater theme of the game about memories.
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Just wanted to remove any potential confusion that standing in water is damaging.


* SuperDrowningSkills: Downplayed. Being in water at all rapidly drains Annika's health at the beginning of the game, even if her head is above water. You unlock the power of swimming later in the game, but it still drains your health, just at a reduced rate.

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* SuperDrowningSkills: Downplayed. Being in water at all Swimming rapidly drains Annika's health at the beginning of the game, even if her head is above water. You unlock the power of swimming later in the game, but it still drains your health, just at a reduced rate.
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* SuperDrowningSkills: Downplayed. Being in water at all rapidly drains Annika's health at the beginning of the game, even if her head is above water. You unlock the power of swimming later in the game, but it still drains your health, just at a reduced rate.
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----* YouHaveResearchedBreathing: The three main powers you unlock are jumping, swimming, and sprinting. In the game's defense, the jumping is much higher and further than real life and allows [[JumpPhysics slight mid-air repositioning]], and the sprinting is fast enough to shatter boulders (at least in a cutscene).
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* PermanentlyMissableContent: Once you enter the fourth dungeon, the White World, you can no longer finish the glowing paper sidequest and get the best ending. Nothing telegraphs this at all. Also, once you beat the final boss, you can no longer do anything else in the game but finish it (prior to the boss you could still use the escape dungeon option, and in fact have to in order to turn in all of the Meowsterpieces). The game has no PlayableEpilogue, so you must be careful with your save slots.

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* PermanentlyMissableContent: Once you enter the fourth dungeon, the White World, you can no longer finish the glowing paper sidequest and get the best ending. Nothing telegraphs this at all.all (the [=NPCs=], though not the items, are even still there, they simply refuse to talk to you about it anymore). Also, once you beat the final boss, you can no longer do anything else in the game but finish it (prior to the boss you could still use the escape dungeon option, and in fact have to in order to turn in all of the Meowsterpieces). The game has no PlayableEpilogue, so you must be careful with your save slots.
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* PermanentlyMissableContent: Once you enter the fourth dungeon, the White World, you can no longer finish the glowing paper sidequest and get the best ending. Nothing telegraphs this at all. Also, once you beat the final boss, you can no longer do anything else in the game but finish it (prior to the boss you could still use the escape dungeon option, and in fact have to in order to turn in all of the Meowsterpieces). The game has no PlayableEpilogue, so you must be careful with your save slots.
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* FantasyKeepsake: [[spoiler:Grandma Lisa]] gives Annika a bag that contains the [[spoiler:Star Fragment Pendant in the real world]]. This ends up being more of a twist than usual, because up until that point it was implied that the Star Fragment Pendant was [[spoiler:based on the real cat's collar that Annika was conflated with in the dream world]]. If you look closely, the orb is not part of the cat's collar in the ending.

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* FantasyKeepsake: [[spoiler:Grandma Lisa]] gives Annika a bag that contains the [[spoiler:Star Fragment Pendant in the real world]]. This ends up being more of a twist than usual, because up until that point it was implied that the [[spoiler:the Star Fragment Pendant was [[spoiler:based simply based on the real cat's collar worn by the cat that Annika was conflated with in the dream world]]. If you look closely, the orb is not part of the cat's collar in the ending.
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* FantasyKeepsake: [[spoiler:Grandma Lisa]] gives Annika a bag that contains the [[spoiler:Star Fragment Pendant in the real world]]. This ends up being more of a twist than usual, because up until that point it was implied that the Star Fragment Pendant was [[spoiler:based on the sphere around the real cat's neck that Annika was conflated with in the dream world]]. If you look closely, the cat is never seen with the orb in the ending.

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* FantasyKeepsake: [[spoiler:Grandma Lisa]] gives Annika a bag that contains the [[spoiler:Star Fragment Pendant in the real world]]. This ends up being more of a twist than usual, because up until that point it was implied that the Star Fragment Pendant was [[spoiler:based on the sphere around the real cat's neck collar that Annika was conflated with in the dream world]]. If you look closely, the cat orb is never seen with not part of the orb cat's collar in the ending.
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* {{Foreshadowing}}: The game is absolutely loaded with hints toward the reveals and ending. These include, but are not limited to, [[spoiler:Lisa and Lily having the same hairstyle, a picture of a realistic rabbit and cockatiel on the second floor of Lisa's house, Giraffe appearing old in one flashback despite being young in the "present", and more]].

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* {{Foreshadowing}}: The game is absolutely loaded with hints toward the reveals and ending. These include, but are not limited to, [[spoiler:Lisa and Lily having the same hairstyle, a picture of a realistic rabbit and cockatiel on the second floor of Lisa's house, Giraffe appearing old in one flashback despite being young in the "present", the presence of ghosts everywhere throughout the game, the modern-looking city with cars visible at night off in the distance, and more]].
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* DreamingTheTruth: An important part of getting the best ending is finding [[spoiler:the wreck of the ferry that was lost off the coast and evidence of Giraffe's presence there. This appears to be part of a larger implication that even if the game took place in a dream, it really was Giraffe's spirit you were interacting with, and he needed Annika's help in order to finally return home and rest]].
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* FantasyKeepsake: [[spoiler:Grandma Lisa]] gives Annika a bag that contains the [[spoiler:Star Fragment Pendant in the real world]].

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* FantasyKeepsake: [[spoiler:Grandma Lisa]] gives Annika a bag that contains the [[spoiler:Star Fragment Pendant in the real world]]. This ends up being more of a twist than usual, because up until that point it was implied that the Star Fragment Pendant was [[spoiler:based on the sphere around the real cat's neck that Annika was conflated with in the dream world]]. If you look closely, the cat is never seen with the orb in the ending.
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* UnexpectedGameplayChange: Giraffe and Annika is mostly a [[PlatformGame 3D platformer]], but the boss battles are a RhythmGame, and most of the minecart segments become a RailShooter as you have to blast away obstacles or enemies in the way.
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* ButThouMust: If you refuse to help Giraffe in the beginning because the dungeons are too dangerous, he talks you into making the same choice over again until you agree.


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* FantasyKeepsake: [[spoiler:Grandma Lisa]] gives Annika a bag that contains the [[spoiler:Star Fragment Pendant in the real world]].


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* NobodyPoops: Downplayed. There are outhouses scattered throughout the island and you can even get an achievement for using them, but you never have to. Technically [[spoiler:justified considering the actual context of the story]].
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* FridgeBrilliance: It may not be a surprise to see SailorFuku as an unlockable outfit in a Japanese game, but when [[spoiler: Grandma Lisa reveals in the ending that Annika's default outfit]] is what she wore as a child, it's possible that all of the outfits, aside from the final, secret outfit, are based on things that [[spoiler:Lisa]] used to wear. SailorFuku have been getting phased out as uniforms, but in [[spoiler:Lisa]]'s time they would have still been common.

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* FridgeBrilliance: It may not be a surprise to see SailorFuku as an unlockable outfit in a Japanese game, but when [[spoiler: Grandma Lisa reveals in the ending that Annika's default outfit]] is what she wore as a child, and [[spoiler:Lily's dancing during every boss fight]] creates a connection between [[spoiler:Lisa]] and the dancer's dress, it's possible that all of the outfits, aside from the final, secret outfit, are based on things that [[spoiler:Lisa]] used to wear. SailorFuku have been getting phased out as uniforms, but in [[spoiler:Lisa]]'s time they would have still been common.
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* {{Foreshadowing}}: The game is absolutely loaded with hints toward the reveals and ending. These include, but are not limited to, [[spoiler:Lisa and Lily having the same hairstyle, a picture of a realistic rabbit and cockatiel on the second floor of Lisa's house]].

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* {{Foreshadowing}}: The game is absolutely loaded with hints toward the reveals and ending. These include, but are not limited to, [[spoiler:Lisa and Lily having the same hairstyle, a picture of a realistic rabbit and cockatiel on the second floor of Lisa's house]].house, Giraffe appearing old in one flashback despite being young in the "present", and more]].
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Forgot I didn't finish one example before I saved


* {{Foreshadowing}}: The game is absolutely loaded with hints toward the reveals and ending. These include, but are not limited to, Lisa and Lily having the same hairstyle, a picture of a realistic rabbit and cockatiel on the second floor of Lisa's house

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* {{Foreshadowing}}: The game is absolutely loaded with hints toward the reveals and ending. These include, but are not limited to, Lisa [[spoiler:Lisa and Lily having the same hairstyle, a picture of a realistic rabbit and cockatiel on the second floor of Lisa's househouse]].
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* AerithAndBob: As shown in the title itself, Giraffe and Annika. Aside from the rabbit family having [[ADogNamedDog rabbit-themed names]], everyone except Giraffe has normal human names, from the catgirl Annika to the elf-eared witch Lily to the missing Lisa. As it turns out, this is because [[spoiler: Giraffe isn't his actual name, but a nickname his granddaughter gave him because he seemed so tall to her when she was little]].


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* {{Foreshadowing}}: The game is absolutely loaded with hints toward the reveals and ending. These include, but are not limited to, Lisa and Lily having the same hairstyle, a picture of a realistic rabbit and cockatiel on the second floor of Lisa's house
* FridgeBrilliance: It may not be a surprise to see SailorFuku as an unlockable outfit in a Japanese game, but when [[spoiler: Grandma Lisa reveals in the ending that Annika's default outfit]] is what she wore as a child, it's possible that all of the outfits, aside from the final, secret outfit, are based on things that [[spoiler:Lisa]] used to wear. SailorFuku have been getting phased out as uniforms, but in [[spoiler:Lisa]]'s time they would have still been common.


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** The ending swings this more into ElderlyBlueHairedLady territory, as the two characters with unusual hair colors with [[spoiler: real human counterparts, Giraffe and Lily, are both elderly (although their actual aged appearances show more realistically gray shades). The real Lily, Lisa, is even shown to have had a normal hair color when she was younger]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/th_31.jpg]]
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* SupernaturalIsPurple: Lily is a witch who dresses in purple.
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* RhythmMinigame: All the BossFights are this. Annika has to knock all the projectiles back at the boss in the order that they're hit.
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* RhythmMinigame: All the BossFights are this. Annika has to knock all the projectiles back at the boss in the order that they're hit.
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* PointyEars: Lily has these.


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* SlidingScaleOfAnthropomorphism: The inhabitants of Spica Island vary in how anthropomorphic they are, ranging from full-on human to LittleBitBeastly to BeastMan.
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* CuteWitch: Lily.
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* NameAndName: '''Giraffe''' and '''Annika''', obviously.


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* TreasureChest: The game has them, of course. Things such as Meowsterpieces are found in them.
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''Giraffe And Annika'' contains examples of:

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''Giraffe !!''Giraffe And Annika'' contains examples of:
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''Giraffe And Annika'' is a [[RhythmGame Rhythm]]-[[PlatformGame 3D Platformer]] developed by Atelier Mimina and published by Playism. It was released on February 18th, 2020, and is available on UsefulNotes/{{Steam}} for {{PC}}.

Annika is a CatGirl who wakes up on the mysterious Spica Island. She soon meets a boy calling himself Giraffe who claims to know her. Problem is, Annika doesn't seem to know him.

In fact, Annika can't seem to remember anything.

Giraffe tells her to go find the star fragments. Only then can she unravel the mystery. During her travels, she meets a witch named Lily and engages her in a rhythm battle. Upon winning, Annika finds the star fragments and absorbs them into herself.

From there, Annika sets off to explore the island to recover her memories.

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''Giraffe And Annika'' contains examples of:
* CatGirl: Annika, naturally. She's mostly human, but she has cat ears and a cat tail.
* GiantEnemyCrab: One of the bosses Lily battles Annika with is a gigantic king crab (king in the sense that it wears a crown on its head).
* MinecartMadness: At one point in the game, Annika rides a minecart through a lava-filled cavern.
* SavePoint: Mrs. Save serves this purpose in the game. She has impeccable memory.
* YouGottaHaveBlueHair: It being a manga-inspired game, the characters have these. Giraffe's hair is a shade of blue, Lily's hair is light purple, and the mother rabbit has pink hair.
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